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  • CodePlex Daily Summary for Sunday, September 23, 2012

    CodePlex Daily Summary for Sunday, September 23, 2012Popular ReleasesPlayer Framework by Microsoft: Player Framework for Windows 8 (Preview 6): IMPORTANT: List of breaking changes from preview 5 Added separate samples download with .vsix dependencies instead of source dependencies Support for FreeWheel SmartXML ad responses Support for Smooth Streaming SDK DownloaderPlugins Support for VMAP and TTML polling for live scenarios Support for custom smooth streaming byte stream and scheme handlers Support for new play time and position tracking plugin Added IsLiveChanged event Added AdaptivePlugin.MaxBitrate property Add...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.8: Version: 2.5.0.8 (Milestone 8): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete WAF: Mark the class DataModel as serializable. InfoMan: Minor improvements. InfoMan: Add unit tests for all modules. Othe...LogicCircuit: LogicCircuit 2.12.9.20: Logic Circuit - is educational software for designing and simulating logic circuits. Intuitive graphical user interface, allows you to create unrestricted circuit hierarchy with multi bit buses, debug circuits behavior with oscilloscope, and navigate running circuits hierarchy. Changes of this versionToolbars on text note dialog are more flexible now. You can select font face, size, color, and background of text you are typing. RAM now can be initialized to one of the following: random va...Huo Chess: Huo Chess 0.95: The Huo Chess 0.95 version has an improved chessboard analysis function so as to be able to see which squares are the dangerous squares in the chessboard. This allows the computer to understand better when it is threatened. Two editions are included: Huo Chess 0.95 Console Application (57 KB in size) Huo Chess 0.95 Windows Application with GUI (119 KB in size) See http://harmoniaphilosophica.wordpress.com/2011/09/28/how-to-develop-a-chess-program-for-2jszrulazj6wq-23/ for the infamous How...SiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.2020.421): New features: Disable a specific part of SiteMap to keep the data without displaying them in the CRM application. It simply comments XML part of the sitemap (thanks to rboyers for this feature request) Right click an item and click on "Disable" to disable it Items disabled are greyed and a suffix "- disabled" is added Right click an item and click on "Enable" to enable it Refresh list of web resources in the web resources pickerAJAX Control Toolkit: September 2012 Release: AJAX Control Toolkit Release Notes - September 2012 Release Version 60919September 2012 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Notes: - The current version of the AJAX Control Toolkit is not compatible with ...Sense/Net CMS - Enterprise Content Management: SenseNet 6.1.2 Community Edition: Sense/Net 6.1.2 Community EditionMain new featuresOur current release brings a lot of bugfixes, including the resolution of js/css editing cache issues, xlsx file handling from Office, expense claim demo workspace fixes and much more. Besides fixes 6.1.2 introduces workflow start options and other minor features like a reusable Reject client button for approval scenarios and resource editor enhancements. We have also fixed an issue with our install package to bring you a flawless installation...WinRT XAML Toolkit: WinRT XAML Toolkit - 1.2.3: WinRT XAML Toolkit based on the Windows 8 RTM SDK. Download the latest source from the SOURCE CODE page. For compiled version use NuGet. You can add it to your project in Visual Studio by going to View/Other Windows/Package Manager Console and entering: PM> Install-Package winrtxamltoolkit Features AsyncUI extensions Controls and control extensions Converters Debugging helpers Imaging IO helpers VisualTree helpers Samples Recent changes NOTE: Namespace changes DebugConsol...Python Tools for Visual Studio: 1.5 RC: PTVS 1.5RC Available! We’re pleased to announce the release of Python Tools for Visual Studio 1.5 RC. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, Edit/Intellisense/Debug/Profile, Cloud, HPC, IPython, etc. support. The primary new feature for the 1.5 release is Django including Azure support! The http://www.djangoproject.com is a pop...Launchbar: Lanchbar 4.0.0: This application requires .NET 4.5 which you can find here: www.microsoft.com/visualstudio/downloadsAssaultCube Reloaded: 2.5.4 -: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, please wait while we try to package for those OSes. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) Changelog: New logo Improved airstrike! Reset nukes...Extended WPF Toolkit: Extended WPF Toolkit - 1.7.0: Want an easier way to install the Extended WPF Toolkit?The Extended WPF Toolkit is available on Nuget. What's new in the 1.7.0 Release?New controls Zoombox Pie New features / bug fixes PropertyGrid.ShowTitle property added to allow showing/hiding the PropertyGrid title. Modifications to the PropertyGrid.EditorDefinitions collection will now automatically be applied to the PropertyGrid. Modifications to the PropertyGrid.PropertyDefinitions collection will now be reflected automaticaly...JayData - The cross-platform HTML5 data-management library for JavaScript: JayData 1.2: JayData is a unified data access library for JavaScript to CRUD + Query data from different sources like OData, MongoDB, WebSQL, SqLite, Facebook or YQL. The library can be integrated with Knockout.js or Sencha Touch 2 and can be used on Node.js as well. See it in action in this 6 minutes video Sencha Touch 2 example app using JayData: Netflix browser. What's new in JayData 1.2 For detailed release notes check the release notes. JayData core: all async operations now support promises JayDa...LiteBlog (MVC): LiteBlog 1.32: Features added Tree View in Archive widget Upgraded from ASP.NET MVC 3 to MVC 4 Refactored most popular code Added ATOM feed Minor changes to styles????????API for .Net SDK: SDK for .Net ??? Release 4: 2012?9?17??? ?????,???????????????。 ?????Release 3??????,???????,???,??? ??????????????????SDK,????????。 ??,??????? That's all.VidCoder: 1.4.0 Beta: First Beta release! Catches up to HandBrake nightlies with SVN 4937. Added PGS (Blu-ray) subtitle support. Additional framerates available: 30, 50, 59.94, 60 Additional sample rates available: 8, 11.025, 12 and 16 kHz Additional higher bitrates available for audio. Same as Source Constant Framerate available. Added Apple TV 3 preset. Added new Bob deinterlacing option. Introduced process isolation for encodes. Now if HandBrake crashes, VidCoder will keep running and continue pro...DNN Metro7 style Skin package: Metro7 style Skin for DotNetNuke 06.02.01: Stabilization release fixed this issues: Links not worked on FF, Chrome and Safari Modified packaging with own manifest file for install and source package. Moved the user Image on the Login to the left side. Moved h2 font-size to 24px. Note : This release Comes w/o source package about we still work an a solution. Who Needs the Visual Studio source files please go to source and download it from there. Known 16 CSS issues that related to the skin.css. All others are DNN default o...Online Image Editor: Online Image Editor: Features: In this tool, you can edit or adapt your Photo or Image Online in your browser. After uploading, you can adjust your photo by increasing/decreasing Brightness and Contrast. Several filters and effects are available to enhance your photo: Sepia, Sepia and Negative Effect. You can also add Text to your photos and you can choose from any number of common font types. You can adjust text position and color..NET Plugin Manager: 1.0.2012.0917: Provides complete functionality for tiered plugin loading, unloading, and plugin collection management. The Plugin abstract class defines the most primitive plugin requirements and logic. The PluginHost abstract class is a Plugin that loads other plugins. The PluginManager manages the filtering, loading and unloading of plugins. Plugins can be loaded using file path, directory path (with or without recursive directory look-up), and interface type filtering. A Plugin will only be instantia...Free DotNetNuke MultiFunction Skin: MultiFunction Free DotNetNuke Skin v01.02.00: Version 1.2.0 includes the following fixes Removed the clearfix class and is now using dnnClear that ships with DotNetNuke Includes a popupSkin.ascx that is used for the iframe inside the DNN 6 modal windows. Removed control panel DIV tag from all skins as it isn't used in DNN6. Removed left/right borders from the paneOutline class in DNN so that the LAYOUT mode displays without wrapping Had a fix in place for SubMenu CSS when you have a long sub menu Compiled against v6.2.1, requir...New Projects360gu: This project is only used to team build. Alarm Clock: This is a simple free open source MIT licensed alarm clock for Windows. It is less than a hundred lines of code. Written in Visual Studio C# 2010 EE.BlackIce: BlackIce project integrates the MVVM pattern with the MVC pattern providing a set of components that allow you to create a web application from scratch quickly.Casablanca Geodatabase Server: A sample prototype using the Casablanca SDK and the FileGDB API for accessing local geodatabases as GIS service.edx: edexFergo SimpleDXF: A simple DXF library to read layer and entities from DXF files. Easy to use and enough for those who only need the geometry data from the DXF file.Grupa 1 - projekt 1: KoniecIntelligent Bug Tracker System: Intelligent Bug Tracker System a new way to catch bugsKV Player: KV Player has been coded and developed solely by me using Windows Presentation Foundation 4.0. It has been coded in C# 4.0 and the UI has been designed in XAML.MarginCalc: Margin calculator for Windows 8 Metro.MiniProfilerWebFormsEnabler: Sets up MiniProfiler along with a URL you can call to enable/disable the MiniProfiler for your session. Secure File Encrypter: Secure file encrypter is a simple project allowing any user to encrypt or decrypt files on the go! You can use this to basically hide files from anyone!Simple Telnet Client Library: ??????c#?、???telnet?????。suidtool - Batch Matroska Segment UID Reader/Editor: A simple tool/frontend to the mkvtoolnix package to read and/or edit segment UIDs of Matroska files.test project kigod: summary hereUltra Subtitles: This project is registered and implemented as the capstone project for the team members in FPT University.US Elections App for WP7: Source code for the US Elections App (http://www.uselectionsapp.com) for Windows Phone 7. It uses the AgFx, TweetSharp, Northern Lights libsVisual Studio Shell Context Menu: Shell context menu extension for Visual Studio 2010 & 2012.

