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  • MS Dynamics CRM 4.0 - onChange event error

    - by Brett
    Hi I have an onChange event that keeps bringing up the error below whenever I preview it. 'Object doesnt support this property or method' I have the onChange event associated with a picklist and when a specific option is selected another field is unhidden. The code is below: onLoad: //If How did you hear about us is set to event show the Source Event lookup crmForm.SourceEvent = function SourceEvent() { if (crmForm.all.gcs_howdidyouhearaboutus.DataValue == 5) { crmForm.all.gcs_sourceeventid_c.style.display = '' ; crmForm.all.gcs_sourceeventid_d.style.display = '' ; } else { crmForm.all.gcs_sourceeventid_c.style.display = 'none' ; crmForm.all.gcs_sourceeventid_d.style.display = 'none' ; } } crmForm.SourceEvent() ; onChange crmForm.SourceEvent() ; Would be great if someone could let me know why this error is showing up? Also, this has happened on a few onChange events on the form preview but once published onto the live system it does not error. Any ideas? Thank you Brett

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  • SVN project folder tree structure vs production folder tree structure

    - by Marco Demaio
    While developing a PHP+JS web application we always try to separate big blocks of code into small modules/components, in order to make these last ones as much reusable as possible in other applications. Let's say we now have: the EcommerceApp (an ecommerce main application) a Server-file-mgr component (a component to view/manage file on server) a Mylib (a library of useful functions) a MailistApp (another main application to handle mail lists) ... EcommerceApp needs both Server-file-mgr component and Mylib to work Server-file-mgr needs Mylib to work MaillistApp needs both Server-file-mgr component and Mylib to work too. My idea is to simply structure the SVN project folder tree putting everything at the same level: trunk/EcommerceApp trunk/Server-file-mgr trunk/Mylib trunk/MaillistApp But in real life to make these apps to work the folder tree structure must be the following: EcommerceApp |_ Mylib |_ Server-file-mgr MaillistApp |_ Mylib |_ Server-file-mgr I mean Mylib and Server-file-mgr needs to be inside the EcommerceApp/MaillistApp folder. How would you then structure the SVN folder, as I did or in a different/better/smarter way???

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  • Elisp performance on Windows and Linux

    - by JasonFruit
    I have the following dead simple elisp functions; the first removes the fill breaks from the current paragraph, and the second loops through the current document applying the first to each paragraph in turn, in effect removing all single line-breaks from the document. It runs fast on my low-spec Puppy Linux box using emacs 22.3 (10 seconds for 600 pages of Thomas Aquinas), but when I go to a powerful Windows XP machine with emacs 21.3, it takes almost an hour to do the same document. What can I do to make it run as well on the Windows machine with emacs 21.3? (defun remove-line-breaks () "Remove line endings in a paragraph." (interactive) (let ((fill-column 90002000)) (fill-paragraph nil))) : (defun remove-all-line-breaks () "Remove all single line-breaks in a document" (interactive) (while (not (= (point) (buffer-end 1))) (remove-line-breaks) (next-line 1))) Forgive my poor elisp; I'm having great fun learning Lisp and starting to use the power of emacs, but I'm new to it yet.

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  • Microsoft Sync Framework - How to reprovision a table (or entire scope) fater schema changes?

    - by Rabbi
    B"H I have already setup Syncing with Microsoft Sync Framework, and now I need to add fields to a table. How do I re-provision the databases? The setup is exceedingly simple: Two sql express 2008 servers The scope includes the entire database Using Microsoft Sync Framework 2.0 Synchronizing by direct access. Using the standard new SqlSyncProvider Do I make the structural changes at both ends? Or do I only change one Server and let Sync Framework somehow propagate the change? Do I need to delete the _tracking tables and/or the stored procedures? How about the triggers? Has anyone been using the Sync Framework? Please help.

