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  • Populating fields, input types etc using JSON

    - by Franco
    I have a form that works as follows.. Server request builds XML of the data on server side and sends xml, XSL stylesheet then transforms the XML data into the plain html page distributing the data to the relevant/desired locations of the form on the page. Person can view page and edit the populated form, submit back to DB. I think JSON is more suitable for this from what I have read. The form itself is split into 3 areas, for me this is 3 maps/associative arrays etc each with a name related to the id of an input element etc. The problem for me comes with having the JSON sent to the page, what should I do with it next in order to achieve the same result as I currently get with XML and XSL. Thanks.

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  • How to prevent direct access to my JSON service?

    - by FrankLy
    I have a JSON web service to return home markers to be displayed on my Google Map. Essentially, http://example.com calls the web service to find out the location of all map markers to display like so: http://example.com/json/?zipcode=12345 And it returns a JSON string such as: {"address": "321 Main St, Mountain View, CA, USA", ...} So on my index.html page, I take that JSON string and place the map markers. However, what I don't want to have happen is people calling out to my JSON web service directly. I only want http://example.com/index.html to be able to call my http://example.com/json/ web service ... and not some random dude calling the /json/ directly. Quesiton: how do I prevent direct calling/access to my http://example.com/json/ web service?

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  • mailto fails in IE where there is a long body text. Is there any way to resolve this?

    - by MedicineMan
    I am having a problem using Internet Explorer 8 (IE8) to open mailto links with long messages. After the user clicks on the link, IE changes to an about:blank page and never completes the call to outlook to create an email Here's an example: <a href="mailto:[email protected]?subject=123456789&amp;body=111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111111">mailto fails in IE8</a> If I shorten the list of 1's, the email is generated and can be sent. Is this a known IE issue? What are the limitations?

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  • Python: Traffic-Simulation (cars on a road)

    - by kame
    Hello! I want to create a traffic simulator like here: http://www.doobybrain.com/wp-content/uploads/2008/03/traffic-simulation.gif But I didn't thougt very deep about this. I would create the class car. Every car has his own color, position and so on. And I could create the road with an array. But how to tell the car where to go? Could I hear your ideas? EDIT: Is it forbidden to get new ideas from good programmers? Why do some people want to close this thread? Or were to ask such questions? I dont understand them. :(

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  • JQuery: How to AutoComplete "City, State" ?

    - by NickT
    Question: How can you use the JQuery Auto-Completion plugin to suggest a location ("City, State") for an input field? Meaning, someone wants to type in "Chicago, IL" ... so they begin typing "Chi" and it auto-suggestions "Chicago, IL". My biggest hurdles is finding a service that I can query to find out all US city+state names. I essentially want to do what the StackOverflow "Tags" input form works but form "City, State" auto completion.

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  • I can't figure out why this fps counter is inaccurate.

    - by rmetzger
    I'm trying to track frames per second in my game. I don't want the fps to show as an average. I want to see how the frame rate is affected when I push keys and add models etc. So I am using a variable to store the current time and previous time, and when they differ by 1 second, then I update the fps. My problem is that it is showing around 33fps but when I move the mouse around really fast, the fps jumps up to 49fps. Other times, if I change a simple line of code elsewhere not related to the frame counter, or close the project and open it later, the fps will be around 60. Vsync is on so I can't tell if the mouse is still effecting the fps. Here is my code which is in an update function that happens every frame: FrameCount++; currentTime = timeGetTime (); static unsigned long prevTime = currentTime; TimeDelta = (currentTime - prevTime) / 1000; if (TimeDelta > 1.0f) { fps = FrameCount / TimeDelta; prevTime = currentTime; FrameCount = 0; TimeDelta = 0; } Here are the variable declarations: int FrameCount; double fps, currentTime, prevTime, TimeDelta, TimeElapsed; Please let me know what is wrong here and how to fix it, or if you have a better way to count fps. Thanks!!!!!! I am using DirectX 9 btw but I doubt that is relevant, and I am using PeekMessage. Should I be using an if else statement instead? Here is my message processing loop: MSG msg; ZeroMemory (&msg, sizeof (MSG)); while (msg.message != WM_QUIT) { if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { TranslateMessage (&msg); DispatchMessage (&msg); } Update (); RenderFrame (); }

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  • iphone - how to mentain the state of UIWebView ?

