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  • How to test if SYN and FIN are both dropped at the same time in hping3?

    - by snow
    One of the rules to prevent unexpected attack is to prevent SYN & FIN being used together. SYN and FIN are both set $IPT -A INPUT -p tcp --tcp-flags SYN,FIN SYN,FIN -j DROP How do I use hping to test if this iptable rule works? hping3 192.168.7.0 --keep -S -F??? Is this complete? When just type iptables -L, it shows: Chain INPUT (policy DROP) target prot opt source destination ACCEPT all -- anywhere anywhere DROP tcp -- anywhere anywhere tcp flags:FIN,SYN/FIN,SYN WHY do I need to put the "SYN,FIN" twice before drop? Is it because one for source and one for destination?

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  • Enum.HasFlag

    - by Scott Dorman
    An enumerated type, also called an enumeration (or just an enum for short), is simply a way to create a numeric type restricted to a predetermined set of valid values with meaningful names for those values. While most enumerations represent discrete values, or well-known combinations of those values, sometimes you want to combine values in an arbitrary fashion. These enumerations are known as flags enumerations because the values represent flags which can be set or unset. To combine multiple enumeration values, you use the logical OR operator. For example, consider the following: public enum FileAccess { None = 0, Read = 1, Write = 2, }   class Program { static void Main(string[] args) { FileAccess access = FileAccess.Read | FileAccess.Write; Console.WriteLine(access); } } The output of this simple console application is: The value 3 is the numeric value associated with the combination of FileAccess.Read and FileAccess.Write. Clearly, this isn’t the best representation. What you really want is for the output to look like: To achieve this result, you simply add the Flags attribute to the enumeration. The Flags attribute changes how the string representation of the enumeration value is displayed when using the ToString() method. Although the .NET Framework does not require it, enumerations that will be used to represent flags should be decorated with the Flags attribute since it provides a clear indication of intent. One “problem” with Flags enumerations is determining when a particular flag is set. The code to do this isn’t particularly difficult, but unless you use it regularly it can be easy to forget. To test if the access variable has the FileAccess.Read flag set, you would use the following code: (access & FileAccess.Read) == FileAccess.Read Starting with .NET 4, a HasFlag static method has been added to the Enum class which allows you to easily perform these tests: access.HasFlag(FileAccess.Read) This method follows one of the “themes” for the .NET Framework 4, which is to simplify and reduce the amount of boilerplate code like this you must write. Technorati Tags: .NET,C# 4

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  • How do I make Linux recognize a new SATA /dev/sda drive I hot swapped in without rebooting?

