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  • jquery ui drag and drop showing feedback

    - by sea_1987
    Hi there, I have some drag and drop functionality on my website, I am wanting to hightlight the area that is droppable with a chage in border color when the draggable element is clicked/starting to be dragged. If the click/or drag stops I want the border of the droppable element to change back to its origianl state, I currently have this code, but it does not work very well. $(".drag_check").draggable({helper:"clone", opacity:"0.5"}); $(".drag_check").mousedown(function() { $('.searchPage').css("border", "solid 3px #00FF66").fadeIn(1000); }); $(".drag_check").mouseup(function(){ $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }) $(".searchPage").droppable({ accept:".drag_check", hoverClass: "dropHover", drop: function(ev, ui) { var droppedItem = ui.draggable.children(); cv_file = ui.draggable.map(function() {//map the names and values of each of the selected checkboxes into array return ui.draggable.children().attr('name')+"="+ui.draggable.children().attr('value'); }).get(); var link = ui.draggable.children().attr('name').substr(ui.draggable.children().attr('name').indexOf("[")+1, ui.draggable.children().attr('name').lastIndexOf("]")-8) $.ajax({ type:"POST", url:"/search", data:ui.draggable.children().attr('name')+"="+ui.draggable.children().val()+"&save=Save CVs", success:function(){ window.alert(cv_file+"&save=Save CVs"); $('.shortList').append('<li><span class="inp_bg"><input type="checkbox" name="remove_cv'+link+'" value="Y" /></span><a href="/cv/'+link+'/">'+link+'</a></li>'); $('.searchPage').css("border", "solid 3px #E2E5F1").fadeIn(1000); }, error:function() { alert("Somthing has gone wrong"); } }); } });

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  • How do I reliably get the size of my iPhone view taking rotations into consideration?

    - by Sebastian Celis
    My application uses a UITabBarController, multiple UINavigationControllers, and supports autorotation. In order to properly layout the subviews within each UIViewController's main view, I really need to know the size available to the UIViewContoller. I need this size to take the UINavigationBar, the UITabBar, and the status bar all into account, and thus only return the size available to the content view. I thought for sure I could use the following from within the UIViewController's code: CGRect viewControllerBounds = [[self view] bounds]; However, there are a couple of issues with this approach: The first time the view is loaded, viewControllerBounds reports the view as being 320 pixels wide by 460 pixels tall. This is wrong. With a status bar and a navigation bar showing, the height should only be 416 pixels. However, if I rotate the simulator to landscape and then rotate back, the height of viewControllerBounds changes to 416. If I rotate the first view in the navigation controller to landscape mode and then push another view controller onto the stack, viewControllerBounds for the new view reports a width of 300 pixels and a height of 480 pixels. So the view's bounds didn't even take the rotation into account. Is there a better way to do this? I really don't want to have to start hardcoding the widths and heights of all the various UI elements the iPhone OS provides. I have tried setting the autoresizing mask of the UIViewController's view, but that doesn't seem to change anything. The views definitely seem to be displaying properly. When I set a background color that view looks like it takes up all of the space available to it. Any pointers would be greatly appreciated.

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  • My 3D object (opengl es) is disappearing behind the iPhone camera view

    - by KLC
    I have an augmented reality iPhone app that I am converting from Core Animation to OpenGL ES 1.1. I have added code that has been modified from the Apple OpenGL template. My problem is that my 3D object , when translating along the negative Z-axis (away from the user), appears to disappear into the camera view, until its completely gone. I have experimented with several solutions, but to no avail. What I have determined: Using the 3D icosahedron from Jeff Lamarche's blog here, the object starts it at 0,0,0 and then translates with decreasing z coordinates. By the time the z value reaches -2.0f, the object is gone. It appears as if it is disappearing behind the camera view. This is how I set my frustrum & viewport (unchanged from Apple's code) glMatrixMode(GL_PROJECTION); size = zNear * tanf(DEGREES_TO_RADIANS(fieldOfView) / 2.0); //Grab the size of the screen CGRect rect = self.bounds; glFrustumf(-size, size, -size / (rect.size.width / rect.size.height), size / (rect.size.width / rect.size.height), zNear, zFar); glViewport(0, 0, rect.size.width, rect.size.height); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); What I have tried: The camera view is the main view and several other views are added to it as subviews, including the openGLView. I have commented those views out for test purposes. I have applied CATransforms to move the openGLView in the z direction -500 and +500, and done the same to the camera view. I have also changed the zFar in the above code to 1.0f, and it still disappears at z position of -2.0, which doesn't make sense (shouldn't it disappear at z=1.0?) My experimentation has got me more confused than when I started ( which usually means I am missing a key piece, but I can't figure out what). Thanks for your help.

