Search Results

Search found 68147 results on 2726 pages for 'context sensitive help'.

Page 365/2726 | < Previous Page | 361 362 363 364 365 366 367 368 369 370 371 372  | Next Page >

  • Win32 and Win64 programming in C sources?

    - by Nick Rosencrantz
    I'm learning OpenGL with C and that makes me include the windows.h file in my project. I'd like to look at some more specific windows functions and I wonder if you can cite some good sources for learning the basics of Win32 and Win64 programming in C (or C++). I use MS Visual C++ and I prefer to stick with C even though much of the Windows API seems to be C++. I'd like my program to be portable and using some platform-indepedent graphics library like OpenGL I could make my program portable with some slight changes for window management. Could you direct me with some pointers to books or www links where I can find more info? I've already studied the OpenGL red book and the C programming language, what I'm looking for is the platform-dependent stuff and how to handle that since I run both Linux and Windows where I find the development environment Visual Studio is pretty good but the debugger gdb is not available on windows so it's a trade off which environment i'll choose in the end - Linux with gcc or Windows with MSVC. Here is the program that draws a graphics primitive with some use of windows.h This program is also runnable on Linux without changing the code that actually draws the graphics primitive: #include <windows.h> #include <gl/gl.h> LRESULT CALLBACK WindowProc(HWND, UINT, WPARAM, LPARAM); void EnableOpenGL(HWND hwnd, HDC*, HGLRC*); void DisableOpenGL(HWND, HDC, HGLRC); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { WNDCLASSEX wcex; HWND hwnd; HDC hDC; HGLRC hRC; MSG msg; BOOL bQuit = FALSE; float theta = 0.0f; /* register window class */ wcex.cbSize = sizeof(WNDCLASSEX); wcex.style = CS_OWNDC; wcex.lpfnWndProc = WindowProc; wcex.cbClsExtra = 0; wcex.cbWndExtra = 0; wcex.hInstance = hInstance; wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION); wcex.hCursor = LoadCursor(NULL, IDC_ARROW); wcex.hbrBackground = (HBRUSH)GetStockObject(BLACK_BRUSH); wcex.lpszMenuName = NULL; wcex.lpszClassName = "GLSample"; wcex.hIconSm = LoadIcon(NULL, IDI_APPLICATION);; if (!RegisterClassEx(&wcex)) return 0; /* create main window */ hwnd = CreateWindowEx(0, "GLSample", "OpenGL Sample", WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 256, 256, NULL, NULL, hInstance, NULL); ShowWindow(hwnd, nCmdShow); /* enable OpenGL for the window */ EnableOpenGL(hwnd, &hDC, &hRC); /* program main loop */ while (!bQuit) { /* check for messages */ if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) { /* handle or dispatch messages */ if (msg.message == WM_QUIT) { bQuit = TRUE; } else { TranslateMessage(&msg); DispatchMessage(&msg); } } else { /* OpenGL animation code goes here */ glClearColor(0.0f, 0.0f, 0.0f, 0.0f); glClear(GL_COLOR_BUFFER_BIT); glPushMatrix(); glRotatef(theta, 0.0f, 0.0f, 1.0f); glBegin(GL_TRIANGLES); glColor3f(1.0f, 0.0f, 0.0f); glVertex2f(0.0f, 1.0f); glColor3f(0.0f, 1.0f, 0.0f); glVertex2f(0.87f, -0.5f); glColor3f(0.0f, 0.0f, 1.0f); glVertex2f(-0.87f, -0.5f); glEnd(); glPopMatrix(); SwapBuffers(hDC); theta += 1.0f; Sleep (1); } } /* shutdown OpenGL */ DisableOpenGL(hwnd, hDC, hRC); /* destroy the window explicitly */ DestroyWindow(hwnd); return msg.wParam; } LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) { switch (uMsg) { case WM_CLOSE: PostQuitMessage(0); break; case WM_DESTROY: return 0; case WM_KEYDOWN: { switch (wParam) { case VK_ESCAPE: PostQuitMessage(0); break; } } break; default: return DefWindowProc(hwnd, uMsg, wParam, lParam); } return 0; } void EnableOpenGL(HWND hwnd, HDC* hDC, HGLRC* hRC) { PIXELFORMATDESCRIPTOR pfd; int iFormat; /* get the device context (DC) */ *hDC = GetDC(hwnd); /* set the pixel format for the DC */ ZeroMemory(&pfd, sizeof(pfd)); pfd.nSize = sizeof(pfd); pfd.nVersion = 1; pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER; pfd.iPixelType = PFD_TYPE_RGBA; pfd.cColorBits = 24; pfd.cDepthBits = 16; pfd.iLayerType = PFD_MAIN_PLANE; iFormat = ChoosePixelFormat(*hDC, &pfd); SetPixelFormat(*hDC, iFormat, &pfd); /* create and enable the render context (RC) */ *hRC = wglCreateContext(*hDC); wglMakeCurrent(*hDC, *hRC); } void DisableOpenGL (HWND hwnd, HDC hDC, HGLRC hRC) { wglMakeCurrent(NULL, NULL); wglDeleteContext(hRC); ReleaseDC(hwnd, hDC); }

