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  • Recovering Data from a Linkstation LS-WXL/R1

    - by kingkool68
    I've been running a Buffalo Linkstation LS-WXL/R1 in RAID1 for a few weeks. Two nights ago we had a brief power outage. Yesterday when I tried to mount the disk it couldn't be found. I logged in to the web admin and it couldn't see any storage attached and no arrays available. Well this sucks. I ended up taking the disks out and mounting them to an Ubuntu virtual machine. They how up as an Array but I can't start the Array to the best of my limited knowledge. I could still see the 6 partitions, so I'm confident the data is there. I can use Photorec (http://www.cgsecurity.org/wiki/PhotoRec) to recover most of the files I want, it just takes some time. Could I make an image of the data partition and mount that in Ubuntu so I can get at the data I want through the file system? 95% of the data on my Linkstation LS-WXL/R1 is backup. I just put a few folders of images on there that I need to get back. I'm already preparing to format the disks when I'm done and re-building the RAID1 array from scratch. Any advice would be appreciated.

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  • Is data integrity possible without normalization?

    - by shuniar
    I am working on an application that requires the storage of location information such as city, state, zip code, latitude, and longitude. I would like to ensure: Location data is accurate Detroit, CA Detroit IS NOT in California Detroit, MI Detroit IS in Michigan Cities and states are spelled correctly California not Calefornia Detroit not Detriot Cities and states are named consistently Valid: CA Detroit Invalid: Cali california DET d-town The D Also, since city/zip data is not guaranteed to be static, updating this data in a normalized fashion could be difficult, whereas it could be implemented as a de facto location if it is denormalized. A couple thoughts that come to mind: A collection of reference tables that store a list of all states and the most common cities and zip codes that can grow over time. It would search the database for an exact or similar match and recommend corrections. Use some sort of service to validate the location data before it is stored in the database. Is it possible to fulfill these requirements without normalization, and if so, should I denormalize this data?

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  • How do I get the compression on specific dynamic body

    - by Mike JM
    Sorry, I could not find any tag that would suit my question. Let me first show you the image and then write what I want to do: I'm using box2D. As you can see there are three dynamic bodies connected to each other (think of it as a table from front view).The LEG1 and LEG2 are connected to the static body. (it's the ground body). Another dynamic body is falling onto the table. I need to get the compression in the LEG1 and LEG2 separately. Joints have GetReactionForce() function which returns a b2Vec, which in turn has Length() and LengthSqd functions. This will give the total sum of the forces in any taken joint. But what I need is forces in individual bodies that are connected with joints. Once you connect several bodies with a single joint it again will show the sum of forces which is not useful.Here's the case iI'm talking about:

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  • WIF, ADFS 2 and WCF&ndash;Part 6: Chaining multiple Token Services

    - by Your DisplayName here!
    See the previous posts first. So far we looked at the (simpler) scenario where a client acquires a token from an identity provider and uses that for authentication against a relying party WCF service. Another common scenario is, that the client first requests a token from an identity provider, and then uses this token to request a new token from a Resource STS or a partner’s federation gateway. This sounds complicated, but is actually very easy to achieve using WIF’s WS-Trust client support. The sequence is like this: Request a token from an identity provider. You use some “bootstrap” credential for that like Windows integrated, UserName or a client certificate. The realm used for this request is the identifier of the Resource STS/federation gateway. Use the resulting token to request a new token from the Resource STS/federation gateway. The realm for this request would be the ultimate service you want to talk to. Use this resulting token to authenticate against the ultimate service. Step 1 is very much the same as the code I have shown in the last post. In the following snippet, I use a client certificate to get a token from my STS: private static SecurityToken GetIdPToken() {     var factory = new WSTrustChannelFactory(         new CertificateWSTrustBinding(SecurityMode.TransportWithMessageCredential,         idpEndpoint);     factory.TrustVersion = TrustVersion.WSTrust13;       factory.Credentials.ClientCertificate.SetCertificate(         StoreLocation.CurrentUser,         StoreName.My,         X509FindType.FindBySubjectDistinguishedName,         "CN=Client");       var rst = new RequestSecurityToken     {         RequestType = RequestTypes.Issue,         AppliesTo = new EndpointAddress(rstsRealm),         KeyType = KeyTypes.Symmetric     };       var channel = factory.CreateChannel();     return channel.Issue(rst); } To use a token to request another token is slightly different. First the IssuedTokenWSTrustBinding is used and second the channel factory extension methods are used to send the identity provider token to the Resource STS: private static SecurityToken GetRSTSToken(SecurityToken idpToken) {     var binding = new IssuedTokenWSTrustBinding();     binding.SecurityMode = SecurityMode.TransportWithMessageCredential;       var factory = new WSTrustChannelFactory(         binding,         rstsEndpoint);     factory.TrustVersion = TrustVersion.WSTrust13;     factory.Credentials.SupportInteractive = false;       var rst = new RequestSecurityToken     {         RequestType = RequestTypes.Issue,         AppliesTo = new EndpointAddress(svcRealm),         KeyType = KeyTypes.Symmetric     };       factory.ConfigureChannelFactory();     var channel = factory.CreateChannelWithIssuedToken(idpToken);     return channel.Issue(rst); } For this particular case I chose an ADFS endpoint for issued token authentication (see part 1 for more background). Calling the service now works exactly like I described in my last post. You may now wonder if the same thing can be also achieved using configuration only – absolutely. But there are some gotchas. First of all the configuration files becomes quite complex. As we discussed in part 4, the bindings must be nested for WCF to unwind the token call-stack. But in this case svcutil cannot resolve the first hop since it cannot use metadata to inspect the identity provider. This binding must be supplied manually. The other issue is around the value for the realm/appliesTo when requesting a token for the R-STS. Using the manual approach you have full control over that parameter and you can simply use the R-STS issuer URI. Using the configuration approach, the exact address of the R-STS endpoint will be used. This means that you may have to register multiple R-STS endpoints in the identity provider. Another issue you will run into is, that ADFS does only accepts its configured issuer URI as a known realm by default. You’d have to manually add more audience URIs for the specific endpoints using the ADFS Powershell commandlets. I prefer the “manual” approach. That’s it. Hope this is useful information.