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  • How to- NSAttributedString to CGImageRef

    - by kroko
    Hello! I'm writing a QuickLook plugin. Well, everything works. Just want to try it make better ;). Thus the question. Here is a function that returns thumbnail image and that I'm using now. QLThumbnailRequestSetImageWithData( QLThumbnailRequestRef thumbnail, CFDataRef data, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImageWithData Right now I'm creating a TIFF - encapsulated it into NSData. An example // Setting CFDataRef CGSize thumbnailMaxSize = QLThumbnailRequestGetMaximumSize(thumbnail); NSMutableAttributedString *attributedString = [[[NSMutableAttributedString alloc] initWithString:@"dummy" attributes:[NSDictionary dictionaryWithObjectsAndKeys: [NSFont fontWithName:@"Monaco" size:10], NSFontAttributeName, [NSColor colorWithCalibratedRed:0.0 green:0.0 blue:0.0 alpha:1.0], NSForegroundColorAttributeName, nil] ] autorelease]; NSImage *thumbnailImage = [[[NSImage alloc] initWithSize:NSMakeSize(thumbnailMaxSize.width, thumbnailMaxSize.height)] autorelease]; [thumbnailImage lockFocus]; [[NSColor whiteColor] set]; NSRectFill(NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)); [attributedString drawInRect:NSMakeRect(0, 0, thumbnailMaxSize.width, thumbnailMaxSize.height)]; [thumbnailImage unlockFocus]; (CFDataRef)[thumbnailImage TIFFRepresentation]; // This is data // Setting CFDictionaryRef (CFDictionaryRef)[NSDictionary dictionaryWithObjectsAndKeys:@"kUTTypeTIFF", (NSString *)kCGImageSourceTypeIdentifierHint, nil ]; // this is properties However QuickLook provides another function to return thumbnail image, namely QLThumbnailRequestSetImage( QLThumbnailRequestRef thumbnail, CGImageRef image, CFDictionaryRef properties); ); http://developer.apple.com/mac/library/documentation/UserExperience/Reference/QLThumbnailRequest_Ref/Reference/reference.html#//apple_ref/c/func/QLThumbnailRequestSetImage I have a feeling that passing CGImage to the QL instead of TIFF data would help in speeding things up. However- I have never worked with CG context before. I know, the documentation is there :), but anyways- could anyone give an example how to turn that NSAttributed string into CGImageRef. An example is worth 10 times reading the documentation ;) Any help appreciated. Thanks in advance!

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  • Can't get focus on a TextBox inside a ListBox using Silverlight

    - by Steve Temple
    I'm having a little trouble in silverlight with a listBox containing databound textBox elements. The items display correctly in the list and the textBox is populated correctly but I can't get focus on the text box in the list. If I hover over the edges of the textBox it highlights but it won't let me click into it to edit the text. Any ideas? My XAML looks like this: <ListBox x:Name="listImages"> <ListBox.ItemTemplate> <DataTemplate> <Grid x:Name="LayoutRoot" Background="White"> <Image Height="102" HorizontalAlignment="Left" Name="imgThumb" Stretch="UniformToFill" VerticalAlignment="Top" Width="155" Source="{Binding ImageFilename, Converter={StaticResource ImageConverter}}" /> <TextBox Height="23" HorizontalAlignment="Left" Margin="154,25,0,0" Name="txtAltText" VerticalAlignment="Top" Width="239" Text="{Binding Alt}" /> <dataInput:Label Height="19" HorizontalAlignment="Left" Margin="154,6,0,0" Name="lblAltText" VerticalAlignment="Top" Width="239" Content="Alt Text" /> </Grid> </DataTemplate> </ListBox.ItemTemplate> </ListBox>

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  • How should child views of UIScrollView report their bounds for contentSize?