    Read the article

  • Checking for cross-site scripting vulnerabilities in Perl web applications

    - by David Scholefield
    I'm putting together some notes for a dev team on how to write secure Perl code - especially taking into account the current OWASP top 10 web application vulnerabilities. For cross-site scripting I've included information on ensuring that all output to the browser is checked and escaped where necessary, but I'm looking for more automated mechanisms that would mean a developer doesn't have to think about every output statement and, potentially, miss one. Perl's 'taint' function sounds like it should be a help because it distrusts all user input, but it doesn't complain on tainted data being output to the browser. Apart from checking all output statements individually (probably by calling a generic sanitizing function) does anyone have any ideas on how Perl can help with this with existing libraries or techniques?

    Read the article

  • which platform to choose for designing a game

    - by Pramod
    I am new to gaming platform and don't have any experience in gaming as well. I want to develop a small shooting game and don't have any idea from where to start and which platform to use like things. I have some experience in java and .net. Can anyone help me in giving me a start? I don't mind even if this question is voted down or closed. But please do help me. I've tried searching other similar questions but everyone is already into gaming and i can't get any of the words. Please refer me to some books or tutorials

    Read the article

  • Desktop Fun: Happy New Year Icon and Font Packs

    - by Asian Angel
    With the Christmas holiday so near, New Year’s Eve and Day will not be far behind. To help you prepare those New Year’s Eve and Day celebrations we have put together a nice collection of fonts for party invitations, fliers, decorations, and more. We also have icon goodness to make your desktop all bright and shiny for the new year. Sneak Preview This is the New Year’s desktop that we put together using the Birthday Icon Set shown below. Note: The original unmodified version of this wallpaper can be found here. An up close look at the icons that we used… The Icon Packs Note: To customize the icon setup on your Windows 7 & Vista systems see our article here. Using Windows XP? We have you covered here. New Year Celebration Icon Set *.ico format only Download New Year Party Icon *.ico, .png, and .icns format Note: This icon is available for download in single file format (based on format type and/or image size). Download Celebration *.ico format only Download Birthday *.ico, .png, and .icns format Special Note: While not an official New Year’s set of icons, it will still work nicely for a New Year’s or celebration desktop setup. Download The Font Packs Note: To manage the fonts on your Windows 7, Vista, & XP systems see our article here. Cocktail Bubbly Download Fontdinerdotcom Sparkly Download Confetti Download KR Happy New Year 2002 Note: For those who are curious about this font’s shape, it is a cork popping out of a champagne bottle. Download NewYearBats *includes 52 individual characters Note: This group represents A – Z in all capital letters. Note: This group represents A – Z in all lower case letters. Download LCR Party Dings *includes 26 individual characters (A – Z), not case sensitive Special Note: This font is an all-purpose type that covers a variety of party/celebration types from New Year’s to birthdays. Download For more great ways to customize your computer be certain to look through our Desktop Fun section. Latest Features How-To Geek ETC The Complete List of iPad Tips, Tricks, and Tutorials The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Track Weather Conditions with the Weather Underground Web App for Chrome These 8-Bit Mario Wood Magnets Put Video Games on Your Fridge Christmas Themes 4 Pack for Chrome and Iron Browser Enjoy the First Total Lunar Eclipse in 372 Years This Evening Gmail’s Free Calling Extended Through 2011 Voice Search Brings Android-Style Voice Search to Google Chrome

    Read the article

  • Exam 70-518 Pro: Designing and Developing Windows Applications Using Microsoft .NET Framework 4

