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  • Cancel text selection on textinput in Flex

    - by Michael
    So the real problem is the lack of an onReleaseOutside function. I found some examples of how to bypass this during a drag function but it was not applicable for a text input. The problem is that when a user selects some text in textinput and mouses off the application area and then mouses up, I'm getting a problem that the textinput keeps thinking that the mouse down is actively selecting text in the textinput and continually overwrites the characters being entered in the textinput. You can test this at http://palermo.infusedindustries.com [ in the search bar of the live store on the page, type some text, then highlight it all and don't let up on the mouse until you are outside the store. I finally hacked some junk together so I can tell if the mouse goes off the stage using some code like var x = stage.mouseX; var y = stage.mouseY; if(x < 0 || y <0 || x >stage.stageWidth || y > stage.stageHeight) I'd like to just make the textinput stop thinking it should be highlighting text so that even if the user scrolls out of the applet and mouses up that the text input still overwrites what is in the search bar and functions as normal. I can't seem to find any events or ways to tell the Flex text field to stop thinking that the mouse is down and that the user is done selecting text.

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  • Performing an action on Parent/Child elements independently.

    - by Matt Weldon
    I have HTML similar to the following in my page <div id="someDiv"> <img src="foo.gif" class="someImg" /> </div> The wrapper div is set up such that when it is clicked, it's background-color changes using the following jQuery code. $("div").click(function(event){ $(this).css("background-color", "blue"); }); I also have some jQuery associated with my img that will do some other function (for the sake of argument I am going to display and alert box) like so: $("img[class=someImg]").click(function(event){ alert("Image clicked"); }); The issue I have come across is that when I click on the img, the event associated with the div is also triggered. I'm pretty sure that this is due to the way that jQuery (or indeed JavaScript) is handling the two DOM elements - clicking the img would require you to also technically click the div, thus triggering both events. Two questions then really: Is my understanding of the DOM/JavaScript flawed in some way or is this actually how things are occurring? Are there any jQuery methods that would allow me to perform actions on a child element without invoking those associated with its parent?

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  • How to combine two rows and calculate the time difference between two timestamp values in MySQL?

    - by Nadar
    I have a situation that I'm sure is quite common and it's really bothering me that I can't figure out how to do it or what to search for to find a relevant example/solution. I'm relatively new to MySQL (have been using MSSQL and PostgreSQL earlier) and every approach I can think of is blocked by some feature lacking in MySQL. I have a "log" table that simply lists many different events with their timestamp (stored as datetime type). There's lots of data and columns in the table not relevant to this problem, so lets say we have a simple table like this: CREATE TABLE log ( id INT NOT NULL AUTO_INCREMENT, name VARCHAR(16), ts DATETIME NOT NULL, eventtype VARCHAR(25), PRIMARY KEY (id) ) Let's say that some rows have an eventtype = 'start' and others have an eventtype = 'stop'. What I want to do is to somehow couple each "startrow" with each "stoprow" and find the time difference between the two (and then sum the durations per each name, but that's not where the problem lies). Each "start" event should have a corresponding "stop" event occuring at some stage later then the "start" event, but because of problems/bugs/crashed with the data collector it could be that some are missing. In that case I would like to disregard the event without a "partner". That means that given the data: foo, 2010-06-10 19:45, start foo, 2010-06-10 19:47, start foo, 2010-06-10 20:13, stop ..I would like to just disregard the 19:45 start event and not just get two result rows both using the 20:13 stop event as the stop time. I've tried to join the table with itself in different ways, but the key problems for me seems to be to find a way to correctly identify the corresponding "stop" event to the "start" event for the given "name". The problem is exactly the same as you would have if you had table with employees stamping in and out of work and wanted to find out how much they actually were at work. I'm sure there must be well known solutions to this, but I can't seem to find them...

