Search Results

Search found 13494 results on 540 pages for 'board game'.

Page 360/540 | < Previous Page | 356 357 358 359 360 361 362 363 364 365 366 367  | Next Page >

  • How do I make my Geforce GTS 250's power save mode stop causing audio stuttering?

    - by Matt
    Whenever my GTS 250 enters its power save mode, downscaling its frequencies, my audio stutters. This affects both my onboard audio and my Audigy Soundblaster 2 ZS. Changing Windows power save mode options such as PCI-E link state power management or Power Management Mode in the nVidia control panel have no effect on this issue. Replacing the power supply had no effect on this issue. The BIOS is the latest version, and I have the latest motherboard chipset and graphics drivers installed. I do not overclock. I started to see this issue after I upgraded my rig from its Socket 939 board to a Socket 1156 board with a Core i5-750 while simultaneously upgrading from Vista to 7.

    Read the article

  • udhcpc doesn't assign ip address

    - by Diab
    i have a board running linux 2.6.28 and i have one Ethernet interface (eth0) i want dhcp to assign dynamic ip to this interface. i have busybox with udhcpc in the file system and the kernel has the "Pack Socket" enabled so i copied the scripts from "busybox-1.14.1/examples/udhcp" to my board on "/etc/udhcpc/" (i created this directory) and when i run : ifconfig eth0 up the interface is up but without ip address, then running udhcpc -i eth0 -s /etc/udhcpc/sample.script i get the following: note : sample.script contains : "exec /etc/udhcpc/sample.$1" # udhcpc -i eth0 -s /etc/udhcpc/sample.script udhcpc (v1.14.1) started Sending discover... Sending select for 192.168.10.198... Lease of 192.168.10.198 obtained, lease time 691200 but when i check with ifconfig i can see that it didn't assign the ip address to eth0. anyone have an idea why udhcpc didn't assign the ip ? Thanx

    Read the article

  • How can I get the Terminal raster font to display alt codes in a text editor?

    - by grg-n-sox
    I am working on a project that includes making some ASCII art, except it isn't true ASCII art since I am using a far amount of Windows Alt codes to make it. Anyways, I wanted to make sure that as I am working on it, that it looks exactly how it will in a windows command prompt terminal session. So since command prompt defaults to the Terminal raster font, I figured I would use that. But I quickly noticed that when I use the Terminal typeface in a text editor, it will not render ASCII codes, either at all (as is the case most of the time) or incorrectly. Now, I understand if a font just doesn't support non-ASCII characters, but what I don't get is how the characters do show up correctly in command prompt when they don't in a text editor. I checked the output of the 'chcp' and it was set to 437 by default, which is what I need. Well, either that or 850 but preferably 437 since they got rid of some of the graphics in 437 and replaced them with other Latin characters. Command prompt terminal settings show I am using the Terminal raster font with a 8x12 glyph size. So I try using size 12 in the text editor but no good, even after switching the text encoding to either MS-DOS OEM-US (supposedly an alternative name for CP437) or UTF-8. I just don't get how I am not getting the characters to show up. Also, if it helps, the art I am making is basically modified screen shots from a game I play called Dwarf Fortress that uses characters from the Terminal/Curses typeset, or at least that is how it is reported in the forums by those who make graphics sets to replace the default character set. However, the game doesn't actually use the system's Terminal font. The game's data files includes a bitmap image that is a grid of all the characters the game uses. So it uses this bitmap to render graphics instead of the actual font file. And I basically want to get a text editor to make it so if I type up some ASCII art to look like a screenshot from Dwarf Fortress, that it will actually look like Dwarf Fortress other than the lack of color. Any help?

    Read the article

  • Does a Samsung G3 Station external hard drive stop working when power supply is too high?

    - by Cacovsky
    I have a Samsung G3 Station 2TB external hard drive (link to PDF specs here). It was working perfectly when I accidentally plugged it in my notebook's power source. The notebook's power source is 19V/3.42A. The hard drive's is 12V/2A and I know that, inside its case, there is regular 2TB SATA drive, along with some sort of adapter. Does this adapter has some kind of power protection? I opened the case and the hard drive board smells bad. Does my data is forever lost or can I replace its board?

    Read the article

  • Exposing server uptime a potential security vulnerability?

