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  • Dependency Injection and Unit of Work pattern

    - by sunwukung
    I have a dilemma. I've used DI (read: factory) to provide core components for a homebrew ORM. The container provides database connections, DAO's,Mappers and their resultant Domain Objects on request. Here's a basic outline of the Mappers and Domain Object classes class Mapper{ public function __constructor($DAO){ $this->DAO = $DAO; } public function load($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; $values = $this->DAO->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); return $Object; } } class User(){ public function setName($string){ $this->name = $string; //mark modified by means fair or foul } } The ORM also contains a class (Monitor) based on the Unit of Work pattern i.e. class Monitor(){ private static array modified; private static array dirty; public function markClean($class); public function markModified($class); } The ORM class itself simply co-ordinates resources extracted from the DI container. So, to instantiate a new User object: $Container = new DI_Container; $ORM = new ORM($Container); $User = $ORM->load('user',1); //at this point the container instantiates a mapper class //and passes a database connection to it via the constructor //the mapper then takes the second argument and loads the user with that id $User->setName('Rumpelstiltskin');//at this point, User must mark itself as "modified" My question is this. At the point when a user sets values on a Domain Object class, I need to mark the class as "dirty" in the Monitor class. I have one of three options as I can see it 1: Pass an instance of the Monitor class to the Domain Object. I noticed this gets marked as recursive in FirePHP - i.e. $this-Monitor-markModified($this) 2: Instantiate the Monitor directly in the Domain Object - does this break DI? 3: Make the Monitor methods static, and call them from inside the Domain Object - this breaks DI too doesn't it? What would be your recommended course of action (other than use an existing ORM, I'm doing this for fun...)

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  • NullPointerException using datanucleus-json with S3

    - by Matt
    I'm using datanucleus 3.2.7 from Maven, trying to use the Amazon S3 JPA provider. I can successfully write data into S3, but querying either by using "SELECT u FROM User u" or "SELECT u FROM User u WHERE id = :id" causes a NullPointerException to be thrown. Using the RDBMS provider, everything works perfectly. Is there something I'm doing wrong? Main.java EntityManagerFactory factory = Persistence.createEntityManagerFactory("MyUnit"); EntityManager entityManager = factory.createEntityManager(); Query query = entityManager.createQuery("SELECT u FROM User u", User.class); List<User> users = query.getResultList(); // Null pointer exception here for(User u:users) System.out.println(u); User.java package test; import javax.persistence.*; @Entity @Table(name = "User") public class User { @Id public String id; public String name; public User(String id, String name) { this.id = id; this.name = name; } public String toString() { return id+" : "+name; } } persistence.xml <?xml version="1.0" encoding="UTF-8" ?> <persistence xmlns="http://java.sun.com/xml/ns/persistence" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://java.sun.com/xml/ns/persistence http://java.sun.com/xml/ns/persistence/persistence_1_0.xsd" version="1.0"> <persistence-unit name="MyUnit"> <class>test.User</class> <exclude-unlisted-classes /> <properties> <properties> <property name="datanucleus.ConnectionURL" value="amazons3:http://s3.amazonaws.com/" /> <property name="datanucleus.ConnectionUserName" value="xxxxx" /> <property name="datanucleus.ConnectionPassword" value="xxxxx" /> <property name="datanucleus.cloud.storage.bucket" value="my-bucket" /> </properties> <property name="datanucleus.autoCreateSchema" value="true" /> </properties> </persistence-unit> </persistence> Exception java.lang.NullPointerException at org.datanucleus.NucleusContext.isClassWithIdentityCacheable(NucleusContext.java:1840) at org.datanucleus.ExecutionContextImpl.getObjectFromLevel2Cache(ExecutionContextImpl.java:5287) at org.datanucleus.ExecutionContextImpl.getObjectFromCache(ExecutionContextImpl.java:5191) at org.datanucleus.ExecutionContextImpl.findObject(ExecutionContextImpl.java:3137) at org.datanucleus.store.json.CloudStoragePersistenceHandler.getObjectsOfCandidateType(CloudStoragePersistenceHandler.java:367) at org.datanucleus.store.json.query.JPQLQuery.performExecute(JPQLQuery.java:94) at org.datanucleus.store.query.Query.executeQuery(Query.java:1786) at org.datanucleus.store.query.Query.executeWithMap(Query.java:1690) at org.datanucleus.api.jpa.JPAQuery.getResultList(JPAQuery.java:194) at test.Main.main(Main.java:16)

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  • Forcing a checkbox bound to a DataSource to update when it has not been viewed yet.

    - by Scott Chamberlain
    Here is a test framework to show what I am doing: create a new project add a tabbed control on tab 1 put a button on tab 2 put a check box paste this code for its code (use default names for controls) public partial class Form1 : Form { private List<bool> boolList = new List<bool>(); BindingSource bs = new BindingSource(); public Form1() { InitializeComponent(); boolList.Add(false); bs.DataSource = boolList; checkBox1.DataBindings.Add("Checked", bs, ""); this.button1.Click += new System.EventHandler(this.button1_Click); this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged); } bool updating = false; private void button1_Click(object sender, EventArgs e) { updating = true; boolList[0] = true; bs.ResetBindings(false); Application.DoEvents(); updating = false; } private void checkBox1_CheckedChanged(object sender, EventArgs e) { if (!updating) MessageBox.Show("CheckChanged fired outside of updating"); } } The issue is if you run the program and look at tab 2 then press the button on tab 1 the program works as expected, however if you press the button on tab 1 then look at tab 2 the event for the checkbox will not fire untill you look at tab 2. The reason for this is the controll on tab 2 is not in the "created" state, so its binding to change the checkbox from unchecked to checked does not happen until after the control has been "Created". checkbox1.CreateControl() does not do anything because according to MSDN CreateControl does not create a control handle if the control's Visible property is false. You can either call the CreateHandle method or access the Handle property to create the control's handle regardless of the control's visibility, but in this case, no window handles are created for the control's children. I tried getting the value of Handle(there is no public CreateHandle() for CheckBox) but still the same result. Any suggestions other than have the program quickly flash all of my tabs that have data-bound check boxes when it first loads? EDIT-- per Jaxidian's suggestion I created a new class public class newcheckbox : CheckBox { public new void CreateHandle() { base.CreateHandle(); } } I call CreateHandle() right after updating = true same results as before.