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  • Extreme Optimization – Numerical Algorithm Support

    - by JoshReuben
    Function Delegates Many calculations involve the repeated evaluation of one or more user-supplied functions eg Numerical integration. The EO MathLib provides delegate types for common function signatures and the FunctionFactory class can generate new delegates from existing ones. RealFunction delegate - takes one Double parameter – can encapsulate most of the static methods of the System.Math class, as well as the classes in the Extreme.Mathematics.SpecialFunctions namespace: var sin = new RealFunction(Math.Sin); var result = sin(1); BivariateRealFunction delegate - takes two Double parameters: var atan2 = new BivariateRealFunction (Math.Atan2); var result = atan2(1, 2); TrivariateRealFunction delegate – represents a function takes three Double arguments ParameterizedRealFunction delegate - represents a function taking one Integer and one Double argument that returns a real number. The Pow method implements such a function, but the arguments need order re-arrangement: static double Power(int exponent, double x) { return ElementaryFunctions.Pow(x, exponent); } ... var power = new ParameterizedRealFunction(Power); var result = power(6, 3.2); A ComplexFunction delegate - represents a function that takes an Extreme.Mathematics.DoubleComplex argument and also returns a complex number. MultivariateRealFunction delegate - represents a function that takes an Extreme.Mathematics.LinearAlgebra.Vector argument and returns a real number. MultivariateVectorFunction delegate - represents a function that takes a Vector argument and returns a Vector. FastMultivariateVectorFunction delegate - represents a function that takes an input Vector argument and an output Matrix argument – avoiding object construction  The FunctionFactory class RealFromBivariateRealFunction and RealFromParameterizedRealFunction helper methods - transform BivariateRealFunction or a ParameterizedRealFunction into a RealFunction delegate by fixing one of the arguments, and treating this as a new function of a single argument. var tenthPower = FunctionFactory.RealFromParameterizedRealFunction(power, 10); var result = tenthPower(x); Note: There is no direct way to do this programmatically in C# - in F# you have partial value functions where you supply a subset of the arguments (as a travelling closure) that the function expects. When you omit arguments, F# generates a new function that holds onto/remembers the arguments you passed in and "waits" for the other parameters to be supplied. let sumVals x y = x + y     let sumX = sumVals 10     // Note: no 2nd param supplied.     // sumX is a new function generated from partially applied sumVals.     // ie "sumX is a partial application of sumVals." let sum = sumX 20     // Invokes sumX, passing in expected int (parameter y from original)  val sumVals : int -> int -> int val sumX : (int -> int) val sum : int = 30 RealFunctionsToVectorFunction and RealFunctionsToFastVectorFunction helper methods - combines an array of delegates returning a real number or a vector into vector or matrix functions. The resulting vector function returns a vector whose components are the function values of the delegates in the array. var funcVector = FunctionFactory.RealFunctionsToVectorFunction(     new MultivariateRealFunction(myFunc1),     new MultivariateRealFunction(myFunc2));  The IterativeAlgorithm<T> abstract base class Iterative algorithms are common in numerical computing - a method is executed repeatedly until a certain condition is reached, approximating the result of a calculation with increasing accuracy until a certain threshold is reached. If the desired accuracy is achieved, the algorithm is said to converge. This base class is derived by many classes in the Extreme.Mathematics.EquationSolvers and Extreme.Mathematics.Optimization namespaces, as well as the ManagedIterativeAlgorithm class which contains a driver method that manages the iteration process.  The ConvergenceTest abstract base class This class is used to specify algorithm Termination , convergence and results - calculates an estimate for the error, and signals termination of the algorithm when the error is below a specified tolerance. Termination Criteria - specify the success condition as the difference between some quantity and its actual value is within a certain tolerance – 2 ways: absolute error - difference between the result and the actual value. relative error is the difference between the result and the actual value relative to the size of the result. Tolerance property - specify trade-off between accuracy and execution time. The lower the tolerance, the longer it will take for the algorithm to obtain a result within that tolerance. Most algorithms in the EO NumLib have a default value of MachineConstants.SqrtEpsilon - gives slightly less than 8 digits of accuracy. ConvergenceCriterion property - specify under what condition the algorithm is assumed to converge. Using the ConvergenceCriterion enum: WithinAbsoluteTolerance / WithinRelativeTolerance / WithinAnyTolerance / NumberOfIterations Active property - selectively ignore certain convergence tests Error property - returns the estimated error after a run MaxIterations / MaxEvaluations properties - Other Termination Criteria - If the algorithm cannot achieve the desired accuracy, the algorithm still has to end – according to an absolute boundary. Status property - indicates how the algorithm terminated - the AlgorithmStatus enum values:NoResult / Busy / Converged (ended normally - The desired accuracy has been achieved) / IterationLimitExceeded / EvaluationLimitExceeded / RoundOffError / BadFunction / Divergent / ConvergedToFalseSolution. After the iteration terminates, the Status should be inspected to verify that the algorithm terminated normally. Alternatively, you can set the ThrowExceptionOnFailure to true. Result property - returns the result of the algorithm. This property contains the best available estimate, even if the desired accuracy was not obtained. IterationsNeeded / EvaluationsNeeded properties - returns the number of iterations required to obtain the result, number of function evaluations.  Concrete Types of Convergence Test classes SimpleConvergenceTest class - test if a value is close to zero or very small compared to another value. VectorConvergenceTest class - test convergence of vectors. This class has two additional properties. The Norm property specifies which norm is to be used when calculating the size of the vector - the VectorConvergenceNorm enum values: EuclidianNorm / Maximum / SumOfAbsoluteValues. The ErrorMeasure property specifies how the error is to be measured – VectorConvergenceErrorMeasure enum values: Norm / Componentwise ConvergenceTestCollection class - represent a combination of tests. The Quantifier property is a ConvergenceTestQuantifier enum that specifies how the tests in the collection are to be combined: Any / All  The AlgorithmHelper Class inherits from IterativeAlgorithm<T> and exposes two methods for convergence testing. IsValueWithinTolerance<T> method - determines whether a value is close to another value to within an algorithm's requested tolerance. IsIntervalWithinTolerance<T> method - determines whether an interval is within an algorithm's requested tolerance.

