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  • AWS EC2 Oracle RDB - Storing and managing my data

    - by llaszews
    When create an Oracle Database on the Amazon cloud you will need to store you database files somewhere on the EC2 cloud. There are basically three places where database files can be stored: 1. Local drive - This is the local drive that is part of the virtual server EC2 instance. 2. Elastic Block Storage (EBS) - Network attached storage that appears as a local drive. 3. Simple Storage Server (S3) - 'Storage for the Internet'. S3 is not high speed and intended for store static document type files. S3 can also be used for storing static web page files. Local drives are ephemeral so not appropriate to be used as a database storage device. The leaves EBS which is the best place to store database files. EBS volumes appear as local disk drives. They are actually network-attached to an Amazon EC2 instance. In addition, EBS persists independently from the running life of a single Amazon EC2 instance. If you use an EBS backed instance for your database data, it will remain available after reboot but not after terminate. In many cases you would not need to terminate your instance but only stop it, which is equivalent of shutdown. In order to save your database data before you terminate an instance, you can snapshot the EBS to S3. Using EBS as a data store you can move your Oracle data files from one instance to another. This allows you to move your database from one region or or zone to another. Unfortunately, to scale out your Oracle RDS on AWS you can not have read only replicas. This is only possible with the other Oracle relational database - MySQL. The free micro instances use EBS as its storage. This is a very good white paper that has more details: AWS Storage Options This white paper also discusses: SQS, SimpleDB, and Amazon RDS in the context of storage devices. However, these are not storage devices you would use to store an Oracle database. This slide deck discusses a lot of information that is in the white paper: AWS Storage Options slideshow

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  • The Minimalist's Approach to Content Governance

    - by Kellsey Ruppel
    This week on the blog, we want to focus on the content lifecylce and how important it is to have the tools in place to be able to properly manage all te phases of the content lifecylce. John Brunswick has some great advice when it comes to this topic, so expect to hear a lot from him this week! Originally posted by John Brunswick. Let's be honest - content governance is far from an exciting topic. BUT the potential of a very small intranet team creating and maintaining a platform that provides an organization with relevant, high value information, helping workers to get their jobs done with greater accuracy and in less time is exciting. It is easy to quickly start producing content, but the challenge is ensuring that the environment is easy to navigate and use on the third week and during the third year.   What can be done to bridge this gap? Over the next few blog entries let's take a pragmatic, minimalistic view of a process that can help any team manage a wealth of unstructured information. Based on an earlier article that I wrote around Portal Governance, I am going to focus on using technology as much as possible to support the governance of content with minimal involvement from users. The only certainty about content production is that business users are not fans of maintaining content. Maintenance is overhead and is a long-term investment thats value will possibly not be realized under the current content creator's watch. To add context to how we will use technical tools in this process, each post will highlight one section of the content lifecycle process as outlined below Content Lifecycle Stages 1. Request - Understand the education, purpose, resource and success criteria for content 2. Create - Determine access and workflow for content 3. Manage - Understand ownership and review cycles 4. Retire - Act on thresholds established during the request stage Within each state we will also elaborate as to 1. Why - why would we entertain doing this? 2. How - the steps that are needed to make it happen 3. Impact - what is the net benefit or loss based on the process Over the course of this week, we will dive deep into the stages and the minimal amount of time, effort and process within each to make some meaningful gains in the improvement of user experience and productivity in their search for information. It might be a stretch to say that we can make content governance exciting, but hopefully it can end up being painless and paying dividends. And if you'd like to hear first hand from a customer that is managing their content lifecycle with Oracle WebCenter, be sure to join us on Wednesday for this webcast "ResCare Solves Content Lifecycle Challenges with Oracle WebCenter"!

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  • (SOLVED) Problems Rendering Text in OpenGL Using FreeType

    - by Sean M.
    I've been following both the FreeType2 tutorial and the WikiBooks tuorial, trying to combine things from them both in order to load and render fonts using the FreeType library. I used the font loading code from the FreeType2 tutorial and tried to implement the rendering code from the wikibooks tutorial (tried being the keyword as I'm still trying to learn model OpenGL, I'm using 3.2). Everything loads correctly and I have the shader program to render the text with working, but I can't get the text to render. I'm 99% sure that it has something to do with how I cam passing data to the shader, or how I set up the screen. These are the code segments that handle OpenGL initialization, as well as Font initialization and rendering: //Init glfw if (!glfwInit()) { fprintf(stderr, "GLFW Initialization has failed!\n"); exit(EXIT_FAILURE); } printf("GLFW Initialized.\n"); //Process the command line arguments processCmdArgs(argc, argv); //Create the window glfwWindowHint(GLFW_SAMPLES, g_aaSamples); glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); g_mainWindow = glfwCreateWindow(g_screenWidth, g_screenHeight, "Voxel Shipyard", g_fullScreen ? glfwGetPrimaryMonitor() : nullptr, nullptr); if (!g_mainWindow) { fprintf(stderr, "Could not create GLFW window!\n"); closeOGL(); exit(EXIT_FAILURE); } glfwMakeContextCurrent(g_mainWindow); printf("Window and OpenGL rendering context created.\n"); glClearColor(0.2f, 0.2f, 0.2f, 1.0f); //Are these necessary for Modern OpenGL (3.0+)? glViewport(0, 0, g_screenWidth, g_screenHeight); glOrtho(0, g_screenWidth, g_screenHeight, 0, -1, 1); //Init glew int err = glewInit(); if (err != GLEW_OK) { fprintf(stderr, "GLEW initialization failed!\n"); fprintf(stderr, "%s\n", glewGetErrorString(err)); closeOGL(); exit(EXIT_FAILURE); } printf("GLEW initialized.\n"); Here is the font file (it's slightly too big to post): CFont.h/CFont.cpp Here is the solution zipped up: [solution] (https://dl.dropboxusercontent.com/u/36062916/VoxelShipyard.zip), if anyone feels they need the entire solution. If anyone could take a look at the code, it would be greatly appreciated. Also if someone has a tutorial that is a little more user friendly, that would also be appreciated. Thanks.

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  • Is this Hybrid of Interface / Composition kosher?