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  • IsAuthenticated is false! weird behaviour + review question

    - by Naor
    This is the login function (after I validate user name and password, I load user data into "user" variable and call Login function: public static void Login(IUser user) { HttpResponse Response = HttpContext.Current.Response; HttpRequest Request = HttpContext.Current.Request; FormsAuthenticationTicket ticket = new FormsAuthenticationTicket(1, user.UserId.ToString(), DateTime.Now, DateTime.Now.AddHours(12), false, UserResolver.Serialize(user)); HttpCookie cookie = new HttpCookie(FormsAuthentication.FormsCookieName, FormsAuthentication.Encrypt(ticket)); cookie.Path = FormsAuthentication.FormsCookiePath; Response.Cookies.Add(cookie); string redirectUrl = user.HomePage; Response.Redirect(redirectUrl, true); } UserResolver is the following class: public class UserResolver { public static IUser Current { get { IUser user = null; if (HttpContext.Current.User.Identity.IsAuthenticated) { FormsIdentity id = (FormsIdentity)HttpContext.Current.User.Identity; FormsAuthenticationTicket ticket = id.Ticket; user = Desrialize(ticket.UserData); } return user; } } public static string Serialize(IUser user) { StringBuilder data = new StringBuilder(); StringWriter w = new StringWriter(data); string type = user.GetType().ToString(); //w.Write(type.Length); w.WriteLine(user.GetType().ToString()); StringBuilder userData = new StringBuilder(); XmlSerializer serializer = new XmlSerializer(user.GetType()); serializer.Serialize(new StringWriter(userData), user); w.Write(userData.ToString()); w.Close(); return data.ToString(); } public static IUser Desrialize(string data) { StringReader r = new StringReader(data); string typeStr = r.ReadLine(); Type type=Type.GetType(typeStr); string userData = r.ReadToEnd(); XmlSerializer serializer = new XmlSerializer(type); return (IUser)serializer.Deserialize(new StringReader(userData)); } } And the global.asax implements the following: void Application_PostAuthenticateRequest(Object sender, EventArgs e) { IPrincipal p = HttpContext.Current.User; if (p.Identity.IsAuthenticated) { IUser user = UserResolver.Current; Role[] roles = user.GetUserRoles(); HttpContext.Current.User = Thread.CurrentPrincipal = new GenericPrincipal(p.Identity, Role.ToString(roles)); } } First question: Am I do it right? Second question - weird thing! The user variable I pass to Login has 4 members: UserName, Password, Name, Id. When UserResolver.Current executed, I got the user instance. I descided to change the user structure - I add an array of Warehouse object. Since that time, when UserResolver.Current executed (after Login), HttpContext.Current.User.Identity.IsAuthenticated was false and I couldn't get the user data. When I removed the Warehouse[] from user structure, it starts to be ok again and HttpContext.Current.User.Identity.IsAuthenticated become true after I Login. What is the reason to this weird behaviour?

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  • Sockets, Threads and Services in android, how to make them work together ?

    - by Spredzy
    Hi all, I am facing a probleme with threads and sockets I cant figure it out, if someone can help me please i would really appreciate. There are the facts : I have a service class NetworkService, inside this class I have a Socket attribute. I would like it be at the state of connected for the whole lifecycle of the service. To connect the socket I do it in a thread, so if the server has to timeout, it would not block my UI thread. Problem is, into the thread where I connect my socket everything is fine, it is connected and I can talk to my server, once this thread is over and I try to reuse the socket, in another thread, I have the error message Socket is not connected. Questions are : - Is the socket automatically disconnected at the end of the thread? - Is their anyway we can pass back a value from a called thread to the caller ? Thanks a lot, Here is my code public class NetworkService extends Service { private Socket mSocket = new Socket(); private void _connectSocket(String addr, int port) { Runnable connect = new connectSocket(this.mSocket, addr, port); new Thread(connect).start(); } private void _authentification() { Runnable auth = new authentification(); new Thread(auth).start(); } private INetwork.Stub mBinder = new INetwork.Stub() { @Override public int doConnect(String addr, int port) throws RemoteException { _connectSocket(addr, port); _authentification(); return 0; } }; class connectSocket implements Runnable { String addrSocket; int portSocket; int TIMEOUT=5000; public connectSocket(String addr, int port) { addrSocket = addr; portSocket = port; } @Override public void run() { SocketAddress socketAddress = new InetSocketAddress(addrSocket, portSocket); try { mSocket.connect(socketAddress, TIMEOUT); PrintWriter out = new PrintWriter(mSocket.getOutputStream(), true); out.println("test42"); Log.i("connectSocket()", "Connection Succesful"); } catch (IOException e) { Log.e("connectSocket()", e.getMessage()); e.printStackTrace(); } } } class authentification implements Runnable { private String constructFirstConnectQuery() { String query = "toto"; return query; } @Override public void run() { BufferedReader in; PrintWriter out; String line = ""; try { in = new BufferedReader(new InputStreamReader(mSocket.getInputStream())); out = new PrintWriter(mSocket.getOutputStream(), true); out.println(constructFirstConnectQuery()); while (mSocket.isConnected()) { line = in.readLine(); Log.e("LINE", "[Current]- " + line); } } catch (IOException e) {e.printStackTrace();} } }

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  • Injecting the mailer service, got "The service definition 'mailer' does not exist"?

    - by Gremo
    This is the class where the service mailer should be injected: namespace Gremo\SkebbyBundle\Transport; use Swift_Mailer; use Gremo\SkebbyBundle\Message\AbstractSkebbyMessage; class MailerTransport extends AbstractSkebbyTransport { /** * @var \Swift_Mailer */ private $mailer; public function __construct(Swift_Mailer $mailer) { $this->mailer = $mailer; } /** * @param \Gremo\SkebbyBundle\Message\AbstractSkebbyMessage $message * @return void */ public function executeTransport(AbstractSkebbyMessage $message) { /* ... */ } } Service id is gremo_skebby.transport.mailer, placed inside mailer.xml file: <parameters> <parameter key="gremo_skebby.converter.swift_message.class"> Gremo\SkebbyBundle\Converter\SwiftMessageConverter </parameter> <parameter key="gremo_skebby.transport.mailer.class"> Gremo\SkebbyBundle\Transport\MailerTransport </parameter> </parameters> <services> <service id="gremo_skebby.converter.swift_message" class="%gremo_skebby.converter.swift_message.class%" public="false" /> <service id="gremo_skebby.transport.mailer" class="%gremo_skebby.transport.mailer.class%" public="false" parent="gremo_skebby.tranport.abstract_transport"> <argument type="service" id="mailer" /> </service> </services> When i try to inject the gremo_skebby.transport.mailer into another service (an helper) i get: Symfony\Component\DependencyInjection\Exception\InvalidArgumentException : The service definition "mailer" does not exist. That is strange, because command php app/console container:debug shows that the mailer service actually exists: mailer container Swift_Mailer I'm loading mailer.xml file dynamically by the extension: if(in_array($configs['transport'], array('http', 'rest', 'mailer'))) { $loader->load('transport.xml'); $loader->load($configs['transport'] . '.xml'); $container->setAlias('gremo_skebby.transport', 'gremo_skebby.transport.' . $configs['transport']); } $loader->load('skebby.xml'); ... and gremo_skebby.transport service is injected into gremo_skebby.skebby service (skebby.xml): <parameters> <parameter key="gremo_skebby.skebby.class"> Gremo\SkebbyBundle\Skebby </parameter> </parameters> <services> <service id="gremo_skebby.skebby" class="%gremo_skebby.skebby.class%"> <argument type="service" id="gremo_skebby.transport" /> </service> </services> A quick test is giving me the same InvalidArgumentException: public function testSkebbyWithMailerTransport() { $loader = new GremoSkebbyExtension(); $container = new ContainerBuilder(); $config = $this->getEmptyConfiguration(); $loader->load(array($config), $container); $this->assertTrue($container->hasDefinition('gremo_skebby.transport.mailer')); $this->assertTrue($container->hasDefinition('gremo_skebby.skebby')); $this->assertInstanceOf('Gremo\SkebbyBundle\Skebby', $container->get('gremo_skebby.skebby')); }