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  • Calculating determinant by hand

    - by ldigas
    Okey, this is only half programming, but let's see how you are on terms with manual calculations. I believe many of you did this on your university's while giving "linear systems" ... the problem is it's been so long I can't remember how to do it any more. I know quite a few algorithms for calculating determinants, and they all work fine ... for large systems, where one would never try to do it manually. Unfortunatelly, I'm soon going on an exam, where I do have to calculate it manually, up to the system of 5. So, I have a K(omega) matrix that looks like this: [2-(omega^2)*c -4 2 0 0] [-2 5-(omega^2)*c -4 1 0] [1 -4 6-(omega^2)*c -4 1] [0 1 -4 5-(omega^2)*c -2] [0 0 2 -4 2-(omega^2)*c] and I need all the omegas which satisfy the det[K(omega)]=0 criteria. What would be a good way to calculate it so it can be repeated in a manual process ?

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  • WPF -- Event Threading, GUI updating question

    - by LSTayon
    I'm trying to send two events to the main window so that I can show some kind of animation that will let the user know that I'm updating the data. This is an ObservableCollection object so the OnPropertyChanged is immediately picked up by the bindings on the main window. The sleep is only in there so that the user can see the animation. However, the first OnPropetyChanged is never seen. I'm assuming this is because we're in a single thread here and the timer_Tick has to finish before the GUI updates. Any suggetions? In VB6 land we would use a DoEvents or a Form.Refresh. Thanks! private void timer_Tick(object sender, EventArgs e) { Loading = "Before: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); LoadData(); Thread.Sleep(1000); //Loading = Visibility.Hidden; Loading = "After: " + DateTime.Now.ToString(); OnPropertyChanged("Loading"); }

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  • Removing a specific XML node in TIBCO BusinessWorks

    - by sangretu
    I have a "global variable" XML schema in TIBCO BusinessWorks. It's simpler than it looks - basically just a single repeatable node. Image: Tibco globals. (old URL redacted) Various processes in the system can update this list. Checking to see if they are listed is easy: $GetVariable/subscriber-list/subscriber = $_processContext/ns:ProcessContext/ProcessId Adding themselves to the list is pretty easy too, using a Set Variable activity (see bottom half of image) But how can a process remove itself from the list? I'm sure there's a type of mapping I can use to filter out the node I want and let the rest through?

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  • Why is my unsafe code block slower than my safe code?

