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  • Strange Map Reduce Behavior in CouchDB. Rereduce?

    - by Tony
    I have a mapreduce issue with couchdb (both functions shown below): when I run it with grouplevel = 2 (exact) I get accurate output: {"rows":[ {"key":["2011-01-11","staff-1"],"value":{"total":895.72,"count":2,"services":6,"services_ignored":6,"services_liked":0,"services_disliked":0,"services_disliked_avg":0,"Revise":{"total":275.72,"count":1},"Review":{"total":620,"count":1}}}, {"key":["2011-01-11","staff-2"],"value":{"total":8461.689999999999,"count":2,"services":41,"services_ignored":37,"services_liked":4,"services_disliked":0,"services_disliked_avg":0,"Revise":{"total":4432.4,"count":1},"Review":{"total":4029.29,"count":1}}}, {"key":["2011-01-11","staff-3"],"value":{"total":2100.72,"count":1,"services":10,"services_ignored":4,"services_liked":3,"services_disliked":3,"services_disliked_avg":2.3333333333333335,"Revise":{"total":2100.72,"count":1}}}, However, changing to grouplevel=1 so the values for all the different staff keys should be all grouped by date no longer gives accurate output (notice the total is currect but all others are wrong): {"rows":[ {"key":["2011-01-11"],"value":{"total":11458.130000000001,"count":2,"services":0,"services_ignored":0,"services_liked":0,"services_disliked":0,"services_disliked_avg":0,"None":{"total":11458.130000000001,"count":2}}}, My only theory is this has something to do with rereduce, which I have not yet learned. Should I explore that option or am I missing something else here? This is the Map function: function(doc) { if(doc.doc_type == 'Feedback') { emit([doc.date.split('T')[0], doc.staff_id], doc); } } And this is the Reduce: function(keys, vals) { // sum all key points by status: total, count, services (liked, rejected, ignored) var ret = { 'total':0, 'count':0, 'services': 0, 'services_ignored': 0, 'services_liked': 0, 'services_disliked': 0, 'services_disliked_avg': 0, }; var total_disliked_score = 0; // handle status function handle_status(doc) { if(!doc.status || doc.status == '' || doc.status == undefined) { status = 'None'; } else if (doc.status == 'Declined') { status = 'Rejected'; } else { status = doc.status; } if(!ret[status]) ret[status] = {'total':0, 'count':0}; ret[status]['total'] += doc.total; ret[status]['count'] += 1; }; // handle likes / dislikes function handle_services(services) { ret.services += services.length; for(var a in services) { if (services[a].user_likes == 10) { ret.services_liked += 1; } else if (services[a].user_likes >= 1) { ret.services_disliked += 1; total_disliked_score += services[a].user_likes; if (total_disliked_score >= ret.services_disliked) { ret.services_disliked_avg = total_disliked_score / ret.services_disliked; } } else { ret.services_ignored += 1; } } } // loop thru docs for(var i in vals) { // increment the total $ ret.total += vals[i].total; ret.count += 1; // update totals and sums for the status of this route handle_status(vals[i]); // do the likes / dislikes stats if(vals[i].groups) { for(var ii in vals[i].groups) { if(vals[i].groups[ii].services) { handle_services(vals[i].groups[ii].services); } } } // handle deleted services if(vals[i].hidden_services) { if (vals[i].hidden_services) { handle_services(vals[i].hidden_services); } } } return ret; }

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  • jquery 1.4.1 breaks my slideshow

    - by JMC Creative
    After toying with the jquery slideshow extension, I created my own that better suited my purposes ( I didn't like that all the images needed to load at the beginning for instance). Now, upon upgrading to jQuery 1.4.2 (I know I'm late), the slideshow loads the first image fine ( from the line$('div#slideshow img#ssone').fadeIn(1500); towards the bottom), but doesn't do anything beyond that. Does anyone have any idea which jquery construct is killing my script? The live page is at lplonline.org which is using 1.3.2 for the time being. Thanks in advance. Array.prototype.random = function( r ) { var i = 0, l = this.length; if( !r ) { r = this.length; } else if( r > 0 ) { r = r % l; } else { i = r; r = l + r % l; } return this[ Math.floor( r * Math.random() - i ) ]; }; jQuery(function($){ var imgArr = new Array(); imgArr[1] = "wp-content/uploads/rotator/Brbrshop4-hrmnywkshp72006.jpg"; imgArr[2] = "wp-content/uploads/rotator/IMGA0125.JPG"; //etc, etc, about 30 of these are created dynamically from a db function randImgs () { var randImg = imgArr.random(); var img1 = $('div#slideshow img#ssone'); var img2 = $('div#slideshow img#sstwo'); if(img1.is(':visible') ) { img2.fadeIn(1500); img1.fadeOut(1500,function() { img1.attr({src : randImg}); }); } else { img1.fadeIn(1500); img2.fadeOut(1500,function() { img2.attr({src : randImg}); }); } } setInterval(randImgs,9000); // 9 SECONDS $('div#slideshow img#ssone').fadeIn(1500); }); </script> <div id="slideshow"> <img id="ssone" style="display:none;" src="wp-content/uploads/rotator/quote-investments.png" alt="" /> <img id="sstwo" style="display:none;" src="wp-content/uploads/rotator/quote-drugs.png" alt="" /> </div>

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  • use jQuery to get 'true size' of image without removing the class

    - by jon3laze
    I am using Jcrop on an image that is resized with css for uniformity. JS <script type="text/javascript"> $(window).load(function() { //invoke Jcrop API and set options var api = $.Jcrop('#image', { onSelect: storeCoords, trueSize: [w, h] }); api.disable(); //disable until ready to use //enable the Jcrop on crop button click $('#crop').click(function() { api.enable(); }); }); function storeCoords(c) { $('#X').val(c.x); $('#Y').val(c.y); $('#W').val(c.w); $('#H').val(c.h); }; </script> HTML <body> <img src="/path/to/image.jpg" id="image" class="img_class" alt="" /> <br /> <span id="crop" class="button">Crop Photo</span> <span id="#X" class="hidden"></span> <span id="#Y" class="hidden"></span> <span id="#W" class="hidden"></span> <span id="#H" class="hidden"></span> </body> CSS body { font-size: 13px; width: 500px; height: 500px; } .image { width: 200px; height: 300px; } .hidden { display: none; } I need to set the h and w variables to the size of the actual image. I tried using the .clone() manipulator to make a copy of the image and then remove the class from the clone to get the sizing but it sets the variables to zeros. var pic = $('#image').clone(); pic.removeClass('image'); var h = pic.height(); var w = pic.width(); It works if I append the image to an element in the page, but these are larger images and I would prefer not to be loading them as hidden images if there is a better way to do this. Also removing the class, setting the variables, and then re-adding the class was producing sporadic results. I was hoping for something along the lines of: $('#image').removeClass('image', function() { h = $(this).height(); w = $(this).width(); }).addClass('image'); But the removeClass function doesn't work like that :P

