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  • What's the largest (most complex) PHP algorithm ever implemented in a single monolithic PHP script?

    - by Alex R
    I'm working on a tool which converts PHP code to Scala. As one of the finishing touches, I'm in need of a really good (er, somewhat biased) benchmark. By dumb luck my first benchmark attempt was with some code which uses bcmath extensively, which unfortunately is 1000x slower in Java, making the Scala code 22x slower overall than the original PHP. So I'm looking for some meaningful PHP benchmark with the following characteristics: The source needs to be in a single file. I need it to be simple to setup - no databases, hard-to-find input files, etc. Simple text input and output preferred. It should not use features that are slow in Java (BigInteger, trigonometric functions, etc). It should not use exoteric or dynamic PHP functions (e.g. no "eval" or "variable vars"). It should not over-rely on built-in libraries, e.g. MD5, crypt, etc. It should not be I/O bound. A CPU-bound memory-hungry algorithm is preferred. Basically, intensive OO operations, integer and string manipulation, recursion, etc would be great. Thanks

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  • Do servlet containers prevent web applications from causing each other interference and how do they do it?

    - by chrisbunney
    I know that a servlet container, such as Apache Tomcat, runs in a single instance of the JVM, which means all of its servlets will run in the same process. I also know that the architecture of the servlet container means each web application exists in its own context, which suggests it is isolated from other web applications. As depicted here: Accepting that each web application is isolated, I would expect that you could create 2 copies of an identical web application, change the names and context paths of each (as well as any other relevant configuration), and run them in parallel without one affecting the other. The answers to this question appear to support this view. However, a colleague disagrees based on their experience of attempting just that. They took a web application and tried to run 2 separate instances (with different names etc) in the same servlet container and experienced issues with the 2 instances conflicting (I'm unable to elaborate more as I wasn't involved in that work). Based on this, they argue that since the web applications run in the same process space, they can't be isolated and things such as class attributes would end up being inadvertently shared. This answer appears to suggest the same thing The two views don't seem to be compatible, so I ask you: Do servlet containers prevent web applications deployed to the same container from conflicting with each other? If yes, How do they do this? If no, Why does interference occur? and finally, Under what circumstances could separate web applications conflict and cause each other interference?, perhaps scenarios involving resources on the file system, native code, or database connections?

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  • How can I test this SQL Server performance Utility?

    - by Martin Smith
    As part of my MSc I need to do a three month project later this year. I have decided to do something which will likely be useful for me in the workplace and spend the time getting to understand SQL Server internals. The deliverable for this project will be a performance advisor looking at a variety of different rules. Some static such as finding redundant indexes, some more dynamic such as using XEvents to find outlying invocations of stored procedure execution times when certain parameters are passed. I am struggling to come up with a good way of testing this though. I can obviously design a "bad" database and a synthetic workload that my tool will pick up issues on but I also need to demonstrate that it has real world utility. Looking at the self tuning database literature it is common to use TPC benchmarks but I've had a look at the TPCC site and it looks very time consuming to implement and not that good a fit to my project's testing needs in any event (I would still be able to "rig" it by the decisions I made on indexing or physical architecture). Plan A would be to find willing beta tester(s) but in the event that isn't possible I will need a fallback plan. The best idea I have come up with so far is to use the various MS sample applications as examples of real world applications. e.g. http://msftdpprodsamples.codeplex.com/ http://www.asp.net/community/projects/ Does anyone have any better suggestions?

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  • Which persistent & lightweight queue messaging for cross domain (> 2) data exchange with rails integ

    - by Erwan
    Hi all, I'm looking for the right messaging system for my needs. Can you help me ? For now, there won't be a huge amount of data to process, but I don't want to be limited later ... The machines are not just web servers, so the messaging tool should be lightweight, even if processing is not very speed. When some data change on a server, all servers should have the information and process it locally. (should I create one channel per server on each of them ?) The frontend is written on Rails, so it is important, in order to simplify the development, that there is a gem / plugin to manage communications and data sent. At this time : RabbitMQ + workling seems to fit my needs. Could this be a right choice ? ActiveMQ make me afraid, because of Java (I really don't know very well Java, but it seems to me to be big CPU consumer) Others don't seem to be as mature as them. There might be lot of development using this kind of technology, so I can't go to the wrong way ! Thank you for help.

