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  • pthread_exit return value

    - by Manty
    This is surprising for me. void * thread_func(void *arg) { pthread_exit(&ret); } int main(void) { pthread_t thr; int *exit_status; pthread_create(&thr, NULL, thread_func, NULL); sleep(2); pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); ret = 20; pthread_join(thr, (void **)&exit_status); printf("value of exit status - %d\n", *exit_status); return 0; } The output is value of exit status - 50 value of exit status - 20 I was expecting both the times the exit_status would be the actual exit value(50 in my case) of the thread. Instead it is just returning the value of the global variable which I used for pthread_exit. Is it not a bug?

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  • How do I determine darker or lighter color variant of a given color?

    - by Nidonocu
    Given a source color of any hue by the system or user, I'd like a simple algorithm I can use to work out a lighter or darker variants of the selected color. Similar to effects used on Windows Live Messenger for styling the user interface. Language is C# with .net 3.5. Responding to comment: Color format is (Alpha)RGB. With values as bytes or floats. Marking answer: For the context of my use (a few simple UI effects), the answer I'm marking as accepted is actually the most simple for this context. However, I've given up votes to the more complex and accurate answers too. Anyone doing more advanced color operations and finding this thread in future should definitely check those out. Thanks SO. :)

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  • OpenGL in Visual studio - Issues with GLEW

    - by BalsamicVinegar
    I'm currently following the openglbook.com tutorials (set up) (Tutorial) and have run into an issue fairly early on. I'm getting the following two errors: 1>main.obj : error LNK2019: unresolved external symbol __imp__glewGetErrorString@4 referenced in function _Initialize 1>main.obj : error LNK2019: unresolved external symbol __imp__glewInit@0 referenced in function _Initialize I have downloaded and compiled freeglut 2.8.0 as well as the glew 1.9.0 binaries. I have copied the libs and includes to C:\Program Files (x86)\Microsoft SDKs\Windows\v6.0A\Lib and Include respectively. The Lib and Include paths have also been added to my project properties under Additional Library/Include directories. I have also defined glew32.lib and freeglut.lib in my linker-Input-Additional dependencies. I have included and at the top of my main file. What am I missing? Every other thread I've found has been solved by adding the directories to the project properties. Does anyone have any ideas?

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  • LINQ How to force query to materialize?

    - by Bobb
    Say I have simple LINQ extenstion: var filtered = data.Where(i => i.Count > 0); I know that this will not evaluated unless I start to use filtered i.e. foreach(DataItem i in filtered) ... However I need to create cloned version of data and release data as soon as possible. data can be changed in other thread so I want to get immediate snapshot of it. How can I force filtered to be evaluated immediately?

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  • Android SurfaceView/Canvas flickering after trying to clear it

    - by Mark D
    So I am trying to clear the Canvas using canvas.drawColor(Color.BLACK) but if I just call this once, the display flickers and displays the old drawing which should have been covered up by the drawColor. Here is the important bits of my code - public void update() { //This method is called by a Thread Canvas canvas = holder.lockCanvas(null); if (canvas != null) { onDraw(canvas); } holder.unlockCanvasAndPost(canvas); } @Override protected void onDraw(Canvas canvas) { if (toClear) { canvas.drawColor(Color.BLACK); //if this is not set to change back to false, it does not flicker toClear = false; } //Draw some objects that are moving around } public void clearScreen() { //This method is called when the user pressed a button toClear = true; } After Googling around a litte, I heard about double buffering but came to the understanding that lockCanvas() and unlockCanvasAndPost() should handle this for me. What is going wrong here?

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  • embedded dev. question - how to break free from a faulty serial port opening?

    - by user347266
    Under WindowsCE, C++ project, I'm trying to work with devices connected via both "real" serial ports and/or serial-to-usb wrappers ("virtual" serial ports); my problem is - when I try to open the port, if something goes wrong, the function never returns and the system goes into some non-responsive state and has to be eventually rebooted. I need to open the ports from the main thread. The question is - how can I make it happen in a controlled way?? this is the opening code snippet: std::ostringstream device_name; device_name << "\\.\COM" << port; m_port = ::CreateFile(device_name.str().c_str(), GENERIC_READ | GENERIC_WRITE, 0, // exclusive access NULL, // no security OPEN_EXISTING, FILE_FLAG_OVERLAPPED, // overlapped I/O NULL); // null template any suggestions would be greatly appreciated thanks!