    - by g.revolution
    Hi, i am having a UIWebView showing and HTML page that has some checkboxes, radio buttons. My Application has tabbar controller that switches b/w two controllers. How i can maintain the current state of UIWebView. ( e.g. i have selected a checkbox and i change the tab and go to other ViewController and again come back to UIWebView. the WebView resets itself and goes to the start... i want to maintain the state of UIWebView ( all the checkboxes clicked) .. how i will do that ?? any idea ?? thanks in advance

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  • Clone of olx.com

    - by Sarfraz
    Hello, I just wanted to know if anyone knows about the clone of http://www.olx.com made in PHP. Note: Not sure whether to ask this question here but I thought only programmers might tell as this is their business. Thanks.

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  • Full Time Employee versus Contract Work?

    - by Elijah Manor
    What types of programmers tend to be attracted to full-time positions and what types are drawn to contract positions? Which type are you, and have you swapped between one to another? Does there come a time in a programmer's life when he/she typically switches from one to another? Do you find one more challenging than the other?

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  • Not able to override CSS within IFrame

    - by Madhur Ahuja
    I am using disqus comments for my jekyll blog with some CSS styles overriden in my stylesheet and used to work perfectly. Recently, disqus has introduced a new UI for their comments system which has completely broken the font colors. Since my site has dark background, I am trying to apply styles based on new disqus HTML structure generated. However, it seems that none of my styles get applied. It seems that is because disqus is loaded within iframe. Any ideas how can I fix the font colors. Example of the post: http://www.madhur.co.in/blog/2012/03/27/codeplexmovegit.html UPDATE Based on this question How to apply CSS to iFrame? it seems that you cannot style a child IFrame cross domain. I am wondering how it used to work earlier. Disqus even has documentation on it http://docs.disqus.com/help/69/

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  • Design Technique: How to design a complex system for processing orders, products and units.

    - by Shyam
    Hi, Programming is fun: I learned that by trying out simple challenges, reading up some books and following some tutorials. I am able to grasp the concepts of writing with OO (I do so in Ruby), and write a bit of code myself. What bugs me though is that I feel re-inventing the wheel: I haven't followed an education or found a book (a free one that is) that explains me the why's instead of the how's, and I've learned from the A-team that it is the plan that makes it come together. So, armed with my nuby Ruby skills, I decided I wanted to program a virtual store. I figured out the following: My virtual Store will have: Products and Services Inventories Orders and Shipping Customers Now this isn't complex at all. With the help of some cool tools (CMapTools), I drew out some concepts, but quickly enough (thanks to my inferior experience in designing), my design started to bite me. My very first product-line were virtual "laptops". So, I created a class (Ruby): class Product attr_accessor :name, :price def initialize(name, price) @name = name @price = price end end which can be instantiated by doing (IRb) x = Product.new("Banana Pro", 250) Since I want my virtual customers to be able to purchase more than one product, or various types, I figured out I needed some kind of "Order" mechanism. class Order def initialize(order_no) @order_no = order_no @line_items = [] end def add_product(myproduct) @line_items << myproduct end def show_order() puts @order_no @line_items.each do |x| puts x.name.to_s + "\t" + x.price.to_s end end end that can be instantiated by doing (IRb) z = Order.new(1234) z.add_product(x) z.show_order Splendid, I have now a very simple ordering system that allows me to add products to an order. But, here comes my real question. What if I have three models of my product (economy, business, showoff)? Or have my products be composed out of separate units (bigger screen, nicer keyboard, different OS)? Surely I could make them three separate products, or add complexity to my product class, but I am looking for are best practices to design a flexible product object that can be used in the real world, to facilitate a complex system. My apologies if my grammar and my spelling are with error, as english is not my first language and I took the time to check as far I could understand and translate properly! Thank you for your answers, comments and feedback!