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  • CodePlex Daily Summary for Friday, August 15, 2014

    CodePlex Daily Summary for Friday, August 15, 2014Popular ReleasesGoogle .Net API: Drive.Sample: Google .NET Client API – Drive.SampleInstructions for the Google .NET Client API – Drive.Sample</h2> http://code.google.com/p/google-api-dotnet-client/source/browse/?repo=samples#hg%2FDrive.SampleBrowse Source, or main file http://code.google.com/p/google-api-dotnet-client/source/browse/Drive.Sample/Program.cs?repo=samplesProgram.cs <h3>1. Checkout Instructions</h3> <p><b>Prerequisites:</b> Install Visual Studio, and <a href="http://mercurial.selenic.com/">Mercurial</a>.</p> ...FineUI - jQuery / ExtJS based ASP.NET Controls: FineUI v4.1.1: -??Form??????????????(???-5929)。 -?TemplateField??ExpandOnDoubleClick、ExpandOnEnter、ExpandToSelectRow????(LZOM-5932)。 -BodyPadding???????,??“5”“5 10”,???????????“5px”“5px 10px”。 -??TriggerBox?EnableEdit=false????,??????????????(Jango_Jing-5450)。 -???????????DataKeyNames???????????(yygy-6002)。 -????????????????????????(Gnid-6018)。 -??PageManager???AutoSizePanelID????,??????????????????(yygy-6008)。 -?FState???????????????,????????????????(????-5925)。 -??????OnClientClick???return?????????(FineU...SEToolbox: SEToolbox 01.042.020 Release 1: Updated Mod support. On startup, only stock items will appear in the Components list. Upon selecting and loading a saved world, the mods for that world only will then be loaded, and only from the local drive. If a mod has not been downloaded in Space Engineers, it will not download it for you. If you are developing a Mod, hitting "Reload" will also reload the mods as well as the saved world. If SEToolbox is crashing when loading a saved world containing mods, it is most likely because one ...Gum UI Tool: Gum 0.6.09: Fixed bug which would not allow plugins to be loaded when the app was distributed. Added animation plugin7zbackup - PowerShell Script to Backup Files with 7zip: 7zBackup v. 1.9.8 Stable: Do you like this piece of software ? It took some time and effort to develop. Please consider helping me with a donation Feat : Lock file now holds process ID and RootDir. On subsequent launches script checks if previous process is still alive. In case it is not it will clean up orphaned junction root directory. Ensure no orphaned rootdirs are on disk and no lockfiles in %temp% directory before running this releaseDNN CMS Platform: 07.03.02: Major Highlights Fixed backwards compatibility issue with 3rd party control panels Fixed issue in the drag and drop functionality of the File Uploader in IE 11 and Safari Fixed issue where users were able to create pages with the same name Fixed issue that affected older versions of DNN that do not include the maxAllowedContentLength during upgrade Fixed issue that stopped some skins from being upgraded to newer versions Fixed issue that randomly showed an unexpected error during us...WordMat: WordMat for Mac: WordMat for Mac has a few limitations compared to the Windows version - Graph is not supported (Gnuplot, GeoGebra and Excel works) - Units are not supported yet (Coming up) The Mac version is yet as tested as the windows version.ConEmu - Windows console with tabs: ConEmu 140814 [Alpha]: ConEmu - developer build x86 and x64 versions. Written in C++, no additional packages required. Run "ConEmu.exe" or "ConEmu64.exe". Some useful information you may found: http://superuser.com/questions/tagged/conemu http://code.google.com/p/conemu-maximus5/wiki/ConEmuFAQ http://code.google.com/p/conemu-maximus5/wiki/TableOfContents If you want to use ConEmu in portable mode, just create empty "ConEmu.xml" file near to "ConEmu.exe" HP OneView PowerShell Library: HP OneView PowerShell Library 1.10.1193: Branch to HP OneView 1.10 Release. NOTE: This library version does not support older appliance versions. Fixed New-HPOVProfile to check for Firmware and BIOS management for supported platforms. Would erroneously error when neither -firmware or -bios were passed. Fixed Remove-HPOV* cmdlets which did not handle -force switch parameter correctly Fixed New-HPOVUplinkSet and New-HPOVNetwork Fixed Download-File where HTTP stream compression was not handled, resulting in incorrectly writt...NeoLua (Lua for .net dynamic language runtime): NeoLua-0.8.17: Fix: table.insert Fix: table auto convert Fix: Runtime-functions were defined as private it should be internal. Fix: min,max MichaelSenko release.MFCMAPI: August 2014 Release: Build: 15.0.0.1042 Full release notes at SGriffin's blog. If you just want to run the MFCMAPI or MrMAPI, get the executables. If you want to debug them, get the symbol files and the source. The 64 bit builds will only work on a machine with Outlook 2010/2013 64 bit installed. All other machines should use the 32 bit builds, regardless of the operating system. Facebook BadgeOooPlayer: 1.1: Added: Support for speex, TAK and OptimFrog files Added: An option to not to load cover art Added: Smaller package size Fixed: Unable to drag&drop audio files to playlist Updated: FLAC, WacPack and Opus playback libraries Updated: ID3v1 and ID3v2 tag librariesEWSEditor: EwsEditor 1.10 Release: • Export and import of items as a full fidelity steam works - without proxy classes! - I used raw EWS POSTs. • Turned off word wrap for EWS request field in EWS POST windows. • Several windows with scrolling texts boxes were limiting content to 32k - I removed this