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  • Refactoring an ASP.NET 2.0 app to be more "modern"

    - by Wayne M
    This is a hypothetical scenario. Let's say you've just been hired at a company with a small development team. The company uses an internal CRM/ERP type system written in .NET 2.0 to manage all of it's day to day things (let's simplify and say customer accounts and records). The app was written a couple of years ago when .NET 2.0 was just out and uses the following architectural designs: Webforms Data layer is a thin wrapper around SqlCommand that calls stored procedures Rudimentary DTO-style business objects that are populated via the sprocs A "business logic" layer that acts as a gateway between the webform and database (i.e. code behind calls that layer) Let's say that as there are more changes and requirements added to the application, you start to feel that the old architecture is showing its age, and changes are increasingly more difficult to make. How would you go about introducing refactoring steps to A) Modernize the app (i.e. proper separation of concerns) and B) Make sure that the app can readily adapt to change in the organization? IMO the changes would involve: Introduce an ORM like Linq to Sql and get rid of the sprocs for CRUD Assuming that you can't just throw out Webforms, introduce the M-V-P pattern to the forms Make sure the gateway classes conform to SRP and the other SOLID principles. Change the logic that is re-used to be web service methods instead of having to reuse code What are your thoughts? Again this is a totally hypothetical scenario that many of us have faced in the past, or may end up facing.

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  • gluLookAt alternative doesn't work

    - by Brammie
    Hey guys. I'm trying to calculate a lookat matrix myself, instead of using gluLookAt(). My problem is that my matrix doesn't work. using the same parameters on gluLookAt does work however. my way of creating a lookat matrix: Vector3 Eye, At, Up; //these should be parameters =) Vector3 zaxis = At - Eye; zaxis.Normalize(); Vector3 xaxis = Vector3::Cross(Up, zaxis); xaxis.Normalize(); Vector3 yaxis = Vector3::Cross(zaxis, xaxis); yaxis.Normalize(); float r[16] = { xaxis.x, yaxis.x, zaxis.x, 0, xaxis.y, yaxis.y, zaxis.y, 0, xaxis.z, yaxis.z, zaxis.z, 0, 0, 0, 0, 1, }; Matrix Rotation; memcpy(Rotation.values, r, sizeof(r)); float t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, -Eye.x, -Eye.y, -Eye.z, 1, }; Matrix Translation; memcpy(Translation.values, t, sizeof(t)); View = Rotation * Translation; // i tried reversing this as well (translation*rotation) now, when i try to use this matrix be calling glMultMatrixf, nothing shows up in my engine, while using the same eye, lookat and up values on gluLookAt works perfect as i said before. glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glMultMatrixf(View); the problem must be in somewhere in the code i posted here, i know the problem is not in my Vector3/Matrix classes, because they work fine when creating a projection matrix.

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  • How to refresh jQuery Selector Value after an execution?

    - by Devyn
    Hi, I have like this. $(document).ready(function() { var $clickable_pieces = $('.chess_piece').parent(); $($clickable_pieces).addClass('selectee'); // add selectee class var $selectee = $('.chess_square.selectee'); // wait for click $($selectee).bind('click',function(){ $('.chess_square.selected').removeClass('selected'); $(this).addClass('selected'); { ........... } }); I initially inject 'selectee' class to all div which has 'chess_piece' class then I select DIVs with that class $('.chess_square.selectee'). <div id="clickable"> <div id="div1" class="chess_square"> </div> <div id="div2" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div3" class="chess_square"> </div> </div> There are two type of DIV element with class named 'chess_square selectee' and 'chess_square' which doesn't meant to be clickable. I move around Sub DIV of 'rps_square selectee' from DIV2 to DIV1 and add and remove classes to be exactly same like this. The meaning is Queen Piece is moved from Div2 to Div1. <div id="div1" class="chess_square selectee"> <div id="sub1" class="chess_piece queen"></div> </div> <div id="div2" class="chess_square"> </div> <div id="div3" class="chess_square"> </div> However, the problem is jQuery doesn't update var $selectee = $('.rps_square.selectee');. Even though I changed class names, DIV1 is not clickable and DIV2 is still clickable. By the way, I've used jQuery UI selectable but doesn't refresh either.