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  • .live event doesnt work till second click

    - by ChampionChris
    I have 2 list on a page that are linked. When I drag a li element from list 1 to list 2 the live events on list 1 don't work on the first click only second click. Below is the code that adds the li (obj) to list 2. function AddToDropBox(obj) { $(obj).children(".handle").animate({ width: "20px" }).children("strong").fadeOut(); $(obj).children("span:not(.track,.play,.handle,:has(.btn-edit))").fadeOut('fast'); $(obj).children(".play").css("margin-right", "8px"); $(obj).css({ "opacity": "0.0", "width": "284px" }).animate({ opacity: "1.0" }); if ($(".sidebar-drop-box ul").children(".admin-song").length > 0) { $(".dropTitle").fadeOut("fast"); $(".sidebar-drop-box ul.admin-song-list").css("min-height", "0"); } if (typeof SetLinks == 'function') { SetLinks(); } //CBG Changes adds media ID to hidden field //checks id there is a value in field then adds comma if(document.getElementById("ctl00_cphBody_hfRemoveMedia").value==""||document.getElementById("ctl00_cphBody_hfRemoveMedia").value==null) { document.getElementById("ctl00_cphBody_hfRemoveMedia").value=(obj).attr("mediaid"); } else { var localMediaIDs=document.getElementById("ctl00_cphBody_hfRemoveMedia").value; document.getElementById("ctl00_cphBody_hfRemoveMedia").value=localMediaIDs+", "+(obj).attr("mediaid"); } // alert("hfid: "+document.getElementById("ctl00_cphBody_hfRemoveMedia").value); //END CBG Modifications } this is one of the live() events that dont fire until the second click after the drag. This live() event is in a document.ready function(). // Live for deleting. $(".btn-del").live("click", function(e) { DeleteItem(this); $(this).removeClass("btn-del").addClass("btn-add").parents("li").removeClass("alt").addClass("removed"); var oldTxt = $(this).parents("li").find(".status").text(); $(this).parents("li").find(".status").text("Removed").attr("oldstat", oldTxt); $("#timeHolder input[type=hidden]").val(($("#timeHolder input[type=hidden]").val() * 1) - ($(this).parents("li").find(".time").attr("length") * 1)); CalculateAggregates(); isDirty = false; }); EDIT @dreaton.. Im new to jquery and javascript so thanks for the last tip... Im not sure what you mean about cache the query's. ... the delegete feature is giving me this Microsoft JScript runtime error: Object doesn't support this property or method this is the way I have the code $('#ulPlaylist').delegate('.btn-del', 'click', function (e) { DeleteItem(this); $(this).removeClass("btn-del").addClass("btn-add").parents("li").removeClass("alt").addClass("removed"); var oldTxt = $(this).parents("li").find(".status").text(); $(this).parents("li").find(".status").text("Removed").attr("oldstat", oldTxt); $("#timeHolder input[type=hidden]").val(($("#timeHolder input[type=hidden]").val() * 1) - ($(this).parents("li").find(".time").attr("length") * 1)); CalculateAggregates(); isDirty = false; });

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  • Embedded "Smart" character LCD driver. Is this a good idea?

    - by chris12892
    I have an embedded project that I am working on, and I am currently coding the character LCD driver. At the moment, the LCD driver only supports "dumb" writing. For example, let's say line 1 has some text on it, and I make a call to the function that writes to the line. The function will simply seek to the beginning of the line and write the text (plus enough whitespace to erase whatever was last written). This is well and good, but I get the feeling it is horribly inefficient sometimes, since some lines are simply: "Some-reading: some-Value" Rather than "brute force" replacing the entire line, I wanted to develop some code that would figure out the best way to update the information on the LCD. (just as background, it takes 2 bytes to seek to any char position. I can then begin writing the string) My idea was to first have a loop. This loop would compare the input to the last write, and in doing so, it would cover two things: A: Collect all the differences between the last write and the input. For every contiguous segment (be it same or different) add two bytes to the byte count. This is referenced in B to determine if we are wasting serial bandwidth. B: The loop would determine if this is really a smart thing to do. If we end up using more bytes to update the line than to "brute force" the line, then we should just return and let the brute force method take over. We should exit the smart write function as soon as this condition is met to avoid wasting time. The next part of the function would take all the differences, seek to the required char on the LCD, and write them. Thus, if we have a string like this already on the LCD: "Current Temp: 80F" and we want to update it to "Current Temp: 79F" The function will go through and see that it would take less bandwidth to simply seek to the "8" and write "79". The "7" will cover the "8" and the "9" will cover the "0". That way, we don't waste time writing out the entire string. Does this seem like a practical idea?