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  • How to setup SyntaxHighlighter with GeeksWithBlogs in about 10 minutes.

    - by mbcrump
    SyntaxHighlighter is a fully functional self-contained code syntax highlighter developed in JavaScript. Below is a sample of what it looks like in your blog. class Test { static void Main() { System.Console.WriteLine("Sample SyntaxHighlighter"); } } This tutorial will help you setup SyntaxHighlighter with GeeksWithBlogs.net in about 10 minutes. Even though this guide is specifically for GWB, you can use it on any other hosting provider that does not allow you to upload custom CSS/JavaScript. It is recommended that if you are using LiveWriter to go ahead and download Code Snippet with SyntaxHighlighter Support to integrate this functionality within Live Writer. 1) Log into GWB and select Options->Configure Now under the Custom CSS insert the following code at the top of the textbox: @import url("http://alexgorbatchev.com/pub/sh/current/styles/shCore.css"); @import url("http://alexgorbatchev.com/pub/sh/current/styles/shThemeDefault.css"); Please note that you can change the default theme by changing the shThemeDefault.css to one listed below: shThemeDefault.css shThemeDjango.css shThemeEmacs.css shThemeFadeToGrey.css shThemeMidnight.css shThemeRDark.css 2) Under the Static News/Announcements insert the following code at the top: <script type="text/javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shCore.js"></script> <script type="text/javascript" language="javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shBrushCSharp.js"></script> <script type="text/javascript" language="javascript" src="http://alexgorbatchev.com/pub/sh/current/scripts/shBrushJScript.js"></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushJava.js' type='text/javascript'></script> <script language='javascript'> SyntaxHighlighter.config.bloggerMode = true; SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/current/scripts/clipboard.swf'; SyntaxHighlighter.all(); </script> Please note that this will only give you support for Java, JavaScript and C Sharp. If you want more languages like Ruby and SQL. Then add the proper tags listed below. The reason that I didn’t add them is because I do not want to load languages that I will not be blogging about. <link href='http://alexgorbatchev.com/pub/sh/current/styles/shCore.css' rel='stylesheet' type='text/css'/> <link href='http://alexgorbatchev.com/pub/sh/current/styles/shThemeDefault.css' rel='stylesheet' type='text/css'/> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shCore.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushCpp.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushCSharp.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushCss.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushJava.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushJScript.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushPhp.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushPython.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushRuby.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushSql.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushVb.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushXml.js' type='text/javascript'></script> <script src='http://alexgorbatchev.com/pub/sh/current/scripts/shBrushPerl.js' type='text/javascript'></script> <script language='javascript'> SyntaxHighlighter.config.bloggerMode = true; SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/current/scripts/clipboard.swf'; SyntaxHighlighter.all(); </script> 3) Now install Code Snippet with SyntaxHighlighter Support and launch Windows Live Writer. Click on the PreCode Snippet plugin add copy/paste your code into the windows. Make sure you select “PRE” and the Language that you are using. It should look similar to the following screenshot.  After you finish editing the post, hit publish and your code should look nice and neat like the example shown earlier.

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  • RPi and Java Embedded GPIO: Sensor Hardware for Java Enabled Interface

    - by hinkmond
    Now here's the hardware you'll need to make a Java app interface with a static charge sensor connected to your Raspberry Pi via the GPIO port. It means another Fry's run of course. That's not too bad during Christmas since you can browse all the gadget and toys while doing your shopping for sensor hardware for your RPi. Here's a your shopping list: 1 - NTE312 JFET N-channel transistor (this is in place of the MPF-102) 1 - Set of Jumper Wires 1 - LED 1 - 300 ohm resistor 1 - set of header pins Grab all that from Fry's or your local hobby electronics shop and come back here for how to connect it together. Oh, and don't go too crazy buying all the other electronic toys and gadgets that catch your eye because of the holiday displays at the store. Hinkmond

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  • How to label a cuboid?