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  • WPF - Random hanging with file browser attached behaviour.

    - by Stimul8d
    Hi, I have an attached behavior defined thusly,.. public static class FileBrowserBehaviour { public static bool GetBrowsesOnClick(DependencyObject obj) { return (bool)obj.GetValue(BrowsesOnClickProperty); } public static void SetBrowsesOnClick(DependencyObject obj, bool value) { obj.SetValue(BrowsesOnClickProperty, value); } // Using a DependencyProperty as the backing store for BrowsesOnClick. This enables animation, styling, binding, etc... public static readonly DependencyProperty BrowsesOnClickProperty = DependencyProperty.RegisterAttached("BrowsesOnClick", typeof(bool), typeof(FileBrowserBehaviour), new FrameworkPropertyMetadata(false, new PropertyChangedCallback(BrowsesOnClickChanged))); public static void BrowsesOnClickChanged(DependencyObject obj, DependencyPropertyChangedEventArgs args) { FrameworkElement fe = obj as FrameworkElement; if ((bool)args.NewValue) { fe.PreviewMouseLeftButtonDown += new MouseButtonEventHandler(OpenFileBrowser); } else { fe.PreviewMouseLeftButtonDown -= new MouseButtonEventHandler(OpenFileBrowser); } } static void OpenFileBrowser(object sender, MouseButtonEventArgs e) { var tb = sender as TextBox; if (tb.Text.Length < 1 || tb.Text=="Click to browse..") { OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Executables | *.exe"; if (ofd.ShowDialog() == true) { Debug.WriteLine("Setting textbox text-" + ofd.FileName); tb.Text = ofd.FileName; Debug.WriteLine("Set textbox text"); } } } } It's a nice simple attached behavior which pops open an OpenFileDialog when you click on a textbox and puts the filename in the box when you're done. It works maybe 40% of the time but the rest of the time the whole app hangs. The call stack at this point looks like this - [Managed to Native Transition] WindowsBase.dll!MS.Win32.UnsafeNativeMethods.GetMessageW(ref System.Windows.Interop.MSG msg, System.Runtime.InteropServices.HandleRef hWnd, int uMsgFilterMin, int uMsgFilterMax) + 0x15 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.GetMessage(ref System.Windows.Interop.MSG msg, System.IntPtr hwnd, int minMessage, int maxMessage) + 0x48 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrameImpl(System.Windows.Threading.DispatcherFrame frame = {System.Windows.Threading.DispatcherFrame}) + 0x8b bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.PushFrame(System.Windows.Threading.DispatcherFrame frame) + 0x49 bytes WindowsBase.dll!System.Windows.Threading.Dispatcher.Run() + 0x4c bytes PresentationFramework.dll!System.Windows.Application.RunDispatcher(object ignore) + 0x1e bytes PresentationFramework.dll!System.Windows.Application.RunInternal(System.Windows.Window window) + 0x6f bytes PresentationFramework.dll!System.Windows.Application.Run(System.Windows.Window window) + 0x26 bytes PresentationFramework.dll!System.Windows.Application.Run() + 0x19 bytes Debugatron.exe!Debugatron.App.Main() + 0x5e bytes C# [Native to Managed Transition] [Managed to Native Transition] mscorlib.dll!System.AppDomain.nExecuteAssembly(System.Reflection.Assembly assembly, string[] args) + 0x19 bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.Run(bool checkAptModel) + 0x6e bytes mscorlib.dll!System.Runtime.Hosting.ManifestRunner.ExecuteAsAssembly() + 0x84 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext, string[] activationCustomData) + 0x65 bytes mscorlib.dll!System.Runtime.Hosting.ApplicationActivator.CreateInstance(System.ActivationContext activationContext) + 0xa bytes mscorlib.dll!System.Activator.CreateInstance(System.ActivationContext activationContext) + 0x3e bytes Microsoft.VisualStudio.HostingProcess.Utilities.dll!Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssemblyDebugInZone() + 0x23 bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart_Context(object state) + 0x66 bytes mscorlib.dll!System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, object state) + 0x6f bytes mscorlib.dll!System.Threading.ThreadHelper.ThreadStart() + 0x44 bytes Now, I've seen this kind of thing before when doing some asynchronous stuff but there's none of that going on at that point. The only thread alive is the UI thread! Also, I always get that last debug statement when it does hang. Can anyone point me in the right direction? This one's driving me crazy!

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  • What is the proper use of boost::fusion::push_back?

    - by Kyle
    // ... snipped includes for iostream and fusion ... namespace fusion = boost::fusion; class Base { protected: int x; public: Base() : x(0) {} void chug() { x++; cout << "I'm a base.. x is now " << x << endl; } }; class Alpha : public Base { public: void chug() { x += 2; cout << "Hi, I'm an alpha, x is now " << x << endl; } }; class Bravo : public Base { public: void chug() { x += 3; cout << "Hello, I'm a bravo; x is now " << x << endl; } }; struct chug { template<typename T> void operator()(T& t) const { t->chug(); } }; int main() { typedef fusion::vector<Base*, Alpha*, Bravo*, Base*> Stuff; Stuff stuff(new Base, new Alpha, new Bravo, new Base); fusion::for_each(stuff, chug()); // Mutates each element in stuff as expected /* Output: I'm a base.. x is now 1 Hi, I'm an alpha, x is now 2 Hello, I'm a bravo; x is now 3 I'm a base.. x is now 1 */ cout << endl; // If I don't put 'const' in front of Stuff... typedef fusion::result_of::push_back<const Stuff, Alpha*>::type NewStuff; // ... then this complains because it wants stuff to be const: NewStuff newStuff = fusion::push_back(stuff, new Alpha); // ... But since stuff is now const, I can no longer mutate its elements :( fusion::for_each(newStuff, chug()); return 0; }; How do I get for_each(newStuff, chug()) to work? (Note: I'm only assuming from the overly brief documentation on boost::fusion that I am supposed to create a new vector every time I call push_back.)

