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  • Android: how can i tell if the soft keyboard is showing or not?

    - by binnyb
    Heres the dilemma: I am showing a screen with 3 input fields and 2 buttons inside of a tab(there are 3 tabs total, and they are on the bottom of the screen). the 2 buttons are set to the bottom left and right of the screen, right above the tabs. when i click on an input field, the tabs and buttons are all pushed up on top of the keyboard. i desire to only push the buttons up, and leave the tabs where they originally are, on the bottom. i am thinking of setting the visibility of the tabs to GONE once i determine that the soft keyboard is showing, and visibility to VISIBLE once the soft keyboard is gone. is there some kind of listener for the soft keyboard, or maybe the input field? maybe some tricky use of OnFocusChangeListener for the edit text? How can i determine whether the keyboard is visible or not?

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  • flvplayer.swf player to play the video?

    - by Surya sasidhar
    Hi, I am using flvplayer.swf player, it is playing the videos,but before playing the video the player has black screen and a play button. When I click the play button the video plays. Is it possible to show a screen-shot of the video with the play button on top, instead of the blank screen? This is the code of my player: <embed id="fl" src="flvplayer.swf" bgcolor="#FFFFFF" align="left" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" flashvars="file=hospitaldemo.swf&autostart=false&frontcolor=0xCCCCCC&backcolor=0x000000&lightcolor=0x996600&showdownload=false&showeq=false&repeat=false&volume=100&useaudio=false&usecaptions=false&usefullscreen=true&usekeys=true" style="width: 400px; height: 350px"> </embed>

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  • Minecraft mob spawning coding?

    - by Richard
    I recently discovered how to change the game (with MCP) and now I'd like to do my first "big" change to the game, creating new mobs. I already made their skin, the model, the AI and added a new entityID to the mob list. I just need to know how to make them spawn normally under similar conditions to zombies and skeletons. Thanks in advance! :D EDIT: Also, if anyone knows it, post tutorials about minecraft code editing, that would be great.

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  • How to obtain listview information without refreshing the page?

    - by user1808098
    I am currently developing an Android Application for my Final Year Project. But to be honest I do not have any basic knowledges and everything started from scratch and referring to online tutorials a lot. Here is my question, I was trying to retrieve data from listview activity. There are two listview in my page using button. I was able to display the first listview but when it get data for the second listview, the data for first listview is disappeared because the page is refreshed, vice versa. What code should I modified to get both the data in the page? (Database not implemented yet) Please help, thanks a lot. Below are my codings. Codings for XML. <!-- Location --> <TextView android:id="@+id/TextViewLocation" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="Location Information" android:gravity="center" android:textSize="15dip" android:textColor="#025f7c"/> <!-- Condition Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="Traffic Condition"/> <Button android:id="@+id/inputListView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="choose one..."/> <!-- Comment Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="What's Happening?"/> <Button android:id="@+id/inputListView2" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:text="choose one..."/> <!-- Suggestion Label --> <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:textColor="#372c24" android:text="Comments / Suggestion"/> <EditText android:layout_width="fill_parent" android:layout_height="80dp" android:layout_marginTop="5dip" android:layout_marginBottom="10dip" android:singleLine="true"/> <!-- Image button --> <Button android:id="@+id/btnImage" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:text="Upload Image"/> <!-- Report button --> <Button android:id="@+id/btnReportCheckin" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:text="Report"/> <!-- Link to Logout --> <TextView android:id="@+id/linkLogout" android:layout_width="fill_parent" android:layout_height="wrap_content" android:layout_marginTop="5dip" android:layout_marginBottom="40dip" android:text="Log Out" android:gravity="center" android:textSize="20dip" android:textColor="#025f7c"/> </LinearLayout> <!-- Check or Report Form Ends --> Codings for Activity Class public class CheckinActivity extends Activity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Set View to checkin.xml setContentView(R.layout.checkin); /* TextView LocationView = (TextView) findViewById(R.id.TextViewLocation); Intent h = getIntent(); // getting attached intent data String address = h.getStringExtra("address"); // displaying selected product name LocationView.setText(address); */ Button ListViewScreen = (Button) findViewById(R.id.inputListView); //Listening to Button ListViewScreen.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { //Switching to ListView Screen Intent i = new Intent(getApplicationContext(), ListViewActivity.class); startActivity(i); } } ); Button SelectedView = (Button) findViewById(R.id.inputListView); Intent i = getIntent(); // getting attached intent data String product = i.getStringExtra("product"); // displaying selected product name SelectedView.setText(product); Button ListView2Screen = (Button) findViewById(R.id.inputListView2); //Listening to Button ListView2Screen.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { //Switching to ListView Screen Intent j = new Intent(getApplicationContext(), ListView2Activity.class); startActivity(j); } } ); Button SelectedView2 = (Button) findViewById(R.id.inputListView2); Intent j = getIntent(); // getting attached intent data String product2 = j.getStringExtra("product2"); // displaying selected product name SelectedView2.setText(product2); TextView Logout = (TextView) findViewById(R.id.linkLogout); // Listening to Log out Logout.setOnClickListener(new View.OnClickListener() { public void onClick(View arg0) { // Closing menu screen // Switching to Login Screen/closing register screen finish(); } }); } } Coding for listview class public class ListViewActivity extends ListActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // storing string resources into Array String[] traffic_condition = getResources().getStringArray(R.array.traffic_condition); // Binding resources Array to ListAdapter this.setListAdapter(new ArrayAdapter<String>(this, R.layout.listitem, R.id.listViewLayout, traffic_condition)); ListView lv = getListView(); // listening to single list item on click lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // selected item String product = ((TextView) view).getText().toString(); // Launching new Activity on selecting single List Item Intent i = new Intent(getApplicationContext(), CheckinActivity.class); // sending data to new activity i.putExtra("product", product); startActivity(i); } }); } } Hope I made myself clear, I can provide a screen shot of my apps if it is required, thanks!

