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  • dd-wrt Bonjour/ netbios etc on two subnets

    - by user72182
    Hi I was wondering if any clever people out there could help me. I have a network setup with two different subnets 192.168.1.0 and 192.168.0.0 one router is connected to a VPN (via OpenVPN) the other is not. Both routers have static routes to each other and a device on one can communicate to another without issues when using IP addresses. My problem is I want to use services like Bonjour, Netbios and Apple Talk across the two networks, which currently does not work. A laptop connected on one subnet will not see a laptop connected on another. Is there anyway that you can connect the two networks together so these sort of local service will work??? I guess I have to forward the boardcast packets but I have no idea how to do this. Thanks for any help...

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  • Canon MG6100 series USB Printer not mounting

    - by user35201
    Printer MP6150 driver installed itself upon plugging in the printer. Printer is recognized (lsusb shows it) but does not mount. If the printer is recognized, the driver must be working (or?), but something is blocking the system from mounting the printer. Tried the usual things: power of printer, restart Ubuntu etc. Listed below result of lsusb and fstab: hans@kontor-linux:~$ lsusb Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 002 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 004 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 005 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 006 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 007 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 004: ID 04a9:174a Canon, Inc. Bus 002 Device 002: ID 1058:1001 Western Digital Technologies, Inc. External Hard Disk [Elements] Bus 004 Device 002: ID 046d:c517 Logitech, Inc. LX710 Cordless Desktop Laser hans@kontor-linux:~$ sudo cat /etc/fstab [sudo] password for hans: # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda6 during installation UUID=eaf3b38d-1c81-4de9-98d4-3834d674ff6e / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=93a667d3-6132-45b5-ad51-1f8a46c5b437 none swap sw 0 0

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  • Win7 Prof. Computer won't wake on lan via Magic Packet from outside network

    - by Michael
    Hi all. I just purchased a new computer running Windows 7 Professional x64. I'd like to save power by having it sleep after an hour, but I would also like to be able to Remote Desktop into it at my leisure. I set up a static IP and have port forwarding set up on the router. If the computer is awake, the RDP connection works just fine. I downloaded and installed Wake-On-Lan thanks to this article If I put my new computer to sleep and send the magic packet from my old computer inside of my home network it wakes up. If I do the same thing, however, from my work computer outside the network it does not. I figured the Firewall was blocking the incoming traffic, but nothing in the Windows Firewall logs points to this happening. I'm wondering if anyone has any suggestions or any tests I can run through in order to narrow down what the problem might be. Thanks in advance for any help you might be able to offer.

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  • Touchpad stops working when plugging in new laptop PSU

    - by drahcir
    I recently bought a psu for my Compaq 6710b and when I plug it in to the laptop the touchpad seems to go stop working, especially when the laptop is charging. I checkout this site and it suggests that the problem might be static electricity building up due to poor earthing.I tried replacing the cable that leads from the psu to the wall socket with the one I had of my old psu but to no avail. I even tried to see if I put the psu farther away might reduce to interference but also resulted in failure. Any ideas on how I could solve this problem?

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  • Compiling to a binary from source

    - by Chords
    I'm using WKHTMLTOPDF on a 64-bit Linux server and I'm running into problems with the version. Seen here: http://code.google.com/p/wkhtmltopdf/downloads/list There's slim pickins when it comes to pre-compiled binaries. I started with version 0.9.9 which has a few bugs. I upgraded to 0.11.0 RC 1 to find a slew of new problems, namely the following: http://code.google.com/p/wkhtmltopdf/issues/detail?id=730 I think 0.10 RC 2 would work, and the thread above suggests compiling from the source has a fix for the error I'm getting, but I don't know how to do that. Can anyone explain how I can create a static binary myself, or would anyone be willing to create and post one for the countless people waiting for this fix?