    - by Edward Mazur
    I run a browser-based game and as part of a page with a bunch of game statistics, I have the server uptime listed. It's currently at 177 days and so someone mentioned to me that I shouldn't do this because a long uptime indicates the kernel is old and therefore missing security updates. This certainly sounds logical, but I searched around and couldn't find any evidence to support it. So I'm just wondering, is this indeed something I should not have exposed?

    Read the article

  • upgrading my computer system for office use

    - by denise ellul
    Presently I have the under-mentioned computer system. What should be changed and upgraded with the following products that I own presently? I am interested in performance issues related to cache memory, bus speed, RAM, CAS latency as well as other considerations. Thanks for your help. Processor (CPU): Intel Celeron Dual Core E3300 2.5 GHz Motherboard: Asus P5QPL-AM G41 Main Memory (RAM): 2 GB Team Elite DDR2 PC8000 Case: Coolermaster RC330 Power Supply Unit: 500W EZ-Cool Standard Storage Device (Hard Drive): 500GB Samsung Video Card: Intel GMA X4500 (On-board) Optical Drive: LG GH22NS50 Sound Card: AC 97 (On – board) Card Reader: Akasa Black TFT Monitor: 19” View Sonic Speakers: Logitech S120 2.0

    Read the article

  • Is an Ethernet point to point connection without a switch real time capable?

    - by funksoulbrother
    In automation and control, it is commonly stated that ethernet can't be used as a bus because it is not real time capable due to packet collisions. If important control packets collide, they often can't keep the hard real time conditions needed for control. But what if I have a single point to point connection with Ethernet, no switch in between? To be more precise, I have an FPGA board with a giga-Ethernet port that is connected directly to my control PC. I think the benefits of giga Ethernet over CAN or USB for a p2p connection are huge, especially for high sampling rates and lots of data generation on the FPGA board. Am I correct that with a point to point connection there can't be any packet collisions and therefore a real time environment is given even with ethernet? Thanks in advance! ~fsb

    Read the article

  • games not running on full screen

    - by ALY
    i have laptop hp dv6 with processor core2due hard 320 and video card intel 1 giga every time i try to play game i have to make it not on the full screen if its on the full sreen its stopped and get down to the windows bar try to get up it go down again i try this with many games its the same i try to decrease the screen or the game resolution its the same too i try to download the last version of direct x the same thing i use windows 7 so can any one help