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  • SIMPLE PHP MVC Framework [closed]

    - by Allen
    I need a simple and basic MVC example to get me started. I don't want to use any of the available packaged frameworks. I am in need of a simple example of a simple PHP MVC framework that would allow, at most, the basic creation of a simple multi-page site. I am asking for a simple example because I learn best from simple real world examples. Big popular frameworks (such as code igniter) are to much for me to even try to understand and any other "simple" example I have found are not well explained or seem a little sketchy in general. I should add that most examples of simple MVC frameworks I see use mod_rewrite (for URL routing) or some other Apache-only method. I run PHP on IIS. I need to be able to understand a basic MVC framework, so that I could develop my own that would allow me to easily extend functionality with classes. I am at the point where I understand basic design patterns and MVC pretty well. I understand them in theory, but when it comes down to actually building a real world, simple, well designed MVC framework in PHP, I'm stuck. Edit: I just want to note that I am looking for a simple example that an experienced programmer could whip up in under an hour. I mean simple as in bare bones simple. I don't want to use any huge frameworks, I am trying to roll my own. I need a decent SIMPLE example to get me going.

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  • How to Object Array to List

    - by Peter Black
    (C#) I have 2 classes. 1 is called Employee. The other is my "main". I am trying to take a list and assign each value in list to an array of Employee object. //Inside "Main" class int counter = NameList.Count; Employee[] employee = new Employee[counter]; for (int i = 0; i <= counter; i++) { employee[i].Name = NameList[i]; employee[i].EmpNumber = EmpNumList[i]; employee[i].DateOfHire = DOHList[i]; employee[i].Salary = SalaryList[i]; employee[i].JobDescription = JobDescList[i]; employee[i].Department = DeptList[i]; } This returns the error: An unhandled exception of type 'System.NullReferenceException' occurred in Pgm4.exe Additional information: Object reference not set to an instance of an object. I think this means that I am not calling the list properly. Any help would be much appreciated. Thank you.

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  • How can I abstract out the core functionality of several Rails applications?

    - by hornairs
    I'd like to develop a number of non-trivial Rails applications which all implement a core set of functionality but each have certain particular customizations, extensions, and aesthetic differences. How can I pull the core functionality (models, controllers, helpers, support classes, tests) common to all these systems out in such a way that updating the core will benefit every application based upon it? I've seen Rails Engines but they seem to be too detached, almost too abstracted to be built upon. I can seem them being useful for adding one component to an existing app, for example bolting on a blog engine to your existing e-commerce site. Since engines seem to be mostly self contained, it seems difficult and inconvenient to override their functionality and views while keeping DRY. I've also considered abstracting the code into a gem, but this seems a little odd. Do I make the gem depend on the Rails gems, and the define models & controllers inside it, and then subclass them in my various applications? Or do I define many modules inside the gem that I include in the different spots inside my various applications? How do I test the gem and then test the set of customizations and overridden functionality on top of it? I'm also concerned with how I'll develop the gem and the Rails apps in tandem, can I vendor a git repository of the gem into the app and push from that so I don't have to build a new gem every iteration? Also, are there private gem hosts/can I set my own gem source up? Also, any general suggestions for this kind of undertaking? Abstraction paradigms to adhere to? Required reading? Comments from the wise who have done this before? Thanks!

