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  • Unable to download .apk via webbrowser from drupal site

    - by ggrell
    I have a drupal-based website where people can log in and see private discussion forums. This is where I want to have my beta testers for my Android application download the beta .apk files. I tested this thoroughly on my Android 1.6 based myTouch 3G, and was able to log in, and download files attached to forum posts without problems. Now comes the interesting part: my testers on Droids and Nexus Ones (Android 2.0.1 and 2.1) were complaining that their downloads are failing. Since I don't have an 2.0 phone, I tried it out in a 2.0 emulator, and lo-and-behold, it didn't work. The download shows the indeterminate progress for a second or two, then shows "Download unsuccessful". Based on what I see in the logs, it is apparent that the server is returning a 404 for the download request from 2.0 browsers. I can download to my desktop and 1.6 phone no problem. The only reason I can think of that the server would return a 404 for a request is that for some reason the credentials or cookies aren't being passed by the download process. Logcat shows: http error 404 for download x Some background: I added the mime type to my .htaccess like this: AddType application/vnd.android.package-archive apk I checked the server logs and see the following for failed downloads: xx.xx.xx.224 - - [28/Jan/2010:20:39:00 -0500] "GET /system/files/grandmajong-beta090.apk HTTP/1.1" 404 - "http://trickybits.com/forums/beta-testing/grandma-jong/latest-version-090-b1" "Mozilla/5.0 (Linux; U; Android 1.6; en-us; sdk Build/Donut) AppleWebKit/528.5+ (KHTML, like Gecko) Version/3.1.2 Mobile Safari/525.20.1"

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  • Scrolling screen upward to expose TextView above keyboard

    - by Matt Winters
    I think I'm missing something obvious and would appreciate an answer. I have a view with a 2-section grouped tableView, each section having one row and a textView, the heights of the rows 335 and 140. This allows for a box with nicely rounded corners to type text into when the keyboard appears (140 height section) and when the keyboard is dismissed, a nice box to read more text (notes); most of the time, use is without the keyboard. I also added a toolbar at the bottom of the screen to scroll up above the keyboard. A button on the toolbar dismisses the keyboard. This last part works fine with the keyboard going up and down using a notification and the following code in a keyboardWillShow method: [UIView beginAnimations:@"showKeyboardAnimation" context:nil]; [UIView setAnimationDuration:0.50]; self.view.frame = CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y, self.view.frame.size.width, self.view.frame.size.height - 216); [UIView commitAnimations]; But with the above code, the 2 sections of the tableView remain unscrolled, only the toolbar and the keyboard move. With the following code (found both in previous posts), both the toolbar and the tableView sections move. [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:0.50]; CGRect rect = self.view.frame; rect.origin.y -= 216; self.view.frame = rect; [UIView commitAnimations]; Now I know that I have to tweak the numbers to get the everything as I want it but my first question is what is substantively different between the 2 sets of code that the sections move in the 2nd but not in the 1st? The toolbar also moves with the 2nd code. The second question is, am I going to be able to scroll the smaller height section from off the screen to above the keyboard while at the same time moving the toolbar up just 216? Thanks

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  • BroadcastReceiver not triggered by Alarm