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  • Detect if Download is Complete

    - by user604138
    I have a very simple and standard PHP force download script. How do I check if/when the download has completed in order to notify the user on the clientside? I don't even need to show the progress in real time, I am only interested in the very specific event: "when the download completes". Based on my research, it seems like it would have to be determined from the serverside as there is noondownloadready event and I don't think it is possible to intercept browser events. So it seems that my best bet would be to compare bytes sent to total bytes with some sort of clientside/severside interaction. How would I go about checking the bytes sent from the server for a PHP forced download? is there some sort of global PHP variable that store these data that I can ping with AJAX? <?php header("Content-Type: video/x-msvideo"); header("Content-Disposition: attachment; filename=\"".basename($realpath)."\";"); ... $chunksize = 1 * (1024 * 1024); // how many bytes per chunk if ($size > $chunksize) { $handle = fopen($realpath, 'rb'); $buffer = ''; while (!feof($handle)) { $buffer = fread($handle, $chunksize); echo $buffer; ob_flush(); flush(); } fclose($handle); } else { readfile($realpath); } exit(); ?> The reason I need this: For the project I am working on, it is required that after the download starts, the page redirects to (or displays) a "please wait while the download completes" page. Then, once it is complete, it should redirect to (or display) a "Your download is complete, thank you" page. I am open to other ideas that would achieve the same result.

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  • VB6 Game Development : Don't ask me why :-)

    - by CVS-2600Hertz-wordpress-com
    Hi All, I am developing a game in VB6 (plz don't ask me why :) ). The storyboard is ready and a rough implementation is underway. I am following a "pure-software-rendering" approach. (i.e. no DirectX, no openGL etc.) Amongst many others, the following "serious" problems exist: 2D alpha transparency reqd. to implement overlays. Parallax implementation to give depth-of-field illusion. Capturing mouse-scroll events globally (as in FPS-es; mapping them to changing weapon). Async sound play with absolute "zero-lag". Any ideas anyone. Please suggest any well documented library/ocx or sample-code. Plz do provide solutions with max performance and with as little overhead as possible. Also, anyone who has developed any games, and would be open to sharing her/his code would be highly appreciated. (any well-acknowledged VB games whose source-code i can study??) Thank You

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  • How to disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • Error logging/handling on application basis?

    - by Industrial
    Hi everybody, We have a web server that we're about to launch a number of applications on. On the server-level we have managed to work out the error handling with the help of Hyperic to notify the person who is in charge in the event of a database/memcached server is going down. However, we are still in the need of handling those eventual error and log events that happen on application level to improve the applications for our customers, before the customers notices. So, what's then a good solution to do this? Utilizing PHP:s own error log would quickly become cloggered if we would run a big number of applications at the same time. It's probably isn't the best option if you like structure. One idea is to build a off-site lightweight error-handling application that has a REST/JSON API that receives encrypted and serialized arrays of error messages and stores them into a database. Maybe it could, depending on the severity of the error also be directly inputted into our bug tracker. Could be a few well spent hours, but it seems like a quite fragile solution and I am sure that there's better more-reliable alternatives out there already. Thanks,

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • How can I define an irregular area of the screen and find the closest point to the mouse in that area?

    - by JonathonG
    I'm looking for a method to define an area of the screen that the mouse cannot leave. I have been directed by rob mayoff, the answerer of this question, that I can use a Quartz Event Tap to detect mouse events. This puts me part of the way to the solution to THIS question. I need to define an irregular area of the screen, not just a rectangle, that the mouse cannot leave. I have been researching this and the only idea I can come up with is using a bitmap to define the irregular area, as it will be very oddly shaped. However, I am open to solutions other than using a bitmap. Since this must be done on a Mac, I've determined that I will have to use objective C / Cocoa . I need to know how to define the area and, equally importantly, how to find the closest point in the area to the mouse (so that I can move the mouse to it if the mouse tries to move outside of the area). This is similar to what the restricted area will look like: [edit:] Okay, I've come up with part of the answer to this. If I can do a basic (light-weight) point collision detection on the image mask, I can use a simple algorithm to detect the closest point to the mouse on the black area of the image. I could do this by calculating distance between a pre-defined point (P) inside the black area of the image and the target mouse position (T), taking the midpoint (M), then checking if the midpoint is inside or outside of the shape (black or white, respectively). If M is inside the shape, then move the P to M, otherwise move T to the M, continuously recalculate this until the distance between T and P is 1 pixel or less, then move the mouse to the final calculated position. All of that being said, I still need some way to test the position of the mouse against that same position on the bitmap (assume the bitmap is the same resolution as the monitor), and check if that point is black or white. All of this needs to be done in the background, without this application actually having focus, or the bitmap being visible... is this possible?

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  • dotNet Templated, Repeating, Databound ServerControl: Counting the templates OnDataBind?