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  • asynchronous pages

    - by lockedscope
    I have just read the multi-threading and custom threading in asp.net articles. http://www.williablog.net/williablog/post/2008/12/16/Custom-Threading-in-ASPNET.aspx http://www.williablog.net/williablog/post/2008/12/16/Multi-Threading-in-ASPNET.aspx I have couple of questions. What does he mean by returning a thread to the pool? Is that thread completely removed from memory or put in to a state that it does not scheduled to CPU(is it in sleep state or whatever)? If that thread is removed from memory how could it survive after async point? How this mechanism works? Are every objects(pages class, request,response etc.) are copied to somewhere else before they are disposed? (Or, is it just waiting in a sleep state and then its waked when async call ends?) He is saying that; "Having said that, making pages asynchronous is not really about improving performance, it is about improving scalability" then he is saying; "I'm sorry to say that it will do nothing for scalability or performance." So which one is true? or for which case(s) are they true?

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  • Calculate shortest path through a grocery store

    - by Bart
    Hi, I'm trying to find a way to find the shortest path through a grocery store, visiting a list of locations (shopping list). The path should start at a specified startposition and can end at multiple endpositions (there are multiple checkout counters). Also, I have some predefined constraints on the path, such as "item x on the shopping list needs to be the last, second last, or third last item on the path". There is a function that will return true or false for a given path. Finally, this needs to be calculated with limited cpu power (on a smartphone) and within a second or so. If this isn't possible, then an approximation to the optimal path is also ok. Is this possible? So far I think I need to start by calculating the distance between every item on the list using something like A* or Dijkstra's. After that, should I treat it like the travelling salesman problem? Because in my problem there is a specified startnode, specified endnodes, and some constraints, which are not in the travelling salesman problem. Any help would be appreciated :)

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  • Signals and Variables in VHDL - Problem

    - by Morano88
    I have a signal and this signal is a bitvector. The length of the bitvector depends on an input n, it is not fixed. In order to find the length, I have to do some computations. Can I define a signal after defining the variables ? It is ggiving me errors when I do that. It is working fine If I keep the signal before the variables .. but I don't want that .. the length of Z depends on the computations of the variables. What is the solution ? library IEEE; use IEEE.STD_LOGIC_1164.ALL; use IEEE.STD_LOGIC_ARITH.ALL; use IEEE.STD_LOGIC_UNSIGNED.ALL; entity BSD_Full_Comp is Generic (n:integer:=8); Port(X, Y : inout std_logic_vector(n-1 downto 0); FZ : out std_logic_vector(1 downto 0)); end BSD_Full_Comp; architecture struct of BSD_Full_Comp is Component BSD_BitComparator Port ( Ai_1 : inout STD_LOGIC; Ai_0 : inout STD_LOGIC; Bi_1 : inout STD_LOGIC; Bi_0 : inout STD_LOGIC; S1 : out STD_LOGIC; S0 : out STD_LOGIC ); END Component; Signal Z : std_logic_vector(2*n-3 downto 0); begin ass : process Variable length : integer := n; Variable pow : integer :=0 ; Variable ZS : integer :=0; begin while length /= 0 loop length := length/2; pow := pow+1; end loop; length := 2 ** pow; ZS := length - n; wait; end process; end struct;

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  • Hot to make COM ActiveX object work in IE 64 bit?

    - by Kurtevich
    Hi! I have a COM object embeded in ASP.NET page using <object classid="clsid:XXX...">. It works in IE 32 bit, but does not work in IE 64 bit - can't access its functions. There are no error messages, no event logs where I can get some information. The dll is in C#, includes COM visible class, compiled for Any CPU (though I also tried x86), and registered during client installation by executing regasm. This creates registry keys, well everything works fine except for IE 64. I searched internet about the issue or at least some guidlines and didn't find anything. I received an answer on another forum, something about _MERGE_PROXYSTUB (I guess it's preprocessor definition?) and ProxyStubClsid32 registry key, but not very detailed. Well, I searched again, didn't find much, and experimented: rebuilt with _MERGE_PROXYSTUB defined, created ProxyStubClsid32 keys everywhere, but with no result. What can be at least possible solutions or points to look at? Maybe there is a way at least to get the logs about why IE 64 can't access it?

