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  • What is the fastest way to get a DataTable into SQL Server?

    - by John Gietzen
    I have a DataTable in memory that I need to dump straight into a SQL Server temp table. After the data has been inserted, I transform it a little bit, and then insert a subset of those records into a permanent table. The most time consuming part of this operation is getting the data into the temp table. Now, I have to use temp tables, because more than one copy of this app is running at once, and I need a layer of isolation until the actual insert into the permanent table happens. What is the fastest way to do a bulk insert from a C# DataTable into a SQL Temp Table? I can't use any 3rd party tools for this, since I am transforming the data in memory. My current method is to create a parameterized SqlCommand: INSERT INTO #table (col1, col2, ... col200) VALUES (@col1, @col2, ... @col200) and then for each row, clear and set the parameters and execute. There has to be a more efficient way. I'm able to read and write the records on disk in a matter of seconds...

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  • AdWhirl implementation in iPhone Cocoa touch

    - by user571283
    Hi dudes, i'm starting to implement AdWhirl in my application. i follow the instructions which is belong to adwhirl but i cant see any ad in my application.i add the following methods in my viewcontroller class - (void)viewDidLoad { [super viewDidLoad]; AdWhirlView *adView=[AdWhirlView requestAdWhirlViewWithDelegate:self]; [self.view addSubview:adView]; } -(NSString *) adWhirlApplicationKey{ return @"myAdWhirlKey"; } -(UIViewController *) viewControllerForPresentingModalView{ return self; } i doesn't display anything. please help how to implement AdWhirl

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  • python unit testing os.remove fails file system

    - by hwjp
    Am doing a bit of unit testing on a function which attempts to open a new file, but should fail if the file already exists. when the function runs sucessfully, the new file is created, so i want to delete it after every test run, but it doesn't seem to be working: class MyObject_Initialisation(unittest.TestCase): def setUp(self): if os.path.exists(TEMPORARY_FILE_NAME): try: os.remove(TEMPORARY_FILE_NAME) except WindowsError: #TODO: can't figure out how to fix this... #time.sleep(3) #self.setUp() #this just loops forever pass def tearDown(self): self.setUp() any thoughts? The Windows Error thrown seems to suggest the file is in use... could it be that the tests are run in parallel threads? I've read elsewhere that it's 'bad practice' to use the filesystem in unit testing, but really? Surely there's a way around this that doesn't invole dummying the filesystem?

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  • Celery / Django Single Tasks being run multiple times

    - by felix001
    I'm facing an issue where I'm placing a task into the queue and it is being run multiple times. From the celery logs I can see that the same worker is running the task ... [2014-06-06 15:12:20,731: INFO/MainProcess] Received task: input.tasks.add_queue [2014-06-06 15:12:20,750: INFO/Worker-2] starting runner.. [2014-06-06 15:12:20,759: INFO/Worker-2] collection started [2014-06-06 15:13:32,828: INFO/Worker-2] collection complete [2014-06-06 15:13:32,836: INFO/Worker-2] generation of steps complete [2014-06-06 15:13:32,836: INFO/Worker-2] update created [2014-06-06 15:13:33,655: INFO/Worker-2] email sent [2014-06-06 15:13:33,656: INFO/Worker-2] update created [2014-06-06 15:13:34,420: INFO/Worker-2] email sent [2014-06-06 15:13:34,421: INFO/Worker-2] FINISH - Success However when I view the actual logs of the application it is showing 5-6 log lines for each step (??). Im using Django 1.6 with RabbitMQ. The method for placing into the queue is via placing a delay on a function. This function (task decorator is added( then calls a class which is run. Has anyone any idea on the best way to troubleshoot this ? Edit : As requested heres the code, views.py In my view im sending my data to the queue via ... from input.tasks import add_queue_project add_queue_project.delay(data) tasks.py from celery.decorators import task @task() def add_queue_project(data): """ run project """ logger = logging_setup(app="project") logger.info("starting project runner..") f = project_runner(data) f.main() class project_runner(): """ main project runner """ def __init__(self,data): self.data = data self.logger = logging_setup(app="project") def self.main(self): .... Code settings.py THIRD_PARTY_APPS = ( 'south', # Database migration helpers: 'crispy_forms', # Form layouts 'rest_framework', 'djcelery', ) import djcelery djcelery.setup_loader() BROKER_HOST = "127.0.0.1" BROKER_PORT = 5672 # default RabbitMQ listening port BROKER_USER = "test" BROKER_PASSWORD = "test" BROKER_VHOST = "test" CELERY_BACKEND = "amqp" # telling Celery to report the results back to RabbitMQ CELERY_RESULT_DBURI = "" CELERY_IMPORTS = ("input.tasks", ) celeryd The line im running is to start celery, python2.7 manage.py celeryd -l info Thanks,

