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  • Problem with SharedPreferences

    - by user547995
    Code for restore: final SharedPreferences settings = getSharedPreferences("pref", 0); settings.getString("user", ""); settings.getString("pw", ""); Code for store: SharedPreferences.Editor editor = settings.edit(); editor.putString("user", etuser.getText().toString()); editor.putString("pw", etpw.getText().toString()); editor.commit(); This code don't work, and no error occur

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  • ListView - Index and Position Behavior upon restart()

    - by tunneling
    I am using a ListView with an ArrayAdapter that holds objects. When I select an item, I am capturing the position and index of the selected item. If I scroll down prior to selection, the position and index represent the location of the item in the list. Selecting that items takes me to another activity. When I use the back button to return to the list, it seems that the ListView get's a new position and index for the visible items. As a result, I can't figure out how to reference the selected item during the restart() of the ListView Activity. I have tried to caputure position and index, but as I've said, they change upon returning to the Activity. Is my understanding of the ListView "redraw" correct? Does it renumber my items based on what's visible? -When in the life cycle is getView() called? Is there a way to force an update to the ListView so that my caputured index still points to the same object? Thanks, Jason

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  • How can you tell if an activity is starting or resuming?

    - by Joren
    I have an activity which pulls some JSON from my server, and then uses it to draw a list. That list launches further activities. My problem is that I can't figure out a way to tell if the activity is still alive when you go back to it, so I end up re-querying my JSON from the server and redrawing the list every time the user goes back to the activity. How can I tell if my activity is still alive so I can skip the redraw? Using onRestart works for hitting the home key then going back, but onCreate not onRestart is called if I selected a list item then hit back.

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  • Sqlite database entries pass to array list?

    - by Rjay Guillermo Baltazar
    This is my code in getting the question into SQLite Database . I want to pass the questions into array list ? is it possible to my code ? Thanks for your help . public String getquestions() { // TODO Auto-generated method stub String[] sqlSelect = { "0 _id", "question", "answer" }; String sqlTables = "mytables"; SQLiteDatabase db = getWritableDatabase(); SQLiteQueryBuilder qb = new SQLiteQueryBuilder(); qb.setTables(sqlTables); String result = ""; c = qb.query(db, sqlSelect, null, null, null, null, null); int id = c.getColumnIndex(ID); int question = c.getColumnIndex(ROW1); int answer = c.getColumnIndex(ROW2); c.moveToFirst(); result = result + c.getString(question) + c.getString(count); return result; }

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  • Is it ok to perform DB operation on UI thread?

    - by user648462
    I am using a database to persist the state of a search form. I am using the onPause method to persist the data and the onResume method to restore it. My opinion is that restoring and persisting state should be a blocking operation so I plan to perform the database operations on the UI thread. I know this is generally discouraged but the operations should be quick and I think if they were done asynchronously they could lead to inconsistent UI behaviour. Any advice

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  • RotationAsync with each row in List view

    - by Labeeb P
    Hi, From this answer in stack overflow and the sample project referred there, i got the Idea of RotationAsync, where a progress bar work fine with device rotation. But my problem is, i have a listview with each row there is progress bar. And is there any way to retain the progress while rotation for reach row. Me creating onclicklistener object for the button click listener in getview function of my adapter class. Where its onClick function call the AsyncTask class Since each getview (row) is calling different instant of my AsyncTask, i cannot make it static of single ton class. Any Idea on this. Thanks.

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  • Best way to store application images taken via camera

    - by Dave
    Hi all, I'm just looking for some insight into what would be the best way for me to store images as part of my app. I have an activity that represents a 'Job' which has a couple of edittext's and underneath was planning on using the Gallery component to show images relevant to this job. The job data is stored in a database (on the sdcard) so was also thinking of creating a table to store 'JobImages' and having each image stored as a byte array. But I'm not sure if it would be better to store the images directly on sdcard under a folder structure specific to my application and the job. E.g. using the job ID number as a folder name. Depending on which method I use will greatly determine the code that goes into an 'adapter' that allows me to bind to the gallery component so before I begin I was wondering if anyone has had the same design problem and what option they chose. Thanks, Dave

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  • SlidingDrawer handle design issue

    - by bali182
    I would like to create a SlidingDrawer, which has a handle like this: Until now i tought my solution was ok, which was: 1.) I created a 9 patch: As you can see, the center part is not strechable, only the two sides (and the height, if needed). On most of the phones i got the desired result, shown above. 2.) Put it in this layout (just pseudo-code): <SlidingDrawer (fullscreen)> <Button as handle (full width, backround the 9patch)/> <LinearLayout as content /> </SlidingDrawer> However, i tested the app on my friend's new Galaxy S3, and the result was something like this: The part, which should be centered, was completely off one side. And i have no idea, why and it bugs me since then. My Question: Is this the prefered way (9 patch with full width) to acomplish the look i want? If not, could someone suggest me a better solution?