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  • Making a 64 bit shared library that dynamically links to a 32 bit library on Mac OS X Snow Leopard

    - by carneades
    Update: After some more reading I see that this problem is totally general, you can't mix architectures in the same process, so 64 bit Java cannot dlopen() a 32 bit library like FMOD. Is there any possible workaround for this, keeping in mind I'm writing my own C interface to the FMOD library? I need to make a 64-bit dylib on Max OS X because Java Native Access only likes 64-bit libraries on 64-bit machines. The problem is, my C source code dynamically includes FMOD which on Mac only provides 32-bit dylibs. When I try to compile without the -m32 option (since I must output a 64-bit dylib) I get the following error: gcc -dynamiclib -std=c99 -pedantic -Wall -O3 -fPIC -pthread -o ../bin/libpenntotalrecall_fmod.dylib ../../src/libpenntotalrecall_fmod.c -lfmodex -L../../lib/osx/ ld: warning: in /usr/lib/libfmodex.dylib, missing required architecture x86_64 in file Undefined symbols: "_FMOD_System_CreateSound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_GetPosition", referenced from: _streamPosition in ccJnlwrd.o "_FMOD_System_Create", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_PlaySound", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Sound_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_IsPlaying", referenced from: _playbackInProgress in ccJnlwrd.o "_FMOD_System_Update", referenced from: _streamPosition in ccJnlwrd.o _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetPaused", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Release", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_System_Init", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_Channel_SetVolume", referenced from: _startPlayback in ccJnlwrd.o "_FMOD_System_Close", referenced from: _stopPlayback in ccJnlwrd.o "_FMOD_Channel_SetCallback", referenced from: _startPlayback in ccJnlwrd.o ld: symbol(s) not found collect2: ld returned 1 exit status make: *** [all] Error 1 Shouldn't it be possible to get a 64 bit dylib from my source code that dynamically includes 32 bit libraries?!

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  • Locating memory leak in Apache httpd process, PHP/Doctrine-based application

    - by Sam
    I have a PHP application using these components: Apache 2.2.3-31 on Centos 5.4 PHP 5.2.10 Xdebug 2.0.5 with Remote Debugging enabled APC 3.0.19 Doctrine ORM for PHP 1.2.1 using Query Caching and Results Caching via APC MySQL 5.0.77 using Query Caching I've noticed that when I start up Apache, I eventually end up 10 child processes. As time goes on, each process will grow in memory until each one approaches 10% of available memory, which begins to slow the server to a crawl since together they grow to take up 100% of memory. Here is a snapshot of my top output: PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 1471 apache 16 0 626m 201m 18m S 0.0 10.2 1:11.02 httpd 1470 apache 16 0 622m 198m 18m S 0.0 10.1 1:14.49 httpd 1469 apache 16 0 619m 197m 18m S 0.0 10.0 1:11.98 httpd 1462 apache 18 0 622m 197m 18m S 0.0 10.0 1:11.27 httpd 1460 apache 15 0 622m 195m 18m S 0.0 10.0 1:12.73 httpd 1459 apache 16 0 618m 191m 18m S 0.0 9.7 1:13.00 httpd 1461 apache 18 0 616m 190m 18m S 0.0 9.7 1:14.09 httpd 1468 apache 18 0 613m 190m 18m S 0.0 9.7 1:12.67 httpd 7919 apache 18 0 116m 75m 15m S 0.0 3.8 0:19.86 httpd 9486 apache 16 0 97.7m 56m 14m S 0.0 2.9 0:13.51 httpd I have no long-running scripts (they all terminate eventually, the longest being maybe 2 minutes long), and I am working under the assumption that once each script terminates, the memory it uses gets deallocated. (Maybe someone can correct me on that). My hunch is that it could be APC, since it stores data between requests, but at the same time, it seems weird that it would store data inside the httpd process. How can I track down which part of my app is causing the memory leak? What tools can I use to see how the memory usage is growing inside the httpd process and what is contributing to it?