    - by jomtois
    I am attempting to write some code that will expediently process video frames. I am receiving the frames as a System.Windows.Media.Imaging.WriteableBitmap. For testing purposes, I am just applying a simple threshold filter that will process a BGRA format image and assign each pixel to either be black or white based on the average of the BGR pixels. Here is my "Safe" version: public static void ApplyFilter(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } // Calculate the number of bytes per pixel (should be 4 for this format). var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; // Stride is bytes per pixel times the number of pixels. // Stride is the byte width of a single rectangle row. var stride = Bitmap.PixelWidth * bytesPerPixel; // Create a byte array for a the entire size of bitmap. var arraySize = stride * Bitmap.PixelHeight; var pixelArray = new byte[arraySize]; // Copy all pixels into the array Bitmap.CopyPixels(pixelArray, stride, 0); // Loop through array and change pixels to black or white based on threshold for (int i = 0; i < pixelArray.Length; i += bytesPerPixel) { // i=B, i+1=G, i+2=R, i+3=A var brightness = (byte)((pixelArray[i] + pixelArray[i + 1] + pixelArray[i + 2]) / 3); var toColor = byte.MinValue; // Black if (brightness >= Threshold) { toColor = byte.MaxValue; // White } pixelArray[i] = toColor; pixelArray[i + 1] = toColor; pixelArray[i + 2] = toColor; } Bitmap.WritePixels(new Int32Rect(0, 0, Bitmap.PixelWidth, Bitmap.PixelHeight), pixelArray, stride, 0); } Here is what I think is a direct translation using an unsafe code block and the WriteableBitmap Back Buffer instead of the forebuffer: public static void ApplyFilterUnsafe(WriteableBitmap Bitmap, byte Threshold) { // Let's just make this work for this format if (Bitmap.Format != PixelFormats.Bgr24 && Bitmap.Format != PixelFormats.Bgr32) { return; } var bytesPerPixel = (Bitmap.Format.BitsPerPixel + 7) / 8; Bitmap.Lock(); unsafe { // Get a pointer to the back buffer. byte* pBackBuffer = (byte*)Bitmap.BackBuffer; for (int i = 0; i < Bitmap.BackBufferStride*Bitmap.PixelHeight; i+= bytesPerPixel) { var pCopy = pBackBuffer; var brightness = (byte)((*pBackBuffer + *pBackBuffer++ + *pBackBuffer++) / 3); pBackBuffer++; var toColor = brightness >= Threshold ? byte.MaxValue : byte.MinValue; *pCopy = toColor; *++pCopy = toColor; *++pCopy = toColor; } } // Bitmap.AddDirtyRect(new Int32Rect(0,0, Bitmap.PixelWidth, Bitmap.PixelHeight)); Bitmap.Unlock(); } This is my first foray into unsafe code blocks and pointers, so maybe the logic is not optimal. I have tested both blocks of code on the same WriteableBitmaps using: var threshold = Convert.ToByte(op.Result); var copy2 = copyFrame.Clone(); Stopwatch stopWatch = new Stopwatch(); stopWatch.Start(); BinaryFilter.ApplyFilterUnsafe(copyFrame, threshold); stopWatch.Stop(); var unsafesecs = stopWatch.ElapsedMilliseconds; stopWatch.Reset(); stopWatch.Start(); BinaryFilter.ApplyFilter(copy2, threshold); stopWatch.Stop(); Debug.WriteLine(string.Format("Unsafe: {1}, Safe: {0}", stopWatch.ElapsedMilliseconds, unsafesecs)); So I am analyzing the same image. A test run of an incoming stream of video frames: Unsafe: 110, Safe: 53 Unsafe: 136, Safe: 42 Unsafe: 106, Safe: 36 Unsafe: 95, Safe: 43 Unsafe: 98, Safe: 41 Unsafe: 88, Safe: 36 Unsafe: 129, Safe: 65 Unsafe: 100, Safe: 47 Unsafe: 112, Safe: 50 Unsafe: 91, Safe: 33 Unsafe: 118, Safe: 42 Unsafe: 103, Safe: 80 Unsafe: 104, Safe: 34 Unsafe: 101, Safe: 36 Unsafe: 154, Safe: 83 Unsafe: 134, Safe: 46 Unsafe: 113, Safe: 76 Unsafe: 117, Safe: 57 Unsafe: 90, Safe: 41 Unsafe: 156, Safe: 35 Why is my unsafe version always slower? Is it due to using the back buffer? Or am I doing something wrong? Thanks

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  • Problem Installing Application on iPhone: Resource has been modified

    - by Steve
    Hi, I am working on a simple iPhone application and when I run my app on my machine it installs on the device, but when I try it on a Windows machine using an ad-hoc distribution profile, it shows an error: "Application couldn't be installed because a resource has been modified." I have 2 iPhones and have tested the same app; on iPhone 2G it works fine, but on the 3G it shows the error I have written above. I tried to change the certificate and provisioning profiles, but no luck. Please let me know where I am mistaken. Thanks. Steve

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  • How to Run Low-Cost Minecraft on a Raspberry Pi for Block Building on the Cheap