    - by Raghuraman Kanchi
    Today I noticed some topics from questions in the beta exam 70-518 which stumped me. I am just mentioning the topics below for future understanding and reference. This exam made me feel as if I was attempting questions about .NET 4.0 Framework. 1. Content-based vs. context-based filtered routing – Deciding the nearest Geographical Database. 2. Choosing an appropriate strategy for communicating with COM components, mainframe services 3. Microsoft Sync Framework 4. PLINQ 5. Difference between Dispatcher.BeginInvoke and Dispatcher.Invoke 6. Accessibility Testing/Scalability Testing (This objective may include but is not limited to: recommending functional testing, recommending reliability testing (performance testing, stress testing, scalability testing, duration testing)) 7. profiling, tracing, performance counters, audit trails 8. local vs. centralized reporting

    Read the article

  • Beginning Game Development on iPhone/iPad [closed]

    - by Ilya Knaup
    I'm willing to begin learning iPhone Game development. The problem is that I've found many resources for older models of iPad and iPhone. As you know now both have retina displays and amazingly fast graphics processors (Older resources don't take advantage of it). So I'm here to ask you for help on how to kickoff the development. Any recent tools, libraries, standards etc. Is there anything you can recommend? Ideally game should work on both iPad and iPhone, Retina and non Retina. It's going be a 2d / cartoon graphics based game with intense touching (So detecting touches quiet fast is a must have). Any advice, everything you that could help us started is very much appreciated.

    Read the article

  • CSM DX11 issues

    - by KaiserJohaan
    I got CSM to work in OpenGL, and now Im trying to do the same in directx. I'm using the same math library and all and I'm pretty much using the alghorithm straight off. I am using right-handed, column major matrices from GLM. The light is looking (-1, -1, -1). The problem I have is twofolds; For some reason, the ground floor is causing alot of (false) shadow artifacts, like the vast shadowed area you see. I confirmed this when I disabled the ground for the depth pass, but thats a hack more than anything else The shadows are inverted compared to the shadowmap. If you squint you can see the chairs shadows should be mirrored instead. This is the first cascade shadow map, in range of the alien and the chair: I can't figure out why this is. This is the depth pass: for (uint32_t cascadeIndex = 0; cascadeIndex < NUM_SHADOWMAP_CASCADES; cascadeIndex++) { mShadowmap.BindDepthView(context, cascadeIndex); CameraFrustrum cameraFrustrum = CalculateCameraFrustrum(degreesFOV, aspectRatio, nearDistArr[cascadeIndex], farDistArr[cascadeIndex], cameraViewMatrix); lightVPMatrices[cascadeIndex] = CreateDirLightVPMatrix(cameraFrustrum, lightDir); mVertexTransformPass.RenderMeshes(context, renderQueue, meshes, lightVPMatrices[cascadeIndex]); lightVPMatrices[cascadeIndex] = gBiasMatrix * lightVPMatrices[cascadeIndex]; farDistArr[cascadeIndex] = -farDistArr[cascadeIndex]; } CameraFrustrum CalculateCameraFrustrum(const float fovDegrees, const float aspectRatio, const float minDist, const float maxDist, const Mat4& cameraViewMatrix) { CameraFrustrum ret = { Vec4(1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, -1.0f, -1.0f, 1.0f), Vec4(-1.0f, 1.0f, -1.0f, 1.0f), Vec4(1.0f, -1.0f, 1.0f, 1.0f), Vec4(1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, 1.0f, 1.0f, 1.0f), Vec4(-1.0f, -1.0f, 1.0f, 1.0f), }; const Mat4 perspectiveMatrix = PerspectiveMatrixFov(fovDegrees, aspectRatio, minDist, maxDist); const Mat4 invMVP = glm::inverse(perspectiveMatrix * cameraViewMatrix); for (Vec4& corner : ret) { corner = invMVP * corner; corner /= corner.w; } return ret; } Mat4 CreateDirLightVPMatrix(const CameraFrustrum& cameraFrustrum, const Vec3& lightDir) { Mat4 lightViewMatrix = glm::lookAt(Vec3(0.0f), -glm::normalize(lightDir), Vec3(0.0f, -1.0f, 0.0f)); Vec4 transf = lightViewMatrix * cameraFrustrum[0]; float maxZ = transf.z, minZ = transf.z; float maxX = transf.x, minX = transf.x; float maxY = transf.y, minY = transf.y; for (uint32_t i = 1; i < 8; i++) { transf = lightViewMatrix * cameraFrustrum[i]; if (transf.z > maxZ) maxZ = transf.z; if (transf.z < minZ) minZ = transf.z; if (transf.x > maxX) maxX = transf.x; if (transf.x < minX) minX = transf.x; if (transf.y > maxY) maxY = transf.y; if (transf.y < minY) minY = transf.y; } Mat4 viewMatrix(lightViewMatrix); viewMatrix[3][0] = -(minX + maxX) * 0.5f; viewMatrix[3][1] = -(minY + maxY) * 0.5f; viewMatrix[3][2] = -(minZ + maxZ) * 0.5f; viewMatrix[0][3] = 0.0f; viewMatrix[1][3] = 0.0f; viewMatrix[2][3] = 0.0f; viewMatrix[3][3] = 1.0f; Vec3 halfExtents((maxX - minX) * 0.5, (maxY - minY) * 0.5, (maxZ - minZ) * 0.5); return OrthographicMatrix(-halfExtents.x, halfExtents.x, -halfExtents.y, halfExtents.y, halfExtents.z, -halfExtents.z) * viewMatrix; } And this is the pixel shader used for the lighting stage: #define DEPTH_BIAS 0.0005 #define NUM_CASCADES 4 cbuffer DirectionalLightConstants : register(CBUFFER_REGISTER_PIXEL) { float4x4 gSplitVPMatrices[NUM_CASCADES]; float4x4 gCameraViewMatrix; float4 gSplitDistances; float4 gLightColor; float4 gLightDirection; }; Texture2D gPositionTexture : register(TEXTURE_REGISTER_POSITION); Texture2D gDiffuseTexture : register(TEXTURE_REGISTER_DIFFUSE); Texture2D gNormalTexture : register(TEXTURE_REGISTER_NORMAL); Texture2DArray gShadowmap : register(TEXTURE_REGISTER_DEPTH); SamplerComparisonState gShadowmapSampler : register(SAMPLER_REGISTER_DEPTH); float4 ps_main(float4 position : SV_Position) : SV_Target0 { float4 worldPos = gPositionTexture[uint2(position.xy)]; float4 diffuse = gDiffuseTexture[uint2(position.xy)]; float4 normal = gNormalTexture[uint2(position.xy)]; float4 camPos = mul(gCameraViewMatrix, worldPos); uint index = 3; if (camPos.z > gSplitDistances.x) index = 0; else if (camPos.z > gSplitDistances.y) index = 1; else if (camPos.z > gSplitDistances.z) index = 2; float3 projCoords = (float3)mul(gSplitVPMatrices[index], worldPos); float viewDepth = projCoords.z - DEPTH_BIAS; projCoords.z = float(index); float visibilty = gShadowmap.SampleCmpLevelZero(gShadowmapSampler, projCoords, viewDepth); float angleNormal = clamp(dot(normal, gLightDirection), 0, 1); return visibilty * diffuse * angleNormal * gLightColor; } As you can see I am using depth bias and a bias matrix. Any hints on why this behaves so wierdly?