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  • drupal jQuery 1.4 on specific pages

    - by Mark
    I'm looking for a way to force drupal to use 1.4 on specific pages. This is the same as this old question:http://stackoverflow.com/questions/2842792/drupal-jquery-1-4-on-specific-pages It look me a while to try the answer which I marked correct. But because I'm new to module dev overall I couldn't figure it out based on the answer. The code from that answer looked like this: /** * Implementation of hook_theme_registry_alter(). * Based on the jquery_update module. * * Make this page preprocess function runs *last*, * so that a theme can't call drupal_get_js(). */ function MYMODULE_theme_registry_alter(&$theme_registry) { if (isset($theme_registry['page'])) { // See if our preprocess function is loaded, if so remove it. if ($key = array_search('MYMODULE_preprocess_page', $theme_registry['page']['preprocess functions'])) { unset($theme_registry['page']['preprocess functions'][$key]); } // Now add it on at the end of the array so that it runs last. $theme_registry['page']['preprocess functions'][] = 'MYMODULE_preprocess_page'; } } /** * Implementation of moduleName_preprocess_hook(). * Based on the jquery_update module functions. * * Strips out JS and CSS for a path. */ function MYMODULE_preprocess_page(&$variables, $arg = 'my_page', $delta=0) { // I needed a one hit wonder. Can be altered to use function arguments // to increase it's flexibility. if(arg($delta) == $arg) { $scripts = drupal_add_js(); $css = drupal_add_css(); // Only do this for pages that have JavaScript on them. if (!empty($variables['scripts'])) { $path = drupal_get_path('module', 'admin_menu'); unset($scripts['module'][$path . '/admin_menu.js']); $variables['scripts'] = drupal_get_js('header', $scripts); } // Similar process for CSS but there are 2 Css realted variables. // $variables['css'] and $variables['styles'] are both used. if (!empty($variables['css'])) { $path = drupal_get_path('module', 'admin_menu'); unset($css['all']['module'][$path . '/admin_menu.css']); unset($css['all']['module'][$path . '/admin_menu.color.css']); $variables['styles'] = drupal_get_css($css); } } } I need the jquery_update 1.3.2 to be unset on the node-types of 'blog' and 'video'. Can someone help me out? Thank you.

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  • iPad web app: Prevent input focus AFTER ajax call

    - by Mike Barwick
    So I've read around and can't for the life of me figure out of to solve my issue effectively. In short, I have a web app built for the iPad - which works as it should. However, I have an Ajax form which also submits as it should. But, after the callback and I clear/reset my form, the "iPad" automatically focuses on an input and opens the keyboard again. This is far from ideal. I managed to hack my way around it, but it's still not perfect. The code below is run on my ajax callback, which works - except there's still a flash of the keyboard quickly opening and closing. Note, my code won't work unless I use setTimeout. Also, from my understanding, document.activeElement.blur(); only works when there's a click event, so I triggered one via js. IN OTHER WORDS, HOW DO I PREVENT THE KEYBOARD FROM REOPENING AFTER AJAX CALL ON WEB APP? PS: Ajax call works fine and doesn't open the keyboard in Safari on the iPad, just web app mode. Here's my code: hideKeyboard: function () { // iOS web app only, iPad IS_IPAD = navigator.userAgent.match(/iPad/i) != null; if (IS_IPAD) { $(window).one('click', function () { document.activeElement.blur(); }); setTimeout(function () { $(window).trigger('click'); }, 500); } } Maybe it's related to how I'm clearing my forms, so here's that code. Note, all inputs have tabindex="-1" as well. clearForm: function () { // text, textarea, etc $('#campaign-form-wrap > form')[0].reset(); // checkboxes $('input[type="checkbox"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.checkbox').removeClass('checked'); // radio inputs $('input[type="radio"]').removeAttr('checked'); $('#campaign-form-wrap > form span.custom.radio').removeClass('checked'); // selects $('form.custom .user-generated-field select').each(function () { var selection = $(this).find('option:first').text(), labelFor = $(this).attr('name'), label = $('[for="' + labelFor + '"]'); label.find('.selection-choice').html(selection); }); optin.hideKeyboard(); }

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  • can this code be broken?

    - by user105165
    Consider the below html string <p>This is a paragraph tag</p> <font>This is a font tag</font> <div>This is a div tag</div> <span>This is a span tag</span> This string is processed to tokanize the text found in it and we get 2 results as below 1) Token Array : $tokenArray == array( 'This is a paragraph tag', 'This is a div tag', '<font>This is a font tag</font>', '<span>This is a span tag</span>' ); 2) Tokenized template : $templateString == "<p>{0}</p>{2}<div>{1}</div>{3}"; If you observe, the sequence of the text strings segments from the original HTML strings is different from the tokenized template The PHP code below is used to order the tokenized template and accordingly the token array to match the original html string class CreateTemplates { public static $tokenArray = array(); public static $tokenArrayNew = array(); function foo($templateString,$tokenArray) { CreateTemplates::$tokenArray = $tokenArray; $ptn = "/{[0-9]*}*/"; // Search Pattern from the template string $templateString = preg_replace_callback($ptn,array(&$this, 'callbackhandler') ,$templateString); // function call return $templateString; } // Function defination private static function callbackhandler($matches) { static $newArr = array(); static $cnt; $tokenArray = CreateTemplates::$tokenArray; array_push($newArr, $matches[0]); CreateTemplates::$tokenArrayNew[count($newArr)] = $tokenArray[substr($matches[0],1,(strlen($matches[0])-2))]; $cnt = count($newArr)-1; return '{'.$cnt.'}'; } // function ends } // class ends Final output is (ordered template and token array) $tokenArray == array('This is a paragraph tag', '<font>This is a font tag</font>', 'This is a div tag', '<span>This is a span tag</span>' ); $templateString == "<p>{0}</p>{1}<div>{2}</div>{3}"; Which is the expected result. Now, I am not confident whether this is the right way to achieve this. I want to see how this code can be broken or not. Under what conditions will this code break? (important) Is there any other way to achieve this? (less important)

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  • jquery - targetting a select using $this

    - by Maureen
    I am trying to get individual selects (which have the same class as other selects) to respond to a .change function, however it only works on one of the selects. If you test out this code it will make more sense. Try to add a few "ON/OFF events", and then select "Specified Time" in the various selects. You'll see only the first one responds. Any ideas? Thanks! Please see the following code: $(document).ready(function() { var neweventstring = '<div class="event">Turns <select name="ONOFF"><option value="On">ON</option><option value="Off">OFF</option></select> at: <select name="setto" class="setto"><option>Select Time</option><option value="Sunrise">Sunrise</option><option value="Sunset">Sunset</option><option value="specifiedtime">Specified Time</option></select></div>'; $('#addmondaysevent').click(function () { $('#monday .events').append(neweventstring); }); $('.setto').change(function() { alert('The function is called'); if($("option:selected", this).val() =="specifiedtime"){ alert('If returns true'); $(this).css("background-color", "#cc0000"); $(this).after('<div class="specifictime"><input type="text" value="00" style="width:30px"/> : <input type="text" value="00" style="width:30px"> <select name="ampm"><option value="AM" selected>AM</option><option value="PM">PM</option></select></div>') } }); }); And my HTML: <div id="monday"> <h2>Mondays</h2> <div class="events"> <div class="event"> Turn <select name="ONOFF"> <option value="On">ON</option> <option value="Off">OFF</option> </select> at: <select name="setto" class="setto"> <option>Select Time</option> <option value="Sunrise">Sunrise</option> <option value="Sunset">Sunset</option> <option value="specifiedtime">Specified Time</option> </select> </div> [<a id="addmondaysevent">Add an ON/OFF event</a>] </div> </div>