    - by Jason Fitzpatrick
    We’ve shown you how to run your own blocktastic personal Minecraft server on a Windows/OSX box, but what if you crave something lighter weight, more energy efficient, and always ready for your friends? Read on as we turn a tiny Raspberry Pi machine into a low-cost Minecraft server you can leave on 24/7 for around a penny a day. Why Do I Want to Do This? There’s two aspects to this tutorial, running your own Minecraft server and specifically running that Minecraft server on a Raspberry Pi. Why would you want to run your own Minecraft server? It’s a really great way to extend and build upon the Minecraft play experience. You can leave the server running when you’re not playing so friends and family can join and continue building your world. You can mess around with game variables and introduce mods in a way that isn’t possible when you’re playing the stand-alone game. It also gives you the kind of control over your multiplayer experience that using public servers doesn’t, without incurring the cost of hosting a private server on a remote host. While running a Minecraft server on its own is appealing enough to a dedicated Minecraft fan, running it on the Raspberry Pi is even more appealing. The tiny little Pi uses so little resources that you can leave your Minecraft server running 24/7 for a couple bucks a year. Aside from the initial cost outlay of the Pi, an SD card, and a little bit of time setting it up, you’ll have an always-on Minecraft server at a monthly cost of around one gumball. What Do I Need? For this tutorial you’ll need a mix of hardware and software tools; aside from the actual Raspberry Pi and SD card, everything is free. 1 Raspberry Pi (preferably a 512MB model) 1 4GB+ SD card This tutorial assumes that you have already familiarized yourself with the Raspberry Pi and have installed a copy of the Debian-derivative Raspbian on the device. If you have not got your Pi up and running yet, don’t worry! Check out our guide, The HTG Guide to Getting Started with Raspberry Pi, to get up to speed. Optimizing Raspbian for the Minecraft Server Unlike other builds we’ve shared where you can layer multiple projects over one another (e.g. the Pi is more than powerful enough to serve as a weather/email indicator and a Google Cloud Print server at the same time) running a Minecraft server is a pretty intense operation for the little Pi and we’d strongly recommend dedicating the entire Pi to the process. Minecraft seems like a simple game, with all its blocky-ness and what not, but it’s actually a pretty complex game beneath the simple skin and required a lot of processing power. As such, we’re going to tweak the configuration file and other settings to optimize Rasbian for the job. The first thing you’ll need to do is dig into the Raspi-Config application to make a few minor changes. If you’re installing Raspbian fresh, wait for the last step (which is the Raspi-Config), if you already installed it, head to the terminal and type in “sudo raspi-config” to launch it again. One of the first and most important things we need to attend to is cranking up the overclock setting. We need all the power we can get to make our Minecraft experience enjoyable. In Raspi-Config, select option number 7 “Overclock”. Be prepared for some stern warnings about overclocking, but rest easy knowing that overclocking is directly supported by the Raspberry Pi foundation and has been included in the configuration options since late 2012. Once you’re in the actual selection screen, select “Turbo 1000MhHz”. Again, you’ll be warned that the degree of overclocking you’ve selected carries risks (specifically, potential corruption of the SD card, but no risk of actual hardware damage). Click OK and wait for the device to reset. Next, make sure you’re set to boot to the command prompt, not the desktop. Select number 3 “Enable Boot to Desktop/Scratch”  and make sure “Console Text console” is selected. Back at the Raspi-Config menu, select number 8 “Advanced Options’. There are two critical changes we need to make in here and one option change. First, the critical changes. Select A3 “Memory Split”: Change the amount of memory available to the GPU to 16MB (down from the default 64MB). Our Minecraft server is going to ruin in a GUI-less environment; there’s no reason to allocate any more than the bare minimum to the GPU. After selecting the GPU memory, you’ll be returned to the main menu. Select “Advanced Options” again and then select A4 “SSH”. Within the sub-menu, enable SSH. There is very little reason to keep this Pi connected to a monitor and keyboard, by enabling SSH we can remotely access the machine from anywhere on the network. Finally (and optionally) return again to the “Advanced Options” menu and select A2 “Hostname”. Here you can change your hostname from “raspberrypi” to a more fitting Minecraft name. We opted for the highly creative hostname “minecraft”, but feel free to spice it up a bit with whatever you feel like: creepertown, minecraft4life, or miner-box are all great minecraft server names. That’s it for the Raspbian configuration tab down to the bottom of the main screen and select “Finish” to reboot. After rebooting you can now SSH into your terminal, or continue working from the keyboard hooked up to your Pi (we strongly recommend switching over to SSH as it allows you to easily cut and paste the commands). If you’ve never used SSH before, check out how to use PuTTY with your Pi here. Installing Java on the Pi The Minecraft server runs on Java, so the first thing we need to do on our freshly configured Pi is install it. Log into your Pi via SSH and then, at the command prompt, enter the following command to make a directory for the installation: sudo mkdir /java/ Now we need to download the newest version of Java. At the time of this publication the newest release is the OCT 2013 update and the link/filename we use will reflect that. Please check for a more current version of the Linux ARMv6/7 Java release on the Java download page and update the link/filename accordingly when following our instructions. At the command prompt, enter the following command: sudo wget --no-check-certificate http://www.java.net/download/jdk8/archive/b111/binaries/jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz Once the download has finished successfully, enter the following command: sudo tar zxvf jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz -C /opt/ Fun fact: the /opt/ directory name scheme is a remnant of early Unix design wherein the /opt/ directory was for “optional” software installed after the main operating system; it was