    Read the article

  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

    Read the article

  • What difference with Android when iOS is not open?

    - by hqt
    My question may seem silly, but, I've read in many Android books that the better part of Android is Android is open, and iOS is closed. But, from a programmer viewpoint, who cares about this point? Programmers just care about the platform: is it easy to program in, easy to have help in the network, etc. They don't care about whether the platform is open or closed. One book had additional information, but I don't understand it much. Since iOS is not open, I’d be able to share my work with others only if Apple allowed it. So, if you write an app, and need to share, you must have Apple's permission, but not Android's? Please help me understand this point. I'm preparing for a presentation on Android. And I don't know if I should put this point into my presentation.

    Read the article

  • Implementation of instance testing in Java, C++, C#

    - by Jake
    For curiosity purposes as well as understanding what they entail in a program, I'm curious as to how instance testing (instanceof/is/using dynamic_cast in c++) works. I've tried to google it (particularly for java) but the only pages that come up are tutorials on how to use the operator. How do the implementations vary across those langauges? How do they treat classes with identical signatures? Also, it's been drilled into my head that using instance testing is a mark of bad design. Why exactly is this? When is that applicable, instanceof should still be used in methods like .equals() and such right? I was also thinking of this in the context of exception handling, again particularly in Java. When you have mutliple catch statements, how does that work? Is that instance testing or is it just resolved during compilation where each thrown exception would go to?