    - by Campbeln
    I have a server control that wraps an underlying class which manages a number of indexes to track where it is in a dataset (ie: RenderedRecordCount, ErroredRecordCount, NewRecordCount, etc.). I've got the server control rendering great, but OnDataBinding I'm having an issue as to seems to happen after CreateChildControls and before Render (both of which properly manage the iteration of the underlying indexes). While I'm somewhat familiar with the ASP.NET page lifecycle, this one seems to be beyond me at the moment. So... how do I hook into the iterative process OnDataBinding uses so I can manage the underlying indexes? Will I have to iterate over the ITemplates myself, managing the indexes as I go or is there an easier solution? Also... I implemented the iteration of the underlying indexes during CreateChildControls originally in the belief that was the proper place to hook in for events like OnDataBinding (thining it was done as the controls were being .Add'd). Now it seems that this may actually be unnecessary. So I guess the secondary question is: What happens during CreateChildControls? Are the unadulterated (read: with <%-tags in place) controls added to the .Controls collection without any other processing?

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  • How can I have a single helper work on different models passed to it?

    - by Angela
    I am probably going to need to refactor in two steps since I'm still developing the project and learning the use-cases as I go along since it is to scratch my own itch. I have three models: Letters, Calls, Emails. They have some similarilty, but I anticipate they also will have some different attributes as you can tell from their description. Ideally I could refactor them as Events, with a type as Letters, Calls, Emails, but didn't know how to extend subclasses. My immediate need is this: I have a helper which checks on the status of whether an email (for example) was sent to a specific contact: def show_email_status(contact, email) @contact_email = ContactEmail.find(:first, :conditions => {:contact_id => contact.id, :email_id => email.id }) if ! @contact_email.nil? return @contact_email.status end end I realized that I, of course, want to know the status for whether a call was made to a contact as well, so I wrote: def show_call_status(contact, call) @contact_call = ContactCall.find(:first, :conditions => {:contact_id => contact.id, :call_id => call.id }) if ! @contact_call.nil? return @contact_call.status end end I would love to be able to just have a single helper show_status where I can say show_status(contact,call) or show_status(contact,email) and it would know whether to look for the object @contact_call or @contact_email. Yes, it would be easier if it were just @contact_event, but I want to do a small refactoring while I get the program up and running, and this would make the ability to do a history for a given contact much easier. Thanks!

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  • Parse particular text from an XML string

    - by Dan Sewell
    Hi all, Im writing an app which reads an RSS feed and places items on a map. I need to read the lat and long numbers only from this string: http://www.xxxxxxxxxxxxxx.co.uk/map.aspx?isTrafficAlert=true&lat=53.647351&lon=-1.933506 .This is contained in link tags Im a bit of a programming noob but im writing this in C#/Silverlight using Linq to XML. Shold this text be extrated when parsing or after parsing and sent to a class to do this? Many thanks for your assistance. EDIT. Im going to try and do a regex on this this is where I need to integrate the regex somewhere in this code. I need to take the lat and long from the Link element and seperate it into two variables I can use (the results are part of a foreach loop that creates a list.) var events = from ev in document.Descendants("item") select new { Title = (ev.Element("title").Value), Description = (ev.Element("description").Value), Link = (ev.Element("link").Value), }; Question is im not quite ure where to put the regex (once I work out how to use the regex properly! :-) )

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  • Flash automatically names objects on stage "instance#"

    - by meowMIX3R
    Hi, I have 2 TLF text boxes already placed on my main stage. In the property inspector window I give these the instance names: "txt1" and "txt2". I am trying to have a single mouseup event, and figure out which text box it occurred on. My document class has the following code: package { import flash.display.Sprite; import flash.events.KeyboardEvent; public class SingleEvent extends Sprite{ public function SingleEvent() { // constructor code root.addEventListener(KeyboardEvent.KEY_UP, textChanged,false,0,true); } private function textChanged(e:KeyboardEvent){ trace(e.target.name); trace(" " + e.target); switch(e.target){ case txt1: trace("txt1 is active"); break; case txt2: trace("txt2 is active"); break; default: break; } } } } Example output is: instance15 [object Sprite] instance21 [object Sprite] Since the objects are already on the stage, I am not sure how to get flash to recognize them as "txt1" and "txt2" instead of "instance#". I tried setting the .name property, but it had no effect. In the publish settings, I have "Automatically declare stage instances" checked. Also, is it possible to have a single change event for multiple slider components? The following never fires: root.addEventListener(SliderEvent.CHANGE, sliderChanged,false,0,true); Thanks for any tips

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  • How do disable Rails submit buttons alongside Prototype helpers & RJS?