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  • Fluent NHibernate AutoMap

    - by Markus
    Hi. I have a qouestion regarding the AutoMap xml generation. I have two classes: public class User { virtual public Guid Id { get; private set; } virtual public String Name { get; set; } virtual public String Email { get; set; } virtual public String Password { get; set; } virtual public IList<OpenID> OpenIDs { get; set; } } public class OpenID { virtual public Guid Id { get; private set; } virtual public String Provider { get; set; } virtual public String Ticket { get; set; } virtual public User User { get; set; } } The generated sequences of xml files are: For User class: <bag name="OpenIDs"> <key> <column name="User_Id" /> </key> <one-to-many class="BL_DAL.Entities.OpenID, BL_DAL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" /> </bag> For OpenID class: <many-to-one class="BL_DAL.Entities.User, BL_DAL, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null" name="User"> <column name="User_id" /> </many-to-one> I don't see the inverse=true attribute for the User mapping. Is it a normal behavior, or I made a mistake somewhere?

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  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

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  • How can I use a compound condition in a join in Linq?

    - by Gary McGill
    Let's say I have a Customer table which has a PrimaryContactId field and a SecondaryContactId field. Both of these are foreign keys that reference the Contact table. For any given customer, either one or two contacts may be stored. In other words, PrimaryContactId can never be NULL, but SecondaryContactId can be NULL. If I drop my Customer and Contact tables onto the "Linq to SQL Classes" design surface, the class builder will spot the two FK relationships from the Customer table to the Contact table, and so the generated Customer class will have a Contact field and a Contact1 field (which I can rename to PrimaryContact and SecondaryContact to avoid confusion). Now suppose that I want to get details of all the contacts for a given set of customers. If there was always exactly one contact then I could write something like: from customer in customers join contact in contacts on customer.PrimaryContactId equals contact.id select ... ...which would be translated into something like: SELECT ... FROM Customer INNER JOIN Contact ON Customer.FirstSalesPersonId = Contact.id But, because I want to join on both the contact fields, I want the SQL to look something like: SELECT ... FROM Customer INNER JOIN Contact ON Customer.FirstSalesPersonId = Contact.id OR Customer.SecondSalesPersonId = Contact.id How can I write a Linq expression to do that?

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  • C#; On casting to the SAME class that came from another assembly

    - by G. Stoynev
    For complete separation/decoupling, I've implemented a DAL in an assebly that is simply being copied over via post-build event to the website BIN folder. The website then on Application Start loads that assembly via System.Reflection.Assembly.LoadFile. Again, using reflection, I construct a couple of instances from classes in that assembly. I then store a reference to these instances in the session (HttpContext.Current.Items) Later, when I try to get the object stored in the session, I am not able to cast them to their own types (was trying interfaces initially, but for debugging tried to cast to THEIR OWN TYPES), getting this error: [A]DAL_QSYSCamper.NHibernateSessionBuilder cannot be cast to [B] DAL_QSYSCamper.NHibernateSessionBuilder. Type A originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'Default' at location 'C:\Users\dull.anomal\AppData\Local\Temp\Temporary ASP.NET Files\root\ad6e8bff\70fa2384\assembly\dl3\aaf7a5b0\84f01b09_b10acb01\DAL_QSYSCamper.DLL'. Type B originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' at location 'C:\Users\dull.anomal\Documents\Projects\QSYS\Deleteme\UI\MVCClient\bin\DAL_QSYSCa mper.DLL'. This is happening while debugging in VS - VS manages to stop into the source DAL project even though I've loaded from assembly and the project is not refferenced by the website project (they're both in the solution). I do understand the error, but I don't understand how and why the assembly is being used/loaded from two locations - I only load it once from the file and there's no referrence to the project. Should mention that I also use Windsor for DI. The object that tries to extract the object from the session is A) from a class from that DAL assembly; B) is injected into a website class by Windsor. I will work on adding some sample code to this question, but wanted to put it out in case it's obvious what I do wrong.

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  • How should I return different types in a method based on the value of a string in Java?