    Read the article

  • FTP file access problem

    - by Fahad Uddin
    I recently got a malware on my website. I have made the backup of the website on my computer and trying to wipe off my FTP. I am trying to delete the root folder but getting this error message on all of the malicious files, Response: 550 Could not delete index.php: Permission denied I am the sole administrator of the ftp so permission should not have been an issue. My host provider seems not to suffer from this problem as his websites are running well without any malware. I have also tried to change the root to 777 to see if the file permission change could help me delete the files but still I am getting the same error. Please help out. Thanks

    Read the article

  • Ubuntu sudo not working

    - by Ron Sebastian
    I wanted to move a file to a /usr/python2.7/ but i was unable to do so, so i changed the permissions of /usr to myuser: sudo chown -R ***** /usr it worked but i realised it was a blunder when sudo stopped working after that. It says: sudo: effective uid is not 0, is sudo installed setuid root? I have seen this post where the accepted solution was to use the policykit: pkexec chown root:root /usr/bin/sudo pkexec chmod 4755 /usr/bin/sudo however, even the policykit is saying that: pkexec must be setuid root please help, i've learned a lesson and will never change permissions for /usr again. Please help me this time!

    Read the article

  • HybridGraphics vga_switcheroo switch to intel at boot

    - by Jan
    How can I do that? I have followed this https://help.ubuntu.com/community/HybridGraphics but it didn't work I'm getting the error at boot that the /sys/kernel/debug/vgaswitcheroo/switch don't exist , so the problem seems to be that the /sys/kernel/debug don't exist when the grub parameters are processed and it is created after the grub parameter processing. So far I have made an alternative method, which works. In rc.local I granted full access to my user to /sys/kernel/debug then also to /sys/kernel/debug/vgaswitcheroo/switch and then I have made a simple script to switch the graphics to intel and putted it in ~./confif/autostart. The script is executed every time I log in to gnome. It's working however it would be nice if it worked at boot, as is described at that help.ubuntu.com page. Any ideas? Thanks

    Read the article

  • How to load with "simplegame" mode after cooking?

    - by Emran Bayati
    i got a problem after i cook my game in Frontend (udk) ! Every thing is ok during the Cook operation i mean i compiled my scripts,it's ok there's no problem in this step,and i cooked my packages it's ok too ! no problem just like last step. so before i package the whole game;i'll lunch it and see if every thing is ok ! but when i load the game it'll load whit the Unreal tournament default game type ! i mean i don't want it to load with this type ! i want it to load with the "simplegame" game type ! i need to say that i set game type to "simplegame" in the Editor from View world Properties Game Type! but still it's loading with Ut game mode when i cook the game ! I just want load my game in "Simplegame" mode after cooked. if any one can help ! plz help ! Tnx Alot Emran Bayati

    Read the article

  • Is there a rational reason to wait for the release date to download, install or update to the next version of Ubuntu?

    - by badp
    Today, October 6th 2010, Ubuntu 10.10 is in Feature Definition Freeze, Debian Import Freeze, Feature Freeze, User Interface Freeze, Beta Freeze, Documentation String Freeze, Final Freeze, Kernel Freeze and past the Translation Deadlines in both the non-language pack and language pack editions as the release schedule details. Basically, except for last minute bugfixes, the version of Ubuntu 10.10 you can download today is identical to the version of Ubuntu 10.10 you can download on the 10th when it gets released. If you downloaded and installed Ubuntu 10.10 today, you would: help find glaring issues for last minute fixing help defray the network load on October 10th see Ubuntu 10.10 in action without waiting Those sound like pretty strong arguments... to me, and indeed I've been using Ubuntu 10.10 for a month now roughly. However, most people prefer to make the jump with everybody else on release day. What are the rational reasons for that?