    - by usha
    Hi this is how my 3dcuboid looks, I have attached the complete code. I want to label this cuboid using different names across sides, how is this possible using opengl on android? public class MyGLRenderer implements Renderer { Context context; Cuboid rect; private float mCubeRotation; // private static float angleCube = 0; // Rotational angle in degree for cube (NEW) // private static float speedCube = -1.5f; // Rotational speed for cube (NEW) public MyGLRenderer(Context context) { rect = new Cuboid(); this.context = context; } public void onDrawFrame(GL10 gl) { // TODO Auto-generated method stub gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); gl.glLoadIdentity(); // Reset the model-view matrix gl.glTranslatef(0.2f, 0.0f, -8.0f); // Translate right and into the screen gl.glScalef(0.8f, 0.8f, 0.8f); // Scale down (NEW) gl.glRotatef(mCubeRotation, 1.0f, 1.0f, 1.0f); // gl.glRotatef(angleCube, 1.0f, 1.0f, 1.0f); // rotate about the axis (1,1,1) (NEW) rect.draw(gl); mCubeRotation -= 0.15f; //angleCube += speedCube; } public void onSurfaceChanged(GL10 gl, int width, int height) { // TODO Auto-generated method stub if (height == 0) height = 1; // To prevent divide by zero float aspect = (float)width / height; // Set the viewport (display area) to cover the entire window gl.glViewport(0, 0, width, height); // Setup perspective projection, with aspect ratio matches viewport gl.glMatrixMode(GL10.GL_PROJECTION); // Select projection matrix gl.glLoadIdentity(); // Reset projection matrix // Use perspective projection GLU.gluPerspective(gl, 45, aspect, 0.1f, 100.f); gl.glMatrixMode(GL10.GL_MODELVIEW); // Select model-view matrix gl.glLoadIdentity(); // Reset } public void onSurfaceCreated(GL10 gl, EGLConfig config) { // TODO Auto-generated method stub gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // Set color's clear-value to black gl.glClearDepthf(1.0f); // Set depth's clear-value to farthest gl.glEnable(GL10.GL_DEPTH_TEST); // Enables depth-buffer for hidden surface removal gl.glDepthFunc(GL10.GL_LEQUAL); // The type of depth testing to do gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_NICEST); // nice perspective view gl.glShadeModel(GL10.GL_SMOOTH); // Enable smooth shading of color gl.glDisable(GL10.GL_DITHER); // Disable dithering for better performance }} public class Cuboid{ private FloatBuffer mVertexBuffer; private FloatBuffer mColorBuffer; private ByteBuffer mIndexBuffer; private float vertices[] = { //width,height,depth -2.5f, -1.0f, -1.0f, 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, -1.0f, -2.5f, 1.0f, -1.0f, -2.5f, -1.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, -2.5f, 1.0f, 1.0f }; private float colors[] = { // R,G,B,A COLOR 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.5f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f }; private byte indices[] = { // VERTEX 0,1,2,3,4,5,6,7 REPRESENTATION FOR FACES 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 3, 7, 4, 3, 4, 0, 4, 7, 6, 4, 6, 5, 3, 0, 1, 3, 1, 2 }; public Cuboid() { ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mVertexBuffer = byteBuf.asFloatBuffer(); mVertexBuffer.put(vertices); mVertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(colors.length * 4); byteBuf.order(ByteOrder.nativeOrder()); mColorBuffer = byteBuf.asFloatBuffer(); mColorBuffer.put(colors); mColorBuffer.position(0); mIndexBuffer = ByteBuffer.allocateDirect(indices.length); mIndexBuffer.put(indices); mIndexBuffer.position(0); } public void draw(GL10 gl) { gl.glFrontFace(GL10.GL_CW); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer); gl.glColorPointer(4, GL10.GL_FLOAT, 0, mColorBuffer); gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_COLOR_ARRAY); gl.glDrawElements(GL10.GL_TRIANGLES, 36, GL10.GL_UNSIGNED_BYTE, mIndexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_COLOR_ARRAY); } } public class Draw3drect extends Activity { private GLSurfaceView glView; // Use GLSurfaceView // Call back when the activity is started, to initialize the view @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); glView = new GLSurfaceView(this); // Allocate a GLSurfaceView glView.setRenderer(new MyGLRenderer(this)); // Use a custom renderer this.setContentView(glView); // This activity sets to GLSurfaceView } // Call back when the activity is going into the background @Override protected void onPause() { super.onPause(); glView.onPause(); } // Call back after onPause() @Override protected void onResume() { super.onResume(); glView.onResume(); } }

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  • Where can I change the webpage showed by apache?

    - by Blankman
    I have ubuntu 10.10 installed, and when I hit my IP I see: It works! This is the default web page for this server. The web server software is running but no content has been added, yet. Where should I look to see where this is being served from? The strange thing is, I just installed nginx and setup a static page that is served on port 80 also (should be conflicting with the default apache that is serving the 'it works page'), when I restart nginx I don't get bind error sayign port 80 is already taken. I dont' use apache, and don't want it but the default install seems to have it. I ahve no idea where it is, I don't see it in /opt or etc/apache . thanks!

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  • Avoid GPL violation by moving library out of process

    - by Andrey
    Assume there is a library that is licensed under GPL. I want to use it is closed source project. I do following: Create small wrapper application around that GPL library that listens to socket, parse messages and call GPL library. Then returns results back. Release it's sources (to comply with GPL) Create client for this wrapper in my main application and don't release sources. I know that this adds huge overhead compared to static/dynamic linking, but I am interested in theoretical way.

