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  • I want to access internet on ubuntu 12.04.1 guest system from windows 7 64bit host in virtualbox 4.1.18 How to do so?

    - by Rohit
    I am using Windows 7 64bit as host system and i have installed ubuntu 12.04.1 in virtual box as stated above. I have a dsl connection which works well on my host system and now I need to access the same connection on my guest ubuntu. I cant see any such settings in ubuntu. I am total biginner and dont know anything about linux. Win 7 is showing unknown network. Please guide me from the scratch. Thank you.

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  • How do i get my taskbar back?

    - by tarrasch
    when i restarted my Ubuntu workstation after a crash of firefox my taskbar disappeared. what program do i need to start to get it back? what could be the reason for this? thanks edit: I mean the bar at the bottom of the screen, where the programs that are currently open are displayed. Also i remember i could switch from one virtual screen to the next one there. At the very right, there was a button on it that would minimize all windows and show the desktop.

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  • Plugins in Ops Center and Cloud Control

    - by Owen Allen
    Cloud Control just released an updated plugin for Oracle Virtual Networking, so I thought I'd mention a bit about how both Ops Center and Cloud Control use plugins. On the Ops Center side, we have a plugin to connect Ops Center to Cloud Control, letting them share monitoring data. This guide explains how to install and use that plugin. In Cloud Control, they have a more extensive collection of plugins, letting you link Cloud Control with a variety of other products. The Cloud Control library plug-in tab goes into more detail about how you can use these plugins in your environment.

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  • Where should I put a method that returns a list of active entries of a table?

    - by darga33
    I have a class named GuestbookEntry that maps to the properties that are in the database table named "guestbook". Very simple! Originally, I had a static method named getActiveEntries() that retrieved an array of all GuestbookEntry objects. Each row in the guestbook table was an object that was added to that array. Then while learning how to properly design PHP classes, I learned some things: Static methods are not desirable. Separation of Concerns Single Responsibility Principle If the GuestbookEntry class should only be responsible for managing single guestbook entries then where should this getActiveEntries() method most properly go? Update: I am looking for an answer that complies with the SOLID acronym principles and allows for test-ability. That's why I want to stay away from static calls/standard functions. DAO, repository, ...? Please explain as though your explanation will be part of "Where to Locate FOR DUMMIES"... :-)

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  • What is the possible disadvantage of putting declarations in inner blocks, instead of at beginning of function?

    - by shan23
    At the place where I work, there are explicit guidelines for placement of declarations of variables. According to that, it is required to put them at the global level and / or at the beginning of functions, and not in inner blocks (such as a for loop). Since they've been specified by persons more experienced than I am, I'm sure that there must be a good reason for it, but I cannot figure out what that might be. It would be nice to know if there are any compile time / run time advantages at having them declared at a bigger scope.

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  • Oneiric updates cause "Window Creation Error" in Second Life client

    - by Yuttadhammo
    With the latest Oneiric updates, I've been unable to use Second Life, a virtual reality simulator, in Ubuntu. I assume it has something to do with the NVidia driver, since the error in the console says: WARNING: createWindow: LLWindowManager::create() : Error creating window. WARNING: LLViewerWindow: Failed to create window, to be shutting Down, be sure your graphics driver is updated I guess I could file a bug on Launchpad, but I'm not sure where to file it. Does anyone have any insight into what may be causing this problem? It was working fine a week ago, and older viewers (Imprudence viewer anyway) still work fine.

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  • Logic in Entity Components Sytems

    - by aaron
    I'm making a game that uses an Entity/Component architecture basically a port of Artemis's framework to c++,the problem arises when I try to make a PlayerControllerComponent, my original idea was this. class PlayerControllerComponent: Component { public: virtual void update() = 0; }; class FpsPlayerControllerComponent: PlayerControllerComponent { public: void update() { //handle input } }; and have a system that updates PlayerControllerComponents, but I found out that the artemis framework does not look at sub-classes the way I thought it would. So all in all my question here is should I make the framework aware of subclasses or should I add a new Component like object that is used for logic.

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  • HTAccess redirect directories to index.html

    - by BFTrick
    Hi there, I am working on a site that where I do not have permission to the server and someone else keeps changing the settings. That person just changed the settings preventing users from going to example.com/foo/ and seeing the index page. This Virtual Directory does not allow contents to be listed. If you type in example.com/foo/index.html you can still see the file. So I want to use htaccess to redirect all urls that end in a directory to change into directory/index.html How do I write that? I started with some code that changes .php files to .html files and tried to work from that but I couldn't quite get it to work. RewriteRule ^(.*)\.php$ /$1.html [R=301,L] Any suggestions?