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  • CLR 4.0 inlining policy? (maybe bug with MethodImplOptions.NoInlining)

    - by ControlFlow
    I've testing some new CLR 4.0 behavior in method inlining (cross-assembly inlining) and found some strage results: Assembly ClassLib.dll: using System.Diagnostics; using System; using System.Reflection; using System.Security; using System.Runtime.CompilerServices; namespace ClassLib { public static class A { static readonly MethodInfo GetExecuting = typeof(Assembly).GetMethod("GetExecutingAssembly"); public static Assembly Foo(out StackTrace stack) // 13 bytes { // explicit call to GetExecutingAssembly() stack = new StackTrace(); return Assembly.GetExecutingAssembly(); } public static Assembly Bar(out StackTrace stack) // 25 bytes { // reflection call to GetExecutingAssembly() stack = new StackTrace(); return (Assembly) GetExecuting.Invoke(null, null); } public static Assembly Baz(out StackTrace stack) // 9 bytes { stack = new StackTrace(); return null; } public static Assembly Bob(out StackTrace stack) // 13 bytes { // call of non-inlinable method! return SomeSecurityCriticalMethod(out stack); } [SecurityCritical, MethodImpl(MethodImplOptions.NoInlining)] static Assembly SomeSecurityCriticalMethod(out StackTrace stack) { stack = new StackTrace(); return Assembly.GetExecutingAssembly(); } } } Assembly ConsoleApp.exe using System; using ClassLib; using System.Diagnostics; class Program { static void Main() { Console.WriteLine("runtime: {0}", Environment.Version); StackTrace stack; Console.WriteLine("Foo: {0}\n{1}", A.Foo(out stack), stack); Console.WriteLine("Bar: {0}\n{1}", A.Bar(out stack), stack); Console.WriteLine("Baz: {0}\n{1}", A.Baz(out stack), stack); Console.WriteLine("Bob: {0}\n{1}", A.Bob(out stack), stack); } } Results: runtime: 4.0.30128.1 Foo: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at ClassLib.A.Foo(StackTrace& stack) at Program.Main() Bar: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at ClassLib.A.Bar(StackTrace& stack) at Program.Main() Baz: at Program.Main() Bob: ClassLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null at Program.Main() So questions are: Why JIT does not inlined Foo and Bar calls as Baz does? They are lower than 32 bytes of IL and are good candidates for inlining. Why JIT inlined call of Bob and inner call of SomeSecurityCriticalMethod that is marked with the [MethodImpl(MethodImplOptions.NoInlining)] attribute? Why GetExecutingAssembly returns a valid assembly when is called by inlined Baz and SomeSecurityCriticalMethod methods? I've expect that it performs the stack walk to detect the executing assembly, but stack will contains only Program.Main() call and no methods of ClassLib assenbly, to ConsoleApp should be returned.

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  • GCC: Simple inheritance test fails

    - by knight666
    I'm building an open source 2D game engine called YoghurtGum. Right now I'm working on the Android port, using the NDK provided by Google. I was going mad because of the errors I was getting in my application, so I made a simple test program: class Base { public: Base() { } virtual ~Base() { } }; // class Base class Vehicle : virtual public Base { public: Vehicle() : Base() { } ~Vehicle() { } }; // class Vehicle class Car : public Vehicle { public: Car() : Base(), Vehicle() { } ~Car() { } }; // class Car int main(int a_Data, char** argv) { Car* stupid = new Car(); return 0; } Seems easy enough, right? Here's how I compile it, which is the same way I compile the rest of my code: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-g++ -g -std=c99 -Wall -Werror -O2 -w -shared -fshort-enums -I ../../YoghurtGum/src/GLES -I ../../YoghurtGum/src -I /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/include -c src/Inheritance.cpp -o intermediate/Inheritance.o (Line breaks are added for clarity). This compiles fine. But then we get to the linker: /home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/bin/arm-eabi-gcc -lstdc++ -Wl, --entry=main, -rpath-link=/system/lib, -rpath-link=/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -dynamic-linker=/system/bin/linker, -L/home/oem/android-ndk-r3/build/prebuilt/linux-x86/arm-eabi-4.4.0/lib/gcc/arm-eabi/4.4.0, -L/home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib, -rpath=../../YoghurtGum/lib/GLES -nostdlib -lm -lc -lGLESv1_CM -z /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtbegin_dynamic.o /home/oem/android-ndk-r3/build/platforms/android-5/arch-arm/usr/lib/crtend_android.o intermediate/Inheritance.o ../../YoghurtGum/bin/YoghurtGum.a -o bin/Galaxians.android As you can probably tell, there's a lot of cruft in there that isn't really needed. That's because it doesn't work. It fails with the following errors: intermediate/Inheritance.o:(.rodata._ZTI3Car[typeinfo for Car]+0x0): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI7Vehicle[typeinfo for Vehicle]+0x0): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata._ZTI4Base[typeinfo for Base]+0x0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1 These are the same errors I get from my actual application. If someone could explain to me where I went wrong in my test or what option or I forgot in my linker, I would be very, extremely grateful. Thanks in advance. UPDATE: When I make my destructors non-inlined, I get new and more exciting link errors: intermediate/Inheritance.o:(.rodata+0x78): undefined reference to `vtable for __cxxabiv1::__si_class_type_info' intermediate/Inheritance.o:(.rodata+0x90): undefined reference to `vtable for __cxxabiv1::__vmi_class_type_info' intermediate/Inheritance.o:(.rodata+0xb0): undefined reference to `vtable for __cxxabiv1::__class_type_info' collect2: ld returned 1 exit status make: *** [bin/Galaxians.android] Fout 1

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  • How to update textbox value

    - by Thomas
    I have a textbox in my View. I input a number into the textbox, and then i want the controller to multiply the number and put the result into the textbox. How can I do that? This is what i have done already. Let's start with the View: <%@ Page Language="C#" Inherits="System.Web.Mvc.ViewPage<dynamic>" %> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head runat="server"> <title>Index</title> </head> <body> <div> <h2>Please enter a number</h2> <% using (Html.BeginForm()) { %> <%=Html.TextBox("number")%> <input type="submit" value="Index" name ="Index" /> <% } %> </div> </body> </html> As you can see I have a simple textbox and button. This is my controller: using System.Web.Mvc; namespace MvcApplication1.Controllers { public class HomeController : Controller { // // GET: /Home/ public ActionResult Index() { return View(); } [HttpPost] public ActionResult Index(int number) { number = number * 2; ViewData["id"] = number; return View(ViewData); } } } But nothing really happens. Yeah, I see the Post is being done, and the coded steps into public ActionResult Index(int number). I see that the number is taken from the textbox, it's multiplied correctly. I've tried using ViewData as you can see. I've also used TempData. This is another code for the textbox in the View I've tried: <%=Html.TextBox("number", ViewData["number"])%> But it doesn't matter. The textbox doesn't get updated with the new value. How can I do that?

