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  • How to create a vertical gradient in flex

    - by Zeeshan Rang
    How to create vertical gradient in flex. What i currently have is a horizontal color gradient. And its working fine. But I am unable to figure out how should I make it vertical (which ofcourse is the requirement) I use styleName = "chatWindowLeftGradient" <mx:VBox id="chatTabBarVBox" height="100%" styleName="chatWindowLeftGradient"> </mx:VBox> And the style sheet looks like this: <mx:Style> .chatWindowLeftGradient{ backgroundImage: ClassReference("custom.GradientBackground"); backgroundSize: "100%"; fillColors: #6db263, #a4d9a1; fillAlphas: 1, 1; } </mx:Style> This give a gradient from top to bottom. How i can make from left to right?? Regards Zeeshan

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  • How to convert thousands of PDF files to a single Postscript file in a specified order

    - by tggagne
    I've discovered multiple options for convert a few to serveral PDFs into Postscript, but many are command-line programs with command-line limitations (this application lives on .NET). Our application generates tens-of-thousands of PDFs that we need to send to a printer, except BEFORE the Postscript is printed we need to edit the Postscript to insert print command instructions (duplex, tray-pulls, highlight color, etc.) I think a perfect solution might allow us to write the PDFs to a stream, and simultaneously allow us to read the output stream so we may edit the Postscript before writing it to a file. Of course, if I must create the file first containing all 10,000 PDFs and edit it in an additional pass, I'm OK with that, too. I should mention that speed is important. I need to print 10,000 at a time, but need to keep the printers busy 24-hours/day.

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  • How to wrap text of html button with fixed width

    - by Peter
    I just noticed that if you give a html button a fixed width, the text inside the button is never wrapped. I've tried it with word-wrap, but that cuts of the word even though there are spaces available to wrap on. How can I make the text of an html button with a fixed width wrap like any tablecell would? <td class="category_column"> <input type="submit" name="ctl00$ContentPlaceHolder1$DataList1$ctl12$ProCat_NameButton" value="Roos Sturingen / Sensors" id="ctl00_ContentPlaceHolder1_DataList1_ctl12_ProCat_NameButton" class="outset" style="height:118px;width:200px;font-size:18px;color:#7F7F7F;width:200px;white-space:pre;" /> </td> the css classes do nothing but adding borders and modify the padding. If I add word-wrap:break-word to this button, it will wrap it like this: Roos Sturingen / Sen sors And I dont want it to cut of in the middle of a word if it is possible to cut it off between words. Thanks

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  • Problem implementing Blinn–Phong shading model