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  • Mysql count and sum from two diferent tables

    - by Agent_x
    Hi all, i have a problem with some querys in php and mysql: I have 2 diferent tables with one field in common: table 1 id | hits | num_g | cats | usr_id |active 1 | 10 | 11 | 1 | 53 | 1 2 | 13 | 16 | 3 | 53 | 1 1 | 10 | 22 | 1 | 22 | 1 1 | 10 | 21 | 3 | 22 | 1 1 | 2 | 6 | 2 | 11 | 1 1 | 11 | 1 | 1 | 11 | 1 table 2 id | usr_id | points 1 | 53 | 300 Now i use this statement to sum just the total from the table 1 every id count + 1 too SELECT usr_id, COUNT( id ) + SUM( num_g + hits ) AS tot_h FROM table1 WHERE usr_id!='0' GROUP BY usr_id ASC LIMIT 0 , 15 and i get the total for each usr_id usr_id| tot_h | 53 | 50 22 | 63 11 | 20 until here all is ok, now i have a second table with extra points (table2) I try this: SELECT usr_id, COUNT( id ) + SUM( num_g + hits ) + (SELECT points FROM table2 WHERE usr_id != '0' ) AS tot_h FROM table1 WHERE usr_id != '0' GROUP BY usr_id ASC LIMIT 0 , 15 but it seems to sum the 300 extra points to all users: usr_id| tot_h | 53 | 350 22 | 363 11 | 320 Now how i can get the total like the first try but + the secon table in one statement? because now i have just one entry in the second table but i can be more there. thanks for all the help. =============================================================================== hi thomas thanks for your reply, i think is in the right direction, but im getting weirds results, like usr_id | tot_h 22 | NULL <== i think the null its because that usr_id as no value in the table2 53 | 1033 Its like the second user is getting all the the values. then i try this one: SELECT table1.usr_id, COUNT( table1.id ) + SUM( table1.num_g + table1.hits + table2.points ) AS tot_h FROM table1 LEFT JOIN table2 ON table2.usr_id = table1.usr_id WHERE table1.usr_id != '0' AND table2.usr_id = table1.usr_id GROUP BY table1.usr_id ASC Same result i just get the sum of all values and not by each user, i need something like this result: usr_id | tot_h 53 | 53 <==== plus 300 points on table1 22 | 56 <==== plus 100 points on table2 /////////the result i need //////////// usr_id | tot_h 53 | 353 <==== plus 300 points on table2 22 | 156 <==== plus 100 points on table2 I think the structure need to be something like this Pseudo statements ;) from table1 count all id to get the number of record where the usr_id are then sum hits + num_g and from table2 select the extra points where the usr_id are the same as table1 and get teh result: usr_id | tot_h 53 | 353 22 | 156

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  • Query returning related assets

    - by GMo
    I have 2 tables, one is an assets table which holds digital assets (e.g. article, images etc), the 2nd table is an asset_links table which maps 1-1 relationships between assets contained within the assets table. Here are the table definitions: Asset +---------------+--------------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +---------------+--------------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | source | varchar(255) | YES | | NULL | | | title | varchar(255) | YES | | NULL | | | date_created | datetime | YES | | NULL | | | date_embargo | datetime | YES | | NULL | | | date_expires | datetime | YES | | NULL | | | date_updated | datetime | YES | | NULL | | | keywords | varchar(255) | YES | | NULL | | | status | int(11) | YES | | NULL | | | priority | int(11) | YES | | NULL | | | fk_site | int(11) | YES | MUL | NULL | | | resource_type | varchar(255) | YES | | NULL | | | resource_id | int(11) | YES | | NULL | | | fk_user | int(11) | YES | MUL | NULL | | +---------------+--------------+------+-----+---------+----------------+ Asset_links +-----------+---------+------+-----+---------+----------------+ | Field | Type | Null | Key | Default | Extra | +-----------+---------+------+-----+---------+----------------+ | id | int(11) | NO | PRI | NULL | auto_increment | | asset_id1 | int(11) | YES | | NULL | | | asset_id2 | int(11) | YES | | NULL | | +-----------+---------+------+-----+---------+----------------+ In the asset_links table there are the following rows: 1 - 3, 1 - 4, 2 - 10, 2 - 56 I am looking to write one query which will return all assets which satisfy any asset search criteria and within the same query return all of the linked asset data for linked assets for that asset. e.g. The query returning assets 1 and 2 would return : Asset 1 attributes - Asset 3 attributes - Asset 4 attributes Asset 2 attributes - Asset 10 attributes - Asset 56 attributes What is the best way to write the query?