    - by paul
    I'm working on a project in which I'm considering using a hybrid of interfaces and composition as a single thing. What I mean by this is having a contain*ee* class be used as a front for functionality implemented in a contain*er* class, where the container exposes the containee as a public property. Example (pseudocode): class Visibility(lambda doShow, lambda doHide, lambda isVisible) public method Show() {...} public method Hide() {...} public property IsVisible public event Shown public event Hidden class SomeClassWithVisibility private member visibility = new Visibility(doShow, doHide, isVisible) public property Visibility with get() = visibility private method doShow() {...} private method doHide() {...} private method isVisible() {...} There are three reasons I'm considering this: The language in which I'm working (F#) has some annoyances w.r.t. implementing interfaces the way I need to (unless I'm missing something) and this will help avoid a lot of boilerplate code. The containee classes could really be considered properties of the container class(es); i.e. there seems to be a fairly strong has-a relationship. The containee classes will likely implement code which would have been pretty much the same when implemented in all the container classes, so why not do it once in one place? In the above example, this would include managing and emitting the Shown/Hidden events. Does anyone see any isseus with this Composiface/Intersition method, or know of a better way? EDIT 2012.07.26 - It seems a little background information is warranted: Where I work, we have a bunch of application front-ends that have limited access to system resources -- they need access to these resources to fully function. To remedy this we have a back-end application that can access the needed resources, with which the front-ends can communicate. (There is an API written for the front-ends for accessing back-end functionality as though it were part of the front-end.) The back-end program is out of date and its functionality is incomplete. It has made the transition from company to company a couple of times and we can't even compile it anymore. So I'm trying to rewrite it in my spare time. I'm trying to update things to make a nice(r) interface/API for the front-ends (while allowing for backwards compatibility with older front-ends), hopefully something full of OOPy goodness. The thing is, I don't want to write the front-end API after I've written pretty much the same code in F# for implementing the back-end; so, what I'm planning on doing is applying attributes to classes/methods/properties that I would like to have code for in the API then generate this code from the F# assembly using reflection. The method outlined in this question is a possible alternative I'm considering instead of implementing straight interfaces on the classes in F# because they're kind of a bear: In order to access something of an interface that has been implemented in a class, you have to explicitly cast an instance of that class to the interface type. This would make things painful when getting calls from the front-ends. If you don't want to have to do this, you have to call out all of the interface's methods/properties again in the class, outside of the interface implementation (which is separate from regular class members), and call the implementation's members. This is basically repeating the same code, which is what I'm trying to avoid!

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  • Dependency injection: How to sell it

    - by Mel
    Let it be known that I am a big fan of dependency injection (DI) and automated testing. I could talk all day about it. Background Recently, our team just got this big project that is to built from scratch. It is a strategic application with complex business requirements. Of course, I wanted it to be nice and clean, which for me meant: maintainable and testable. So I wanted to use DI. Resistance The problem was in our team, DI is taboo. It has been brought up a few times, but the gods do not approve. But that did not discourage me. My Move This may sound weird but third-party libraries are usually not approved by our architect team (think: "thou shalt not speak of Unity, Ninject, NHibernate, Moq or NUnit, lest I cut your finger"). So instead of using an established DI container, I wrote an extremely simple container. It basically wired up all your dependencies on startup, injects any dependencies (constructor/property) and disposed any disposable objects at the end of the web request. It was extremely lightweight and just did what we needed. And then I asked them to review it. The Response Well, to make it short. I was met with heavy resistance. The main argument was, "We don't need to add this layer of complexity to an already complex project". Also, "It's not like we will be plugging in different implementations of components". And "We want to keep it simple, if possible just stuff everything into one assembly. DI is an uneeded complexity with no benefit". Finally, My Question How would you handle my situation? I am not good in presenting my ideas, and I would like to know how people would present their argument. Of course, I am assuming that like me, you prefer to use DI. If you don't agree, please do say why so I can see the other side of the coin. It would be really interesting to see the point of view of someone who disagrees. Update Thank you for everyone's answers. It really puts things into perspective. It's nice enough to have another set of eyes to give you feedback, fifteen is really awesome! This are really great answers and helped me see the issue from different sides, but I can only choose one answer, so I will just pick the top voted one. Thanks everyone for taking the time to answer. I have decided that it is probably not the best time to implement DI, and we are not ready for it. Instead, I will concentrate my efforts on making the design testable and attempt to present automated unit testing. I am aware that writing tests is additional overhead and if ever it is decided that the additional overhead is not worth it, personally I would still see it as a win situation since the design is still testable. And if ever testing or DI is a choice in future, the design can easily handle it.

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  • SOA &amp; Application Grid Specialization step 3 of 6 &ndash; Education Competence Center

    - by Jürgen Kress
    SOA & Application Grid Specialization step 3 of 6 – education competence center Dear Team In our fist step to become SOA Specialized & Application Grid Specialized we highlighted our OMM system to register your opportunities. In our second step we featured our marketing activities to create your reference cases and run joint marketing campaigns. In the third step we will focus on the education criteria: SOA Sales assessment & SOA Pre-Sales assessment & Support assessment. Steps: Login to Oracle Partner Network (support for login contact Partner Business Centers) Go to the OPN Competence Center Select the Oracle Service-Oriented Architecture 11g Sales Specialist (3 persons required) Click the play button to run the assessment Select the Oracle Service-Oriented Architecture 11g PreSales Specialist (3 persons required) Click the play button to run the assessment Select the Oracle Technology Support Specialist (1 person required) Click the play button to run the assessment Tips: · You can run the assessments as often as you like. After each try you will see your current score and correct answers to the questions. · During your next team meeting reserve an hour to become specialized jointly. · For the fist 5 partners who contact us we will order a pizza service to ensure the success of your team meeting! · We want your feedback to improve the assessments. If you find an ambiguous question or one with wrong context or even wrong answers, send us your feedback. The first 5 partners who will send us feedback will get a free competence center coffee cup! If you need to get an Oracle Partner Network Account please contact our Partner Business Centers.   For more information on Specialization please visit our OPN Specialized Webcast Series And become a member in our SOA Partner Community for registration please visit www.oracle.com/goto/ema/soa Jürgen Kress, SOA Partner Adoption EMEA Thanks for your efforts to become Specialized! SOA Specialized Application Grid Specialized Proof 2 transactions with OMM Proof 2 transactions with OMM Create your 2 references Create your 2 references SOA Sales assessment 3, Application Grid Sales Specialist 3 SOA Pre-Sales assessment 3 Application Grid PreSales Specialist 3 Support assessment 1 Support assessment 2 SOA Implementation assessment 4 Application Grid Implementation assessment 4 Technorati Tags: soa specialization Oracle Partner Network SOA Partner Community