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  • Keeping track of threads when creating them recursively

    - by 66replica
    I'm currently working on some code for my Programming Languages course. I can't post the code but I'm permitted to talk about some high level concepts that I'm struggling with and receive input on them. Basically the code is a recursive DFS on a undirected graph that I'm supposed to convert to a concurrent program. My professor already specified that I should create my threads in the recursive DFS method and then join them in another method. Basically, I'm having trouble thinking of how I should keep track of the threads I'm creating so I can join all of them in the other method. I'm thinking an array of Threads but I'm unsure how to add each new thread to the array or even if that's the right direction.

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  • UITableViewController executes delate functions before network request finishes

    - by user1543132
    I'm having trouble trying to populate a UITableView with the results of a network request. It seems that my code is alright as it works perfectly when my network is speedy, however, when it's not, the function - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath- still executes, which results in a bad access error. I presume that this is because the array that the aforesaid function attempts to utilize has not been populated. This brings me to my question: Is there anyway that I can have the UITableView delegate methods delayed to avoid this? - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"AlbumsCell"; //UITableViewCell *basicCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; AlbumsCell *cell = (AlbumsCell *)[tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (!cell) { **// Here is where the Thread 1: EXC_BAD_ACCESS (code=2 address=0x8)** cell = [[[AlbumsCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } Album *album = [_albums objectAtIndex:[indexPath row]]; [cell setAlbum:album]; return cell; }

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  • java version 1.6 applet requistes

    - by gautam
    Hi, I upgraded my java version 1.5 to 1.6. My applet is not working what are prequesties ? i have changed classid and MIME type to 1.6. Its giving exception: load: class com.timer.AppletGenerator.class not found. java.lang.ClassNotFoundException: com.timer.AppletGenerator.class at sun.plugin2.applet.Applet2ClassLoader.findClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at java.lang.ClassLoader.loadClass(Unknown Source) at sun.plugin2.applet.Plugin2ClassLoader.loadCode(Unknown Source) at sun.plugin2.applet.Plugin2Manager.createApplet(Unknown Source) at sun.plugin2.applet.Plugin2Manager$AppletExecutionRunnable.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.io.IOException: open HTTP connection failed:http://localhost:8080/Perfmonitoringgui-000.004.000/com/timer/AppletGenerator/class.class at sun.plugin2.applet.Applet2ClassLoader.getBytes(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader.access$000(Unknown Source) at sun.plugin2.applet.Applet2ClassLoader$1.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) ... 7 more Exception: java.lang.ClassNotFoundException: com.timer.AppletGenerator.class Thanks

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  • Waiting for a submitted job to finish in Oracle PL/SQL?

    - by vicjugador
    I'm looking for the equivalent of Java's thread.join() in PL/SQL. I.e. I want to kick off a number of jobs (threads), and then wait for them to finish. How is this possible in PL/SQL? I'm thinking of using dbms_job.submit (I know it's deprecated). dbms_scheduler is also an alternative. My code: DECLARE jobno1 number; jobno2 number; BEGIN dbms_job.submit(jobno1,'begin dbms_lock.sleep(10); dbms_output.put_line(''job 1 exit'');end;'); dbms_job.submit(jobno2,'begin dbms_lock.sleep(10); dbms_output.put_line(''job 2 exit'');end;'); dbms_job.run(jobno1); dbms_job.run(jobno2); //Need code to Wait for jobno1 to finish //Need code to Wait for jobno2 to finish END;

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  • Wait for animation, render to complete - XAML and C#

    - by Adam S
    Hi all. I have a situation where I am animating part of my XAML application, and I need to wait for the animation AND rendering to complete before I can move on in my code. So far the tail end of my function looks like: ProcExpandCollapse.Begin(); while (ProcExpandCollapse.GetCurrentState() != ClockState.Stopped) { } } Which, in theory, will wait until the animation is finished. But it will not wait until the rendering is finished - the thread drawing the application might still not have re-drawn the animation. The animation is expanding a UIElement, and then the next part of my code uses it's rendered size to do some things. My question then is, how do I wait until my UI Element is re-rendered before moving on?