    - by Mike
    I'm looking more for advice on the correct design for a view. What I have is a UIScrollView that contains one or more custom Views I have created. My problem is, who reports to the scrollview what it's contentSize should be? I have the following: UIView +-UIScrollView +-CustomView 1 with dynamic height depending on data +-CustomView 2 with dynamic Height depending on data The UIViewController creates new instances of the custom views with data and then adds them as subviews to the UIScrollView. The problem I'm having is how to set the value of the scrollview's contentSize? Right now, I'm not doing that and the contents of the scrollview are clipped with no scrolling possible. Should the custom view call [parent setContentSize:] in its drawRect:? Should the UIViewController query the custom view after creation to get its bounds and then call setContentSize? Should I subclass the UIScrollView to override addSubView to query each subview's height? Is there something else I'm missing? I hope I explained that properly. I'm new to this and still getting a handle on things.

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  • I need a true mouseOver...

    - by invertedSpear
    Ok, so mouseOver and RollOver, and their respective outs work great as long as your mouse is actually over the item, or one of it's children. My problem is that I may have another UI component "between" my mouse and the item I want to process the mouse/rollover(maybe a button that is on top of a canvas, but is not a child of the canvas). The mouse is still over the component, there's just something else that it's over at the same time. Any tips or help how to deal with this? Let me know if I'm not being clear enough. Here is a simplified code example detailing my question copy/paste that into your flex/flash builder and you'll see what I mean: <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" width="500" height="226" creationComplete="ccInit()"> <mx:Script> <![CDATA[ private function ccInit():void{ myCanv.addEventListener(MouseEvent.ROLL_OVER,handleRollOver); } private function handleRollOver(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",1); myCanv.addEventListener(MouseEvent.ROLL_OUT,handleRollOut); } private function handleRollOut(evt:MouseEvent):void{ myCanv.setStyle("backgroundAlpha",0); myCanv.removeEventListener(MouseEvent.ROLL_OUT,handleRollOut); } ]]> </mx:Script> <mx:Canvas id="myCanv" x="10" y="10" width="480" height="200" borderStyle="solid" borderColor="#000000" backgroundColor="#FFFFFF" backgroundAlpha="0"> </mx:Canvas> <mx:Button x="90" y="50" label="Button" width="327" height="100"/> </mx:Application>

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  • How to implement custom JSF component for drawing chart?

    - by Roman
    I want to create a component which can be used like: <mc:chart data="#{bean.data}" width="200" height="300" /> where #{bean.data} returns a collection of some objects or chart model object or something else what can be represented as a chart (to put it simple, let's assume it returns a collection of integers). I want this component to generate html like this: <img src="someimg123.png" width="200" height="300"/> The problem is that I have some method which can receive data and return image, like: public RenderedImage getChartImage (Collection<Integer> data) { ... } and I also have a component for drawing dynamic image: <o:dynamicImage width="200" height="300" data="#{bean.readyChartImage}/> This component generates html just as I need but it's parameter is array of bytes or RenderedImage i.e. it needs method in bean like this: public RenderedImage getReadyChartImage () { ... } So, one approach is to use propertyChangedListener on submit to set data (Collection<Integer>) for drawing chart and then use <o:dynamicImage /> component. But I'd like to create my own component which receives data and draws chart. I'm using facelets but it's not so important indeed. Any ideas how to create the desired component? P.S. One solution I was thinking about is not to use <o:dynamicImage/> and use some servlet to stream image. But I don't know how to implement that correctly and how to tie jsf component with servlet and how to save already built chart images (generating new same image for each request can cause performance problems imho) and so on..