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  • Html.ValidationSummary and Multiple Forms

    - by MightyZot
    Originally posted on: http://geekswithblogs.net/MightyZot/archive/2013/11/11/html.validationsummary-and-multiple-forms.aspxThe Html.ValidationSummary helper writes a div with a list of general errors added to the model state while a request is being serviced. There is generally one form per view or partial view, I think, so often there is only one call to Html.ValidationSummary in the page resulting from the assembly of your views. And, consequently, there is no problem with the markup that Html.ValidationSummary spits out as a result. What if you want to put multiple forms in one view? Even if you create a view model that’s an aggregate of the view models for each form, the error validation summary is going to contain errors from both forms. Check out this screen shot, which shows a page with multiple forms. Notice how the error validation summary shows up twice. Grrr! Errors for the login form also show up in the registration form. Luckily, there is an easy way around this. Pull the errors out of the model state and separate them for each form. You’ll need to identify the appropriate form by setting the key when you make calls to ModelState.AddModelError. Assume in my example that errors for the login form are added to model state using the “LoginForm” key. And, likewise, assume that errors for the registration form are added to model state using the “RegistrationForm” key. An example of that might look like this… // If we got this far, something failed, redisplay form ModelState.AddModelError("LoginForm", "User name or password is not right..."); return View(model); Over in the code for your View, you can pull each form’s errors from the model state using lambda expressions that look like these… var LoginFormErrors = ViewData.ModelState.Where(ms => ms.Key == "LoginForm"); var RegistrationFormErrors = ViewData.ModelState.Where(ms => ms.Key == "RegistrationForm"); Now that you have two collections containing errors, you can display only the errors specific to each form. I’m doing that in my code by removing the calls to Html.ValidationSummary and replacing them with enumerators that look like this… if(LoginFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in LoginFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } …and for the registration form, the code looks like this… @if(RegistrationFormErrors.Count() > 0) { <div class="cdt-error-list">     <ul>     @foreach (var entry in RegistrationFormErrors)     {         foreach (var error in entry.Value.Errors)         {             <li>@error.ErrorMessage</li>         }     }     </ul> </div> } The result is a nice clean separation of the list of errors that are specific to each form. And, this is important because each form is submitted separately in my case, so both forms don’t generate errors in the same context. As you’ll see in the screen shot below, errors added to the model state when the login form is submitted do not show up in the registration form’s validation summary.

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  • How far should an entity take care of its properties values by itself?

    - by Kharlos Dominguez
    Let's consider the following example of a class, which is an entity that I'm using through Entity Framework. - InvoiceHeader - BilledAmount (property, decimal) - PaidAmount (property, decimal) - Balance (property, decimal) I'm trying to find the best approach to keep Balance updated, based on the values of the two other properties (BilledAmount and PaidAmount). I'm torn between two practices here: Updating the balance amount every time BilledAmount and PaidAmount are updated (through their setters) Having a UpdateBalance() method that the callers would run on the object when appropriate. I am aware that I can just calculate the Balance in its getter. However, it isn't really possible because this is an entity field that needs to be saved back to the database, where it has an actual column, and where the calculated amount should be persisted to. My other worry about the automatically updating approach is that the calculated values might be a little bit different from what was originally saved to the database, due to rounding values (an older version of the software, was using floats, but now decimals). So, loading, let's say 2000 entities from the database could change their status and make the ORM believe that they have changed and be persisted back to the database the next time the SaveChanges() method is called on the context. It would trigger a mass of updates that I am not really interested in, or could cause problems, if the calculation methods changed (the entities fetched would lose their old values to be replaced by freshly recalculated ones, simply by being loaded). Then, let's take the example even further. Each invoice has some related invoice details, which also have BilledAmount, PaidAmount and Balance (I'm simplifying my actual business case for the sake of the example, so let's assume the customer can pay each item of the invoice separately rather than as a whole). If we consider the entity should take care of itself, any change of the child details should cause the Invoice totals to change as well. In a fully automated approach, a simple implementation would be looping through each detail of the invoice to recalculate the header totals, every time one the property changes. It probably would be fine for just a record, but if a lot of entities were fetched at once, it could create a significant overhead, as it would perform this process every time a new invoice detail record is fetched. Possibly worse, if the details are not already loaded, it could cause the ORM to lazy-load them, just to recalculate the balances. So far, I went with the Update() method-way, mainly for the reasons I explained above, but I wonder if it was right. I'm noticing I have to keep calling these methods quite often and at different places in my code and it is potential source of bugs. It also has a detrimental effect on data-binding because when the properties of the detail or header changes, the other properties are left out of date and the method has no way to be called. What is the recommended approach in this case?

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  • “It Isn’t Easy At All; Otherwise, Everyone Would Be Doing It”

    - by Kathryn Perry
    A few months ago, JP Saunders (pictured left), who leads the go-to-market initiatives for the Oracle CX Service offering, kicked off a series of articles about modern customer service. He contends that to take care of customers?and the people that support those customers?companies need to make it easy to deliver consistently great experiences. But it’s not easy; it’s an art. The six posts in The Art of Easy series will help you better understand some of the customer service challenges you face and how to avoid common pitfalls. We pulled them all together here in one post for continuity and easy access. Saunders introduces the series with The Art of Easy: Make It Easy To Deliver Great Customer Service Experiences (Part 1). The Art of Easy: Offer Self Service With the Emphasis on Service (Part 2) by David Fulton (pictured left): David Fulton, Director of Product Management, Oracle Service Cloud, shares five tenets of customer self service that move an organization closer to becoming a modern customer service business. Easy Decisions For Complex Problems (Part 3) by Heike Lorenz (pictured right): Heike Lorenz, Director of Global Product Marketing, Policy Automation, writes about automating service policies to ensure that the correct decisions are being applied to the right people. The goal is to nurture the trusted relationships with customers during complex decision-making processes. Moving at the Speed of Easy (Part 4) by Chris Ulmand (pictured left): Chris Omland, Director of Product Management, Oracle Service Cloud, addresses the need for speed to keep up with customers’ expectations. His advice—start with a platform that enables agile innovation, respects a company’s unique needs, and has proven reliability to protect customer relationships. Knowledge Makes It Easy For Everyone (Part 5) by Nav Chakravarti (pictured rig: Vice President Nav Chakravarti, Oracle Service Cloud, talks about managing the knowledge that customers need and want. He coaches readers on delivering answers to customers’ questions easily, in context, with relevance, reliably, and accurately. Making Easy, Both Effective and Efficient (Part 6) by Melinda Uhland (pictured left): Melinda Uhland, Oracle CX Product Management teaches us that happy agents produce happy customers. A Modern Customer Service organization is one that invests in its agents and empowers them with tools to make them efficient and effective, which, in turn, improves customer results.