the /Program Files/ of the Unix world. After the file has finished extracting, enter: sudo /opt/jdk1.8.0/bin/java -version This command will return the version number of your new Java installation like so: java version "1.8.0-ea" Java(TM) SE Runtime Environment (build 1.8.0-ea-b111) Java HotSpot(TM) Client VM (build 25.0-b53, mixed mode) If you don’t see the above printout (or a variation thereof if you’re using a newer version of Java), try to extract the archive again. If you do see the readout, enter the following command to tidy up after yourself: sudo rm jdk-8-ea-b111-linux-arm-vfp-hflt-09_oct_2013.tar.gz At this point Java is installed and we’re ready to move onto installing our Minecraft server! Installing and Configuring the Minecraft Server Now that we have a foundation for our Minecraft server, it’s time to install the part that matter. We’ll be using SpigotMC a lightweight and stable Minecraft server build that works wonderfully on the Pi. First, grab a copy of the the code with the following command: sudo wget http://ci.md-5.net/job/Spigot/lastSuccessfulBuild/artifact/Spigot-Server/target/spigot.jar This link should remain stable over time, as it points directly to the most current stable release of Spigot, but if you have any issues you can always reference the SpigotMC download page here. After the download finishes successfully, enter the following command: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Note: if you’re running the command on a 256MB Pi change the 256 and 496 in the above command to 128 and 256, respectively. Your server will launch and a flurry of on-screen activity will follow. Be prepared to wait around 3-6 minutes or so for the process of setting up the server and generating the map to finish. Future startups will take much less time, around 20-30 seconds. Note: If at any point during the configuration or play process things get really weird (e.g. your new Minecraft server freaks out and starts spawning you in the Nether and killing you instantly), use the “stop” command at the command prompt to gracefully shutdown the server and let you restart and troubleshoot it. After the process has finished, head over to the computer you normally play Minecraft on, fire it up, and click on Multiplayer. You should see your server: If your world doesn’t popup immediately during the network scan, hit the Add button and manually enter the address of your Pi. Once you connect to the server, you’ll see the status change in the server status window: According to the server, we’re in game. According to the actual Minecraft app, we’re also in game but it’s the middle of the night in survival mode: Boo! Spawning in the dead of night, weaponless and without shelter is no way to start things. No worries though, we need to do some more configuration; no time to sit around and get shot at by skeletons. Besides, if you try and play it without some configuration tweaks first, you’ll likely find it quite unstable. We’re just here to confirm the server is up, running, and accepting incoming connections. Once we’ve confirmed the server is running and connectable (albeit not very playable yet), it’s time to shut down the server. Via the server console, enter the command “stop” to shut everything down. When you’re returned to the command prompt, enter the following command: sudo nano server.properties When the configuration file opens up, make the following changes (or just cut and paste our config file minus the first two lines with the name and date stamp): #Minecraft server properties #Thu Oct 17 22:53:51 UTC 2013 generator-settings= #Default is true, toggle to false allow-nether=false level-name=world enable-query=false allow-flight=false server-port=25565 level-type=DEFAULT enable-rcon=false force-gamemode=false level-seed= server-ip= max-build-height=256 spawn-npcs=true white-list=false spawn-animals=true texture-pack= snooper-enabled=true hardcore=false online-mode=true pvp=true difficulty=1 player-idle-timeout=0 gamemode=0 #Default 20; you only need to lower this if you're running #a public server and worried about loads. max-players=20 spawn-monsters=true #Default is 10, 3-5 ideal for Pi view-distance=5 generate-structures=true spawn-protection=16 motd=A Minecraft Server In the server status window, seen through your SSH connection to the pi, enter the following command to give yourself operator status on your Minecraft server (so that you can use more powerful commands in game, without always returning to the server status window). op [your minecraft nickname] At this point things are looking better but we still have a little tweaking to do before the server is really enjoyable. To that end, let’s install some plugins. The first plugin, and the one you should install above all others, is NoSpawnChunks. To install the plugin, first visit the NoSpawnChunks webpage and grab the download link for the most current version. As of this writing the current release is v0.3. Back at the command prompt (the command prompt of your Pi, not the server console–if your server is still active shut it down) enter the following commands: cd /home/pi/plugins sudo wget http://dev.bukkit.org/media/files/586/974/NoSpawnChunks.jar Next, visit the ClearLag plugin page, and grab the latest link (as of this tutorial, it’s v2.6.0). Enter the following at the command prompt: sudo wget http://dev.bukkit.org/media/files/743/213/Clearlag.jar Because the files aren’t compressed in a .ZIP or similar container, that’s all there is to it: the plugins are parked in the plugin directory. (Remember this for future plugin downloads, the file needs to be whateverplugin.jar, so if it’s compressed you need to uncompress it in the plugin directory.) Resart the server: sudo /opt/jdk1.8.0/bin/java -Xms256M -Xmx496M -jar /home/pi/spigot.jar nogui Be prepared for a slightly longer startup time (closer to the 3-6 minutes and much longer than the 30 seconds you just experienced) as the plugins affect the world map and need a minute to massage everything. After the spawn process finishes, type the following at the server console: plugins This lists all the plugins currently active on the server. You should see something like this: If the plugins aren’t loaded, you may need to stop and restart the server. After confirming your plugins are loaded, go ahead and join the game. You should notice significantly snappier play. In addition, you’ll get occasional messages from the plugins indicating they are active, as seen below: At this point Java is installed, the server is installed, and we’ve tweaked our settings for for the Pi.  It’s time to start building with friends!     