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  • Socket Read In Multi-Threaded Application Returns Zero Bytes or EINTR (104)

    - by user309670
    Hi. Am a c-coder for a while now - neither a newbie nor an expert. Now, I have a certain daemoned application in C on a PPC Linux. I use PHP's socket_connect as a client to connect to this service locally. The server uses epoll for multiplexing connections via a Unix socket. A user submitted string is parsed for certain characters/words using strstr() and if found, spawns 4 joinable threads to different websites simultaneously. I use socket, connect, write and read, to interact with the said webservers via TCP on their port 80 in each thread. All connections and writes seems successful. Reads to the webserver sockets fail however, with either (A) all 3 threads seem to hang, and only one thread returns -1 and errno is set to 104. The responding thread takes like 10 minutes - an eternity long:-(. *I read somewhere that the 104 (is EINTR?), which in the network context suggests that ...'the connection was reset by peer'; or (B) 0 bytes from 3 threads, and only 1 of the 4 threads actually returns some data. Isn't the socket read/write thread-safe? I use thread-safe (and reentrant) libc functions such as strtok_r, gethostbyname_r, etc. *I doubt that the said webhosts are actually resetting the connection, because when I run a single-threaded standalone (everything else equal) all things works perfectly right, but of course in series not parallel. There's a second problem too (oops), I can't write back to the client who connect to my epoll-ed Unix socket. My daemon application will hang and hog CPU 100% for ever. Yet nothing is written to the clients end. Am sure the client (a very typical PHP socket application) hasn't closed the connection whenever this is happening - no error(s) detected either. Any ideas? I cannot figure-out whatever is wrong even with Valgrind, GDB or much logging. Kindly help where you can.

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  • ViewModel updates after Model server roundtrip

    - by Pavel Savara
    I have stateless services and anemic domain objects on server side. Model between server and client is POCO DTO. The client should become MVVM. The model could be graph of about 100 instances of 20 different classes. The client editor contains diverse tab-pages all of them live-connected to model/viewmodel. My problem is how to propagate changes after server round-trip nice way. It's quite easy to propagate changes from ViewModel to DTO. For way back it would be possible to throw away old DTO and replace it whole with new one, but it will cause lot of redrawing for lists/DataTemplates. I could gather the server side changes and transmit them to client side. But the names of fields changed would be domain/DTO specific, not ViewModel specific. And the mapping seems nontrivial to me. If I should do it imperative way after round-trip, it would break SOC/modularity of viewModels. I'm thinking about some kind of mapping rule engine, something like automappper or emit mapper. But it solves just very plain use-cases. I don't see how it would map/propagate/convert adding items to list or removal. How to identify instances in collections so it could merge values to existing instances. As well it should propagate validation/error info. Maybe I should implement INotifyPropertyChanged on DTO and try to replay server side events on it ? And then bind ViewModel to it ? Would binding solve the problems with collection merges nice way ? Is EventAgregator from PRISM useful for that ? Is there any event record-replay component ? Is there better client side pattern for architecture with server side logic ?

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  • Python MD5 Hash Faster Calculation

    - by balgan
    Hi everyone. I will try my best to explain my problem and my line of thought on how I think I can solve it. I use this code for root, dirs, files in os.walk(downloaddir): for infile in files: f = open(os.path.join(root,infile),'rb') filehash = hashlib.md5() while True: data = f.read(10240) if len(data) == 0: break filehash.update(data) print "FILENAME: " , infile print "FILE HASH: " , filehash.hexdigest() and using start = time.time() elapsed = time.time() - start I measure how long it takes to calculate an hash. Pointing my code to a file with 653megs this is the result: root@Mars:/home/tiago# python algorithm-timer.py FILENAME: freebsd.iso FILE HASH: ace0afedfa7c6e0ad12c77b6652b02ab 12.624 root@Mars:/home/tiago# python algorithm-timer.py FILENAME: freebsd.iso FILE HASH: ace0afedfa7c6e0ad12c77b6652b02ab 12.373 root@Mars:/home/tiago# python algorithm-timer.py FILENAME: freebsd.iso FILE HASH: ace0afedfa7c6e0ad12c77b6652b02ab 12.540 Ok now 12 seconds +- on a 653mb file, my problem is I intend to use this code on a program that will run through multiple files, some of them might be 4/5/6Gb and it will take wayy longer to calculate. What am wondering is if there is a faster way for me to calculate the hash of the file? Maybe by doing some multithreading? I used a another script to check the use of the CPU second by second and I see that my code is only using 1 out of my 2 CPUs and only at 25% max, any way I can change this? Thank you all in advance for the given help.