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  • "Recipient address rejected" when sending an email to an external address with sendgrid

    - by WJB
    In postfix, I'm using relay_host to send an email to an external address using sendgrid, but I get an error about local ricipient table when sending an email from my PHP code. This is my main.cf in /postfix/ ## -- Sendgrid smtp_sasl_auth_enable = yes smtp_sasl_password_maps = static:username:password smtp_sasl_security_options = noanonymous smtp_tls_security_level = may header_size_limit = 4096000 relayhost = [smtp.sendgrid.net]:587 This is the error message from the log: postfix/smtpd[53598]: [ID 197553 mail.info] NOQUEUE: reject: RCPT from localhost[127.0.0.1]: 550 5.1.1 Recipient address rejected: User unknown in local recipient table; from=<[email protected]> to=<[email protected]> proto=ESMTP helo=<localhost.localdomain> One interesting thing is when I use "sendmail [email protected]" from the command line, the email is delivered successfully using SendGrid. I think it's because this uses postfix/smtp instead of postfix/smtpD the log for this says, postfix/smtp[18670]: [ID 197553 mail.info] AAF7313A7E: to=, relay=smtp.sendgrid.net[50.97.69.148]:587, delay=4.1, delays=3.5/0.02/0.44/0.18, dsn=2.0.0, status=sent (250 Delivery in progress) Thank you

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  • IPTables masquerading with one NIC

    - by Tuinslak
    Hi, I am running an OpenVPN server with only one NIC. This is my current layout: public.ip > Cisco firewall > lan.ip > OpenVPN server lan.ip = 192.168.22.70 The Cisco firewall forwards the requests to the oVPN server, thus so far everything works and clients are able to connect. However, all clients connected should be able to access 3 networks: lan1: 192.168.200.0 (vpn lan) > tun0 lan2: 192.168.110.0 (office lan) > eth1 (gw 192.168.22.1) lan3: 192.168.22.0 (server lan) > eth1 (broadcast network) So tun0 is mapped to eth1. Iptables output: # iptables-save # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *filter :INPUT ACCEPT [327:26098] :FORWARD DROP [305:31700] :OUTPUT ACCEPT [291:27378] -A INPUT -i lo -j ACCEPT -A INPUT -i tun0 -j ACCEPT -A INPUT -i ! tun0 -p udp -m udp --dport 67 -j REJECT --reject-with icmp-port-unreachable -A INPUT -i ! tun0 -p udp -m udp --dport 53 -j REJECT --reject-with icmp-port-unreachable -A FORWARD -d 192.168.200.0/24 -i tun0 -j DROP -A FORWARD -s 192.168.200.0/24 -i tun0 -j ACCEPT -A FORWARD -d 192.168.200.0/24 -i eth1 -j ACCEPT COMMIT # Completed on Wed Feb 16 14:14:20 2011 # Generated by iptables-save v1.4.2 on Wed Feb 16 14:14:20 2011 *nat :PREROUTING ACCEPT [302:26000] :POSTROUTING ACCEPT [3:377] :OUTPUT ACCEPT [49:3885] -A POSTROUTING -o eth1 -j MASQUERADE COMMIT # Completed on Wed Feb 16 14:14:20 2011 Yet, clients are unable to ping any ip (including 192.168.200.1, which is the oVPN's IP) When the machine was directly connected to the internet, with 2 NICs, it was quite simply solved with masquerading and adding static routes in the oVPN client's config. However, as