    Read the article

  • Sony VAIO is booting directly into Windows without showing grub

    - by Rohan Dhruva
    I bought a new Sony Vaio S series laptop. It uses Insyde H2O BIOS EFI, and trying to install Linux on it is driving me crazy. root@kubuntu:~# parted /dev/sda print Model: ATA Hitachi HTS72756 (scsi) Disk /dev/sda: 640GB Sector size (logical/physical): 512B/4096B Partition Table: gpt Number Start End Size File system Name Flags 1 1049kB 274MB 273MB fat32 EFI system partition hidden 2 274MB 20.8GB 20.6GB ntfs Basic data partition hidden, diag 3 20.8GB 21.1GB 273MB fat32 EFI system partition boot 4 21.1GB 21.3GB 134MB Microsoft reserved partition msftres 5 21.3GB 342GB 320GB ntfs Basic data partition 6 342GB 358GB 16.1GB ext4 Basic data partition 7 358GB 374GB 16.1GB ntfs Basic data partition 8 374GB 640GB 266GB ntfs Basic data partition What is surprising is that there are 2 EFI system partitions on the disk. The sda2 partition is a 20gb recovery partition which loads windows with a basic recovery interface. This is accessible by pressing the "ASSIST" button as opposed to the normal power button. I presume that the sda1 EFI System Partition (ESP) loads into this recovery. The sda3 ESP has more fleshed out entries for Microsoft Windows, which actually goes into Windows 7 (as confirmed by bcdedit.exe on Windows). Ubuntu is installed on sda6, and while installation I chose sda3 as my boot partition. The installer correctly created a sda3/EFI/ubuntu/grubx64.efi application. The real problem: for the life of me, I can't set it to be the default! I tried creating a sda3/startup.nsh which called grubx64.efi, but it didn't help -- on rebooting, the system still boots into windows. I tried using efibootmgr, and that shows as it it worked: root@kubuntu:~# efibootmgr BootCurrent: 0000 BootOrder: 0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager root@kubuntu:~# efibootmgr --create --gpt --disk /dev/sda --part 3 --write-signature --label "GRUB2" --loader "\\EFI\\ubuntu\\grubx64.efi" BootCurrent: 0000 BootOrder: 0002,0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager Boot0002* GRUB2 root@kubuntu:~# efibootmgr BootCurrent: 0000 BootOrder: 0002,0000,0001 Boot0000* EFI USB Device Boot0001* Windows Boot Manager Boot0002* GRUB2 However, on rebooting, as you guessed, the machine rebooted directly back into Windows. The only things I can think of are: The sda1 partition is somehow being used Overwrite /EFI/Boot/bootx64.efi and /EFI/Microsoft/Boot/bootmgfw.efi with grubx64.efi [but this seems really radical]. Can anyone please help me out? Thanks -- any help is greatly appreciated, as this issue is driving me crazy!

    Read the article

  • Innovative Applications with WebSphere Server Feature Packs and Rational Tooling

    This webcast will cover how the new open standards and programming models that are delivered through WebSphere Application Server Feature Packs can be used to create innovative web applications that help you to stay ahead of your competition. The Feature Packs covered will include: Web 2.0, Service Component Architecture, Communication Enabled Applications, and OSGi. It will also cover the IBM Rational tooling that can help you to quickly leverage the new capabilities delivered in these Feature Packs and accelerate the delivery of new applications. <b>Date / Time:</b> &#9;&#10;Wednesday, December 15, 2010 / 11:00 AM PT / 2:00 PM ET

