Search Results

Search found 10536 results on 422 pages for 'flash player'.

Page 367/422 | < Previous Page | 363 364 365 366 367 368 369 370 371 372 373 374  | Next Page >

  • HTML / Conditional Comments - Do conditional comments behave as expected across browsers?

    - by John Himmelman
    Do conditional comments behave as expected across browsers? Can they cause rendering bugs or other issues? Are there any errors in the formatting/syntax of this CC? <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="718" height="227" id="swf"> <param name="movie" value="images/swf.swf" /> <!--[if !IE]>--> <object type="application/x-shockwave-flash" data="images/swf.swf" width="718" height="227"> <!--<![endif]--> <img src="images/alt.jpg" border="0" width="718" height="227"> <!--[if !IE]>--> </object> <!--<![endif]--> </object>

    Read the article

  • WinXP Parallels Guest with OS X host -- communication between the two?

    - by Justin
    The setup: Windows XP guest OS running inside Parallels 5 on a OS X 10.6.2 host. I have a win32 application that runs in windows that communicates with other programs by sending out keystrokes to the program in focus. I can run this software inside parallels just fine, but I need a way for it to communicate (via keystrokes) with native OS X applications. For instance, the windows software sends out a continuous stream of a's and w's, based on the program input from an external source. On the other side, I have a Mac version of VLC media player with hotkeys set up for a and w for the two functions I would like to manipulate from the windows software. How can I set up a link between the guest and host OS's with Parallels that lets a windows program send keystrokes to a mac program?

    Read the article

  • Automatic images translation to 3d model

    - by farrakhov-bulat
    I'm quite interested in automatic images translation to 3d models. Not really for commercial product, but from the point of possible academic research and implementation. What I'd like to achieve is almost transparent for user process of transformation series of images (fewer is better) to 3d model which might be shown in flash/silverlight/javafx or similar. Consider online furniture store with 3d models of all items in stock. Kinda cool to have ability to see the product in 3d before purchasing it. I managed to find a few pieces of software, like insight3d, but it couldn't be used in my case I guess. So, are there any similar projects or tips for me? If it would require to write that piece of software - I'd really love to dig into research on this field.

    Read the article

  • [as3] air for android - stage.setOrientation deprecated in AIR 2.5 so how do I do it now?

    - by jason
    as3 air for android using flash CS5 my problem: testing an AIR app on my droid 2 global (with slide out keyboard) using stage.addEventListener(StageOrientationEvent.ORIENTATION_CHANGE, handleOrientationChange); this is only fired when the i slide the keyboard out and not when I rotate the phone. I have tried this with the auto orientation on and off and with the aspect to portrait and landscape. actually the auto orientation option does not seem to make a difference on or off. I need the orientation to change when i rotate the phone. I know i can use the accelerometer to do this but the problem with that is when I click on a textField with the keyboard closed only the vertical keyboard pops up and i need the other one to pop up when holding the phone sideways.

    Read the article

  • How can I reference only a portion of a TextArea's htmlText block?

    - by Charles Shoults
    I have a number of very poor-quality pdf documents that look like 80's photocopies, which I'm rebuilding in Flash (Flex Builder 3 MXML application), representing paragraphs of text in TextAreas so that selected portions can be bold or italic, or whatever I need. I need a way to apply toolTips or event listeners to individual words within the block of text to link those words to a glossary. I'm perfectly happy to create a definition panel that is populated and made visible with a mouseOver, but don't know how to do it to just a portion of the text. Is there a good / clean / easy way to do this?

    Read the article

  • iOS Development: Should the "playersToInvite" property contain an array of strings or an array of GKPlayer objects?

    - by BeachRunnerJoe
    Should the playersToInvite property of the GKMatchRequest object contain an array of NSString objects that hold the player id's or should it contain an array of GKPlayer objects? The documentation on this critical property is not clear at all and I've tried both ways, but my code isn't working, so I can't tell by experimentation. Here's the description for that property in the docs... A list of players to invite to the match. Why did they even bother writing that? Thanks for your help!