masquerading won't accept virtual interfaces (eth0:0, etc) I am unable to get masquerading to work again (and I'm not even sure whether I need virtual interfaces). Thanks. Edit: OpenVPN server: # ifconfig eth1 Link encap:Ethernet HWaddr ba:e6:64:ec:57:ac inet addr:192.168.22.70 Bcast:192.168.22.255 Mask:255.255.255.0 inet6 addr: fe80::b8e6:64ff:feec:57ac/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:6857 errors:0 dropped:0 overruns:0 frame:0 TX packets:4044 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:584046 (570.3 KiB) TX bytes:473691 (462.5 KiB) Interrupt:14 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:334 errors:0 dropped:0 overruns:0 frame:0 TX packets:334 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:33773 (32.9 KiB) TX bytes:33773 (32.9 KiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.1 P-t-P:192.168.200.2 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:0 (0.0 B) ifconfig on a client: # ifconfig eth0 Link encap:Ethernet HWaddr 00:22:64:71:11:56 inet addr:192.168.110.94 Bcast:192.168.110.255 Mask:255.255.255.0 inet6 addr: fe80::222:64ff:fe71:1156/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:3466 errors:0 dropped:0 overruns:0 frame:0 TX packets:1838 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:997924 (974.5 KiB) TX bytes:332406 (324.6 KiB) Interrupt:17 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:37847 errors:0 dropped:0 overruns:0 frame:0 TX packets:37847 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2922444 (2.7 MiB) TX bytes:2922444 (2.7 MiB) tun0 Link encap:UNSPEC HWaddr 00-00-00-00-00-00-00-00-00-00-00-00-00-00-00-00 inet addr:192.168.200.30 P-t-P:192.168.200.29 Mask:255.255.255.255 UP POINTOPOINT RUNNING NOARP MULTICAST MTU:1500 Metric:1 RX packets:0 errors:0 dropped:0 overruns:0 frame:0 TX packets:689 errors:0 dropped:18 overruns:0 carrier:0 collisions:0 txqueuelen:100 RX bytes:0 (0.0 B) TX bytes:468778 (457.7 KiB) wlan0 Link encap:Ethernet HWaddr 00:16:ea:db:ae:86 UP BROADCAST MULTICAST MTU:1500 Metric:1 RX packets:704699 errors:0 dropped:0 overruns:0 frame:0 TX packets:730176 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:520385963 (496.2 MiB) TX bytes:225210422 (214.7 MiB) static routes line at the end of the client's config (I've been playing around with the 192.168.200.0 -- (un)commenting to see if anything changes): route 192.168.200.0 255.255.255.0 route 192.168.110.0 255.255.255.0 route 192.168.22.0 255.255.255.0 route on a vpn client: # route -n Kernel IP routing table Destination Gateway Genmask Flags Metric Ref Use Iface 192.168.200.29 0.0.0.0 255.255.255.255 UH 0 0 0 tun0 192.168.22.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.200.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 192.168.200.29 255.255.255.0 UG 0 0 0 tun0 192.168.110.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 192.168.110.1 0.0.0.0 UG 0 0 0 eth0 edit: Weirdly enough, if I set push "redirect-gateway def1" in the server config, (and thus routes all traffic through VPN, which is not what I want), it seems to work.