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  • How to digitally sign XML document using Oracle 9i PL/SQL

    - by Andris Krauze
    Let's say we have a simple XML document (doc.xml) like this: <?xml version="1.0" encoding="UTF-8"?> <Envelope xmlns="http://www.someexample.com/examples"> <Salutation Id="test"> Welcome! </Salutation> </Envelope> And a certificate file:test.p12 How to make a solution using Oracle 9i PL/SQL that digitally signs XML document according to http://www.w3.org/2000/09/xmldsig# Any Digital Signature form (e.g. Enveloped) and method (e.g. RSAwithSHA1) example would be great.

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  • Html Attribute for Html.Dropdown

    - by kapil
    I am using a dropdown list as follows. <%=Html.DropDownList("ddl", ViewData["Available"] as SelectList, new { CssClass = "input-config", onchange = "this.form.submit();" })%> On its selection change I am invoking post action. After the post the same page is shown on which this drop down is present. I want to know about the HTML attribute for the drop down which will let me preserve the list selection change. But as of now the list shows its first element after the post. e.g. The dropdoen contains elements like 1,2,3,etc. By default 1 is selected. If I select 2, the post is invoked and the same page is shown again but my selection 2 goes and 1 is selected again. How can preserve the selection? Thanks, Kapil

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  • Are there some general Network programming best practices?

    - by uriDium
    I am implementing some networking stuff in our project. It has been decided that the communication is very important and we want to do it synchronously. So the client sends something the server acknowledges. Are there some general best practices for the interaction between the client and the server. For instance if there isn't an answer from the server should the client automatically retry? Should there be a timeout period before it retries? What happens if the acknowledgement fails? At what point do we break the connection and reconnect? Is there some material? I have done searches but nothing is really coming up. I am looking for best practices in general. I am implementing this in c# (probably with sockets) so if there is anything .Net specific then please let me know too.