    - by Philip Durbin
    Hot swapping out a failed SATA /dev/sda drive worked fine, but when I went to swap in a new drive, it wasn't recognized: [root@fs-2 ~]# tail -18 /var/log/messages May 5 16:54:35 fs-2 kernel: ata1: exception Emask 0x10 SAct 0x0 SErr 0x50000 action 0xe frozen May 5 16:54:35 fs-2 kernel: ata1: SError: { PHYRdyChg CommWake } May 5 16:54:40 fs-2 kernel: ata1: link is slow to respond, please be patient (ready=0) May 5 16:54:45 fs-2 kernel: ata1: device not ready (errno=-16), forcing hardreset May 5 16:54:45 fs-2 kernel: ata1: soft resetting link May 5 16:54:50 fs-2 kernel: ata1: link is slow to respond, please be patient (ready=0) May 5 16:54:55 fs-2 kernel: ata1: SRST failed (errno=-16) May 5 16:54:55 fs-2 kernel: ata1: soft resetting link May 5 16:55:00 fs-2 kernel: ata1: link is slow to respond, please be patient (ready=0) May 5 16:55:05 fs-2 kernel: ata1: SRST failed (errno=-16) May 5 16:55:05 fs-2 kernel: ata1: soft resetting link May 5 16:55:10 fs-2 kernel: ata1: link is slow to respond, please be patient (ready=0) May 5 16:55:40 fs-2 kernel: ata1: SRST failed (errno=-16) May 5 16:55:40 fs-2 kernel: ata1: limiting SATA link speed to 1.5 Gbps May 5 16:55:40 fs-2 kernel: ata1: soft resetting link May 5 16:55:45 fs-2 kernel: ata1: SRST failed (errno=-16) May 5 16:55:45 fs-2 kernel: ata1: reset failed, giving up May 5 16:55:45 fs-2 kernel: ata1: EH complete I tried a couple things to make the server find the new /dev/sda, such as rescan-scsi-bus.sh but they didn't work: [root@fs-2 ~]# echo "---" > /sys/class/scsi_host/host0/scan -bash: echo: write error: Invalid argument [root@fs-2 ~]# [root@fs-2 ~]# /root/rescan-scsi-bus.sh -l [snip] 0 new device(s) found. 0 device(s) removed. [root@fs-2 ~]# [root@fs-2 ~]# ls /dev/sda ls: /dev/sda: No such file or directory I ended up rebooting the server. /dev/sda was recognized, I fixed the software RAID, and everything is fine now. But for next time, how can I make Linux recognize a new SATA drive I have hot swapped in without rebooting? The operating system in question is RHEL5.3: [root@fs-2 ~]# cat /etc/redhat-release Red Hat Enterprise Linux Server release 5.3 (Tikanga) The hard drive is a Seagate Barracuda ES.2 SATA 3.0-Gb/s 500-GB, model ST3500320NS. Here is the lscpi output: [root@fs-2 ~]# lspci 00:00.0 RAM memory: nVidia Corporation MCP55 Memory Controller (rev a2) 00:01.0 ISA bridge: nVidia Corporation MCP55 LPC Bridge (rev a3) 00:01.1 SMBus: nVidia Corporation MCP55 SMBus (rev a3) 00:02.0 USB Controller: nVidia Corporation MCP55 USB Controller (rev a1) 00:02.1 USB Controller: nVidia Corporation MCP55 USB Controller (rev a2) 00:04.0 IDE interface: nVidia Corporation MCP55 IDE (rev a1) 00:05.0 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:05.1 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:05.2 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:06.0 PCI bridge: nVidia Corporation MCP55 PCI bridge (rev a2) 00:08.0 Bridge: nVidia Corporation MCP55 Ethernet (rev a3) 00:09.0 Bridge: nVidia Corporation MCP55 Ethernet (rev a3) 00:0a.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0b.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0c.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0d.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0e.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0f.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 00:19.0 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] HyperTransport Technology Configuration 00:19.1 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Address Map 00:19.2 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] DRAM Controller 00:19.3 Host bridge: Advanced Micro Devices [AMD] K8 [Athlon64/Opteron] Miscellaneous Control 03:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G200e [Pilot] ServerEngines (SEP1) (rev 02) 04:00.0 PCI bridge: NEC Corporation uPD720400 PCI Express - PCI/PCI-X Bridge (rev 06) 04:00.1 PCI bridge: NEC Corporation uPD720400 PCI Express - PCI/PCI-X Bridge (rev 06) Update: In perhaps a dozen cases, we've been forced to reboot servers because hot swap hasn't "just worked." Thanks for the answers to look more into the SATA controller. I've included the lspci output for the problematic system above (hostname: fs-2). I could still use some help understanding what exactly isn't supported hardware-wise in terms of hot swap for that system. Please let me know what other output besides lspci might be useful. The good news is that hot swap "just worked" today on one of our servers (hostname: www-1), which is very rare for us. Here is the lspci output: [root@www-1 ~]# lspci 00:00.0 RAM memory: nVidia Corporation MCP55 Memory Controller (rev a2) 00:01.0 ISA bridge: nVidia Corporation MCP55 LPC Bridge (rev a3) 00:01.1 SMBus: nVidia Corporation MCP55 SMBus (rev a3) 00:02.0 USB Controller: nVidia Corporation MCP55 USB Controller (rev a1) 00:02.1 USB Controller: nVidia Corporation MCP55 USB Controller (rev a2) 00:04.0 IDE interface: nVidia Corporation MCP55 IDE (rev a1) 00:05.0 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:05.1 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:05.2 IDE interface: nVidia Corporation MCP55 SATA Controller (rev a3) 00:06.0 PCI bridge: nVidia Corporation MCP55 PCI bridge (rev a2) 00:08.0 Bridge: nVidia Corporation MCP55 Ethernet (rev a3) 00:09.0 Bridge: nVidia Corporation MCP55 Ethernet (rev a3) 00:0b.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0c.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:0f.0 PCI bridge: nVidia Corporation MCP55 PCI Express bridge (rev a3) 00:18.0 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] HyperTransport Configuration 00:18.1 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Address Map 00:18.2 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] DRAM Controller 00:18.3 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Miscellaneous Control 00:18.4 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Link Control 00:19.0 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] HyperTransport Configuration 00:19.1 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Address Map 00:19.2 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] DRAM Controller 00:19.3 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Miscellaneous Control 00:19.4 Host bridge: Advanced Micro Devices [AMD] K10 [Opteron, Athlon64, Sempron] Link Control 03:00.0 VGA compatible controller: Matrox Graphics, Inc. MGA G200e [Pilot] ServerEngines (SEP1) (rev 02) 04:00.0 PCI bridge: NEC Corporation uPD720400 PCI Express - PCI/PCI-X Bridge (rev 06) 04:00.1 PCI bridge: NEC Corporation uPD720400 PCI Express - PCI/PCI-X Bridge (rev 06) 09:00.0 SCSI storage controller: LSI Logic / Symbios Logic SAS1064ET PCI-Express Fusion-MPT SAS (rev 04)

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  • How to make Xbox joypad work with Bastion?

    - by Alistair Buxton
    I have an XBox joypad: Bus 005 Device 004: ID 045e:0289 Microsoft Corp. Xbox Controller S When I start Bastion from the terminal the following is output: Number of joysticks: 1 Number of buttons for joystick: 0 - 10 Number of axes for joystick: 0 - 6 Number of PovHats for joystick: 0 - 1 When I load up the game it displays a message "press any key" and at this point, if I press a button on the joypad it advances to the main menu. However, the up/down/left/right controls do not work and the button will not operate the menu. When I enter the control configuration, the joypad section is disabled and displays a message "joypad not detected." If I enter the control customization and try to reconfigure one of the controls, noises can be heard when pressing joypad buttons, but the input is otherwise ignored. Further information which may or may not be relevant: My controller is an original Xbox controller, not a 360 controller. XNA games on Windows apparently only work with Xbox360 controllers because they use xinput rather than direct input, see eg here. My controller works (almost) properly with MonoGame trunk samples, but Bastion uses a modified MonoGame and crashes when run against trunk, so I can't add debugging to see where the problem is. Bug can also be reproduced with a Xbox 360 wired controller.