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  • Why is it assumed that send may return with less than requested data transmitted on a blocking socke

    - by Ernelli
    The standard method to send data on a stream socket has always been to call send with a chunk of data to write, check the return value to see if all data was sent and then keep calling send again until the whole message has been accepted. For example this is a simple example of a common scheme: int send_all(int sock, unsigned char *buffer, int len) { int nsent; while(len 0) { nsent = send(sock, buffer, len, 0); if(nsent == -1) // error return -1; buffer += nsent; len -= nsent; } return 0; // ok, all data sent } Even the BSD manpage mentions that ...If no messages space is available at the socket to hold the message to be transmitted, then send() normally blocks... Which indicates that we should assume that send may return without sending all data. Now I find this rather broken but even W. Richard Stevens assumes this in his standard reference book about network programming, not in the beginning chapters, but the more advanced examples uses his own writen (write all data) function instead of calling write. Now I consider this still to be more or less broken, since if send is not able to transmit all data or accept the data in the underlying buffer and the socket is blocking, then send should block and return when the whole send request has been accepted. I mean, in the code example above, what will happen if send returns with less data sent is that it will be called right again with a new request. What has changed since last call? At max a few hundred CPU cycles have passed so the buffer is still full. If send now accepts the data why could'nt it accept it before? Otherwise we will end upp with an inefficient loop where we are trying to send data on a socket that cannot accept data and keep trying, or else? So it seems like the workaround, if needed, results in heavily inefficient code and in those circumstances blocking sockets should be avoided at all an non blocking sockets together with select should be used instead.

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  • Why is my Python OpenGL render2DTexture function so slow?

    - by Barakat
    SOLVED: The problem was actually using time.time() every CPU cycle to see whether the next frame should be drawn or not. The time it takes to execute time.time() was having an impact on the FPS. I made this function for drawing 2D textures as images in a 2D view in my OpenGL application. After doing some testing I found that it takes up 1-2 fps per texture. I know I am probably doing something wrong in this code. Any ideas? I am limiting the FPS to 60. Edit: When I disable the texture rendering it adds about 15% fps back. When I disabled text rendering it adds about 15% fps back. When i disable both barely any fps is consumed anymore. IE: 20 out of 60 fps with both on. 30 out of 60 when one is disabled. 58 out of 60 when both are disabled. When rendering the text on a button ( the control I'm using to test this ), it only "prepares" the text when the button label is set. Updated code, still running at the same speed but still works the same: def render2DTexture( self, texture, rect, texrect ): glEnable( GL_TEXTURE_2D ) glBindTexture( GL_TEXTURE_2D, texture ) glBegin( GL_QUADS ) glTexCoord2f( texrect.left, texrect.bottom ) glVertex2i( rect.left, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.bottom ) glVertex2i( rect.left + rect.right, self.windowSize[1] - rect.top ) glTexCoord2f( texrect.right, texrect.top ) glVertex2i( rect.left + rect.right, self.windowSize[1] - ( rect.top + rect.bottom ) ) glTexCoord2f( texrect.left, texrect.top ) glVertex2i( rect.left, self.windowSize[1] - ( rect.top + rect.bottom ) ) glEnd() glDisable( GL_TEXTURE_2D ) def prepareText( self, text, fontFace, color ): self.loadFont( fontFace ) bmp = self.fonts[ fontFace ].render( text, 1, color ) return ( pygame.image.tostring( bmp, 'RGBA', 1 ), bmp.get_width(), bmp.get_height() ) def renderText( self, pText, position ): glRasterPos2i( position[0], self.windowSize[1] - ( position[1] + pText[2] ) ) glDrawPixels( pText[1], pText[2], GL_RGBA, GL_UNSIGNED_BYTE, pText[0] )

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  • Encoding h.264 with libavcodec/x264