    Read the article

  • Windows 8, NVIDIA graphics recognition fails

    - by Roy Grubb
    I just installed Windows 8 Pro OEM 64-bit (clean install) and it won't properly recognize my graphics adapter. When I installed Win8, it automatically installed the BasicDisplay.sys driver dated 6/21/2006. 6.2.9200.16384 (win8_rtm.120725-1247). Hardware - Mobo:MSi G41M-P33 Combo CPU:Intel CoreDuo 6600 Graphics:NVIDIA GeForce 9400GT *OS* - Windows 8 Pro 64-bit OEM The graphics adapter worked fine in Windows XP. The PC is a generic box, bought locally and its mobo failed recently, so I replaced it with the G41M. Microsoft wouldn't let me re-activate Windows XP with a different mobo, so I installed Win8, which appears to work except as described next. Win8 only partially recognizes the graphics adapter and won't allow NVIDIA latest driver installer to see that it's an NVIDIA card. As a result, OpenGL doesn't work, and this is needed by the software I most use. Other than that the graphics look OK. When I say 'partially recognizes', I mean that via the Control Panel, I can see that the adapter is described as NVIDIA, but the driver remains stuck at Microsoft Basic Display Adapter no matter what I try, including "Update driver..." in adapter properties. Display Screen Resolution Advanced Settings Adapter shows: Adapter Type: Microsoft Basic Display Adapter Chip Type: NVIDIA DAC Type: NVIDIA Corporation Bios Information: G27 Board - p381n17 Don't know what this means ... no mention of 9400GT Total Available Graphics Memory: 256 MB Dedicated Video Memory: 0 MB In fact the adapter has 512MB on-board video memory. System Video Memory: 0 MB Shared System Memory: 256 MB And Control Panel Device Manager Display adapters just shows Microsoft Basic Display Adapter. No other graphics adapter, and no unknown device or yellow question mark. What I have tried so far: 1. Cleared CMOS and reset. Updated BIOS and all mobo drivers as follows: 1st I used Driver Reviver to see if any driver updates were required. It found some but I didn't use that to get the drivers. Then I switched to MSi's own mobo driver utility Live Update 5. This also showed the board needed to update several so I used it to fetch the new drivers. After that it showed that everything was up to date and I checked with Driver Reviver again, which also reported no drivers now needed updating. Rebooted. Went to the NVIDIA site to get the latest graphics adapter driver. Their auto-detect "Option 2: Automatically find drivers for my NVIDIA products" said "The NVIDIA Smart Scan was unable to evaluate your system hardware. Please use Option 1 to manually find drivers for your NVIDIA products." So I downloaded 310.70-desktop-win8-win7-winvista-64bit-international-whql.exe, which lists 9400 GT under supported products, but when I run it, it says: "NVIDIA Installer cannot continue This graphics driver could not find compatible graphics hardware." Connected the display to the on-board Intel graphics (G41 Intel Express), removed the NVIDIA card and rebooted, changed to internal graphics in CMOS. Again it installs the MS Basic Display Adapter, and can't properly run my s/w that needs OpenGL. It runs on other machines with Intel Express graphics (WinXP and 7) Shut down and pulled out the power cord. Held start button to discharge all capacitors. Removed and re-inserted NVIDIA adapter in PCI-E slot and made sure properly seated. Connected the monitor to the card, screwed plug to socket. Reconnected power cord. Started and checked in BIOS that Primary Graphics Adapter was set to PCI-E. Started Windows. Uninstalled MS Basic Display Adapter in Device Manager. Screen blanks briefly, reappears. No Graphics adapter entry was then visible in Device Manager. Restarted PC. MS Basic Display Adapter Visible again in Device Manager. Clicked in Device Manager View Show hidden devices. No other graphics adapter appears, no unknown devices. Rebooted. Tried Scan for Hardware changes. None detected. Tried right-click on MS Basic Display Adapter Properties Driver Update Driver... Search automatically. It replied that it had determined driver was up to date. I checked that there were no graphic driver-related entries in Programs and Features that I could delete (none). Searched for any other drivers with nvidia in their name and deleted them, just keeping the 306.97 installer exe file. Did a Windows Update. Ran GPU-Z which shows (main items): Microsoft Basic Display Adapter GPU G72 BIOS 5.72.22.76.88 Device ID 10DE - 01D5 DDR2 Bus Width 32 Bit Memory size 64MB Driver Version nvlddmkm 6.2.9200.16384 (ForceWare 0.00) / Win8 64 NVIDIA SLI Unknown in the drop-down at the foot, "Microsoft Basic Display Adapter" is the only option If I swap hard disks in that machine to one with a Ubuntu 10.4 installation (originally installed on the same PC), lspci shows "VGA compatible controller as NVIDIA Corporation Device 01d5 (rev a1) (prog-if 00 [VGA controller])" and "kernel driver in use: nvidia" I'm out of ideas for new things to try and would be really grateful of suggestions. Thanks!

    Read the article

  • Good Motherboard for 16/16/4 configurations?

    - by Burnzy
    I am looking for a board that supports 16/16/4 configurations (lga 1366 of course). For 2 graphic cards in SLI (250gts twin frozr) and a revodrive(not bought yet -20-227-578--Product"http://www.newegg.ca/Product/Product.aspx?Item=N82E16820227578&cm_re=revodrive--20-227-578--Product ). This boards seems alright for my needs (http://www.newegg.ca/Product/Product.aspx?Item=N82E16813131665&cm_re=sabertooth--13-131-665--Product), but I am afraid it's going to be too tight for both of my graphic cards. Do anyone know any other board that would do the job? Preferably asus motherboards, as they are the most stable boards I know Thanks for your help!

    Read the article

  • Motherboard memory question

    - by JERiv
    I am currently drawing up specs on a new workstation for my office. I am considering the Asus P6X58D for a motherboard. This board's specs list it as supporting 24 gigs of memory. Suppose I were to use six four gig memory cards and then two video cards with 1 gig of memory apiece. Is the maximum supported memory similar to how 32 bit operating systems only have enough address space for 4 gigs of memory? Simply: Will the board post? If so, will the system be able to address all the memory, both the 24 gigs on the ddr3 bus and the 3 gigs on the graphics card?

