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  • PHP Speed - Many Echos vs Building a String

    - by Chris
    Wondering if anyone knows if either of these methods would produce an output faster: Method 1 for ($i=1;$i<99999;$i++) { echo $i, '<br>'; } or Method 2 for ($i=1;$i<99999;$i++) { $string .= $i . '<br>'; } echo $string; Thanks for any input you have.

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  • VS 2010 problem?

    - by Tony J
    For a short time now I have had a problem or pain with the Breakpoint indicators, they do not show, yes I have the margin activated ( small grey stripe down the left side of the margin ). I have uninstalled all extensions, addins etc still no breakpoint indicator I have also deleted the .suo file with no go also. This is a major pain more than anything else. Anyone who has had this problem please help me out.

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  • client-side vs server-side

    - by amalafrida
    In general, should one design in order to place processing load on client-side? More specifically, a search engine to locate subscriber information requires a fair amount of parsing (multiple phone numbers to sort and format, hour of day, timezone, comparisons for possible substitutions of user information, etc.). Again, in general, is it preferred that one have client-side do the work? It seems to me 'yes' in a situation in which one will have many thousands of hits per minute. Use php for quick database queries ... process retrieved data client-side. yes ... no?

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  • Usage of setInfoClass() on DirectoryIterator vs on RecursiveDirectoryIterator

    - by Gordon
    I've ran into an inconsistent behavior when using setInfoClass to set a custom SplFileInfo class to a DirectoryIterator versus setting it to a RecursiveIterator. The method description states: Use this method to set a custom class which will be used when getFileInfo and getPathInfo are called. The class name passed to this method must be derived from SplFileInfo. Consider this custom SplFileInfo class A extends SplFileInfo { public function test() { printf("I am of class %s\n", __CLASS__); } } and my iterators $iterator = new DirectoryIterator('.'); and $iterator = new RecursiveDirectoryIterator('.'); Now I'd expect those two to behave the same when I do $iterator->setInfoClass('A'); foreach($iterator as $file) { $file->test(); } and output 'I am of A' for each $file encountered and in fact, the RecursiveDirectoryIterator will do that. But the DirectoryIterator will raise Fatal error: Call to undefined method DirectoryIterator::test() so apparently the InfoClass does not get applied when iterating over the files. At least not directly, because when I change the code in the foreach loop to $file->getPathInfo()->test(); it will work for the DirectoryIterator. But then the RecursiveDirectoryIterator will raise Fatal error: Call to undefined method SplFileInfo::test() Like I said, I'd expect those two to behave the same, but apparently getFileInfo and getPathInfo don't get called in the DirectoryIterator, which I consider a bug. So if there is any Iterator experts out there, please help me understand this. Thanks.

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  • Rails: update_attribute vs update_attributes

    - by Sam
    Object.update_attribute(:only_one_field, "Some Value") Object.update_attributes(:field1 => "value", :field2 => "value2", :field3 => "value3") Both of these will update an object without having to explicitly tell AR to update. Rails API says: for update_attribute Updates a single attribute and saves the record without going through the normal validation procedure. This is especially useful for boolean flags on existing records. The regular update_attribute method in Base is replaced with this when the validations module is mixed in, which it is by default. for update_attributes Updates all the attributes from the passed-in Hash and saves the record. If the object is invalid, the saving will fail and false will be returned. So if I don't want to have the object validated I should use update_attribute. What if I have this update on a before_save, will it stackoverflow? My question is does update_attribute also bypass the before save or just the validation. Also, what is the correct syntax to pass a hash to update_attributes... check out my example at the top.

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  • turn on bluetooth in pocket pc VS-c++

    - by baash05
    I'm attempting to turn on the bluetooth network of a Janam (wince5.0) I understand it involves ndisuio, but I'm not sure how to invoke it. I assume it will involve the use of a standard DLL or api call, how can I find out what that call would be?