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  • Using Views to Expose Encrypted Data in SQL Server

    I'm using SQL Server's built-in encryption to hide data in one of my SQL Server databases, but this is a reporting system and my end users need to be able to query the data without having to remember the specialized decryption functions. Is there a way to do this? Yes, there is, via the use of views. New! SQL Prompt 6 – now with tab historyWriting, exploring, and editing SQL just became even more effortless with SQL Prompt 6. Download a free trial.

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  • What is the minimum of shader I need to use to run basic calculation on GPU?

    - by Jinxi
    I read, that the Hull Shader, Domain Shader, Geometry Shader and Pixel Shader can be used optional. So, is the Vertex Shader optional too? If no: What does a basic Vertex Shader look like? Just like a simple pass through? Is the Vertex Shader necessary to tell what kind of datastructure (Van Stripes or Meshes) are used? What can I do, with just the vertex shader? Are the fixed functions working without any help of programming a programmable stage?

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  • Are these interview questions too difficult for entry-level C++ positions?

    - by Banana
    I recently had a few interviews for programming jobs within the financial industry. I am looking for entry-level positions as I specify in the cover letter. However I am usually asked questions such as: - all two-letters commands you know in unix - representation of float/double numbers (ieee standard) - segmentation fault memory dump, and related issues - all functions you know to convert string to integer (not just atoi) - how to avoid virtual tables - etc.. Is that the custom? Because I don't think this kind of questions make sense for someone willing to get an entry-level job. Is it totally crazy to think that they should ask more conceptual questions? This is beginning to driving me nuts, honestly. Thanks

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  • How is this "interface"-like structure/pattern called?

    - by Sebastian Negraszus
    Let's assume we have an XmlDoc class that contains basic functionality for dealing with an XML data structure and saving/loading data to/from a file. Now we have several subclasses, A, B and C. They all inherit from XmlDoc and add component-specific methods for setting and getting lots of data. They are like "interfaces" but also add an implementation for the signatures. Finally, we have an ABCDoc class that joins all the "interfaces" via virtual multiple inheritence and adds some ABCDoc-specific stuff, such as using XMLDoc-methods to set an appropriate doc type. We may also have an ADoc class for only saving A data. How is this pattern called? "Interface" is not really the right word since interfaces usually do not contain an implementation. Bonus points for C++ code conventions.

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  • How to build list of items available in World of Warcraft?

    - by Cyclops
    There are a number of non-Blizzard sites that show a complete list of available items in World of Warcraft (such as wowhead, etc). I would like to know the best (easiest) way to compile a similar list. I believe some sites are based on user-entered input, which I would like to avoid. Looking at the lua API, it seems that there are functions to get a list of items, but it's not clear if I can just download everything (I remember a reference to throttling somewhere, can't find it now). Does anyone have code samples that would do this, or links to source? Also, Eve Online has made a database of items available (and I do mean SQL database file for download, not the Armory) - is there anything similar for Wow? I'm just looking for the names and stats, not the graphic icons.

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  • Is sudo dd taking too long to wipe hard drive?

    - by Adam133718
    I have a 200gb HDD which I removed from a macbook due to several corrupt files in startup. One thing led to another and I decided that I needed to format the drive. I used the command sudo dd if=/dev/zero of=/dev/sdb which is supposed to wipe everything off of the hard drive. It is my understanding that the command writes 0's over every bit on the drive, which I would imagine must take a while. The process has been going for about 18 hours now. I can use other functions of operating system like the web browser and I can even use another terminal window, so I know the system is not frozen. Should I restart the process or let it continue on? Any advice will help. Thanks. By the way, I already noticed a post similar to this that was previously answered though the user was not using the same command as I was.

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  • Google Analytics - how to track clicks on a screen?

    - by milesmeow
    Can I track the click of every link, button, dropdown select, etc. on a screen and have it be tracked in Google Analytics? I want to create a page and collect data on which widget the users use most. What about AJAX stuff? What if you're using jQuery or Mootools...can you get the functions to register a fake URL with GA based on user interaction? I use to do this with Flash. Everytime you click a button, it can initiate a fake URL request. I would make urls such as ".../customize/eyes/" or ".../customize/nose", etc. Just wondering if I can do that with Javascript on the page. I've also posted at StackOverflow.

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  • What Languages are mostly understood "intuitively" and could benefit from a more formal learning approach?