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  • GLSL: Strange light reflections [Solved]

    - by Tom
    According to this tutorial I'm trying to make a normal mapping using GLSL, but something is wrong and I can't find the solution. The output render is in this image: Image1 in this image is a plane with two triangles and each of it is different illuminated (that is bad). The plane has 6 vertices. In the upper left side of this plane are 2 identical vertices (same in the lower right). Here are some vectors same for each vertice: normal vector = 0, 1, 0 (red lines on image) tangent vector = 0, 0,-1 (green lines on image) bitangent vector = -1, 0, 0 (blue lines on image) here I have one question: The two identical vertices does need to have the same tangent and bitangent? I have tried to make other values to the tangents but the effect was still similar. Here are my shaders Vertex shader: #version 130 // Input vertex data, different for all executions of this shader. in vec3 vertexPosition_modelspace; in vec2 vertexUV; in vec3 vertexNormal_modelspace; in vec3 vertexTangent_modelspace; in vec3 vertexBitangent_modelspace; // Output data ; will be interpolated for each fragment. out vec2 UV; out vec3 Position_worldspace; out vec3 EyeDirection_cameraspace; out vec3 LightDirection_cameraspace; out vec3 LightDirection_tangentspace; out vec3 EyeDirection_tangentspace; // Values that stay constant for the whole mesh. uniform mat4 MVP; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Output position of the vertex, in clip space : MVP * position gl_Position = MVP * vec4(vertexPosition_modelspace,1); // Position of the vertex, in worldspace : M * position Position_worldspace = (M * vec4(vertexPosition_modelspace,1)).xyz; // Vector that goes from the vertex to the camera, in camera space. // In camera space, the camera is at the origin (0,0,0). vec3 vertexPosition_cameraspace = ( V * M * vec4(vertexPosition_modelspace,1)).xyz; EyeDirection_cameraspace = vec3(0,0,0) - vertexPosition_cameraspace; // Vector that goes from the vertex to the light, in camera space. M is ommited because it's identity. vec3 LightPosition_cameraspace = ( V * vec4(LightPosition_worldspace,1)).xyz; LightDirection_cameraspace = LightPosition_cameraspace + EyeDirection_cameraspace; // UV of the vertex. No special space for this one. UV = vertexUV; // model to camera = ModelView vec3 vertexTangent_cameraspace = MV3x3 * vertexTangent_modelspace; vec3 vertexBitangent_cameraspace = MV3x3 * vertexBitangent_modelspace; vec3 vertexNormal_cameraspace = MV3x3 * vertexNormal_modelspace; mat3 TBN = transpose(mat3( vertexTangent_cameraspace, vertexBitangent_cameraspace, vertexNormal_cameraspace )); // You can use dot products instead of building this matrix and transposing it. See References for details. LightDirection_tangentspace = TBN * LightDirection_cameraspace; EyeDirection_tangentspace = TBN * EyeDirection_cameraspace; } Fragment shader: #version 130 // Interpolated values from the vertex shaders in vec2 UV; in vec3 Position_worldspace; in vec3 EyeDirection_cameraspace; in vec3 LightDirection_cameraspace; in vec3 LightDirection_tangentspace; in vec3 EyeDirection_tangentspace; // Ouput data out vec3 color; // Values that stay constant for the whole mesh. uniform sampler2D DiffuseTextureSampler; uniform sampler2D NormalTextureSampler; uniform sampler2D SpecularTextureSampler; uniform mat4 V; uniform mat4 M; uniform mat3 MV3x3; uniform vec3 LightPosition_worldspace; void main(){ // Light emission properties // You probably want to put them as uniforms vec3 LightColor = vec3(1,1,1); float LightPower = 40.0; // Material properties vec3 MaterialDiffuseColor = texture2D( DiffuseTextureSampler, vec2(UV.x,-UV.y) ).rgb; vec3 MaterialAmbientColor = vec3(0.1,0.1,0.1) * MaterialDiffuseColor; //vec3 MaterialSpecularColor = texture2D( SpecularTextureSampler, UV ).rgb * 0.3; vec3 MaterialSpecularColor = vec3(0.5,0.5,0.5); // Local normal, in tangent space. V tex coordinate is inverted because normal map is in TGA (not in DDS) for better quality vec3 TextureNormal_tangentspace = normalize(texture2D( NormalTextureSampler, vec2(UV.x,-UV.y) ).rgb*2.0 - 1.0); // Distance to the light float distance = length( LightPosition_worldspace - Position_worldspace ); // Normal of the computed fragment, in camera space vec3 n = TextureNormal_tangentspace; // Direction of the light (from the fragment to the light) vec3 l = normalize(LightDirection_tangentspace); // Cosine of the angle between the normal and the light direction, // clamped above 0 // - light is at the vertical of the triangle -> 1 // - light is perpendicular to the triangle -> 0 // - light is behind the triangle -> 0 float cosTheta = clamp( dot( n,l ), 0,1 ); // Eye vector (towards the camera) vec3 E = normalize(EyeDirection_tangentspace); // Direction in which the triangle reflects the light vec3 R = reflect(-l,n); // Cosine of the angle between the Eye vector and the Reflect vector, // clamped to 0 // - Looking into the reflection -> 1 // - Looking elsewhere -> < 1 float cosAlpha = clamp( dot( E,R ), 0,1 ); color = // Ambient : simulates indirect lighting MaterialAmbientColor + // Diffuse : "color" of the object MaterialDiffuseColor * LightColor * LightPower * cosTheta / (distance*distance) + // Specular : reflective highlight, like a mirror MaterialSpecularColor * LightColor * LightPower * pow(cosAlpha,5) / (distance*distance); //color.xyz = E; //color.xyz = LightDirection_tangentspace; //color.xyz = EyeDirection_tangentspace; } I have replaced the original color value by EyeDirection_tangentspace vector and then I got other strange effect but I can not link the image (not eunogh reputation) Is it possible that with this shaders is something wrong, or maybe in other place in my code e.g with my matrices?