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  • Construct MediaStore uri for specific folder

    - by Mojo Risin
    Hi all, For example if a have two directories /sdcard/Music/Music-1 and /sdcard/Music/Music-2 how can i construct uri to get the files in Music-1 dir for example. I can use MediaStore.Audio.Media.EXTERNAL_CONTENT_URI to get the content of all external storage but how to do the trick only for specific dir.

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  • Should GSON ignore varying types if they're not used in a class?

    - by loeschg
    I'm making an API call that returns JSON which has a particular field which either returns false or a map depending on content. It's a field that I don't care about. I expected GSON to ignore this particular field, though it doesn't seem to be. The object generation fails with the following message: com.google.gson.JsonSyntaxException: java.lang.IllegalStateException: Expected a string but was BEGIN_OBJECT at line 1 column 403560 I've seen this particular question (Gson deserialize json with varying value types). I want to make sure I need to make a custom deserializer before doing so. I'm wondering if I may have another issue. edit: Example: "anonymous_flag": { } vs "anonymous_flag": "yes" Another Edit: I actually had the field in my model object... I was referencing the wrong class. Judge away :)

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  • How to set background color of a View

    - by Peter vdL
    I'm trying to set the background color of a View (in this case a Button). I use this code: // set the background to green v.setBackgroundColor(0x0000FF00 ); v.invalidate(); It causes the Button to disappear from the screen. What am I doing wrong, and what is the correct way to change the background color on any View? Thanks.

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  • re-open background application via notification item

    - by user356764
    I got an app with tabs and a notification bar entry, when I send it to background (click on home button) and try to re-open the application via click on the notification bar, the app restarts (last selected tab is lost). When I hold the home button if the application is in the background and select it from there or click the app's icon on the homescreen, the previous state is restored per default (the correct tab is selected) IMO the intent of the notification is wrong, but I'm not sure how to fix it. In short: How to get a background application back to foreground when I click the notification entry? thx!

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  • How can I fix this touch event / draw loop "deadlock"?

    - by Josh
    Just want to start out by saying this seems like a great site, hope you guys can help! I'm trying to use the structure laid out in LunarLander to create a simple game in which the user can drag some bitmaps around on the screen (the actual game is more complex, but that's not important). I ripped out the irrelevant parts of LanderLander, and set up my own bitmap drawing, something like BoardThread (an inner class of BoardView): run() { while(mRun) { canvas = lockSurfaceHolder... syncronized(mSurfaceHolder) { /* drawStuff using member position fields in BoardView */ } unlockSurfaceHolder } } My drawStuff simply walks through some arrays and throws bitmaps onto the canvas. All that works fine. Then I wanted to start handling touch events so that when the user presses a bitmap, it is selected, when the user unpresses a bitmap, it is deselected, and if a bitmap is selected during a touch move event, the bitmap is dragged. I did this stuff by listening for touch events in the BoardView's parent, BoardActivity, and passing them down into the BoardView. Something like In BoardView handleTouchEvent(MotionEvent e) { synchronized(mSurfaceHolder) { /* Modify shared member fields in BoardView so BoardThread can render the bitmaps */ } } This ALSO works fine. I can drag my tiles around the screen no problem. However, every once in a while, when the app first starts up and I trigger my first touch event, the handleTouchEvent stops executing at the synchronized line (as viewed in DDMS). The drawing loop is active during this time (I can tell because a timer changes onscreen), and it usually takes several seconds or more before a bunch of touch events come through the pipeline and everything is fine again. This doesn't seem like deadlock to me, since the draw loop is constantly going in and out of its syncronized block. Shouldn't this allow the event handling thread to grab a lock on mSurfaceHolder? What's going on here? Anyone have suggestions for improving how I've structured this? Some other info. This "hang" only ever occurs on first touch event after activity start. This includes on orientation change after restoreState has been called. Also, I can remove EVERYTHING within the syncronized block in the event handler, and it will still get hung up at the syncronized call. Thanks!

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  • menuitem id in xml format can't be an integer? huh. really?

    - by misbell
    ok, in menu.add, you add an integer menuitem id. But when you specify the menu in xml, @+id can't take an integer, so you can't test the id for the menu item as an integer in a switch statement. What obvious thing am I missing, because surely an inconsistency this bone-stupid couldn't have passed muster with all those wonderful geniuses at Google. on top of that, when I give the menu item a name like "@+id/myMenuItem", item.getItemId() returns an integer, a long one, which I guess is a representation of the hex pointer. M

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  • AnimationDrawable, when does it end?