    Read the article

  • Failing rspec Rails Tutorial Chapter 9.3

    - by greyghost24
    I am failing 3 tests and I have found numerous examples on here and on on the internet in general but I can't seem to find where I'm going wrong. Thanks for any help. 1) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 2) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' 3) User pages signup with valid information edit page Failure/Error: before { visit edit_user_path(user) } ActionView::Template::Error: undefined method `model_name' for NilClass:Class # ./app/views/users/edit.html.erb:6:in `_app_views_users_edit_html_erb___4113112884365867193_70232486166220' # ./spec/requests/user_pages_spec.rb:96:in `block (5 levels) in <top (required)>' Finished in 0.26515 seconds 3 examples, 3 failures Failed examples: rspec ./spec/requests/user_pages_spec.rb:100 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:99 # User pages signup with valid information edit page rspec ./spec/requests/user_pages_spec.rb:101 # User pages signup with valid information edit page authentication_pages_spec.rb require 'spec_helper' describe "Authentication" do subject { page } describe "signin page" do before { visit signin_path } it { should have_selector('h1', text: 'Sign in') } it { should have_selector('title', text: 'Sign in') } end describe "signin" do before { visit signin_path } describe "with invalid information" do before { click_button "Sign in" } it { should have_selector('title', text: 'Sign in') } it { should have_selector('div.alert.alert-error', text: 'Invalid') } describe "after visiting another page" do before { click_link "Home" } it { should_not have_selector('div.alert.alert-error') } end end describe "with valid information" do let(:user) { FactoryGirl.create(:user) } before do fill_in "Email", with: user.email fill_in "Password", with: user.password click_button "Sign in" end it { should have_selector('title', text: user.name) } it { should have_link('Profile', href: user_path(user)) } it { should have_link('Sign out', href: signout_path) } it { should_not have_link('Sign in', href: signin_path) } describe "followed by signout" do before { click_link "Sign out" } it { should have_link('Sign in') } end end end end Here is the users_controller: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end end def edit @user = User.find(params[:id]) end edit.html.erb: <% provide(:title, "Edit user") %> <h1>Update your profile</h1> <div class="row"> <div class="span6 offset3"> <%= form_for(@user) do |f| %> <%= render 'shared/error_messages' %> <%= f.label :name %> <%= f.text_field :name %> <%= f.label :email %> <%= f.text_field :email %> <%= f.label :password %> <%= f.password_field :password %> <%= f.label :password_confirmation, "Confirm Password" %> <%= f.password_field :password_confirmation %> <%= f.submit "Save changes", class: "btn btn-large btn-primary" %> <% end %> <%= gravatar_for @user %> <a href="http://gravatar.com/emails">change</a> </div> here is the user_pages_spec: require 'spec_helper' describe "User pages" do subject { page } describe "profile page" do let(:user) { FactoryGirl.create(:user) } before { visit user_path(user) } it { should have_selector('h1', text: user.name) } it { should have_selector('title', text: user.name) } end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } describe "with invalid information" do it "should not create a user" do expect { click_button "Create my account" }.not_to change(User, :count) end describe "error messages" do before { click_button "Create my account" } it { should have_selector('title', text: 'Sign up') } it { should have_content('error') } end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect do click_button "Create my account" end.to change(User, :count).by(1) end describe "after saving the user" do before { click_button "Create my account" } let(:user) { User.find_by_email('[email protected]') } it { should have_selector('title', text: user.name) } it { should have_selector('div.alert.alert-success', text: 'Welcome') } it { should have_link('Sign out') } end end end describe "signup page" do before { visit signup_path } it { should have_selector('h1', text: 'Sign up') } it { should have_selector('title', text: full_title('Sign up')) } end describe "signup" do before { visit signup_path } let(:submit) { "Create my account" } describe "with invalid information" do it "should not create a user" do expect { click_button submit }.not_to change(User, :count) end end describe "with valid information" do before do fill_in "Name", with: "Example User" fill_in "Email", with: "[email protected]" fill_in "Password", with: "foobar" fill_in "Confirmation", with: "foobar" end it "should create a user" do expect { click_button submit }.to change(User, :count).by(1) end describe "edit" do let(:user) { FactoryGirl.create(:user) } before { visit edit_user_path(user) } describe "page" do it { should have_selector('h1', text: "Update your profile") } it { should have_selector('title', text: "Edit user") } it { should have_link('change', href: 'http://gravatar.com/emails') } end describe "with invalid information" do before { click_button "Save changes" } it { should have_content('error') } end end end end end edit: users_controllers.rb was formatted incorrectly. It should look like this: class UsersController < ApplicationController def show @user = User.find(params[:id]) end def new @user = User.new end def create @user = User.new(params[:user]) if @user.save sign_in @user flash[:success] = "Welcome to the Sample App!" redirect_to @user else render 'new' end end def edit @user = User.find(params[:id]) end end