    - by Ezekiel Buchheit
    I am trying to set up an alarm that will run in the background and trigger (eventually) a save event. At the moment I simply have this code attached to a button. Press the button and the alarm should start leaving Toast messages behind as an indication that it is functioning. At the moment everything runs except the onReceive in the BroadcastReceiver is never triggered. Here is my code: The class setting up the alarm: //FIXME - rename (ie BackgroundSave; more descriptive) public class AlarmReceiver extends Service{ //FIXME - make sure you kill the service public void onCreate() { super.onCreate(); Toast.makeText(getApplication().getApplicationContext(), "Service onCreate called", Toast.LENGTH_SHORT).show(); } @Override public int onStartCommand(Intent intent, int flags, int startId) { Toast.makeText(getApplication().getApplicationContext(), "Service started", Toast.LENGTH_SHORT).show(); setAlarm(AlarmReceiver.this); // We want this service to continue running until it is explicitly // stopped, so return sticky. return START_STICKY; } public void setAlarm(Context c) { AlarmManager alarmManager = (AlarmManager)c.getSystemService(Context.ALARM_SERVICE); Intent i = new Intent(c, Alarm.class); PendingIntent pi = PendingIntent.getBroadcast(c, 0, i, 0); alarmManager.setRepeating(AlarmManager.ELAPSED_REALTIME_WAKEUP, System.currentTimeMillis() + 1000, 1000, pi); Toast.makeText(c.getApplicationContext(), "setAlarm called", Toast.LENGTH_SHORT).show(); } public void cancelAlarm(Context context) { Intent intent = new Intent(context, Alarm.class); PendingIntent sender = PendingIntent.getBroadcast(context, 0, intent, 0); AlarmManager alarmManager = (AlarmManager) context.getSystemService(Context.ALARM_SERVICE); alarmManager.cancel(sender); } @Override public IBinder onBind(Intent arg0) { // TODO Auto-generated method stub return null; } } Here is the BroadcastReceiver: public class Alarm extends BroadcastReceiver { @Override public void onReceive(Context context, Intent intent) { Toast.makeText(context, "Alarm", Toast.LENGTH_SHORT).show(); } } And here is my manifest: <!-- Alarm --> <service android:name="com.xxxx.android.tools.AlarmReceiver" android:enabled="true" /> <receiver android:name="com.xxxx.android.tools.Alarm" ></receiver> The alarm onReceive is never triggered.

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  • Custom View embed in Gallery crashes while key press

    - by tao
    Hi there, I'd like to find some stuff to replace the Tab component, so I'd make a custom View named StringView, which has the ability to display text, and to embed it into a Gallery. But it always crashes with error "NullPointerException at InputMethodManager". I have no idea about this, any help&tip&suggest are appreciate. Detail of my issue: First I'd created a class StringView extends View: public class StringView extends View { protected final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG); protected String mString; protected int mAscent; // Constructor public StringView(Context context, String string) { super(context); mPaint.setARGB(255, 255, 60, 10); mPaint.setTextSize(30); //mPaint.setFakeBoldText(true); mString = string; setPadding(20,15,20,15); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int w = this.getPaddingLeft(); int h = this.getPaddingTop() - mAscent; canvas.drawText(mString, w, h, mPaint); } public void setString(String str) { mString = str; this.requestLayout(); this.invalidate(); } public String getString() { return mString; } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { setMeasuredDimension(measureWidth(widthMeasureSpec), measureHeight(heightMeasureSpec)); } /** * Determines the width of this view * @param measureSpec A measureSpec packed into an int * @return The width of the view, honoring constraints from measureSpec */ private int measureWidth(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text result = (int) mPaint.measureText(mString) + getPaddingLeft() + getPaddingRight(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } /** * Determines the height of this view * @param measureSpec A measureSpec packed into an int * @return The height of the view, honoring constraints from measureSpec */ private int measureHeight(int measureSpec) { int result = 0; int specMode = MeasureSpec.getMode(measureSpec); int specSize = MeasureSpec.getSize(measureSpec); mAscent = (int) mPaint.ascent(); if (specMode == MeasureSpec.EXACTLY) { // We were told how big to be result = specSize; } else { // Measure the text (beware: ascent is a negative number) result = (int) (-mAscent + mPaint.descent()) + getPaddingTop() + getPaddingBottom(); if (specMode == MeasureSpec.AT_MOST) { // Respect AT_MOST value if that was what is called for by measureSpec result = Math.min(result, specSize); } } return result; } } Second I put it in to Gallery through Adapter Gallery gallery = (Gallery) findViewById(R.id.gallery); gallery.setAdapter(new ImageAdapter(this)); ImageAdapter: public class ImageAdapter extends BaseAdapter { int mGalleryItemBackground; private Context mContext; private View[] mImages = genSerielImageViews(); public ImageAdapter(Context c) { mContext = c; TypedArray a = obtainStyledAttributes(R.styleable.Gallery); mGalleryItemBackground = a.getResourceId( R.styleable.Gallery_android_galleryItemBackground, 0); a.recycle(); } private View[] genSerielImageViews() { if (true) { int N = 6; StringView[] views = new StringView[N]; for (int i=0; i<N; i++) { views[i] = new StringView(mContext, "ITEM #" + Integer.toString(i) ); } return views; } else { int N = 6; TextView[] views = new TextView[N]; for (int i=0; i<N; i++) { views[i] = new TextView( mContext ); views[i].setText("CCTV #" + Integer.toString(i) ); } return views; } } public int getCount() { return mImages.length; } public Object getItem(int position) { return position; } public long getItemId(int position) { return position; } public View getView(int position, View convertView, ViewGroup parent) { return mImages[position]; } } Then Compile&Run, press keypad RIGHT and I got a crash, It's turns out a weird InputMethodManager error: 03-18 07:22:33.568: ERROR/AndroidRuntime(958): Uncaught handler: thread main exiting due to uncaught exception 03-18 07:22:33.648: ERROR/AndroidRuntime(958): java.lang.NullPointerException 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.startInputInner(InputMethodManager.java:940) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.inputmethod.InputMethodManager.checkFocus(InputMethodManager.java:1114) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.view.ViewRoot.handleMessage(ViewRoot.java:1869) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Handler.dispatchMessage(Handler.java:99) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.os.Looper.loop(Looper.java:123) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at android.app.ActivityThread.main(ActivityThread.java:4310) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invokeNative(Native Method) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at java.lang.reflect.Method.invoke(Method.java:521) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:860) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:618) 03-18 07:22:33.648: ERROR/AndroidRuntime(958): at dalvik.system.NativeStart.main(Native Method) Thanks.