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  • Computer randomly reboots during "intensive activity".

    - by Reznor
    My friend has been playing games on his new build for some time now. However, lately, his computer will randomly reboot out of nowhere, so far only happening in game, and presumably only to happen in game as it happens nowhere else. This can happen in game during play or even in the options. Note, it isn't a crash or blue screen. It's just a normal reboot. This started today, I believe, and has only occured in two games: Dead Space and Stalker: Shadow of Chernobyl. He has played a handful of games before these, for about a week or so, without this problem. We theorized on two possibilities: Maybe something is overheating? Maybe the power supply is inadequate? These two were quickly dismissed, as all his components were operating at normal temperatures when he got back to his desktop from the reboot, and we all know these parts don't exactly cool down quickly, especially if they get hot enough to trigger a reboot. Besides, I know at-least my motherboard reports processor overheating at start-up, and requests I press f1 to continue into boot. The PSU one was dismissed too. He has an 850w power supply on a rig that was estimated to take only 720 some watts, that's with some overcompensating to be safe. He opened up his case to make sure nothing was seated wrong or in the way. All was fine, but he did notice a sticker on his video card. It had a giant barcode on it and some numbers. Now, I'm used to seeing these stickers, they're the warranty stickers, right, and removal voids the warranty? Yeah, well, we find it odd because this sticker is slapped right over the circuits of the video card, not on a block or anything. Is this normal? Should he remove it? Right now, I am concerned with the memory. Could that be at fault? Here are his specs: Windows 7 Home Premium, 64-Bit Intel i7 950 EVGA GeForce 570 GTX 4 GB DDR3 PC10666 dual-channel Corsair RAM Corsair 850w PSU Gigabyte GA-X58A-UD3R Western Digital 1 TB WD1001FALS

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  • call method from main class, gives error

    - by user557039
    try to call method ss from class from it return me error, Blockquote Exception in thread "main" java.lang.NullPointerException at teste1.exp.ss(exp.java:16) at teste1.Main.main(Main.java:64) Java Result: 1 Blockquote <pre> public class Main { public static void main(String[] arguments) { ................... private static String[] ff; exp mega = new exp(); mega.ss(ff); } class exp { public void ss (String gvanswer[]){ String answer[] = new String[3]; answer[0] = "pacific "; answer[1] = "everest"; answer[2] = "amazon "; if (gvnswer[0].equals("pacific")) {System.out.println("eeeeeeeeeeeeee ");} if (gvanswer[1].equals(answer[1])){System.out.println("l ");} }

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  • Java Double Array

    - by user1062058
    I'm having trouble setting up and placing values into an array using a text file containing the floating point numbers 2.1 and 4.3 each number is separated by a space - below is the error I'm getting: Exception in thread "main" java.util.NoSuchElementException import java.util.*; import java.io.*; public class DoubleArray { public static void main(String[] args) throws FileNotFoundException { Scanner in = new Scanner(new FileReader("mytestnumbers.txt")); double [] nums = new double[2]; for (int counter=0; counter < 2; counter++) { int index = 0; index++; nums[index] = in.nextDouble(); } } } Thanks, I'm sure this isn't a hard question to answer... I appreciate your time.

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  • How to reduce latency of data sent through a REST api

    - by Sid
    I have an application which obtains data in JSON format from one of our other servers. The problem I am facing is, there is is significant delay when when requesting for this information. Since a lot of data is passed (approx 1000 records per request where each record is pretty huge) is there a way that compression would help reducing the speed. If so which compression scheme would you recommend. I read on another thread that they pattern of data also matters a lot on they type of compression that needs to be used. The pattern of data is consistent and resembles the following :desc=>some_description :url=>some_url :content=>some_content :score=>some_score :more_attributes=>more_data Can someone recommend a solution to how I could reduce this delay. They delay is approx 6-8 seconds. I'm using Ruby on Rails to develop this application and the server providing the data uses Python for the most part.

