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  • Safari & Frames in html

    - by user575838
    Hi, I am using Windows Expression web to design a embedded quicktime player that plays 4 separate videos in a main frame. Yes, I am using frames. Header Frame, Left Bar frame, Footer & Main centre frame. Everything works in Explorer as it should. See the picture ![Web Frames preview in Explorer, links work, link plays dif videos when clicked.][1] <html> Untitled 1 <div style="position: absolute; width: 100px; height: 100px; z-index: 1" id="layer1"> </div> <p>This page uses frames, but your browser doesn&#39;t support them.</p> </body> </noframes> When I check it in Safari, the video is misaligned in the frame & the background color is black, which I want it white. All the links work, it's just the misalignment & background color. See the picture. ![Safari Preview][2] Firefox also works. Here's the code, page source from the Safari browser. Heres a pic of Safari misalignment. Heres the Safari Code code Please help. It may be simple but I'm a newb. I appreciate any advice from you pro's.

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  • Can't give my custom prototype cells in tableview different heights

    - by kerbelda
    I've looked around at other questions here and many other sources online and just can't find a solution. I have 3 rows and no matter what I do, they all keep the width defined in the tableview. The first one is what I want, but the second and 3rd I can't give a custom height. Below is my code: #import "DetailTableViewController.h" #import "EventDetailTableViewCell.h" #import "EventDescriptionTableViewCell.h" #import "EventMapTableViewCell.h" @interface DetailTableViewController () @end @implementation DetailTableViewController - (void)viewDidLoad { [super viewDidLoad]; } #pragma mark - Table view data source - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 3; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return 1; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.section == 0) { static NSString *CellIdentifier = @"headerCell"; EventDetailTableViewCell *headerCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; headerCell.headerImage.image = [UIImage imageNamed:@"img4.png"]; return headerCell; } else if (indexPath.section == 1) { static NSString *CellIdentifier = @"descriptionCell"; EventDescriptionTableViewCell *descriptionCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; descriptionCell.descriptionImage.image = [UIImage imageNamed:@"img2.png"]; return descriptionCell; } else { static NSString *CellIdentifier = @"mapCell"; EventMapTableViewCell *mapCell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath]; return mapCell; } } #pragma mark - Helper Methods - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { if (section == 1) { return @" "; } else if (section == 2) { return @" "; } else { return nil; } } -(CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { if (indexPath.row == 0) { return 222; } else if (indexPath.row == 1) { return 80; } else { return 100; } } @end

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  • Why does the roll_out event fire in this code?

    - by user339681
    I have made this simple example to demonstrate some problems I'm having. <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <mx:Canvas id="buttonCanvas" x="100" y="100" opaqueBackground="#000000" width="80%" height="300" creationComplete="init(event)"> <mx:Button x="5" y="5"/> <mx:Button x="5" y="50"/> </mx:Canvas> <mx:Script> <![CDATA[ private function init(event:Event):void{ buttonCanvas.addEventListener(MouseEvent.ROLL_OUT, function(event:Event):void{ buttonCanvas.opaqueBackground=(buttonCanvas.opaqueBackground==0)? 0x666666:0; }); } ]]> </mx:Script> </mx:Application> I don't understand the following: Why doesn't the percentage nor absolute dimensions affect the canvas? Why does the roll_out event fire when the mouse leaves a button (even when it is still inside the canvas). I'm going nuts trying to figure this out. Any help would be greatly appreciated!

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  • why it makes ie6 or ie8 compatible mode crash

    - by hylin
    Anybody can tell me why those code can make ie6 or ie8 compatible mode crash? PS:I know,there is so many ways to avoid this satuation, but I just want to know why. To avoid: Change class="wrapper"--class="wrapper2" or other != "wrapper" $('wrapper').style.overflow='visible'; -- setTimeout(function(){$('wrapper').style.overflow='visible';},10); Or remove any style , js operation... <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <style>.wrapper{width:975px;margin:60px auto 0}</style> </head> <body id="wrapper" style="overflow:hidden;"> <div id="overlay" style="position:absolute;"></div> <div class="wrapper"> <input type="text" id="input1"/> <a id="btn" href="javascript:;">test</a> </div> <script type="text/javascript"> $('btn').onclick = function(){ $('overlay').style.display='none'; $('wrapper').style.overflow='visible'; $("input1").focus(); } function $(s){ return document.getElementById(s); } </script> </body> </html>

