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  • How do I use a ListProperty(users.user) in a djangoforms.ModelForm on Google AppEngine?

    - by Gabriel
    I have been looking around a bit for info on how to do this. Essentially I have a Model: class SharableUserAsset(db.Model): name = StringProperty() users = ListProperty(users.User) My questions are: What is the best way to associate users to this value where they are not authenticated, visa vi invite from contacts list etc.? Is there a reasonable way to present a list control easily in a djangoforms.ModelForm? Once a user logs in I want to be able to check if that user is in the list for any number of SharableUserAsset class "records", how do I do that? Does user evaluate as a match to an email address or is there a way to look up a valid user against an email address?

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  • Speeding up templates in GAE-Py by aggregating RPC calls

    - by Sudhir Jonathan
    Here's my problem: class City(Model): name = StringProperty() class Author(Model): name = StringProperty() city = ReferenceProperty(City) class Post(Model): author = ReferenceProperty(Author) content = StringProperty() The code isn't important... its this django template: {% for post in posts %} <div>{{post.content}}</div> <div>by {{post.author.name}} from {{post.author.city.name}}</div> {% endfor %} Now lets say I get the first 100 posts using Post.all().fetch(limit=100), and pass this list to the template - what happens? It makes 200 more datastore gets - 100 to get each author, 100 to get each author's city. This is perfectly understandable, actually, since the post only has a reference to the author, and the author only has a reference to the city. The __get__ accessor on the post.author and author.city objects transparently do a get and pull the data back (See this question). Some ways around this are Use Post.author.get_value_for_datastore(post) to collect the author keys (see the link above), and then do a batch get to get them all - the trouble here is that we need to re-construct a template data object... something which needs extra code and maintenance for each model and handler. Write an accessor, say cached_author, that checks memcache for the author first and returns that - the problem here is that post.cached_author is going to be called 100 times, which could probably mean 100 memcache calls. Hold a static key to object map (and refresh it maybe once in five minutes) if the data doesn't have to be very up to date. The cached_author accessor can then just refer to this map. All these ideas need extra code and maintenance, and they're not very transparent. What if we could do @prefetch def render_template(path, data) template.render(path, data) Turns out we can... hooks and Guido's instrumentation module both prove it. If the @prefetch method wraps a template render by capturing which keys are requested we can (atleast to one level of depth) capture which keys are being requested, return mock objects, and do a batch get on them. This could be repeated for all depth levels, till no new keys are being requested. The final render could intercept the gets and return the objects from a map. This would change a total of 200 gets into 3, transparently and without any extra code. Not to mention greatly cut down the need for memcache and help in situations where memcache can't be used. Trouble is I don't know how to do it (yet). Before I start trying, has anyone else done this? Or does anyone want to help? Or do you see a massive flaw in the plan?

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  • How do I get javascript results using selenium?

    - by Seth
    I have the following code: from selenium import selenium selenium = selenium("localhost", 4444, "*chrome", "http://some_site.com/") selenium.start() sel = selenium sel.open("/") sel.type("ctl00_ContentPlaceHolder1_SuburbTownTextBox", "Adelaide,SA,5000") sel.click("ctl00_ContentPlaceHolder1_SearchImageButton") #text = sel.get_body_text() text = sel.get_html_source() print(text) The click executes a javascript file which then produces results on the same page. Obviously print(text) will only print the orignal html source. How do I get to the results of the javascript?

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  • How to create instances of related models in Django

    - by sevennineteen
    I'm working on a CMSy app for which I've implemented a set of models which allow for creation of custom Template instances, made up of a number of Fields and tied to a specific Customer. The end-goal is that one or more templates with a set of custom fields can be defined through the Admin interface and associated to a customer, so that customer can then create content objects in the format prescribed by the template. I seem to have gotten this hooked up such that I can create any number of Template objects, but I'm struggling with how to create instances - actual content objects - in those templates. For example, I can define a template "Basic Page" for customer "Acme" which has the fields "Title" and "Body", but I haven't figured out how to create Basic Page instances where these fields can be filled in. Here are my (somewhat elided) models... class Customer(models.Model): ... class Field(models.Model): ... class Template(models.Model): label = models.CharField(max_length=255) clients = models.ManyToManyField(Customer, blank=True) fields = models.ManyToManyField(Field, blank=True) class ContentObject(models.Model): label = models.CharField(max_length=255) template = models.ForeignKey(Template) author = models.ForeignKey(User) customer = models.ForeignKey(Customer) mod_date = models.DateTimeField('Modified Date', editable=False) def __unicode__(self): return '%s (%s)' % (self.label, self.template) def save(self): self.mod_date = datetime.datetime.now() super(ContentObject, self).save() Thanks in advance for any advice!