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  • Tracking fitness in a genetic algorithm

    - by Chuck Vose
    I'm still hacking on my old ruby for the undead post (I know, I know, stop trying to bring the post back from the dead Chuck). But the code has gotten a little out of hand and now I'm working on a genetic algorithm to create the ultimate battle of living and dead with the fitness being how long the battle lasts. So, I've got the basics of it down; how to adjust attributes of the game and how to acquire the fitness of a solution, what I can't figure out is how to store the fitness so that I know when I've tried a combination before. I've not been able to find much genetic code to look at let alone code that I can read well enough to tell what's going on. Does anyone have an idea how this is normally done or just simply an algorithm that could help point me in the right direction?

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  • Collection.contains(Enum.Value) in HQL?

    - by Seth
    I'm a little confused about how to do something in HQL. So let's say I have a class Foo that I'm persisting in hibernate. It contains a set of enum values, like so: public class Foo { @CollectionOfElements private Set<Bar> barSet = new HashSet<Bar>(); //getters and setters here ... } and public enum Bar { A, B } Is there an HQL statement I can use to fetch only Foo instances who'se barSet containst Bar.B? List foos = session.createQuery("from Foo as foo " + "where foo.barSet.contains.Bar.B").list(); Or am I stuck fetching all Foo instances and filtering them out at the DAO level? List foos = session.createQuery("from Foo as foo").list(); List results = new ArrayList(); for(Foo f : foos) { if(f.barSet.contains(Bar.B)) results.add(f); } Thanks!

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  • F# Optional Record Field

    - by akaphenom
    I have a F# record type and want one of the fields to be optional: type legComponents = { shares : int<share> ; price : float<dollar / share> ; totalInvestment : float<dollar> ; } type tradeLeg = { id : int ; tradeId : int ; legActivity : LegActivityType ; actedOn : DateTime ; estimates : legComponents ; ?actuals : legComponents ; } in the tradeLeg type I owuld like the the actuals field to be optional. I cant seem to figure it out nor can I seem to find a reliable example on the web. It seem like this sohuld be easy like let ?t : int = None but i realy can't seem to get this to work. Ugh - thank you T

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  • How can I Unescape and Reescape strings in .net?

    - by firoso
    So here's my situation. I am working on an editor for a communications channel that works over an RS232 serial ASCII terminal. Let's not go into detail for that ;-) To simplify, I need a textbox on a WPF control that can take in text like "Commit\r\n" (which is the .net string "Commit\r\n") and convert it back to "Commit\r\n" as a .net string. I was hoping for a string.Unescape() and string.Escape() method pair, but it doesn't seem to exist. Am I going to have to write my own? or is there a more simple way to do this?

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  • Crystal Report, Group based Summary at report footer

    - by yesosuresh
    HI, Is it possible to display summary of a group at the report footer ? Let me explain the scenario. I've to create the following kind of report: Client Amount Currency Customer 123: WWWW 300 SGD XXXX 400 SGD YYYY 200 USD ZZZZ 300 USD Customer 456: W1W1 300 SGD X1X1 400 SGD Y1Y1 200 USD Z1Z1 300 USD . . . . . At the report footer, I need to show the following: Grand total: USD 1000 Grand total: SGD 1400 Need to display grand total of amount by Currency at Report footer.Is it possible to do in Crystal report? I'm using crystal report version 11. Could anyone suggest me a solution ?

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  • Determining URLs updated via a series of commit logs

    - by adamrubin
    I'm working on a project where I programmatically need to know when a URL has been changed by a developer, post or during deploy. The obvious answer may be to curl the URL one day, save the output, then curl and in x days then do a diff. That won't work in my case, as I'm only looking for changes the developer mande. If the site is a blog, new comments, user submitted photos, etc would make that curl diff useless. RoR example, using github. Let's assume I have access to the entire repository and all commit logs between iterations. Is there a way I could see that "/views/people/show.html.erb" was commited, then backtrack from there (maybe by inspecting routes.rb), to come up with the URL I can then hit via a browser?

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  • What's the best way to explain parsing to a new programmer?