    Read the article

  • Configuring capture card to get audio out to the speakers

    - by TheTedH
    I have been using my capture card as a video in device so I can play my video game systems without having to go to the TV in another room. I have been trying to get the audio to play through line-in, to no avail. Would there be a way to make the audio from line-in to output the video game console audio from the computer? Also, I'm on Windows XP SP2.

    Read the article

  • PC powers up but there is no display

    - by Matthew
    I built a computer with standard components I bought from Newegg about three years ago. It ran great for 2 years and has sat powered down for the last year. I tried to power it up today and the display was blank. It powers up, lights come on, drives start spinning but there is nothing on the display. I verified that the monitor and video adapter work. I also tried the video adapter in a different slot on the mother board with no luck. What's the next thing I should try? Is the mother board shot? Thanks.

    Read the article

  • ISA bus on newer computers

    - by Kevin Ivarsen
    Are there companies that sell new computers that support old ISA bus expansion cards? We have an aging computer running DOS that operates some machinery via an ISA interface board. Updated versions of this board (e.g. PCI, USB) are not available, and I am concerned about the long-term reliability of the 8+ year old computers we currently keep around as backups. If these newer ISA-capable machines exist, are there any general gotchas to be aware of in terms of compatibility with older expansion boards, ability to run DOS, etc.?

    Read the article

  • need direction with assigning 2 ip addresses from my isp for gaming and web hosting

    - by user269451
    Hello and thank you for the help in advance. I have a Windows server 2003 that I want to use to host my companies website and a game server for MineCraft. I have a few weblinks bookmarked in regards to setting up the web and game server but no idea what I do with the two static ip's. Do I assign each network adapter the static ip's or do they go on the router? Any help and direction is greatly appreciated.

    Read the article

  • Building my own computer

    - by There is nothing we can do
    I'm planning to build my own computer. I do not have enough cash to buy all components I need in one go. I want to ask, if I buy motherboard which is compatible with i7 processor (any) and compatible with graphic card Nvidia gtx 780, does it mean that this mother board will be compatible with processors (from intel) which will be released next year? Same for graphic cards? The point is that I'd like to avoid situation where I buy motherboard let's say now, and in couple of months there will be new graphic card/processor which will not be compatible with my mother board? Or maybe shall I start completely somewhere else?

    Read the article

  • Origin of display connector numbers in XServer (e.g. HDMI1, HDMI2, DP1)

    - by Andreas N
    a custom mainboard has a DVI and a DisplayPort connector on the board. Currently, everything that is connected at DVI will be named "HDMI2" in XServer. I can see that by calling the "xrandr" tool (in Ubuntu Trusty Tahr). A display connected to the DP connector will be named "DP1" or "HDMI1", if I use a DP-to-DVI adapter. We are now testing a slightly upgraded board version, which has a newer CPU (Intel J1800, Baytrail) among other things and the position of the DVI and DP connectors are switched. Also, everything at the DVI port is called "HDMI1" and something connected to the DP port gets "DP2" or "HDMI2". Q: What causes these numbers to be produced in this manner and where (probably in the kernel) is it happening? I suspect the cause to be hardware related. Specifically, at which CPU pins the connector pins are routed and attached to. Q: Would it be possible to influence this numbering scheme in order to retain the previous numbering behaviour?

    Read the article

  • Moving a window that can't be dragged by the title bar?

    - by ccat
    I have Fallout Collection and I am trying to run it windowed because of the low resolution. When I change the mode to windowed via the .ini file, however, it starts the game with the window shoved into the upper left corner of my screen. Clicking the title bar of the window just clicks back into the game program. So how can I move it to the center of my screen? I am using Windows 7 professional 64-bit.

    Read the article

  • How does a Promise FastTrak 133 interleave a striped array?