restriction. • Split server timezone info off to separate menu item from the timezone info windows so that the timezone info window could be used without logging into a mailbox. • Lots of updates to the TimeZone window. • UserAgen...Python Tools for Visual Studio: 2.1 RC: Release notes for PTVS 2.1 RC We’re pleased to announce the release candidate for Python Tools for Visual Studio 2.1. Python Tools for Visual Studio (PTVS) is an open-source plug-in for Visual Studio which supports programming with the Python language. PTVS supports a broad range of features including CPython/IronPython, editing, IntelliSense, interactive debugging, profiling, Microsoft Azure, IPython, and cross-platform debugging support. PTVS 2.1 RC is available for: Visual Studio Expre...Sense/Net ECM - Enterprise CMS: SenseNet 6.3.1 Community Edition: Sense/Net 6.3.1 Community EditionSense/Net 6.3.1 is an important step toward a more modular infrastructure, robustness and maintainability. With this release we finally introduce a packaging and a task management framework, and the Image Editor that will surely make the job of content editors more fun. Please review the changes and new features since Sense/Net 6.3 and give a feedback on our forum! Main new featuresSnAdmin (packaging framework) Task Management Image Editor OData REST A...Fluffy: Fluffy 0.3.35.4: Change log: Text editorSKGL - Serial Key Generating Library: SKGL Extension Methods 4 (1.0.5.1): This library contains methods for: Time change check (make sure the time has not been changed on the client computer) Key Validation (this will use http://serialkeymanager.com/ to validate keys against the database) Key Activation (this will, depending on the settings, activate a key with a specific machine code) Key Activation Trial (allows you to update a key if it is a trial key) Get Machine Code (calculates a machine code given any hash function) Get Eight Byte Hash (returns an...Touchmote: Touchmote 1.0 beta 13: Changes Less GPU usage Works together with other Xbox 360 controls Bug fixesModern UI for WPF: Modern UI 1.0.6: The ModernUI assembly including a demo app demonstrating the various features of Modern UI for WPF. BREAKING CHANGE LinkGroup.GroupName renamed to GroupKey NEW FEATURES Improved rendering on high DPI screens, including support for per-monitor DPI awareness available in Windows 8.1 (see also Per-monitor DPI awareness) New ModernProgressRing control with 8 builtin styles New LinkCommands.NavigateLink routed command New Visual Studio project templates 'Modern UI WPF App' and 'Modern UI W...ClosedXML - The easy way to OpenXML: ClosedXML 0.74.0: Multiple thread safe improvements including AdjustToContents XLHelper XLColor_Static IntergerExtensions.ToStringLookup Exception now thrown when saving a workbook with no sheets, instead of creating a corrupt workbook Fix for hyperlinks with non-ASCII Characters Added basic workbook protection Fix for error thrown, when a spreadsheet contained comments and images Fix to Trim function Fix Invalid operation Exception thrown when the formula functions MAX, MIN, and AVG referenc...New Projectsapple TV: Apple TV project homepageArma 3 Battle Eye Client: Arma3BEClientASP.NET MVC AngularJS w/ Google Maps API: ASP.NET MVC sample using Google Maps API w/ AngularJS.CC-Classwork: Classwork from CoderCampsCompanyPortal: CompanyPortalcore: Building an Internet of Things (IoT, also Cloud of Things or CoT) core, drawing inspirations from the pre-existing Linus Torvalds linux kernel made from GNU/nixCRM Early Bound Class Simplifier: Simplifies the creation of a Dynamics CRM Early Bound Class. Dirección Desconcentrada de Cultura: Este proyecto web se ha elaborado para la dirección desconcentrada de cultura de cajamarca a cargo de los practicantes de UPNC Sitemas computacionales.Energy Trail Site: NGO Site for designing and collaboration work.Hybrid Platform - Build anything: A Platform that built by loosely coupled architecture. You can build applications for Web, Desktop, Mobile, WCF Services - ASP.NET MVC on this concrete platformipad air: a web tool to sim display same as ipad airipad apps: A serices to support Ipad HD devise to request CURD for codeplex.comiphone 6: iphone6iphone air: Opend API lists for IPhone 6(iphone air)iphone apps: Bus API for iphoneiwatch: A priview version for iwtach API Named Colors in Silverlight: This project is a Silverlight dll to add the missing named colors from System.Windows.Media.Color. Once added as a reference, it makes using named colors easy!OOP_2113110295: Name: Nguyen Trung Thao ID 2113110295 Truong Cao Dang Cong Thuong Mon: OOPPagepark: PageparkProjektRepository: Eine virtuelle Forschungsumgebung (VFU) um Forschungsdaten und Artefakte zu sammeln, gemeinsam zu nutzen, erschließen und mit Metadaten anreichern zu könnenRamonaSniffer: This will be the repository to host the zigbee snifferseawol: A Blog system base on node.jsSonar settings for TFS Build: Sample of configurations for Sonar to work with TFS for copy/pasteSon's Homework and learning to code: Just a collection of coding projects to learn from.SunBurn Terrain Editor: A fully functional standalone WYSWYG terrain (height map and color map) editor. Built upon the SunBurn Platform Framework allowing scope for Linux and Mac ports????.????????: 1) ??????? ???????? ?? 2) C# ?????????? (??????) ??? ???????? ?????? ???? (? ??????? *.dbf) ? ????? ???? 3) WinForms-?????????? ??? ???????????? ?????? ????