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  • actionscript 3 website load movieclips (frames) from library

    - by steve
    Here is my current code that doesn't function: import flash.display.*; import fl.transitions.*; import flash.events.MouseEvent; stop(); var contentBox:MovieClip = new MovieClip(); contentBox.width = 400; contentBox.height = 500; contentBox.x = 400; contentBox.y = 0; var closeBtn:close_btn = new close_btn(); closeBtn.x = 850; closeBtn.y = 15; var bagLink:MovieClip = new bag_link_mc(); bagLink.x = 900; bagLink.y = 0; menu_bag_button.addEventListener(MouseEvent.CLICK, bagClick); function bagClick(event:MouseEvent):void{ if(MovieClip(root).currentFrame == 835) { } else { MovieClip(root).addChild (contentBox); MovieClip(root).contentBox.addChild (bagLink); MovieClip(root).contentBox.addChild (closeBtn); MovieClip(root).gotoAndPlay(806); } } closeBtn.addEventListener(MouseEvent.CLICK, closeBag); function closeBag (event:MouseEvent):void{ MovieClip(root).removeChild(contentBox); MovieClip(root).gotoAndPlay(850); } I don't know ActionScript at all, so this may be the complete wrong way of approaching it. The setup is as follows: site loads, there's a big menu in the center (frame 805). When you click on a menu item from there, the whole menu moves to the side, and the right side I want a "contentBox" movieclip, filled with "bagLink" (which is site content) and to have a close button (closeBtn.) It also needs to know that if you click the same link again on the left side that it doesn't reanimate, it just stays (which I achieved with the "if" statement.) Finally, if someone clicks another link, it needs to clear "contentBox" and refill it with whatever movieClip that was clicked. I know this is a lot to ask, but I'm in dire need of help as this is due on Wednesday...

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  • How to submit to the server with JQuery.UI Dialog and ASP.Net?

    - by Paul
    Hi, I'm looking for a way to submit information captured in a JQuery Dialog to the server in ASP.Net. I originally thought it would work with a 'hidden' asp button, but the click doesn't seem to be submitting the form. Here's the code I have so far: <script type="text/javascript"> jQuery(document).ready(function() { var dlg = jQuery("#dialog").dialog({ bgiframe: true, autoOpen: false, height: 150, width: 300, modal: true, buttons: { "Add": function() { var btn = document.getElementById("<%=btnAdd.ClientID %>"); if (btn) btn.click(); $(this).dialog("close"); } } }); $("#dialog").parent().appendTo("#dialog_target"); }); </script> <div id="hidden" style="visibility:hidden" > <!-- Hidden button that actually triggers server add --> <asp:Button ID="btnAdd" runat="server" style="display:none" OnClick="btnAdd_Click" /> <!-- Hidden Delete Dialog --> <div id="dialog" title="New Additional Skill"> <label>Additional Skill Name:</label> <asp:TextBox ID="_txtNewSkillName" runat="server" /> </div> Any pointers?

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  • html escape characters

    - by user1468537
    I have the following: <form name="input" method="get" action="http://site:8083/Default.aspx?DC=" target="foo" onSubmit="window.open('', 'foo', 'width=1100 height=500,status=no,resizable=yes,scrollbars=yes')"> <select name="DC"> <option value="1&Type=type1">1</option> <option value="2&Type=type2">2</option> <option value="3&Type=type3">3</option> <option value="4&Type=type4">4</option> <option value="5&Type=type5">5</option> <option value="6&Type=type6">6</option> <option value="7&Type=type7">7</option> </select> <input type="submit" value=">>"/>&nbsp;&nbsp; </form> Basically my querystring should be something like DC=1&Type=type1 the problem I have is that when I click the button above the html screws up the stirng by changing & to %26 and = to %3D How can I make the value stay as I have it in the code above?