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  • Intersection of two querysets in django

    - by unagimiyagi
    Hello, I can't do an AND on two querysets. As in, q1 & q2. I get the empty set and I do not know why. I have tested this with the simplest cases. I am using django 1.1.1 I have basically objects like this: item1 name="Joe" color = "blue" item2 name="Jim" color = "blue" color = "white" item3 name="John" color = "red" color = "white" Is there something weird about having a many-to-many relationship or what am I missing? queryset1 = Item.objects.filter(color="blue") this gives (item1, item2) queryset2 = Item.objects.filter(color="white") this gives (item2, item3) queryset1 & queryset2 gives me the empty set [] The OR operator works fine (I'm using "|" ) Why is this so?

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  • Graphics glitch when drawing to a Cairo context obtained from a gtk.DrawingArea inside a gtk.Viewport.

    - by user410023
    I am trying to redraw the part of the DrawingArea that is visible in the Viewport in the expose-event handler. However, it seems that I am doing something wrong with the coordinates that are passed to the event handler because there is garbage at the edge of the Viewport when scrolling. Can anyone tell what I am doing wrong? Here is a small example: import pygtk pygtk.require("2.0") import gtk from numpy import array from math import pi class Circle(object): def init(self, position = [0., 0.], radius = 0., edge = (0., 0., 0.), fill = None): self.position = position self.radius = radius self.edge = edge self.fill = fill def draw(self, ctx): rect = array(ctx.clip_extents()) rect[2] -= rect[0] rect[3] -= rect[1] center = rect[2:4] / 2 ctx.arc(center[0], center[1], self.radius, 0., 2. * pi) if self.fill != None: ctx.set_source_rgb(*self.fill) ctx.fill_preserve() ctx.set_source_rgb(*self.edge) ctx.stroke() class Scene(object): class Proxy(object): directory = {} def init(self, target, layers = set()): self.target = target self.layers = layers Scene.Proxy.directory[target] = self def __init__(self, viewport): self.objects = {} self.layers = [set()] self.viewport = viewport self.signals = {} def draw(self, ctx): x = self.viewport.get_hadjustment().value y = self.viewport.get_vadjustment().value ctx.set_source_rgb(1., 1., 1.) ctx.paint() ctx.translate(x, y) for obj in self: obj.draw(ctx) def add(self, item, layer = 0): item = Scene.Proxy(item, layers = set((layer,))) assert(hasattr(item.target, "draw")) assert(isinstance(layer, int)) item.layers.add(layer) while not layer < len(self.layers): self.layers.append(set()) self.layers[layer].add(item) if not item in self.objects: self.objects[item] = set() self.objects[item].add(layer) def remove(self, item, layers = None): item = Scene.Proxy.directory[item] if layers == None: layers = self.objects[item] for layer in layers: layer.remove(item) item.layers.remove(layer) if len(item.layers) == 0: self.objects.remove(item) def __iter__(self): for layer in self.layers: for item in layer: yield item.target class App(object): def init(self): signals = { "canvas_exposed": self.update_canvas, "gtk_main_quit": gtk.main_quit } self.builder = gtk.Builder() self.builder.add_from_file("graphics_glitch.glade") self.window = self.builder.get_object("window") self.viewport = self.builder.get_object("viewport") self.canvas = self.builder.get_object("canvas") self.scene = Scene(self.viewport) signals.update(self.scene.signals) self.builder.connect_signals(signals) self.window.show() def update_canvas(self, widget, event): ctx = self.canvas.window.cairo_create() self.scene.draw(ctx) ctx.clip() if name == "main": app = App() scene = app.scene scene.add(Circle((0., 0.), 10.)) gtk.main() And the Glade file "graphics_glitch.glade": <?xml version="1.0"?> <interface> <requires lib="gtk+" version="2.16"/> <!-- interface-naming-policy project-wide --> <object class="GtkWindow" id="window"> <property name="width_request">200</property> <property name="height_request">200</property> <property name="visible">True</property> <signal name="destroy" handler="gtk_main_quit"/> <child> <object class="GtkScrolledWindow" id="scrolledwindow1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="hadjustment">h_adjust</property> <property name="vadjustment">v_adjust</property> <property name="hscrollbar_policy">automatic</property> <property name="vscrollbar_policy">automatic</property> <child> <object class="GtkViewport" id="viewport"> <property name="visible">True</property> <property name="resize_mode">queue</property> <child> <object class="GtkDrawingArea" id="canvas"> <property name="width_request">640</property> <property name="height_request">480</property> <property name="visible">True</property> <signal name="expose_event" handler="canvas_exposed"/> </object> </child> </object> </child> </object> </child> </object> <object class="GtkAdjustment" id="h_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> <object class="GtkAdjustment" id="v_adjust"> <property name="lower">-1000</property> <property name="upper">1000</property> <property name="step_increment">1</property> <property name="page_increment">25</property> <property name="page_size">25</property> </object> </interface> Thanks! --Dan