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  • Modifying platform/frameworks/base package

    - by tareqHs
    Hi, I'm planning to modify some bits in the platform/frameworks/base project in Android Donut r2. The modifications are very small and go into java packages android.graphics and android.text (the API isn't affected). What jar libraries do I have to copy from the recompiled platform? the modifications are small and I don't want to replace the whole system.. I'm trying to replace specific jar libraries. Thank you

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  • Problem accessing updated variables within OnTouch

    - by Jay Smith
    I have an OnTouch and a setOnTouchListener that updates varibles which contain screen coord info. The problem is it doesnt seem to ever update them. On line 78, RGB.setText(test); it never changes from 0.0. If i were to move that line and the line above it into the onTouch it updates. any idea what is wrong? Thank you. package com.evankimia.huskybus; import com.test.huskybus.R; import android.app.Activity; import android.os.Bundle; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; import android.widget.TextView; public class HuskyBus extends Activity { TextView RGB; private CampusMap mCampusMap; private float startX = 0; //track x from one ACTION_MOVE to the next private float startY = 0; //track y from one ACTION_MOVE to the next float scrollByX = 0; //x amount to scroll by float scrollByY = 0; //y amount to scroll by /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); RGB = (TextView) findViewById(R.id.coordBox); mCampusMap = (CampusMap) findViewById(R.id.map); mCampusMap.setOnTouchListener(new OnTouchListener() { @Override public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub switch (event.getAction()) { case MotionEvent.ACTION_DOWN: // Remember our initial down event location. startX = event.getRawX(); startY = event.getRawY(); break; case MotionEvent.ACTION_MOVE: float x = event.getRawX(); float y = event.getRawY(); // Calculate move update. This will happen many times // during the course of a single movement gesture. scrollByX = x - startX; //move update x increment scrollByY = y - startY; //move update y increment startX = x; //reset initial values to latest startY = y; mCampusMap.invalidate(); break; }//end switch return false; } ; }); //end onDraw? String test = "" + scrollByX; RGB.setText(test); } }

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  • Sending Email with attachment, sends a blank file.