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  • Problem with RSA-encrypting a string in PHP and passing it to .NET service

    - by jonasaxelsson
    I need to call a web service that requires a login url containing an RSA encrypted, base_64 encoded and url-encoded login data. I don't have a formal php training, but even for me it seems like an easy task, however when calling the service I get an 'Invalid Format' response. What am I doing wrong and is there another way to come up with the encrypted string? Code example below. Thank you for your help! http://www.edsko.net/misc/ for encryption. $message = '?id=112233&param1=hello&[email protected]&name=Name'; $keyLength = '2048'; $exponent = '65537'; $modulus = '837366556729991345239927764652........'; $encryptedData = rsa_encrypt($message, $exponent, $modulus, $keyLength); $data = urlencode(base64_encode($encryptedData)); $loginurl = 'http://www.somedomain.com/LoginWB.aspx?Id=9876&Data='.$data; echo '<iframe src="'.$loginurl.'" width="570px" height="800px">'; echo '</iframe>'; ?

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  • How to gracefully handle YouTube thumbnail broken images when videos are taken down?

    - by mrjf
    Our site contains some lists of YouTube videos with their thumbnails linked to the movies themselves. We fetch the thumbnail URLs from the YouTube API, and hotlink to them in situ on YouTube's servers. So our image tags look like: <img src="http://i.ytimg.com/vi/o6CHqSN7O-o/2.jpg" alt="" width="133" height="78" /> The problem is that sometimes a video gets removed -- and so does the thumbnail. We don't know when that might happen, and our thumbnails just turn into broken images. How can we handle this? There are a number of solutions: Download thumbnails and store them locally -- movie won't work, but that's ok, it will explain it was removed, and we avoid the broken image Check periodically with the API to see if the image thumbnail has changed -- if it no longer exists, substitute our own "movie removed" thumbnail. This is pretty heavy on the API calling! Use JavaScript to replace broken images (don't like this one much) Our ideal solution would be to point the img src to a location on YouTube that would display a friendly "move removed" image when a movie goes down. However, that doesn't seem to exist. Anyone else dealt with this? Thanks!

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  • Java scripts conflict on my home page

    - by naveen
    <script type="text/javascript" src="jquery-1.js"></script> <script type="text/javascript" src="mootools.js"></script> <script type="text/javascript" src="slideshow.js"></script> <script type="text/javascript"> //<![CDATA[ window.addEvent('domready', function(){ var data = { '1.jpg': { caption: 'Volcano Asención in Ometepe, Nicaragua.' }, '2.jpg': { caption: 'A Ceibu tree.' }, '3.jpg': { caption: 'The view from Volcano Maderas.' }, '4.jpg': { caption: 'Beer and ice cream.' } }; var myShow = new Slideshow('show', data, {controller: true, height: 400, hu: 'images/', thumbnails: true, width: 500}); }); //]]> </script> <script type="text/javascript"> $(document).ready(function() { //slides the element with class "menu_body" when paragraph with class "menu_head" is clicked $("#firstpane p.menu_head").click(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideToggle(300).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); //slides the element with class "menu_body" when mouse is over the paragraph $("#secondpane p.menu_head").mouseover(function() { $(this).css({backgroundImage:"url(down.png)"}).next("div.menu_body").slideDown(500).siblings("div.menu_body").slideUp("slow"); $(this).siblings().css({backgroundImage:"url(left.png)"}); }); }); </script> <!--[if lt IE 7]> <script type="text/javascript" src="unitpngfix.js"></script> <![endif]-->

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  • how to disable an onclick event?

    - by user1819709
    <form id="QandA" action="<?php echo htmlentities($action); ?>" method="post"> <table id="question"> <tr> <td colspan="2"> <a onclick="return plusbutton();"> <img src="Images/plussign.jpg" width="30" height="30" alt="Look Up Previous Question" class="plusimage" id="mainPlusbutton" name="plusbuttonrow"/> </a> <span id="plussignmsg">(Click Plus Sign to look up Previous Questions)</span> </td> </tr> </table> </form> In the code above I am able to replace an image with another image when the if statement is met. But my problem is that when the image is replaced, it does not disable the on click event. My question is that when the image is replaced, how do I disable the onclick event onclick="return plusbutton();?