    - by Siracuse
    I'm new to Java and I have come to having the following problem: I have created several classes which all implement the interface "Parser". I have a JavaParser, PythonParser, CParser and finally a TextParser. I'm trying to write a method so it will take either a File or a String (representing a filename) and return the appropriate parser given the extension of the file. Here is some psuedo-code of what I'm basically attempting to do: public Parser getParser(String filename) { String extension = filename.substring(filename.lastIndexOf(".")); switch(extension) { case "py": return new PythonParser(); case "java": return new JavaParser(); case "c": return new CParser(); default: return new TextParser(); } } In general, is this the right way to handle this situation? Also, how should I handle the fact that Java doesn't allow switching on strings? Should I use the .hashcode() value of the strings? I feel like there is some design pattern or something for handling this but it eludes me. Is this how you would do it?

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  • NHibernate. Initiate save collection at saving parent

    - by Andrew Kalashnikov
    Hello, colleagues. I've got a problem at saving my entity. MApping: ?xml version="1.0" encoding="utf-8" ?> <hibernate-mapping xmlns="urn:nhibernate-mapping-2.2" assembly="Clients.Core" namespace="Clients.Core.Domains"> <class name="Sales, Clients.Core" table='sales'> <id name="Id" unsaved-value="0"> <column name="id" not-null="true"/> <generator class="native"/> </id> <property name="Guid"> <column name="guid"/> </property> <set name="Accounts" table="sales_users" lazy="false"> <key column="sales_id" /> <element column="user_id" type="Int32" /> </set> Domain: public class Sales : BaseDomain { ICollection<int> accounts = new List<int>(); public virtual ICollection<int> Accounts { get { return accounts; } set { accounts = value; } } public Sales() { } } When I save Sales object Account collection don't save at sales_users table. What should I do for saving it? Please don't advice me use classes inside List Thanks a lot.

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  • Incompatible type for argument 1 of 'setBounds'

    - by Brandon
    I am trying to do my own custom classes and learn C and Objective C. I'm recieving the error that there is an incompatible type for argument 1. I've defined a struct and class like this: typedef enum { kRedColor, kGreenColor, kBlueColor } ShapeColor; typedef struct { int x, y, width, height; } ShapeRect; @interface Shape : NSObject { ShapeColor fillColor; ShapeRect bounds; } - (void) setFillColor: (ShapeColor) fillColor; - (void) setBounds: (ShapeRect) bounds; - (void) draw; @end // Shape Then I import the Shape.h file(code above) and try and create a shape like this: id shapes[4]; // I'm different! ShapeRect rect0 = { 0, 0, 10, 30 }; shapes[0] = [Shape new]; [shapes[0] setBounds: rect0]; I get the error that setBounds is incompatible. For some reason it isn't looking at the Shape.h class for the setBounds method and it is instead looking at the default setBounds method? Is there something I'm doing wrong? Thanks!

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • JPA entitylisteners and @embeddable

    - by seanizer
    I have a class hierarchy of JPA entities that all inherit from a BaseEntity class: @MappedSuperclass @EntityListeners( { ValidatorListener.class }) public abstract class BaseEntity implements Serializable { // other stuff } I want all entities that implement a given interface to be validated automatically on persist and/or update. Here's what I've got. My ValidatorListener: public class ValidatorListener { private enum Type { PERSIST, UPDATE } @PrePersist public void checkPersist(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.PERSIST); } } @PreUpdate public void checkUpdate(final Object entity) { if (entity instanceof Validateable) { this.check((Validateable) entity, Type.UPDATE); } } private void check(final Validateable entity, final Type persist) { switch (persist) { case PERSIST: if (entity instanceof Persist) { ((Persist) entity).persist(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; case UPDATE: if (entity instanceof Update) { ((Update) entity).update(); } if (entity instanceof PersistOrUpdate) { ((PersistOrUpdate) entity).persistOrUpdate(); } break; default: break; } } } and here's my Validateable interface that it checks against (the outer interface is just a marker, the inner contain the methods): public interface Validateable { interface Persist extends Validateable { void persist(); } interface PersistOrUpdate extends Validateable { void persistOrUpdate(); } interface Update extends Validateable { void update(); } } All of this works, however I would like to extend this behavior to Embeddable classes. I know two solutions: call the validation method of the embeddable object manually from the entity validation method: public void persistOrUpdate(){ // validate my own properties first // then manually validate the embeddable property: myEmbeddable.persistOrUpdate(); // this works but I'd like something that I don't have to call manually } use reflection, checking all properties to see if their type is of one of their interface types. This would work, but it's not pretty. Is there a more elegant solution?