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  • One-sided rounded buttons in Silverlight

    - by xarzu
    I want to make a collection of buttons in silverlight. They are in a collection that goes from left to right and the buttons are lined up so that they are touching on the left and right sides. Here is the rub: The collection has rounded corners but the buttons in between the end buttons in the collection do not have rounded ends. So basically, for the buttons on the far left and right side of the collection, they have to be somewhat special because they have to have one flat vertical side and one rounded side. Is this possible to do in silverlight without resorting to making a special bitmap for the end buttons? One idea I have is somehow declare a canvas with a bitmap background and then have overlapping ellipse and rectangle <Canvas Height="100" HorizontalAlignment="Left" Margin="189,381,0,0" VerticalAlignment="Top" Width="200" Background="Black"> <Rectangle Fill="#FFF4F4F5" HorizontalAlignment="Left" Stroke="Black" Width="58" Height="61" Canvas.Left="7" Canvas.Top="16" /> <Ellipse Fill="#FFF4F4F5" HorizontalAlignment="Left" Stroke="White" Width="65" StrokeThickness="0" Height="59" Canvas.Left="31" Canvas.Top="17" /> </Canvas>

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  • Vertical Image Border Changes Alignment when Screen is not maximized

    - by Randy
    I have some pretty straightforward HTML code with a few tables to organize various items of text or images. All works fine except that I need to place a vertical border on both the left and right sides of the screen. I am able to do this with a 2x2 pixel image that I stretch out. When the user has their screen maximized, everything looks great. But when the user hits "Restore Down", then the borders stay in place, but the tables get shoved down so that they start below where the borders end, which is off screen. in other words, the relational alignment between the borders and the tables gets all screwed up. Does anybody know how to make this alignment stay consistent on a restore down? I'm pretty much a newbie with html and asp, so speak slowly. If there is a better method to accomplish this, I'm all ears. Thanks. Here is the relevant section of code: <%@ Master Language="C#" AutoEventWireup="true" CodeFile="MasterPage.master.cs" Inherits="MasterPage" % <form id="form1" runat="server"> <asp:Image ID="LeftBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="left"/> <asp:Image ID="RightBorder" src="../Images/Border_Blue.jpg" runat="server" WIDTH="15" HEIGHT="1000" BORDER="0" alt="Image Missing" align="right" /> <table id="BannerTable" style="height: 100px"> <tr> <td width="934px"> <img src="../Images/Header.jpg" alt="Image Missing" id="ImgBanner" align="left"/></td> </tr> </table>

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  • What's wrong with this JAVA code for android?

    - by Umair Ashraf
    I have written this piece of code to break an image into 9 pieces and it gives me runtime error. There is no error in LogCat and I am stuck. The error comes at line 7 line from bottom (Bitmap.createBitmap(...);). public Bitmap[] getPieces(Bitmap bmp) { Bitmap[] bmps = new Bitmap[9]; int width = bmp.getWidth(); int height = bmp.getHeight(); int rows = 3; int cols = 3; int cellHeight = height / rows; int cellWidth = width / cols; int piece = 0; for (int x = 0; x <= width; x += cellWidth) { for (int y = 0; y <= height; y += cellHeight) { Bitmap b = Bitmap.createBitmap(bmp, x, y, cellWidth, cellHeight, null, false); bmps[piece] = b; piece++; } } return bmps; }

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  • if/else statement in a function: using onclick as a switch

    - by Aurora Schmidt
    I have looked for solutions to this on google for what seems like an eternity, but I can't seem to formulate my search correctly, or nobody has posted the code I'm looking for earlier. I am currently trying to make a function that will modify one or several margins of a div element. I want to use an if/else statement within the function, so that the onclick event will switch between the two conditions. This is what I have been working on so far; function facebookToggle() { if($('#facebooktab').style.margin-left == "-250px";) { document.getElementById("facebooktab").style.marginLeft="0px"; } else { document.getElementById("facebooktab").style.marginLeft="-250px"; } } I have tried twisting it around a little, like switching between "marginLeft" and "margin-left", to see if I was just using the wrong terms.. I'm starting to wonder if it might not be possible to combine jQuery and regular javascript? I don't know.. It's all just guesses on my part at this point. Anyway, I have a div, which is now positioned (fixed) so almost all of it is hidden outside the borders of the browser. I want the margin to change onclick so that it will be fully shown on the page. And when it is shown, I want to be able to hide it again by clicking it. I might be approaching this in the wrong way, but I really hope someone can help me out, or even tell me another way to get the same results. Thank you for any help you can give me. You can see it in action at: http://www.torucon.no/test/ (EDIT: By the way, I am a complete javascript novice, I have no experience with javascript prior to this experiment. Please don't be too harsh, as I am aware I probably made some really stupid mistakes in this short code.) EDITED CODE: function facebookToggle() { if($('#facebooktab').css('margin-left', '-250px') { $('#facebooktab').css('margin-left', '0px'); } else { $('#facebooktab').css('margin-left', '-250px'); } }

