Search Results

Search found 22119 results on 885 pages for 'android images'.

Page 357/885 | < Previous Page | 353 354 355 356 357 358 359 360 361 362 363 364  | Next Page >

  • sIFR: page refresh causes background images problems in IE8

    - by Basten
    I'm using sIFR 3 r436. When a page is reloaded, and often also on load, in IE8 the background image does'nt appear completely. When clicking on an intern link the background is displayed correctly. Google Chrome has also minor problems in displaying. This is the test document: http://testserver.simplexontwerp.nl/sifr/ I have been testing a lot of different options, also older versions of sIFR, but nothing helps. It would be great if someone could help me!

    Read the article

  • How to switch images with jquery ?

    - by eemceebee
    Hi I have a simple setup with one big image container and 3 smaller thumbnail containers. Now when I click on the thumbnail I want to switch the big image and the small thumbnail image, so that the big image container has now the bigger sized thumbnail and the thumbnail container shows the thumbnail view of the before big image. <div class="thumbnailFloat"> <img src="data/img_2.jpg" width="60" > <img src="data/img_3.jpg" width="60" > <img src="data/img_4.jpg" width="60" > </div> <div class="imageFloat"> <img src="data/img_1.jpg" width="180" height="250"> </div> Thanks for helping out.

    Read the article

  • iPhone Scroll images horizontally like in AppStore

    - by schaechtele
    Hi there, I was wondering if it's possible to create a HTML div container with some CSS magic that shows a horizontal scrollbar like the one with the screenshots on the iTunes preview on the web. I want this to work in Safari on the iPhone. e.g. http://itunes.apple.com/app/super-monkey-ball/id281966695?mt=8 I would like to use that to display thumbnails in an UIWebView on iPhone. I experimented with the overflow css property but didn't get it to work. Thanks for your replies.

    Read the article

  • Not able to see Images with wmd-editor

    - by KhanS
    I am using wmd editor to enter some text. After entering the text, I am saving it as mark down into the database. While inserting the image, if I save as markdown I am not able to see the image in my aspx page.(Because it down not save image in <img> tab in markdown). If I save the text as html then, I am able to see the image. But another problem with html is, while editing the text I am seeing all tags(such as <code1><p>pre> ) in the wmd-editor.

    Read the article

  • Bubble sort dropped images based on their names

    - by user2259784
    I have written a simple bubble sort function that sort an array of Image objects based on image names. For some reason my function is not swapping the elements of array when needed ( basically new assignment is not working) Here is my code : listOfFiles = event.dataTransfer.files; sortImages(listOfFiles); function sortImages(listOfFiles) { var re = /[0-9]/; var temp; for( var index=0; index < listOfFiles.length ; index++) { for ( var index2=0; index2 < listOfFiles.length-1 ; index2++) { var one = parseFloat(re.exec(listOfFiles[index2].name )); var two = parseFloat(re.exec(listOfFiles[index2+1].name)); console.log(one + " : " + two); if (one > two) { console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); //following three lines don't work temp = listOfFiles[index2+1]; listOfFiles[index2+1] = listOfFiles[index2]; listOfFiles[index2] = temp; console.log(listOfFiles[index2+1]); console.log(listOfFiles[index2]); } } } }

    Read the article

  • MainMenu with Images

    - by j-t-s
    I have a MainMenu in my app and I would like to have little icons relevant to the Item in each menu. But the MainMenu control does not support this. I would use the MenuStrip control, though that is a pretty ugly option in my opinion. Does anybody have any suggestions? Are there any free/open source alt's out there, or would it be easy/possible to implement that feature into the existing MainMenu control?