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  • call function inside a nested jquery plugin

    - by tchoesang
    There are many topics related to my question and i have been through most of them, but i haven't got it right. The closest post to my question is the following: http://stackoverflow.com/questions/1042072/how-to-call-functions-that-are-nested-inside-a-jquery-plugin Below is the jquery plugin i am using. On resize, the element sizes are recalculated. I am now trying to call the function resizeBind() from outside of the jquery plugin and it gives me error I tried the following combinations to call the function $.fn.splitter().resizeBind() $.fn.splitter.resizeBind() Any ideas, where i am getting wrong? ;(function($){ $.fn.splitter = function(args){ //Other functions ...... $(window).bind("resize", function(){ resizeBind(); }); function resizeBind(){ var top = splitter.offset().top; var wh = $(window).height(); var ww = $(window).width(); var sh = 0; // scrollbar height if (ww <0 && !jQuery.browser.msie ) sh = 17; var footer = parseInt($("#footer").css("height")) || 26; splitter.css("height", wh-top-footer-sh+"px"); $("#tabsRight").css("height", splitter.height()-30+"px"); $(".contentTabs").css("height", splitter.height()-70+"px"); } return this.each(function() { }); }; })(jQuery);

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  • Slowing Down mywindow.print()

    - by TraderY
    I'm using this nice printing script: <script type="text/javascript"> function PrintElem(elem) { Popup($(elem).text()); } function Popup(data) { var mywindow = window.open('', 'my div', 'height=400,width=600'); mywindow.document.write('<html><head><title>my div</title>'); /*optional stylesheet*/ //mywindow.document.write('<link rel="stylesheet" href="main.css" type="text/css" />'); mywindow.document.write('</head><body >'); mywindow.document.write(data); mywindow.document.write('</body></html>'); mywindow.document.close(); mywindow.print(); return true; } </script> </head> <body> It works fine except for two things: mywindow.print() is triggered before the page has completely loaded so you can't see the material in the window to be printed (if you select "Print" it prints correctly though). The print dialog box opens on top of the window blocking the contents (presuming #1 is an easy fix). How can it positioned? Thanks - TY

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  • Jquery Block on my document .ready function not working

    - by kumar
    Hello Friens, I have this code, I added JS Script file to my Master page. <script src="/Scripts/Jquery.blockUI.js" type="text/javascript"></script> This Below code I have in my master page.on document.ready <script type="text/javascript"> $(document).ready(function () { $.blockUI({ message: $('#question'), css: { width: '275px'} }); }); </script> <div id="question" style="display:none; cursor: default"> <h2 class="padding"><br />An unexpected system error has occurred while processing your request.<br /></h2> <h3>We apologize for this inconvenience.<br /> Please report this error to your system administrator with the following information:<br /><br /> Session id is:</h3> <input type="button" id="OK" value="OK" /> </asp:Content> On my Document.ready Function my BlockUi is not working? can any body tell me why its not working? thanks

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  • Is it possible to access the SMIL timer from javascript?

    - by Will
    I'm trying to use SMIL to animate the typing of text into a field embedded in a SVG. I tried the following code in both Chrome and a SMIL-enable Firefox nightly, but it has no effect: <svg xmlns="http://www.w3.org/2000/svg" xmlns:html="http://www.w3.org/1999/xhtml"> <foreignObject> <html:input type="text" value=""> <set attributeName="value" to="Hello World" begin="0" dur="10s" fill="freeze" /> </html:input> </foreignObject> </svg> The text field appears, but remains empty. So, I thought I would register for the beginEvent and do the substitution manually. To test the events, I added: <rect id="rect" x="0" y="0" width="10" height="10"> <animate id="dx" attributeName="x" attributeType="XML" begin="0s" dur="1s" fill="freeze" from="0" to="-10" /> </rect> As well as the javascript that made sense from the event model: window.addEventListener( 'load', function() { function listen( id ) { var elem = document.getElementById( id ) elem.addEventListener( 'beginEvent', function() { console.log( 'begin ' + id ) }, false ) elem.addEventListener( 'endEvent', function() { console.log( 'end ' + id ) }, false ) } listen( 'rect' ) listen( 'dx' ) }) But there's no events fired on either the rect or the animate in either browser. The next logical step seems to be to simulate the animation (ala. FakeSmile), but I want to use the browser's animation timer if at all possible.