    - by Jesse
    I'm trying to follow this post http://stackoverflow.com/questions/576240/how-can-i-unobtrusively-disable-submit-buttons-with-javascript-and-prototype but I can't get it to work. The form triggers an RJS function, so I need to keep the helpers' onclick events intact. The RJS returns/reloads the same forms along with two new texts. I'm really confused. Here is my rails code for the forms: .span-20#comparison / new comparison . . . / voting forms (also reloaded) .span-4.prepend-3.append-6 - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 1 = submit_tag "Vote for me", :disabled => false, :disable_with => 'Vote for me', :class => "compare" .span-4.append-3.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 2 = submit_tag "Vote for me", :disable_with => 'Vote for me', :class => "compare" .span-4.prepend-8.append-8.prepend-top.last - form_remote_tag :action => url_for(:controller => :comparisons), :method => :post do = hidden_field_tag :poem1_id, poems[:a].id = hidden_field_tag :poem2_id, poems[:b].id = hidden_field_tag :response, 'draw' = submit_tag "Declare Draw", :disable_with => 'Declare Draw', :class => "compare" RJS page.replace_html :comparison, :partial => 'poems', :object => @poems page.insert_html :top, :previous, :partial => 'comparison', :object => @comparison page << "Effect.ScrollTo($('top'));"

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  • two view controllers and reusability with delegate

    - by netcharmer
    Newbie question about design patterns in objC. I'm writing a functionality for my iphone app which I plan to use in other apps too. The functionality is written over two classes - Viewcontroller1 and Viewcontroller2. Viewcontroller1 is the root view of a navigation controller and it can push Viewcontroller2. Rest of the app will use only ViewController1 and will never access Viewcontroller2 directly. However, triggered by user events, Viewcontroller2 has to send a message to the rest of the app. My question is what is the best way of achieving it? Currently, I use two level of delegation to send the message out from Viewcontroller2. First send it to Viewcontroller1 and then let Viewcontroller1 send it to rest of the app or the application delegate. So my code looks like - //Viewcontroller1.h @protocol bellDelegate -(int)bellRang:(int)size; @end @interface Viewcontroller1 : UITableViewController <dummydelegate> { id <bellDelegate> delegate; @end //Viewcontroller1.m @implementation Viewcontroller1 -(void)viewDidLoad { //some stuff here Viewcontroller2 *vc2 = [[Viewcontroller2 alloc] init]; vc2.delegate = self; [self.navigationController pushViewController:vc2 animated:YES]; } -(int)dummyBell:(int)size { return([self.delegate bellRang:size]); } //Viewcontroller2.h @protocol dummyDelegate -(int)dummyBell:(int)size; @end @interface Viewcontroller2 : UITableViewController { id <dummyDelegate> delegate; @end //Viewcontroller2.m @implementation Viewcontroller2 -(int)eventFoo:(int)size { rval = [self.delegate dummyBell:size]; } @end

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  • Android - How to approach fall detection algorithm

    - by bobby123
    I want to be able to feature a fairly simple fall detection algorithm in my application. At the moment in onSensorChanged(), I am getting the absolute value of the current x,x,z values and subtracting SensorManager.GRAVITY_EARTH (9.8 m/s) from this. The resulting value has to be bigger than a threshold value 10 times in a row to set a flag saying a fall has been detected by the accelerometer, the threshold value is about 8m/s. Also I'm comparing the orientation of the phone as soon as the threshold has been passed and the orienation of it when the threshold is no longer being passed, this sets another flag saying the orientation sensor has detected a fall. When both flags are set, an event occurs to check is user ok, etc etc. My problem is with the threshold, when the phone is held straight up the absolute value of accelerometer is about 9.8 m/s, but when i hold it still at an angle it can be over 15m/s. This is causing other events to trigger the fall detection, and if i increase the threshold to avoid that, it won't detect falls. Can anyone give me some advice here with what possible values i should use or how to even improve my method? Many thanks.