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  • Nested WHILE loops not acting as expected - Javascript / Google Apps Script

    - by dthor
    I've got a function that isn't acting as intended. Before I continue, I'd like preface this with the fact that I normally program in Mathematica and have been tasked with porting over a Mathematica function (that I wrote) to JavaScript so that it can be used in a Google Docs spreadsheet. I have about 3 hours of JavaScript experience... The entire (small) project is calculating the Gross Die per Wafer, given a wafer and die size (among other inputs). The part that isn't working is where I check to see if any corner of the die is outside of the effective radius, Reff. The function takes a list of X and Y coordinates which, when combined, create the individual XY coord of the center of the die. That is then put into a separate function "maxDistance" that calculates the distance of each of the 4 corners and returns the max. This max value is checked against Reff. If the max is inside the radius, 1 is added to the die count. // Take a list of X and Y values and calculate the Gross Die per Wafer function CoordsToGDW(Reff,xSize,ySize,xCoords,yCoords) { // Initialize Variables var count = 0; // Nested loops create all the x,y coords of the die centers for (var i = 0; i < xCoords.length; i++) { for (var j = 0; j < yCoords.length, j++) { // Add 1 to the die count if the distance is within the effective radius if (maxDistance(xCoords[i],yCoords[j],xSize,ySize) <= Reff) {count = count + 1} } } return count; } Here are some examples of what I'm getting: xArray={-52.25, -42.75, -33.25, -23.75, -14.25, -4.75, 4.75, 14.25, 23.75, 33.25, 42.75, 52.25, 61.75} yArray={-52.5, -45.5, -38.5, -31.5, -24.5, -17.5, -10.5, -3.5, 3.5, 10.5, 17.5, 24.5, 31.5, 38.5, 45.5, 52.5, 59.5} CoordsToGDW(45,9.5,7.0,xArray,yArray) returns: 49 (should be 72) xArray={-36, -28, -20, -12, -4, 4, 12, 20, 28, 36, 44} yArray={-39, -33, -27, -21, -15, -9, -3, 3, 9, 15, 21, 27, 33, 39, 45} CoordsToGDW(32.5,8,6,xArray,yArray) returns: 39 (should be 48) I know that maxDistance() is returning the correct values. So, where's my simple mistake? Also, please forgive me writing some things in Mathematica notation... Edit #1: A little bit of formatting. Edit #2: Per showi, I've changed WHILE loops to FOR loops and replaced <= with <. Still not the right answer. It did clean things up a bit though... Edit #3: What I'm essentially trying to do is take [a,b] and [a,b,c] and return [[a,a],[a,b],[a,c],[b,a],[b,b],[b,c]]

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  • Accordion nonfunctional in Opera

    - by nona
    While working as expected in all other browsers, opera refuses to tween the height of content. oddly enough, as i sat annoyed rapidly clicking it over and over again, if it's closed, and you select some text, and keep clicking the same spot long enough, sometimes it pops open. lol. seriously. ahh, it seems to sometimes open the first time clicked after the page is loaded. wth? the javascript: window.addEvent('domready', function(){ var content_height = [];i=0; $$( '.bio_accordion' ).each(function(item){ i++; content_height.push(item.getElement('.moreInfo').offsetHeight); var thisSlider = new Fx.Slide( item.getElement( '.moreInfo' ), { mode: 'horizontal' } ); thisSlider.hide(); item.getElement('.moreInfo').set('tween').tween('height', '0px'); var morph = new Fx.Morph(item.getElement( '.divToggle' )); var selected = 0; item.getElement( '.divToggle' ).addEvents({ 'mouseenter': function(){ if(!selected) this.morph('.div_highlight'); }, 'mouseleave': function(){ if(!selected) { this.morph('.divToggle'); } }, 'click': function(){ if (!selected){ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; item.getElement('.moreInfo').set('tween', { duration: 1500, transition: Fx.Transitions.Bounce.easeOut }).tween('height', content_height[i]); selected = 1; thisSlider.slideIn(); } else{ if (this.getElement('.symbol').innerHTML == '+') this.getElement('.symbol').innerHTML = '-'; else this.getElement('.symbol').innerHTML = '+'; thisSlider.slideOut(); item.getElement('.moreInfo').set('tween', { duration: 1000, transition: Fx.Transitions.Bounce.easeOut }).tween('height', '0px'); selected = 0; } } }); } ); }); the html: <div class="bio_accordion"> <div class="divToggle">test<span class="symbol">-</span></div> <div class="moreInfo" style="margin-left:10px;"> aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa asdfasdfasdfasdfasdfasdfasdfasdfasdfasdfasdf </div> </div> the css: .bio_accordion { padding:0px; margin:0px; } .divToggle { cursor: pointer; color: #ffffff; background-color:#1089b5; padding: 8px; } .div_highlight { padding-left:30px; padding-right:30px; background-color:#096687; } .moreInfo { padding: 2px; padding-top:15px; padding-bottom:15px; overflow: hidden; } .symbol { float:right; }

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  • Flash: How to preload upcoming SWF while current one plays