    - by keppla
    In a presentation, i stumbled upon the Statement "JavaScript is a Language everybody uses, yet nearly noone seems to find it neccessary to learn how it works". And indeed, not many of the programmers i know could explain javascript's prototype concept, or why functions need to be 'bound' to this. CSS seems to be another example of this behaviour: everyone knows how to put a 'class' to an element, and to write a style .myclass { ... }, but only a few even know of margin-collapse. My question is: are there more of those languages, technologies, concepts, that are so prevalent that we dont even notice them as something worth learning while we use them?

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  • Is it possible to pay customers with PayPal?

    - by CJxD
    Usually with PayPal we buy goods and services by sending money from customer to business. Now, I want my business to pay my customers; I want to allow them to withdraw money from a virtual wallet on my website. I did notice there is an 'Adaptive Payments API' which mentioned something vaguely similar to this, but I haven't been able to search up enough information to come to any conclusion. So is it possible to send money from business to customer (autonomously) with PayPal? If not, are there any alternatives?

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  • Pillar Axiom OpenWorld Highlights

    - by uwes
    During the Storage General Session at Oracle OpenWorld Conference 2012 in San Francisco, the following Axiom-related announcements were made: Oracle Platinum Services for Axiom 600: Extending Oracle's Platinum Services to Axiom 600 as a standalone product –  the same level of service and support you get with Exadata – 24/7 fault monitoring, dedicated response and escalation management to meet enterprise-grade SLA’s, patch planning and management. Oracle Enterprise Manager Axiom Plug-in: Allowing DBA's to manage, maintain, monitor and provision the Axiom 600 storage system from Oracle EM. Oracle Virtual Machine Axiom Plug-in: Allowing Oracle VM and System Administrators to manage, maintain, monitor and provision the Axiom 600 storage system from Oracle VM using Storage Connect. Oracle Axiom Data Protection Manager 3.1: Leveraging Axiom's Copy Services, System Administrators can automatically create Application Consistent Clones of critical Windows and Oracle DataBase environments for quick recovery. For More Information Go To: Oracle.com Pillar Axiom Page Oracle Technology Network SAN Page

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  • "// ..." comments at end of code block after } - good or bad?

    - by gablin
    I've often seen such comments be used: function foo() { ... } // foo while (...) { ... } // while if (...) { ... } // if and sometimes even as far as if (condition) { ... } // if (condition) I've never understood this practice and thus never applied it. If your code is so long that you need to know what this ending } is then perhaps you should consider splitting it up into separate functions. Also, most developers tools are able to jump to the matching bracket. And finally the last is, for me, a clear violation to the DRY principle; if you change the condition you would have to remember to change the comment as well (or else it could get messy for the maintainer, or even for you). So why do people use this? Should we use it, or is it bad practice?

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  • Using "public" vars or attributes in class calls, functional approach

    - by marw
    I was always wondering about two things I tend to do in my little projects. Sometimes I will have this design: class FooClass ... self.foo = "it's a bar" self._do_some_stuff(self) def _do_some_stuff(self): print(self.foo) And sometimes this one: class FooClass2 ... self.do_some_stuff(foo="it's a bar") def do_some_stuff(self, foo): print(foo) Although I roughly understand the differences between functional and class approaches, I struggle with the design. For example, in FooClass the self.foo is always accessible as an attribute. If there are numerous calls to it, is that faster than making foo a local variable that is passed from method to method (like in FooClass2)? What happens in memory in both cases? If FooClass2 is preferred (ie. I don't need to access foo) and other attributes inside do not change their states (the class is executed once only and returns the result), should the code then be written as a series of functions in a module?

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  • C++ strongly typed typedef