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  • No Internet connectivity to linux container on Debian

    - by kirankumar
    I have created a linux container with debian-wheezy template. I am not able to have internet connectivity from the container. Below is my network configuration. Could some one please help me in figuring out the issue ? I can ping to the eth0 ip address in the container from the host. Similarly, i can ping from container to br0 ip address on the host. /etc/network/interfaces on host =============================== # The loopback network interface auto lo iface lo inet loopback # The primary network interface #allow-hotplug eth0 auto eth0 iface eth0 inet dhcp # bridge configuration auto br0 iface br0 inet dhcp bridge_ports eth0 vethCE2 bridge_fd 0 bridge_stp off bridge_maxwait 0 ifconfig -a output on host ========================== ifconfig -a br0 Link encap:Ethernet HWaddr 08:00:27:bd:61:5e inet addr:10.0.0.11 Bcast:10.0.0.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:febd:615e/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:422 errors:0 dropped:0 overruns:0 frame:0 TX packets:266 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:174110 (170.0 KiB) TX bytes:31582 (30.8 KiB) eth0 Link encap:Ethernet HWaddr 08:00:27:bd:61:5e UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:13017 errors:0 dropped:0 overruns:0 frame:0 TX packets:6210 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:7944745 (7.5 MiB) TX bytes:1368421 (1.3 MiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:835 errors:0 dropped:0 overruns:0 frame:0 TX packets:835 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:91148 (89.0 KiB) TX bytes:91148 (89.0 KiB) vethCE2 Link encap:Ethernet HWaddr fe:3a:43:52:14:49 inet6 addr: fe80::fc3a:43ff:fe52:1449/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:52 errors:0 dropped:0 overruns:0 frame:0 TX packets:205 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:2660 (2.5 KiB) TX bytes:31133 (30.4 KiB) brctl show output on host ========================== bridge name bridge id STP enabled interfaces br0 8000.080027bd615e no eth0 vethCE2 /etc/network/interfaces on container ======================================= auto lo iface lo inet loopback auto eth0 iface eth0 inet static address 10.0.0.99 netmask 255.255.255.0 network 10.0.0.0 ifconfig -a output on container =============================== root@CE2:~# ifconfig -a eth0 Link encap:Ethernet HWaddr 00:11:22:33:44:00 inet addr:10.0.0.99 Bcast:10.0.0.255 Mask:255.255.255.0 inet6 addr: fe80::211:22ff:fe33:4400/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:198 errors:0 dropped:0 overruns:0 frame:0 TX packets:52 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:30121 (29.4 KiB) TX bytes:2660 (2.5 KiB) lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:26 errors:0 dropped:0 overruns:0 frame:0 TX packets:26 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2366 (2.3 KiB) TX bytes:2366 (2.3 KiB) Networking content of /var/lib/lxc/CE2/config ============================================== # networking lxc.network.type = veth lxc.network.flags = up lxc.network.link = br0 lxc.network.name = eth0 lxc.network.veth.pair = vethCE2 # It is fine to be commented out #lxc.network.ipv4 = 192.168.10.21/24 # Change this lxc.network.hwaddr = 00:11:22:33:44:00 Let me know if you need any other details. Thanks, Kiran Kumar

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  • Replace an IP address with it's whois using bash

    - by user2099762
    I have a traffic log similar to this "page visited" for xxx.xxx.xxx.xxx at 2013-10-30 and I would like to replace the ip address with the result of it's whois lookup. I can export the ip addresses to a separate file and then do a whois on each line, but im struggling to combine them all together. Ideally i'd like to replace the ip address in the same string and print the new string to a new file. So it would look like "page visited" for example.com at 2013-10-30 Can anyone help Here's what I have so far grep -o '[0-9]\{1,3\}\.[0-9]\{1,3\}\.[0-9]\{1,3\}\.[0-9]\{1,3\}' clean_cites.txt > iplist.txt for i in `cat iplist.txt` do OUTPUT=$(geoiplookup -f /usr/share/GeoIP/GeoIPOrg.dat $i) echo $i,$OUTPUT >> visited.txt done Like I said,this produces a separate file with a list of ip addresses and their relevant hostnames, so I either need to search for the ip address in file and and replace it with the text in file b (which will give the ip address and hostname) or replace the ip address in place. Thanks

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  • Is it possible to run two separate instances (copies, versions) of Audacity?

    - by cipricus
    What I want is two separate instances of Audacity running in parallel as to separate programs with different settings. I want one to use WASAPI as audio host and speakers as input device (the 2.0.5 portable has the WASAPI option), and the other to use the MME as audio host, and microphone as input device. When opening a new (second) window of the same installation/copy of Audacity, by executing twice the .exe file, it is the same as giving the command 'new' under 'File', what happens is not a second instance, but just a separate project/file and window. When settings are changed in one, they change exactly in the other. When trying to start a second copy of Audacity, or even a second different version, when one is already running, it will also open just a second project/file of the application that is already running, as before.

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  • Unity custom shaders and z-fighting

    - by Heisenbug
    I've just readed a chapter of Unity iOS Essential by Robert Wiebe. It shows a solution for handling z-figthing problem occuring while rendering a street on a plane with the same y offset. Basically it modified Normal-Diffuse shader provided by Unity, specifing the (texture?) offset in -1, -1. Here's basically what the shader looks like: Shader "Custom/ModifiedNormalDiffuse" { Properties { _Color ("Main Color", Color) = (1,1,1,1) _MainTex ("Base (RGB)", 2D) = "white" {} } SubShader { Offset -1,-1 //THIS IS THE ADDED LINE Tags { "RenderType"="Opaque" } LOD 200 CGPROGRAM #pragma surface surf Lambert sampler2D _MainTex; fixed4 _Color; struct Input { float2 uv_MainTex; }; void surf (Input IN, inout SurfaceOutput o) { half4 c = tex2D (_MainTex, IN.uv_MainTex) *_Color; o.Albedo = c.rgb; o.Alpha = c.a; } ENDCG } FallBack "Diffuse" } Ok. That's simple and it works. The author says about it: ...we could use a copy of the shader that draw the road at an Offset of -1, -1 so that whenever the two textures are drawn, the road is always drawn last. I don't know CG nor GLSL, but I've a little bit of experience with HLSL. Anyway I can't figure out what exactly is going on. Could anyone explain me what exactly Offset directly does, and how is solves z-fighting problems?