    Read the article

  • Where to start game programming for Android

    - by Marthin
    Hi, I'm new to game programming. But I'v got an ide for what I think would be a fun game for the Android platform. My question is, where do I start? Anyone got some good sites to recommend or perhaps a book or two. I'v got medium skills when it come to programming but i'v got a masters of science degree in computer engineering so i'm not totally unfamiliar with algorithms and stuff. Thx for any help! /Marthin

    Read the article

  • HTC Sync Manager and MKV files

    - by Zundrium
    My problem is pretty straight forward: HTC Sync manager works perfectly with my HTC One X. However, it filters extensions it's not able to use with it's stock applications. (HTC Sense) But 3rd party applications can handle other extensions of course. Is there a way to adjust the HTC Sync Manager so that extensions will not be filtered? And if that's not possible is there a syncronisation tool that synchronises automatically once the android device is connected through USB? (Tried Allway Sync, doesn't work properly)

    Read the article

  • Andriod development

    - by JavaUser
    Hi, I plan to work with android . Please point me some good books and blogs/discussion/tutorials/ forums for getting vast and in depth knowledge quickly about this android technology.

    Read the article

  • How can I bring an activity to the front from a background service

    - by Erwan Pinault
    Hi, First of all, I am aware my issue is against the philosophy of Android, but I have no choice, this application will run on a embedded car gps and I need to bring an activity to prevent from car accident, for example, when it's happen around the user. I have to put other activity on the back and bring my alert pop up without user manipulation like notification on the front. Is there a way to bring manually an activity to the front, by resuming it like when you click on the android task switcher?

    Read the article

  • Is it possible to develop a remote desktop server application?

    - by Heshan Perera
    I just want to know whether it is possible to develop an Android application that will allow remotely controlling an Android phone in the same way that remote desktop, or team viewer allows control over desktop operating systems. Is it possible on an unrooted phone? The basic functionlit required to acompolish this is would be the ability to capture the frame buffer and programmatically invoke touch on the device. Any feedback on this matter would be highly appreciated.

    Read the article

  • Drupal: Programmatically saving imagefield images

    - by Ace
    Hey there! I'm trying to write a sync function that saves some data to nodes, which works fine, until I try to save the thumbnail image associated with the node. I've managed to download the file and put it in my sites/default/files folder, but what's the best way to tell Drupal, "put this file in that CCK imagefield"? EDIT To clarify a bit.. I sync the thumbnails separately (since one image can be used by several nodes)... I would like the initial thumbnail sync to save the files in the correct folder (not a temp one) and just point the imagefield to this file... That's what annoys me with field_file_save_file(), it saves a new file instead of just making a pointer.. Any advice?

    Read the article

  • undefined local variable or method `user', using CarrierWave for profile images

    - by Amar H-V
    I've been following Ryan Bates' Railscasts tutorial on CarrierWave, which you can find here Everything works fine, except for when I go to view my profile, it gives me this error: undefined local variable or method `user' I don't know why it is telling me this, as I am using Devise for my authentication, and that is the name of my model. Below are some of the files which may be useful: https://gist.github.com/amarh21/7439421 I am using Rails 4.0.1 and ruby 2.0.0