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  • CodePlex Daily Summary for Monday, May 12, 2014

    CodePlex Daily Summary for Monday, May 12, 2014Popular ReleasesMySqlBackup.NET - MySQL Backup Solution for C#, VB.NET, ASP.NET: MySqlBackup.NET 2.0.4: - Remove "SET GLOBALmax_allowed_packet". It will take effect on new connection, not on current. - Clean up. Remove old and inappropriate IntelliSense. - Minor update.SSIS SFTP Task Control Flow Component: SSIS SFTP v2 for SQL Server 2012: Please report you to the Documentation page for installation instructions.ExtJS based ASP.NET Controls: FineUI v4.0.6: FineUI(???) ?? ExtJS ??? ASP.NET ??? FineUI??? ?? No JavaScript,No CSS,No UpdatePanel,No ViewState,No WebServices ??????? ?????? IE 8.0+、Chrome、Firefox、Opera、Safari ???? Apache License v2.0 ?:ExtJS ?? GPL v3 ?????(http://www.sencha.com/license) ???? ??:http://fineui.com/ ??:http://fineui.com/bbs/ ??:http://fineui.com/demo/ ??:http://fineui.com/doc/ ??:http://fineui.codeplex.com/ FineUI ???? ExtJS ????????,???? ExtJS ?,?????: 1. ????? FineUI ? ExtJS ? http://fineui.com/bbs/forum.ph...TerraMap (Terraria World Map Viewer): TerraMap 1.0.3.33908: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars The setup file will make sure .NET 4 is installed, install TerraMap, create desktop and start menu shortcuts, add a .wld file association, and launch TerraMap. If you prefer the zip file, make sure you have .NET Framework v4.5 installed, then just download and extract the ZIP file, and run TerraMap.exe.Office App Model Samples: Office App Model Samples v2.0: Office App Model Samples v2.0Readable Passphrase Generator: KeePass Plugin 0.13.0: Version 0.13.0 Added "mutators" which add uppercase and numbers to passphrases (to help complying with upper, lower, number complexity rules). Additional API methods which help consuming the generator from 3rd party c# projects. 13,160 words in the default dictionary (~600 more than previous release).CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.25.0: Release v1.0.25.0 MemberInfo/MethodInfo popup is now positioned properly to fit the screen In MethodInfo popup method signatures are word-wrapped Implemented Debug text value visualizer Pining sub-values from Watch PanelxFunc: xFunc 2.15.3: Added #53R.NET: R.NET 1.5.12: R.NET 1.5.12 is a beta release towards R.NET 1.6. You are encouraged to use 1.5.12 now and give feedback. See the documentation for setup and usage instructions. Main changes for R.NET 1.5.12: The C stack limit was not disabled on Windows. For reasons possibly peculiar to R, this means that non-concurrent access to R from multiple threads was not stable. This is now fixed, with the fix validated with a unit test. Thanks to Odugen, skyguy94, and previously others (evolvedmicrobe, tomasp) fo...CTI Text Encryption: CTI Text Encryption 5.2: Change log: 5.2 - Remove Cut button. - Fixed Reset All button does not reset encrypted text column. - Switch button location between Copy and Paste. - Enable users to use local fonts to display characters of their language correctly. (A font settings file will be saved at the same folder of this program.) 5.1 - Improve encryption process. - Minor UI update. - Version 5.1 is not compatible with older version. 5.0 - Improve encryption algorithm. - Simply inner non-encryption related mec...SEToolbox: SEToolbox 01.029.006 Release 1: Fix to allow keyboard search on load dialog. (type the first few letters of your save) Fixed check for new release. Changed the way ship details are loaded to alleviate load time for worlds with very large ships (100,000+ blocks). Fixed Image importer, was incorrectly listing 'Asteroid' as import option. Minor changes to menus (text and appearance) for clarity and OS consistency. Added in reading of world palette for color dialog editor. WIP on subsystem editor. Can now multiselec...Media Companion: Media Companion MC3.597b: Thank you for being patient, againThere are a number of fixes in place with this release. and some new features added. Most are self explanatory, so check out the options in Preferences. Couple of new Features:* Movie - Allow save Title and Sort Title in Title Case format. * Movie - Allow save fanart.jpg if movie in folder. * TV - display episode source. Get episode source from episode filename. Fixed:* Movie - Added Fill Tags from plot keywords to Batch Rescraper. * Movie - Fixed TMDB s...SimCityPak: SimCityPak 0.3.0.0: Contains several bugfixes, newly identified properties and some UI improvements. Main new features UI overhaul for the main index list: Icons for each different index, including icons for different property files Tooltips for all relevant fields Removed clutter Identified hundreds of additional properties (thanks to MaxisGuillaume) - this should make modding gameplay easierSeal Report: Seal Report 1.4: New Features: Report Designer: New option to convert a Report Source into a Repository Source. Report Designer: New contextual helper menus to select, remove, copy, prompt elements in a model. Web Server: New option to expand sub-folders displayed in the tree view. Web Server: Web Folder Description File can be a .cshtml file to display a MVC View. Views: additional CSS parameters for some DIVs. NVD3 Chart: Some default configuration values have been changed. Issues Addressed:16 ...Magick.NET: Magick.NET 6.8.9.002: Magick.NET linked with ImageMagick 6.8.9.0.VidCoder: 1.5.22 Beta: Added ability to burn SRT subtitles. Updated to HandBrake SVN 6169. Added checks to prevent VidCoder from running with a database version newer than it expects. Tooltips in the Advanced Video panel now trigger on the field labels as well as the fields themselves. Fixed updating preset/profile/tune/level settings on changing video encoder. This should resolve some problems with QSV encoding. Fixed tunes and profiles getting set to blank when switching between x264 and x265. Fixed co...NuGet: NuGet 2.8.2: We will be releasing a 2.8.2 version of our own NuGet packages and the NuGet.exe command-line tool. The 2.8.2 release will not include updated VS or WebMatrix extensions. NuGet.Server.Extensions.dll needs to be used alongside NuGet-Signed.exe to provide the NuGet.exe mirror functionality.MVC - Filtered TextBox: SourceCode: The complete source code archived as a zip file.SmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 2.0.2: SmartStore.NET 2.0.2 is primarily a maintenance release for version 2.0.0, which has been released on April 04 2014. It contains several improvements & important fixes. BugfixesIMPORTANT FIX: Memory leak leads to OutOfMemoryException in application after a while Installation fix: some varchar(MAX) columns get created as varchar(4000). Added a migration to fix the column specs. Installation fix: Setup fails with exception Value cannot be null. Parameter name: stream Bugfix for stock iss...Channel9's Absolute Beginner Series: Windows Phone 8.1: Entire source code for Windows Phone 8.1 Absolute Beginner Series.New Projects2112110080: VÕ TU?N ANH_L?P TRÌNH HU?NG Ð?I TU?NG(OOP)Arquitectura de Proyecto: Este proyecto es una referencia pensada y creada para la comunidad de desarrolladores, basado en capas (Layer) e Inspirado en SOLID.EControl: Projeto integrador 4º Semestre de BSI - SENACFactory Pattern: A sample codes that implements Factory Patterns.FM??????: ????????. ?????. Microsoft Dynamics NAV 2013 R2 - OpenXml Samples: Samples for extending the OpenXml funcitonality used in Microsoft Dynamics NAV 20013 R2 Excel Buffer.OCBiz: ocbizOffice 365 Drive Mapping for Enterprise Desktops: Office 365 Drive Mapping for use with Enterprise Desktops. Allows users to utilize the technology known as SharePoint Online for folder redirection.Repo Pattern: This project will help you understand the Repository Pattern.. :)Roll20 Custom Power Card Macro Generator: Create HoneyBadger's Custom Power Cards for the Roll20 Virtual Tabletop easier with this GUI tool!SharpLog: A simple high-peformance portable logging framework for .NET, which follows simple convention over configuration, and works with PCL.Star Trek Online Fan Page: school project Subtitle RT: This is a Windows Runtime App that loads and display subtitles to accompany a video playback on next to it.TomLibraries: Ce projet regroupe tous mes Helpers en C# et en XAML que je me sers dans mes projets.TP Cuatrimestral Laboratorio V: Proyecto universitario para la materia laboratorio v para tssi de la utn frgpUnfolnt Copyright: ???????? ?? ?????? ????, ?????????? ????? ?????????????? ????? ??????? ????? ?? ?????? ?? ?????? ? ??????? Unfolnt.Viser Informacioni sistem: Informator visoke škole elektrotehnike i racunarstva namenjen studentima, posetiocima i nastavnom osoblju.Visual Studio Online App for Zendesk: The Visual Studio Online App for Zendesk allows users to integrate Visual Studio Online with Zendesk.Visual Studio Screensaver: A nice screensaver with the Visual Studio logo in the middle and a color changing background.Z SqlBulkCopy Extensions: SqlBulkCopy Extensions provide MUST-HAVE methods with outstanding performance missing from the SqlBulkCopy class like Delete, Update, Merge, Upsert.??????-??????【??】??????????: ????????????????,????????,??????????????,?????????,????,????,??????。 ?????-?????【??】?????????: ???????????????,????(??)????????,??????,????,???,????,???????! ?????-?????【??】?????????: ????????????????????,????????,????????,????,????,??????,???????! ??????-??????【??】??????????: ??????????????,??????????????,???????????,??????,????,??????,??????。 ?????-?????【??】?????????: ???????????????????,?????????。????????????,??????,????,????,?????????! ?????-?????【??】?????????: ????????????????,?????????????。?????????,???????,???????,?????????????。 ???????-???????【??】???????????: ?????????????????,????????,????:???????,??????,????,????,?????,?????,??????! ??????-??????【??】??????????: ????????????????、??????、??????、??????、??????、?????、??????、????、????、????????! ??????-??????【??】??????????: ??????????????????,?????,???,???、???、?????,???,?????,???????????????. ??????-??????【??】??????????: ????????????:???????,????,????,????,??????????,????,????,????。??????... ????-????【??】????????: ?????????????????????,?????、???、????,????,???、???、???、???、???,????,?????!?????-?????【??】?????????: ?????????????300??,????????、???????、????、????????、?????,??????:????,????,???????! ?????-?????【??】?????????: ???????????????,??????????????????,????????,??????????????、????。