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  • Obfuscation is not a panacea

    - by simonc
    So, you want to obfuscate your .NET application. My question to you is: Why? What are your aims when your obfuscate your application? To protect your IP & algorithms? Prevent crackers from breaking your licensing? Your boss says you need to? To give you a warm fuzzy feeling inside? Obfuscating code correctly can be tricky, it can break your app if applied incorrectly, it can cause problems down the line. Let me be clear - there are some very good reasons why you would want to obfuscate your .NET application. However, you shouldn't be obfuscating for the sake of obfuscating. Security through Obfuscation? Once your application has been installed on a user’s computer, you no longer control it. If they do not want to pay for your application, then nothing can stop them from cracking it, even if the time cost to them is much greater than the cost of actually paying for it. Some people will not pay for software, even if it takes them a month to crack a $30 app. And once it is cracked, there is nothing stopping them from putting the result up on the internet. There should be nothing suprising about this; there is no software protection available for general-purpose computers that cannot be cracked by a sufficiently determined attacker. Only by completely controlling the entire stack – software, hardware, and the internet connection, can you have even a chance to be uncrackable. And even then, someone somewhere will still have a go, and probably succeed. Even high-end cryptoprocessors have known vulnerabilities that can be exploited by someone with a scanning electron microscope and lots of free time. So, then, why use obfuscation? Well, the primary reason is to protect your IP. What obfuscation is very good at is hiding the overall structure of your program, so that it’s very hard to figure out what exactly the code is doing at any one time, what context it is running in, and how it fits in with the rest of the application; all of which you need to do to understand how the application operates. This is completely different to cracking an application, where you simply have to find a single toggle that determines whether the application is licensed or not, and flip it without the rest of the application noticing. However, again, there are limitations. An obfuscated application still has to run in the same way, and do the same thing, as the original unobfuscated application. This means that some of the protections applied to the obfuscated assembly have to be undone at runtime, else it would not run on the CLR and do the same thing. And, again, since we don’t control the environment the application is run on, there is nothing stopping a user from undoing those protections manually, and reversing some of the obfuscation. It’s a perpetual arms race, and it always will be. We have plenty of ideas lined about new protections, and the new protections added in SA 6.6 (method parent obfuscation and a new control flow obfuscation level) are specifically designed to be harder to reverse and reconstruct the original structure. So then, by all means, obfuscate your application if you want to protect the algorithms and what the application does. That’s what SmartAssembly is designed to do. But make sure you are clear what a .NET obfuscator can and cannot protect you against, and don’t expect your obfuscated application to be uncrackable. Someone, somewhere, will crack your application if they want to and they don’t have anything better to do with their time. The best we can do is dissuade the casual crackers and make it much more difficult for the serious ones. Cross posted from Simple Talk.

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  • What is the recommended way to output values to FBO targets? (OpenGL 3.3 + GLSL 330)

    - by datSilencer
    I'll begin by apologizing for any dumb assumptions you might find in the code below since I'm still pretty much green when it comes to OpenGL programming. I'm currently trying to implement deferred shading by using FBO's and their associated targets (textures in my case). I have a simple (I think :P) geometry+fragment shader program and I'd like to write its Fragment Shader stage output to three different render targets (previously bound by a call to glDrawBuffers()), like so: #version 330 in vec3 WorldPos0; in vec2 TexCoord0; in vec3 Normal0; in vec3 Tangent0; layout(location = 0) out vec3 WorldPos; layout(location = 1) out vec3 Diffuse; layout(location = 2) out vec3 Normal; uniform sampler2D gColorMap; uniform sampler2D gNormalMap; vec3 CalcBumpedNormal() { vec3 Normal = normalize(Normal0); vec3 Tangent = normalize(Tangent0); Tangent = normalize(Tangent - dot(Tangent, Normal) * Normal); vec3 Bitangent = cross(Tangent, Normal); vec3 BumpMapNormal = texture(gNormalMap, TexCoord0).xyz; BumpMapNormal = 2 * BumpMapNormal - vec3(1.0, 1.0, -1.0); vec3 NewNormal; mat3 TBN = mat3(Tangent, Bitangent, Normal); NewNormal = TBN * BumpMapNormal; NewNormal = normalize(NewNormal); return NewNormal; } void main() { WorldPos = WorldPos0; Diffuse = texture(gColorMap, TexCoord0).xyz; Normal = CalcBumpedNormal(); } If my render target textures are configured as: RT1:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE0, GL_COLOR_ATTACHMENT0) RT2:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE1, GL_COLOR_ATTACHMENT1) RT3:(GL_RGB32F, GL_RGB, GL_FLOAT, GL_TEXTURE2, GL_COLOR_ATTACHMENT2) And assuming that each texture has an internal format capable of contaning the incoming data, will the fragment shader write the corresponding values to the expected texture targets? On a related note, do the textures need to be bound to the OpenGL context when they are Multiple Render Targets? From some Googling, I think there are two other ways to output to MRTs: 1: Output each component to gl_FragData[n]. Some forum posts say this method is deprecated. However, looking at the latest OpenGL 3.3 and 4.0 specifications at opengl.org, the core profiles still mention this approach. 2: Use a typed output array variable for the expected type. In this case, I think it would be something like this: out vec3 [3] output; void main() { output[0] = WorldPos0; output[1] = texture(gColorMap, TexCoord0).xyz; output[2] = CalcBumpedNormal(); } So which is then the recommended approach? Is there a recommended approach at all if I plan to code on top of OpenGL 3.3? Thanks for your time and help!