    Read the article

  • Manage Your Amazon S3 Account with CloudBerry Explorer

    - by Mysticgeek
    If you have an Amazon S3 account you’re using to backup your data, you might want an easy way to manage it. CloudBerry Explorer is a free app that runs on your desktop an provides an easy way to manage your S3 account. Installation and Setup Just download and install the application with the defaults. When the application launches you’ll be prompted to enter in your username and email to get a registration key. Or you can continue on by clicking Register later. Now you will want to set up your Amazon S3 account. Click on File \ Amazon S3 Accounts. Double-click on the New Account icon.   Next enter in your Amazon account Access and Secret keys, select SSL if you want, then click the Test Connection button. Provided everything was entered correctly, you’ll see the Connection Success screen, just close out of it. Browse and Manage files Once you have your account setup through the Explorer, you can start viewing and managing your files on S3. The left pane shows your S3 buckets and stored files, while the right side shows your local computer. This allows you to manage your files in your Amazon S3 buckets directly from your desktop! It’s very easy to use, and you can drag and drop files from your computer to the S3 account or vice versa. There is also the ability to transfer files between Amazon S3 accounts from within the explorer. Go into Tools and Content Types and you can control the file types by adding, removing, or editing them. If you end up messing something up along the lines, you can always select Reset to defaults and everything will be back to normal. There is a multiple tabbed view so you can easily keep track of your different accounts and local machine. It allows the ability to create new storage buckets directly in the Explorer. Or you can delete buckets as well… Different actions can be accessed from the toolbars or by right-clicking and selecting from the context menu. Here we see a cool option that lets you move your data inside Amazon S3. It is faster and doesn’t cost money by moving the files to your computer first, then to another account. However, if you want data moved to your local machine first, you have that option as well.   Not all features are available in the free version, and if it’s not, you’ll be prompted to purchase a license for the Pro version. We will have a comprehensive review of the Pro version in the near future.    If you ever need help with CloudBerry Explorer, go to Tools \ Diagnostics. It will run a quick diagnostics check and you can send the information to the CloudBerry team for assistance. Delete Files from Amazon S3 To delete a file from you Amazon S3 account, simply highlight the files or folder you want to get rid of then click Delete on the toolbar. You can also right-click the file and select Delete from the Context Menu. Click Yes to the confirmation dialog box… Then you can watch the progress as your files are deleted in the bottom section of the explorer. Conclusion CloudBerry Explorer free version has several neat features that will allow you easy and basic control over you Amazon S3 account. The free version may be enough for basic users, but power users will want to upgrade to the pro version, as it includes a lot more features. Using the free version allows you to get a feel for what CloudBerry Explorer has to offer, and is a good starting point. Keep in mind that Amazon S3 is introducing Reduced Redundancy Storage which will lower the price of data stored. The price drops from $0.15 per GB to only $0.10 per GB. If you’re a Windows Home Server user, check out our review of CloudBerry Online Backup 1.5 for WHS. Download CloudBerry Explorer Free for Amazon S3 Similar Articles Productive Geek Tips CloudBerry Online Backup 1.5 for Windows Home ServerReopen Closed Tabs in Internet ExplorerPreview and Purchase Ebooks with Kindle for PCTroubleshoot and Manage Addons in Internet Explorer 8Beginner Geek: Delete User Accounts in Windows 7 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 VMware Workstation 7 Google TV The iPod Revolution Ultimate Boot CD can help when disaster strikes Windows Firewall with Advanced Security – How To Guides Sculptris 1.0, 3D Drawing app AceStock, a Tiny Desktop Quote Monitor

    Read the article

  • ISO checksum menu in nautilus

    - by dellphi
    I'm using Ubuntu 11.10 x64, Unity, and Nautilus 3.2.1 I want to be able to perform checksum ISO in Nautilus. I have searched and found: http://www.addictivetips.com/ubuntu-linux-tips/nautilus-actions-extra-add-more-features-to-ubuntu-context-menu/ and perform the procedures written in it. Once completed, the other menus appear, except the menu for "checksum verification". Then, when I run gksu nautilus-actions-config-tool I just asked to enter a user password, and .... nothing happens. What should I do, to bring up the "checksum verification" menu? I am very grateful for any response or advice given.

    Read the article

  • apt-fast for ubuntu 14.04?

    - by Jatin Kaushal
    I just upgraded to ubuntu 14.04 from ubuntu 12.04 (Which I loved) and now, I cant install apt-fast. My net connection is very slow and I want to download using apt-fast but whenever I add the apt-fast ppa and update and try to install it, It says package apt-fast not found How do I fix this? thank you. I really appreciate The effort made by askubuntu (Which includes you awesome people ;)) To help me. My problem has already been answered. Here is a screenshot of my software sources. The person who answered my question has apparently removed the comment that answered my question but here is the repository that helped me add apt-fast sudo add-apt-repository ppa:saiarcot895/myppa So if this helps I would like to upvote each and every person who helped me and I will accept one answer too, Just give me some time to test both of them ;) anyway thank you guys to help me. You are awesome :-) XD

    Read the article

  • I need to sell an almost-complete MMORPG project. How can I do that?

    - by Tomasz
    I need your help. We have to sell MMORPG at an advanced stage. The game has a unique engine, written on the need for the game, graphics, sound, map editor, web site etc. As it happens in the play mmorpg we can develop the characters, monsters. We can fight with other characters or to establish cooperation in solving the challenges. We can fight using own monsters, or throwing their own cards with spells. Unfortunately we have no idea how to promote the game. Ended fund and I think the whole team surrendered. How can I find a buyer? Where can I find him? Thank you for your help.