    - by Joe Hopfgartner
    I did this very simple, perfectly working, implementation of Phong Relflection Model (There is no ambience implemented yet, but that doesn't bother me for now). The functions should be self explaining. /** * Implements the classic Phong illumination Model using a reflected light * vector. */ public class PhongIllumination implements IlluminationModel { @RGBParam(r = 0, g = 0, b = 0) public Vec3 ambient; @RGBParam(r = 1, g = 1, b = 1) public Vec3 diffuse; @RGBParam(r = 1, g = 1, b = 1) public Vec3 specular; @FloatParam(value = 20, min = 1, max = 200.0f) public float shininess; /* * Calculate the intensity of light reflected to the viewer . * * @param P = The surface position expressed in world coordinates. * * @param V = Normalized viewing vector from surface to eye in world * coordinates. * * @param N = Normalized normal vector at surface point in world * coordinates. * * @param surfaceColor = surfaceColor Color of the surface at the current * position. * * @param lights = The active light sources in the scene. * * @return Reflected light intensity I. */ public Vec3 shade(Vec3 P, Vec3 V, Vec3 N, Vec3 surfaceColor, Light lights[]) { Vec3 surfaceColordiffused = Vec3.mul(surfaceColor, diffuse); Vec3 totalintensity = new Vec3(0, 0, 0); for (int i = 0; i < lights.length; i++) { Vec3 L = lights[i].calcDirection(P); N = N.normalize(); V = V.normalize(); Vec3 R = Vec3.reflect(L, N); // reflection vector float diffuseLight = Vec3.dot(N, L); float specularLight = Vec3.dot(V, R); if (diffuseLight > 0) { totalintensity = Vec3.add(Vec3.mul(Vec3.mul( surfaceColordiffused, lights[i].calcIntensity(P)), diffuseLight), totalintensity); if (specularLight > 0) { Vec3 Il = lights[i].calcIntensity(P); Vec3 Ilincident = Vec3.mul(Il, Math.max(0.0f, Vec3 .dot(N, L))); Vec3 intensity = Vec3.mul(Vec3.mul(specular, Ilincident), (float) Math.pow(specularLight, shininess)); totalintensity = Vec3.add(totalintensity, intensity); } } } return totalintensity; } } Now i need to adapt it to become a Blinn-Phong illumination model I used the formulas from hearn and baker, followed pseudocodes and tried to implement it multiple times according to wikipedia articles in several languages but it never worked. I just get no specular reflections or they are so weak and/or are at the wrong place and/or have the wrong color. From the numerous wrong implementations I post some little code that already seems to be wrong. So I calculate my Half Way vector and my new specular light like so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), Vec3.add(L.normalize(), V).length()); float specularLight = Vec3.dot(H, N); With theese little changes it should already work (maby not with correct intensity but basically it should be correct). But the result is wrong. Here are two images. Left how it should render correctly and right how it renders. If i lower the shininess factor you can see a little specular light at the top right: Altough I understand the concept of Phong illumination and also the simplified more performant adaptaion of blinn phong I am trying around for days and just cant get it to work. Any help is appriciated. Edit: I was made aware of an error by this answer, that i am mutiplying by |L+V| instead of dividing by it when calculating H. I changed to deviding doing so: Vec3 H = Vec3.mul(Vec3.add(L.normalize(), V), 1/Vec3.add(L.normalize(), V).length()); Unfortunately this doesnt change much. The results look like this: and if I rise the specular constant and lower the shininess You can see the effects more clearly in a smilar wrong way: However this division just the normalisation. I think I am missing one step. Because the formulas like this just dont make sense to me. If you look at this picture: http://en.wikipedia.org/wiki/File:Blinn-Phong_vectors.svg The projection of H to N is far less than V to R. And if you imagine changing the vector V in the picture the angle is the same when the viewing vector is "on the left side". and becomes more and more different when going to the right. I pesonally would multiply the whole projection by two to become something similiar (and the hole point is to avoid the calculation of R). Altough I didnt read anythinga bout that anywehre i am gonna try this out... Result: The intension of the specular light is far too much (white areas) and the position is still wrong. I think I am messing something else up because teh reflection are just at the wrong place. But what? Edit: Now I read on wikipedia in the notes that the angle of N/H is in fact approximalty half or V/R. To compensate that i should multiply my shineness exponent by 4 rather than my projection. If i do that I end up with this: Far to intense but still one thing. The projection is at the wrong place. Where could i mess up my vectors?

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  • CSS Centering Issue - Div Centering appx 15px too far to the right

    - by Sootah
    I have a theme that I'm modifying for my site. I currently have it live on my test domain while I tinker with it before launch. http://www.networkgenius.org The #content-wrap div is centering, but too far to the right for some reason. I've absolutely no idea why it's doing this, especially since everything else is centering properly. What is the problem? I did add a 15px padding to the content-wrap area as I've changed the body's background color to the grey that you see and obviously didn't want the text pressed right up against the edges of the wrapper. Thanks for your help! -Sootah

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  • 3ds collada UV mapping problem in Papervision

    - by MonsieurOreilles
    Hi everyone, as I briefly explained in the title, my prblem concerns texturing a collada export in papervision. Basically I was exporting collada models from Cinema 4d with its uv map. I was able to see everything, but the texture was not displaying properly (hidden polygons). So I decided to try with 3dsMax. I used the same code to display the texture : var materials:MaterialsList = new MaterialsList(); var torusMaterial:BitmapFileMaterial = new BitmapFileMaterial("model/tex.png"); torusMaterial.precise = true; materials.addMaterial(torusMaterial, "ID1"); Again, I can see every elements, but this time my model uses only one pixel of my texture. So if I use a red texture and if I color only the pixel at the left bottom corner in green, all my model will be green. Any advice about how to properly wrap the texture around a 3ds export model ? Thank you.