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  • Optimize jQuery code

    - by Dannemannen
    Greetings, Just built some stuff with jQuery, everything works perfect(!), but I would like it to be as optimzed as possible.. what small changes can I do to my code? $(document).ready(function() { // hide the indicator, we use it later $(".indicator").hide(); // start the animation of the progressbar $(".fill").animate({ width: "50px",}, 4000, function() { $(".indicator").effect("pulsate", { times:999 }, 2000);}); // notify-me ajax function $(".btn-submit").click(function() { // get the variable email and put it in a new variable var email = $("input#mail").val(); var dataString = 'mail='+email; $.ajax({ type: "POST", url: "/mail.php", data: dataString, dataType: "json", success: function(msg){ // JSON return, lets do some magic if(msg.status == "ok") { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Thank you.</h1>We'll keep in touch!"); $("#mail").val("e.g. [email protected]"); } else { $("#response-box").fadeIn("slow").delay(2000).fadeOut("slow"); $("#fade").fadeIn("slow").delay(2000).fadeOut("slow"); $("#response-box .inner").html("<h1>Oops.</h1>Please try again!"); } } }); //make sure the form doesn't post return false; }); });

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  • OpenCV compare two images and get different pixels

    - by Richard Knop
    For some reason the code bellow is not working. I have two 640*480 images which are very similar but not the same (at least few hundred/thousand pixels should be different). This is how I am comparing them and counting different pixels: unsigned char* row; unsigned char* row2; int count = 0; // this happens in a loop // fIplImageHeader is current image // lastFIplImageHeader is image from previous iteration if ( NULL != lastFIplImageHeader->imageData ) { for( int y = 0; y < fIplImageHeader->height; y++ ) { row = &CV_IMAGE_ELEM( fIplImageHeader, unsigned char, y, 0 ); row2 = &CV_IMAGE_ELEM( lastFIplImageHeader, unsigned char, y, 0 ); for( int x = 0; x < fIplImageHeader->width*fIplImageHeader->nChannels; x += fIplImageHeader->nChannels ) { if (row[x] == row2[x]) // the pixel in the first channel (usually G) { count++; } if (row[x+1] == row2[x+1]) // ... second channel (usually B) { count++; } if (row[x+2] == row2[x+2]) // ... third channel (usually R) { count++; } } } } Now at the end I get number 3626 which would seem alright. But, I tried opening one of the images in MS Paint and drawing thick red lines all over it which should increase the number of different pixels substantially. I got the same number again: 3626. Obviously I am doing something wrong here. I am comparing these images in a loop. This line is before the loop: IplImage* lastFIplImageHeader = cvCreateImageHeader(cvSize(640, 480), 8, 3); Then inside the loop I load images like this: IplImage* fIplImageHeader = cvLoadImage( filePath.c_str() ); // here I compare the pixels (the first code snippet) lastFIplImageHeader->imageData = fIplImageHeader->imageData; So lastFIplImageHeader is storing the image from the previous iteration and fIplImageHeader is storing the current image.

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  • How can I layout a sidebar or pullquote?

    - by Rich
    I have 4 divs in a fixed width layout: a, b, c, and d, and they are ordered in the html like this: <div id="a"> </div> <div id="b"> </div> <div id="c"> </div> <div id="d"> </div> Using CSS, I want them to be laid out with divs a, b, and d in a vertical column, and div c to the right of and top-aligned with div b, like this: aaa aaa aaa bbbccc bbbccc bbbccc ddd ddd ddd I need this layout to work even though the divs contain unknown content, and so could be of varying length: aaa aaa aaa bbbccc bbbccc dddccc dddccc ddd or: aaa aaa aaa bbbccc bbb bbb ddd ddd ddd or even (if possible): aaa aaa bbbccc dddccc eeeccc eee I can't simply float div c to the right and then move it up, because, without using Javascript, I don't know the height of div b, and so don't know how much to move it up by. Is this possible in HTML and CSS, without reordering the divs?

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  • How can I have a Label change dynamically based on a Slider Value?