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  • Developing web sites that imitate desktop apps. How to fight that paradigm? [closed]

    - by user1598390
    Supposse there's a company where web sites/apps are designed to resemble desktop apps. They struggle to add: Splash screens Drop-down menus Tab-pages Pages that don't grow downward with content, context is inside scrollable area so page is of a fixed size, as if resembling the one-screen limitation of desktop apps. Modal windows, pop-ups, etc. Tree views Absolutely no access to content unless you login-first, even with non-sensitive content. After splash screen desapears, you are presented with a login screen. No links - just simulated buttons. Fixed page-size. Cannot open a linked in other tab Print button that prints directly ( not showing printable page so the user can't print via the browser's print command ) Progress bars for loading content even when the browser indicates it with its own animation Fonts and color amulate a desktop app made with Visual Basic, PowerBuilder etc. Every app seems almost as if were made in Visual Basic. They reject this elements: Breadcrumbs Good old underlined links Generated/dynamic navigation, usage-based suggestions Ability to open links in multiple tabs Pagination Printable pages Ability to produce a URL you can save or share that links to an item, like when you send someone the link to an especific StackExchange question. The only URL is the main one. Back button To achieve this, tons of javascript code is needed. Lots and lots of Javascript and Ajax code for things not related with the business but with the necessity to hide/show that button, refresh this listbox, grey-out that label, etc. The coplexity generated by forcing one paradigm into another means most lines of code are dedicated to maintain the illusion of a desktop app. What is the best way to change this mindset, and make them embrace the web, and start producing modern, web apps instead of desktop imitations ? EDIT: These sites are intranet sites. Users hate these apps. They constantly whine about them, but they have to use them to do their daily work. These sites are in-house solutions, the end-users have no choice but to use them. They are a "captive audience". Also, substitution will not happen because of high costs. But at least if that mindset is changed, new developments would be more web-like.

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  • Identity in .NET 4.5&ndash;Part 3: (Breaking) changes

    - by Your DisplayName here!
    I recently started porting a private build of Thinktecture.IdentityModel to .NET 4.5 and noticed a number of changes. The good news is that I can delete large parts of my library because many features are now in the box. Along the way I found some other nice additions. ClaimsIdentity now has methods to query the claims collection, e.g. HasClaim(), FindFirst(), FindAll(). ClaimsPrincipal has those methods as well. But they work across all contained identities. Nice! ClaimsPrincipal.Current retrieves the ClaimsPrincipal from Thread.CurrentPrincipal. Combined with the above changes, no casting necessary anymore. SecurityTokenHandler now has read and write methods that work directly with strings. This makes it much easier to deal with non-XML tokens like SWT or JWT. A new session security token handler that uses the ASP.NET machine key to protect the cookie. This makes it easier to get started in web farm scenarios. No need for a custom service host factory or the federation behavior anymore. WCF can be switched into “WIF mode” with the useIdentityConfiguration switch (odd name though). Tooling has become better and the new test STS makes it very easy to get started. On the other hand – and that was kind of expected – to bring claims into the core framework, there are also some breaking changes for WIF code. If you want to migrate (and I would recommend that), most changes to your code are mechanical. The following is a brain dump of the changes I encountered. Assembly Microsoft.IdentityModel is gone. The new functionality is now in mscorlib, System.IdentityModel(.Services) and System.ServiceModel. All the namespaces have changed as well. No IClaimsPrincipal and IClaimsIdentity anymore. Configuration section has been split into <system.identityModel /> and <system.identityModel.services />. WCF configuration story has changed as well. Claim.ClaimType is now Claim.Type. ClaimCollection is now IEnumerable<Claim>. IsSessionMode is now IsReferenceMode. Bootstrap token handling is different now. ClaimsPrincipalHttpModule is gone. This is not really needed anymore, apart from maybe claims transformation (see here). Various factory methods on ClaimsPrincipal are gone (e.g. ClaimsPrincipal.CreateFromIdentity()). SecurityTokenHandler.ValidateToken now returns a ReadOnlyCollection<ClaimsIdentity>. Some lower level helper classes are gone or internal now (e.g. KeyGenerator). The WCF WS-Trust bindings are gone. I think this is a pity. They were *really* useful when doing work with WSTrustChannelFactory. Since WIF is part of the Windows operating system and also supported in future versions of .NET, there is no urgent need to migrate to the 4.5 claims model. But obviously, going forward, at some point you want to make the move.

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  • Summary of our Recent Pull Request Enhancements on CodePlex

    Over the past several weeks, we’ve been incrementally rolling out a bunch of enhancements around our pull request workflow for Git and Mercurial projects. Our goal is to make contributing to open source projects a simple and rewarding experience, and we’ll continue to invest in this area. Here’s a summary of the changes so far, in case you’ve missed them. As always, if you have any feedback, please let us know, whether on our ideas page or via Twitter. Support for branches You can now pick the source and destination branches for your pull request, whether you’re sending one from your fork, or using it within a project to collaborate with your other trusted contributors. A redesigned creation experience Our old pull request creation form was rather lacking. It asked for a title and comment in a small modal dialog, but that was about it. We knew we could do better, so we rethought the experience. Now, when you create a pull request, you’re taken to a new page that let’s you select the source and destination, and gives you information on the diffs and commits that you’re sending, so you can confirm that you’re sending the right set of changes. Inline code snippets in discussion If users comment on code in your pull request, we now display a preview of the snippet of relevant code inline with their comment on the discussion. Subsequent replies on that line are combined in a single thread to preserve your context. No more clicking and hunting to find where the comments are. And you can add another inline comment right from the discussion area. Comment notifications You can now elect receive an e-mail notification if a user comments on your pull request. If it’s on a line of code, we’ll display the relevant code snippet in the e-mail. Redesigned diff viewer Our old diff viewer hadn’t been touched in a while, and was in need of an update. We started with a visual facelift to use standard red/green colors for additions/deletions and remove the noisy “dots” that represented spaces and that littered the diff viewer. Based on feedback that the viewable region for diffs was too small, especially for smaller screen resolutions, we revamped the way the viewport for the code is sized, and now expand it to fill the majority of the browser height when scrolling down. The set of improvements we implemented here also apply anywhere diffs are viewed, not just for pull requests.