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • Using CSS3 media queries in HTML 5 pages

    - by nikolaosk
    This is going to be the seventh post in a series of posts regarding HTML 5. You can find the other posts here , here , here, here , here and here. In this post I will provide a hands-on example on how to use CSS 3 Media Queries in HTML 5 pages. This is a very important feature since nowadays lots of users view websites through their mobile devices. Web designers were able to define media-specific style sheets for quite a while, but have been limited to the type of output. The output could only be Screen, Print .The way we used to do things before CSS 3 was to have separate CSS files and the browser decided which style sheet to use. Please have a look at the snippet below - HTML 4 media queries <link rel="stylesheet" type="text/css" media="screen" href="styles.css"> <link rel="stylesheet" type="text/css" media="print" href="print-styles.css"> ?he browser determines which style to use. With CSS 3 we can have all media queries in one stylesheet. Media queries can determine the resolution of the device, the orientation of the device, the width and height of the device and the width and height of the browser window.We can also include CSS 3 media queries in separate stylesheets. In order to be absolutely clear this is not (and could not be) a detailed tutorial on HTML 5. There are other great resources for that.Navigate to the excellent interactive tutorials of W3School. Another excellent resource is HTML 5 Doctor. Two very nice sites that show you what features and specifications are implemented by various browsers and their versions are http://caniuse.com/ and http://html5test.com/. At this times Chrome seems to support most of HTML 5 specifications.Another excellent way to find out if the browser supports HTML 5 and CSS 3 features is to use the Javascript lightweight library Modernizr. In this hands-on example I will be using Expression Web 4.0.This application is not a free application. You can use any HTML editor you like.You can use Visual Studio 2012 Express edition. You can download it here. Before I go on with the actual demo I will use the (http://www.caniuse.com) to see the support for CSS 3 Media Queries from the latest versions of modern browsers. Please have a look at the picture below. We see that all the latest versions of modern browsers support this feature. We can see that even IE 9 supports this feature.   Let's move on with the actual demo.  This is going to be a rather simple demo.I create a simple HTML 5 page. The markup follows and it is very easy to use and understand.This is a page with a 2 column layout. <!DOCTYPE html><html lang="en">  <head>    <title>HTML 5, CSS3 and JQuery</title>    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" >    <link rel="stylesheet" type="text/css" href="style.css">       </head>  <body>    <div id="header">      <h1>Learn cutting edge technologies</h1>      <p>HTML 5, JQuery, CSS3</p>    </div>    <div id="main">      <div id="mainnews">        <div>          <h2>HTML 5</h2>        </div>        <div>          <p>            HTML5 is the latest version of HTML and XHTML. The HTML standard defines a single language that can be written in HTML and XML. It attempts to solve issues found in previous iterations of HTML and addresses the needs of Web Applications, an area previously not adequately covered by HTML.          </p>          <div class="quote">            <h4>Do More with Less</h4>            <p>             jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development.             </p>            </div>          <p>            The HTML5 test(html5test.com) score is an indication of how well your browser supports the upcoming HTML5 standard and related specifications. Even though the specification isn't finalized yet, all major browser manufacturers are making sure their browser is ready for the future. Find out which parts of HTML5 are already supported by your browser today and compare the results with other browsers.                      The HTML5 test does not try to test all of the new features offered by HTML5, nor does it try to test the functionality of each feature it does detect. Despite these shortcomings we hope that by quantifying the level of support users and web developers will get an idea of how hard the browser manufacturers work on improving their browsers and the web as a development platform.</p>        </div>      </div>              <div id="CSS">        <div>          <h2>CSS 3 Intro</h2>        </div>        <div>          <p>          Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation semantics (the look and formatting) of a document written in a markup language. Its most common application is to style web pages written in HTML and XHTML, but the language can also be applied to any kind of XML document, including plain XML, SVG and XUL.          </p>        </div>      </div>            <div id="CSSmore">        <div>          <h2>CSS 3 Purpose</h2>        </div>        <div>          <p>            CSS is designed primarily to enable the separation of document content (written in HTML or a similar markup language) from document presentation, including elements such as the layout, colors, and fonts.[1] This separation can improve content accessibility, provide more flexibility and control in the specification of presentation characteristics, enable multiple pages to share formatting, and reduce complexity and repetition in the structural content (such as by allowing for tableless web design).          </p>        </div>      </div>                </div>    <div id="footer">        <p>Feel free to google more about the subject</p>      </div>     </body>  </html>    The CSS code (style.css) follows  body{        line-height: 30px;        width: 1024px;        background-color:#eee;      }            p{        font-size:17px;    font-family:"Comic Sans MS"      }      p,h2,h3,h4{        margin: 0 0 20px 0;      }            #main, #header, #footer{        width: 100%;        margin: 0px auto;        display:block;      }            #header{        text-align: center;         border-bottom: 1px solid #000;         margin-bottom: 30px;      }            #footer{        text-align: center;         border-top: 1px solid #000;         margin-bottom: 30px;      }            .quote{        width: 200px;       margin-left: 10px;       padding: 5px;       float: right;       border: 2px solid #000;       background-color:#F9ACAE;      }            .quote :last-child{        margin-bottom: 0;      }            #main{        column-count:2;        column-gap:20px;        column-rule: 1px solid #000;        -moz-column-count: 2;        -webkit-column-count: 2;        -moz-column-gap: 20px;        -webkit-column-gap: 20px;        -moz-column-rule: 1px solid #000;        -webkit-column-rule: 1px solid #000;      } Now I view the page in the browser.Now I am going to write a media query and add some more rules in the .css file in order to change the layout of the page when the page is viewed by mobile devices. @media only screen and (max-width: 480px) {          body{            width: 480px;          }          #main{            -moz-column-count: 1;            -webkit-column-count: 1;          }        }   I am specifying that this media query applies only to screen and a max width of 480 px. If this condition is true, then I add new rules for the body element. I change the number of columns to one. This rule will not be applied unless the maximum width is 480px or less.  As I decrease the size-width of the browser window I see no change in the column's layout. Have a look at the picture below. When I resize the window and the width of the browser so the width is less than 480px, the media query and its respective rules take effect.We can scroll vertically to view the content which is a more optimised viewing experience for mobile devices. Have a look at the picture below Hope it helps!!!!