    - by duney
    I'm writing a grade calculator and I currently have a slider with a textbox beside it which displays the current value of the slider: <Slider Name="gradeSlider" Grid.Row="3" Grid.Column="2" VerticalAlignment="Center" Minimum="40" Maximum="100" IsSnapToTickEnabled="True" TickFrequency="5" TickPlacement="BottomRight"/> <TextBox Name="targetGrade" Grid.Row="3" Grid.Column="3" Width="30" Height="23" Text="{Binding ElementName=gradeSlider, Path=Value}" TextAlignment="Center"/> However I'm struggling to include a label which will show display a different grade classification based on the slider's value range. I'd have thought that I could create the label: <Label Name="gradeClass" Grid.Row="2" Grid.Column="2" HorizontalAlignment="Center" VerticalAlignment="Bottom"/> And then use code: string gradeText; if (gradeSlider.Value >= 40 && gradeSlider.Value < 50) { gradeText = "Pass"; gradeClass.Content = gradeText; } else if (gradeSlider.Value >= 50 && gradeSlider.Value < 60) { gradeText = "2:2"; gradeClass.Content = gradeText; } else { gradeText = "so on..."; gradeClass.Content = gradeText; } But the label just stays as "Pass" whatever the slider value. Could somebody please advise me as to where I'm going wrong? I tried using Content = "{Binding Source = gradeText}" on the Label xaml and removing the gradeClass.Content's in the code but it complained that gradeText was declared but never used. Many thanks to anyone who can help.

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  • How do I stop events from bubbling/multiple events with animated mouseovers?

    - by Kurucu
    I noticed a lot of JQuery answers on this, but I'm using MooTools... I have a Table of Contents which uses CSS Fixed positioning to keep it off to the left side, except for 20 pixels. The user hovers their cursor over the 20 pixels, which fires the DIV's mouseover event and the ToC slides fully into the page. When the cursor leaves, the ToC slides back to where it was. $('frameworkBreakdown').addEvents({ 'mouseover': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', 20); event.stop; }, 'mouseout': function(event){ event = new Event(event); $('frameworkBreakdown').tween('left', (10 - $('frameworkBreakdown').getStyle('width').toInt()) ); event.stop; } }); This works well (aside from unrelated issues) except that when I move the mouse on the DIV it starts to jitter, presumably because the contents of the DIV are also firing the event, or the event refires as the mouse tracks over the DIV. How can I stop this behaviour from occuring? Is there a standard method, or do I use some sort of nast global variable that determines whether effects are in action, and thus ignore the event?

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  • How to speed up drawing of scaled image? Audio playback chokes during window resize.

    - by Paperflyer
    I am writing an audio player for OSX. One view is a custom view that displays a waveform. The waveform is stored as a instance variable of type NSImage with an NSBitmapImageRep. The view also displays a progress indicator (a thick red line). Therefore, it is updated/redrawn every 30 milliseconds. Since it takes a rather long time to recalculate the image, I do that in a background thread after every window resize and update the displayed image once the new image is ready. In the meantime, the original image is scaled to fit the view like this: // The drawing rectangle is slightly smaller than the view, defined by // the two margins. NSRect drawingRect; drawingRect.origin = NSMakePoint(sideEdgeMarginWidth, topEdgeMarginHeight); drawingRect.size = NSMakeSize([self bounds].size.width-2*sideEdgeMarginWidth, [self bounds].size.height-2*topEdgeMarginHeight); [waveform drawInRect:drawingRect fromRect:NSZeroRect operation:NSCompositeSourceOver fraction:1]; The view makes up the biggest part of the window. During live resize, audio starts choking. Selecting the "big" graphic card on my Macbook Pro makes it less bad, but not by much. CPU utilization is somewhere around 20-40% during live resizes. Instruments suggests that rescaling/redrawing of the image is the problem. Once I stop resizing the window, CPU utilization goes down and audio stops glitching. I already tried to disable image interpolation to speed up the drawing like this: [[NSGraphicsContext currentContext] setImageInterpolation:NSImageInterpolationNone]; That helps, but audio still chokes during live resizes. Do you have an idea how to improve this? The main thing is to prevent the audio from choking.

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  • Web UI element to represent two different micro-views of data in the same spot?