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  • Find subset with K elements that are closest to eachother

    - by Nima
    Given an array of integers size N, how can you efficiently find a subset of size K with elements that are closest to each other? Let the closeness for a subset (x1,x2,x3,..xk) be defined as: 2 <= N <= 10^5 2 <= K <= N constraints: Array may contain duplicates and is not guaranteed to be sorted. My brute force solution is very slow for large N, and it doesn't check if there's more than 1 solution: N = input() K = input() assert 2 <= N <= 10**5 assert 2 <= K <= N a = [] for i in xrange(0, N): a.append(input()) a.sort() minimum = sys.maxint startindex = 0 for i in xrange(0,N-K+1): last = i + K tmp = 0 for j in xrange(i, last): for l in xrange(j+1, last): tmp += abs(a[j]-a[l]) if(tmp > minimum): break if(tmp < minimum): minimum = tmp startindex = i #end index = startindex + K? Examples: N = 7 K = 3 array = [10,100,300,200,1000,20,30] result = [10,20,30] N = 10 K = 4 array = [1,2,3,4,10,20,30,40,100,200] result = [1,2,3,4]

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  • Event Handling in Chaco

    - by awegawef
    When hovering over a data point in Chaco, I would like a small text box to appear, with the text I desire. Also, when I click on a data point (or close enough), I would like my program to take a certain action. I have seen relevant parts of the Chaco documentation, but implementing them has proved difficult. Any help would be appreciated. Thanks.

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  • the error "invalid literal for int() with base 10:" keeps coming up

    - by ratce003
    I'm trying to write a very simple program, I want to print out the sum of all the multiples of 3 and 5 below 100, but, an error keeps accuring, saying "invalid literal for int() with base 10:" my program is as follows: sum = "" sum_int = int(sum) for i in range(1, 101): if i % 5 == 0: sum += i elif i % 3 == 0: sum += i else: sum += "" print sum Any help would be much appreciated.

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  • Matplotlib: plotting discrete values

    - by Arkapravo
    I am trying to plot the following ! from numpy import * from pylab import * import random for x in range(1,500): y = random.randint(1,25000) print(x,y) plot(x,y) show() However, I keep getting a blank graph (?). Just to make sure that the program logic is correct I added the code print(x,y), just the confirm that (x,y) pairs are being generated. (x,y) pairs are being generated, but there is no plot, I keep getting a blank graph. Any help ?

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  • downloading archives response corrupts files

    - by panchicore
    wrapper = FileWrapper(file("C:/pics.zip")) content_type = mimetypes.guess_type(result.files)[0] response = HttpResponse(wrapper, content_type=content_type) response['Content-Length'] = os.path.getsize("C:/pics.zip") response['Content-Disposition'] = "attachment; filename=pics.zip" return response pics.zip is a valid file with 3 pictures inside. server response the download, but when I am going to open the zip, winrar says This archive is either in unknown format or damaged! If I change the file path and the file name to a valid image C:/pic.jpg is downloaded damaged too. What Im missing in this download view?

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  • Allowing users to delete their own comments in Django

    - by RaDeuX
    I am using the delete() function from django.contrib.comments.views.moderation module. The staff-member is allowed to delete ANY comment posts, which is completely fine. However, I would also like to give registered non-staff members the privilege to delete their OWN comment posts, and their OWN only. How can I accomplish this?