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  • Facebook-ios-sdk with embedded UIWebView

    - by Benchtop Creative
    I'm working with the new facebook-ios-sdk and have successfully integrated the api into my native app. I am able to authenticate a user and properly setup permissions using a popup dialog with the ios-sdk classes. For a portion of my app I need to use the facebook connection within a UIWebView, using javascript and html to process data within the webview. Given that the user is already logged in and authenticated via the above routine, I would have assumed that the UIWebView would share those credentials, or that there would at least be some way to pass or assign the credentials to the webview. Unfortunately, I found this earlier post which seems to suggest that this scheme doesn't quite work (iOS - being logged-in in a webView after logging in with the SDK). Has anyone else encountered this and/or found a work around? This seems like it would be a fairly straightforward use case given that I'm not trying to launch mobile safari or something like that - it's all within the same native app. It just seems like there must be some sort of easy trick or setting that I'm missing. Maybe somehow setting cookies in the new UIWebView? or something like this?

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  • using spring, hibernate and scala, is there a better way to load test data than dbunit?

    - by egervari
    Here are some things I really dislike about dbunit: 1) You cannot specify the exact ordering the inserts because dbunit likes to group your inserts by table name, and not by the order you define them in the XML file. This is a problem when you have records depending on other records in other tables, so you have to disable foreign key constraints during your tests... which actually sucks because these foreign key constraints will get fired in production while your tests won't be aware of them! 2) They seem hellbent on forcing you to use an xml namespace to define your xml... and I honestly can't be bothered to do this. I like the data.xml without any namespace. It works. But they are so hellbent on deprecating it. 3) Creating different xml files is hard on a per test basis, so it actually encourages creating data for your entire app. Unfortunately, this process is a little bloated too once the data grows in size and things get inter tangled. There has got to be a better way to split up your test data into chunks without having to copy/paste a lot of the test data across all of your tests. 4) Keeping track of id references in a big xml file is just impossible. If you have 130 domain classes, it just gets bewildering. This model simply does not scale. Is there something less bloated and better in the Spring/Hibernate space? db unit has worn out its welcome and I'm really looking for something better.

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  • Will a Ph. D. in Computer Science help?

    - by Francisco Garcia
    I am close to my 30s and still learning about programming and software engineering. Like most people who like their profession I truly believe that I should aim to improve and keep updated. One of the things I do is reading technical papers from professional publications (IEEE and ACM) but I admit there are very good bloggers out there too. Lately I started to think (should I say realize?) that Ph. D people actually are expected to expand constantly their knowledge, but little is expected from lower classes once they know enough This made me think that maybe having a Ph. D will help to have more... respect? but I also believe that I am already getting old for that. Futhermore I see many master and doctor programs that does not seem to add any value over hard experience and self learning. I belive that a degree in computer science, althought not necessary, can lay out a good base for programming work. However: What can a Ph. D. degree give you that you cannot learn on your own? (if you are not into something VERY specific and want to work in a non academic environment)

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  • JApplet behaving unexpectedly