    Read the article

  • Threads to make video out of images

    - by masood
    updates: I think/ suspect the imageIO is not thread safe. shared by all threads. the read() call might use resources that are also shared. Thus it will give the performance of a single thread no matter how many threads used. ? if its correct . what is the solution (in practical code) Single request and response model at one time do not utilizes full network/internet bandwidth, thus resulting in low performance. (benchmark is of half speed utilization or even lower) This is to make a video out of an IP cam that gives a new image on each request. http://149.5.43.10:8001/snapshot.jpg It makes a delay of 3 - 8 seconds no matter what I do. Changed thread no. and thread time intervals, debugged the code by System.out.println statements to see if threads work. All seems normal. Any help? Please show some practical code. You may modify mine. This code works (javascript) with much smoother frame rate and max bandwidth usage. but the later code (java) dont. same 3 to 8 seconds gap. <!DOCTYPE html> <html> <head> <script type="text/javascript"> (function(){ var img="/*url*/"; var interval=50; var pointer=0; function showImg(image,idx) { if(idx<=pointer) return; document.body.replaceChild(image,document.getElementsByTagName("img")[0]); pointer=idx; preload(); } function preload() { var cache=null,idx=0;; for(var i=0;i<5;i++) { idx=Date.now()+interval*(i+1); cache=new Image(); cache.onload=(function(ele,idx){return function(){showImg(ele,idx);};})(cache,idx); cache.src=img+"?"+idx; } } window.onload=function(){ document.getElementsByTagName("img")[0].onload=preload; document.getElementsByTagName("img")[0].src="/*initial url*/"; }; })(); </script> </head> <body> <img /> </body> </html> and of java (with problem) : package camba; import java.applet.Applet; import java.awt.Button; import java.awt.Graphics; import java.awt.Image; import java.awt.Label; import java.awt.Panel; import java.awt.TextField; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.net.URL; import java.security.Timestamp; import java.util.Date; import java.util.concurrent.TimeUnit; import java.util.concurrent.atomic.AtomicBoolean; import javax.imageio.ImageIO; public class Camba extends Applet implements ActionListener{ Image img; TextField textField; Label label; Button start,stop; boolean terminate = false; long viewTime; public void init(){ label = new Label("please enter camera URL "); add(label); textField = new TextField(30); add(textField); start = new Button("Start"); add(start); start.addActionListener(this); stop = new Button("Stop"); add(stop); stop.addActionListener(this); } public void actionPerformed(ActionEvent e){ Button source = (Button)e.getSource(); if(source.getLabel() == "Start"){ for (int i = 0; i < 7; i++) { myThread(50*i); } System.out.println("start..."); } if(source.getLabel() == "Stop"){ terminate = true; System.out.println("stop..."); } } public void paint(Graphics g) { update(g); } public void update(Graphics g){ try{ viewTime = System.currentTimeMillis(); g.drawImage(img, 100, 100, this); } catch(Exception e) { e.printStackTrace(); } } public void myThread(final int sleepTime){ new Thread(new Runnable() { public void run() { while(!terminate){ try { TimeUnit.MILLISECONDS.sleep(sleepTime); } catch (InterruptedException ex) { ex.printStackTrace(); } long requestTime= 0; Image tempImage = null; try { URL pic = null; requestTime= System.currentTimeMillis(); pic = new URL(getDocumentBase(), textField.getText()); tempImage = ImageIO.read(pic); } catch(Exception e) { e.printStackTrace(); } if(requestTime >= /*last view time*/viewTime){ img = tempImage; Camba.this.repaint(); } } }}).start(); System.out.println("thread started..."); } }

    Read the article

  • How to systematically generate images from data?

    - by adamvickers
    I work for a performing arts nonprofit. We have seating charts for each of the theaters we work with; each seating chart shows the number of sections, the shape of each section, and the number of rows in each section. We'd like to create dynamic seating charts based on this info. We'd like them to look/feel kinda like this: http://www.fansnap.com/tickets/177754-on. But the tricky part is we'd like to be able to store all the info about each theater (the section names, shape/size of each section, and number of rows in each section) as data and then build a system that reads this data and uses it to create a dynamic map. I'm a life-long web developer, but I don't have have any experience with a difficult graphics problem like this. I realize it's a complex problem and I don't expect anyone to give me a complete answer here, but I would love direction on where I should be looking for more info. Is what I'm describing possible? Does this sort of technique have a name? Where can I learn more about how to accomplish this? What software should I use? Any info would be helpful.

    Read the article

  • Loading package html + resources into webview

    - by mobileopen
    I would like to know how I can display a HTML page in webview with references to relative/local images. The goal is to have the html page and all linked images contained in the android application package itself. Where would I need to place the assets (assets directory?) and how do I reference these so they load into the webview? Thanx! Sven

    Read the article

  • How to get CurrentLocation from GPS FirstTime quickly?