    - by pthesis
    I have a Flash slideshow that plays SWFs listed in an XML file. I would like to have the upcoming SWF load while the current one displays. I've tried all sorts of combinations of LoadMovie and LoadMovieNum, including creating an empty movie clip, but there's something I'm just not getting. Right now, after making the first round through all the files, it transitions smoothly from slide to slide, but I'd like for it to preload so that it transitions without the "Loading..." screen the first time around. It can be viewed here: slideshow Where should I put the LoadMovie line to load the next file (image[p+1]), and how should it look? function loadXML(loaded) { if (loaded) { xmlNode = this.firstChild; image = []; description = []; total = xmlNode.childNodes.length; for (i=0; i<total; i++) { image[i] = xmlNode.childNodes[i].childNodes[0].firstChild.nodeValue; description[i] = xmlNode.childNodes[i].childNodes[1].firstChild.nodeValue; } firstImage(); } else { content = "file not loaded!"; } } xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = loadXML; xmlData.load("xmlfile.xml"); ///////////////////////////////////// back_btn.onRelease = function () { backImage(); }; next_btn.onRelease = function () { nextImage(); }; p = 0; function nextImage() { if (p<(total-1)) { p++; trace(this); _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; back_btn._visible = true; if (getBytesLoaded() == getBytesTotal()) slideshow(); } else if (p == (total-1)) { p = 0; firstImage(); } } function backImage() { clearInterval(myInterval); if (p>0) { --p; _root.mc_loadfile.loadMovie (image[p]); _root.movie_name.text = image[p]; next_btn._visible = true; if (p != 0) { back_btn._visible = true; } else { back_btn._visible = false; } slideshow(); } } I'd appreciate any help.

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  • jquery use of :last and val()

    - by dole doug
    I'm trying to run the code from http://jsfiddle.net/ddole/AC5mP/13/ on my machine and the approach I've use is below or here. Do you know why that code doesn't work on my machine. Firebug doesn't help me and I can't solve the problem. I think that I need another pair of eyes :((( <!DOCTYPE html> <html lang="en"> <head> <meta charset="utf-8"> <title>jQuery UI Dialog - Modal form</title> <link type="text/css" href="css/ui-lightness/jquery-ui-1.8.21.custom.css" rel="stylesheet" /> <script type="text/javascript" src="js/jquery-1.7.2.min.js"></script> <script type="text/javascript" src="js/jquery-ui-1.8.21.custom.min.js"></script> <script type="text/javascript" > jQuery(function($) { $('.helpDialog').hide(); $('.helpButton').each(function() { $.data(this, 'dialog', $(this).next('.helpDialog').dialog({ autoOpen: false, modal: true, width: 300, height: 250, buttons: { "Save": function() { alert($('.helpText:last').val()); $(this).dialog( "close" ); }, Cancel: function() { $(this).dialog( "close" ); } } }) ); }).click(function() { $.data(this, 'dialog').dialog('open'); return false; }); }); </script> </head> <body> <span class="helpButton">Button</span> <div class="helpDialog"> <input type="text" class="helpText" /> </div> <span class="helpButton">Button 2</span> <div class="helpDialog"> <input type="text" class="helpText" /> </div> <span class="helpButton">Button 3</span> <div class="helpDialog"> <input type="text" class="helpText" /> </div> <span class="helpButton">Button 4</span> <div class="helpDialog"> <input type="text" class="helpText" /> </div> <span class="helpButton">Button 5</span> <div class="helpDialog"> <input type="text" class="helpText" /> </div> </body>

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  • Get data from aspx.cs page to aspx page.

    - by Brad8118
    So I am using a jquery plug in that allows me to change the order of things in a list by dragging and dropping them. So my goal is to be able to grab a list of my objects (AlertInfo) and using it in a javascript function. I was able to use a json webservice call in a test project to pass the data to the page. But we don't have a webservice page now so I tried to grab it from a aspx.cs page and it hasn't worked. ///Aspx page: $.ajax({ type: "POST", url: "~/Alerts/GetAlerts", data: "{}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { var data = eval("(" + msg.d + ")"); jQuery.each(data, function (rec) { AlertList[AlertList.length] = new objAlert(this.id, this.title, this.details, JSONDateSerializationFix(this.startdate), JSONDateSerializationFix(this.enddate)); UpdateDisplayList(); }) }, error: function (msg) { alert("BRAD" + msg); } The issue is that the Alerts page in "URL /Alerts/GetAlerts" is Alerts.aspx.cs. I can't figure out if I can use this ajax command to call a method in a aspx.cs page. //Code behind page aspx.cs [WebMethod] //[ScriptMethod(ResponseFormat = ResponseFormat.Json)] public string GetAlerts() { List list = AlertInfo.GetTestAlerts(); return new JavaScriptSerializer().Serialize(list); } public List GetAlertsList() { List list = AlertInfo.GetTestAlerts(); return list; ; } So I was hoping that I could load data into an asp control (dataList) and then grab the data //code behind page protected void Page_Load(object sender, EventArgs e) { dataListAlertList.DataSource = GetAlertsList(); dataListAlertList.DataBind(); } public static List<AlertInfo> GetTestAlerts() { List<AlertInfo> list = new List<AlertInfo>(); list.Add(new AlertInfo("0", "Alert 1 Title", "Alert 1 Detail", "10/10/2010", "10/10/2011")); list.Add(new AlertInfo("1", "Alert 2 Title", "Alert 2 Detail", "10/10/2010", "10/10/2011")); return list; } //.aspx page $(document).ready(function () { var a1 = $("#dataListAlertList").val(); // do fun stuff now. } But I keep getting undefined....

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  • Infinite Refresh Loop in Firefox 3.0

    - by Martin Gordon
    I'm having a strange issue with my Javascript in Firefox 3.0.x. In Firefox 3.0.12, the page constantly reloads as soon as the list body is loaded. Neither Firefox 3.5, Safari 4 nor Chrome 5 (all on Mac) experience this issue. EDIT: I've created an isolated example rather than pulling this from my existing code. test.js function welcomeIndexOnLoad() { $("#options a").live('click', function () { optionClicked($(this), "get_list_body.html"); return false; }); $(document).ready(function() { optionClicked(null, "get_list_body.html"); }); } function optionClicked(sender, URL) { queryString = ""; if (sender != null) { queryString = $(sender).attr("rel"); } $("#list_body").load(URL + "?" + queryString, function(resp, status, AJAXReq) { console.log(resp); console.log("" + status); location.hash = queryString; }); }? test.html <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="test.js"></script> <script> welcomeIndexOnLoad(); </script> </head> <body> <div id="container"> Outside of list body. <div id="list_body"> </div> </div> </body> </html> get_list_body.html <h3> <div id="options"> <a href="#" rel="change_list">Change List</a> </div> <ul> <li>li</li> </ul> jQuery line 5252 (an xhr.send() call) shows up in the console as soon as the page reloads: xhr.send( type === "POST" || type === "PUT" || type === "DELETE" ? s.data : null );