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  • jQuery check offset

    - by Glister
    HTML: <ul class="clients"> <li> <div class="over left">Description</div> <div class="inner">Image</div> </li> </ul> CSS: .clients { margin-right: -20px; } .clients li { float: left; width: 128px; height: 120px; margin: 0 20px 20px 0; border: 1px solid #c2c2c2; } .clients .over { display: none; position: absolute; width: 250px; font-size: 11px; line-height: 16px; background: #ecf5fb; margin: 3px 0 0 3px; padding: 18px; z-index: 25; } .clients .right { margin: 3px 0 0 -161px; } .clients .inner { width: 128px; height: 120px; overflow: hidden; } So, we have a list of floated squares and a popup blocks in each, which have absolute position. JS: jQuery(function($) { $('input[title!=""]').hint(); $(".clients li").bind('mouseover mouseout',function(){$(this).find("div.over").toggle()}); }); If over - show, else - hide. Quite ok, but it must be more advanced, we should catch an offset and give a class to .over block: if offset from right (corner of browser window) less than 150px, then add class "right" for a .over block. if offset from right more than 150px - add class "left" for a .over block. How can we do it?

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  • Image resizing not working with png images

    - by user304828
    it not work with png created a thumb png but haven't data , like null data :D with jpg , jpeg still working without error why ? function thumbnail($pathtoFile,$thumWidth,$pathtoThumb) { //infor of image $infor = pathinfo($pathtoFile); // Setting the resize parameters list($width, $height) = getimagesize($pathtoFile); $modwidth = $thumWidth; $modheight = floor( $height * ( $modwidth / $width )); // Resizing the Image $thumb = imagecreatetruecolor($modwidth, $modheight); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': $image = imagecreatefromjpeg($pathtoFile); break; case 'gif': $image = imagecreatefromgif($pathtoFile); break; case 'png': $image = imagecreatefrompng($pathtoFile); break; } imagecopyresampled($thumb, $image, 0, 0, 0, 0, $modwidth, $modheight, $width, $height); switch(strtolower($infor['extension'])) { case 'jpeg': case 'jpg': imagejpeg($thumb,$pathtoThumb, 70); break; case 'gif': imagegif($thumb,$pathtoThumb, 70); break; case 'png': imagepng($thumb,$pathtoThumb, 70); break; } //destroy tmp imagedestroy($thumb); }

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  • How to make jquery hover event fire repeatedly.

    - by clinthorner
    I have a infinite carousel that I want to move when I hover over the next and previous buttons. Right now hover only fires this once. I want the carousel to continue moving while the mouse is within the next or previous buttons. Any Suggestions? jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).hover(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • jquery-infinite-carousel - jump 3 items instead of one