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  • Accessing through VPN, which internet connection would be used

    - by Sriram
    I've a data card which has a limit of 2 GB up/download traffic per month. I've an office internet line which has an unlimited up/download. I've successfully connected to VPN using my data card and by changing certain configurations like DNS etc., have also been able to use my office line for internet (verified by doing a IP check - returns the static IP of our office). Now to my question - is it just a NAT which is happening or am I actually using my office line for all communication. Which one would reflect the usage/trace. The data card usage log at this moment does not reflect any usage (which is confusing since the VPN is over the data card connection). Further more (theoretically), would the net be any faster if my office line is let us say 8Mbps and the data card is 512kbps by doing this as against directly connecting the internet using the data card.

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  • [SOLVED]Need help with remote dekstop - Limit the computers you can access server from

    - by stirredo
    I have a windows server 2003 computer that is accessed by remote desktop connection. To access the server all you need to know is the IP address of the computer. I want to limit the computers that can access the windows server computer to authorized computers only. The authorized computers won't have static IPs, so I cannot limit them on basis of IP address. Can I limit them on basis of MAC id perhaps? I won't mind using third party solution like Teamviewer or Logmein etc. So How can I solve this problem? EDIT: Found a possible solution in team viewer. Team viewer creates a unique partner ID for the computer it is installed on. It has an option for allowing only authorized partner IDs to access the computer. Problem solved.

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  • datacenter network change control best practices

    - by jpolache
    I have been tasked with compiling a list of possible network equipment changes at a data center. The task includes tagging which changes need change control and which don't. Does anyone know of a "best practices" list that I can start from? The methods for doing change control at this data center are well established. The list would be of specific configuration items that should or should not be included in the change control process, of example; static route entries switch port assignments firewall rule additions/changes etc.

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  • Resolving real IP address out of a dynamic dns address

    - by stavnir
    I recently opened a dynamic dns user (at no-ip for that matter..) for my own personal needs and especially for ssh-ing my computer whenever I need to, without knowing it's static IP. My questions are: Am I misusing the concept of dynamic dns? Are there more appropriate methods to do what I want to do? If not, how do I resolve my router's real ip address? Firefox somehow manages to do so, nslookup and other similar commands only resolve the ip of the ddns server (e.g. no-ip.org). Trying to figure this mystery with wireshark failed miserably ;)

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  • Serve WordPress from root of site on Bitnami EC2 Ubuntu image

    - by user57087
    Running Bitnami's Ubuntu Wordpress Image on Amazon EC2. By default the WordPress install is at /wordpress and there is a static index.html file in the root. How do I configure Apache and WordPress to serve from the root instead of /wordpress? I have tried the instructions on this page: http://digitivity.org/10/how-to-serve-your-wordpress-blog-from-the-root-directory-if-its-installed-in-a-subdirectory without success. I have tried changing the document root to the folder serving the wordpress content, but that just breaks WordPress. I know I am missing something simple, but not sure what. Any help would be appreciated.

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  • How to create basic load balancer?

    - by Ilya Rusanen
    guys. I'd like to deploy my app on two different servers, located in US and Germany. As I suppose, I need to set up some kind of load balancer, that would deternime from which country my user is, and resolve it to US/Germany server. The general aim is to provide user abitiliy to work with the closest server (CDN is not a solution, 'cause we dont share static content). Where should I place load balancer that would resolve user to USA/GER severs? In usa/germany? What shold it look like? A usual server with some specific app or what? Thank you.

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  • Euler Problem 1 : Code Optimization / Alternatives [on hold]

    - by Sudhakar
    I am new bee into the world of Datastructures and algorithms from ground up. This is my attempt to learn. If the question is very plain/simple . Please bear with me. Problem: Find the sum of all the multiples of 3 or 5 below 1000. Code i worte: package problem1; public class Problem1 { public static void main(String[] args) { //******************Approach 1**************** long start = System.currentTimeMillis(); int total = 0; int toSubtract = 0; //Complexity N/3 int limit = 10000; for(int i=3 ; i<limit ;i=i+3){ total = total +i; } //Complexity N/5 for(int i=5 ; i<limit ;i=i+5){ total = total +i; } //Complexity N/15 for(int i=15 ; i<limit ;i=i+15){ toSubtract = toSubtract +i; } //9N/15 = 0.6 N System.out.println(total-toSubtract); System.out.println("Completed in "+(System.currentTimeMillis() - start)); //******************Approach 2**************** for(int i=3 ; i<limit ;i=i+3){ total = total +i; } for(int i=5 ; i<limit ;i=i+5){ if ( 0 != (i%3)) total = total +i; } } } Question 1 - Which best approach from the above code and why ? 2 - Are there any better alternatives ?