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  • Java JRE vs GCJ

    - by Martijn Courteaux
    Hi, I have this results from a speed test I wrote in Java: Java real 0m20.626s user 0m20.257s sys 0m0.244s GCJ real 3m10.567s user 3m5.168s sys 0m0.676s So, what is the but of GCJ then? With this results I'm sure I'm not going to compile it with GCJ! I tested this on Linux, are the results in Windows maybe better than that? This was the code from the application: public static void main(String[] args) { String str = ""; System.out.println("Start!!!"); for (long i = 0; i < 5000000L; i++) { Math.sqrt((double) i); Math.pow((double) i, 2.56); long j = i * 745L; String string = new String(String.valueOf(i)); string = string.concat(" kaka pipi"); // "Kaka pipi" is a kind of childly call in Dutch. string = new String(string.toUpperCase()); if (i % 300 == 0) { str = ""; } else { str += Long.toHexString(i); } } System.out.println("Stop!!!"); }

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  • Java: "implements Runnable" vs. "extends Thread"

    - by goosefraba19
    From what time I've spent with threads in Java, I've found these two ways to write threads. public class ThreadA implements Runnable { public void run() { //Code } } //with a "new Thread(threadA).start()" call public class ThreadB extends Thread { public ThreadB() { super("ThreadB"); } public void run() { //Code } } //with a "threadB.start()" call Is there any significant difference in these two blocks of code?

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  • Excel Merge() vs MergeCells

    - by sleepp
    Hi, I'm using VSTO, C#, and Excel but VBA probably applies here as well. What's the difference between calling the Merge(missing) method on a range and setting the MergeCells property to true? Does Merge() fail more often? Thanks!

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  • MySQL Integer vs DateTime index

    - by David Kuridža
    Let me start by saying I have looked at many similar questions asked, but all of them relate to Timestamp and DateTime field type without indexing. At least that is my understanding. As we all know, there are certain advantages when it comes to DateTime. Putting them aside for a minute, and assuming table's engine is InnoDB with 10+ million records, which query would perform faster when criteria is based on: DateTime with index int with index In other words, it is better to store date and time as DateTime or UNIX timestamp in int? Keep in mind there is no need for any built-in MySQL functions to be used.

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  • Ruby on Rails: Modules vs. Classes

    - by Jack
    I'm trying to add a function that will be accessible throughout all parts of my program. I want something like: def GlobalFunctions.my_function(x,y) puts x + y end to be accessible for all models. Specifically I am trying to use a function like this in my seeds.rb file but I am most likely going to be reusing the code and don't want any redundancy. Now I know I can make a simple class, but I could also make a module. What are some reasons to go in either direction? And once I've decided on which type to use, how do I make it accessible throughout the whole program? I have tried a module, but I keep getting " Expected app/[module file] to define [ModuleName]"

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  • Bean validation VS JSF validation

    - by henloke
    When facing the problem of validating a property in a JSF2 application there are two main approaches. Defining the validation on the ManagedBean using an Annotation @ManagedBean public class MyBean { @Size(max=8) private String s; // Getters setters and other stuff. } or declaring it on the jsf page: <h:inputText value="#{myBean.s}"> <f:validateLength maximum="8"/> </h:inputText> It happens that I can't decide for none of them. The first one is nice because it removes some code from the jsf pages (which is always good since those pages are not eye friendly by definition) but makes harder to see 'at a glance' what's going on with the page when checking the jsf file. Which one do you think is clearer? Nicer? Better?

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  • Objective-C vs JavaScript loop performance

    - by micadelli
    I have a PhoneGap mobile application that I need to generate an array of match combinations. In JavaScript side, the code hanged pretty soon when the array of which the combinations are generated from got a bit bigger. So, I thought I'll make a plugin to generate the combinations, passing the array of javascript objects to native side and loop it there. To my surprise the following codes executes in 150 ms (JavaScript) whereas in native side (Objective-C) it takes ~1000 ms. Does anyone know any tips for speeding up those executing times? When players exceeds 10, i.e. the length of the array of teams equals 252 it really gets slow. Those execution times mentioned above are for 10 players / 252 teams. Here's the JavaScript code: for (i = 0; i < GAME.teams.length; i += 1) { for (j = i + 1; j < GAME.teams.length; j += 1) { t1 = GAME.teams[i]; t2 = GAME.teams[j]; if ((t1.mask & t2.mask) === 0) { GAME.matches.push({ Team1: t1, Team2: t2 }); } } } ... and here's the native code: NSArray *teams = [[NSArray alloc] initWithArray: [options objectForKey:@"teams"]]; NSMutableArray *t = [[NSMutableArray alloc] init]; int mask_t1; int mask_t2; for (NSInteger i = 0; i < [teams count]; i++) { for (NSInteger j = i + 1; j < [teams count]; j++) { mask_t1 = [[[teams objectAtIndex:i] objectForKey:@"mask"] intValue]; mask_t2 = [[[teams objectAtIndex:j] objectForKey:@"mask"] intValue]; if ((mask_t1 & mask_t2) == 0) { [t insertObject:[teams objectAtIndex:i] atIndex:0]; [t insertObject:[teams objectAtIndex:j] atIndex:1]; /* NSArray *newCombination = [[NSArray alloc] initWithObjects: [teams objectAtIndex:i], [teams objectAtIndex:j], nil]; */ [combinations addObject:t]; } } } ... the array in question (GAME.teams) looks like this: { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 1; mask = 2; name = B; score = 0; } ); mask = 3; name = A; }, { count = 2; full = 1; list = ( { index = 0; mask = 1; name = A; score = 0; }, { index = 2; mask = 4; name = C; score = 0; } ); mask = 5; name = A; },