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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  • What do you need to know to be a world-class master software developer? [closed]

    - by glitch
    I wanted to bring up this question to you folks and see what you think, hopefully advise me on the matter: let's say you had 30 years of learning and practicing software development in front of you, how would you dedicate your time so that you'd get the biggest bang for your buck. What would you both learn and work on to be a world-class software developer that would make a large impact on the industry and leave behind a legacy? I think that most great developers end up being both broad generalists and specialists in one-two areas of interest. I'm thinking Bill Joy, John Carmack, Linus Torvalds, K&R and so on. I'm thinking that perhaps one approach would be to break things down by categories and establish a base minimum of "software development" greatness. I'm thinking: Operating Systems: completely internalize the core concepts of OS, perhaps gain a lot of familiarity with an OSS one such as Linux. Anything from memory management to device drivers has to be complete second nature. Programming Languages: this is one of those topics that imho has to be fully grokked even if it might take many years. I don't think there's quite anything like going through the process of developing your own compiler, understanding language design trade-offs and so on. Programming Language Pragmatics is one of my favorite books actually, I think you want to have that internalized back to back, and that's just the start. You could go significantly deeper, but I think it's time well spent, because it's such a crucial building block. As a subset of that, you want to really understand the different programming paradigms out there. Imperative, declarative, logic, functional and so on. Anything from assembly to LISP should be at the very least comfortable to write in. Contexts: I believe one should have experience working in different contexts to truly be able to appreciate the trade-offs that are being made every day. Embedded, web development, mobile development, UX development, distributed, cloud computing and so on. Hardware: I'm somewhat conflicted about this one. I think you want some understanding of computer architecture at a low level, but I feel like the concepts that will truly matter will be slightly higher level, such as CPU caching / memory hierarchy, ILP, and so on. Networking: we live in a completely network-dependent era. Having a good understanding of the OSI model, knowing how the Web works, how HTTP works and so on is pretty much a pre-requisite these days. Distributed systems: once again, everything's distributed these days, it's getting progressively harder to ignore this reality. Slightly related, perhaps add solid understanding of how browsers work to that, since the world seems to be moving so much to interfacing with everything through a browser. Tools: Have a really broad toolset that you're familiar with, one that continuously expands throughout the years. Communication: I think being a great writer, effective communicator and a phenomenal team player is pretty much a prerequisite for a lot of a software developer's greatness. It can't be overstated. Software engineering: understanding the process of building software, team dynamics, the requirements of the business-side, all the pitfalls. You want to deeply understand where what you're writing fits from the market perspective. The better you understand all of this, the more of your work will actually see the daylight. This is really just a starting list, I'm confident that there's a ton of other material that you need to master. As I mentioned, you most likely end up specializing in a bunch of these areas as you go along, but I was trying to come up with a baseline. Any thoughts, suggestions and words of wisdom from the grizzled veterans out there who would like to share their thoughts and experiences with this? I'd really love to know what you think!

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  • Optionally Running SPSecurity.RunWithElevatedPrivileges with Delgates

    - by Damon Armstrong
    I was writing some SharePoint code today where I needed to give people the option of running some code with elevated permission.  When you run code in an elevated fashion it normally looks like this: SPSecurity.RunWithElevatedPrivileges(()=> {     //Code to run }); It wasn’t a lot of code so I was initially inclined to do something horrible like this: public void SomeMethod(bool runElevated) {     if(runElevated)     {         SPSecurity.RunWithElevatedPrivileges(()=>         {             //Code to run         });     }     else     {         //Copy of code to run     } } Easy enough, but I did not want to draw the ire of my coworkers for employing the CTRL+C CTRL+V design pattern.  Extracting the code into a whole new method would have been overkill because it was a pretty brief piece of code.  But then I thought, hey, wait, I’m basically just running a delegate, so why not define the delegate once and run it either in an elevated context or stand alone, which resulted in this version which I think is much cleaner because the code is only defined once and it didn’t require a bunch of extra lines of code to define a method: public void SomeMethod(bool runElevated) {     var code = new SPSecurity.CodeToRunElevated(()=>     {         //Code to run     });     if(runElevated)     {         SPSecurity.RunWithElevatedPermissions(code);         }     else     {         Code();     } }

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  • [EF + Oracle] Inserting Data (Sequences) (2/2)

    - by JTorrecilla
    Prologue In the previous chapter we have see how to create DB records with EF, now we are going to Some Questions about Oracle.   ORACLE One characteristic from SQL Server that differs from Oracle is “Identity”. To all that has not worked with SQL Server, this property, that applies to Integer Columns, lets indicate that there is auto increment columns, by that way it will be filled automatically, without writing it on the insert statement. In EF with SQL Server, the properties whose match with Identity columns, will be filled after invoking SaveChanges method. In Oracle DB, there is no Identity Property, but there is something similar. Sequences Sequences are DB objects, that allow to create auto increment, but there are not related directly to a Table. The syntax is as follows: name, min value, max value and begin value. 1: CREATE SEQUENCE nombre_secuencia 2: INCREMENT BY numero_incremento 3: START WITH numero_por_el_que_empezara 4: MAXVALUE valor_maximo | NOMAXVALUE 5: MINVALUE valor_minimo | NOMINVALUE 6: CYCLE | NOCYCLE 7: ORDER | NOORDER 8:    How to get sequence value? To obtain the next val from the sequence: 1: SELECT nb_secuencia.Nextval 2: From Dual Due to there is no direct way to indicate that a column is related to a sequence, there is several ways to imitate the behavior: Use a Trigger (DB), Use Stored Procedures or Functions(…) or my particularly option. EF model, only, imports Table Objects, Stored Procedures or Functions, but not sequences. By that, I decide to create my own extension Method to invoke Next Val from a sequence: 1: public static class EFSequence 2: { 3: public static int GetNextValue(this ObjectContext contexto, string SequenceName) 4: { 5: string Connection = ConfigurationManager.ConnectionStrings["JTorrecillaEntities2"].ConnectionString; 6: Connection=Connection.Substring(Connection.IndexOf(@"connection string=")+19); 7: Connection = Connection.Remove(Connection.Length - 1, 1); 8: using (IDbConnection con = new Oracle.DataAccess.Client.OracleConnection(Connection)) 9: { 10: using (IDbCommand cmd = con.CreateCommand()) 11: { 12: con.Open(); 13: cmd.CommandText = String.Format("Select {0}.nextval from DUAL", SequenceName); 14: return Convert.ToInt32(cmd.ExecuteScalar()); 15: } 16: } 17:  18: } 19: } This Object Context’s extension method are going to invoke a query with the Sequence indicated by parameter. It takes the connection strings from the App settings, removing the meta data, that was created by VS when generated the EF model. And then, returns the next value from the Sequence. The next value of a Sequence is unique, by that, when some concurrent users are going to create records in the DB using the sequence will not get duplicates. This is my own implementation, I know that it could be several ways to do and better ways. If I find any other way, I promise to post it. To use the example is needed to add a reference to the Oracle (ODP.NET) dll.