    Read the article

  • ATI Radeon HD 5750 and lagging in games and youtube videos

    - by Morten Fjord Christensen
    I have a X-ONE W-601 desktop pc: 3,1GHz AMD QuadCore Athlon II 645 X4 8 GB DDR3 RAM 1000 GB Harddisk 7200RPM ATI Radeon HD5750 with 1GB DDR5 RAM I'm running Ubuntu 11.10 64-bit and have installed the proprietary driver, but still games lag and videos a little bit. Been googling around and seen that it has something to do with the older drivers from AMD and KMS, but no guide helped me correctly through to make my graphic card work smoothly. I don't know if this helps but "fglrxinfo" in terminal shows: display: :0 screen: 0 OpenGL vendor string: ATI Technologies Inc. OpenGL renderer string: ATI Radeon HD 5700 Series OpenGL version string: 4.1.11005 Compatibility Profile Context And the driver check command shows: [ 51.184] (II) ATI Proprietary Linux Driver Version Identifier:8.88.7 Any help appreciated :D

    Read the article

  • Oracle at ASMC PDI 2012

    - by jeffrey.waterman
    Recently, I had the pleasure of representing Oracle at the American Society of Military Comptrollers National Professional Development Institute (PDI).  The PDI is the premier training event for resource managers in the Department of Defense and US Coast Guard.  Each year they assemble top presenters and key note speakers to convey their experiences and share the upcoming goals and vision for the Defense Department's financial and resource management community.  This year, the common themes were centered around 'auditability' and 'efficiency'.   What is auditability?  There were many definitions/themes tossed around, but to summarize my notes, it boiled down to:- the proper tracking of funds- audit readiness- proper controls- proper documentation There were sessions regarding entire programs focused on the need for auditability.  For example, FIAR: Financial Improvement and Audit Readiness (http://comptroller.defense.gov/fiar/index.html)   The FIAR stresses the "...improve(ment of) the Department's financial processes, controls and information." The entire conference, one set of solutions kept popping into my head around, "how can Oracle's solutions assist the Department of Defense", or any other Federal Agency, improve their financial processes and controls?   One answer came to mind:  Oracle Governance, Risk, and Compliance Management. Commonly referred to as "GRC". Let me summarize the main components around Oracle's GRC solution: GRC Manager: This solution is the central repository for documenting business processes, policies, and established controls.  All identified risks and issues are documented within the repository as well as action plans necessary for mitigation. GRC Controls:  This solution consists of a set of tools which are embedded with your ERP (financial, human resource, supply chain, etc.) applications to detect, prevent, and/or enforce the policies and procedures established by your Agency.  Components of the solution include:- Application Access Control Governor: a robust tool for managing application roles and responsibilities; simplify segregation of duty maintenance- Configuration Controls Governor: complete audit trail for changes made to configurations- Transactions Control Governor: track violations of internal controls; alert management to suspicious activities; be warned when high dollar transactions are occurring on an irregular basis; - Preventative Controls Governor: prevent sensitive information from being viewed by unauthorized parties; enforce field, block, and form change control If you are in the financial or resource management community and are concerned about auditability within your organization I suggest you follow up this post by reading about Oracle's GRC solutions.  www.oracle.com/grc Please feel free to follow up with thought and questions in the comments section below.  Also, if you have a topic you would like addressed in this blog, just drop me a note at [email protected]  or leave the suggestion in the comment section as well. Thank you for reading.

    Read the article

  • Is there any reason to use "container" classes?

    - by Michael
    I realize the term "container" is misleading in this context - if anyone can think of a better term please edit it in. In legacy code I occasionally see classes that are nothing but wrappers for data. something like: class Bottle { int height; int diameter; Cap capType; getters/setters, maybe a constructor } My understanding of OO is that classes are structures for data and the methods of operating on that data. This seems to preclude objects of this type. To me they are nothing more than structs and kind of defeat the purpose of OO. I don't think it's necessarily evil, though it may be a code smell. Is there a case where such objects would be necessary? If this is used often, does it make the design suspect?

    Read the article

  • Apple Magic Trackpad multitouch configuration

    - by Sureshkannan Duraisamy
    Today I installed the Ubuntu 10.10 release on my Desktop PC. I was running Ubuntu 10.04 LTS with an Apple Magic Trackpad and everything was working fine. After today's fresh installation of Ubuntu 10.10, I don't see my Apple Magic Trackpad's multitouch working. Two-finger scrolling and three-finger third mouse button clicking are completely broken. Has anyone else experienced a similar issue? Has anyone had success with Ubuntu 10.10 and an Apple Magic TrackPad? Please help me to fix this issue. Your help is highly appreciated...

    Read the article

< Previous Page | 361 362 363 364 365 366 367 368 369 370 371 372  | Next Page >