    - by Chris McCall
    I've been tasked with laying out a portion of a screen for a customer care (call center) app that serves as sort of a header/summary block at the top of the screen. Here's what it looks like: The important part is in the red box. That little tooltip is the biz's vision for how to represent both the numeric SiteId and the textual Site Name all in the same piece of screen real estate. I asked, and the business thinks the Name is more important than the ID, but lists the Id by default, because the Name can't be truncated in the display, and there's only so much horizontal room to put the data. So they go with the Id, because it's fewer characters, and then they have the user mouse-over the Id to display the name (presumably because the tooltip can be of unlimited width and since it's floating over the rest of the screen, the full name will always be displayed. So, here's my question: Is there some better UI metaphor that I don't know about that could get this job done, while meeting the following constraints?: Does not require the mouse (uses a keyboard shortcut to do the "reveal") Allows the user to copy and paste the name Will not truncate the name Provides for the display of both the ID and name in the same spot Works with IE7

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  • Position a div relative to a top-level container?

    - by Seifeddine Dridi
    I'm trying to model an HTML document which only contains div elements positioned in absolute. For each div, properties left and top are precalculated wrt. the top-level div, but a problem occurs with nested divs since according to the CSS standard an element is positioned relative to its first ancestral element whose positioning is either relative or absolute. Does anyone know any workaround? EDIT: small code snippet that demonstrates the problem <html> <body style="background-color: #444444"> <div style="position: relative; background-color: white;"> <div style="position: absolute; background-color: red; width: 4cm; height: 3cm; top: 1cm">div 1 <div style="position: absolute; background-color: green; top: 4cm"> div 1.1</div> </div> </div> </body> </html> The green div is expected to be positioned right after the red div, instead there is a gap of 1cm in between.

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  • Setting Android webview initialScale prevents proper zooming

    - by Ryan
    Need: I want a webview to automatically be sized to fit the width of that particular page. I have Googled this and found several different suggestions. Most of them work. But then each of them effects zooming in / zooming out. What I'm looking for is a solution that accomplishes both. The webview is initially set to fill the screen, but then it allows the user to zoom in (with pinching) and zoom out. What I've Tried: mainView.getSettings().setLoadWithOverviewMode(true); mainView.getSettings().setUseWideViewPort(false); mainView.setScrollBarStyle(WebView.SCROLLBARS_OUTSIDE_OVERLAY); mainView.getSettings().setBuiltInZoomControls(true); mainView.getSettings().setSupportZoom(true); I have also tried setting mainView.setInitialScale(various percentages) Again, I have tried these in different orders, including some, not including others. Currently, if I use the above code and setInitialScale(65), it loads initially fine but then once you zoom in, you cannot zoom all the way back out. Does anyone know of the best practice to set initial scale to fit screen but fully allow zooming out and in? Why I Need It: I'm using a ViewFlipper in my Android app to load several webviews simultaneously. I have a touch sensor that allows sliding from left to right to switch between different webviews. The practical purpose of this is to show a grocery store's ads and allow the user to slide from page to page. The problem is that the API feed I'm using basically only allows me to load a URL for each page. So I have to use webviews.

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  • How can I differentiate two different touches on a layer ?

    - by srikanth rongali
    I am writing an app in cocos2d. I hava a sprite and a text in my scene. I have written two separate classes for sprite and text. And I added both of them to another class. In sprite class I have written - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event And in text class I have written -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher]addTargetedDelegate:self priority:0 swallowsTouches:YES]; } -(BOOL) ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event { return YES; } -(void) ccTouchEnded:(UITouch *)touch withEvent:(UIEvent *)event { NSLog(@"Recognized tOuches in Instructions");// CGSize windowSize = [[CCDirector sharedDirector] winSize]; CCNode *node = [self getChildByTag:kTagNode]; [node setPosition: ccp(text1.contentSize.width/2,text1.contentSize.height/2 - windowSize.height)]; } -(void) ccTouchMoved:(UITouch *)touch withEvent:(UIEvent *)event { CGPoint touchLocation = [touch locationInView: [touch view]]; CGPoint prevLocation = [touch previousLocationInView: [touch view]]; touchLocation = [[CCDirector sharedDirector] convertToGL: touchLocation]; prevLocation = [[CCDirector sharedDirector] convertToGL: prevLocation]; CGPoint diff = ccpSub(touchLocation,prevLocation); CCNode *node = [self getChildByTag:kTagNode]; CGPoint currentPos = [node position]; [node setPosition: ccpAdd(currentPos, diff)]; } But, only touches in the text are recognized and touch of sprite is not recognized ? How can I differentiate the two touches.

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