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  • Masks and transparency

    - by Henrik
    Hi, I'm fairly new to Shoes and ran into two problems. First I want to set a mask using a partially transparent png, like this: mask do image "images/stencilMask.png" end Is this possible somehow or can only vector shapes be used? Apart from that, I noticed a small bug(?) when trying to set a transparent color as a stroke on any kind of text, like this: title "Hello", :stroke => rgb(1.0, 0.0, 0.0, 0.5) The transparency simply isn't applied. Am I doing anything wrong, or is this actually a bug? Cheers and thanks for all answers

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  • jQuery / jqgrid / Editing form events

    - by MiBol
    I'm working with the jqGrid and I want to know if exists an event to read a double click in the Editing Form? Has example: I have a grid with ColumnA and ColumnB. I want read the event when the user perform a double click under ColumnB (In the Editing Form). Thanks! I found the solution of my problem ^^ Here is the code, to this example I use the alert "TEST!!!"... [Thanks to Oleg to wake up my mind :P] In the colModel { name: 'Total_uploads', index: 'Total_uploads', width: '100', editable: true, edittype: 'text', editoptions: { size: 10, maxlength: '20', dataInit: function (el) { $(el).click(function () { alert("TEST!!!"); }); } }, editrules: { required: true }, formoptions: { label: 'Total uploads: ', elmsuffix: '&nbsp;&nbsp; <span style="color : #0C66BE; font-family: Calibri">(*)</span>' } }

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  • FLTK Image Array Manipulation

    - by Cenoc
    Hello, I was wondering if anyone knew how to redraw after altering the pixel array in fltk, basically, I have: UI.OnlyBlue=false; for(int i=0; i!=jpg.h()*jpg.w(); i++){ ((uchar*)jpg.array)[3*i+1]=0; ((uchar*)jpg.array)[3*i+2]=0; } UI.ImageBox-set_changed(); UI.ImageBox-redraw(); I'm trying to only get the blue color to show up. I know that this change is registering, because when I do the desaturation, it gets darker when I first run it through this. Any tips would be much appreciated! Thanks.

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  • jQuery change selected option's background on change of selected item

    - by Scott B
    I have a routine that dynamically changes a select list's "selected" option when the corresponding image from a carousel widget is clicked (it's a wordpress template selector). I'd just like to add a flash of background color, then fade to white, to give the user a visual cue that they've just changed the value of the template chooser select list. I've attempted at it below to assign the className "mySelectedOption" to the selected option, but its not working. I'm sure there is perhaps a better way to get the visual cue I'm looking for, (since the css change is static and wont fade back to white background) $('#carousel ul li').click(function(e) { var myOption = $(this).children('img').attr('title'); $("#myTheme option[value='"+myOption+"']").attr('selected', 'selected'); $("#myTheme :selected]").attr('className', 'mySelectedOption'); });

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  • No Binary File Generation

    - by Nathan Campos
    I've just bought a new laptop for me on the travel, then on my free time, I've started to test MinGW on it by trying to compile my own OS that is written in C++, then I've created all the files needed and the kernel.cpp: extern "C" void _main(struct multiboot_data* mbd, unsigned int magic); void _main( struct multiboot_data* mbd, unsigned int magic ) { char * boot_loader_name =(char*) ((long*)mbd)[16]; /* Print a letter to screen to see everything is working: */ unsigned char *videoram = (unsigned char *) 0xb8000; videoram[0] = 65; /* character 'A' */ videoram[1] = 0x07; /* forground, background color. */ } And tried to compile it with g++ G: g++ -o C:\kernel.o -c kernel.cpp -Wall -Wextra -Werror -nostdlib -nostartfiles -nodefaultlibs kernel.cpp: In function `void _main(multiboot_data*, unsigned int)': kernel.cpp:8: warning: unused variable 'boot_loader_name' kernel.cpp: At global scope: kernel.cpp:4: warning: unused parameter 'magic' G: But it don't create any binary file at C:/, what can I do?

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  • Faster way to iterate through a jagged array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • Java Swing - Drawing markers on JSlider.

    - by Tony Day
    Hi, I have a progress bar which inherits from JSlider to provide highlighting functionality. Highlights can be added to the slider at a point (and a Color) and these are then painted onto the control. As follows: The problem is that I cannot get the highlights in the right place, they need to be in the same location as the markers. I also do not know how to retrieve the left and right margins to where the markers start and end. Is there anyway to get the coordinates of each marker? Or perhaps a better way of performing this task? Many Thanks!