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  • for loop vs while loop

    - by Atul
    We can use for loop and while loop for same purpose. in what means they effect our code if I use for instead of while? same question arises between if-else and switch-case? how to decide what to use? for example which one you would prefer? This code: int main() { int n; cin>>n; for(int i=0;i<n;i++) { do_something(); } return 0; } Or this code: int main() { int n,i=0; cin>>n; while(i<n) { do_something(); i++; } return 0; } if using for or while loop does not effect the code by any means then may I know What was the need to make 2 solution for same problem?

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  • Overriding vs Virtual

    - by anonymous
    What is the purpose of using the reserved word virtual in front of functions? If I want a child class to override a parent function, I just declare the same function such as "void draw(){}". class Parent{ public: void say(){ std::cout << "1"; }}; class Child : public Parent{public:void say(){ std::cout << "2"; } }; int main() { Child* a = new Child(); a->say(); return 0; } The output is 2. So again, why would the reserved word "virtual" be necessary in the header of say() ? Thanks a bunch.

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  • C# loop - break vs. continue

    - by Terrapin
    In a C# (feel free to answer for other languages) loop, what's the difference between break and continue as a means to leave the structure of the loop, and go to the next iteration? Example: foreach (DataRow row in myTable.Rows){ if (someConditionEvalsToTrue) { break; //what's the difference between this and continue ? //continue; }}

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  • Visual SVN/Tortoise 'Delete - keep local' problem.

    - by UpTheCreek
    I wanted to remove some files from the repository (while leaving them locally), and stop tracking them in the future. I tried this: - Used Tortoise 'Delete - Keep local' on the directory I wanted to remove from versioning. - Comitted to the repository. This commit failed with this error: commit failed... item is out of date Can anyone tell me a) What the correct procedure is for this? b) What can I do to get back to a working repository? Thank you!

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  • UIViewController: setToolbarItems vs navigationItem

    - by Paul Sanwald
    my application has a UIViewController subclass which is being managed by a UINavigationController. In the viewDidLoad of my UIViewController subclass, I was attempting to add a UIBarButtonItem to the toolbar like this: settingsButton = [[UIBarButtonItem alloc] initWithTitle:@"Settings" style:UIBarButtonItemStylePlain target:self action:@selector(viewSettings:)]; [self setToolbarItems:[NSArray arrayWithObject:settingsButton]]; this wasn't working out for me, so after some googling around, I tried this: [[self navigationItem] setRightBarButtonItem:settingsButton]; which worked out fine. from reading the UIViewController documentation, I'm still confused about why setToolbarItems wasn't working. I verified in the debugger that the button was in the toolbarItems array in the viewDidAppear method. the button itself just wasn't appearing on my toolbar. so, my question is, why didn't setToolbarItems work for me in the first code snippet? I don't have the toolbar configured in my xib for this view controller at all, if that makes a difference.

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  • PHP: SUBMIT Type vs IMAGE Type

    - by sebb
    I have noticed that when using a SUBMIT type its name attribute gets passed via POST , while an IMAGE type button do not have this data sent, can any one clear this up for me? In both instances the NAME attribute is present at HTML level, but only the SUMBIT type has the NAME sent via POST....is this right?

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  • ' \r ' vs ' \n ' in C

    - by MCP
    I'm writing a function that basically waits for the user to hit "enter" and then does something. What I've found that works when testing is the below: #include <stdio.h> int main() { int x = getc(stdin); if (x == '\n') { printf("carriage return"); printf("\n"); } else { printf("missed it"); printf("\n"); } } The question I have, and what I tried at first was to do: "if (x == '\r')" but in testing, the program didn't catch me hitting enter. The '\n' seems to correspond to me hitting enter from the console. Can someone explain the difference? Also, to verify, writing it as "if... == "\n"" would mean the character string literal? Ie the user would literally have to enter "\n" from the console, correct? Thanks!

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