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  • Dell PERC 5 - RAID-10 keeps rebuilding drive 2 every day

    - by raid question
    I have a Dell PowerEdge 2950 with this card: RAID bus controller [0104]: Dell PowerEdge Expandable RAID controller 5 [1028:0015] and six disks in a RAID-10. I replaced drive 2, because it didn't show up, and then it started to rebuild itself: root@backup01:~# megaraidsas-status -- Arrays informations -- -- ID | Type | Size | Status a0d0 | RAID 10 | 5587GiB | DEGRADED -- Disks informations -- ID | Model | Status | Warnings a0e8s0 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s1 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5394 a0e8s2 | ATA ST2000DM001-1E61 1863GiB | rebuild | errs: media:0 other:99 a0e8s3 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s4 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 a0e8s5 | ATA ST2000DM001-9YN1 1863GiB | online | errs: media:0 other:5393 The rebuild finishes, then the virtual drive becomes optimal, and drive 2 goes online. Then once a day, drive 2 acts like it's been removed, and the rebuild starts all over again. How do I make this once a day rebuild stop? Event Description: Removed: PD 02(e1/s2) Event Description: Removed: PD 02(e1/s2) Info: enclPd=08, scsiType=0, portMap=04, sasAddr=1221000002000000,0000000000000000 Event Description: State change on VD 00/0 from OPTIMAL(3) to DEGRADED(2) Event Description: VD 00/0 is now DEGRADED1 Event Description: State change on PD 02(e1/s2) from ONLINE(18) to FAILED(11) Event Description: State change on PD 02(e1/s2) from FAILED(11) to UNCONFIGURED_BAD(1) Event Description: Background Initialization failed on VD 00/0 Event Description: Inserted: PD 02(e1/s2) Event Description: Inserted: PD 02(e1/s2) Info: enclPd=08, scsiType=0, portMap=04, sasAddr=1221000002000000,0000000000000000 Event Description: PD 02(e1/s2) is not a certified drive Event Description: State change on PD 02(e1/s2) Event Description: State change on PD 02(e1/s2) from UNCONFIGURED_GOOD(0) to OFFLINE(10) from UNCONFIGURED_BAD(1) to UNCONFIGURED_GOOD(0) Event Description: Rebuild automatically started on PD 02(e1/s2) Event Description: State change on PD 02(e1/s2) from OFFLINE(10) to REBUILD(14)

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  • Win 2008 R2 - copying TO disk is very slow, copying FROM is more or less okay

    - by avs099
    I have Windows 2008 R2 SP1 with 4 identical SATA disks (Seagate Barracude 7200) in RAID 5 array. It has 4Gb of memory; all recent updates are installed. Problem: when I copy large file from one folder to another, I get about 10MB/s average speed. When I read this file from network share via 1Gbps connection - I get about 25-30 MB/s. Both numbers seems to be low for me - but specifically I'm very frustrated with low write speed. there is no antivirus, no hyper-v, it's just a fileserver - i when i do my tests nobody else reads/write from it (we have only 4 people in a team, so I'm sure). Not sure if that matters, but there is only 1 logic disk "C" with all available space (1400 GB). I'm not an admin at all, so I have no idea where to look and what other information to provide. I did run performance monitor with "% idle time", "avg bytes read", "avg byte write" - here is the screenshot: I'm not sure why there are such obvious spikes. Any idea? Please let me know if you need me to provide more information - what counters should I check, etc. I'm very eager to get this solved. Thank you. UPDATE: we have another Windows 2008 R2 SP1 server with 2 RAID1 arrays - one is disk C (where windows is installed, another one is disk E). It is running Hyper-V and does not have antivirus. I noticed the following behavior when I copy large file (few GBs): C - C: about 50MB/sec C - E: about 55MB/sec E - E: 8MB/sec!!! E - C: 8MB/sec!!! what could cause this?? E drive is RAID1 array from same Seagate Barracuda 1TB drives..

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  • JavaScript function to Redirects parent of IFrame to specified URL

    - by Michael Freidgeim
    /// <summary>    /// Redirects parent of IFrame to specified URL    /// If current page doesn't have parent, redirect itself    /// </summary>    /// <param name="page"></param>    /// <param name="url"></param>    public static void NavigateParentToUrl(Page page, string url)    {     String script = @" try { var sUrl='" + url + @"'; if (self.parent.frames.length != 0)     self.parent.location=sUrl; else   self.location = sUrl; } catch (Exception) {} ";     page.ClientScript.RegisterStartupScript(TypeForClientScript(), MethodBase.GetCurrentMethod().Name, script, true);    }    /// <summary>

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  • Microsoft StyleCop is now Open Source

    - by Scott Dorman
    I have previously talked about Microsoft StyleCop. For those that might not know about it, StyleCop is a source analysis tool (different from the static analysis that FxCop performs) that analyzes the source code directly. As a result, it focuses on more design (or style) issues such as layout, readability and documentation. In an interesting move (and one that I am happy to see), Microsoft has decided to make StyleCop an open source project (under the MS-PL license) available on CodePlex. (The project site isn’t up  yet, but should be in the next few weeks.) This will give the development community the opportunity to help contribute to the project, expanding support to other languages (currently it only supports C#), adding features, and fixing bugs. Shortly after the CodePlex site is up, StyleCop 4.4 will be released which includes support for C# 4.0 as well as a large number of bug fixes and other improvements. Technorati Tags: Code Style and Standard,StyleCop

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  • How To Get Web Site Thumbnail Image In ASP.NET