    - by Daisetsu
    I am a college student getting my Computer Science degree. A lot of my fellow students really haven't done a lot of programming. They've done their class assignments, but let's be honest here those questions don't really teach you how to program. I have had several other students ask me questions about how to parse things, and I'm never quite sure how to explain it to them. Is it best to start just going line by line looking for substrings, or just give them the more complicated lecture about using proper lexical analysis, etc. to create tokens, use BNF, and all of that other stuff? They never quite understand it when I try to explain it. What's the best approach to explain this without confusing them or discouraging them from actually trying.

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  • jQuery one form multiple tabs

    - by The Disintegrator
    I'm trying to declutter the a particular page (e-commerce article edition) It's a big form with many informational sections. I used jQuery tabs to separate the form in three. The first tab is the one who has the submit button. Let's say I go to tab2 and change something, then go to tab1 to make some final edits and submit, the contents of tab2 doesn't get submited because it's hidden and the php script doesn't get the data from any other tab than tab1 I don't want to save until the user actually hits on the submit button. Is there a way to change this behaviour of jquery tabs?

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  • Multi tenancy with Unity

    - by Savvas Sopiadis
    Hi everybody! I'm trying to implement this scenario using Unity and i can't figure out how this could be done: the same web application (ASP.NET MVC) should be made accessible to more than one client (multi-tenant). The URL of the web site will differentiate the client (this i know how to get). So getting the URL one could set the (let's call it) IConnectionStringProvider parameter (which will be afterward injected into IRepository and so on). Through which mechanism (using Unity) do i set the IConnectionStringProvider parameter at run time? I have done this in the past using Windsor & IHandlerSelector (see this) but it's my first attempt using Unity. Any help is deeply appreciated! Thanks in advance

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  • Updating records with their subordinates via CTE or subquery

    - by Mike Jolley
    Let's say I have a table with the following columns: Employees Table employeeID int employeeName varchar(50) managerID int totalOrganization int managerID is referential to employeeID. totalOrganization is currently 0 for all records. I'd like to update totalOrganization on each row to the total number of employees under them. So with the following records: employeeID employeeName managerID totalOrganization 1 John Cruz NULL 0 2 Mark Russell 1 0 3 Alice Johnson 1 0 4 Juan Valdez 3 0 The query should update the totalOrganizations to: employeeID employeeName managerID totalOrganization 1 John Cruz NULL 3 2 Mark Russell 1 0 3 Alice Johnson 1 1 4 Juan Valdez 3 0 I know I can get somewhat of an org. chart using the following CTE: WITH OrgChart (employeeID, employeeName,managerID,level) AS ( SELECT employeeID,employeeName,0 as managerID,0 AS Level FROM Employees WHERE managerID IS NULL UNION ALL SELECT Employees.employeeID,Employees.employeeName,Employees.managerID,Level + 1 FROM Employees INNER JOIN OrgChart ON Employees.managerID = OrgChart.employeeID ) SELECT employeeID,employeeName,managerID, level FROM OrgChart; Is there any way to update the Employees table using a stored procedure rather than building some routine outside of SQL to parse through the data?

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  • How do I dinamically load raw assemblies that contains unmanaged code?(bypassing 'Unverifiable code

    - by Thiado de Arruda
    I'm going to give an example of using System.Data.SQLite.DLL which is a mixed assembly with unmanaged code: If I execute this : var assembly= Assembly.LoadFrom("System.Data.SQLite.DLL") No exceptions are thrown, but if I do this : var rawAssembly = File.ReadAllBytes("System.Data.SQLite.DLL"); var assembly = Assembly.Load(rawAssembly); The CLR throws a FileLoadException with "Unverifiable code failed policy check. (Exception from HRESULT: 0x80131402)". Let's say I'm trying to load this assembly on a child AppDomain, how can I customize the AppDomain's security to allow me pass the policy check?

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  • How to include text files with Executable Jar

    - by Jake
    Hi guys rookie Java question. I have a Java project and I want to include a text file with the executable jar. Right now the text file is in the default package. InputFlatFile currentFile = new InputFlatFile("src/theFile.txt"); I grab the file with that line as you can see using src. However this doesn't work with the executable jar. Can someone please let me know how to keep this file with the executable jar so someone using the program can just click a single icon and run the program. Thanks!

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