    Read the article

  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

    Read the article

  • Is there an easy way to add a secure file upload form (username, password, select file) to a website

    - by user346602
    Hi, I am very new to website design. Have an architect who wants his clients to enable his clients to upload (ftp - but don't know if http could be a better alternative?) files (plans etc.) to him, through the website I'm designing for him. I have seen similar things available on printers websites... I have seen uploadify, but it requires flash (I can only code HTML, CSS and a tiny bit of PHP), and don't think it is a secure option. I have also seen net2ftp, but don't really understand how it works. Any direction would be sincerely appreciated.

    Read the article

  • How do I make this linkButton custom component work?

    - by Adam
    package { import mx.controls.LinkButton; import flash.text.TextLineMetrics; public class multiLineLinkButton extends LinkButton { override protected function createChildren():void { super.createChildren(); if (textField){ textField.wordWrap = true; textField.multiline = true; } } override public function measureText(s:String):TextLineMetrics { textField.text = s; var lineMetrics:TextLineMetrics = textField.getLineMetrics(0); lineMetrics.width = textField.textWidth; lineMetrics.height = textField.textHeight; return lineMetrics; } } my issue here is if you use this component you will see that the text is bunched up into a very small area. It does not fill the entire width of the linkButton. Anyone know why this is happening?

    Read the article

  • how should i load a bitmap for an android game?

    - by Heysus Escobar
    i been working on a game with no bitmaps or anything, I'm using rectangles as objects and changing their color for their purpose like a red rectangles for player and gray rectangles for walls. My question is what is the right way to replace the rectangles with bitmaps/images? I know to load Bitmaps you can just do this : Bitmap randomBitmap = BitmapFactory.decodeResource(getResources(), com.example.android4gametest.R.drawable.ic_launcher); Should i load all my Bitmaps and pass them to their Classes or should i load the bitmap inside their class instead of passing it ? and how would i do that because i cannot use the BitmapFactory because i have no access to the getResources()! or should i load my bitmaps/images from my assets folder which i know i wont have the same "tools" you can say to mess with the bitmap.

    Read the article

  • before_filter not inheriting from parent controller correctly?

    - by Scott
    Sorry if this may be a stupid question but I'm unable get my filters to inherit the way the Rails 3 documentation is saying it should. Specifically I have an Admin controller that was generated via: rails generate controller admin I added only a single action to the admin controller, the before filter & the private filter method class AdminController < ApplicationController before_filter require_admin_creds def index end private def require_admin_creds unless current_user && current_user.admin? flash[:error] = ... redirect_to .... end end end I next then created my nested resources under the admin section with: rails generate scaffold admin/model While my admin index is indeed getting the filter, the admin/model index (or any other actions) are not. What is happening under the hood here that I must have excluded? Thanks in advance.

    Read the article

  • How to make a slide gesture in a view?

    - by AedonEtLIRA
    I have a grid layout that holds a limited 6 items per screen. This set number is just a base for the app and make it look and feel better so it must stay set to that. To get passed this and to add some flash to the app, I want to animate a style of screen change. For instance, when a finger is dragged left, push the current view to the side and bring the next it, very similar to how a gallery does it, except I would like it to be able to scroll vertical as well. Any help or tutorials will be appreciated ~Aedon.