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  • c# - How do you get a variable's name as it was physically typed in its declaration?

    - by Petras
    The class below contains the field city. I need to dynamically determine the field's name as it is typed in the class declaration i.e. I need to get the string "city" from an instance of the object city. I have tried to do this by examining its Type in DoSomething() but can't find it when examining the contents of the Type in the debugger. Is it possible? public class Person { public string city = "New York"; public Person() { } public void DoSomething() { Type t = city.GetType(); string field_name = t.SomeUnkownFunction(); //would return the string "city" if it existed! } } Some people in their answers below have asked me why I want to do this. Here's why. In my real world situation, there is a custom attribute above city. [MyCustomAttribute("param1", "param2", etc)] public string city = "New York"; I need this attribute in other code. To get the attribute, I use reflection. And in the reflection code I need to type the string "city" MyCustomAttribute attr; Type t = typeof(Person); foreach (FieldInfo field in t.GetFields()) { if (field.Name == "city") { //do stuff when we find the field that has the attribute we need } } Now this isn't type safe. If I changed the variable "city" to "workCity" in my field declaration in Person this line would fail unless I knew to update the string if (field.Name == "workCity") //I have to make this change in another file for this to still work, yuk! { } So I am trying to find some way to pass the string to this code without physically typing it. Yes, I could declare it as a string constant in Person (or something like that) but that would still be typing it twice. Phew! That was tough to explain!! Thanks Thanks to all who answered this * a lot*. It sent me on a new path to better understand lambda expressions. And it created a new question.

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  • Error Handling for Application in PHP

    - by Zubair1
    I was wondering if someone can show me a good way to handle errors in my PHP app, that i am also easily able to reuse in my codes. So far i have been using the following functions: Inline Errors function display_errors_for($fieldname) { global $errors; if (isset($errors[$fieldname])) { return '<label for="' .$fieldname. '" class="error">' . ucfirst($errors[$fieldname]). '</label>'; } else { return false; } } All Errrors function display_all_errors($showCounter = true) { global $errors; $counter = 0; foreach ($errors as $errorFieldName => $errorText) { if ($showCounter == true) { $counter++; echo '<li>' . $counter . ' - <label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } else { echo '<li><label for="' .$errorFieldName. '">' .$errorText. '</label></li>'; } } } I have a $errors = array(); defined on the top of my global file, so it is appended to all files. The way i use it is that if i encounter an error, i push a new error key/value to the $errors array holder, something like the following: if (strlen($username) < 3) { $errors['username'] = "usernames cannot be less then 3 characters."; } This all works great and all, But i wondering if some one has a better approach for this? with classes? i don't think i want to use Exceptions with try/catch seems like an overkill to me. I'm planning to make a new app, and i'll be getting my hands wet with OOP alot, though i have already made apps using OOP but this time i'm planning to go even deeper and use OOP approach more extensively. What i have in mind is something like this, though its just a basic class i will add further detail to it as i go deeper and deeper in my app to see what it needs. class Errors { public $errors = array(); public function __construct() { // Initialize Default Values // Initialize Methods } public function __destruct() { //nothing here too... } public function add($errorField, $errorDesc) { if (!is_string($errorField)) return false; if (!is_string($errorDesc)) return false; $this->errors[$errorField] = $errorDesc; } public function display($errorsArray) { // code to iterate through the array and display all errors. } } Please share your thoughts, if this is a good way to make a reusable class to store and display errors for an entire app, or is getting more familiar with exceptions and try/catch my only choice?

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  • How to retain the state of a activity that has a GLSurfaceView

    - by user348639
    My problem is our game can switch into menu and setting mode instantly but it will need 4-6 seconds to load texture, init GL render mode eventually I just used 6 simple textures to create 6 sprites in game. Please help me answer two questions: 1. How can I preload our assets in android os to start our game quicker? 2. In order to use a trick to create instance switch between activity, how can I retain my activity with GLSurfaceView state? I order to help you understanding my situation, please read the following code: The game using 3 activities as you can see in following configuration: <application android:label="@string/app_name" android:icon="@drawable/icon" android:allowBackup="true"> <activity android:name=".Menu" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" android:launchMode="singleTop"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".ReTouch" android:screenOrientation="portrait" /> <activity android:name=".Preference" android:screenOrientation="portrait" android:theme="@android:style/Theme.NoTitleBar.Fullscreen" /> </application> My .ReTouch class is a class that extended from RokonActivity (I am using rokon engine for my game), this engine will create a GLSurefaceView to render my game in OpenGL ES You can get RokonAcitivity's source code here: http://code.google.com/p/rokon/source/browse/tags/release/1.1.1/src/com/stickycoding/Rokon/RokonActivity.java public class ReTouch extends RokonActivity { public static final int REPLAY_DELAY_INTERVAL = 1000; private ReTouchGameBoard reTouchGame; and .Menu, .Preference are two normal standard activity in an android application. I am using this method to start and switch between activities: playButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, ReTouch.class)); } }); settingButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); startActivity(new Intent(Menu.this, Preference.class)); } }); quitButton.setOnClickListener(new OnClickListener() { public void onClick(View v) { soundPool.play(soundId, 1, 1, 1, 0, 1); finish(); } });

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  • Extending Enums, Overkill?