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  • Migrate AD DS Server 2003 to Server 2008 R2

    - by user2566483
    I would like to get a couple opinions Found this article online and wanted to know if it is good to follow http://www.msserverpro.com/migrating-active-directory-domain-controller-from-windows-server-2003-sp2-to-windows-server-2008-r2/ Couple of things that need to be done. 1. Move over all active directory settings from old Server 2003 server to new Server 2008R2 2. Setup all users on new server using csvde. csvde -f output.csv -- on old server csvde -i -f output.csv -- on new server Any advice would be greatly appreciated.

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  • First time application where to start?

    - by Nazariy
    After many years of searches and copy pasting, I'm still looking for simple solution that can transliterate text input on the fly from one key set to another. There are quite few online services that provide this feature but it still quite annoying to go online all the time. Unfortunately there is not that many applications left which are capable of doing so, and none of them supported by this day. I decided to make my own and at same time to learn something new for my self. The idea is quite simple: application should sit in system tray and wait until input language get changed, for example to Russian. If Russian language is activated, application should start to listen for user key strokes combination and replace them based on custom dictionary for example R = ?, SH = ? etc. I should be able to bind application to any installed language (Russian, Ukrainian, Bulgarian, Belarusian etc.) and customise dictionary for any of them. So my question is: Which language should I chose for this task C++, C# or might be something hardcore like Assembler, as application should work natively with Windows XP/Vista/7 or possibly Mac. (cross platform support is good but my main target is Windows) Due to nature of application behaviour how can I tell anti-virus software that it is not a "Key Logger" and basically not a virus? Where should I start and what should I be aware of? P.S. My current programming knowledge is quite basic, PHP and JavaScript with Object Oriented approach.

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  • ffmpeg trimming video

    - by Dori
    I am having a problem using ffmpeg which is driving me a little mad, so I hope someone can help me out. I have a 13 MPEG-4 .mp4 video of which I am attempting to trim the first two seconds off using ffmpeg and display in an Android app. From the numerous tuts online i am excecuting the following on the command line ffmpeg -i untrimmed_video.mp4 -vcodec copy -ss 2 trimmed_video.mp4 with no luck as it outputs a video of 4-seconds length (i have no idea where its getting 4 from), if i change this to 3 i still get a 4 second video, if i set it to 10 i get unplayable output. if i move the -ss arg to ffmpeg -vcodec copy -i untrimmed_video.mp4 -ss 2 trimmed_video.mp4 i get output the same length as the input, same as if i move to the end. I have tried lots of variations as orders and nothing seems to work, is this a bug, am i doing something wrong?! please help!!!

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  • Why does my audio keep reverting to stereo?

    - by GraemeF
    I have an ASUS P7P55D LE motherboard with onboard sound and I am running Windows 7 64-bit, and I am using the SPDIF output from my motherboard to my receiver. On my receiver I can see which audio channels are in use (i.e. stereo or 5.1) In the audio interface properties I can test DTS Audio and Dolby Digital outputs and both work fine, but when I try to play a game with 5.1 sound (I've tried Left 4 Dead and Dragon Age Origins) it reverts to stereo. I was getting this behaviour with the default Microsoft drivers so I installed the latest from the ASUS website but there is no difference. I notice that in the Advanced tab the Default Format only allows me to choose from various 2 channel formats so maybe that is something to do with it? How can I get 5.1 output all of the time?

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  • prevent filesystem from entering read-only mode

    - by user788171
    I have found that my server's filesystem is continuously entering read-only mode. There have been some issues with the raid1 array, but I have removed the bad disk from the array. However, it is still physically plugged into the system because I haven't had a chance to go over to the datacentre, I suspect udev and the system kernel is still picking up the bad disk and throwing errors. In /var/log/messages, there are errors like this: Mar 2 06:53:14 nocloud kernel: ata1: exception Emask 0x10 SAct 0x0 SErr 0x4010000 action 0xe frozen Mar 2 06:53:14 nocloud kernel: ata1: irq_stat 0x00400040, connection status changed Mar 2 06:53:14 nocloud kernel: ata1: SError: { PHYRdyChg DevExch } Mar 2 06:53:14 nocloud kernel: ata1: hard resetting link Mar 2 06:53:20 nocloud kernel: ata1: link is slow to respond, please be patient (ready=0) Mar 2 06:53:21 nocloud kernel: ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) Mar 2 06:53:21 nocloud kernel: ata1.00: configured for UDMA/133 Mar 2 06:53:21 nocloud kernel: ata1: EH complete This happens fairly randomly throughout the day until eventually the filesystem becomes read-only. When this happens, my system becomes non-operational which kind of defeats the purpose of having a raid1. Note, ata1 is the bad disk (I think ata1 corresponds to /dev/sda because they are both first in line). Under mdadm, /dev/sda1,2 is no longer being used, but I can't prevent the system kernel from continuing to query that disk when I am no longer using it and throwing these errors. Is there a way to prevent my filesystem from automatically going into read-only mode? Furthermore, is it safe to do so? Thanks in advance. EDIT: Additional information: output from cat /proc/mdstat md1 : active raid1 sdb2[1] 976554876 blocks super 1.1 [2/1] [_U] bitmap: 5/8 pages [20KB], 65536KB chunk md0 : active raid1 sdb1[1] 204788 blocks super 1.0 [2/1] [_U] Output from mount: /dev/mapper/VolGroup-LogVol00 on / type ext4 (rw,noatime) proc on /proc type proc (rw) sysfs on /sys type sysfs (rw) devpts on /dev/pts type devpts (rw,gid=5,mode=620) tmpfs on /dev/shm type tmpfs (rw,rootcontext="system_u:object_r:tmpfs_t:s0") /dev/md0 on /boot type ext4 (rw) none on /proc/sys/fs/binfmt_misc type binfmt_misc (rw) sunrpc on /var/lib/nfs/rpc_pipefs type rpc_pipefs (rw) EDIT2: pvdisplay output: --- Physical volume --- PV Name /dev/md1 VG Name VolGroup PV Size 931.32 GiB / not usable 2.87 MiB Allocatable yes (but full) PE Size 16.00 MiB Total PE 59604 Free PE 0 Allocated PE 59604