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  • Designing Content-Based ETL Process with .NET and SFDC

    - by Patrick
    As my firm makes the transition to using SFDC as our main operational system, we've spun together a couple of SFDC portals where we can post customer-specific documents to be viewed at will. As such, we've had the need for pseudo-ETL applications to be implemented that are able to extract metadata from the documents our analysts generate internally (most are industry-standard PDFs, XML, or MS Office formats) and place in networked "queue" folders. From there, our applications scoop of the queued documents and upload them to the appropriate SFDC CRM Content Library along with some select pieces of metadata. I've mostly used DbAmp to broker communication with SFDC (DbAmp is a Linked Server provider that allows you to use SQL conventions to interact with your SFDC Org data). I've been able to create [console] applications in C# that work pretty well, and they're usually structured something like this: static void Main() { // Load parameters from app.config. // Get documents from queue. var files = someInterface.GetFiles(someFilterOrRegexPattern); foreach (var file in files) { // Extract metadata from the file. // Validate some attributes of the file; add any validation errors to an in-memory // structure (e.g. List<ValidationErrors>). if (isValid) { // Upload using some wrapper for an ORM an someInterface.Upload(meta.Param1, meta.Param2, ...); } else { // Bounce the file } } // Report any validation errors (via message bus or SMTP or some such). } And that's pretty much it. Most of the time I wrap all these operations in a "Worker" class that takes the needed interfaces as constructor parameters. This approach has worked reasonably well, but I just get this feeling in my gut that there's something awful about it and would love some feedback. Is writing an ETL process as a C# Console app a bad idea? I'm also wondering if there are some design patterns that would be useful in this scenario that I'm clearly overlooking. Thanks in advance!

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  • Having to check collisions twice per game tic

    - by user22241
    I have vertically moving elevators (3 solid tiles wide) and static solid tiles. Each are separate entities and therefore have their own respective collision routines (to check for, and resolve, collisions with the main character) I check my vertical collisions after characters vertical movements and then horizontal collisions after horizontal movements. The problem is that I want my platform to kill the player if it squashes him from the top, and also if he's on a moving platform (that is moving up) that squashes him into a solid block. Correct behaviour, player on solid blocks being squashed from above by decending elevator Here is what happens. Gravity pushes character into solid block, solid block collision routine corrects characters position and sits him on the solid block which pushes him into the moving elevator, elevator routine then checks for collision and kills player. This assumes I am checking solid blocks first, then elevator collisions. However, if it's the other way around, this happens.... Incorrect behaviour, player on accending elevator gets pushed into solid blocks above Player is on an elevator moving up, gravity pushes him into the elevator, solid block CD routine detects no collision, no action taken. Elevator CD routine detects character has been pushed into elevator by gravity, corrects this by moving character up and sitting him on the elevator and pushes him into the solid blocks above, however the solid block vertical routine has now already run for this tic, so the game continues and the next solid block collision that is encountered is the horizontal routine. This detects a collision and moves the character out of the collision to the left or right of the block which looks odd to say the least (character should get killed here). The only way I've managed to get this working correctly is by running the solid block CD, then the elevator CD, then the solid block CD again straight after. This is clearly wasteful but I can't figure out how else to do this. Any help would be appreciated.

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  • Connect to wired and wireless networks at same time, Ubuntu

    - by Gary Chambers
    Currently, I have a media PC running Ubuntu 10.04 that I am trying to connect via a wired network cable directly to a NAS box, and wirelessly to the router. This works no problem after I run sudo /etc/init.d/networking restart but I can't get both interfaces to come up on system startup. My /etc/network/interfaces file reads as follows: auto eth0 iface eth0 inet static address 10.0.1.2 netmask 255.255.254.0 broadcast 10.0.1.255 network 10.0.1.0 auto wlan2 iface wlan2 inet dhcp As I say, I know this works, because I can get it to work by restarting the network interfaces, but I can't bring them both up on system startup. Does anyone know why this might be?