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  • Why is win32com so much slower than xlrd?

    - by Josh
    I have the same code, written using win32com and xlrd. xlrd preforms the algorithm in less than a second, while win32com takes minutes. Here is the win32com: def makeDict(ws): """makes dict with key as header name, value as tuple of column begin and column end (inclusive)""" wsHeaders = {} # key is header name, value is column begin and end inclusive for cnum in xrange(9, find_last_col(ws)): if ws.Cells(7, cnum).Value: wsHeaders[str(ws.Cells(7, cnum).Value)] = (cnum, find_last_col(ws)) for cend in xrange(cnum + 1, find_last_col(ws)): #finds end column if ws.Cells(7, cend).Value: wsHeaders[str(ws.Cells(7, cnum).Value)] = (cnum, cend - 1) break return wsHeaders And the xlrd def makeDict(ws): """makes dict with key as header name, value as tuple of column begin and column end (inclusive)""" wsHeaders = {} # key is header name, value is column begin and end inclusive for cnum in xrange(8, ws.ncols): if ws.cell_value(6, cnum): wsHeaders[str(ws.cell_value(6, cnum))] = (cnum, ws.ncols) for cend in xrange(cnum + 1, ws.ncols):#finds end column if ws.cell_value(6, cend): wsHeaders[str(ws.cell_value(6, cnum))] = (cnum, cend - 1) break return wsHeaders

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  • Sending data from one Protocol to another Protocol in Twisted?

    - by veb
    Hi! One of my protocols is connected to a server, and with the output of that I'd like to send it to the other protocol. I need to access the 'msg' method in ClassA from ClassB but I keep getting: exceptions.AttributeError: 'NoneType' object has no attribute 'write' Actual code: http://pastebin.com/MQPhduSY Any ideas please? :-)

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  • How do I store multiple copies of the same field in Django?

    - by Alistair
    I'm storing OLAC metadata which describes linguistic resources. Many of the elements of the metadata are repeatable -- for example, a resource can have two languages, three authors and four dates associated with it. Is there any way of storing this in one model? It seems like overkill to define a model for each repeatable metadata element -- especially since the models will only have one field: it's value.

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  • Scrapy Not Returning Additonal Info from Scraped Link in Item via Request Callback

    - by zoonosis
    Basically the code below scrapes the first 5 items of a table. One of the fields is another href and clicking on that href provides more info which I want to collect and add to the original item. So parse is supposed to pass the semi populated item to parse_next_page which then scrapes the next bit and should return the completed item back to parse Running the code below only returns the info collected in parse If I change the return items to return request I get a completed item with all 3 "things" but I only get 1 of the rows, not all 5. Im sure its something simple, I just can't see it. class ThingSpider(BaseSpider): name = "thing" allowed_domains = ["somepage.com"] start_urls = [ "http://www.somepage.com" ] def parse(self, response): hxs = HtmlXPathSelector(response) items = [] for x in range (1,6): item = ScrapyItem() str_selector = '//tr[@name="row{0}"]'.format(x) item['thing1'] = hxs.select(str_selector")]/a/text()').extract() item['thing2'] = hxs.select(str_selector")]/a/@href').extract() print 'hello' request = Request("www.nextpage.com", callback=self.parse_next_page,meta={'item':item}) print 'hello2' request.meta['item'] = item items.append(item) return items def parse_next_page(self, response): print 'stuff' hxs = HtmlXPathSelector(response) item = response.meta['item'] item['thing3'] = hxs.select('//div/ul/li[1]/span[2]/text()').extract() return item

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  • Artificial Intelligence in online game using Google App Engine

    - by Hortinstein
    I am currently in the planning stages of a game for google app engine, but cannot wrap my head around how I am going to handle AI. I intend to have persistant NPCs that will move about the map, but short of writing a program that generates the same XML requests I use to control player actions, than run it on another server I am stuck on how to do it. I have looked at the Task Queue feature, but due to long running processes not being an option on the App engine, I am a little stuck. I intend to run multiple server instances with 200+ persistant NPC entities that I will need to update. Most action is slowly roaming around based on player movements/concentrations, and attacking close range players...(you can probably guess the type of game im developing)

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