    - by Leviathan
    I am attempting to encode video using libavcodec/libavformat. I'm trying to change the standard output-example.c from ffmpeg source. The AVI file is created on the disk, but the only sound is encoded. I tried adding a lot of options for x264 from here. All the other codecs works fine, mpeg2, mpeg4, mjpeg, xvid. In addition to specifying the parameters x264, I also set the codec to AVOutputFormat structure. That's all I've done. AVOutputFormat *pOutFormat; // in header file av_register_all(); AVCodec *codec = avcodec_find_encoder_by_name("libx264"); pOutFormat = guess_format("avi", NULL, NULL); pOutFormat->video_codec = codec->id; The debug output of my application: Output #0, mp4, to 'D:\1.avi': Stream #0.0: Video: libx264, yuv420p, 320x240, q=10-51, 500 kb/s, 90k tbn, 25 tbc Stream #0.1: Audio: aac, 44100 Hz, 1 channels, s16, 128 kb/s [libx264 @ 0x694010]using cpu capabilities: MMX2 SSE2Fast SSSE3 FastShuffle SSE4.2 [libx264 @ 0x694010]bitrate tolerance too small, using .01 [libx264 @ 0x694010]profile Main, level 2.0 [libx264 @ 0x694010]frame I:150 Avg QP:14.76 size: 2534 [libx264 @ 0x694010]mb I I16..4: 75.9% 0.0% 24.1% [libx264 @ 0x694010]final ratefactor: 17.57 [libx264 @ 0x694010]coded y,uvDC,uvAC intra: 42.7% 92.4% 47.4% [libx264 @ 0x694010]i16 v,h,dc,p: 11% 14% 2% 73% [libx264 @ 0x694010]i4 v,h,dc,ddl,ddr,vr,hd,vl,hu: 21% 18% 29% 5% 8% 10% 3% 3% 2% [libx264 @ 0x694010]kb/s:506.79

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  • Can't create new xib files in Xcode projects

    - by Reed Olsen
    This one is a doozy... My buddy just downloaded the iPhone SDK on his Snow Leopard MacBook Pro. No matter what kind of project he creates (Window Based, View Based, etc...,) he can't create or use his own xib files. The project will compile and run fine until he adds a new xib file. Here are some symptoms: When he selects a pre-generated xib in Xcode (such as MainWindow.xib), no preview is shown on the right hand side. Double clicking on this file will open it in interface builder (This is correct behavior). When he selects his own custom xib, the preview pane displays the XML content of the xib. Double clicking on his custom xib opens up the XML file in Xcode - as if it were a standard code file (This is jacked up). Opening his custom xib from finder opens it in Interface Builder. When building the application, the build warning says something to the effect of "Warning: No rule to process file /path/to/CustomXib of type sourcecode.xib for architecture i386" At runtime he gets the error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _loadViewFromNibNamed:bundle:] was unable to load a nib named "MyCustomXib"' We've uninstalled Xcode from the command line and reinstalled. I've verified that it's the right version for his machine. I'm stumped!

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  • Shared classes are build under VS2008 only but not under MSBuild.

    - by Vasiliy Borovyak
    We share our classes between silverlight 3.0 client and server as is it described here. Everything works fine under Visual Studio 2008 only. Using msbuild with following command line parameters: C:\Windows\Microsoft.NET\Framework\v3.5\msbuild.exe FoobarApplication.sln /t:Rebuild /p:Configuration=Release /p:Platform="Any CPU" we get following error: Class1.cs(28,54): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Service References\geoServiceReference1\Reference.cs(24,81): error CS0234: The type or namespace name 'WcfService' does not exist in the namespace 'Company.FoobarApplication' (are you missing an assembly reference?) Done Building Project "C:\work\bov-tmp\FoobarApplication\SilverlightClassLibrary3\SilverlightClassLibrary3.csproj" (Rebuild target(s)) -- FAILED. Done Building Project "C:\work\bov-tmp\FoobarApplication\FoobarApplication.sln" (Rebuild target(s)) -- FAILED. I found exactly the same question here. There are 4 workarounds there, I tried first 3 of them and those did not worked out. The 4-th workaround is not the acceptable solution. Any thoughts how to build the solution?