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  • Cannot mount USB drive -- FSTAB error

    - by user107646
    Recently, one of my desktops seems to have developed a problem with the fstab and mounting USB drives. The specific error I receive is... Unable to mount TRAVELDRIVE Error mounting: mount exited with exit code 1: helper failed with: Unprivileged user can not mount NTFS block devices using the external FUSE library. Either mount the volume as root, or rebuild NTFS-3G with integrated FUSE support and make it setuid root. Please see more information at http://tuxera.com/community/ntfs-3g-faq/#unprivileged The contents of my fstab are... /etc/fstab: static file system information. # # <file system> <mount point> <type> <options> <dump> <pass> proc /proc proc nodev,noexec,nosuid 0 0 #Entry for /dev/sdc1 : UUID=7e3431cd-522f-4e35-b286-4300fa702d4a / ext4 errors=remount-ro 0 1 #Entry for /dev/sda1 : UUID=60684D08684CDE82 /media/Archive ntfs-3g defaults,locale=en_US.UTF-8 0 0 #Entry for /dev/sdc5 : UUID=cd166221-4b1d-40f7-b9de-785208990587 none swap sw 0 0 /dev/sdd1 /media/sdd1 ntfs nls=iso8859-1,ro,users,umask=000,user 0 0 /dev/sdd5 /media/PS3 (fat32) vfat users,user 0 0 /dev/sdd5 /media/sdd5 vfat uid=m3talhead,users,user 0 0 I'm guessing its a problem with the duplicate /dev/sdd5 entries (?), but being the *nix noob I am, I'm not certain. What am I missing? Any assist is greatly appreciated!

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  • OOP oriented PHP app source code samples and advice

    - by abel
    The day I have been dreading has arrived. I never felt OOP or good software design was important(I knew they were important, but I thought I could manage without them.). However having read otherwise almost everywhere on the interwebs, I started dreading the day when my client would ask me for new features in an existing app. The day has come and the pain is unbearable! I have never coded my PHP websites "properly"(PHP is my primary language and the bulk of my work. I am learning Python (using web2py)) I take care that the website doesn't fall apart in a daily use scenario. I code pages like I was creating a list of static html files with bits of "magic code" in each of them(this bugs me a lot). How do I make the whole app more or less a single object? For eg. How do I design the object model for an invoicing app? I use a lot of functions for doing any particular thing in the same fashion throughout the app(for eg. validation, generating ids, calculating taxes etc.). I know the basics of OOP in general. Can anyone point me to source code samples of functional apps written in php? Or can someone provide pointers so I can recode my existing apps in a more modular way.

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  • Unity Launcher only runs once - requires lightdm restart before it runs again

    - by Don
    I have an intermittent problem that just started showing up several days ago. I am running 11.10 and all updates are current. I first saw the symptom with a custom version of the "Home" nautilus-home.desktop file I created in ~/.local.share/applications. I added a few static shortcuts to specific folders. What I found was, clikcing the icon once would open up my home folder, but after closing that nautilus window, clicking the icon again did nothing (did not even show icon backlight animation). However, I could right click on the same icon and access my short cuts as many times as I want. Symptom persisted until restarting lightdm. Just yesterday I saw the same sort of symptom happen with a custom launcher I created for a chromium-borwser to open a specific URL (with a few short cuts to other URLs). Click the icon - it works once. Then never again. Right click the icon and I can use the short cuts over and over - no problem. Note - at one point I assumed I might have a problem with my custom .desktop file, so I did a test by removing my custom nautilus-home.desktop. However, even after restarting lightdm, and verifying the home icon was the standard one from /opt/share/applications (all my custom shortcuts were gone) I saw the same symptom re-appear - it runs once and then not again until restarting lightdm. It seems to be intermittent and seems to move between various launchers. Not sure what to do or even what background data to gather. Attempt to improve question after the first answer: I tried the following: 1) remove all custom launchers 2) reboot 3) add custom lauchers back 4) reboot 5) attempt to use .... still have "runs once and never again" symptom with several launchers

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  • Internet connection very slow after Linksys configuration

    - by NLV
    Hello We have this network setup Server1 - DHCP server, Domain Controller, AD Lease line for Internet connection From lease line to Linksys router (we dont use wireless though) From linksys to Netgear (24 port Switch) and vonage (VoIP) Netgear to all our machines We configured Linsys with the static IP and DNS server addresses our ISP gave and we have routed it correctly. All our work machines are configured with Get IP automatically DNS server addresses our ISP gave The problem is that none of the sites are getting opened promptly. It is taking around 5 minutes to load google.com. But we are able to ping all the sites. What could be the problem?