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  • OpenGL multiple threads, variable handling [closed]

    - by toeplitz
    I have written an OpenGL program which runs in the following way: Main: - Initialize SDL - Create thread which has the OpenGL context: - Renderloop - Set camera (view) matrix with glUniform. - glDrawElements() .... etc. - Swapbuffers(); - Main SDL loop handling input events and such. - Update camera matrix of type glm::mat4. This is how I pass my camera object to the class that handles opengl. Camera *cam = new Camera(); gl.setCam(cam); where void setCam(Camera *camera) { this->camera = camera; } For rendering in the opengl context thread, this happens: glm::mat4 modelView = camera->view * model; glUniformMatrix4fv(shader->bindUniform("modelView"), 1, GL_FALSE, glm::value_ptr(modelView)); In the main program where my SDL and other things are handles I then recompute the view matrix. This his working fine without me using any mutex locks. Is this correct? On the other hand, I add objects to my scene by an "upload queue" and in this case I have to mutex lock my upload queue vector (vector class type) when adding items to it or else the program crashes. In summary: I recompute my matrix in a different thread and then use it in the opengl thread without any mutex lock. Why is this working? Edit: I think my question is similar to what was asked here: Should I lock a variable in one thread if I only need it's value in other threads, and why does it work if I don't?, only in my case it is even more simple with only one matrix being changed.

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  • Event-based interaction between two custom classes

    - by Antenka
    Hello everybody. I have such problem: I have 2 custom components, which have their own nesting hierarchy ... One is container for another. I have to "familiarize them" with each other. The way I'm trying to achieve that is using global events (one side is firing and the other one is catching): Application.application.addEventListener("Hello", function (data:Event):void{ // .. some actions }); //and Application.application.dispatchEvent(new Event(Hello)); Everything is pretty good, but there's one thingy .. when I'm trying to catch the event, I can't access the class, who is catching it. E.g.: Container fires the event. Child caughts it. Then should be created the connection between container and it's child. BUT, the only thing I could acheive is passing a reference to the Container in the DynamicEvent. Is there any chance that I could access the child at the event-handler function. Or maybe there's more elegant way to solve this problem ... Any help would be greately appreciated :)

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  • jquery problem with toggle event only fireing on the 2nd click...

    - by Ronedog
    Can anyone explain why the following jquery only fires the 2nd toggle event and how to fix it? Specifically, every time I click the nested < a element it brings up the alert "2nd click". I tested the selector to make sure it was selecting the element properly and it does, or at least it inserted a class without any problems. The selector is selecting the very last node in the unordered list that has an anchor tag. $("#nav li:not(:has(li)) a").toggle(function() { //1st click alert("1st Click"); }, function() { //2nd click alert("2nd Click"); }); Nested HTML structure that fails: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> <ul> <li> <span>stuff</span> <a href="#">Subcat1</a> <ul> <li> <span>Stuff</span> <a href="#">Subcat Details</a> </li> </ul> </li> </ul> </li> </ul> However, this works right and fires both click events: <ul id="nav"> <li> <span>stuff</span> <a href="#">Cat 1</a> </li> </ul>

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  • jQuery: Triggering a click on an img not working

    - by Twecs
    I'm testing in Chrome. I have a bunch of 'add item' icons on screen that the user can click in order to add that one item to the database. I also have a button at the botton of that list, which should add the whole list of items. It seems to me that the easiest way to do this is to trigger the 'click' event for all these icons (the reason I'm doing it via the icons is that items-specific values are stored as attributes of the div in which the icon resides). However, I can't get it to work: the event handlers for the individual icons work perfectly, and the event handler for the add-them-all button does give me an alert if I put that in. But if I add the I read some posts that suggest browsers don't allow you to trigger click events, so I added a 'hover' event listener to the icons to see if the problem is in the type of event I want to trigger. Answer: no, same story: the alert will work, but the trigger won't. I have placed the icon event listener in the code before the button event listener. What's going on? Twecs

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  • .Net forms - intercepting the Close X event.

    - by Hamish Grubijan
    Hi, this must be a dumb question, but I cannot figure it out. I also cannot use the designer because coders before me managed to throw GUI and logic all in one, so now it is confused. I've got to do it the old school way. I have a Form which can be closed in 3 ways: Close button, File / Close menu, and the X icon. I want them all to do the same thing. Intercepting the button and the menu events is easy. In fact, both are hooked up to an onCloseConfig method. Btw, is there a better name for this method? private void onCloseConfig(object sender, System.EventArgs e) { if (! m_configControl.Modified) { Application.Exit(); // Or should it be this.Close(); } .... // Else present a dialog, ask if they want to save. } So, to intercept the X I tried: this.FormClosing +=new FormClosingEventHandler(this.onCloseConfig); I believe this is what causes an infinite loop. I do not want that :) FormClosed is another option, but it seems too late. I just want to intercept the fact that the X was clicked, not the fact that the form is closing. Please help. Thanks!