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  • Define Servlet Context in WAR-File

    - by er4z0r
    Hi, How can I tell e.g. Tomcat to use a specific context path when given my WAR-File? Example: I have a war file created by maven build and the resulting name of the file is rather long. So I do not want the tomcat manager application to use the filename of the war as the context. Supplying a context.xml in META-INF did not produce the desired results I also found this in the documentation for the path attribute of Context: The value of this field must not be set except when statically defining a Context in server.xml, as it will be inferred from the filenames used for either the .xml context file or the docBase. So it does not seem to be the right way to tell the application-server what the path for my WAR should be. Any more hints?

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  • Get_user running at kernel mode returns error

    - by Fangkai Yang
    Hi, all, I have a problem with get_user() macro. What I did is as follows: I run the following program int main() { int a = 20; printf("address of a: %p", &a); sleep(200); return 0; } When the program runs, it outputs the address of a, say, 0xbff91914. Then I pass this address to a module running in Kernel Mode that retrieves the contents at this address (at the time when I did this, I also made sure the process didn't terminate, because I put it to sleep for 200 seconds... ): The address is firstly sent as a string, and I cast them into pointer type. int * ptr = (int*)simple_strtol(buffer, NULL,16); printk("address: %p",ptr); // I use this line to make sure the cast is correct. When running, it outputs bff91914, as expected. int val = 0; int res; res= get_user(val, (int*) ptr); However, res is always not 0, meaning that get_user returns error. I am wondering what is the problem.... Thank you!! -- Fangkai

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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  • Generic FSM for game in C++ ?

    - by Mr.Gando
    Hello, I was wondering if there's a way I could code some kind of "generic" FSM for a game with C++?. My game has a component oriented design, so I use a FSM Component. my Finite State Machine (FSM) Component, looks more or less this way. class gecFSM : public gecBehaviour { public: //Constructors gecFSM() { state = kEntityState_walk; } gecFSM(kEntityState s) { state = s; } //Interface void setRule(kEntityState initialState, int inputAction, kEntityState resultingState); void performAction(int action); private: kEntityState fsmTable[MAX_STATES][MAX_ACTIONS]; }; I would love to hear your opinions/ideas or suggestions about how to make this FSM component, generic. With generic I mean: 1) Creating the fsmTable from an xml file is really easy, I mean it's just a bunch of integers that can be loaded to create an MAX_STATESxMAX_ACTION matrix. void gecFSM::setRule(kEntityState initialState, int inputAction, kEntityState resultingState) { fsmTable[initialState][inputAction] = resultingState; } 2) But what about the "perform Action" method ? void gecFSM::performAction(int action) { switch( smTable[ ownerEntity->getState() ][ action ] ) { case WALK: /*Walk action*/ break; case STAND: /*Stand action*/ break; case JUMP: /*Jump action*/ break; case RUN: /*Run action*/ break; } } What if I wanted to make the "actions" and the switch generic? This in order to avoid creating a different FSM component class for each GameEntity? (gecFSMZombie, gecFSMDryad, gecFSMBoss etc ?). That would allow me to go "Data Driven" and construct my generic FSM's from files for example. What do you people suggest?

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  • Using Entity Framework as Data Access Layer

    - by AJM
    In my ASP.NET application I want to implement by data acess layer using the Entity framweok so I can use it as an ORM tool. But I dont want the rest of the application to care that I'm using this or be polluted by anything entity frameowrk specific. I cant seem to find anyone who is using the entity framework exclusively in their Data access layer so I'm keen to see any online examples of this/ experience people have.

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