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  • Why jquery have problem with onbeforeprint event?

    - by Cesar Lopez
    Hi all, I have the following function. $(function() { $(".sectionHeader:gt(0)").click(function() { $(this).next(".fieldset").slideToggle("fast"); }); $("img[alt='minimize']").click(function(e) { $(this).closest("table").next(".fieldset").slideUp("fast"); e.stopPropagation(); return false; }); $("img[alt='maximize']").click(function(e) { $(this).closest("table").next(".fieldset").slideDown("fast"); e.stopPropagation(); return false; }); }); <script type="text/javascript"> window.onbeforeprint = expandAll; function expandAll(){ $(".fieldset:gt(0)").slideDown("fast"); } </script> For this html <table class="sectionHeader" ><tr ><td>Heading 1</td></tr></table> <div style="display:none;" class="fieldset">Content 1</div> <table class="sectionHeader" ><tr ><td>Heading 2</td></tr></table> <div style="display:none;" class="fieldset">Content 2</div> I have several div class="fieldset" over the page, but when I do print preview or print, I can see all divs sliding down before opening the print preview or printing but on the actual print preview or print out they are all collapse. I would appreciate if anyone comes with a solution for this. Anyone have any idea why is this or how to fix it? Thanks. PS:Using a does not work either ( I assume because jquery using toggle) and its not the kind of question I am looking for.

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  • Need help with a memory management problem in my game model

    - by user309030
    Hi, I'm a beginner level programmer trying to make a game app for the iphone and I've encountered a possible issue with the memory management (exc_bad_access) of my program so far. I've searched and read dozens of articles regarding memory management (including apple's docs) but I still can't figure out what exactly is wrong with my codes. So I would really appreciate it if someone can help clear up the mess I made for myself. //in the .h file @property(nonatomic,retain) NSMutableArray *fencePoleArray; @property(nonatomic,retain) NSMutableArray *fencePoleImageArray; @property(nonatomic,retain) NSMutableArray *fenceImageArray; //in the .m file - (void)viewDidLoad { [super viewDidLoad]; self.gameState = gameStatePaused; fencePoleArray = [[NSMutableArray alloc] init]; fencePoleImageArray = [[NSMutableArray alloc] init]; fenceImageArray = [[NSMutableArray alloc] init]; mainField = CGRectMake(10, 35, 310, 340); .......... [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(gameLoop) userInfo:nil repeats:YES]; } So basically, the player touches the screen to set up the fences/poles -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { if(.......) { ....... } else { UITouch *touch = [[event allTouches] anyObject]; currentTapLoc = [touch locationInView:touch.view]; NSLog(@"%i, %i", (int)currentTapLoc.x, (int)currentTapLoc.y); if(CGRectContainsPoint(mainField, currentTapLoc)) { if([self checkFence]) { onFencePole++; //this 3 set functions adds their respective objects into the 3 NSMutableArrays using addObject: [self setFencePole]; [self setFenceImage]; [self setFencePoleImage]; ....... } } else { ....... } } } } The setFence function (setFenceImage and setFencePoleImage is similar to this) -(void)setFencePole { Fence *fencePole; if (!elecFence) { fencePole = [[Fence alloc] initFence:onFencePole fenceType:1 fencePos:currentTapLoc]; } else { fencePole = [[Fence alloc] initFence:onFencePole fenceType:2 fencePos:currentTapLoc]; } [fencePoleArray addObject:fencePole]; [fencePole release]; and whenever I press a button in the game, endOpenState is called to clear away all the extra images(fence/poles) on the screen and also to remove all existing objects in the 3 NSMutableArray. Point is to remove all the objects in the NSMutableArrays but keep the array itself so it can be reused later. -(void)endOpenState { ........ int xMax = [fencePoleArray count]; int yMax = [fenceImageArray count]; for (int x = 0; x < xMax; x++) { [[fencePoleImageArray objectAtIndex:x] removeFromSuperview]; } for (int y = 0; y < yMax; y++) { [[fenceImageArray objectAtIndex:y] removeFromSuperview]; } [fencePoleArray removeAllObjects]; [fencePoleImageArray removeAllObjects]; [fenceImageArray removeAllObjects]; ........ } The crash happens here at the checkFence function. -(BOOL)checkFence { if (onFencePole == 0) { return YES; } else if (onFencePole >= 1 && onFencePole < currentMaxFencePole - 1) { CGPoint tempPoint1 = currentTapLoc; CGPoint tempPoint2 = [[fencePoleArray objectAtIndex:onFencePole-1] returnPos]; // the crash happens at this line if ([self checkDistance:tempPoint1 point2:tempPoint2]) { return YES; } else { return NO; } } else if (onFencePole == currentMaxFencePole - 1) { ...... } else { return NO; } } So the problem here is, everything works fine until checkFence is called the 2nd time after endOpenState is called. So its like tap_screen - tap_screen - press_button_to_call_endOpenState - tap screen - tap_screen - crash What I'm thinking of is that fencePoleArray got messed up when I used [fencePoleArray removeAllObjects] because it doesn't crash when I comment it out. It would really be great if someone can explain to me what went wrong. And thanks in advance.