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  • Ubuntu 12 Server messing up my hard disk

    - by Jeroen Jacobs
    I'm installing Ubuntu server on a disk with 12GB available. During the setup, I choose the default LVM-based partition layout. However for some reason, Ubuntu decides that it only wants to use 4GB of this disk. How do I reclaim the remaining space of the hard disk? "lvextent" doesn't work btw... output of df -h: Filesystem Size Used Avail Use% Mounted on /dev/mapper/ubuntu-root 4.3G 3.4G 754M 82% / udev 3.9G 4.0K 3.9G 1% /dev tmpfs 1.6G 756K 1.6G 1% /run none 5.0M 0 5.0M 0% /run/lock none 3.9G 0 3.9G 0% /run/shm /dev/sda1 228M 25M 192M 12% /boot output of pvdisplay: --- Physical volume --- PV Name /dev/sda5 VG Name ubuntu PV Size 12.32 GiB / not usable 2.00 MiB Allocatable yes PE Size 4.00 MiB Total PE 3154 Free PE 8 Allocated PE 3146 PV UUID dD06RZ-kGcL-1tTX-Ruds-XIDG-ssMd-FIUkzZ my partitions: Device Boot Start End Blocks Id System /dev/sda1 * 2048 499711 248832 83 Linux /dev/sda2 501758 26343423 12920833 5 Extended /dev/sda5 501760 26343423 12920832 8e Linux LVM when I try lvextent, it says there is not enough diskspace.

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  • ghc6 install trouble: hGetContents: invalid argument (invalid UTF-8 byte sequence)

    - by olimay
    Having trouble installing ghc6. Here's what seems to be the relevant error that comes up when I try to (apt-get|aptitude) install ghc6: A package failed to install. Trying to recover: Setting up ghc6 (6.12.1-13ubuntu1) ... ghc-pkg: /home/opm/.ghc/i386-linux-6.12.1/package.conf.d/unix-compat-0.2-edefa7bced91ebe610d455bab466e200.conf: hGetContents: invalid argument (invalid UTF-8 byte sequence) (Here's the full output, if you're interested: http://paste.ubuntu.com/566475/ ) This still happens after apt-get clean and apt-get update. My searching around has not really helped me understand what's going on, except that it might be caused by a mismatch in locale. So, here's the output of locale too: LANG=en_US.utf8 LANGUAGE=en_US:en LC_CTYPE="en_US.utf8" LC_NUMERIC="en_US.utf8" LC_TIME="en_US.utf8" LC_COLLATE="en_US.utf8" LC_MONETARY="en_US.utf8" LC_MESSAGES="en_US.utf8" LC_PAPER="en_US.utf8" LC_NAME="en_US.utf8" LC_ADDRESS="en_US.utf8" LC_TELEPHONE="en_US.utf8" LC_MEASUREMENT="en_US.utf8" LC_IDENTIFICATION="en_US.utf8" LC_ALL= Any ideas? Additional background: this all seems very strange to me, because I used to have ghc6 installed correctly--I use XMonad as my main window manager most of the time. I tried to install haskell-platform (through apt), which failed and told me that there was something wrong with ghc6, and so I reinstalled ghc6 and began to get the above error message. (Originally posted here to SuperUser, until I remembered today that this SE site existed.)

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  • Will my laptop be ok with this different laptop charger?

    - by tidbits
    So the original laptop charger broke and I switched to a charger from a laptop that I no longer use. The specifications from each are: Original Input:AC 100-240V 1.5A 50-60Hz Output: DC 19V 3.42A Other Charger Input: AC 100-240V 1.5A 50-60Hz Output: 20V 3.25A Yes, the polarity is the same. Also, the wattage has a difference of .02 from what I understand. Is wattage ever important, and more specifically, a wattage difference of that size. Feel free to ask me any other questions about the chargers and I'll answer them to the best of my ability.

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  • umount bind of stale NFS

    - by Paul Eisner
    i've got a problem removing mounts created with mount -o bind from a locally mounted NFS folder. Assume the following mount structure: NFS mounted directory: $ mount -o rw,soft,tcp,intr,timeo=10,retrans=2,retry=1 \ 10.20.0.1:/srv/source /srv/nfs-source Bound directory: $ mount -o bind /srv/nfs-source/sub1 /srv/bind-target/sub1 Which results in this mount map $ mount /dev/sda1 on / type ext3 (rw,errors=remount-ro) # ... 10.20.0.1:/srv/source on /srv/nfs-source type nfs (rw,soft,tcp,intr,timeo=10,retrans=2,retry=1,addr=10.20.0.100) /srv/nfs-source/sub1 on /srv/bind-target/sub1 type none (rw,bind) If the server (10.20.0.1) goes down (eg ifdown eth0), the handles become stale, which is expected. I can now un-mount the NFS mount with force $ umount -f /srv/nfs-source This takes some seconds, but works without any problems. However, i cannot un-mount the bound directory in /srv/bind-target/sub1. The forced umount results in: $ umount -f /srv/bind-target/sub1 umount2: Stale NFS file handle umount: /srv/bind-target/sub1: Stale NFS file handle umount2: Stale NFS file handle Here is a trace http://pastebin.com/ipvvrVmB I've tried umounting the sub-directories beforehand, find any processes accessing anything within the NFS or bind mounts (there are none). lsof also complains: $ lsof -n lsof: WARNING: can't stat() nfs file system /srv/nfs-source Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/sub1 (deleted) Output information may be incomplete. lsof: WARNING: can't stat() nfs file system /srv/bind-target/ Output information may be incomplete. I've tried with recent stable Linux kernels 3.2.17, 3.2.19 and 3.3.8 (cannot use 3.4.x, cause need the grsecurity patch, which is not, yet, supported - grsecurity is not patched in in the tests above!). My nfs-utils are version 1.2.2 (debian stable). Does anybody have an idea how i can either: force the un-mount some other way? (any dirty trick is welcome, data loss or damage neglible at this point) use something else instead of mount -o bind? (cannot use soft links, cause mounted directories will be used in chroot; bindfs via FUSE is far to slow to be an option) Thanks, Paul Update 1 With 2.6.32.59 the umount of the (stale) sub-mounts work just fine. It seems to be a kernel regression bug. The above tests where with NFSv3. Additional tests with NFSv4 showed no change. Update 2 We have tested now multiple 2.6 and 3.x kernels and are now sure, that this was introduced in 3.0.x. We will fille a bug report, hopefully they figure it out.