    - by Rob B
    Successfully used jquery-infinite-carousel in the past but for my current project I need it to loop forever AND also jump 3 items at a time. Example of how it works jumping 1 at a time here. jQuery.fn.carousel = function(previous, next, options){ var sliderList = jQuery(this).children()[0]; if (sliderList) { var increment = jQuery(sliderList).children().outerWidth("true"), elmnts = jQuery(sliderList).children(), numElmts = elmnts.length, sizeFirstElmnt = increment, shownInViewport = Math.round(jQuery(this).width() / sizeFirstElmnt), firstElementOnViewPort = 1, isAnimating = false; //console.log("increment = " + increment); //console.log("numElmts = " + numElmts); //console.log("shownInViewport = " + shownInViewport); for (i = 0; i < shownInViewport; i++) { jQuery(sliderList).css('width',(numElmts+shownInViewport)*increment + increment + "px"); jQuery(sliderList).append(jQuery(elmnts[i]).clone()); } jQuery(previous).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort == 1) { jQuery(sliderList).css('left', "-" + numElmts * sizeFirstElmnt + "px"); firstElementOnViewPort = numElmts; console.log("firstElementOnViewPort = " + firstElementOnViewPort); } else { firstElementOnViewPort--; } jQuery(sliderList).animate({ left: "+=" + increment, y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); jQuery(next).click(function(event){ if (!isAnimating) { if (firstElementOnViewPort > numElmts) { firstElementOnViewPort = 2; jQuery(sliderList).css('left', "0px"); } else { firstElementOnViewPort++; } jQuery(sliderList).animate({ left: "-=" + (increment), y: 0, queue: true }, "swing", function(){isAnimating = false;}); isAnimating = true; } }); } };

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  • How can I create a properly sizing QWebView?

    - by chacham15
    I want to make a QWebView appear expanding to the width and height so that ideally it will have no scroll bars. Some websites may have fixed widths that wont allow this, but I am not concerned with those. In any case, I cannot do as I wish because QWebView implements sizeHint as follows: QSize QWebView::sizeHint() const { return QSize(800, 600); // ####... } This is incorrect on a number of levels. 1. It doesnt at all take into account the size of the actual web page. 2. It doesnt take into account that the height and width are related to each other. (To prove #2 think about text in web pages that wraps to the next line.) As a simple fix I tried to do (where QResizingWebView extends QWebView): QSize QResizingWebView::sizeHint() const{ return this-page()-mainFrame()-contentsSize(); } While this is closer to the result, it also has 2 flaws. 1. It doesnt take into account the relation between the displayed width/height. 2. this->page()->mainFrame()->contentsSize() is inaccurate from what I can tell from my preliminary testing (it has returned heights larger than it should under many cases, although this may be related to #1). Does anyone have any tips to fix this?

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  • Intellisense on custom types in Iron Python

    - by Anish Patel
    Hi everybody, I'm just starting to play around with IronPython and am having a hard time using it with custom types created in C#. I can get IronPython to load in assemblies from C# classes, but I'm struggling without the help of intellisense. If I have a class in C# as defined below, how can I make it so that IronPython will be able to see the methods/properties that are available in it? public class Person { public string Name { get; set; } public int Age{ get; set; } public double Weight{ get; set; } public double Height { get; set; } public double CalculateBMI() { return Weight/Math.Pow(Height, 2); } } In Iron python I'd instance a Person object as follows: newPerson = Person() newPerson.Name = 'John' newPerson.Age = 25 newPerson.Weight = 75 newPerson.Height = 1.70 newPerson.CalculateBMI() The thing that is annoying me is that I want to be able to say newPerson = Person() And then be able to see all the methods and properties associated with the person object whenever I type: newPerson. Anyone have any ideas if this can be done?

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  • the error in the stringbuilder