    - by JohnW
    import java.awt.Graphics; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JApplet; import javax.swing.Timer; public class CountingSheep extends JApplet { private Image sheepImage; private Image backgroundImage; private GameBoard gameBoard; private scoreBoard scoreBoard; public void init() { loadImages(); gameBoard = new GameBoard(sheepImage, backgroundImage); scoreBoard = new scoreBoard(); getContentPane().add(gameBoard); getContentPane().add(scoreBoard); } public void loadImages() { sheepImage = getImage(getDocumentBase(), "sheep.png"); backgroundImage = getImage(getDocumentBase(), "bg.jpg"); } } Update guys: Alright, first of all, thank you very much for all the help you've given so far (specifically creemam and Hovercraft Full of Eels), and your persistence. You've helped me out a lot as this is incredibly important (i.e. me passing my degree). The problem now is: The program works correctly when nothing but the GameBoard class is added to the JApplet, however, when I try to add the ScoreBoard class, both Panel classes do not show on the Applet. I'm guessing this is now down to positioning? Any ideas? EDIT: Gone back to the previously asked question Hovercraft, and found it was due to the layout of the contentPane and the order at with the components were added. Thanks to all of you so much. People like you make the development community a bit of alright.

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  • C# wrapper for objects

    - by Haggai
    I'm looking for a way to create a generic wrapper for any object. The wrapper object will behave just like the class it wraps, but will be able to have more properties, variable, methods etc., for e.g. object counting, caching etc. Say the wrapper class be called Wrapper, and the class to be wrapped be called Square and has the constructor Square(double edge_len) and the properties/methods EdgeLength and Area, I would like to use it as follows: Wrapper<Square> mySquare = new Wrapper<Square>(2.5); /* or */ new Square(2.5); Console.Write("Edge {0} -> Area {1}", mySquare.EdgeLength, mySquare.Area); Obviously I can create such a wrapper class for each class I want to wrap, but I'm looking for a general solution, i.e. Wrapper<T> which can handle both primitive and compound types (although in my current situation I would be happy with just wrapping my own classes). Suggestions? Thanks.

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  • Not all symbols of an DLL-exported class is exported (VS9)

    - by mandrake
    I'm building a DLL from a group of static libraries and I'm having a problem where only parts of classes are exported. What I'm doing is declaring all symbols I want to export with a preprocessor definition like: #if defined(MYPROJ_BUILD_DLL) //Build as a DLL # define MY_API __declspec(dllexport) #elif defined(MYPROJ_USE_DLL) //Use as a DLL # define MY_API __declspec(dllimport) #else //Build or use as a static lib # define MY_API #endif For example: class MY_API Foo{ ... } I then build static library with MYPROJ_BUILD_DLL & MYPROJ_USE_DLL undefined causing a static library to be built. In another build I create a DLL from these static libraries. So I define MYPROJ_BUILD_DLL causing all symbols I want to export to be attributed with __declspec(dllexport) (this is done by including all static library headers in the DLL-project source file). Ok, so now to the problem. When I use this new DLL I get unresolved externals because not all symbols of a class is exported. For example in a class like this: class MY_API Foo{ public: Foo(char const* ); int bar(); private: Foo( char const*, char const* ); }; Only Foo::Foo( char const*, char const*); and int Foo::bar(); is exported. How can that be? I can understand if the entire class was missing, due to e.g. I forgot to include the header in the DLL-build. But it's only partial missing. Also, say if Foo::Foo( char const*) was not implemented; then the DLL build would have unresolved external errors. But the build is fine (I also double checked for declarations without implementation). Note: The combined size of the static libraries I'm combining is in the region of 30MB, and the resulting DLL is 1.2MB. I'm using Visual Studio 9.0 (2008) to build everything. And Depends to check for exported symbols.

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  • Passing Extras and screen rotation