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  • Java: Netbeans debugging session works faster than normal run

    - by Martijn Courteaux
    Hello, I'm making Braid in Netbeans 6.7.1. Computer Spec: Windows 7 Running processes: 46 Running threads: +/- 650 NVidia GeForce 9200M GS Intel Core 2 Duo CPU P8400 @ 2.26Ghz Game-spec with normal run: Memory: between 80 MB and 110 MB CPU: between 9% and 20% CPU when time rewinding: 90% The same values for the debugging session, except when I rewind the time: CPU: 20%. Is there any reason for? Is there a way to reach the same performance with a normal run. This is my repaint code: @Override public void repaint() { BufferStrategy bs = getBufferStrategy(); // numBuffers: 4 Graphics g = bs.getDrawGraphics(); g.setColor(Color.BLACK); g.fillRect(-1, -1, 2000, 2000); gamePanel.paint(g.create(x, y, gameDim.width, gameDim.height)); bs.show(); g.dispose(); Toolkit.getDefaultToolkit().sync(); update(g); } The game runs in fullscreen (undecorated + frame.size = screensize) Martijn

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  • OnPage Load display one sentence - hide others

    - by Paul
    Hi I have created http://techavid.com/design/test3.html and when you load the page you see there are 3 images. The sun image is focused(in color), while the others are greyed out until clicked. That is how it should be for the images. Under each image you see a sentence 1st: Sun, 2nd: Airplane & 3rd: Nano, but when page loads you see all three sentences. How to make it so when page loads the first sentence underneath the active image (sun) shows only and the others do not show, they only show when clicked (though that works just need to figure out onpage load only show "1st: Sun")? thanks :) paul J.

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  • How to structure controller to sort multiple criteria asp.net mvc

    - by Solomon
    Hi, What's the best way to set up a controller to sort by many (possibly null) criteria? Say for example, I was building a site that sold cars. My CarController has a function Index() which returns an IList of cars to the view, and details on each car are rendered with a partial view. What's the best way to structure this? Especially if there are a lot of criteria: Car Type (aka SUV), Car Brand, Car Model, Car Year, Car Price, Car Color, bool IsNew, or if I want to sort by closest to me etc... I'm using NHibernate as my ORM. Should I have just a ton of possible NHibernate queries and figure out which one to choose based on if/then's in the controller? Or is there a simpler way. Thanks so much for the help.

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  • help with boxplot needed

    - by kathy_BJ
    I am new to R, can anyone help me with boxplot for a dataset like: file1 col1 col2 col3 col4 col5 050350005 101 56.625 48.318 RED 051010002 106 50.625 46.990 GREEN 051190007 25 65.875 74.545 BLUE 051191002 246 52.875 57.070 RED 220050004 55 70 80.274 BLUE 220150008 75 67.750 62.749 RED 220170001 77 65.750 54.307 GREEN file2 col1 col2 col3 col4 col5 050350005 101 56.625 57 RED 051010002 106 50.625 77 GREEN 051190007 25 65.875 51.6 BLUE 051191002 246 52.875 55.070 RED 220050004 55 70 32 BLUE 220150008 75 67.750 32.49 RED 220170001 77 65.750 84.07 GREEN for each color (red,green and blue), I need to compare file1 and file2 by making box plot with MB and RMSE for (col4-col3) for file1 and file2 by dividing col2 in different group: if col2<20,20<=col2<50, 50 <= col2 <70, col2 =70. That is, for the boxplot, the x is (<20, 20-50,50-70, 70), while y is MB (and RMSE) of the difference of col4 and col3 I hope I didn't confuse anybody. Thank you so much.

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  • To make the drawn text clear

    - by user1758835
    I have written the code to draw text on the image and to save the image,But the text which I am drawing is looking blur on the image.What modifications need to do to make it clear,Or if there is any other way to draw text on image in android Canvas canvas = new Canvas(photo); Typeface tf = Typeface.create(topaste, Typeface.BOLD); Paint paint = new Paint(); paint.setStyle(Style.FILL); paint.setTypeface(tf); paint.setColor(Color.WHITE); paint.setStrokeWidth(12); canvas.drawBitmap(photo, 0, 0, paint); canvas.drawText(topaste, 15, 120, paint); image.setImageBitmap(photo);

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  • draw ios quartz 2d path with a varying alpha component

    - by Giovanni
    Hi, I'd like to paint some Bezier curves with the alpha channel that is changing during the curve painting. Right now I'm able to draw bezier paths, with a fixed alpha channel. What I'd like to do is to draw a single bezier curve that uses a certain value of the alpha channel for the first n points of the path another, alpha value for the subsequent m points and so on. The code I'm using for drawing bezier path is: CGContextSetStrokeColorWithColor(context, curva.color.CGColor); .... CGContextAddCurveToPoint(context, cp1.x, cp1.y, cp2.x, cp2.y, endPoint.x, endPoint.y); .... CGContextStrokePath(context); Is there a way to achieve what I'm describing? Many thanks, Giovanni

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  • Any way to do slanted/diagonal mouseovers via css/javascript?