    - by Jemenake
    I co-worker had two drives configured as a stripe on a motherboard with an on-board Promise FastTrak 133. The motherboard failed, and we've been unable to find any others with an on-board Promise controller which can recognize the array. With Linux or some disk editors, I can see data on both drives... and I want to see if I can combine the data from both drives onto a single, larger drive. But I need to know how that information is interleaved on the drives. I've tried dmraid on Linux, but that doesn't recognize the drives as an array. I guess I could just try combining alternating blocks from the drives, starting with a block size of 256B and keep doubling until I get a result that looks intact. But I'd like to avoid that if someone already knows how Promise controllers spread the data over a striped array.

    Read the article

  • RAID 0 disk failure, how to recover the RAID?

    - by user7985
    Situation is this. A PC with 2 hard disks, in an RAID 0 Array. The electronics on one of the disks has failed. I can not find the same board for the disk (I've tried this, removed board from the OK disk, and the second, the damaged one, works fine). I've made an image with "dd" on linux on a new hard drive (same size, not same model) and now I get "Offline member" in the RAID config screen. Will I succeed to recover the data which is stored on the drives, any help, any experience with this kind of problem. And surly, I know it was stupid to put the disks in RAID 0 and store data on them :(

    Read the article

  • Scrolling a canvas as a shape you're moving approaches its edges

    - by Steven Sproat
    Hi, I develop a Python-based drawing program, Whyteboard. I have tools that the user can create new shapes on the canvas, such as text/images/rectangles/circles/polygons. I also have a Select tool that allows the users to modify these shapes - for example, moving a shape's position, resizing, or editing polygon's points' positions. I'm adding in a new feature where moving or resizing a point near the canvas edge will automatically scroll the canvas. I think it's a good idea in terms of program usability, and annoys me when other program's don't have this feature. I've made some good progress on coding this; below is some Python code to demonstrate what I'm doing. These functions demonstrate how some shapes calculate their "edges": def find_edges(self): """A line.""" self.edges = {EDGE_TOP: min(self.y, self.y2), EDGE_RIGHT: max(self.x, self.x2), EDGE_BOTTOM: max(self.y, self.y2), EDGE_LEFT: min(self. x, self.x2)} def find_edges(self): """An image""" self.edges = {EDGE_TOP: self.y, EDGE_RIGHT: self.x + self.image.GetWidth(), EDGE_BOTTOM: self.y + self.image.GetWidth(), EDGE_LEFT: self.x} def find_edges(self): """Get the bounding rectangle for the polygon""" xmin = min(x for x, y in self.points) ymin = min(y for x, y in self.points) xmax = max(x for x, y in self.points) ymax = max(y for x, y in self.points) self.edges = {EDGE_TOP: ymin, EDGE_RIGHT: xmax, EDGE_BOTTOM: ymax, EDGE_LEFT: xmin} And here's the code I have so far to implement the scrolling when a shape nears the edge: def check_canvas_scroll(self, x, y, moving=False): """ We check that the x/y coords are within 50px from the edge of the canvas and scroll the canvas accordingly. If the shape is being moved, we need to check specific edges of the shape (e.g. left/right side of rectangle) """ size = self.board.GetClientSizeTuple() # visible area of the canvas if not self.board.area > size: # canvas is too small to need to scroll return start = self.board.GetViewStart() # user's starting "viewport" scroll = (-1, -1) # -1 means no change if moving: if self.shape.edges[EDGE_RIGHT] > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if self.shape.edges[EDGE_BOTTOM] > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others else: if x > start[0] + size[0] - 50: scroll = (start[0] + 5, -1) if y > start[1] + size[1] - 50: scroll = (-1, start[1] + 5) # snip others self.board.Scroll(*scroll) This code actually works pretty well. If we're moving a shape, then we need to know its edges to calculate when they're coming close to the canvas edge. If we're resizing just a single point, then we just use the x/y coords of that point to see if it's close to the edge. The problem I'm having is a little tricky to describe - basically, if you move a shape to the left, and stop moving it, if you positioned the shape within the 50px from the canvas, then the next time you go to move the shape, the code that says "ok, is this shape close to the end?" gets triggered, and the canvas scrolls to the left, even if you're moving the shape to the right. Can anyone think on how to stop this? I created a youtube video to demonstrate the issue. At about 0:54, I move a polygon to the left of the canvas and position it there. The next time I move it, the canvas scrolls to the left even though I'm moving it right Another thing I'd like to add, but I'm stuck on is the scroll gaining momentum the longer a shape is scrolling? So, with a large canvas, you're not moving a shape for ages, moving 5px at a time, when you need to cover a 2000px distance. Any suggestions there? Thanks all - sorry for the super long question!