    - by Luis A. Florit
    This kind of questions appear periodically. Sorry if this has been covered before, but I'm a newbie and couldn't find the appropriate answer. It deals with the correct implementation of communication between classes and activities. I made a gallery app. It has 3 main activities: the Main one, to search for filenames using a pattern; a Thumb one, that shows all the images that matched the pattern as thumbnails in a gridview, and a Photo activity, that opens a full sized image when you click a thumb in Thumbs. I pass to the Photo activity via an Intent the filenames (an array), and the position (an int) of the clicked thumb in the gridview. This third Photo activity has only one view on it: a TouchImageView, that I adapted for previous/next switching and zooming according to where you shortclick on the image (left, right or middle). Moreover, I added a longclick listener to Photo to show EXIF info. The thing is working, but I am not happy with the implementation... Some things are not right. One of the problems I am experiencing is that, if I click on the right of the image to see the next in the Photo activity, it switches fine (position++), but when rotating the device the original one at position appears. What is happening is that Photo is destroyed when rotating the image, and for some reason it restarts again, without obeying super.onCreate(savedInstanceState), loading again the Extras (the position only changed in Photo, not on the parent activities). I tried with startActivityForResult instead of startActivity, but failed... Of course I can do something contrived to save the position data, but there should be something "conceptual" that I am not understanding about how activities work, and I want to do this right. Can someone please explain me what I am doing wrong, which is the best method to implement what I want, and why? Thanks a lot!!!

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  • How to achieve interaction between GUI class with logic class

    - by volting
    Im new to GUI programming, and haven't done much OOP. Im working on a basic calculator app to help me learn GUI design and to brush up on OOP. I understand that anything GUI related should be kept seperate from the logic, but Im unsure how to implement interaction between logic an GUI classes when needed i.e. basically passing variables back and forth... Im using TKinter and when I pass a tkinter variable to my logic it only seems to hold the string PY_VAR0. def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) Im sure that im probably doing something fundamentally wrong and probabaly really stupid, I spent a considerable amount of time experimenting (and searching for answers online) but Im getting no where. Any help would be appreciated. Thanks, V The Full Program (well just enough to show the structure..) import Tkinter class Gui(Tkinter.Tk): def __init__(self,parent): Tkinter.Tk.__init__(self,parent) self.parent = parent self.initialize() def initialize(self): self.grid() self.create_widgets() """ grid config """ #self.grid_columnconfigure(0,weight=1,pad=0) self.resizable(False, False) def create_widgets(self): """row 0 of grid""" """Create Text Entry Box""" self.entryVariable = Tkinter.StringVar() self.entry = Tkinter.Entry(self,width=30,textvariable=self.entryVariable) self.entry.grid(column=0,row=0, columnspan = 3 ) self.entry.bind("<Return>", self.on_press_enter) """create equal button""" equal_btn = Tkinter.Button(self,text="=",width=4,command=self.on_equal_btn_click) equal_btn.grid(column=3, row=0) """row 1 of grid""" """create number 1 button""" number1_btn = Tkinter.Button(self,text="1",width=8,command=self.on_number1_btn_click) number1_btn.grid(column=0, row=1) . . . def on_equal_btn_click(self): self.entryVariable.set(self.entryVariable.get() + "=") calculator = Calc(self.entryVariable) self.entryVariable.set(calculator.calculate()) class Calc(): def __init__(self, equation): self.equation = equation def calculate(self): #TODO: parse string and calculate... return self.equation if __name__ == "__main__": app = Gui(None) app.title('Calculator') app.mainloop()

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • Starting a code library.

    - by Rob Stevenson-Leggett
    Hi, I've been meaning to start a library of reusable code snippets for a while and never seem to get round to it. I think my main problems are: Where to start. What structure should my library take? Should it be a compiled library (where appropriate or just classes I can drop into any project? Or a library project that can be included? In my experience, a built library will quickly become out of date and the source will get lost. So I'm leaning towards source libraries that I can export from SVN and include in any project. Intellectual property. I am employeed, so a lot of the code I write is not my IP. How can I ensure that I don't give my own IP away using it on projects in work and at home? I'm thinking the best way would be to licence my library with an open source licence and make sure I only add to it in my own time using my own equipment and therefore making sure that if I use it in a work project the same rules apply as if I was using a third party library. I write in many different languages and often would require two or more parts of this library. Should I look at implementing a few template projects and a core project for each of my chosen reusable components and languages? Has anyone else got this sort of library and how do you organise and update it?

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