    - by CkH
    I have an object that needs to be serialized to an EDI format. For this example we'll say it's a car. A car might not be the best example b/c options change over time, but for the real object the Enums will never change. I have many Enums like the following with custom attributes applied. public enum RoofStyle { [DisplayText("Glass Top")] [StringValue("GTR")] Glass, [DisplayText("Convertible Soft Top")] [StringValue("CST")] ConvertibleSoft, [DisplayText("Hard Top")] [StringValue("HT ")] HardTop, [DisplayText("Targa Top")] [StringValue("TT ")] Targa, } The Attributes are accessed via Extension methods: public static string GetStringValue(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the stringvalue attributes StringValueAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(StringValueAttribute), false) as StringValueAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].StringValue : null; } public static string GetDisplayText(this Enum value) { // Get the type Type type = value.GetType(); // Get fieldinfo for this type FieldInfo fieldInfo = type.GetField(value.ToString()); // Get the DisplayText attributes DisplayTextAttribute[] attribs = fieldInfo.GetCustomAttributes( typeof(DisplayTextAttribute), false) as DisplayTextAttribute[]; // Return the first if there was a match. return attribs.Length > 0 ? attribs[0].DisplayText : value.ToString(); } There is a custom EDI serializer that serializes based on the StringValue attributes like so: StringBuilder sb = new StringBuilder(); sb.Append(car.RoofStyle.GetStringValue()); sb.Append(car.TireSize.GetStringValue()); sb.Append(car.Model.GetStringValue()); ... There is another method that can get Enum Value from StringValue for Deserialization: car.RoofStyle = Enums.GetCode<RoofStyle>(EDIString.Substring(4, 3)) Defined as: public static class Enums { public static T GetCode<T>(string value) { foreach (object o in System.Enum.GetValues(typeof(T))) { if (((Enum)o).GetStringValue() == value.ToUpper()) return (T)o; } throw new ArgumentException("No code exists for type " + typeof(T).ToString() + " corresponding to value of " + value); } } And Finally, for the UI, the GetDisplayText() is used to show the user friendly text. What do you think? Overkill? Is there a better way? or Goldie Locks (just right)? Just want to get feedback before I intergrate it into my personal framework permanently. Thanks.

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  • How to encrypt and save a binary stream after serialization and read it back?

    - by Anindya Chatterjee
    I am having some problems in using CryptoStream when I want to encrypt a binary stream after binary serialization and save it to a file. I am getting the following exception System.ArgumentException : Stream was not readable. Can anybody please show me how to encrypt a binary stream and save it to a file and deserialize it back correctly? The code is as follows: class Program { public static void Main(string[] args) { var b = new B {Name = "BB"}; WriteFile<B>(@"C:\test.bin", b, true); var bb = ReadFile<B>(@"C:\test.bin", true); Console.WriteLine(b.Name == bb.Name); Console.ReadLine(); } public static T ReadFile<T>(string file, bool decrypt) { T bObj = default(T); var _binaryFormatter = new BinaryFormatter(); Stream buffer = null; using (var stream = new FileStream(file, FileMode.OpenOrCreate)) { if(decrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Read); } buffer = cs; } else buffer = stream; try { bObj = (T) _binaryFormatter.Deserialize(buffer); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } return bObj; } public static void WriteFile<T>(string file, T bObj, bool encrypt) { var _binaryFormatter = new BinaryFormatter(); Stream buffer; using (var stream = new FileStream(file, FileMode.Create)) { try { if(encrypt) { const string strEncrypt = "*#4$%^.++q~!cfr0(_!#$@$!&#&#*&@(7cy9rn8r265&$@&*E^184t44tq2cr9o3r6329"; byte[] dv = {0x12, 0x34, 0x56, 0x78, 0x90, 0xAB, 0xCD, 0xEF}; CryptoStream cs; DESCryptoServiceProvider des = null; var byKey = Encoding.UTF8.GetBytes(strEncrypt.Substring(0, 8)); using (des = new DESCryptoServiceProvider()) { cs = new CryptoStream(stream, des.CreateEncryptor(byKey, dv), CryptoStreamMode.Write); buffer = cs; } } else buffer = stream; _binaryFormatter.Serialize(buffer, bObj); buffer.Flush(); } catch(SerializationException ex) { Console.WriteLine(ex.Message); } } } } [Serializable] public class B { public string Name {get; set;} } It throws the serialization exception as follows The input stream is not a valid binary format. The starting contents (in bytes) are: 3F-17-2E-20-80-56-A3-2A-46-63-22-C4-49-56-22-B4-DA ...

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  • Should we denormalize database to improve performance?

    - by Groo
    We have a requirement to store 500 measurements per second, coming from several devices. Each measurement consists of a timestamp, a quantity type, and several vector values. Right now there is 8 vector values per measurement, and we may consider this number to be constant for needs of our prototype project. We are using HNibernate. Tests are done in SQLite (disk file db, not in-memory), but production will probably be MsSQL. Our Measurement entity class is the one that holds a single measurement, and looks like this: public class Measurement { public virtual Guid Id { get; private set; } public virtual Device Device { get; private set; } public virtual Timestamp Timestamp { get; private set; } public virtual IList<VectorValue> Vectors { get; private set; } } Vector values are stored in a separate table, so that each of them references its parent measurement through a foreign key. We have done a couple of things to ensure that generated SQL is (reasonably) efficient: we are using Guid.Comb for generating IDs, we are flushing around 500 items in a single transaction, ADO.Net batch size is set to 100 (I think SQLIte does not support batch updates? But it might be useful later). The problem Right now we can insert 150-200 measurements per second (which is not fast enough, although this is SQLite we are talking about). Looking at the generated SQL, we can see that in a single transaction we insert (as expected): 1 timestamp 1 measurement 8 vector values which means that we are actually doing 10x more single table inserts: 1500-2000 per second. If we placed everything (all 8 vector values and the timestamp) into the measurement table (adding 9 dedicated columns), it seems that we could increase our insert speed up to 10 times. Switching to SQL server will improve performance, but we would like to know if there might be a way to avoid unnecessary performance costs related to the way database is organized right now. [Edit] With in-memory SQLite I get around 350 items/sec (3500 single table inserts), which I believe is about as good as it gets with NHibernate (taking this post for reference: http://ayende.com/Blog/archive/2009/08/22/nhibernate-perf-tricks.aspx). But I might as well switch to SQL server and stop assuming things, right? I will update my post as soon as I test it.

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  • C# Extend array type to overload operators

    - by Episodex
    I'd like to create my own class extending array of ints. Is that possible? What I need is array of ints that can be added by "+" operator to another array (each element added to each), and compared by "==", so it could (hopefully) be used as a key in dictionary. The thing is I don't want to implement whole IList interface to my new class, but only add those two operators to existing array class. I'm trying to do something like this: class MyArray : Array<int> But it's not working that way obviously ;). Sorry if I'm unclear but I'm searching solution for hours now... UPDATE: I tried something like this: class Zmienne : IEquatable<Zmienne> { public int[] x; public Zmienne(int ilosc) { x = new int[ilosc]; } public override bool Equals(object obj) { if (obj == null || GetType() != obj.GetType()) { return false; } return base.Equals((Zmienne)obj); } public bool Equals(Zmienne drugie) { if (x.Length != drugie.x.Length) return false; else { for (int i = 0; i < x.Length; i++) { if (x[i] != drugie.x[i]) return false; } } return true; } public override int GetHashCode() { int hash = x[0].GetHashCode(); for (int i = 1; i < x.Length; i++) hash = hash ^ x[i].GetHashCode(); return hash; } } Then use it like this: Zmienne tab1 = new Zmienne(2); Zmienne tab2 = new Zmienne(2); tab1.x[0] = 1; tab1.x[1] = 1; tab2.x[0] = 1; tab2.x[1] = 1; if (tab1 == tab2) Console.WriteLine("Works!"); And no effect. I'm not good with interfaces and overriding methods unfortunately :(. As for reason I'm trying to do it. I have some equations like: x1 + x2 = 0.45 x1 + x4 = 0.2 x2 + x4 = 0.11 There are a lot more of them, and I need to for example add first equation to second and search all others to find out if there is any that matches the combination of x'es resulting in that adding. Maybe I'm going in totally wrong direction?