    Read the article

  • How to disable the mediaplayer cookies

    - by Geetha
    Hi All, How to disable the mediaplayers cookies. Is there any parameter for that? Code: <object id="mediaPlayer" classid="clsid:22D6F312-B0F6-11D0-94AB-0080C74C7E95" codebase="http://activex.microsoft.com/activex/controls/mplayer/en/nsmp2inf.cab#Version=5,1,52,701" height="1" standby="Loading Microsoft Windows Media Player components..." type="application/x-oleobject" width="1"> <param name="fileName" value="" /> <param name="animationatStart" value="true" /> <param name="transparentatStart" value="true" /> <param name="autoStart" value="true" /> <param name="showControls" value="true" /> <param name="volume" value="100" /> <param name="loop" value="false" /> </object>

    Read the article

  • Returning a 1x1 .gif as a response in Rails

    - by Avishai
    Hi, I'm building a Rails app that does conversion tracking on outside sites. I'd like to allow users to paste an image tag in their conversion pages (like AdWords), and whenever that image is requested, a conversion registers in my app. respond_to do |format| if @conversion.save flash[:notice] = 'Conversion was successfully created.' format.html { redirect_to(@conversion) } format.xml { render :xml => @conversion, :status => :created, :location => @conversion } format.js { render :json => @conversion, :status => :created } format.gif { head :status => :ok } else format.html { render :action => "new" } format.xml { render :xml => @conversion.errors, :status => :unprocessable_entity } end end This way, the browser gets a non-existent .gif image. Is there a better way to do this?

    Read the article

  • What is the best platform/language for a 3D game in a web browser?

    - by CodeJustin.com
    I have enjoyed making 2D games in various langues (actionscript 3.0, java, python, others) but now I'm ready to move into 3D and to really get me amped up while learning 3D development I'm going to attempt to make a 3D multiplayer game (I already have server written in python). I'm looking for a platform that will run a 3D game well in the browser on low end computers with low end internet. What first came to mind was try Java or use flash/silver light with a 3D framework but I wanted to ask the good people of stackoverflow since performance is a big part of my needs and also good documentation is a plus since I'm just starting 3D development. (the programming language does not matter)

    Read the article

  • django image managment

    - by Andrey
    I'am new in django. In my project I'am working with images. I don't know how to organize the management of images. I need to dynamically upload the pictures and resize them. First question - what is the best way to dynamically upload images with progress bar and without flash? I found this and this, but I believe there is a better way. Second question. I have to save one image in different sizes. I won't use these thumbnails on my pages, but another application will. Many clients could upload images at the same time. This means that I can not resize all the images at the same time. How should I organize this process? Is there are a better ready-to-use solution for image management issue?

    Read the article

  • Continuous playing swf on Static Website.

    - by JCHASE11
    Hello. I have a music player swf embedded on an html page. Is there any way to have the music continuously play, even when the different html pages are loaded? When a link is clicked, the page is refreshed, also restarting the swf(music). If the site was AJAX driven, this wouldn't be a problem, but all my pages are static. I suppose I could put the entire body in an iframe, but there has to be a better option. I am certainly open to the idea of using ajax here, but I do not have much ajax experience. Any ideas?

    Read the article

  • Most reliable method for uploading files in PHP w/ progress bar

    - by vanneto
    Hello everyone, I am interested in finding the most reliable method for uploading files in PHP. I need a progress bar with the upload. I have tried SWFUpload but it randomly issues an I/O Error. Even if the same file is uploaded sometimes there is an error and sometimes there is not. I have configured all the necessary INI/Mysql/Apache directives to accept large file uploads. So, I am looking for alternatives as a Flash based solution has not worked. Would Java be more relirable? I have also looked into PHP with APC. I definitely cannot afford these random errors, so any help on reliable software / suggestions on how to minimize them would be appreciated. Thank you.

    Read the article

  • MonoTouch- 'curated' bindings?