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  • LitJSON's JsonMapper.ToJson error: Max allowed object depth reached while trying to export from type

    - by dev.e.loper
    I have an object that I would like to convert to json inside one of the object's methods. I'm using LitJson library. Like so: protected override void Render(HtmlTextWriter writer) { ... writer.AddAttribute(HtmlTextWriterAttribute.Value, JsonMapper.ToJson(this)); .... } However JsonMapper.ToJson(this) produces a server error "Max allowed object depth reached while trying to export from type System.Drawing.Color". My guess is that because its trying to convert an object inside itself its going into some kind of infinite loop. Just curious what is actually happening.

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  • How do I hide the UITableViewCell border for a custom cell in a group tableview?

    - by Gorgando
    What I am trying to do: I want three buttons side-by-side in a tableviewcell just like in Contacts app. What I've done: I have a custom tableviewcell with three uibuttons in it. I've set the background color of the tableviewcell to be transparent. What I can't figure out: The tableviewcell border is still there! Everything looks great except for the border floating around the 3 buttons. Am I doing this completely wrong? Or is there a simple way to remove/hide the border? Thanks!!!

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  • Is there any way to style optgroup using CSS on the iPad?

    - by AzzyDude
    Is there any way to style the HTML element 'optgroup' using CSS? It's specifically important the style appears on the mobile iOS browser for iPad. The HTML is: <optgroup label="Great Britain"> <option value="EUROPE_ENGLAND">England</option> <option value="EUROPE_SCOTLAND">Scotland</option> <option value="EUROPE_WALES">Wales</option> </optgroup> And the CSS is: optgroup { color: red; } I'm not even sure it's possible to style the iPad's optgroup by the way.

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  • How to make WPF DataGrid Column Header transparent

    - by joerage
    Hi, I am trying to make the column header of my WPF Datagrid to be transparent. I am able to set it to a color without problem, but I can't have it transparent. Here is what I tried: <Style x:Key="DatagridColumnHeaderStyle" TargetType="{x:Type tk:DataGridColumnHeader}"> <Setter Property="Background" Value="Transparent" /> <Setter Property="Foreground" Value="#C2C4C6" /> </Style> <Style x:Key="DashboardGridStyle" TargetType="{x:Type tk:DataGrid}"> <Setter Property="ColumnHeaderStyle" Value="{StaticResource DatagridColumnHeaderStyle}" /> <Setter Property="Background" Value="Transparent" /> <Setter Property="RowBackground" Value="Transparent" /> </Style> <tk:DataGrid Style="{StaticResource DashboardGridStyle}" > ... </tk:DataGrid> With this code, it seems to take the default brush. What am I missing?

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  • What is the best way to slide a panel in WPF?