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  • Android: how to have app talk to a web page, ie send gps location

    - by Ted pottel
    I'm trying to write a app, where a webpage will have a button that when press will give the GPS location of the phone. I was going to have the android app create a thread that waits on a scket connection. The issue is that 1. Getting the ip addrs of the phone 2. I was told this would really drain the battery I was also thinking about having the phone send the gps location to a webserver like evrry 10 seconds. This sort of seams like a waste of bandwidth. Is there a good way to do this?

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  • Android FTP seek Bar issue

    - by Androi Developer
    I am trying to Upload & Download file to server using FTP and Download File using HTTP i am able to do this, my problem is when i am trying to show seek bar with Upload status of file using ftp then it's not showing. In this attached image Using HTTP it's showing seekbar with Network spped like this i need to display seek bar & Network sppeed in FTP. Below code i wrote for FTP to upload file into server. Code:-- // Upload System.out.println("upload test is called"); //Toast.makeText(con, "upload FTP test is called", Toast.LENGTH_SHORT).show(); //ContextWrapper context = null; //assetManager= context.getAssets(); assetManager = getResources().getAssets(); input1 = assetManager.open("hello.txt"); final long started = System.currentTimeMillis(); int size = input1.available(); //byte[] buffer = new byte[size]; byte dataByte[] = new byte[1024]; //input1.read(buffer); //String data = "ZK DATA TESTER TEST DATA1sdfsdf"; String data = input1.toString(); System.out.println("dat value is........"+data); final int lenghtOfFile = data.getBytes().length; //final int lenghtOfFile = input1.getBytes().length; System.out.println("length of file....."+lenghtOfFile); ByteArrayInputStream in = new ByteArrayInputStream( data.getBytes()); //toast("Uploading /test.txt"); //Toast.makeText(con,"File Size : " +data.getBytes().length + " bytes",Toast.LENGTH_SHORT).show(); //byte b[] = new byte[1024]; long total = 0; long sleepingTime= 0; System.out.println("started time --"+started); updateUI(status, "Uploading"); while ((count = in.read(dataByte)) != -1) { System.out.println("read value is...."+in.read(dataByte)); while (sleep1) { Thread.sleep(1000); System.out.println("ftp upload is in sleeping mode"); sleepingTime +=1000; } System.out.println("Total count --"+count); total += count; System.out.println("Only Total --"+total); final int progress = (int) ((total * 100) / lenghtOfFile); final long speed = total; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; boolean result = ObjFtpCon.storeFile("/test.txt", input1); //boolean result = ObjFtpCon.storeFile(map.get("file_address").toString()+"/test.txt", input1); duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; /* runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; //real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((((speed / duration)*1000)*0.0078125) + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } if (pk <= ((speed / duration)*1000)*0.0078125) { pk = (long)(((speed / duration)*1000)*0.0078125); } //peak.setText(pk + " kbps"); } } });*/ //in.close(); if (result) { updateUI(status, "Uploaded"); // toast("Uploading succeeded"); // toast("Uploaded at /test.txt"); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; System.out.println("curreent time..... "+System.currentTimeMillis()); System.out.println("started time --"+started); System.out.println("sleep tome...."+sleepingTime); System.out.println("duration is....."+duration); runOnUiThread(new Runnable() { public void run() { bar.setProgress(progress); // trans.setText("" + progress); //duration = ((System.currentTimeMillis() - started)-sleepingTime) / 1000; real_time.setText(duration + " secs"); if (duration != 0) { test_avg.setText((speed / duration) / 1024 + " kbps"); if (pk <= (speed / duration) / 1024) { pk = (speed / duration) / 1024; } peak.setText(pk + " kbps"); } } }); } /*while(!result){Thread.sleep(1000);}*/ } in.close();

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  • Mysql with innodb and serializable transaction does not (always) lock rows

    - by Tobias G.
    Hello, I have a transaction with a SELECT and possible INSERT. For concurrency reasons, I added FOR UPDATE to the SELECT. To prevent phantom rows, I'm using the SERIALIZABLE transaction isolation level. This all works fine when there are any rows in the table, but not if the table is empty. When the table is empty, the SELECT FOR UPDATE does not do any (exclusive) locking and a concurrent thread/process can issue the same SELECT FOR UPDATE without being locked. CREATE TABLE t ( id INT NOT NULL AUTO_INCREMENT PRIMARY KEY, display_order INT ) ENGINE = InnoDB; SET TRANSACTION ISOLATION LEVEL SERIALIZABLE; START TRANSACTION; SELECT COALESCE(MAX(display_order), 0) + 1 from t FOR UPDATE; .. This concept works as expected with SQL Server, but not with MySQL. Any ideas on what I'm doing wrong? EDIT Adding an index on display_order does not change the behavior.