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  • Null Exception RelativeLayout

    - by theblixguy
    I am trying to remove objects from my relative layout and replace the background with another image but I get a java.lang.NullPointerException on this line: RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); Below is my code: package com.ssrij.qrmag; import android.app.Activity; import android.content.Intent; import android.net.Uri; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.TranslateAnimation; import android.view.animation.Animation.AnimationListener; import android.widget.Button; import android.widget.RelativeLayout; import android.widget.TextView; public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // Initialize animations Animation a = new TranslateAnimation(1000,0,0,0); Animation a1 = new TranslateAnimation(1000,0,0,0); Animation a2 = new TranslateAnimation(1000,0,0,0); Animation a3 = new TranslateAnimation(1000,0,0,0); // Set animation durations (ms) a.setDuration(1200); a1.setDuration(1400); a2.setDuration(1600); a3.setDuration(1800); // Get a reference to the objects we want to apply the animation to final TextView v = (TextView)findViewById(R.id.textView1); final TextView v1 = (TextView)findViewById(R.id.textView2); final TextView v2 = (TextView)findViewById(R.id.TextView3); final Button v3 = (Button)findViewById(R.id.tap_scan); // Clear existing animations, just in case... v.clearAnimation(); v1.clearAnimation(); v2.clearAnimation(); v3.clearAnimation(); // Start animating v.startAnimation(a); v1.startAnimation(a1); v2.startAnimation(a2); v3.startAnimation(a3); a1.setAnimationListener(new AnimationListener() { @Override public void onAnimationStart(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationRepeat(Animation animation) { // TODO Auto-generated method stub } @Override public void onAnimationEnd(Animation animation) { v.setVisibility(View.INVISIBLE); v1.setVisibility(View.INVISIBLE); v2.setVisibility(View.INVISIBLE); v3.setVisibility(View.INVISIBLE); RelativeLayout ths = (RelativeLayout)findViewById(R.layout.activity_main); ths.setBackgroundResource(R.drawable.blurbg); } }); } public void ScanQr(View v) { // Open the QR Scan page Intent a = new Intent(MainActivity.this, ScanActivity.class); startActivity(a); } } Is there anything that I am doing wrong?

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  • MVC3/Razor Client Validation Not firing

    - by Jason Gerstorff
    I am trying to get client validation working in MVC3 using data annotations. I have looked at similar posts including this MVC3 Client side validation not working for the answer. I'm using an EF data model. I created a partial class like this for my validations. [MetadataType(typeof(Post_Validation))] public partial class Post { } public class Post_Validation { [Required(ErrorMessage = "Title is required")] [StringLength(5, ErrorMessage = "Title may not be longer than 5 characters")] public string Title { get; set; } [Required(ErrorMessage = "Text is required")] [DataType(DataType.MultilineText)] public string Text { get; set; } [Required(ErrorMessage = "Publish Date is required")] [DataType(DataType.DateTime)] public DateTime PublishDate { get; set; } } My cshtml page includes the following. <h2>Create</h2> <script src="@Url.Content("~/Scripts/jquery.validate.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.validate.unobtrusive.min.js")" type="text/javascript"></script> @using (Html.BeginForm()) { @Html.ValidationSummary(true) Post <div class="editor-label"> @Html.LabelFor(model => model.Title) </div> <div class="editor-field"> @Html.EditorFor(model => model.Title) @Html.ValidationMessageFor(model => model.Title) </div> <div class="editor-label"> @Html.LabelFor(model => model.Text) </div> <div class="editor-field"> @Html.EditorFor(model => model.Text) @Html.ValidationMessageFor(model => model.Text) Web Config: <appSettings> <add key="ClientValidationEnabled" value="true" /> <add key="UnobtrusiveJavaScriptEnabled" value="true" /> Layout: <head> <title>@ViewBag.Title</title> <link href="@Url.Content("~/Content/Site.css")" rel="stylesheet" type="text/css" /> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> So, the Multiline Text annotation works and creates a text area. But none of the validations work client side. I don't know what i might be missing. Any ideas?? i can post more information if needed. Thanks!

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  • ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0.

    - by Suzanne
    I keep getting the below error only in firefox ArgumentError: Error #1063: Argument count mismatch on com.flashden::MenuItem(). Expected 1, got 0. at flash.display::Sprite/constructChildren() at flash.display::Sprite() at flash.display::MovieClip() at com.flashden::Preview() Below is my menu script: package com.flashden { import flash.display.MovieClip; import flash.text.; import flash.events.MouseEvent; import flash.events.; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX :Number public static const OPEN_MENU = "openMenu"; function callLink(event:MouseEvent):void { public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 35; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 0); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } } Any idea why this is happening?

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  • Passing Data of WebView to Another Activity

    - by meygraph
    I've designed a training program and Html texts and image put into training. I want to address my html file by an activity to sent another activity. This is MainActivity /* * ListView item click listener. So we'll have the do stuff on click of * our ListItem */ listViewArticles.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { switch (position) { case 0: Intent newActivity0 = new Intent(TrickPage.this,a_Dotted_Lines.class); startActivity(newActivity0); break; case 1: Intent newActivity1 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity1); break; case 2: Intent newActivity2 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity2); break; case 3: Intent newActivity3 = new Intent(TrickPage.this,TutorialsPage.class); startActivity(newActivity3); break; default: // Nothing do! } and this SecondActivity (show WebView) public class a_Dotted_Lines extends Activity { private WebView webView; @SuppressLint("SetJavaScriptEnabled") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.a_dotted_lines); // Button HOME ImageButton ImageButton_home = (ImageButton) findViewById(R.id.ImageButton_home); ImageButton_home.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(); intent.setClass(a_Dotted_Lines.this, Main.class); startActivity(intent); overridePendingTransition(R.anim.fadein, R.anim.fadeout); } }); //Button Previous ImageButton ImageButton_previus = (ImageButton) findViewById(R.id.ImageButton_previus); ImageButton_previus.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View v) { //Closing SecondScreen Activity finish(); } }); webView = (WebView) findViewById(R.id.webview_compontent); webView.getSettings().setJavaScriptEnabled(true); webView.loadUrl("file:///android_asset/html/article.htm"); } } I want Send "file:///android_asset/html/article.htm" or other addres from MainActivity Is it possible? Sorry My English is not good