    - by pankaj
    I am using this code: File myDir = new File(getApplicationContext().getFilesDir().getAbsolutePath()); try { Log.i("CSV Testing ", "CSV file creating"); FileWriter fw = new FileWriter(myDir + "/myfile.csv"); // // write data to file // Log.i("CSV Testing ", "CSV file created and your data has been saved"); // Process for sending email with CSV file File CSVFile = new File(myDir,"myfile.csv"); if(CSVFile.exists()) { Log.i("CSV FILE", "CSV file exists"); } else { Log.i("CSV FILE", "CSV file not exists"); } Log.i("SEND EMAIL TESTING", "Email sending"); Intent emailIntent = new Intent(android.content.Intent.ACTION_SEND); emailIntent.setType("text/csv"); emailIntent .putExtra(android.content.Intent.EXTRA_EMAIL, new String[]{"myemailid"}); emailIntent .putExtra(android.content.Intent.EXTRA_SUBJECT, "my subject"); emailIntent .putExtra(android.content.Intent.EXTRA_TEXT, "_____________\n Regards \n Pankaj \n ____________ "); emailIntent.putExtra(Intent.EXTRA_STREAM, Uri.parse("file://" + CSVFile.getAbsolutePath())); emailIntent.setType("message/rfc822"); // Shows all application that supports SEND activity try { startActivity(Intent.createChooser(emailIntent, "Send mail...")); } catch (android.content.ActivityNotFoundException ex) { showMSG("There are no email clients installed."); } Log.i("SEND EMAIL TESTING", "Email sent"); } catch (FileNotFoundException e) { Log.i("ExportCSV Exception", e.toString()); } catch (IOException e) { Log.i("ExportCSV Exception", e.toString()); } But it sends myfile.csv as a blank file. I checked it from file explorer, where myfile.csv is not blank and contains right data. How can I solve this?

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  • how to link a java class to a image button in eclipse?

    - by Isabella Chan
    I am trying to create a application that includes a Imagebutton and by clicking on the imagebutton, the application will start to run another java class that is within the package itself. I try using this method, however the program stopped working immediately? how should i code the codes instead? can anyone help me? Thanks :D package com.fyp.gulliver; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.widget.Button; public class GulliverActivity extends Activity { /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); //---Map button--- Button btnMap = (Button) findViewById(R.id.map); btnMap.setOnClickListener(new View.OnClickListener() { Class ourClass; public void onClick(View v) { // TODO Auto-generated method stub try { ourClass = Class.forName ("com.fyp.gulliver.Maps"); Intent ourIntent = new Intent(GulliverActivity.this, ourClass); startActivity(ourIntent); } catch (ClassNotFoundException e) { // TODO Auto-generated catch block e.printStackTrace(); } } }); } }

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  • UIView Login screen to tabbar logic

    - by Benjamin De Bos
    Folks, i'm having trouble with some navigation logic. Currently i have a simple two tabbed tabbar application. But i want to show a loginscreen in front. So that would be an UIView. Currently the code is as follows: - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; UIViewController *viewController1 = [[roosterViewController alloc] initWithNibName:@"roosterViewController" bundle:nil]; UIViewController *viewController2 = [[SecondViewController alloc] initWithNibName:@"SecondViewController" bundle:nil]; self.tabBarController = [[UITabBarController alloc] init]; self.tabBarController.viewControllers = @[viewController1, viewController2]; self.window.rootViewController = self.tabBarController; [self.window makeKeyAndVisible]; return YES; } SO this pushes a simple tabcontroller. Well, now i want to have a login screen. So that would be a simple UIView which pushes the tabbar controller. But i can't seem to see the logic on how to do this. I've been trying to present a modal view controller, but the thing is: the tabbar will be loaded on the background. Since i need the username/password information to work on the tabbarview, this won't work. My Logic would be: delegate load loginViewController load tabbar controller But, then i need to be able to "logout". So i need to destroy the tabbar controller and present the login screen. Any thoughts on this?

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  • Seperate html pages for each screen in Jquery mobile

    - by vrs
    I am newbie to Jquery Mobile, so far what ever examples i searched contains only one html page for whole application, with multipe div tags where each page/screen is defined as div tag with data-role as page with some header and footers optionally. Based on user actions, we are hiding some div's(pages) and showing only expected page. Also, this multi-page template seems to be standard design, as written by some blogs. Are there any other designing ways? what I would like to have is multipe html pages, for ex one for login, one for home, one for contact etc. Other wise it is difficult to understand/code/debug issues, especially people from Java background like me.So, what I want is some kind of MVC design with JQueryMobile, like each view/screen as sepearate html associated with one js (Controller). Can we have multiple html pages in JqueryMobile app? If possible how to pass data/ maintain session between them? Any samples are most welcome. Thanks In Advance. Note: Also I don't want server side includes, may app contains 10 to 15 screens, each page will make a webservice call and fetch some data and map it to UI.