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  • FIX: Visual Studio Post Build Event Returns &ndash;1 when it should not.

    - by ChrisD
    I had written a Console Application that I run as part of my post build for other projects..  The Console application logs a series of messages to the console as it executes.  I use the Environment.ExitCode value to specify an error or success condition.  When the application executes without issue, the ExitCode is 0, when there is a problem its –1. As part of my logging, I log the value of the exit code right before the application terminates.  When I run this executable from the command line, it behaves as it should; error scenarios return –1 and success scenarios return 0.   When I run the same command line as part of the post-build event, Visual Studio reports the exit code as –1, even when the application reports the exit code as 0.   A snippet of the build output follows: Verbose: Exiting with ExitCode=0 C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073: The command ""MGC.exe" "-TargetPath=C:\TFS\Solutions\Research\Source\Framework\Services\Identity\STS\_STSBuilder\bin\Debug\_STSBuilder.dll" C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073:  C:\Windows\Microsoft.NET\Framework\v3.5\Microsoft.Common.targets(3397,13): error MSB3073: " exited with code -1. The Application returns a 0 exit code.  But visual studio is reporting an error.  Why? The answer is in the way I format my log messages.  Apparently Visual Studio watches the messages that get streamed to the the output console.  If those messages match a pattern used by visual studio to communicate errors, Visual Studio assumes an error has occurred in the executable and returns a –1.  This post details the formats used by Visual Studio to determine error conditions. In my case, the presence of the colon was tripping up Visual studio.  I Replaced all occurrences of colon with an equal sign and Visual Studio once again respected the exit code of the application. Verbose= Exiting with ExitCode=0 ========== Build: 3 succeeded or up-to-date, 0 failed, 0 skipped ==========

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  • LEMP Stack on Ubuntu Server 13.04 not parsing PHP Switch Statement Properly

    - by schester
    On my Ubuntu 12.04 Server LTS on nginx 1.1.19, the following PHP code works properly: switch($_SESSION['user']['permissions']) { case 9: echo "Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } However, I have a backup server running Ubuntu Server 13.04 on nginx 1.4.1 which has the exact same copy of the script (synced) but instead of breaking on the break; command, it echos the whole php script. The output on the 12.04 Box is similar to this: You are logged in with Super Admin Privileges But on the 13.04 Box, the output is like this: You are logged in logged in with Super Admin Privileges"; break; case 0: echo "Operator Privileges"; break; case 1: echo "Line Leader Privileges"; break; case 2: echo "Supervisor Privileges"; break; case 3: echo "Engineer Privileges"; break; case 4: echo "Manager Privileges"; break; case 5: echo "Administrator Privileges"; break; default: echo "Operator Privileges"; } ?> I have also tried changing the script from switch statement to if statements but same results. Any idea what is wrong?

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  • Remove SID with ICACLS

    - by chris
    I am trying to remove an obsolete SID (the account was apparently deleted). I've tried to run the following on the server (win2003) and a client (win7): icacls c:\path /remove *S-1-5-21-1883347182-1220252494-433279356-1095 /T But I always get the output Successfully processed 0 files; Failed processing 0 files without it doing anything. How can I get it to work? Update: I've used AccessEnum to get the SID because icacls only says "No mapping between account names and security IDs was done." but doesn't show the sid. The output from AccessEnum is: "Path" "Read" "Write" "Deny" "c:\path" "Administrators, S-1-5-21-1883347182-1220252494-433279356-1095, ..." "Administrators, S-1-5-21-1883347182-1220252494-433279356-1095, ..." ""

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  • How to resolve SSPI context error without changing Service Account from MSSQL

    - by kockiren
    There is a issue while connecting from new Windows 8.1 Clients to SQL Server 2008 running on Windows Server 2008 R2. The SQL Service running under account Domain\mssqlservice on a machine thats works fine I get this output from setspn -l domain\mssqlservice C:\>setspn -l domain\mssqlservice Registrierte Dienstprinzipalnamen (SPN) für CN=MSSQLService,CN=Users,DC=domain, DC=local,DC=tld: MSSQLSvc/mssql.domain.local.tld:1433 MSSQLSvc/mssql.domain.local.tld MSSQLSERVER/mssql.domain.local.tld:1433 On a windows 8.1 machine that don't work I get this output: C:\>setspn -l domain\msssqlservice FindDomainForAccount: Fehler beim Aufrufen von DsGetDcNameWithAccountW mit dem R ückgabewert 0x0000054B. Konto kockiren wurde nicht gefunden. On this Post I found a solution but, I can't change the Service Account who runs the SQL Service. Some application need this service delegation. But how I can realize that it works on my Windows 8.1 Clients?