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  • More than 100 connection to sql server 2008 in "sleeping" status - Solved

    - by Allende
    I have a big trouble here, well at my server. I have an ASP .net web (framework 4.x) running on muy server, all the transactions/select/update/insert are made with ADO.NET. Well my problem is that after being using for a while (a couple of updates/selects/inserts) sometimes I got more than 100 connections on "sleeping" status when check for the connections on sql server with this query: SELECT spid, a.status, hostname, program_name, cmd, cpu, physical_io, blocked, b.name, loginame FROM master.dbo.sysprocesses a INNER JOIN master.dbo.sysdatabases b ON a.dbid = b.dbid where program_name like '%TMS%' ORDER BY spid I've been checking my code and closing every time I make a connection, I'm gonna test the new class, but I'm afraid the problem doesn't be fixed. It suppose that the connection pooling, keep the connections to re-use them, but until I see don't re-use them always. Any idea besides check for close all the connections open after use them? SOLVED(now I have just one and beautiful connection on "sleeping" status): Besides the anwser of David Stratton, I would like to share this link that help explain really well how the connection pool it works: http://dinesql.blogspot.com/2010/07/sql-server-sleeping-status-and.html Just to be short, you need to close every connection (sql connection objects) in order that the connection pool can re-use the connection and use the same connectinos string, to ensure this is highly recommended use one of the webConfig. Be careful with dataReaders you sould close its connection to (that was what make got out of my mind for while).

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  • ASP.NET MVC intermittent slow response

    - by arehman
    Problem In our production environment, system occasionally delays the page response of an ASP.NET MVC application up to 30 seconds or so, even though same page renders in 2-3 seconds most of the times. This happens randomly with any arbitrary page, and GET or POST type requests. For example, log files indicates, system took 15 seconds to complete a request for jquery script file or for other small css file it took 10 secs. Similar Problems: Random Slow Downs Production Environment: Windows Server 2008 - Standard (32-bit) - App Pool running in integrated mode. ASP.NET MVC 1.0 We have tried followings/observations: Moved the application to a stand alone web server, but, it didn't help. We didn't ever notice same issue on the server for any 'ASP.NET' application. App Pool settings are fine. No abrupt recycles/shutdowns. No cpu spikes or memory problems. No delays due to SQL queries or so. It seems as something causing delay along HTTP Pipeline or worker processor seeing the request late. Looking for other suggestions. -- Thanks

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  • ASP.NET 2.0 and COM Port Communication

    - by theaviator
    ASP.NET 2.0 and COM Port Communication Hello Guys, I have a managed DLL which communicates with the devices attached on COM/Serial ports. The desktop Winforms application sends requests on ports and receives/stores data in memory. In Winforms app I have added a reference to DLL and I am using the methods. This works well. Now, there is a situation where I need to show this data from serial/com port on a web-page. And also users should be able to send requests to the ports using this DLL. I have made a web app in ASP.NET (2.0). Added a reference to the DLL. I am able to use this DLL, the DLL communicates on the COM upon button click on web-page and also the response is shown on web page. However I am not happy with the approach and strongly feel that this is a bad approach. Also the development server crashes after 3 -4 requests. What is the best approach in this scenario. If I use a windows service then how would my ASP.net app will communicate with the Weindows service. Or can this be easily done using WCF. I have not used WCF any time nor any of .net remoting technique. Please suggest me the best architecture in this scenario. Thank you

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  • Threads, Sockets, and Designing Low-Latency, High Concurrency Servers

    - by lazyconfabulator
    I've been thinking a lot lately about low-latency, high concurrency servers. Specifically, http servers. http servers (fast ones, anyway) can serve thousands of users simultaneously, with very little latency. So how do they do it? As near as I can tell, they all use events. Cherokee and Lighttpd use libevent. Nginx uses it's own event library performing much the same function of libevent, that is, picking a platform optimal strategy for polling events (like kqueue on *bsd, epoll on linux, /dev/poll on Solaris, etc). They all also seem to employ a strategy of multiprocess or multithread once the connection is made - using worker threads to handle the more cpu intensive tasks while another thread continues to listen and handle connections (via events). This is the extent of my understanding and ability to grok the thousand line sources of these applications. What I really want are finer details about how this all works. In examples of using events I've seen (and written) the events are handling both input and output. To this end, do the workers employ some sort of input/output queue to the event handling thread? Or are these worker threads handling their own input and output? I imagine a fixed amount of worker threads are spawned, and connections are lined up and served on demand, but how does the event thread feed these connections to the workers? I've read about FIFO queues and circular buffers, but I've yet to see any implementations to work from. Are there any? Do any use compare-and-swap instructions to avoid locking or is locking less detrimental to event polling than I think? Or have I misread the design entirely? Ultimately, I'd like to take enough away to improve some of my own event-driven network services. Bonus points to anyone providing solid implementation details (especially for stuff like low-latency queues) in C, as that's the language my network services are written in.