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  • PL-SQL - Two statements with begin and end, run fine seperately but not together?

    - by Twiss
    Hi all, Just wondering if anyone can help with this, I have two PLSQL statements for altering tables (adding extra fields) and they are as follows: -- Make GC_NAB field for Next Action By Dropdown begin if 'VARCHAR2' = 'NUMBER' and length('VARCHAR2')>0 and length('')>0 then execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NAB VARCHAR2(10, ))'; elsif ('VARCHAR2' = 'NUMBER' and length('VARCHAR2')>0 and length('')=0) or 'VARCHAR2' = 'VARCHAR2' then execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NAB VARCHAR2(10))'; else execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NAB VARCHAR2)'; end if; commit; end; -- Make GC_NABID field for Next Action By Dropdown begin if 'NUMBER' = 'NUMBER' and length('NUMBER')>0 and length('')>0 then execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NABID NUMBER(, ))'; elsif ('NUMBER' = 'NUMBER' and length('NUMBER')>0 and length('')=0) or 'NUMBER' = 'VARCHAR2' then execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NABID NUMBER())'; else execute immediate 'alter table "SERVICEMAIL6"."ETD_GUESTCARE" add(GC_NABID NUMBER)'; end if; commit; end; When I run these two queries seperately, no problems. However, when run together as shown above, Oracle gives me an error when it starts the second statement: Error report: ORA-06550: line 15, column 1: PLS-00103: Encountered the symbol "BEGIN" 06550. 00000 - "line %s, column %s:\n%s" *Cause: Usually a PL/SQL compilation error. *Action: I'm assuming that this means the first statement is not terminated properly... is there anything I should put inbetween the statements to make it work properly? Thanks in advance everyone!

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  • Locating the UIView that UITableView scrolls over

    - by Coocoo4Cocoa
    Hi all, I'm working on trying to obtain the UIView that UITableView scrolls over, if scrolling is enabled. Typically, the background is white, and if you push the UITableView out of its bounds, you'll see a background. I'm trying to set this background to a UIColor of blackColor. I can't seem to find the appropriate one to tag. I've tried the following code in my UIViewController: - (void)loadView { [super loadView]; UITableView *aTableView = [[[UITableView alloc] initWithFrame:self.view.bounds style:UITableViewStylePlain] autorelease]; [aTableView setScrollEnabled:YES]; [self.view setBackgroundColor:[UIColor blackColor]]; [self.view addSubview:aTableView]; self.tableView = aTableView; } The color still stays white. Seems I'm hitting the wrong UIView. Any idea? Thanks.

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  • Get class of caller's method (via inspect) in Python

    - by Slava Vishnyakov
    Is it possible to get reference to class B in this example? class A(object): pass class B(A): def test(self): test2() class C(B): pass import inspect def test2(): frame = inspect.currentframe().f_back cls = frame.[?something here?] # cls here should == B (class) c = C() c.test() Basically, C is child of B, B is child of A. Then we create c of type C. Then the call to c.test() actually calls B.test() (via inheritance), which calls to test2(). test2() can get the parent frame frame; code reference to method via frame.f_code; self via frame.f_locals['self']; but type(frame.f_locals['self']) is C (of course), but not B, where method is defined. Any way to get B?