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  • Getting error when using Oracle imp command to import dmp file

    - by blizz
    I am importing a dmp file using the following command: imp user/pass file=file.dmp log=logfile.log full=y ignore=y destroy=y I get the following errors: . . importing table "MESSAGE_BOARD" IMP-00058: ORACLE error 22993 encountered ORA-22993: specified input amount is greater than actual source amount IMP-00028: partial import of previous table rolled back: 219638 rows rolled back . . importing table "MESSAGE_BOARD_ARCHIVES" IMP-00058: ORACLE error 22993 encountered ORA-22993: specified input amount is greater than actual source amount IMP-00028: partial import of previous table rolled back: 2477960 rows rolled back I have tried increasing the tablespace size and adding a second datafile to no avail. I'm a total newb at Oracle so any help will be appreciated. Googled this for hours and still can't come up with a solution. Thanks!

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  • NTFS partitions mount as root instead of user as set in /etc/fstab

    - by G1bs0n
    I recently upgraded a server to Ubuntu 12.04 with a fresh install and my NTFS partitions won't mount as user at boot but I can mount them as user manually from the console with $ sudo mount -a. Using ntfsfix reports no problems and chkdisk sees nothing wrong under Windows 7. Are the drives not ready to be mounted at boot and default to root instead of user for some reason? Here is my /etc/fstab: UUID=E4E6B30CE6B2DDCC /media/Bowles ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=A040C42340C3FDD2 /media/Burroughs ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=EA022C73022C46C3 /media/DoctorGonzo ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=BA425A384259FA19 /media/Geist ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 UUID=E87CFAE57CFAAE06 /media/DouglasAdams ntfs-3g defaults,uid=1000,gid=1000,umask=022 0 0 Here is the output of ls -l after boot: drwxr-xr-x 1 xbmc xbmc 4096 Oct 31 21:46 Bowles drwxrwxr-x 1 root users 8192 Oct 31 21:46 Burroughs drwxrwxr-x 1 root users 4096 Oct 28 21:45 DoctorGonzo drwxrwxr-x 1 root users 12288 Oct 31 19:56 DouglasAdams drwxrwxr-x 1 root users 4096 Nov 3 01:03 Geist If I unmount and mount again with $ sudo mount -a from console, the output of ls -l: drwxr-xr-x 1 xbmc xbmc 4096 Oct 31 21:46 Bowles drwxr-xr-x 1 xbmc xbmc 8192 Oct 31 21:46 Burroughs drwxr-xr-x 1 xbmc xbmc 4096 Oct 28 21:45 DoctorGonzo drwxr-xr-x 1 xbmc xbmc 12288 Oct 31 19:56 DouglasAdams drwxr-xr-x 1 xbmc xbmc 4096 Nov 3 01:03 Geist Update I was fooling myself, I had a custom udev rule set up to auto-mount file systems by label for USB drives, borrowed from here, but didn't update the rule to accommodate for my additional hard drives. Updating the rule to auto-mount only drives after /dev/sde solved my problem. Thank you again for your reply cartoonist.

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  • Looking for Light Time Management Software Suggestions (for Mac)

    - by tmo256
    I'm looking for a simple project management app that performs task scheduling, along the line of Merlin or MS Project, but no where near as robustly. I don't need to deal with other (human) resources, but I work on anything from 3 to 6 different projects at a time. What I'd like is to be able to input deadlines and tasks, and have a schedule suggested to complete them. I do technical work, but I don't think I need anything specifically for software development, especially considering I do plenty of other kinds of things, like graphic design and social media PR. I'd really like this to be dead simple, as simple as possible. Suggestions? OmniPlan, something web-based? Definitely cannot afford anything too extravagant, really looking for something under $200. Thanks for your input!

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  • Restricting joystick within a radius of center