    - by Kubi
    string rowString = "<tr id=\"row1\" bgcolor=\"#FFFFFF\" onMouseOver=\"this.bgColor='#EEEEEE';\" onMouseOut=\"this.bgColor='#FFFFFF';\" style=\"cursor:pointer;\">" + "<td bgcolor=\"#FFFFFF\"><img src=\"images/"+"-companylogofilename-"+"\" width=\"108\" height=\"32\" alt=\""+"-companyname-"+"\" /></td>" + //turkish.airlines.jpg airlineiconfilename, airline name "<td class=\"table_content\">{0}</td>" + "<td class=\"table_content\">{1}</td>" + "<td class=\"table_content\">{2}</td>" + "<td class=\"table_content\">{3}</td>" + "<td class=\"table_content\">{4}</td>" + "<td class=\"table_content\"><table width=\"98%\" border=\"0\" cellspacing=\"0\" cellpadding=\"0\">" + "<tr><td class=\"table_content\">{5}</td>" + "<td width=\"20\" align=\"right\">" + "<a href=\"default.aspx\" onClick=\"return hs.htmlExpand(this, { headingText: '{6} - {7}', width: 600, height: 215, targetX: 'row1 400px', targetY: 'row1 40px' })\">" + "<img src=\"images/arrow.png\" width=\"13\" height=\"16\" border=\"0\" class=\"tip\" onMouseOver=\"tooltip('Click for Details.');\" onMouseOut=\"exit();\" />" + "</a>"; accordionHTML.Append(String.Format(rowString, flight.Get_AirlineCode(), flight.Get_Clase(), flight.Get_Departure(), flight.Get_DeprtDate(), flight.Get_DeprtTime(), flight.Get_Destination(), flight.Get_Departure(), flight.Get_Destination())); Hi, Can someone please help me to find the mistake above ? I am getting an error as "Input string was not correct !"; Thanks in advance,

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  • innerHTML doesn't work correctly with xhtml in Chrome

    - by Desperadeus
    Hi! I've got a trouble with Chrome5.0.375.70, but FF 3.6.3 and Opera 10.53 are OK. Below is the line of code: document.getElementById('content').innerHTML = data.documentElement.innerHTML; The data object from the code is a document (typeof(data) == 'object') and I've got it by ajax request to chapter01.xhtml: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE html [ <!ENTITY D "&#x2014;"> <!ENTITY o "&#x2018;"> <!ENTITY c "&#x2019;"> <!ENTITY O "&#x201C;"> <!ENTITY C "&#x201D;"> ]> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>Alice's Adventures in Wonderland by Lewis Carroll. Chapter I: Down the Rabbit-Hole</title> <link rel="stylesheet" type="text/css" href="style.css"/> <link rel="stylesheet" type="application/vnd.adobe-page-template+xml" href="page-template.xpgt"/> </head> <body> <div class="title_box"> <h2 class="chapnum">Chapter I</h2> <h2 class="chaptitle">Down the Rabbit-Hole</h2> <hr/> </div> The Chrome cuts all before body and as a result link to css in header is missed; user can't see formatted text and images. How can I fix it or bypass?

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  • asp.net: saving js file with c# commands...

    - by ile
    <head runat="server"> <title><asp:ContentPlaceHolder ID="TitleContent" runat="server" /></title> <link href="../../Content/css/layout.css" rel="stylesheet" type="text/css" /> <script type="text/javascript" src="/Areas/CMS/Content/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="/Areas/CMS/Content/js/jquery.jeditable.js"></script> <script type="text/javascript" src="/Areas/CMS/Content/js/jeditable.js"></script> <script type="text/javascript"> $(document).ready(function() { $(".naslov_vijesti").editable('<%=Url.Action("UpdateSettings","Article") %>', { submit: 'ok', submitdata: {field: "Title"}, cancel: 'cancel', cssclass: 'editable', width: '99%', placeholder: 'emtpy', indicator: "<img src='../../Content/img/indicator.gif'/>" }); }); </script> </head> This is head tag of site.master file. I would like to remove this multiline part from head and place it in jeditable.js file, which is now empty. If I do copy/paste, then <% %> part won't be executed. In PHP I would save js file as jeditable.js.php and server would compile code that is in <?php ?> tag. Any ideas how to solve this problem? Thanks in advance, Ile

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  • how to make the red div don't alert 'ss' when drag the black div on it ,

    - by zjm1126
    i using jquery and jquery-ui, this is my code: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta name="viewport" content="width=device-width, user-scalable=no"> </head> <body> <style type="text/css" media="screen"> </style> <div id=a style="width:300px;height:300px;background:blue;position:absolute;"></div> <div id=b style="width:100px;height:100px;background:red;position:absolute;"></div> <div id=c style="width:50px;height:50px;background:black;clear:both"></div> <script src="jquery-1.4.2.js" type="text/javascript"></script> <script src="jquery-ui-1.8rc3.custom.min.js" type="text/javascript"></script> <script type="text/javascript" charset="utf-8"> $("#c").draggable({}); $("#b").droppable('disable');//this is not useful $("#a").droppable({ drop: function(event,ui) { alert('ss') } }); </script> </body> </html>