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  • Stop method not working

    - by avoq
    Hi everyone , can anybody tell me why the following code doesn't work properly? I want to play and stop an audio file. I can do the playback but whenever I click the stop button nothing happens. Here's the code : Thank you. .................. import java.io.*; import javax.sound.sampled.*; import javax.swing.*; import java.awt.event.*; public class SoundClipTest extends JFrame { final JButton button1 = new JButton("Play"); final JButton button2 = new JButton("Stop"); int stopPlayback = 0; // Constructor public SoundClipTest() { button1.setEnabled(true); button2.setEnabled(false); // button play button1.addActionListener( new ActionListener(){ public void actionPerformed(ActionEvent e){ button1.setEnabled(false); button2.setEnabled(true); play(); }// end actionPerformed }// end ActionListener );// end addActionListener() // button stop button2.addActionListener( new ActionListener(){ public void actionPerformed( ActionEvent e){ //Terminate playback before EOF stopPlayback = 1; }//end actionPerformed }//end ActionListener );//end addActionListener() this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setTitle("Test Sound Clip"); this.setSize(300, 200); JToolBar bar = new JToolBar(); bar.add(button1); bar.add(button2); bar.setOrientation(JToolBar.VERTICAL); add("North", bar); add("West", bar); setVisible(true); } void play() { try { final File inputAudio = new File("first.wav"); // First, we get the format of the input file final AudioFileFormat.Type fileType = AudioSystem.getAudioFileFormat(inputAudio).getType(); // Then, we get a clip for playing the audio. final Clip c = AudioSystem.getClip(); // We get a stream for playing the input file. AudioInputStream ais = AudioSystem.getAudioInputStream(inputAudio); // We use the clip to open (but not start) the input stream c.open(ais); // We get the format of the audio codec (not the file format we got above) final AudioFormat audioFormat = ais.getFormat(); c.start(); if (stopPlayback == 1 ) {c.stop();} } catch (UnsupportedAudioFileException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } catch (LineUnavailableException e) { e.printStackTrace(); } }// end play public static void main(String[] args) { //new SoundClipTest().play(); new SoundClipTest(); } }

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  • Android: Creating custom class of resources

    - by Sebastian
    Hi, R class on android has it's limitations. You can't use the resources dynamically for loading audio, pictures or whatever. If you wan't for example, load a set of audio files for a choosen object you can't do something like: R.raw."string-upon-choosen-object" I'm new to android and at least I didn't find how you could do that, depending on what objects are choosen or something more dynamic than that. So, I thought about making it dynamic with a little of memory overhead. But, I'm in doubt if it's worth it or just working different with external resources. The idea is this: Modify the ant build xml to execute my own task. This task, is a java program that parses the R.java file building a set of HashMaps with it's pair (key, value). I have done this manually and It's working good. So I need some experts voice about it. This is how I will manage the whole thing: Generate a base Application class, e.g. MainApplicationResources that builds up all the require methods and attributes. Then, you can access those methods invoking getApplication() and then the desired method. Something like this: package [packageName] import android.app.Application; import java.util.HashMap; public class MainActivityResources extends Application { private HashMap<String,Integer> [resNameObj1]; private HashMap<String,Integer> [resNameObj2]; ... private HashMap<String,Integer> [resNameObjN]; public MainActivityResources() { super(); [resNameObj1] = new HashMap<String,Integer>(); [resNameObj1].put("[resNameObj1_Key1]", new Integer([resNameObj1_Value1])); [resNameObj1].put("[resNameObj1_Key2]", new Integer([resNameObj1_Value2])); [resNameObj2] = new HashMap<String,Integer>(); [resNameObj2].put("[resNameObj2_Key1]", new Integer([resNameObj2_Value1])); [resNameObj2].put("[resNameObj2_Key2]", new Integer([resNameObj2_Value2])); ... [resNameObjN] = new HashMap<String,Integer>(); [resNameObjN].put("[resNameObjN_Key1]", new Integer([resNameObjN_Value1])); [resNameObjN].put("[resNameObjN_Key2]", new Integer([resNameObjN_Value2])); } public int get[ResNameObj1](String resourceName) { return [resNameObj1].get(resourceName).intValue(); } public int get[ResNameObj2](String resourceName) { return [resNameObj2].get(resourceName).intValue(); } ... public int get[ResNameObjN](String resourceName) { return [resNameObjN].get(resourceName).intValue(); } } The question is: Will I add too much memory use of the device? Is it worth it? Regards,

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  • How do I define a template class and divide it into multiple files?

    - by hkBattousai
    I have written a simple template class for test purpose. It compiles without any errors, but when I try to use it in main(), it give some linker errors. main.cpp #include <iostream> #include "MyNumber.h" int wmain(int argc, wchar_t * argv[]) { MyNumber<float> num; num.SetValue(3.14); std::cout << "My number is " << num.GetValue() << "." << std::endl; system("pause"); return 0; } MyNumber.h #pragma once template <class T> class MyNumber { public: MyNumber(); ~MyNumber(); void SetValue(T val); T GetValue(); private: T m_Number; }; MyNumber.cpp #include "MyNumber.h" template <class T> MyNumber<T>::MyNumber() { m_Number = static_cast<T>(0); } template <class T> MyNumber<T>::~MyNumber() { } template <class T> void MyNumber<T>::SetValue(T val) { m_Number = val; } template <class T> T MyNumber<T>::GetValue() { return m_Number; } When I build this code, I get the following linker errors: Error 7 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\X64\Debug\Console Demo.exe 1 error LNK1120: 4 unresolved externals Error 3 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::~MyNumber(void)" (??1?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 6 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: __cdecl MyNumber::MyNumber(void)" (??0?$MyNumber@M@@QEAA@XZ) referenced in function wmain Error 4 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: float __cdecl MyNumber::GetValue(void)" (?GetValue@?$MyNumber@M@@QEAAMXZ) referenced in function wmain Error 5 Console Demo C:\Development\IDE\Visual Studio 2010\SAVE\Grand Solution\Console Demo\main.obj error LNK2019: unresolved external symbol "public: void __cdecl MyNumber::SetValue(float)" (?SetValue@?$MyNumber@M@@QEAAXM@Z) referenced in function wmain But, if I leave main() empty, I don't get any linker errors. What is wrong with my template class? What am I doing wrong?

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