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  • C++ DLL creation for C# project - No functions exported

    - by Yeti
    I am working on a project that requires some image processing. The front end of the program is C# (cause the guys thought it is a lot simpler to make the UI in it). However, as the image processing part needs a lot of CPU juice I am making this part in C++. The idea is to link it to the C# project and just call a function from a DLL to make the image processing part and allow to the C# environment to process the data afterwards. Now the only problem is that it seems I am not able to make the DLL. Simply put the compiler refuses to put any function into the DLL that I compile. Because the project requires some development time testing I have created two projects into a C++ solution. One is for the Dll and another console application. The console project holds all the files and I just include the corresponding header into my DLL project file. I thought the compiler should take out the functions that I marked as to be exported and make the DLL from them. Nevertheless this does not happens. Here it is how I defined the function in the header: extern "C" __declspec(dllexport) void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage, bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2, ObjectInformation* robot3, ObjectInformation* robot4, ObjectInformation* puck); extern "C" __declspec(dllexport) CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect &imgROI, CvScalar &refHSVColorLow, CvScalar &refHSVColorHi ); Followed by the implementation in the cpp file: extern "C" __declspec(dllexport) CvPoint _stdcall RefPointFinder(IplImage* imgInput, CvRect &imgROI,&refHSVColorLow, CvScalar &refHSVColorHi ) { \\... return cvPoint((int)( M10/M00) + imgROI.x, (int)( M01/M00 ) + imgROI.y) ;} extern "C" __declspec(dllexport) void _stdcall RobotData(BYTE* buf, int** pToNewBackgroundImage, int* pToBackgroundImage, bool InitFlag, ObjectInformation* robot1, ObjectInformation* robot2, ObjectInformation* robot3, ObjectInformation* robot4, ObjectInformation* puck) { \\ ...}; And my main file for the DLL project looks like: #ifdef _MANAGED #pragma managed(push, off) #endif /// <summary> Include files. </summary> #include "..\ImageProcessingDebug\ImageProcessingTest.h" #include "..\ImageProcessingDebug\ImageProcessing.h" BOOL APIENTRY DllMain( HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) { return TRUE; } #ifdef _MANAGED #pragma managed(pop) #endif Needless to say it does not work. A quick look with DLL export viewer 1.36 reveals that no function is inside the library. I don't get it. What I am doing wrong ? As side not I am using the C++ objects (and here it is the C++ DLL part) such as the vector. However, only for internal usage. These will not appear in the headers of either function as you can observe from the previous code snippets. Any ideas? Thx, Bernat

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  • Code Golf: Countdown Number Game

    - by Noldorin
    Challenge Here is the task, inspired by the well-known British TV game show Countdown. The challenge should be pretty clear even without any knowledge of the game, but feel free to ask for clarifications. And if you fancy seeing a clip of this game in action, check out this YouTube clip. It features the wonderful late Richard Whitely in 1997. You are given 6 numbers, chosen at random from the set {1, 2, 3, 4, 5, 6, 8, 9, 10, 25, 50, 75, 100}, and a random target number between 100 and 999. The aim is to make use the six given numbers and the four common arithmetic operations (addition, subtraction, multiplication, division; all over the rational numbers) to generate the target - or as close as possible either side. Each number may only be used once at most, while each arithmetic operator may be used any number of times (including zero.) Note that it does not matter how many numbers are used. Write a function that takes the target number and set of 6 numbers (can be represented as list/collection/array/sequence) and returns the solution in any standard numerical notation (e.g. infix, prefix, postfix). The function must always return the closest-possible result to the target, and must run in at most 1 minute on a standard PC. Note that in the case where more than one solution exists, any single solution is sufficient. Examples: {50, 100, 4, 2, 2, 4}, target 203 e.g. 100 * 2 + 2 + (4 / 4) e.g. (100 + 50) * 4 * 2 / (4 + 2) {25, 4, 9, 2, 3, 10}, target 465 e.g. (25 + 10 - 4) * (9 * 2 - 3) {9, 8, 10, 5, 9, 7), target 241 e.g. ((10 + 9) * 9 * 7) + 8) / 5 Rules Other than mentioned in the problem statement, there are no further restrictions. You may write the function in any standard language (standard I/O is not necessary). The aim as always is to solve the task with the smallest number of characters of code. Saying that, I may not simply accept the answer with the shortest code. I'll also be looking at elegance of the code and time complexity of the algorithm! My Solution I'm attempting an F# solution when I find the free time - will post it here when I have something! Format Please post all answers in the following format for the purpose of easy comparison: Language Number of characters: ??? Fully obfuscated function: (code here) Clear (ideally commented) function: (code here) Any notes on the algorithm/clever shortcuts it takes.

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  • Why is FF on OS X loosing jQuery-UI in click event handler?

    - by Jean-François Beauchamp
    In a web page using jQUery 1.7.1 and jQUery-UI 1.8.18, if I output $.ui in an alert box when the document is ready, I get [object Object]. However when using Firefox, if I output $.ui in a click event handler, I get 'undefined' as result. With other browsers (latest versions of IE, Chrome and Safari), the result is still [object Object] when clicking on the link. Here is my HTML Page: <!doctype html> <html> <head> <title></title> <script src="Scripts/jquery-1.7.1.js" type="text/javascript"></script> <script src="Scripts/jquery-ui-1.8.18.js" type="text/javascript"></script> <script type="text/javascript"> $(document).ready(function () { alert($.ui); // ALERT A $(document).on("click", ".dialogLink", function () { alert($.ui); // ALERT B return false; }); }); </script> </head> <body> <a href="#" class="dialogLink">Click me!</a> </body> </html> In this post, I reduced to its simplest form another problem I was having described here: $(this).dialog is not a function. I created a new post for the sake of clarity, since the real question is different from the original one now that pin-pointed where the problem resided. UPDATE: IF I replace my alerts with simply alert($); I get this result for alert A: function (selector, context) { return new jQuery.fn.init(selector, context, rootjQuery); } and this one for alert B: function (a, b) { return new d.fn.init(a, b, g); } This does not make sense to me, although I may not be understanding well enough what $ is... UPDATE 2: I can only reproduce this problem using Firefox on OS X. On Firefox running on Windows 7, everything is fine.