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  • WPF Calling a custom command on a custom control (from a viewmodel?)

    - by user190615
    I want to take a snap of the visual tree of a custom wpf control when the user clicks a button in a toolbar. The control is bound to a viewmodel. I have a BitmapSource dp in the custom control holding the snapped image which is bound to a property on my VM. The BitmapSource dp on the control is updated via a custom command on the control. I've tied the toolbar button's command to call the controls command which updates the BitmapSource. Now the problem is the end result I want is when the user clicks the button, the control updates its image and then the vm offers to save this image. I cant wrap my mind around an mvvm way of doing this. One inelegant solution is that control fires an event after the image is updated which is routed to the viewmodel as a command(command behavior) but then if i want to do something else with the image on some other button click, all the commands bound to the events will fire. All thoughts appreciated. EDIT The command on the control is a RoutedCommand and the commands in my vm are Prism delegate commands.

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  • A good(elegant) way to retrieve records with counts.

    - by user93422
    Context: ASP.NET MVC 2.0, C#, SQL Server 2007, IIS7 I have 'scheduledMeetings' table in the database. There is a one-to-many relationship: scheduledMeeting - meetingRegistration So that you could have 10 people registered for a meeting. meetingRegistration has fields Name, and Gender (for example). I have a "calendar view" on my site that shows all coming events, as well as gender count for each event. At the moment I use Linq to Sql to pull the data: var meetings = db.Meetings.Select( m => new { MeetingId = m.Id, Girls = m.Registrations.Count(r => r.Gender == 0), Boys = m.Registrations.Count(r=>r.Gender == 1) }); (actual query is half-a-page long) Because there is anonymous type use going on I cant extract it into a method (since I have several different flavors of calendar view, with different information on each, and I dont want to create new class for each). Any suggestions on how to improve this? Is database view is the answer? Or should I go ahead and create named-type? Any feedback/suggestions are welcome. My DataLayer is huge, I want to trim it, just dont know how. Pointers to a good reading would be good too.

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  • Any point in subclassing UIButton to create a custom looking button?

    - by glitch
    I want to create a set of buttons that would work and feel very much like the Metro-style tiles that are available on Windows Phones. I would like to allow the user to tap them to access their underlying functionality (open a modal or something or that sort). I'm concerned that subclassing UIButton will not get me there. I need square corners and dynamic content inside the tiles themselves. The posts I've found around SO seem to suggest that subclassing a UIButton would not be a good idea for several reasons and that I should instead use UIView. That reply is from 2010, and I have no idea if in the 2+ years since then there have been considerable changes to how one would achieve that effect. Most users these days will have iOS 5.1+ if not 6.0 soon. Let's say I do go the UIView route. Should I implement UIResponder's touch events or should I instead go the UITapGestureRecognizer route? What's the better practice in 2012? Thank you!

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  • How to solve this ?

    - by Karthick
    Hi all. I use the following code in java. It works well and it adds events into Google calendar. But in android it gives the Exception “Error connecting with login URI”.Can anyone help me to solve this?? CalendarService myService = new CalendarService("calendarTest"); String userName = "[email protected]"; String userPassword = "xxxxxxx"; // Create the necessary URL objects. try { metafeedUrl = new URL(METAFEED_URL_BASE + userName); eventFeedUrl = new URL(METAFEED_URL_BASE + userName + EVENT_FEED_URL_SUFFIX); } catch (MalformedURLException e) { // Bad URL strbuf.append(e.getMessage()); System.err.println("Uh oh - you've got an invalid URL."); e.printStackTrace(); return; } try { myService.setUserCredentials(userName, userPassword); // Demonstrate creating a single-occurrence event. CalendarEventEntry singleEvent = createSingleEvent(myService,"Event Title", "Event Description "); System.out.println("Successfully created event " +singleEvent.getTitle().getPlainText() ); // Demonstrate creating a quick add event. CalendarEventEntry quickAddEvent = createQuickAddEvent(myService,"Tennis with me June 22 3pm-3:30pm"); System.out.println("Successfully created quick add event " + quickAddEvent.getTitle().getPlainText()); } catch.......

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