    - by Glinkot
    I'm just converting a video player sample to MT and came to this part: self.view.layer.sublayerTransform = CATransform3DMakePerspective(1000); In Monotouch, I've started with: this.View.Layer.SublayerTransform(CATransform3D.... But no perspective option is available. There is a 'scale' and 'rotate' one - does this mean this functionality is unavailable in MT? Or that I need to start creating my own bindings even though this one has been processed by the binding creation tool Xamarin uses? If anyone could advise how I would apply that transform I'd appreciate it. Cheers

    Read the article

  • Is there another way to integrate PDF viewing in a Flex application?

    - by BCunningham
    I'm looking at ways to embed PDF viewing in a Flex application. Currently the only option I've seen is by using the flash.html.HTMLLoader class, which only works if you're using AIR. This isn't a big deal -- I'm willing to use AIR if I have to -- but based on my experimentation with viewing a PDF this way it appears that AIR simply integrates the embedded Adobe PDF browser Plug-in for viewing, which not only shows the PDF page(s), but provides all of the manipulation controls as well (zooming, printing, etc.) which I don't want to see. I'm looking for something that works somewhat along the lines of the JPedal library for Java -- an embedded component that simply renders the PDF alone. Has anyone found a way to do this with either AIR's built-in component or via some other method?

    Read the article

  • Actionscript / Flex: a question about handleAllEvents() method.

    - by Patrick
    Hi, in Adobe tutorials, they suggest to create a class to handle the events (see below the copy/pasted code, and link to page). I was wondering if I have to handle all events with the function handleAllEvents, using if statements to check if the target is the one I want, and the event is the one I want. i.e. if (event.type=="click") && (event.currentTarget == "myId") Should I have a list of ifs (for each target and each event type ?) thanks // events/MyStaticEventHandler.as package { // Empty package. import flash.events.Event; import mx.controls.Alert; public class MyStaticEventHandler { public function MyStaticEventHandler() { // Empty constructor. } public static function handleAllEvents(event:Event):void { Alert.show("Some event happened."); } } } Link (at the bottom): http://livedocs.adobe.com/flex/3/html/help.html?content=events_05.html

    Read the article

  • How to play a set of jpeg files as a movie?

    - by RJ
    I have a set of jpeg images where eacg image has an associated description. e.g. im1.jpg - suspect enters bank im7.jpg - suspect hands teller a note imj41.jpg - teller gives suspect a bag ... ... It's trivial to view these images individually and see the description but how do I play this as a movie? I need to play the images and when I encounter one with a description, display the description in a status pane. Do I need to convert the images into a movie, if so how? How do I get the player to notify me when the description frame is encountered? I'm using Windows. language doesn't matter, I just need the concept right now.

    Read the article

  • CakePHP delete() function is not working

    - by Logic Artist
    Hello, Im just cracking open cakePHP (v1.3.2). I set it up on my local wamp server, seems to work fine except the delete() function doesn't work. I'm following their blog tutorial exactly, its as simple as it can be so I don't understand why its not working. Heres the function in my PostsController class: function delete($id = NULL) { $this->Post->delete($id); $this->Session->setFlash('The post with id: '.$id.' has been deleted.'); $this->redirect(array('action'=>'index')); } The "Delete" link's url looks like http://localhost/posts/delete/id:1 (where the id number matches the particular post, obviously). It redirects and sets the flash message, however there is no number where $id should be in the message, and the post isn't deleted. It seems the proper id is passed through the url, but I don't think it is getting into the function. I dont get it. Any ideas???

    Read the article

  • What's the current (as of April 2010) state of affairs regarding <object> vs <embed> in HTML?

    - by rvdm
    The age old question. <object> vs <embed>. From what I gather, <object> is the XHTML-compliant way of doing things, while <embed> is for legacy support. I'm currently building a Flash application that will contain a pre-made embedding code for users to copy and paste, and I'm wondering if it's feasible to simply dump the <embed> tag altogether. Which browsers would be unable to load my application if I gave my users an <object>-only embed code? Thanks :)

    Read the article

< Previous Page | 363 364 365 366 367 368 369 370 371 372 373 374  | Next Page >