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  • Drag and drop game - why isn't it working now I've moved it to another domain?

    - by vward
    Earlier this year I did some work on a drag and drop game. It was the first thing I'd coded other than basic html. I got it working but then had to put it to one side for a while. I've now come back to work on it. The game I had created was put on the ftp of a domain I no longer have. I took the html and image files and put them on another domain expecting them to work. However now nothing drags! I don't know what could be different. I can barely remember how I coded this in the first place. Is there an additional file that should be on the ftp or something like that? Can anyone shed any light? Thanks Vic Game: http://www.vic-taylor.com/dolls/doll6.html Code: <!doctype html> <html lang="en"> <head> <script src="http://code.jquery.com/jquery.min.js"></script> <script src="http://code.jquery.com/ui/1.8.17/jquery-ui.min.js"></script> <script> $(function() { $( "#draggable" ).draggable() }); </script> <script> $(function() { $( "#draggable2" ).draggable(); }); </script> <script> $(function() { $( "#draggable3" ).draggable(); }); </script> <script> $(function() { $( "#draggable4" ).draggable(); }); </script> <script> $(function() { $( "#draggable5" ).draggable(); }); </script> </head> </body> <div id="bodies/palepd.gif"> <img src="bodies/palepd.gif" class="ui-widget-content" id="draggable"> <img src="bodies/trousers.gif" class="ui-widget-content" id="draggable2"> <img src="bodies/top.gif" class="ui-widget-content" id="draggable3"> <img src="bodies/dress.gif" class="ui-widget-content" id="draggable4"> <img src="bodies/coat.gif" class="ui-widget-content" id="draggable5"> </div> </body>

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  • JavaScript code inside UpdatePanel

    - by Ed Woodcock
    Ok: I've got an UpdatePanel on an aspx page that contains a single Placeholder. Inside this placeholder I'm appending one of a selection of usercontrols depending on certain external conditions (this is a configuration page). In each of these usercontrols there is a bindUcEvents() javascript function that binds the various jQuery and javascript events to buttons and validators inside the usercontrol. The issue I'm having is that the usercontrol's javascript is not being recognised. Normally, javascript inside an updatepanel is executed when the updatepanel posts back, however none of this code can be found by the page (I've tried running the function manually via firebug's console, but it tells me it cannot find the function). Does anyone have any suggestions? Cheers, Ed. EDIT: cut down (but functional) example: Markup: <script src="/js/jquery-1.3.2.min.js"></script> <form id="form1" runat="server"> <div> <asp:ScriptManager ID="Script" runat="server" /> <asp:Button ID="Postback" runat="server" Text="Populate" OnClick="PopulatePlaceholder" /> <asp:UpdatePanel ID="UpdateMe" runat="server"> <Triggers> <asp:AsyncPostBackTrigger ControlID="Postback" EventName="Click" /> </Triggers> <ContentTemplate> <asp:Literal ID="Code" runat="server" /> <asp:PlaceHolder ID="PlaceMe" runat="server" /> </ContentTemplate> </asp:UpdatePanel> </div> </form> C#: protected void PopulatePlaceholder(object sender, EventArgs e) { Button button = new Button(); button.ID = "Push"; button.Text = "push"; button.OnClientClick = "javascript:return false;"; Code.Text = "<script type=\"text/javascript\"> function bindEvents() { $('#" + button.ClientID + "').click(function() { alert('hello'); }); } bindEvents(); </script>"; PlaceMe.Controls.Add(button); } You'll see that the button does not poput the alert message, even though the code is present on the page.

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  • Ajax call not working...

    - by Probocop
    Hi, I have a form that submits to a PHP script with Jquery and Ajax. The PHP script returns some XML. For some reason the Ajax success function is not firing, and the error ones is. Can anybody see where I'm going wrong? My Jquery is as follows $('#submit-excuse').submit(function (event) { event.preventDefault(); ws_url = 'http://jacamo.epiphanydev2.co.uk/content/inc/excuse-submit.php?excuse='+$('input#excuse').val(); $.ajax({ type: 'GET', url: ws_url, dataType: "xml", beforeSend: function() { $('p#response').text('Sending.'); }, success: function(xmlIn) { results = xmlIn.getElementsByTagName("ReportID"); }, error: function() { $('p#response').text('Error.'); } }); }); And my PHP script is as follows: $excuse = $_GET['excuse']; $badwords = array ( 'one', 'two', 'three', 'four', 'five' ); if ($excuse == '') { $error = 'enter something'; } else { foreach ($badwords as $word) { $pos = strpos($excuse, $word); if($pos !== false) { $passed = false; } } if ($passed !== false) { $username = 'xxxxx'; $password = 'xxxxx'; $message = $excuse; $url = 'http://twitter.com/statuses/update.xml'; $curl_handle = curl_init(); curl_setopt($curl_handle, CURLOPT_URL, "$url"); curl_setopt($curl_handle, CURLOPT_CONNECTTIMEOUT, 2); curl_setopt($curl_handle, CURLOPT_RETURNTRANSFER, 1); curl_setopt($curl_handle, CURLOPT_POST, 1); curl_setopt($curl_handle, CURLOPT_POSTFIELDS, "status=$message"); curl_setopt($curl_handle, CURLOPT_USERPWD, "$username:$password"); $buffer = curl_exec($curl_handle); curl_close($curl_handle); $passed = 'yes'; } echo "<?xml version='1.0' encoding='UTF-8'?>\n"; echo "\t<result>\n"; echo "\t\t<passed>" . $passed . "</passed>\n"; echo "\t</result>"; } Thanks

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  • jQuery .live() not working.