    - by Are
    Hi, Iam using locationManager = (LocationManager) getSystemService(LOCATION_SERVICE); Criteria criteria = new Criteria(); String bestProvider = locationManager.getBestProvider(criteria, true); locationManager.requestLocationUpdates(bestProvider, 0, 0, this); location = locationManager.getLastKnownLocation(bestProvider); but first time it is not giving location object.Always giving me null.I read in developer.android.com , "Cached Location is dismissed if it is too old" But second time it is giving location updates.How to solve my problem. Regards, Android Developer

    Read the article

  • Execute jQuery code when images have loaded from external resource

    - by Nick Swan
    Hi all, I'm getting users profile pictures from Facebook so their loading time varies quite a lot. When they have loaded I want to resize them. I have the resizing code working OK, but cannot get the actual code to execute reliably at the right time. According to the info I've found this should work: $('.userPic').load(function () { ... code to resize pictures }); But it doesn't seem 100% reliable. Any other hints or tips? Thanks Nick Swan

    Read the article

  • Possible to "next track" e.g. Spotify from my app?

    - by parse
    I'm planning on doing a application for Android 2.1 that changes song every minute (through what I hope exists in Android, "next track") for the application using the audio device atm. So if I have Spotify (http://www.spotify.com) running in background already, playing music, can I through my program change to the next track? Let me know if I was unclear about anything. Thanks in advance!

    Read the article

  • Alt for images in JasperReports

    - by Aviator
    Hello all, While putting an image element in PDF report, how can we give the alt description or similar kind of description for that image? The idea is to read the description when some screen reader is used to read the PDF. Currently, the reader (JAWS) says just 'graphic' when encountering an image in the PDF. Thanks!

    Read the article

  • Memory leaks getting sub-images from video (cvGetSubRect)

    - by dnul
    Hi, i'm trying to do video windowing that is: show all frames from a video and also some sub-image from each frame. This sub-image can change size and be taken from a different position of the original frame. So , the code i've written does basically this: cvQueryFrame to get a new image from the video Create a new IplImage (img) with sub-image dimensions ( window.height,window.width) Create a new Cvmat (mat) with sub-image dimensions ( window.height,window.width) CvGetSubRect(originalImage,mat,window) seizes the sub-image transform Mat (cvMat) to img (IplImage) using cvGetImage my problem is that for each frame i create new IplImage and cvMat which take a lot of memory and when i try to free the allocated memory I get a segmentation fault or in the case of the CvMat the allocated space does not get free (valgrind keeps telling me its definetly lost space). the following code does it: int main(void){ CvCapture* capture; CvRect window; CvMat * tmp; //window size window.x=0;window.y=0;window.height=100;window.width=100; IplImage * src=NULL,*bk=NULL,* sub=NULL; capture=cvCreateFileCapture( "somevideo.wmv"); while((src=cvQueryFrame(capture))!=NULL){ cvShowImage("common",src); //get sub-image sub=cvCreateImage(cvSize(window.height,window.width),8,3); tmp =cvCreateMat(window.height, window.width,CV_8UC1); cvGetSubRect(src, tmp , window); sub=cvGetImage(tmp, sub); cvShowImage("Window",sub); //free space if(bk!=NULL) cvReleaseImage(&bk); bk=sub; cvReleaseMat(&tmp); cvWaitKey(20); //window dimensions changes window.width++; window.height++; } } cvReleaseMat(&tmp); does not seem to have any effect on the total amount of lost memory, valgrind reports the same amount of "definetly lost" memory if i comment or uncomment this line. cvReleaseImage(&bk); produces a segmentation fault. notice i'm trying to free the previous sub-frame which i'm backing up in the bk variable. If i comment this line the program runs smoothly but with lots of memory leaks I really need to get rid of memory leaks, can anyone explain me how to correct this or even better how to correctly perform image windowing? Thank you

    Read the article

< Previous Page | 353 354 355 356 357 358 359 360 361 362 363 364  | Next Page >