    - by SAMIR BHOGAYTA
    Overview One very common requirement of many web applications is to display a thumbnail image of a web site. A typical example is to provide a link to a dynamic website displaying its current thumbnail image, or displaying images of websites with their links as a result of search (I love to see it on Google). Microsoft .NET Framework 2.0 makes it quite easier to do it in a ASP.NET application. Background In order to generate image of a web page, first we need to load the web page to get their html code, and then this html needs to be rendered in a web browser. After that, a screen shot can be taken easily. I think there is no easier way to do this. Before .NET framework 2.0 it was quite difficult to use a web browser in C# or VB.NET because we either have to use COM+ interoperability or third party controls which becomes headache later. WebBrowser control in .NET framework 2.0 In .NET framework 2.0 we have a new Windows Forms WebBrowser control which is a wrapper around old shwdoc.dll. All you really need to do is to drop a WebBrowser control from your Toolbox on your form in .NET framework 2.0. If you have not used WebBrowser control yet, it's quite easy to use and very consistent with other Windows Forms controls. Some important methods of WebBrowser control are. public bool GoBack(); public bool GoForward(); public void GoHome(); public void GoSearch(); public void Navigate(Uri url); public void DrawToBitmap(Bitmap bitmap, Rectangle targetBounds); These methods are self explanatory with their names like Navigate function which redirects browser to provided URL. It also has a number of useful overloads. The DrawToBitmap (inherited from Control) draws the current image of WebBrowser to the provided bitmap. Using WebBrowser control in ASP.NET 2.0 The Solution Let's start to implement the solution which we discussed above. First we will define a static method to get the web site thumbnail image. public static Bitmap GetWebSiteThumbnail(string Url, int BrowserWidth, int BrowserHeight, int ThumbnailWidth, int ThumbnailHeight) { WebsiteThumbnailImage thumbnailGenerator = new WebsiteThumbnailImage(Url, BrowserWidth, BrowserHeight, ThumbnailWidth, ThumbnailHeight); return thumbnailGenerator.GenerateWebSiteThumbnailImage(); } The WebsiteThumbnailImage class will have a public method named GenerateWebSiteThumbnailImage which will generate the website thumbnail image in a separate STA thread and wait for the thread to exit. In this case, I decided to Join method of Thread class to block the initial calling thread until the bitmap is actually available, and then return the generated web site thumbnail. public Bitmap GenerateWebSiteThumbnailImage() { Thread m_thread = new Thread(new ThreadStart(_GenerateWebSiteThumbnailImage)); m_thread.SetApartmentState(ApartmentState.STA); m_thread.Start(); m_thread.Join(); return m_Bitmap; } The _GenerateWebSiteThumbnailImage will create a WebBrowser control object and navigate to the provided Url. We also register for the DocumentCompleted event of the web browser control to take screen shot of the web page. To pass the flow to the other controls we need to perform a method call to Application.DoEvents(); and wait for the completion of the navigation until the browser state changes to Complete in a loop. private void _GenerateWebSiteThumbnailImage() { WebBrowser m_WebBrowser = new WebBrowser(); m_WebBrowser.ScrollBarsEnabled = false; m_WebBrowser.Navigate(m_Url); m_WebBrowser.DocumentCompleted += new WebBrowserDocument CompletedEventHandler(WebBrowser_DocumentCompleted); while (m_WebBrowser.ReadyState != WebBrowserReadyState.Complete) Application.DoEvents(); m_WebBrowser.Dispose(); } The DocumentCompleted event will be fired when the navigation is completed and the browser is ready for screen shot. We will get screen shot using DrawToBitmap method as described previously which will return the bitmap of the web browser. Then the thumbnail image is generated using GetThumbnailImage method of Bitmap class passing it the required thumbnail image width and height. private void WebBrowser_DocumentCompleted(object sender, WebBrowserDocumentCompletedEventArgs e) { WebBrowser m_WebBrowser = (WebBrowser)sender; m_WebBrowser.ClientSize = new Size(this.m_BrowserWidth, this.m_BrowserHeight); m_WebBrowser.ScrollBarsEnabled = false; m_Bitmap = new Bitmap(m_WebBrowser.Bounds.Width, m_WebBrowser.Bounds.Height); m_WebBrowser.BringToFront(); m_WebBrowser.DrawToBitmap(m_Bitmap, m_WebBrowser.Bounds); m_Bitmap = (Bitmap)m_Bitmap.GetThumbnailImage(m_ThumbnailWidth, m_ThumbnailHeight, null, IntPtr.Zero); } One more example here : http://www.codeproject.com/KB/aspnet/Website_URL_Screenshot.aspx

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  • Enumerating the Future With Reactive Extensions

    Iterating over a collection of items seems like a pretty straightforward mundane concept. I dont know about you, but I dont spend the typical day thinking about the mechanics of iteration, much like I dont spend a lot of time thinking about how a roll of toilet paper is made. At least I didnt until watching Elmo Potty Time with my son. Now I think about it all the time, but I digress. Historically, Ive always thought of iteration as an action over a static set of items. You have this collection...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Getting Current Native Thread

    - by Ricardo Peres
    The native OS threads running in the current process are exposed through the Threads property of the Process class. Please note that this is not the same as a managed thread, these are the actual native threads running on the operating system. In order to get a pointer to the current executing thread, we must use P/Invoke. Here's how we do it: [DllImport("kernel32.dll")] public static extern UInt32 GetCurrentThreadId(); UInt32 id = GetCurrentThreadId(); ProcessThread thread = Process.GetCurrentProcess().Threads.Cast().Where(t = t.Id == id).Single(); SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • Box2D Platform body not moving player body along with it

    - by onedayitwillmake
    I am creating a game using Box2D (Javascript implementation) - and I added the ability to have a static platform, that is moved along an axis as a function of a sine. My problem is when the player lands on the platform, as the platform moves along the X axis - the player is not moved along with it, as you visually would expect. The player can land on the object, and if it hits the side of the object, it does colide with it and is pushed. This image might explain better than I did: After jumping on to the red platform the player character will fall off as the platform moves to the right UPDATE: Here is a live demo showing the problem: http://onedayitwillmake.com/ChuClone/slideexample.php