    Read the article

  • null pointer exception comparing two strings in java.

    - by David
    I got this error message and I'm not quite sure whats wrong: Exception in thread "main" java.lang.NullPointerException at Risk.runTeams(Risk.java:384) at Risk.blobRunner(Risk.java:220) at Risk.genRunner(Risk.java:207) at Risk.main(Risk.java:176) Here is the relevant bits of code (i will draw attention to the line numbers within the error message via comments in the code as well as inputs i put into the program while its running where relevant) public class Risk { ... public static void main (String[]arg) { String CPUcolor = CPUcolor () ; genRunner (CPUcolor) ; //line 176 ... } ... public static void genRunner (String CPUcolor) // when this method runs i select 0 and run blob since its my only option. Theres nothing wrong with this method so long as i know, this is only significant because it takes me to blob runner and because another one of our relelvent line numbers apears. { String[] strats = new String[1] ; strats[0] = "0 - Blob" ; int s = chooseStrat (strats) ; if (s == 0) blobRunner (CPUcolor) ; // this is line 207 } ... public static void blobRunner (String CPUcolor) { System.out.println ("blob Runner") ; int turn = 0 ; boolean gameOver = false ; Dice other = new Dice ("other") ; Dice a1 = new Dice ("a1") ; Dice a2 = new Dice ("a2") ; Dice a3 = new Dice ("a3") ; Dice d1 = new Dice ("d1") ; Dice d2 = new Dice ("d2") ; space (5) ; Territory[] board = makeBoard() ; IdiceRoll (other) ; String[] colors = runTeams(CPUcolor) ; //this is line 220 Card[] deck = Card.createDeck () ; System.out.println (StratUtil.canTurnIn (deck)) ; while (gameOver == false) { idler (deck) ; board = assignTerri (board, colors) ; checkBoard (board, colors) ; } } ... public static String[] runTeams (String CPUcolor) { boolean z = false ; String[] a = new String[6] ; while (z == false) { a = assignTeams () ; printOrder (a) ; boolean CPU = false ; for (int i = 0; i<a.length; i++) { if (a[i].equals(CPUcolor)) CPU = true ; //this is line 384 } if (CPU==false) { System.out.println ("ERROR YOU NEED TO INCLUDE THE COLOR OF THE CPU IN THE TURN ORDER") ; runTeams (CPUcolor) ; } System.out.println ("is this turn order correct? (Y/N)") ; String s = getIns () ; while (!((s.equals ("y")) || (s.equals ("Y")) || (s.equals ("n")) || (s.equals ("N")))) { System.out.println ("try again") ; s = getIns () ; } if (s.equals ("y") || s.equals ("Y") ) z = true ; } return a ; } ... } // This } closes the class The reason i don't think i should be getting a Null:pointerException is because in this line: a[i].equals(CPUcolor) a at index i holds a string and CPUcolor is a string. Both at this point definatly have a value neither is null. Can anyone please tell me whats going wrong?