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  • When does the DENY delete rule in Core Data actually deny deletion of an object?

    - by dontWatchMyProfile
    An Employee has an inverse relationship to it's Department and vice versa. The Employee entity has an Relationship called department, and it has a DENY delete rule. Employee shall be deleted. Now: Does DENY actually deny deletion of employee, because department is still referencing a Department? Or does it mean that a Department can't be deleted because an Employee is referencing it?

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  • Grouped UITableView's cell separator missing when setting backgroundView with an image

    - by Howard Spear
    I have a grouped UITableView with a custom UITableViewCell class and I am adding a custom background image to each cell. However, when I do this, the cell's separator is not visible. If simply switch the table style to Plain instead of Grouped, the separator is showing up. I need the grouped table - how do I make the separator show up? Here's my code: @interface MyCustomTableViewCell : UITableViewCell @end @implementation MyCustomTableViewCell // because I'm loading the cell from a xib file - (id)initWithCoder:(NSCoder *)coder { self = [super initWithCoder:coder]; if (self) { // Create a background image view. self.backgroundView = [[UIImageView alloc] init]; } return self; } // MyViewController - (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { // // standard cell dequeue + create cell code here // // // Configure the cell background now // UIImage *backgroundImage = [UIImage imageNamed:@"odd_row.png"]; if (indexPath.row % 2 == 0) { backgroundImage = [UIImage imageNamed:@"even_row.png"]; } UIImageView *backgroundView = (UIImageView *)cell.backgroundView; backgroundView.image = backgroundImage; }

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  • call a python function in another class from a class?

    - by user3527697
    hi i'am begginer in pYthon and openerp , i want to call a function exists in another class for example: i have 2 class : class a: def notif_personne_event(self, cr, uid,ids,context=None): and import a class b: notifier(self, cr, uid,ids,context=None): self.notifiernotif_personne_event() but when i do this an error is displayed telling me that class b have not an attribute notifiernotif_personne_event() someone help me please

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  • Gesture recognizer for mouse down and up in iPhone SDK

    - by user545201
    I want to catch both mouse down and mouse up using gesture recognizer. However, when the mouse down is caught, mouse up is never caught. Here's what I did: First create a custom MouseGestureRecognizer: @implementation MouseGestureRecognizer -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesBegan:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { [super touchesEnded:touches withEvent:event]; self.state = UIGestureRecognizerStateRecognized; } @end Then bind the recognizer to a view in view controller: UIGestureRecognizer *recognizer = [MouseGestureRecognizer alloc] initWithTarget:self action:@selector(handleGesture:)]; [self.view addGestureRecognizer:recognizer]; When I click mouse in the view, the touchesBegan is called, but touchesEnded is never called. Is it because of the UIGestureRecognizerStateRecognized? Any advice will be appreciated! Thanks!

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  • In google app engine, how to iterate through form fields (python, wsgiref.handlers)

    - by MarcoB
    Using python and wsgiref.handlers, I can get a single variable from a form with self.handler.request.get(var_name), but how do I iterate through all form variables, be they from GET and POST? Is it something like this? for field in self.handler.request.fields: value = self.handler.request.get(field) Again, it should include both fields included in the POST and fields from the query string, as in a GET request. Thanks in advance folks...

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  • Reordering fields in Django model

    - by Alex Lebedev
    I want to add few fields to every model in my django application. This time it's created_at, updated_at and notes. Duplicating code for every of 20+ models seems dumb. So, I decided to use abstract base class which would add these fields. The problem is that fields inherited from abstract base class come first in the field list in admin. Declaring field order for every ModelAdmin class is not an option, it's even more duplicate code than with manual field declaration. In my final solution, I modified model constructor to reorder fields in _meta before creating new instance: class MyModel(models.Model): # Service fields notes = my_fields.NotesField() created_at = models.DateTimeField(auto_now_add=True) updated_at = models.DateTimeField(auto_now=True) class Meta: abstract = True last_fields = ("notes", "created_at", "updated_at") def __init__(self, *args, **kwargs): new_order = [f.name for f in self._meta.fields] for field in self.last_fields: new_order.remove(field) new_order.append(field) self._meta._field_name_cache.sort(key=lambda x: new_order.index(x.name)) super(TwangooModel, self).__init__(*args, **kwargs) class ModelA(MyModel): field1 = models.CharField() field2 = models.CharField() #etc ... It works as intended, but I'm wondering, is there a better way to acheive my goal?