    - by Syb
    I know there have been several people with the same question. Which is: How do i know when a frame by frame animation has ended? I have not had any useful answer on fora i visited. So i thought, let's see if they know at stackoverflow. But I could not sit still in the mean time, so i made a work around of this, but it does not really work the way i would like it to. here is the code: public class Main extends Activity { AnimationDrawable sybAnimation; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); ImageView imageView = (ImageView)findViewById(R.id.ImageView01); imageView.setBackgroundResource(R.anim.testanimation); sybAnimation = (AnimationDrawable) imageView.getBackground(); imageView.post(new Starter()); } class Starter implements Runnable { public void run() { sybAnimation.start(); long totalDuration = 0; for(int i = 0; i< sybAnimation.getNumberOfFrames();i++){ totalDuration += sybAnimation.getDuration(i); } Timer timer = new Timer(); timer.schedule(new AnimationFollowUpTimerTask(R.id.ImageView01, R.anim.testanimation_reverse),totalDuration); } } class AnimationFollowUpTimerTask extends TimerTask { private int id; private int animationToRunId; public AnimationFollowUpTimerTask(int idOfImageView, int animationXML){ id = idOfImageView; animationToRunId = animationXML; } @Override public void run() { ImageView imageView = (ImageView)findViewById(id); imageView.setBackgroundResource(animationToRunId); AnimationDrawable anim = (AnimationDrawable) imageView.getBackground(); anim.start(); } } basically I make a timertask which is scheduled with the same time as the animation to take. In that run() I want to load a new animation into the imageView and start that animation, this however does not work. Does anyone know how to get this to work, or even better, have a better way to find out when an AnimationDrawable has ended its animation?

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  • Exception in Tab program

    - by Kooper
    Here is main code: public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); Resources res = getResources(); TabHost tabHost = getTabHost(); Intent intent= new Intent(); intent.setClass(this,EGCQuery.class); tabHost.addTab(tabHost.newTabSpe("egcquery").setIndicator ("EGCQuery", res.getDrawable(R.drawable.egcquery)) .setContent(intent)); tabHost.addTab(tabHost.newTabSpec("patientinfo").setIndicator("PatientInfo", res.getDrawable(R.drawable.patientinfo)) .setContent(R.layout.main2)); tabHost.addTab(tabHost.newTabSpec("compinterp").setIndicator("Comp_Interp", res.getDrawable(R.drawable.compinterp)) .setContent(R.layout.main3)); tabHost.setCurrentTab(0)

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  • Battery drains even with app off screen, could it be Location Services doing it?

    - by John Jorsett
    I run my app, which uses GPS and Bluetooth, then hit the back button so it goes off screen. I verified via LogCat that the app's onDestroy was called. OnDestroy removes the location listeners and shuts down my app's Bluetooth service. I look at the phone 8 hours later and half the battery charge has been consumed, and my app was responsible according the phone's Battery Use screen. If I use the phone's Settings menu to Force Stop the app, this doesn't occur. So my question is: do I need to do something more than remove the listeners to stop Location Services from consuming power? That's the only thing I can think of that would be draining the battery to that degree when the app is supposedly dormant. Here's my onStart() where I turn on the location-related stuff and Bluetooth: @Override public void onStart() { super.onStart(); if(D_GEN) Log.d(TAG, "MainActivity onStart, adding location listeners"); // If BT is not on, request that it be enabled. // setupBluetooth() will then be called during onActivityResult if (!mBluetoothAdapter.isEnabled()) { Intent enableIntent = new Intent(BluetoothAdapter.ACTION_REQUEST_ENABLE); startActivityForResult(enableIntent, REQUEST_ENABLE_BT); // Otherwise, setup the Bluetooth session } else { if (mBluetoothService == null) setupBluetooth(); } // Define listeners that respond to location updates mLocationManager = (LocationManager) this.getSystemService(Context.LOCATION_SERVICE); mLocationManager.requestLocationUpdates(LocationManager.GPS_PROVIDER, GPS_UPDATE_INTERVAL, 0, this); mLocationManager.addGpsStatusListener(this); mLocationManager.addNmeaListener(this); } And here's my onDestroy() where I remove them: public void onDestroy() { super.onDestroy(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, removing update listeners"); // Remove the location updates if(mLocationManager != null) { mLocationManager.removeUpdates(this); mLocationManager.removeGpsStatusListener(this); mLocationManager.removeNmeaListener(this); } if(D_GEN) Log.d(TAG, "MainActivity onDestroy, finished removing update listeners"); if(D_GEN) Log.d(TAG, "MainActivity onDestroy, stopping Bluetooth"); stopBluetooth(); if(D_GEN) Log.d(TAG, "MainActivity onDestroy finished"); }

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  • discrepancy in using AsyncTask, code is executed in weird order

    - by Pentium10
    Hello, In onCreate method I hav the following order of code objItem = new DbClass(this);//the onCreate event creates the database new PrepareAdapter1().execute();//this task uses the tables, but SQLException occures, tables doesn't exists As you see in my short code, I get a new instance of the SQLiteOpenHelper class, which does create the tables in onCreate. And after that I start an AsyncTask instance where I use the created table. But I get SQLiteException as table doesn't not exists. I am using this code in wrong way? I expect the table to be created when I launch the thread.

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  • adding the style attribute via code

    - by nourdine
    hello I was wondering how to assign a style via code in adroid. suppose I have a TextView created with the following snippet: TextView myText = new TextView(this); how do I assign the class xxx so that myText will be styled like an hard coded TextView like this: <TextView style="@style/xxx" /> thanks

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