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  • Building Paths Fluently

    - by PSteele
    If you ever need to “build” a path (i.e. “C:\folder1\subfolder”), you really should be using Path.Combine.  It makes sure the trailing directory separator is in between the two paths (and it puts the appropriate character in – DirectorySeparatorChar).  I wanted an easier way to build a path than having to constantly call Path.Combine so I created a handy little extension method that lets me build paths “fluently”: public static string PathCombine(this string path1, string path2) { return Path.Combine(path1, path2); } Now I can write code like this: var dir = Environment.GetFolderPath(Environment.SpecialFolder.MyDocuments) .PathCombine("Folder1") .PathCombine("Folder2"); Technorati Tags: .NET,Extension Methods,Fluent

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  • Surprising corruption and never-ending fsck after resizing a filesystem.

    - by Steve Kemp
    System in question has Debian Lenny installed, running a 2.65.27.38 kernel. System has 16Gb memory, and 8x1Tb drives running behind a 3Ware RAID card. The storage is managed via LVM. Short version: Running a KVM guest which had 1.7Tb storage allocated to it. The guest was reaching a full-disk. So we decided to resize the disk that it was running upon We're pretty familiar with LVM, and KVM, so we figured this would be a painless operation: Stop the KVM guest. Extend the size of the LVM partition: "lvextend -L+500Gb ..." Check the filesystem : "e2fsck -f /dev/mapper/..." Resize the filesystem: "resize2fs /dev/mapper/" Start the guest. The guest booted successfully, and running "df" showed the extra space, however a short time later the system decided to remount the filesystem read-only, without any explicit indication of error. Being paranoid we shut the guest down and ran the filesystem check again, given the new size of the filesystem we expected this to take a while, however it has now been running for 24 hours and there is no indication of how long it will take. Using strace I can see the fsck is "doing stuff", similarly running "vmstat 1" I can see that there are a lot of block input/output operations occurring. So now my question is threefold: Has anybody come across a similar situation? Generally we've done this kind of resize in the past with zero issues. What is the most likely cause? (3Ware card shows the RAID arrays of the backing stores as being A-OK, the host system hasn't rebooted and nothing in dmesg looks important/unusual) Ignoring brtfs + ext3 (not mature enough to trust) should we make our larger partitions in a different filesystem in the future to avoid either this corruption (whatever the cause) or reduce the fsck time? xfs seems like the obvious candidate?

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  • Loop through several servers, find specific dlls , get the dll version, internal filename and path?

    - by Graham
    I am a newby to Powershell, and using PS v2. I can see the massive potential it has, but I just can't get the following code to work fully. I am trying to end up with a csv file that contains the wild carded required dlls in the GAC_MSIL or sub-directory, get the dll version, internal filename and path, and the server IP address. The code is below, and it is in single line format because it appears easier to remote onto one of the servers in the server farm and run the single line from that console, ue to security log-ins etc. The code has produced a set of results, but only for the last server, it probably does the first server, then overwrites it but I am not sure about that. I have done a lot of reading about using arrays, and custom objects, and had a go at doing that, but my scripting skills in PS are not yet up to it. Code: $out = "Ouput_dll_ver_results.csv";foreach ($server in '11.222.33.123', '11.222.33.124') {$VersionInfo = (Get-ChildItem \$server\C$\windows\assembly\GAC_MSIL -recurse -Include abc*.dll,def*.dll,ghi*.dll,jkl*.dll | Where-Object { $.FullName -notmatch "\windows\assembly\temp\" })}; $VersionInfo | %{Get-Command $.FullName} | select -expand File* |Export-Csv $out Can you please advise if/how the above code can be corrected, and if not, what alternatives do I have to get the information I need. Many thanks in advance. Graham

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  • unseen/unknown function definition in linux source

    - by Broncha
    Can any one please explain this piece of code I found in the linux kernel source. I see a lots of code like this in linux and minix kernel but dont seem to find what it does (even if C compilers support that kind of function definition) /* IRQs are disabled and uidhash_lock is held upon function entry. * IRQ state (as stored in flags) is restored and uidhash_lock released * upon function exit. */ static void free_user(struct user_struct *up, unsigned long flags) __releases(&uidhash_lock) { uid_hash_remove(up); spin_unlock_irqrestore(&uidhash_lock, flags); key_put(up->uid_keyring); key_put(up->session_keyring); kmem_cache_free(uid_cachep, up); } I cannot find out if this reference __releases(&uidhash_lock) before the parenthesis starts is allowed OR supported. (It sure is supported as it is in the linux kernel)

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  • Simple iOS glDrawElements - BAD_ACCESS