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  • Debugging an unresponsive iPhone UI

    - by buggles
    I have an application that needs to update its display every minute or so. To achieve this I was using performSelector:withObject:afterDelay, calling the selector that most of the time just changes some text in a label based on a very simple (and quick) calculation. [self performSelector:@selector(updateDisplay) withObject:nil afterDelay:60]; Occasionally during an update, I have to go off and get some data from the web, and so I do that in another thread using detachNewThreadSelector. That all worked and the "performSelector after Delay" call completes in a tiny fraction of a second, and only runs once a minute. Despite this, and despite running fine on the simulator, the single button in the app is largely unresponsive, not responding to multiple stabs. So, I had assumed peformSelector:afterDelay would not block, but I'm now wondering if it is blocking in some way? I even tried NOT doing the web-look-up incase this was somehow still impacting the responsiveness. No joy. [NSThread detachNewThreadSelector:@selector(updateFromURL) toTarget:self withObject:nil]; I then pushed it through shark to see if I could see anything obvious. From here I can see the web-lookup is the only thing taking any time, but it is only being done every couple of minutes, and then clearly not running on the main thread. The app itself is consuming a tiny fraction of 1% of the CPU (0.0000034%) over 20 minutes, so it just must be a blocking issue. So, am I missing something about performSelector:afterDelay? What other common newbie mistakes might I be making. If it helps, although I've been developing applications for over 20 years, the previous 10 have been largely Java. Perhaps I have a Java assumption loaded :-) Essentially I have assumed the main thread is like the EDT (only do UI stuff on it, but keep everything else off it).

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  • How can I open VLC via browser with PHP (Mac OS X)

    - by Damiqib
    I'm trying to open VLC via browser and make it instantly play the given video file on Mac OS X. This runs on my local server and is only meant to run locally - therefore I already run apache (MAMP) with my username and with group "staff" (defined in httpd.conf). YES - I do know that VLC has http interface - however that is not what I need, so do not suggest that... My current system works without any problems when I run it via Terminal: php /var/www/Movies/index.php - This leads to VLC opening and video starts playing fullscreen like intented. Problems start when I run the same PHP-page with browser. Then the VLC-process starts, but there's no GUI for it, video file won't start playing and the VLC-process takes nearly 100% of CPU. Both; terminal and browser started VLC-processes run with the same user (mine) Both have "Parent process" bash VLC-process begun with Terminal has empty "Process group" (only process id-number) and browser started has "httpd" + (id-number) VLC-process started via browser makes 1000-times more "Mach System Calls" than it's Terminal-started counterpart. Could anyone give me any pointers on how to get this thing working? index.php # $j is a file path to the videofile and is defined before exec('/var/www/Movies/vlc.sh "' . $j . '" > /dev/null 2>&1 & echo $!;'); # If I do this in the given PHP-page it tells me that apache is running # with my username and with the group "staff" like it should be... exec('whoamI'); vlc.sh #!/bin/bash # Activate VLC in 5 seconds to make it the front-most window (sleep 5; open -a VLC) & # Open video file /Applications/VLC.app/Contents/MacOS/VLC --quiet --fullscreen "$1"

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  • C#: Why am I still getting an RCW error when exiting my application?

    - by shifuimam
    To be specific, the error is: An attempt has been made to free an RCW that is in use. The RCW is in use on the active thread or another thread. Attempting to free an in-use RCW can cause corruption or data loss. The application in question is a small applet that displays the current clock speed of the CPU as a system tray icon. I'm using a System.Timers.Timer object to refresh the systray icon at an interval of 2.5 seconds. There's a single context menu item to exit the application, which uses the following function to unload everything: public void ExitApp(object sender, EventArgs e) { //stop and disable the timer theInterval.Stop(); theInterval.Enabled = false; //unload the system tray icon TheIcon.Visible = false; //exit the application Application.Exit(); } If I take out everything but Application.Exit(); I get an RCW error and the systray icon doesn't go away until I mouse over it. Everything was working perfectly until I changed the window style of the hidden form used to initialize the systray icon and the timer. If it helps any, I'm using C# 2010 Express.

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