    - by Kian
    I've been trying to think of a way of declaring strongly typed typedefs, to catch a certain class of bugs in the compilation stage. It's often the case that I'll typedef an int into several types of ids, or a vector to position or velocity: typedef int EntityID; typedef int ModelID; typedef Vector3 Position; typedef Vector3 Velocity; This can make the intent of code more clear, but after a long night of coding one might make silly mistakes like comparing different kinds of ids, or adding a position to a velocity perhaps. EntityID eID; ModelID mID; if ( eID == mID ) // <- Compiler sees nothing wrong { /*bug*/ } Position p; Velocity v; Position newP = p + v; // bug, meant p + v*s but compiler sees nothing wrong Unfortunately, suggestions I've found for strongly typed typedefs include using boost, which at least for me isn't a possibility (I do have c++11 at least). So after a bit of thinking, I came upon this idea, and wanted to run it by someone. First, you declare the base type as a template. The template parameter isn't used for anything in the definition, however: template < typename T > class IDType { unsigned int m_id; public: IDType( unsigned int const& i_id ): m_id {i_id} {}; friend bool operator==<T>( IDType<T> const& i_lhs, IDType<T> const& i_rhs ); }; Friend functions actually need to be forward declared before the class definition, which requires a forward declaration of the template class. We then define all the members for the base type, just remembering that it's a template class. Finally, when we want to use it, we typedef it as: class EntityT; typedef IDType<EntityT> EntityID; class ModelT; typedef IDType<ModelT> ModelID; The types are now entirely separate. Functions that take an EntityID will throw a compiler error if you try to feed them a ModelID instead, for example. Aside from having to declare the base types as templates, with the issues that entails, it's also fairly compact. I was hoping anyone had comments or critiques about this idea? One issue that came to mind while writing this, in the case of positions and velocities for example, would be that I can't convert between types as freely as before. Where before multiplying a vector by a scalar would give another vector, so I could do: typedef float Time; typedef Vector3 Position; typedef Vector3 Velocity; Time t = 1.0f; Position p = { 0.0f }; Velocity v = { 1.0f, 0.0f, 0.0f }; Position newP = p + v*t; With my strongly typed typedef I'd have to tell the compiler that multypling a Velocity by a Time results in a Position. class TimeT; typedef Float<TimeT> Time; class PositionT; typedef Vector3<PositionT> Position; class VelocityT; typedef Vector3<VelocityT> Velocity; Time t = 1.0f; Position p = { 0.0f }; Velocity v = { 1.0f, 0.0f, 0.0f }; Position newP = p + v*t; // Compiler error To solve this, I think I'd have to specialize every conversion explicitly, which can be kind of a bother. On the other hand, this limitation can help prevent other kinds of errors (say, multiplying a Velocity by a Distance, perhaps, which wouldn't make sense in this domain). So I'm torn, and wondering if people have any opinions on my original issue, or my approach to solving it.

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  • Sound from Ubuntu Server 10.04

    - by emilyk
    I feel like this should be a no brainer, but I just can't seem to figure it out. I am running Ubuntu Server 10.04 as a virtual machine in VMWare Fusion. I am simply trying to get there to be some sound that comes out of my laptop speakers. I have installed Alsa and MOC (followed these instructions, and it worked fine http://howto.blbosti.com/2010/03/ubuntu-server-install-alsa-sound-and-moc-music-on-console/). Especially using MOC, I can see that the song (an MP3) is playing, but I am not getting any sound out. lspci | grep audio gives me: 02:02.0 Multimedia audio controller: Ensoniq ES1371 [AudioPCI-97] (rev 02) This doesn't seem like it should be that big of a deal, but I just can't seem to make it work. Any ideas?

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  • Remote Desktop advice

    - by spoon16
    Coming from Windows, so that is what my expectations are based on. I have a Ubuntu desktop edition instance running as a virtual machine on a server. I would like to use it as my primary open source dev environment but the VNC tools I have used don't seem to be as rich as "Remote Desktop Connection" in Windows. The two things that are missing for me: connecting/logging into a non-console user sessions dynamically resizing the graphical resolution based on the size of the remote desktop window device sharing (USB devices plugged into client shared with remote) Is there an appropriate client that I can run on Windows to connect to my ubuntu dev instance that provides these capabilities?

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  • How can I perform a masked erase in SDL2?

    - by Kvisle
    I'm trying to implement some shadow/lighting effects in my 2D-project, and I've concluded that if there is an easy way to perform a masked erase on an SDL_Texture, it would make the drawing operations quite cheap. Let's say I have a texture of the part of the level where light is not meant to be rendered. I also have a texture with my "light map"; I want to use this to just draw omni lights from my light sources. Then I want to use the first image to 'subtract' the portions of the light map that are not to be rendered on the final scene. Then I draw my "light map" texture on top of my scene, with additive blending enabled. This sounds like a good theory in my head, but I can't see any functions in the SDL2 API that let me do masked erase from a texture. Am I overlooking something? Does anything like this exist?

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  • Is OpenGL 1.x deprecated?

    - by QuasarDonkey
    I'm familiar with OpenGL 1.x. I typically use SDL with OpenGL 1.4 on Linux, and I've never run into problems, even on my modern system. I've read on the OpenGL site about deprecation and compatibility contexts, but I'm still unclear as to whether it's safe to continue to use old versions of OpenGL, as opposed to using old features in newer versions. When functionality is marked deprecated ... future versions of OpenGL may remove it. Does deprecation simply imply that those functions can't be used alongside newer features? More specifically, are there any systems today (other than embedded) where OpenGL 1.x isn't available? The old-skool stuff like, glBegin, glEnd, glDrawPixels, etc. Note: I'm not a professional games developer, so you'll have to excuse my ignorance. I'm working on a mostly 2D game that I would like to keep multi-platform, supporting at least Linux, Mac, and Windows.

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