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  • What is the best way to make a game timer in Actionscript 3?

    - by Nuthman
    I have built an online game system that depends on a timer that records how long it took a player to complete a challenge. It needs to be accurate to the millisecond. Their time is stored in a SQL database. The problem is that when I use the Timer class, some players are ending up getting scores in the database of less than a second. (which is impossible, as most challenges would take at least 11 seconds to complete even in a perfect situation.) What I have found is that if a player has too many browser windows open, and/or a slow computer, the flash game slows down actually affecting the timer speed itself. The timer is 'spinning' on screen so you can physically see the numbers slowing down. It is frustrating that I cannot just open a second thread or do something to allow flash to keep accurate time regardless of whatever else is going on in the program. Any ideas?

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  • TFS as source-control: what do you love? what do you hate?

    - by jcollum
    I've used TFS for about 18 months now and I'm really not excited about it. It seems like the worst of the current versions of SCMs on the market. I think this thread will help people decide if TFS is for them vs. other source control systems. While TFS does a lot more than that, I think that source control is so critical to software development that any system (or combination thereof) that you pick needs to consider source control first. What are the good things about TFS vs. other source controls -- what does it do well that no one else does? What are the things that TFS is bad at that everyone else seems to do just fine?

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  • .NET 3.5SP1 64-bit memory model vs. 32-bit memory model

    - by James Dunne
    As I understand it, the .NET memory model on a 32-bit machine guarantees 32-bit word writes and reads to be atomic operations but does not provide this guarantee on 64-bit words. I have written a quick tool to demonstrate this effect on a Windows XP 32-bit OS and am getting results consistent with that memory model description. However, I have taken this same tool's executable and run it on a Windows 7 Enterprise 64-bit OS and am getting wildly different results. Both the machines are identical specs just with different OSes installed. I would have expected that the .NET memory model would guarantee writes and reads to BOTH 32-bit and 64-bit words to be atomic on a 64-bit OS. I find results completely contrary to BOTH assumptions. 32-bit reads and writes are not demonstrated to be atomic on this OS. Can someone explain to me why this fails on a 64-bit OS? Tool code: using System; using System.Threading; namespace ConsoleApplication1 { class Program { static void Main(string[] args) { var th = new Thread(new ThreadStart(RunThread)); var th2 = new Thread(new ThreadStart(RunThread)); int lastRecordedInt = 0; long lastRecordedLong = 0L; th.Start(); th2.Start(); while (!done) { int newIntValue = intValue; long newLongValue = longValue; if (lastRecordedInt > newIntValue) Console.WriteLine("BING(int)! {0} > {1}, {2}", lastRecordedInt, newIntValue, (lastRecordedInt - newIntValue)); if (lastRecordedLong > newLongValue) Console.WriteLine("BING(long)! {0} > {1}, {2}", lastRecordedLong, newLongValue, (lastRecordedLong - newLongValue)); lastRecordedInt = newIntValue; lastRecordedLong = newLongValue; } th.Join(); th2.Join(); Console.WriteLine("{0} =? {2}, {1} =? {3}", intValue, longValue, Int32.MaxValue / 2, (long)Int32.MaxValue + (Int32.MaxValue / 2)); } private static long longValue = Int32.MaxValue; private static int intValue; private static bool done = false; static void RunThread() { for (int i = 0; i < Int32.MaxValue / 4; ++i) { ++longValue; ++intValue; } done = true; } } } Results on Windows XP 32-bit: Windows XP 32-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2161093208 > 2161092246, 962 BING(long)! 2162448397 > 2161273312, 1175085 BING(long)! 2270110050 > 2270109040, 1010 BING(long)! 2270115061 > 2270110059, 5002 BING(long)! 2558052223 > 2557528157, 524066 BING(long)! 2571660540 > 2571659563, 977 BING(long)! 2646433569 > 2646432557, 1012 BING(long)! 2660841714 > 2660840732, 982 BING(long)! 2661795522 > 2660841715, 953807 BING(long)! 2712855281 > 2712854239, 1042 BING(long)! 2737627472 > 2735210929, 2416543 1025780885 =? 1073741823, 3168207035 =? 3221225470 Notice how BING(int) is never written and demonstrates that 32-bit reads/writes are atomic on this 32-bit OS. Results on Windows 7 Enterprise 64-bit: Windows 7 Enterprise 64-bit Intel Core2 Duo P8700 @ 2.53GHz BING(long)! 2208482159 > 2208121217, 360942 BING(int)! 280292777 > 279704627, 588150 BING(int)! 308158865 > 308131694, 27171 BING(long)! 2549116628 > 2548884894, 231734 BING(int)! 534815527 > 534708027, 107500 BING(int)! 545113548 > 544270063, 843485 BING(long)! 2710030799 > 2709941968, 88831 BING(int)! 668662394 > 667539649, 1122745 1006355562 =? 1073741823, 3154727581 =? 3221225470 Notice that BING(long) AND BING(int) are both displayed! Why are the 32-bit operations failing, let alone the 64-bit ones?