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  • calling background service from BroadcastReceiver....

    - by Shalini Singh
    Hi , i am trying to call a push notification background from BroadcastReceiver class.but my application is going to crash the code is given bellow public class AlarmReceiver extends BroadcastReceiver { Context ctx; static int count=1; @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub //Toast.makeText(context, "working"+count, Toast.LENGTH_LONG).show(); count++; Log.e("broadcast***","receiver"); Intent myIntent=new Intent(context,NotifyService.class); myIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK); context.startActivity(myIntent); } } * manifest entry:- <intent-filter> <action android:name="android.intent.action.BOOT_COMPLETED"/> </intent-filter> </receiver> Error: 05-24 15:17:00.042: ERROR/AndroidRuntime(424): Caused by: android.content.ActivityNotFoundException: Unable to find explicit activity class {com.android.alarm/com.android.alarm.NotifyService}; have you declared this activity in your AndroidManifest.xml? Please help me....

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  • App will not launch from drawer after phone is removed from car dock

    - by BigFwoosh
    I am creating a replacement Car Home app for Android 2.0+ devices. The app needs to launch when the phone is inserted into the car dock, as well as terminate when it is removed from the dock. It also needs to be able to be launched from the app drawer. I'm having a problem right now where once the phone is inserted and removed from the dock, I can no longer launch the app from the app drawer because every time I launch the app my BroadcastReceiver picks up a DOCK_EVENT action for some reason. I created a test project that only registers my BroadcastReceiver, and the same thing happens. Here's the code for the BroadcastReceiver: public class CarDockBroadcastReceiver extends BroadcastReceiver { /** * @see android.content.BroadcastReceiver#onReceive(Context,Intent) */ @Override public void onReceive(Context context, Intent intent) { // TODO Put your code here if(intent.getExtras().containsKey("android.intent.extra.DOCK_STATE")){ int state = intent.getExtras().getInt("android.intent.extra.DOCK_STATE",1); if(state == 0){ Log.i("Dock", "Removed from dock!"); ((Activity)context).finish(); } } } } My main Activity is as follows: public class MainActivity extends Activity { /** Called when the activity is first created. */ CarDockBroadcastReceiver receiver; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); IntentFilter filter = new IntentFilter("android.intent.action.DOCK_EVENT"); receiver = new CarDockBroadcastReceiver(); registerReceiver(receiver, filter); } @Override protected void onDestroy() { // TODO Auto-generated method stub unregisterReceiver(receiver); super.onDestroy(); } } The main Activity has an intent filter for action.MAIN, category.LAUNCHER, category.DEFAULT, and category.CAR_DOCK. Any ideas on why this is happening?

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  • Using UNINSTALL_SHORTCUT Intent

    - by Lucas S.
    I am trying to use the following intent action, but i get an ActivityNotFoundException in the fisrt case. And nothing at all in the second case. "com.android.launcher.action.UNINSTALL_SHORTCUT" I try to use it with the following code: Intent i = new Intent ("com.android.launcher.action.UNINSTALL_SHORTCUT"); startActivity(i); Also with the following: Intent i = new Intent ("com.android.launcher.action.UNINSTALL_SHORTCUT"); sendBroadCast(i);

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  • Flash: Using mouse wheel events in full screen mode (Windows and Mac)

    - by Amir
    Although Flash has a mouse wheel event (MouseEvent.MOUSE_WHEEL), it comes with quite a few problems. The first is that the event is not yet supported on the Mac. So there are a bunch of solutions, all of which (basically) capture the mousewheel (or DOMMouseScroll) event in javascript and pass it into the flash app. Luckily, under all the Mac browsers I tested, this also works when flash is in fullscreen mode. Problem 2 is that flash ignores mouse wheel events with small "deltas". For example, Microsoft's IntelliPoint Mice with "Smooth Scroll" causes this problem. A solution to this is the same as the solution for the mac... i.e. capture the javascript mouse wheel event in the browser and pass it to the app. The issue is that of the browsers in windows that I tested (firefox, ie, safari, and chrome), they don't seem to capture this event when flash is in full screen mode. Does anyone know why or how to fix that? I currently have a hybrid solution that always takes events from javascript (in non-fullscreen or fullscreen mode) except when it's in fullscreen mode on Windows (at which point it takes them from the flash mousewheel event). So the only times it fails is in full screen mode on Windows with a mouse that has small deltas. Anyone have a full solution? Or just a better one?