    - by Kris Erickson
    I have a fairly simple UserControl that I have made (pardon my Xaml I am just learning WPF) and I want to slide the off the screen. To do so I am animating a translate transform (I also tried making the Panel the child of a canvas and animating the X position with the same results), but the panel moves very jerkily, even on a fairly fast new computer. What is the best way to slide in and out (preferably with KeySplines so that it moves with inertia) without getting the jerkyness. I only have 8 buttons on the panel, so I didn't think it would be too much of a problem. Here is the Xaml I am using, it runs fine in Kaxaml, but it is very jerky and slow (as well as being jerkly and slow when run compiled in a WPF app). <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Width="1002" Height="578"> <UserControl.Resources> <Style TargetType="Button"> <Setter Property="Control.Padding" Value="4"/> <Setter Property="Control.Margin" Value="10"/> <Setter Property="Control.Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid Name="backgroundGrid" Width="210" Height="210" Background="#00FFFFFF"> <Grid.BitmapEffect> <BitmapEffectGroup> <DropShadowBitmapEffect x:Name="buttonDropShadow" ShadowDepth="2"/> <OuterGlowBitmapEffect x:Name="buttonGlow" GlowColor="#A0FEDF00" GlowSize="0"/> </BitmapEffectGroup> </Grid.BitmapEffect> <Border x:Name="background" Margin="1,1,1,1" CornerRadius="15"> <Border.Background> <LinearGradientBrush StartPoint="0,0" EndPoint="0,1"> <LinearGradientBrush.GradientStops> <GradientStop Offset="0" Color="#FF0062B6"/> <GradientStop Offset="1" Color="#FF0089FE"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Border.Background> </Border> <Border Margin="1,1,1,0" BorderBrush="#FF000000" BorderThickness="1.5" CornerRadius="15"/> <ContentPresenter HorizontalAlignment="Center" Margin="{TemplateBinding Control.Padding}" VerticalAlignment="Center" Content="{TemplateBinding ContentControl.Content}" ContentTemplate="{TemplateBinding ContentControl.ContentTemplate}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Canvas> <Grid x:Name="Panel1" Height="578" Canvas.Left="0" Canvas.Top="0"> <Grid.RenderTransform> <TransformGroup> <TranslateTransform x:Name="panelTranslate" X="0" Y="0"/> </TransformGroup> </Grid.RenderTransform> <Grid.RowDefinitions> <RowDefinition Height="287"/> <RowDefinition Height="287"/> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="Panel1Col1"/> <ColumnDefinition x:Name="Panel1Col2"/> <ColumnDefinition x:Name="Panel1Col3"/> <ColumnDefinition x:Name="Panel1Col4"/> <!-- Set width to 0 to hide a column--> </Grid.ColumnDefinitions> <Button x:Name="Panel1Product1" Grid.Column="0" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"> <Button.Triggers> <EventTrigger RoutedEvent="Button.Click" SourceName="Panel1Product1"> <EventTrigger.Actions> <BeginStoryboard> <Storyboard> <DoubleAnimation BeginTime="00:00:00.6" Duration="0:0:3" From="0" Storyboard.TargetName="panelTranslate" Storyboard.TargetProperty="X" To="-1000"/> </Storyboard> </BeginStoryboard> </EventTrigger.Actions> </EventTrigger> </Button.Triggers> </Button> <Button x:Name="Panel1Product2" Grid.Column="0" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product3" Grid.Column="1" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product4" Grid.Column="1" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product5" Grid.Column="2" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product6" Grid.Column="2" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product7" Grid.Column="3" Grid.Row="0" HorizontalAlignment="Center" VerticalAlignment="Center"/> <Button x:Name="Panel1Product8" Grid.Column="3" Grid.Row="1" HorizontalAlignment="Center" VerticalAlignment="Center"/> </Grid> </Canvas> </UserControl>

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  • TTThumbsViewController + navigationController issue

    - by michael
    Hi, .. 2 questions. I am only using Three20 for a gallery in my app. When I push my .. : TTThumbsViewController from another view, the navigation bar is not the color I want it to be (as per the rest of my app). I have set up a TTDefaultStyleSheet as per this stackoverflow QA. Is there something special I have to do as I am only using the TTThumbsViewController? The thumbs view is also created with extra space at the top, as though it is leaving room for a navigation controller, without knowing that one is already there. How can I tell the TTThumbsViewController to use the existing uinavigationcontroller? Or behave as though it is? MYThumbsViewController *mYThumbsViewController = [MYThumbsViewController alloc]; [self.navigationController pushViewController:mYThumbsViewController animated:YES]; The problem depicted graphically: Thanks!

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  • Use android.R.layout.simple_list_item_1 with a light theme

    - by Felix
    I have learned that when using android:entries with a ListView, it uses android.R.layout.simple_list_item_1 as the layout for a list item and android.R.id.text1 as the ID of the TextView inside that layout. Please, correct me if I'm wrong. Knowing this, I wanted to create my own adapter but use the same layout resources, in order to provide UI consistency with the platform. Thus, I tried the following: mAdapter = new SimpleCursorAdapter( getApplicationContext(), android.R.layout.simple_list_item_1, mSites, new String[] { SitesDatabase.KEY_SITE }, new int[] { android.R.id.text1 } ); Unfortunately, because I am using a light theme (I have android:theme="@android:style/Theme.Light" in my <application>), the list items appear with white text, making them unreadable. However, when using android:entries to specify a static list of items, the items appear correctly, with black text color. What am I doing wrong? How can I make my dynamic adapter use the standard layout but work with a light theme?

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  • WPF TextBlock highlight certan parts based on search condition

    - by Daniil Harik
    Hello, I have TextBlock that has Inlines dynamicly added to it (basically bunch of Run objects that are either italic or bold). In my application I have search function. I want to be able to highlight TextBlock's text that is in being searched for. By highlighting I mean changing certain parts of TextBlock text's color (keeping in mind that it may highlight several different Run objects at a time). I have tried this example http://blogs.microsoft.co.il/blogs/tamir/archive/2008/05/12/search-and-highlight-any-text-on-wpf-rendered-page.aspx But it seams very unstable :( Is there easy way to solve this problem?

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  • How to change UINavigationBar background image - iphone sdk ?

    - by tester
    first of all, i read all "changing uinavigationbar color & backgound image", but i couldnt get over my problem. i have a tabbar app with 4 tabs. each tab has navigationcontroller. (i arranged all the objects in mainwindow.xib file in IB) in thew first tab, i wanna display 1.jpg on navigationbars background image in first view. when the use taps the tableviews row, how can i display "2.jpg" on navigationbar for second view? i also wanna display different images for each tabs. how can i solve it? thanx for all.

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  • Android - ExpandableListView change background for child items

    - by DroidIn.net
    I'm using ExpandableListView in my app and one of the complains I get from the users is that when the list item is expanded it's hard to visually distinguish where the child item ends and next group item begins. So I would like to change background of the child list item to the different shade. Brutal attempts that I've made so far were based on directly changing background color and text of the elements inside the child view item but that leads to loss of hovers and highlights. So my question is - what is a good strategy to achieve the above? I tried styles and selectors but what really bums me - if I change background for child item then I need to add selectors for all combinations of focus/enabled etc. when all I'm trying to do it to overwrite a single thing. Is there a way to inherit parent style and set background only for non- focused, enabled child item with other styles retained?

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  • GWT theme style overrides my css style

    - by david
    Hi, I have some html files with their own css. I want to use them in a gwt application so i copied the html and the css files in the application. The problem is when i open the html it uses the gwt theme style. For example in my css the html 'body' background color is black, but it looks white unless i deactivate the theme. How could I override the gwt theme style and use my css styles??? thx a lot....

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  • how to set custom title bar TextView Value dynamically in android?