    - by Phil
    I'm using Unity3d iOs and am using the example joysticks that came with one of the packages. It works fine but the area the joystick moves in is a rectangle which is unintuitive for my type of game. I can figure out how to see if the distance between the center and the current point is too far but I can't figure out how to constrain it to a certain distance without interrupting the finger tracking. Here's the relevant code: using UnityEngine; using System.Collections; public class Boundary { public Vector2 min = Vector2.zero; public Vector2 max = Vector2.zero; } public class Joystick : MonoBehaviour{ static private Joystick[] joysticks; // A static collection of all joysticks static private bool enumeratedJoysticks=false; static private float tapTimeDelta = 0.3f; // Time allowed between taps public bool touchPad; // Is this a TouchPad? public Rect touchZone; public Vector2 deadZone = Vector2.zero; // Control when position is output public bool normalize = false; // Normalize output after the dead-zone? public Vector2 position; // [-1, 1] in x,y public int tapCount; // Current tap count private int lastFingerId = -1; // Finger last used for this joystick private float tapTimeWindow; // How much time there is left for a tap to occur private Vector2 fingerDownPos; private float fingerDownTime; private float firstDeltaTime = 0.5f; private GUITexture gui; // Joystick graphic private Rect defaultRect; // Default position / extents of the joystick graphic private Boundary guiBoundary = new Boundary(); // Boundary for joystick graphic public Vector2 guiTouchOffset; // Offset to apply to touch input private Vector2 guiCenter; // Center of joystick private Vector3 tmpv3; private Rect tmprect; private Color tmpclr; public float allowedDistance; public enum JoystickType { movement, rotation } public JoystickType joystickType; public void Start() { // Cache this component at startup instead of looking up every frame gui = (GUITexture) GetComponent( typeof(GUITexture) ); // Store the default rect for the gui, so we can snap back to it defaultRect = gui.pixelInset; if ( touchPad ) { // If a texture has been assigned, then use the rect ferom the gui as our touchZone if ( gui.texture ) touchZone = gui.pixelInset; } else { // This is an offset for touch input to match with the top left // corner of the GUI guiTouchOffset.x = defaultRect.width * 0.5f; guiTouchOffset.y = defaultRect.height * 0.5f; // Cache the center of the GUI, since it doesn't change guiCenter.x = defaultRect.x + guiTouchOffset.x; guiCenter.y = defaultRect.y + guiTouchOffset.y; // Let's build the GUI boundary, so we can clamp joystick movement guiBoundary.min.x = defaultRect.x - guiTouchOffset.x; guiBoundary.max.x = defaultRect.x + guiTouchOffset.x; guiBoundary.min.y = defaultRect.y - guiTouchOffset.y; guiBoundary.max.y = defaultRect.y + guiTouchOffset.y; } } public void Disable() { gameObject.active = false; enumeratedJoysticks = false; } public void ResetJoystick() { if (joystickType != JoystickType.rotation) { //Don't do anything if turret mode // Release the finger control and set the joystick back to the default position gui.pixelInset = defaultRect; lastFingerId = -1; position = Vector2.zero; fingerDownPos = Vector2.zero; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } else { //gui.pixelInset = defaultRect; lastFingerId = -1; position = position; fingerDownPos = fingerDownPos; if ( touchPad ){ tmpclr = gui.color; tmpclr.a = 0.025f; gui.color = tmpclr; } } } public bool IsFingerDown() { return (lastFingerId != -1); } public void LatchedFinger( int fingerId ) { // If another joystick has latched this finger, then we must release it if ( lastFingerId == fingerId ) ResetJoystick(); } public void Update() { if ( !enumeratedJoysticks ) { // Collect all joysticks in the game, so we can relay finger latching messages joysticks = (Joystick[]) FindObjectsOfType( typeof(Joystick) ); enumeratedJoysticks = true; } //CHeck if distance is over the allowed amount //Get centerPosition //Get current position //Get distance //If over, don't allow int count = iPhoneInput.touchCount; // Adjust the tap time window while it still available if ( tapTimeWindow > 0 ) tapTimeWindow -= Time.deltaTime; else tapCount = 0; if ( count == 0 ) ResetJoystick(); else { for(int i = 0;i < count; i++) { iPhoneTouch touch = iPhoneInput.GetTouch(i); Vector2 guiTouchPos = touch.position - guiTouchOffset; bool shouldLatchFinger = false; if ( touchPad ) { if ( touchZone.Contains( touch.position ) ) shouldLatchFinger = true; } else if ( gui.HitTest( touch.position ) ) { shouldLatchFinger = true; } // Latch the finger if this is a new touch if ( shouldLatchFinger && ( lastFingerId == -1 || lastFingerId != touch.fingerId ) ) { if ( touchPad ) { tmpclr = gui.color; tmpclr.a = 0.15f; gui.color = tmpclr; lastFingerId = touch.fingerId; fingerDownPos = touch.position; fingerDownTime = Time.time; } lastFingerId = touch.fingerId; // Accumulate taps if it is within the time window if ( tapTimeWindow > 0 ) { tapCount++; print("tap" + tapCount.ToString()); } else { tapCount = 1; print("tap" + tapCount.ToString()); //Tell gameobject that player has tapped turret joystick if (joystickType == JoystickType.rotation) { //TODO: Call! } tapTimeWindow = tapTimeDelta; } // Tell other joysticks we've latched this finger foreach ( Joystick j in joysticks ) { if ( j != this ) j.LatchedFinger( touch.fingerId ); } } if ( lastFingerId == touch.fingerId ) { // Override the tap count with what the iPhone SDK reports if it is greater // This is a workaround, since the iPhone SDK does not currently track taps // for multiple touches if ( touch.tapCount > tapCount ) tapCount = touch.tapCount; if ( touchPad ) { // For a touchpad, let's just set the position directly based on distance from initial touchdown position.x = Mathf.Clamp( ( touch.position.x - fingerDownPos.x ) / ( touchZone.width / 2 ), -1, 1 ); position.y = Mathf.Clamp( ( touch.position.y - fingerDownPos.y ) / ( touchZone.height / 2 ), -1, 1 ); } else { // Change the location of the joystick graphic to match where the touch is tmprect = gui.pixelInset; tmprect.x = Mathf.Clamp( guiTouchPos.x, guiBoundary.min.x, guiBoundary.max.x ); tmprect.y = Mathf.Clamp( guiTouchPos.y, guiBoundary.min.y, guiBoundary.max.y ); //Check distance float distance = Vector2.Distance(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); float angle = Vector2.Angle(new Vector2(defaultRect.x, defaultRect.y), new Vector2(tmprect.x, tmprect.y)); if (distance < allowedDistance) { //Ok gui.pixelInset = tmprect; } else { //This is where I don't know what to do... } } if ( touch.phase == iPhoneTouchPhase.Ended || touch.phase == iPhoneTouchPhase.Canceled ) ResetJoystick(); } } } if ( !touchPad ) { // Get a value between -1 and 1 based on the joystick graphic location position.x = ( gui.pixelInset.x + guiTouchOffset.x - guiCenter.x ) / guiTouchOffset.x; position.y = ( gui.pixelInset.y + guiTouchOffset.y - guiCenter.y ) / guiTouchOffset.y; } // Adjust for dead zone float absoluteX = Mathf.Abs( position.x ); float absoluteY = Mathf.Abs( position.y ); if ( absoluteX < deadZone.x ) { // Report the joystick as being at the center if it is within the dead zone position.x = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.x = Mathf.Sign( position.x ) * ( absoluteX - deadZone.x ) / ( 1 - deadZone.x ); } if ( absoluteY < deadZone.y ) { // Report the joystick as being at the center if it is within the dead zone position.y = 0; } else if ( normalize ) { // Rescale the output after taking the dead zone into account position.y = Mathf.Sign( position.y ) * ( absoluteY - deadZone.y ) / ( 1 - deadZone.y ); } } } So the later portion of the code handles the updated position of the joystick thumb. This is where I'd like it to track the finger position in a direction it still is allowed to move (like if the finger is too far up and slightly to the +X I'd like to make sure the joystick is as close in X and Y as allowed within the radius) Thanks for reading!

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