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  • How do I add install my own LocationProvider?

    - by gregm
    I would like to create my own implementation of a LocationProvider, there seems to be a way to add a "mock" provider, but that isn't exactly what I want. http://developer.android.com/reference/android/location/LocationManager.html There also appears to be a permission called: android.permission.INSTALL_LOCATION_PROVIDER But there is no documentation about how to use this permission. How do I register a new location provider?

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  • Tablet interface for the physically disabled?

    - by Glenn
    My sister has Cerebral Palsy, which in her case means she has only gross motor control and her speech is slurred. Implications should be obvious: traditional computer/phone/tablet interfaces won't work for her and she can't speak clearly enough for speech recognition software to help her at all. She enjoys reading but has difficulty holding the book and/or turning a page. There are a few options for helping her use a computer, but nothing for tablets or eReaders. That's where you come in. I would like to make (or buy, if such a thing exists) a better interface to an Android tablet that would work for someone with little to no physical dexterity or speech ability. I'd also be interested in work on the Kindle or iPad, but I'm most familiar with Android so I'm starting there. I know Android has Bluetooth capability. Is it possible to interface a joystick to control the Android device? By "control", I mean the entire operating system - selecting an app, launching it, controlling the menus, etc. I want to give her control over the whole thing, not just a specific app. On a PC this can be accomplished by creating a generic USB HID interface and an arcade joystick to move the mouse over the screen and click on thigns. Is it possible to do something like that in Android? Any help you can offer would be greatly appreciated. Thanks!

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  • Play youtube video in full screen ?

    - by Madhup
    Hi all, First of all sorry, If somebody finds this question is repeated (haven't found any by myself). I am developing for an iPad application and trying to play youtube videos using this code: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, youTubeUrl, 142.0, 129.5]; [wbView loadHTMLString:html baseURL:nil]; The code works fine when used in an iphone application (i.e. you touch on the webview and it starts playing the youtube video in fullscreen.) But when used in the iPad, on clicking the web view it starts playing the video in the web view itself and shows options to go to full screen, while I want to start the playback in the full screen from the beginning, like it does in the iPhone. Anybody having some ideas or people who have done it before please help. Thanks, Madhup

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  • Touching an object in a tweened animation?

    - by Michael
    I'm having trouble porting a simple game I developed for the iPhone over to Android. The game has an animated ball which moves from Point A to Point B. The user must touch the ball before it reaches point B or lose the game. This was easy to implement on the iPhone using Core Animation since I could locate the current position of the ball by accessing its animation layer. In Android, I attempted to recreate the game using tweened animation and represented the ball as a Drawable. My issue is that I can't determine if the user is touching the spot because the Drawable apparently bounds do not update as the ball visually moves - making the program think the ball is always in its original position. While searching these forums I saw an Android team dev. confirm that you can't get the current location in a tweened animation but offered no solution for a workaround. Can I accomplish this on the Android using my current approach? If not, what approach should I use? Best regards, Michael

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  • Implementing scroll view that is much larger than the screen view with random images

    - by pulegium
    What I'm trying to do is to implement something like the fruit machine scroll view. Basically I have a sequence of images (randomly generated on the fly) and I want to allow the users to scroll through this line. There can fit approx 10 images on the screen, but the line is virtually unlimited. My question is what would be the best approach in implementing this? So far I've thought of having a UIImageView going across the screen (with width equal to the sum of 10 images) and the image associated with it would be a combination of 12 or so images, with two images falling out of the visible area, this would allow for smooth scrolling. If the user scrolls further, then I would reconstruct the image associated with the view so the new images are appended and the old one's are discarded. This image reconstruction business sounds bit complicated, so I was wondering if there's a more logical way to implement this. There's one more thing, I want to have two lines crossing each other with images, bit like conveyor belts crossing. If that makes any sense... Bit like below: V1 V2 H1 H2 H3 H4 H5 V4 V5 So if the vertical belt is moved it'd be like: V2 H3 H1 H2 V4 H4 H5 V5 V6 H1-H5, V1-V6 being automatically generated images. I'm not asking for the implementation code, just the thoughts on the principles how to implement this. Thanks!! :)