    - by UMMA
    friends, i have created custom title bar using following titlebar.xml file with code <?xml version="1.0" encoding="utf-8"?> <TextView xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/myTitle" android:text="This is my new title" android:layout_width="fill_parent" android:layout_height="fill_parent" android:textColor="@color/titletextcolor" android:layout_marginLeft="25px" android:paddingTop="3px" /> and java code to display custom title bar on each activity. @Override public void onCreate(Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_CUSTOM_TITLE); getWindow().setFeatureInt(Window.FEATURE_CUSTOM_TITLE, R.layout.mytitle); super.onCreate(savedInstanceState); setContentView(R.layout.main); } now i want to set textview value dynamically in each activity can any one guide me how can i achieve this? using findviewbyid here i dont get reference of that textview to set value because main layout does not contains any textbox with such a name but mytitle. any help would be appriciated.

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  • iphone custom navigation bar edit button

    - by Sarah
    Hi all, I use custom image for my navigation bar buttons using the following code, that allows me to make custom add button. I want to be able to do the same for the edit button item. UIImage *image=[UIImage imageNamed:@"Plus.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.bounds = CGRectMake( 0, 0, image.size.width, image.size.height ); [button setBackgroundImage:image forState:UIControlStateNormal]; [button addTarget:self action:@selector(add) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem *barButtonItem = [[UIBarButtonItem alloc] initWithCustomView:button]; self.navigationItem.rightBarButtonItem = barButtonItem; [barButtonItem release]; self.navigationItem.leftBarButtonItem = self.editButtonItem; I'm doing this because I want to change the button text color.I would appreciate your help, Sarah

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  • Android ListView style

    - by xger86x
    Hi, I have a question about list views. I hope someone knows the solution, because I have been trying to solve this problem all weekend. I have a custom list view in which every row have a custom .xml (item_row.xml) with a set color background for the row item. <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:layout_width="fill_parent" android:layout_height="70dip" android:orientation="vertical" android:background="@drawable/list_bg"> The problem is that when I try to make a selector for the list. I want two things: When the item is focused, the typical orange rectangle should appear over it, and the same When the item is pressed. I have proved with a selector and a custom style but all I get is or the selector doesn't appear or the selector covering the item so I can't see it. If anyone could help me with finding the right code I would be very grateful. Thanks

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  • wpf: DataGrid disable selected row styles - or row selecting

    - by Sonic Soul
    I am seeing a lot of examples on how to style Selected rows in DataGrid such as this one: http://stackoverflow.com/questions/1223280/how-can-i-set-the-color-of-a-selected-row-in-datagrid Can i just disabled selected row styling? i don't want to have to override every single thing that selected row changes. Just don't want any visible changes. Gotta be easier way than to create templates.. or.. disable selecting rows, if that is easier.. but from browsing this forum that seems hacky as well http://stackoverflow.com/questions/2496814/disable-selecting-in-wpf-datagrid

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  • what does an * (star) mean in front of a CSS rule?

    - by Bill Caswell
    I'm new to CSS and am using the Yahoo YUI libraries in a project. I am learning as fast as possible, but apologize in advance if this is too rookie of a question. Can anyone help me understand the following CSS that I came across in the layout manager CSS: I have been unable to figure out what the * (star) does to the rules (styles) in the following CSS??? .yui-skin-sam .yui-layout .yui-layout-unit div.yui-layout-bd { border:1px solid #808080; border-bottom:none; border-top:none; *border-bottom-width:0; *border-top-width:0; background-color:#f2f2f2; text-align:left; } Thanks in advance, Bill

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  • GNUPLOT: 2d histogram from set of points.

    - by Arman
    Hello, I have a pairs of the points with their weights: #x y w 0.111342 0.478917 0.232487 0.398107 1.79559 0.221714 0.200731 2.58651 0.0776068 0.0967412 1.49904 0.0645355 6.17638 8.63101 0.715604 0.306128 3.10917 0.0984595 0.340707 3.19344 0.10669 7.18627 8.59859 0.835751 8.56 9.63894 0.888065 5.14272 6.86074 0.749587 0.747202 3.812 0.196013 8.71891 10.1355 0.860232 0.346714 1.45895 0.237647 5.21932 8.84491 0.590094 9.42138 12.2082 0.771725 0.215627 2.42317 0.0889856 How to plot nice 2d histogram image with color bar? I found nice density map description but I don't wont to go via python. I there way to use only gnuplot scripting? Kind Regards Arman.

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  • overridden three20 TTDefaultStyleSheet style not working

    - by funkadelic
    hi, i recently got three20 integrated into my app and am trying to override the default toolbar color in TTWebController. In TTWebController.m:118 I see that this is setting the toolbar's tintColor: _toolbar.tintColor = TTSTYLEVAR(toolbarTintColor); So I created my own stylesheet that subclasses TTDefaultStyleSheet and overrides toolbarTintColor FooStyleSheet.h: #import <Three20Style/Three20Style.h> #import <Three20Style/TTStyleSheet.h> #import <Three20Style/TTDefaultStyleSheet.h> @interface FooStyleSheet : TTDefaultStyleSheet @property (nonatomic, readonly) UIColor* toolbarTintColor; @end FooStyleSheet.m: #import "FooStyleSheet.h" @implementation RaptrStyleSheet - (UIColor*)toolbarTintColor { return RGBCOLOR(0, 0, 0); // should override TTDefaultStyleSheet } @end and in my application:didFinishLaunchingWithOptions: i set my default stylesheet [TTStyleSheet setGlobalStyleSheet:[[[FooStyleSheet alloc] init] autorelease]]; but when I view the TTWebController, it doesn't inherit my tintColor. If I edit TTDefaultStyleSheet.m directly: - (UIColor*)toolbarTintColor { return [UIColor blackColor]; } it works as expected. Is there something I am overlooking that is preventing my style to be picked up? thanks, -norm

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  • How do I prevent flickering on CListCtrl?

    - by Sorin Sbarnea
    I'm using a CListCtrl/CListView report view (LVS_REPORT) in virtual mode (LVS_OWNERDATA) with LVS_EX_DOUBLEBUFFER enabled and I encounter ugly flickering. Double buffer have a real effect but it doesn't stop all flickering (without it very slow). I'm not looking for switching to other controls that would require a high amount of rework (like ObjectListView) How does the flickering behaves: * on column resize - the background is first clean using lightgray and after this is displayed the text (background is white) * on mouse scroll (animated) - for a very short time there is lightgray-bar displayed in the area where new lines are to be displayed. It looks like it does clean the background using the default window background color (lightgray) for the area where it has to redraw. How do I solve the flickering problem?

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  • Matlab 3d volume visualization and 3d overlay

    - by inf.ig.sh
    Hi, so the question ist pretty much the title. I have a 3d volume loaded as raw data [256, 256, 256] = size(A). It contains only values of zero's and ones, where the 1's represent the structure and 0's the "air". I want to visualize the structure in matlab and then run an algorithm on it and put an overlay on it, let's say in the color red. So to be more precise: How do i visualize the 3d volume. 0's transparent, 1's semitransparent? Plot a line in the 3 d vis as an overlay? I already read the mathworks tutorials and they didn't help. I tried using the set command, but it fails completly saying for every property i try "invalid root property". I hope someone can help.

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