    - by Silvio Iannone
    Hi there, my actual problem is that .live() jQuery method is not working. This si the code where i use it: jQuery.fn.sb_animateMenuItem = function() { var mousehoverColor = '#0089F7'; var duration = 250; return this.each(function() { var originalColor = $(this).css('background-color'); $(this).live('mouseover', function() { this.style.cursor = 'pointer'; $(this).animate().stop(); $(this).animate( { backgroundColor: mousehoverColor }, duration); }); $(this).live('mouseout', function() { this.style.cursor = 'default'; $(this).animate( { backgroundColor: originalColor }, duration); }); }); }; This snipped is used i another page in this way: <script type="text/javascript" src="ui/js/jquery-1.4.2.js"></script> <script type="text/javascript" src="ui/js/jquery-ui-1.8.1.custom.min.js"></script> <script type="text/javascript" src="ui/js/color.js"></script> <script type="text/javascript" src="engine/js/tiny_mce/tiny_mce.js"></script> <script type="text/javascript" src="ui/js/ui.js"></script> <script type="text/javascript"> // UI effects $(document).ready(function() { $('button').sb_animateButton(); $('input').sb_animateInput(); $('.top_menu_item').sb_animateMenuItem(); $('.top_menu_item_right').sb_animateMenuItem(); $('.left_menu_item').sb_animateMenuItem(); }); </script> Since my site uses AJAX requests i used the .live method in the first snippet, but when i load the page the effects are not applied the the button/input... tags. If i remove the .live method and use the 'normal' way, ui effects defined in the first snipped are applied but only the the elements loaded before any AJAX request. The elements loaded after the ajax request are not affected by first snippet (though they have the same selector). Thanks for helping.

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  • My code gets an argument error, expecting 1 but got 0 - AS3

    - by Louis Cottier
    I've got this code with a variable of platform, which I'm trying to link with the actual object of Platform in my .fla file but I get this error when I run it; ArgumentError: Error #1063: Argument count mismatch on Code(). Expected 1, got 0. In my output window. package { import flash.display.MovieClip; import flash.events.MouseEvent; import flash.events.KeyboardEvent; import flash.events.Event; import flash.ui.Keyboard; public class Code extends MovieClip { var charSpeed:int = 0; var velocity:int = 0; var gravity:Number = 1; var Jump:Boolean = false; public function startGame(){ stage.addEventListener(KeyboardEvent.KEY_DOWN, checkKeyDown); stage.addEventListener(KeyboardEvent.KEY_UP, checkKeyUp); stage.addEventListener(Event.ENTER_FRAME, loop); } private var platform:Platform; public function Code(value:Platform) { platform = value; } function checkKeyDown(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed -= 10; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed += 10; } if (evt.keyCode == Keyboard.DOWN){ if(!Jump){ velocity -= 14; Jump = true; } } } function checkKeyUp(evt:KeyboardEvent){ if (evt.keyCode == Keyboard.LEFT){ charSpeed = 0; } if (evt.keyCode == Keyboard.RIGHT){ charSpeed = 0; } } function loop(evt:Event){ player.x = velocity; if (player.x < 0){ player.x = 0; } if (player.x > 550){ player.x = 550; } velocity += gravity; var Platform:Array = new Array(platform) if (!Platform.hitTestPoint(player.x, player.y, true)){ player.y += velocity; } for (var i = 0; i < 10; i++){ if (Platform.hitTestPoint(player.x, player.y, true)){ player.y--; velocity = 0; Jump = false; } } } } } The as3 file name is Code, and the fla file name is Game. My objective is to get my player to move around on the platform using the arrow keys. The linkage of my platform is "Platform". If anyone could help that would be great

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  • Codeigniter: Retrieving data on button click with Ajax

    - by OllyTenerife
    I have a simple webpage which generates a random quote from my database upon refreshing the page. I wish to implement some AJAX and JQuery in order to generate quotes via the button rather than having to refresh the page. I have done some research but I am not sure how to implement this in Codeigniter. My current code is below... Page controller: public function index() { $this->load->model('quote_model', '', TRUE); $data['quotes'] = $this->quote_model->getRandom(); $this->load->view('home', $data); } The view: <?php include ('layout/header.php'); ?> <div class="container-fluid"> <div class="row"> <div class="col-md-4 quote-holder"> <img src="application/assets/alan1.jpg" alt="..." class="img-circle img-responsive"> <br> <blockquote class="text-center"> <p><?php echo $quotes[0]['quote']; ?></p> <footer class="text-center"><?php echo $quotes[0]['character_name']; ?> in <cite title="Source Title"><?php echo $quotes[0]['series_name']; ?></cite></footer> </blockquote> <button type="button" class="btn btn-default center-block">Generate quote</button> </div> </div> <?php include ('layout/footer.php'); ?> Here is the function in the model I am retrieving the data from: function getRandom() { $query = $this->db->query(" SELECT * FROM quotes, characters, series WHERE quotes.series_id = series.series_id AND quotes.character_id = characters.character_id ORDER BY rand() LIMIT 1 "); return $query->result_array(); } Should I simply be using something like this? $("button").click(function(){ $.get( "Page/index", function( data ) { //output data to page element... } });

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  • Issue with blocking the UI during a onchange request - prevents other event from firing.

    - by jfrobishow
    I am having issues with jQuery blockUI plugins and firing two events that are (I think, unless I am loosing it) unrelated. Basically I have textboxes with onchange events bound to them. The event is responsible for blocking the UI, doing the ajax call and on success unblocking the UI. The ajax is saving the text in memory. The other control is a button with on onclick event which also block the UI, fire an ajax request saving what's in memory to the database and on success unblock the UI. Both of these work fine separately. The issue arise when I trigger the onchange by clicking on the button. Then only the onchange is fired and the onclick is ignored. I can change the text in the checkbox, click on the link and IF jQuery.blockUI() is present the onchange alone is fired and the save is never called. If I remove the blockUI both function are called. Here's a fully working example where you can see the issue. Please note the setTimeout are there when I was trying to simulate the ajax delay but the issue is happening without it. <html> <head> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> <script src="http://github.com/malsup/blockui/raw/master/jquery.blockUI.js?v2.31"></script> <script> function doSomething(){ $.blockUI(); alert("doing something"); //setTimeout(function(){ $.unblockUI(); //},500); } function save(){ $.blockUI(); //setTimeout(function(){ alert("saving"); $.unblockUI(); //}, 1000); } </script> </head> <body> <input type="text" onchange="doSomething();"> <a href="#" onclick="save()">save</a> </body> </html>

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