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  • openGL textures in bitmap mode

    - by evenex_code
    For reasons detailed here I need to texture a quad using a bitmap (as in, 1 bit per pixel, not an 8-bit pixmap). Right now I have a bitmap stored in an on-device buffer, and am mounting it like so: glBindBuffer(GL_PIXEL_UNPACK_BUFFER, BFR.G[(T+1)%2]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, W, H, 0, GL_COLOR_INDEX, GL_BITMAP, 0); The OpenGL spec has this to say about glTexImage2D: "If type is GL_BITMAP, the data is considered as a string of unsigned bytes (and format must be GL_COLOR_INDEX). Each data byte is treated as eight 1-bit elements..." Judging by the spec, each bit in my buffer should correspond to a single pixel. However, the following experiments show that, for whatever reason, it doesn't work as advertised: 1) When I build my texture, I write to the buffer in 32-bit chunks. From the wording of the spec, it is reasonable to assume that writing 0x00000001 for each value would result in a texture with 1-px-wide vertical bars with 31-wide spaces between them. However, it appears blank. 2) Next, I write with 0x000000FF. By my apparently flawed understanding of the bitmap mode, I would expect that this should produce 8-wide bars with 24-wide spaces between them. Instead, it produces a white 1-px-wide bar. 3) 0x55555555 = 1010101010101010101010101010101, therefore writing this value ought to create 1-wide vertical stripes with 1 pixel spacing. However, it creates a solid gray color. 4) Using my original 8-bit pixmap in GL_BITMAP mode produces the correct animation. I have reached the conclusion that, even in GL_BITMAP mode, the texturer is still interpreting 8-bits as 1 element, despite what the spec seems to suggest. The fact that I can generate a gray color (while I was expecting that I was working in two-tone), as well as the fact that my original 8-bit pixmap generates the correct picture, support this conclusion. Questions: 1) Am I missing some kind of prerequisite call (perhaps for setting a stride length or pack alignment or something) that will signal to the texturer to treat each byte as 8-elements, as it suggests in the spec? 2) Or does it simply not work because modern hardware does not support it? (I have read that GL_BITMAP mode was deprecated in 3.3, I am however forcing a 3.0 context.) 3) Am I better off unpacking the bitmap into a pixmap using a shader? This is a far more roundabout solution than I was hoping for but I suppose there is no such thing as a free lunch.

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  • The term "interface" in C++

    - by Flexo
    Java makes a clear distinction between class and interface. (I believe C# does also, but I have no experience with it). When writing C++ however there is no language enforced distinction between class and interface. Consequently I've always viewed interface as a workaround for the lack of multiple inheritance in Java. Making such a distinction feels arbitrary and meaningless in C++. I've always tended to go with the "write things in the most obvious way" approach, so if in C++ I've got what might be called an interface in Java, e.g.: class Foo { public: virtual void doStuff() = 0; ~Foo() = 0; }; and I then decided that most implementers of Foo wanted to share some common functionality I would probably write: class Foo { public: virtual void doStuff() = 0; ~Foo() {} protected: // If it needs this to do its thing: int internalHelperThing(int); // Or if it doesn't need the this pointer: static int someOtherHelper(int); }; Which then makes this not an interface in the Java sense anymore. Instead C++ has two important concepts, related to the same underlying inheritance problem: virtual inhertiance Classes with no member variables can occupy no extra space when used as a base "Base class subobjects may have zero size" Reference Of those I try to avoid #1 wherever possible - it's rare to encounter a scenario where that genuinely is the "cleanest" design. #2 is however a subtle, but important difference between my understanding of the term "interface" and the C++ language features. As a result of this I currently (almost) never refer to things as "interfaces" in C++ and talk in terms of base classes and their sizes. I would say that in the context of C++ "interface" is a misnomer. It has come to my attention though that not many people make such a distinction. Do I stand to lose anything by allowing (e.g. protected) non-virtual functions to exist within an "interface" in C++? (My feeling is the exactly the opposite - a more natural location for shared code) Is the term "interface" meaningful in C++ - does it imply only pure virtual or would it be fair to call C++ classes with no member variables an interface still?

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  • 12.04 Booting into Terminal

    - by user170796
    To preface this, I would like to say that I am completely new to Ubuntu and have essentially zero programming experience/experience working with command line and terminal. I installed Ubuntu because I would like to get into programming. If you could provide me with the simplest instructions possible, I would be grateful. I have a Lenovo Ideapad Y500 (Intel i7, NVidia GT 750m, 1TB HDD, 16GB SSD cache, 8GB RAM) with Windows 8 on it. Using a Live CD, I installed Ubuntu 12.04 onto a 75 GB partition. During the installation, I kept all default settings except for one thing; I decided to encrypt my home folder, and so checked the corresponding box. The installation completed, and I restarted. Once I restarted, I saw the options "Ubuntu, with Linux 3.2.0-23-generic" "Ubuntu, with Linux 3.2.0-23-generic (recovery mode)" "Memory test (memtest86+)" "Memory test (memtest86+, serial console 115200)" "Windows Recovery Environment (loader) (on /dev/sdb3)" "Windows 8 (loader) (on /dev/sdb5)" "System Setup" I chose the first option, and was directed to a screen with the Ubuntu logo and the row of five dots below that change from orange to white. Then, I was brought to a full screen terminal that prompted me to login, which I did. I saw no option to boot into GUI at all, and am lost. I've been searching around and have tried the "startx" command to no avail. Should the command have some sort of context or something? I've also tried selecting the recovery mode option from the boot manager. I've tried the resume option from the following menu, which eventually just shuts down the computer after displaying a lot of scrolling text that's too fast for me to read. I've also tried the failsafex mode from the recovery mode menu, which only brings up a terminal box at the bottom of the window that covers the entire bottom part of the screen. Commands won't work in this window. When I try to access Windows 8, I get a message saying that the EFI file path was not specified or something along those lines. I had to enable Secure Boot in order to access Windows 8 (I had disabled it to be able to boot from the Live CD), which is functioning normally. I am at a complete loss for what to do. Any help will be extremely appreciated. EDIT: Bonus question! If you could figure out a way for me to boot to Windows 8 without having to enable Secure Boot, it would save me a lot of trouble. I can deal with switching every time, but I'd rather not have to.