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  • Eclipse 3.7 Classic Nightmare - ADT Installation

    - by Cal
    I've been trying to install the ADT for Eclipse Classic 3.7 to no avail. From what I've seen on searches, the general consensus seems to be to update the software, but alas I cannot do that, either. BELOW: An example of the error message received when trying to update Eclipse, or when attempting to install from a web location. Some sites could not be found. See the error log for more detail. Unable to read repository at http://download.eclipse.org/eclipse/updates/3.7/content.xml. Cannot assign requested address: JVM_Bind I followed the troubleshooting recommendations of Google/Android's developer section, and attempted to install ADT via archive. BELOW: The resulting error from attempting to install via archive. Cannot complete the install because one or more required items could not be found. Software being installed: Android Development Tools 11.0.0.v201105251008-128486 (com.android.ide.eclipse.adt.feature.group 11.0.0.v201105251008-128486) Missing requirement: Android Development Tools 11.0.0.v201105251008-128486 (com.android.ide.eclipse.adt.feature.group 11.0.0.v201105251008-128486) requires 'org.eclipse.gef 0.0.0' but it could not be found Now, from what I hear, the inability to update/install via Internet seems to be a proxy-related issue, however I don't believe that I'm under any such thing (I'm just using my computer connected to my home network for this). I'm using the most up-to-date versions of anything I can think of (ADT, Eclipse, SDK Tools etc). I'm using Windows 7 Ultimate 64bit, and am using the 64bit version of Eclipse Classic.

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  • How to scale an Image in ImageView to keep the aspect ratio

    - by michael
    Hi, In android, I defined an ImageView's layoutWidth to be 'fill_parent' (which takes up the full width of the phone). My question is if the Image i put to ImageView is bigger than the layoutWidth, android will scale it, right? But what about the height? when android scale it, will it keeps the aspect ratio? What I find out is, there is some 'white space' at the top/bottom of the ImageView when android scales an image which is bigger than the ImageView. Is that true? If yes, how can I eliminate that white spaces? Thank you.

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  • Can't get screen pixel from a specific full screen game with any language?

    - by user1007059
    Okay, I know this might seem like I'm posting a duplicate question since I've asked something similar like a day ago HOWEVER, if anyone sees any problem with this, please read my question first before judging: Yesterday I tried getting a specific pixel from a fullscreen game in C#. I thought my C# code was faulty but when I tried with multiple full screen games today they all worked except for that specific game. I literally tried with 10 different full screen games, a couple being mmofps, mmorpg, mmotps, regular rpg games, regular shooters, regular action adventure games, etc. I tried with multiple programming languages, and with every game except that specific game I'm dealing with, it returns the pixel color to me like I wanted. So let me explain what I tried: first I tried returning an IntPtr with C# using GetDC(IntPtr.Zero) before invoking GetPixel(int x, int y) and then getting the color out of it. Then I tried using the Robot class in Java and using the getPixelColor(int x, int y) method. I also tried using GetDC(0) to return an HDC object in C++ and then invoking GetPixel(int x, int y) before again extracting the color. These three methods worked EXACTLY the same in every single game except that specific game I was talking about. They returned the pixel perfectly, and extracted the exact same color perfectly. I don't feel it's necessary to tell you the game name or anything, since you probably don't even know it, but what could possibly be causing this malfunction in 1 specific game? PS: The game ALWAYS returns an RGB color of: A = 255, R = 0, G = 0, B = 0. Also, I tried taking a snapshot of the game with the 3 programming languages, and then getting the pixel which actually works in all 3 languages, but since I need to get this pixel every 30 ms, it kind of makes my game lag a bit (+ I think it takes up a lot of memory)

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