    - by cksubs
    Hi, I have a box built via html borders. I want to connect the bottom left corner to the top right corner with a diagonal line. Either with html/css or by using a background image, doesn't matter. I'll figure that part out later. ------ - /- - / - - / - -/---- Here's the tricky part: I want a different thing to happen depending on which side of the line the mouse is hovering over. I'll do something like make some text visible or change the background color. Is that possible in web programing? I've thought of doing a "Riemann sum" type calculation with a bunch of invisible divs. Any easier way? Thanks!

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  • Python: saving objects and using pickle. Error using pickle.dump

    - by Peterstone
    Hello I have an Error and I don´t the reason: >>> class Fruits:pass ... >>> banana = Fruits() >>> banana.color = 'yellow' >>> banana.value = 30 >>> import pickle >>> filehandler = open("Fruits.obj",'w') >>> pickle.dump(banana,filehandler) Traceback (most recent call last): File "<stdin>", line 1, in <module> File "C:\Python31\lib\pickle.py", line 1354, in dump Pickler(file, protocol, fix_imports=fix_imports).dump(obj) TypeError: must be str, not bytes >>> I don´t know how to solve this error because I don´t understand it. Thank you so much.

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  • Change Titlewindow close button

    - by Cameigons
    I'm working with Flex 3.4 SDK. I need to change the default close button image from a TitleWindow. So what I'm doing is defining a CSS selector, like this: TitleWindow{ close-button-skin: Embed('assets/close.png'); border-color: #FFFFFF; corner-radius: 10; closeButtonDisabledSkin: ClassReference(null); closeButtonDownSkin: ClassReference(null); closeButtonOverSkin: ClassReference(null); closeButtonUpSkin: ClassReference(null); } The problem is: the result image is totally squeezed beyond recognition. Probably because the image dimensions are 55x10 pixels (much wider than the default closebutton square-like dimensions) and flex forces it to fit that size. Would anyone know how to go about fixing that?

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  • Is it possible to chain -ms-filters in CSS?

    - by Jakub Hampl
    Does anyone know of a way to chain the proprietary filter properties in CSS. For example I have a div.example and I want to give it a background gradient and a drop shadow. So I'd like to do something like this: div.example { /* gradient */ filter: progid:DXImageTransform.Microsoft.Gradient(startColorstr=#cb141e78,endColorstr=#cb1dde78); /* shadow */ filter: progid:DXImageTransform.Microsoft.dropShadow(color=00143c, offX=0, offY=3, positive=true); } Except this will of course leave only the drop shadow. Anyone know a good workaround?

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  • Faster way to iterate through a jaggad array?

    - by George Johnston
    I would like to iterate through an array that covers every pixel on my screen. i.e: for (int y = 598; y > 0; y--) { for (int x = 798; x > 0; x--) { if (grains[x][y]) { spriteBatch.Draw(Grain, new Vector2(x,y), Color.White); } } } ...my texture is a 1x1 pixel image that is drawn to the screen when the array value is true. It runs decent -- but there is definitely lag the more screen I cover. Is there a better way to accomplish what I am trying to achieve?

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  • How to generate semi transparent shapes in php using gdlib

    - by fabbrillo
    Hi, this is the script i made // Create image $img = imagecreatetruecolor($w, $h); // Transparent image $white = imagecolorallocate($img,255,255,255); imagefilledrectangle($img,0,0,$w,$h,$white); imagecolortransparent($img, $white); //imagealphablending( $img, true ); //imagesavealpha( $img, true ); // Shape color $bgColor = imagecolorallocatealpha($img, 100, 250, 250, 70); imagefilledrectangle($img, 15, 20, 50, 100, $bgColor); imagefilledrectangle($img, 10, 25, 60, 100, $bgColor); imagepng($img, 'file.png'); the problem is the rectangles are transparent among them but not with the background i mean, i need to create a transparent image with a semi transparent shape inside any suggestions? thanks for your help

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