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  • Basic Android game loop having issues

    - by WillDaBeast509
    I've set up a very basic game loop that should draw a circle, run 100 times, then draw another. I also have a text field that should display how many times the loop has ran. However, the screen seems to not update. It displays a different value for the tick count (different each time the app is ran) and simply stays there. After exiting the app, I get an error saying "Unfortunately, MyApp has stopped." Here is the relevant code: DrawView public class DrawView extends SurfaceView implements SurfaceHolder.Callback { Paint p = new Paint(); MainThread thread; private int y=0; public DrawView(Context c) { super(c); thread = new MainThread(this, getHolder()); thread.running = true; getHolder().addCallback(this); setFocusable(true); } public void draw(Canvas c) { if(c==null) return; //super.onDraw(c); c.drawColor(Color.WHITE); p.setColor(Color.RED); p.setTextSize(32); p.setTypeface(Typeface.SANS_SERIF); c.drawCircle(getWidth()/2-100,getHeight()/2, 50, p); c.drawText("y = " + y, 50, 50, p); if(y>=100) { Log.i("DRAW", "drawing circle"); c.drawCircle(getWidth()/2+100,getHeight()/2, 50, p); } else y++; Log.i("INFO", "y = " + y); } @Override public boolean onTouchEvent(MotionEvent event) { return true; } public void onDraw(Canvas c){} public void surfaceCreated(SurfaceHolder p1) { thread.start(); } public void surfaceChanged(SurfaceHolder p1, int p2, int p3, int p4) { // TODO: Implement this method } public void surfaceDestroyed(SurfaceHolder p1) { thread.running = false; boolean retry = true; while (retry) { try { thread.join(); retry = false; } catch (InterruptedException e) { Log.i("EX", "cathing exception"); } } } } MainThread public class MainThread extends Thread { private DrawView page; private SurfaceHolder holder; public boolean running; public MainThread(DrawView p, SurfaceHolder h) { super(); page = p; holder = h; } @Override public void run() { while(running) { Canvas c = holder.lockCanvas(); page.draw(c); holder.unlockCanvasAndPost(c); } } } Here is an example log outupt: http://pastebin.com/tM9dUPuk It counts the number of ticks correctly and should draw the second circle, but the screen looks like its not updating. After closing the app, the log continues to run and keep outputting "y = 100 drawing circle" until it crashes and shows the error report. What is going on and how can I fix these two problems?

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  • database independent coding framework options?

    - by statirasystems
    Background: I have not programmed in a while besides doing VBA and a little VB.NET. So please forgive my language use. I'm green and have a head cold. I am reading all I can now, but I have no programming circles to draw from. The information I am providing is to help guide you to what I am looking for. I am not confident I can ask the question properly. Story: I have four different projects that I am starting. Obviously I won't be working on all at the same time however they each will have similar needs and be inter related. They are as follows: Desktop Environment/System User Interface - basically a product that runs on major computers via mono or .net that unifies the look and functions. In the context of the up coming question it would be able to directly access data of various types. It would work in tandum with my office suite, system manager, and network application framework. Office Suite - technically it would not be a suite since I will be doing it from one interfacel except for the Communications Application. As far as the question, it will need to be able to link to various data sources for storing files and using, manipulating, and presenting information. System Manager - an intellegent system to manage and administer the entire network and all equipment. As far as the question, needs to be able to access data for archiving and and for accessing it's own settings stored in various formats, sql or xml. Network Application Framework - A complete system that can be used for ERP, CRM, CMS, Errata, File Management, and so on. As to the question to be able to access it's own or interlink with existing applications. Requirement: C#, Simplifies and reduces coding, use the same code to access diffent databases(ie MySQL, MS SQL, ACCESS, XML, ...), Mono would be nice but not a must, Question: What librarys, frameworks, or other options would be able to help with this? Is there a good resource to guide me? I don't want arguing over what is best, just information to help me further understand and make an educated decision.

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  • Java EE 6?????????????? &quot;?&quot;????? ?????????????|WebLogic Channel|??????

    - by ???02
    ?Oracle WebLogic Server 12c??????????????????????Java EE?????Java EE 6??????????????????????????????Java EE 6?????????WebLogic Server 12c??????????Java????????????????????? 1?25????????Oracle WebLogic Server 12c Forum - ????????Java??????????? -?????WebLogic Server 12c??????? Java EE 6?? ~Java EE 6???????????????????~????????·???????????????????????????Java?????????????Java EE 6?WebLogic Server??????????????2??????????(???)??1????????Java EE????????????·?????????2???? ???·??????????????·???Java?????????????????Java EE 5?????????????UFJ???????????????IT??????? ????????????????????????WebLogic Server???????????????????????????????????·??????????????????????????IT???????????·?????Publickey??????????????3???????????????????????????? ??WebLogic Server?Java EE??????????????????????????????2??????2011?9???????????????Java EE?????????????????????????Java EE?????????????????????????????????Java EE??????????????????????????????????????????Java EE??????????????·????????????????????????????????????????????????¦?????WebLogic & Java EE??????????????? ?????????Java EE????????????? ?????????·?????????????????2011?10???????????????????JavaOne 2011?????????????Publickey???????Java EE???????·????????????????????????????????????????????????Java EE????????????????????????? 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"???????????"??"????????"????????????????????????????????????????? ?????????????????????????????????Java EE?????????Java EE 6????????????????????Java EE??????????????"??"?"???????"????????????????????????????????????????Java EE 6???????"?????????"????????????????????????????????????????????Java EE 6??????1???????Java EE????????????????????????????? ???????Java EE??????.NET??????????????????????Web????/????????·???????????????????????????????.NET????????????????????????????????Spring?Ruby on Rails???????????????Java EE 6??????????????????????????????????!??????????????????? ????????????????????????Java EE?????????????????????????? Java EE????????????? WebLogic Server??????――??????·???????????????????????????????????????3?(?????)???

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  • Oracle Text????~????????????????????????

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