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  • What is the difference between Callback<T> and Java 8's Supplier<T>?

    - by Dan Pantry
    I've been switching over to Java from C# after some recommendations from some over at CodeReview. So, when I was looking into LWJGL, one thing I remembered was that every call to Display must be executed on the same thread that the Display.create() method was invoked on. Remembering this, I whipped up a class that looks a bit like this. public class LwjglDisplayWindow implements DisplayWindow { private final static int TargetFramesPerSecond = 60; private final Scheduler _scheduler; public LwjglDisplayWindow(Scheduler displayScheduler, DisplayMode displayMode) throws LWJGLException { _scheduler = displayScheduler; Display.setDisplayMode(displayMode); Display.create(); } public void dispose() { Display.destroy(); } @Override public int getTargetFramesPerSecond() { return TargetFramesPerSecond; } @Override public Future<Boolean> isClosed() { return _scheduler.schedule(() -> Display.isCloseRequested()); } } While writing this class you'll notice that I created a method called isClosed() that returns a Future<Boolean>. This dispatches a function to my Scheduler interface (which is nothing more than a wrapper around an ScheduledExecutorService. While writing the schedule method on the Scheduler I noticed that I could either use a Supplier<T> argument or a Callable<T> argument to represent the function that is passed in. ScheduledExecutorService didn't contain an override for Supplier<T> but I noticed that the lambda expression () -> Display.isCloseRequested() is actually type compatible with both Callable<bool> and Supplier<bool>. My question is, is there a difference between those two, semantically or otherwise - and if so, what is it, so I can adhere to it?

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  • Better solution then simple factory method when concrete implementations have different attributes

    - by danip
    abstract class Animal { function eat() {..} function sleep() {..} function isSmart() } class Dog extends Animal { public $blnCanBark; function isSmart() { return $this->blnCanBark; } } class Cat extends Animal { public $blnCanJumpHigh; function isSmart() { return $this->blnCanJumpHigh; } } .. and so on up to 10-20 animals. Now I created a factory using simple factory method and try to create instances like this: class AnimalFactory { public static function create($strName) { switch($strName) { case 'Dog': return new Dog(); case 'Cat': return new Cat(); default: break; } } } The problem is I can't set the specific attributes like blnCanBark, blnCanJumpHigh in an efficient way. I can send all of them as extra params to create but this will not scale to more then a few classes. Also I can't break the inheritance because a lot of the basic functionality is the same. Is there a better pattern to solve this?

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  • Functional testing in the verification

    - by user970696
    Yesterday my question How come verification does not include actual testing? created a lot of controversy, yet did not reveal the answer for related and very important question: does black box functional testing done by testers belong to verification or validation? ISO 12207:12208 here mentiones testing explicitly only as a validation activity, however, it speaks about validation of requirements of the intended use. For me its more high level, like UAT test cases written by business users ISO mentioned above does not mention any specific verification (7.2.4.3.2)except for Requirement verification, Design verification, Document and Code & Integration verification. The last two can be probably thought as unit and integrated testing. But where is then the regular testing done by testers at the end of the phase? The book I mentioned in the original question mentiones that verification is done by static techniques, yet on the V model graph it describes System testing against high level description as a verification, mentioning it includes all kinds of testing like functional, load etc. In the IEEE standard for V&V, you can read this: Even though the tests and evaluations are not part of the V&V processes, the techniques described in this standard may be useful in performing them. So that is different than in ISO, where validation mentiones testing as the activity. Not to mention a lot of contradicting information on the net. I would really appreciate a reference to e.g. a standard in the answer or explanation of what I missed in the ISO. For me, I am unable to tell where the testers work belong.

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