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  • [grails + xfire] How to handle errors in SOAP services?

    - by Mulone
    Hi all, I'm implementing a web service on the xfire plugin. I was wondering how I'm supposed to handle the errors. I tried with this setup but the error is not returned to the SOAP client: GaSession[] myMethod( String userId ) throws MyException{ GaUser user = GaUser.findByUserId( userId ) if (!user) throw new MyException("user ${userId} does not exist") // do stuff and return valid results } Is there a standard way to handle errors and return them to the client in a clear way? My log is full of messages like: 2010-06-13 18:20:40,926 [Thread-289] DEBUG aegis.XMLClassMetaInfoManager - Mapping file : /com/mycompany/MyClass.aegis.xml not found. Is there a way to fix this? Cheers!

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  • What happens if an asynchronous delegate call never returns?

    - by RichardHowells
    I found a decent looking example of how to call a delegate asynchronously with a timeout... http://www.eggheadcafe.com/tutorials/aspnet/847c94bf-4b8d-4a66-9ae5-5b61f049019f/basics-make-any-method-c.aspx. In summary it uses WaitOne with a timeout to determine if the call does not return before the timeout expires. I also know that you should have an EndInvoke to match each BeginInvoke. So what happens if the wait timeout expires? We (presumably) DON'T want to call EndInvoke as that will block. The code can go on to do 'other things', but have we leaked anything? Is there some poor thread someplace blocked waiting for a return that's never going to happen? Have we leaked some memory where the result-that-will-never-return was going to be placed?

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  • Re-ordering C++ template functions

    - by DeadMG
    In C++, I have a certain template function that, on a given condition, calls a template function in another class. The trouble is that the other class requires the full definition of the first class to be implemented, as it creates the second class and stores them and manages them in similar fashions. The trouble is that naturally, they fall as one class, and thus have some tight interop, except that I need them to be two classes for threading reasons. A sort of, master for all threads, one child per thread, system. Any advice on how this can be implemented?

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  • Creating a textarea with auto-resize

    - by DisgruntledGoat
    There was another thread about this, which I've tried. But there is one problem: the textarea doesn't shrink if you delete the content. I can't find any way to shrink it to the correct size - the clientHeight value comes back as the full size of the textarea, not its contents. The code from that page is below. I'd appreciate any help or pointers. function FitToContent(id, maxHeight) { var text = id && id.style ? id : document.getElementById(id); if ( !text ) return; var adjustedHeight = text.clientHeight; if ( !maxHeight || maxHeight > adjustedHeight ) { adjustedHeight = Math.max(text.scrollHeight, adjustedHeight); if ( maxHeight ) adjustedHeight = Math.min(maxHeight, adjustedHeight); if ( adjustedHeight > text.clientHeight ) text.style.height = adjustedHeight + "px"; } } window.onload = function() { document.getElementById("ta").onkeyup = function() { FitToContent( this, 500 ) }; }

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