    - by user699215
    You can copy paste this into the default OpenGl template created in Xcode. Why am I not seeing anything :-) It is strange as the glDrawArrays(GL_TRIANGLES, 0, 3); is working fine, but with glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); Is giving BAD_ACCESS? Copy paste this into Xcode default OpenGl template: ViewController #import "ViewController.h" #define BUFFER_OFFSET(i) ((char *)NULL + (i)) // Uniform index. enum { UNIFORM_MODELVIEWPROJECTION_MATRIX, UNIFORM_NORMAL_MATRIX, NUM_UNIFORMS }; GLint uniforms[NUM_UNIFORMS]; // Attribute index. enum { ATTRIB_VERTEX, ATTRIB_NORMAL, NUM_ATTRIBUTES }; @interface ViewController () { GLKMatrix4 _modelViewProjectionMatrix; GLKMatrix3 _normalMatrix; float _rotation; GLuint _vertexArray; GLuint _vertexBuffer; NSArray* arrayOfVertex; } @property (strong, nonatomic) EAGLContext *context; @property (strong, nonatomic) GLKBaseEffect *effect; - (void)setupGL; - (void)tearDownGL; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; self.context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; GLKView *view = (GLKView *)self.view; view.context = self.context; view.drawableDepthFormat = GLKViewDrawableDepthFormat24; [self setupGL]; } - (void)dealloc { [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; if ([self isViewLoaded] && ([[self view] window] == nil)) { self.view = nil; [self tearDownGL]; if ([EAGLContext currentContext] == self.context) { [EAGLContext setCurrentContext:nil]; } self.context = nil; } // Dispose of any resources that can be recreated. } GLuint vertexBufferID; GLuint indexBufferID; static const GLfloat vertices[9] = { -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5, 0.5, 0.5 }; static const GLubyte indices[3] = { 0, 1, 2 }; - (void)setupGL { [EAGLContext setCurrentContext:self.context]; // [self loadShaders]; self.effect = [[GLKBaseEffect alloc] init]; self.effect.light0.enabled = GL_TRUE; self.effect.light0.diffuseColor = GLKVector4Make(1.0f, 0.4f, 0.4f, 1.0f); glEnable(GL_DEPTH_TEST); // glGenVertexArraysOES(1, &_vertexArray); // glBindVertexArrayOES(_vertexArray); glGenBuffers(1, &vertexBufferID); glBindBuffer(GL_ARRAY_BUFFER, vertexBufferID); glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW); glGenBuffers(1, &indexBufferID); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBufferID); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glEnableVertexAttribArray(GLKVertexAttribPosition); glVertexAttribPointer(GLKVertexAttribPosition, // Specifies the index of the generic vertex attribute to be modified. 3, // Specifies the number of components per generic vertex attribute. Must be 1, 2, 3, 4. GL_FLOAT, // GL_FALSE, // 0, // BUFFER_OFFSET(0)); // // glBindVertexArrayOES(0); } - (void)tearDownGL { [EAGLContext setCurrentContext:self.context]; glDeleteBuffers(1, &_vertexBuffer); glDeleteVertexArraysOES(1, &_vertexArray); self.effect = nil; } #pragma mark - GLKView and GLKViewController delegate methods - (void)update { float aspect = fabsf(self.view.bounds.size.width / self.view.bounds.size.height); GLKMatrix4 projectionMatrix = GLKMatrix4MakePerspective(GLKMathDegreesToRadians(65.0f), aspect, 0.1f, 100.0f); self.effect.transform.projectionMatrix = projectionMatrix; GLKMatrix4 baseModelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -4.0f); baseModelViewMatrix = GLKMatrix4Rotate(baseModelViewMatrix, _rotation, 0.0f, 1.0f, 0.0f); // Compute the model view matrix for the object rendered with GLKit GLKMatrix4 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, -1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); self.effect.transform.modelviewMatrix = modelViewMatrix; // Compute the model view matrix for the object rendered with ES2 modelViewMatrix = GLKMatrix4MakeTranslation(0.0f, 0.0f, 1.5f); modelViewMatrix = GLKMatrix4Rotate(modelViewMatrix, _rotation, 1.0f, 1.0f, 1.0f); modelViewMatrix = GLKMatrix4Multiply(baseModelViewMatrix, modelViewMatrix); _normalMatrix = GLKMatrix3InvertAndTranspose(GLKMatrix4GetMatrix3(modelViewMatrix), NULL); _modelViewProjectionMatrix = GLKMatrix4Multiply(projectionMatrix, modelViewMatrix); _rotation += self.timeSinceLastUpdate * 0.5f; } int i; - (void)glkView:(GLKView *)view drawInRect:(CGRect)rect { glClearColor(0.65f, 0.65f, 0.65f, 1.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // glBindVertexArrayOES(_vertexArray); // Render the object with GLKit [self.effect prepareToDraw]; //glDrawArrays(GL_TRIANGLES, 0, 3); // Render the object again with ES2 // glDrawArrays(GL_TRIANGLES, 0, 3); glDrawElements(GL_TRIANGLE_STRIP, sizeof(indices)/sizeof(GLubyte), GL_UNSIGNED_BYTE, indices); } @end

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  • How to allow remote connections to Flask?

    - by Ilya Smagin
    Inside the system, running on virtual machine, I can access the running server at 127.0.0.1:5000. Although the 'remote' address of the vm is 192.168.56.101 (ping and ssh work fine), I cannot access the server with 192.168.50.101:5000 neither from the virtual machine nor from the local one. I guess there's something preventing remote connections. Here's /etc/network/interfaces: auto eth1 iface eth1 inet static address 192.168.56.101 netmask 255.255.255.0 ufw is inactive. How do I fix this problem?

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  • Internal Mic Ubuntu 12.04 on Compaq Presario CQ50

    - by Genius FDE
    I have problem with the internal microphone not working on Ubuntu 12.04. It looks like a common problem on most of the laptops running ubuntu 12.04. I tried a lot of possible solutions available online but nothing seems to work! sudo aplay -l gives: **** List of PLAYBACK Hardware Devices **** card 0: NVidia [HDA NVidia], device 0: CONEXANT Analog [CONEXANT Analog] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: NVidia [HDA NVidia], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 By the way, the Laptop has no HDMI port! I've seen the same problem with Sony laptop but the mic was working with too much static noise. Thank you.

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