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  • iphone animation - catch notification

    - by satyam
    I'm using following lines of code to animate: CATransition *animation = [self getAnimation:dirString]; [[self view] exchangeSubviewAtIndex:0 withSubviewAtIndex:1]; [[[self view] layer] addAnimation:animation forKey:kAnimationKey]; After end of animation, I want to play sound. How can I get notification when animation is completed?

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  • When I select any segment in segmentControll it doesnot show highlighted

    - by rathodrc
    NSArray *itemArray = [NSArray arrayWithObjects:@"one", @"Two", @"Three", nil]; segmentControl = [[UISegmentedControl alloc] initWithItems:itemArray]; segmentControl.frame = CGRectMake(5, 5, 325, 35); segmentControl.segmentedControlStyle = UISegmentedControlStyleBar; segmentControl.tintColor = [UIColor blackColor]; [self changeUISegmentFont:segmentControl]; //[self.view addSubview:segmentControl]; self.navigationItem.titleView = segmentControl; [segmentControl addTarget:self action:@selector(segmentAction:) forControlEvents:UIControlEventValueChanged]; This is my code of segment control and my problem is .. When I select any segment it does not show me that that segment is selected.. I mean it is not shown highlighted.. can Anyone tell me what the problem is??

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  • Move iFrame in the DOM using jQuery

    - by Josh
    My overall aim is to create an editor which I can skin using jQuery UI (by creating a custom toolbar which uses integration calls), using TinyMCE. Lets say I have a TinyMCE editor on a page. The actual editor is an iFrame contained inside a lot of horrible table code, which is also where the current (to be scrapped) toolbar is. I want just the iframe inside a div - ideally get rid of the table code. So...I want to transform: <table> <tr> <td><iframe id="xyz"></iframe></td> </tr> </table> into <div id="test"> <iframe id="xyz"></iframe> </div> So far, I've tried using: $('#xyz').clone(true).appendTo('#test'); Which clones the iframe, but no content inside it. Is there a way to make this work? If not, can I somehow strip the table code from around the iFrame away? If I cant do that, I'll think I'll have to keep the table code.

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • Troubles moving a UIView.

    - by Joshua
    I have been trying to move a UIView by following a users touch. I have almost got it to work except for one thing, the UIView keeps flicking between two places. Here's the code I have been using: - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchDown"); UITouch *touch = [touches anyObject]; firstTouch = [touch locationInView:self.view]; lastTouch = [touch locationInView:self.view]; [self.view setNeedsDisplay]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { InSightViewController *contentView = [[InSightViewController alloc] initWithNibName:@"SubView" bundle:[NSBundle mainBundle]]; [contentView loadView]; UITouch *touch = [touches anyObject]; currentTouch = [touch locationInView:self.view]; if (CGRectContainsPoint(contentView.view.bounds, firstTouch)) { NSLog(@"touch in subView/contentView"); sub.frame = CGRectMake(currentTouch.x - 50.0, currentTouch.y, 130.0, 21.0); } NSLog(@"touch moved"); lastTouch = currentTouch; [self.view setNeedsDisplay]; } And here's what's been happening: http://cl.ly/Sjx

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  • Global NSMutableArray doesn't seem to be holding values