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  • How to loop a video in Flash

    - by james
    So i had a video that was in quicktime format, threw it into flash, encoded it without a problem and here is the result i got: http://www.healthcarepros.net/travel.html I would like the video to "loop" or "autorewind" as soon as it ends but i am having the hardest time trying to figure how to do this. Here is my code, any help would be greatly appreciated... if (AC_FL_RunContent == 0) { alert("This page requires AC_RunActiveContent.js."); } else { AC_FL_RunContent( 'codebase', 'http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0', 'width', '330', 'height', '245', 'src', 'healthcare-video', 'quality', 'high', 'pluginspage', 'http://www.macromedia.com/go/getflashplayer', 'align', 'middle', 'play', 'true', 'loop', 'true', 'scale', 'showall', 'wmode', 'window', 'devicefont', 'false', 'id', 'healthcare-video', 'bgcolor', '#ffffff', 'name', 'healthcare-video', 'menu', 'true', 'allowFullScreen', 'false', 'allowScriptAccess','sameDomain', 'movie', 'healthcare-video', 'salign', '' ); //end AC code } <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="330" height="245" id="healthcare-video" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="loop" value="true" /> <param name="play" value="true" /> <param name="movie" value="healthcare-video.swf" /><param name="quality" value="high" /><param name="bgcolor" value="#ffffff" /> <embed src="healthcare-video.swf" play="true" flashvars="autoplay=true&play=true&autorewind=true" quality="high" bgcolor="#ffffff" width="330" height="245" name="healthcare-video" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object>

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  • Improving Performance on this Image Creation function

    - by Abs
    Hello all, I am making use of GD2 and the image functions to take in a string and then convert that into an image using different fonts at different sizes. The function I use is below. Currently, its pretty quick but not quick enough. The function gets called about 20 times per user and the images generated are always new ones (different) so caching isn't going to help! I was hoping to get some ideas on how to make this function faster. Maybe supply more RAM to the script running? Anything else that is specific to this PHP function? Anything else that I can do to tweak performance of this function? function generate_image($save_path, $text, $font_path, $font_size){ $font = $font_path; /* * I have simplifed the line below, its actually a function that works out the size of the box * that is need for each image as the image size is different based on font type, font size etc */ $measure = array('width' => 300, 'height'=> 120); if($measure['width'] > 900){ $measure['width'] = 900; } $im = imagecreatetruecolor($measure['width'], $measure['height']); $white = imagecolorallocate($im, 255, 255, 255); $black = imagecolorallocate($im, 0, 0, 0); imagefilledrectangle($im, 0, 0, $measure['width'], $measure['height'], $white); imagettftext($im, $font_size, 0, $measure['left'], $measure['top'], $black, $font, ' '.$text); if(imagepng($im, $save_path)){ $status = true; }else{ $status = false; } imagedestroy($im); return $status; } Thanks all for any help

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  • jQuery .html not writing span on page load, rights the span on ajax response

    - by pedalpete
    I've got a bit of a calendar I'm building with events that go beyond the boundary of one day. I've got a graph which shows how many events are running concurrently. In order to graph out the events which go into another day, I look for hours24, and run an extra bit of code. jQuery('li#hour'+placeGroup+'_'+schedDay2+'_'+thisHour,nextDay).data('count', numStaff).html(''+printHour+''+numEvents+' scheduled').css('height',numEvents*5+'px'); The code is working, the li items are being found, proper height is the css is being applied, data is set, which I've checked by running alert(jQuery('li#hour'+placeGroup+'_'+schedDay2+'_'+thisHour,nextDay).data('count')); right after the pervious bit of code. The only thing that isn't being done is the .html(add span) stuff. I run this code in two places. Once when the page loads, and once when an action is taken which changes the number of events via an ajax response. The li DOM object I'm writting to is created before the script is run, and the height is being applied, but not the span, and only on page load. Any ideas on this one? I'm stumped.

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