    Read the article

  • How to maintain GridPane's fixed-size after adding elemnts dynamically

    - by Eviatar G.
    I need to create board game that can be dynamically change. Its size can be 5x5, 6x6, 7x7 or 8x8. I am jusing JavaFX with NetBeans and Scene builder for the GUI. When the user choose board size greater than 5x5 this is what happens: This is the template on the scene builder before adding cells dynamically: To every cell in the GridPane I am adding StackPane + label of the cell number: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); num--; } } boardGame.setGridLinesVisible(true); boardGame.autosize(); } The problem is the stack panes's size on the GridPane are getting smaller. I tried to set them equal minimum and maximum size but it didn't help they are still getting smaller. I searched on the web but didn't realy find same problem as mine. The only similar problem to mine was found here: Dynamically add elements to a fixed-size GridPane in JavaFX But his suggestion is to use TilePane and I need to use GridPane because this is a board game and it more easier to use GridPane when I need to do tasks such as getting to cell on row = 1 and column = 2 for example. EDIT: I removed the GridPane from the FXML and created it manually on the Controller but now it print a blank board: @FXML GridPane boardGame; public void CreateBoard() { int boardSize = m_Engine.GetBoard().GetBoardSize(); int num = boardSize * boardSize; int maxColumns = m_Engine.GetNumOfCols(); int maxRows = m_Engine.GetNumOfRows(); boardGame = new GridPane(); boardGame.setAlignment(Pos.CENTER); Collection<StackPane> stackPanes = new ArrayList<StackPane>(); for(int row = 0; row < maxRows ; row++) { for(int col = maxColumns - 1; col >= 0 ; col--) { StackPane stackPane = new StackPane(); stackPane.setPrefSize(150.0, 200.0); stackPane.getChildren().add(new Label(String.valueOf(num))); boardGame.add(stackPane, col, row); stackPanes.add(stackPane); num--; } } this.buildGridPane(boardSize); boardGame.setGridLinesVisible(true); boardGame.autosize(); boardGamePane.getChildren().addAll(stackPanes); } public void buildGridPane(int i_NumOfRowsAndColumns) { RowConstraints rowConstraint; ColumnConstraints columnConstraint; for(int index = 0 ; index < i_NumOfRowsAndColumns; index++) { rowConstraint = new RowConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, VPos.CENTER, true); boardGame.getRowConstraints().add(rowConstraint); columnConstraint = new ColumnConstraints(3, Control.USE_COMPUTED_SIZE, Double.POSITIVE_INFINITY, Priority.ALWAYS, HPos.CENTER, true); boardGame.getColumnConstraints().add(columnConstraint); } }

    Read the article

  • 2D grid with multiple types of objects

    - by Alexandre P. Levasseur
    This is my first post here in programmers.stackexchange (I'm a regular on SO). I hope this isn't too general. I'm trying a simple project to learn Java from something I've seen done in the past. Basically, it's an AI simulation where there are herbivorous and carnivorous creatures and both must try to survive. The part I am trying to come up with is that of the board itself. Let's assume very simple rules. The board must be of size X by Y and only one element can be in one place at one time. For example, a critter cannot be in the same tile as a food block. There can be obstacles (rocks, trees..), there can be food, there can be critters of any type. Assuming these rules, what would be one good way to represent this situation ? This is what I came up with and want suggestions if possible: Use multiple levels of inheritance to represent all the different possible objects (AbstractObject - (NonMovingObject - (Food, Obstacle) , MovingObject - Critter - (Carnivorous, Herbivorous))) and use polymorphism in a 2D array to store the instances and still have access to lower level methods. Many thanks. Edit: Here is the graphic representation of the structure I have in mind.

    Read the article

  • Writing algorithm on 2D data set in plain english

    - by Alexandre P. Levasseur
    I have started an introductory Java class and the material is absolutely horrendous and I have to get excellent grades to be accepted into the master's degree, hence my very beginner question: In my assignment I have to write algorithms (no pseudo-code yet) to solve a board game (Sudoku). Essentially, the notes say that an algorithm is specification of the input(s), the output(s) and the treatments applied to the input to get the output. My question lies on the wording of algorithms because I could probably code it but I can't seem to put it on paper in a coherent way. The game has a 9x9 board and one of the algorithms to write has to find the solution by looking at 3 squares (either horizontal or vertical) and see if one of the three sub-squares match the number you are looking for. If none match then the number you are looking to place is in one of the other 2 set of 3 sub-squares (see image to get a better idea). I really can't get my head around how to formulate the solution into the terms described above or maybe it's just too simple, here's what I was thinking: Input: A 2-dimensional set of data of size 9 by 9 to be solved and a number to search for. Ouput: A 2-dimensional set of data of size 9 by 9 either solved or partially solved. Treatment: Scan each set of 3x9 and 9x3 squares. For each line or column of a 3x3 square check if the number matches a line (or column). If it does then move to the next line (or column). If not then proceed to the next 3x3 square in the same line (or column). Rinse and repeat. Does that make sense as an algorithm written in plain english ? I'm not looking for an answer to the algorithm per se but rather on the formulation of algorithms in plain english.

    Read the article

< Previous Page | 356 357 358 359 360 361 362 363 364 365 366 367  | Next Page >