    - by diatrevolo
    I have a Cocos2D iPhone application that requires a set of CGRects overlaid on an image to detect touches within them. "Data" below is a class that holds values parsed from an XML file. "delegateEntries" is a NSMutableArray that contains several "data" objects, pulled from another NSMutableArray called "entries" that lives in the application delegate. For some strange reason, I can get at these values without problems in the init function, but further down the class in question, I try to get at these values, and the application crashes without an error message (as an example, I put in the "ccTouchBegan" method which accessess this data through the "populateFieldsForTouchedItem" method. Can anyone see why these values would not be accessible from other methods? No objects get released until dealloc. Thanks in advance! @synthesize clicked, delegate, data, image, blurImage, normalImage, arrayOfRects, delegateEntries; - (id)initWithTexture:(CCTexture2D *)aTexture { if( (self=[super initWithTexture:aTexture] )) { arrayOfRects = [[NSMutableArray alloc] init]; delegateEntries = [[NSMutableArray alloc] init]; delegate = (InteractivePIAppDelegate *)[[UIApplication sharedApplication] delegate]; delegateEntries = [delegate entries]; data = [delegateEntries objectAtIndex:0]; NSLog(@"Assigning %@", [[delegateEntries objectAtIndex:0] backgroundImage]); NSLog(@"%@ is the string", [[data sections] objectAtIndex:0]); //CGRect rect; NSLog(@"Count of array is %i", [delegateEntries count]); //collect as many items as there are XML entries for(int i=0; i<[delegateEntries count]; i++) { if([[delegateEntries objectAtIndex:i] xPos]) { NSLog(@"Found %i items", i+1); [arrayOfRects addObject:[NSValue valueWithCGRect:CGRectMake([[[delegateEntries objectAtIndex:i] xPos] floatValue], [[[delegateEntries objectAtIndex:i] yPos] floatValue], [[[delegateEntries objectAtIndex:i] xBounds] floatValue], [[[delegateEntries objectAtIndex:i] yBounds] floatValue])]]; } else { NSLog(@"Nothing"); } } //remove the following once the NSMutableArray from above works (legacy) blurImage = [[NSString alloc] initWithString:[data backgroundBlur]]; NSLog(@"5"); normalImage = [[NSString alloc] initWithString:[data backgroundImage]]; clicked = NO; } return self; } And then: - (void)populateFieldsForTouchedItem:(TouchedRect)touchInfo { Data *touchDatum = [[Data alloc] init]; touchDatum = [[self delegateEntries] objectAtIndex:touchInfo.recordNumber]; NSLog(@"Assigning %@", [[[self delegateEntries] objectAtIndex:touchInfo.recordNumber] backgroundImage]); rect = [[arrayOfRects objectAtIndex:touchInfo.recordNumber] CGRectValue]; image = [[NSString alloc] initWithString:[[touchDatum sections] objectAtIndex:0]]; [touchDatum release]; } - (BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { TouchedRect touchInfo = [self containsTouchLocation:touch]; NSLog(@"Information pertains to %i", touchInfo.recordNumber); if ( !touchInfo.touched && !clicked ) { //needed since the touch location changes when zoomed NSLog(@"NOPE"); return NO; } [self populateFieldsForTouchedItem:touchInfo]; NSLog(@"YEP"); return YES; }

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  • Suggestion on Database structure for relational data

    - by miccet
    Hi there. I've been wrestling with this problem for quite a while now and the automatic mails with 'Slow Query' warnings are still popping in. Basically, I have Blogs with a corresponding table as well as a table that keeps track of how many times each Blog has been viewed. This last table has a huge amount of records since this page is relatively high traffic and it logs every hit as an individual row. I have tried with indexes on the fields that are included in the WHERE clause, but it doesn't seem to help. I have also tried to clean the table each week by removing old ( 1.weeks) records. SO, I'm asking you guys, how would you solve this? The query that I know is causing the slowness is generated by Rails and looks like this: SELECT count(*) AS count_all FROM blog_views WHERE (created_at >= '2010-01-01 00:00:01' AND blog_id = 1); The tables have the following structures: CREATE TABLE IF NOT EXISTS 'blogs' ( 'id' int(11) NOT NULL auto_increment, 'name' varchar(255) default NULL, 'perma_name' varchar(255) default NULL, 'author_id' int(11) default NULL, 'created_at' datetime default NULL, 'updated_at' datetime default NULL, 'blog_picture_id' int(11) default NULL, 'blog_picture2_id' int(11) default NULL, 'page_id' int(11) default NULL, 'blog_picture3_id' int(11) default NULL, 'active' tinyint(1) default '1', PRIMARY KEY ('id'), KEY 'index_blogs_on_author_id' ('author_id') ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ; And CREATE TABLE IF NOT EXISTS 'blog_views' ( 'id' int(11) NOT NULL auto_increment, 'blog_id' int(11) default NULL, 'ip' varchar(255) default NULL, 'created_at' datetime default NULL, 'updated_at' datetime default NULL, PRIMARY KEY ('id'), KEY 'index_blog_views_on_blog_id' ('blog_id'), KEY 'created_at' ('created_at') ) ENGINE=InnoDB DEFAULT CHARSET=utf8 AUTO_INCREMENT=1 ;

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  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

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