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  • How could I make the SurfaceView and Button have a different orientation in a Activity

    - by ???
    I hava a simple program about video recording . I use the surfaceView to show the preview screen. and I also want to put some buttons on the screen. I put all the component mentioned above into a XML file which is "ipcam.xml" I use MediaRecorder , SurfaceView , SurfaceHolder to complete this program because the preview screen does not orientate correctly when I rotate my phone. so I use "setRequestedOrientation(ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE);" but , the button in the program is always in LANDSCAPE direction . it will not auto change direction when I rotate my phone , but the preview is ok!! so is there anyway to solve this problem. Thank you all very much in advance.

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  • Help understanding the migrate wubi documentation?

    - by user110259
    I'm looking at the MigrateWubi page but I'm not sure if I need to change the partition directories to the ones I created, and if so, I'm not too sure which ones I need to change. Here are the partitions I've made: Should I just copy and paste: sudo bash wubi-move.sh /dev/sda5 /dev/sda6 into my terminal or something else? Also, do I enter just this one line or do i need to enter any other commands in there? Thanks!

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  • Resolution Independent Control Size

    - by ryanlancer
    Hi, I am developing a program for converting videos for mobiles for eg converting mkv,avi,flv,ogg file to mp4 files.I have to display a preview window which should have the mobile specific dimension for eg. Sony Ericsson has 176 pixels x 220 pixels. My screen resolution is 1600x900 and when I change to some other resolution say 1024x768 for testing the preview window size changes. Can anyone suggest me how can I fix this. SUMMARY:When screen resolution is changed my preview window size should remain same(like if I measure using a scale along the screen). thanks.

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  • Windows Mobile 6.5 flick (scrolling with inertia) not working

    - by GRR
    After upgrading to windows mobile 6.5, my ListView control does not work properly with custom items (rows with alternate colors) and the new gesture mechanism... On a mobile device, if the user initiates a flick or pan, after scrolling the first few items, the last items are not shown on the screen, but will show up if the user explicitly taps on them -- so basically the last screen is just white. The WM_DRAWITEM message is sent to all children though, but they just don't show up on the screen. Scrolling with a bar works fine. Any ideas? I have seen some reports of similar behavior from other users, but not sure if this is a bug in the listview control itself or if there is something else that needs to/can be implemented to support flick and pan actions. The application code currently doesn't handle WM_GESTURE messages, so the flick action is done with Microsoft's own code to support legacy applications. Thanks!

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  • Android - Fill Layout with Buttons

    - by GuyNoir
    Just a quick question about how you would go about implementing this. I want there to be buttons at the bottom of the screen, but if the screen size is larger, more buttons would be added. For example, at a small screen size, there might be 4-5 buttons at the bottom, but if you ran it on a tablet or something similar, there would be maybe 20 buttons. Any suggestions? It can't scroll either, it just has to dynamically fill the layout with buttons. Thanks.

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  • Application crashes when popViewControllerAnimated is called while scrolling

    - by Aldrich
    In one screen I have a custom toolbar with a "close" button in it, and a UIScrollView. In the screen that preceded this one I had pushed the current screen into the navigation stack. I had also disabled the navigation toolbar for a larger display area and so the close button would instead be used to call: - (void)doClose { [self.navigationController popViewControllerAnimated:YES]; } Now here's the problem: the application crashes when the close button is pressed, while the UIScrollView is moving. Here's the debugger stack trace: 0 __forwarding__ 1 __forwarding_prep_0___ 2 -[UIToolbarButton setHighlighted:] 3 -[UIControl(Static) _unhighlight] 4 __NSFireDelayedPerform ... and I do have the following line in the debugger console: *** -[CALayer setOpacity:]: message sent to deallocated instance 0x718d250 (sometimes setOpacity would be setNeedsDisplay or something related) There won't be any crashes while the scrollview is at rest. What is happening?

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  • How are software projects 'typically' managed/deployed

    - by rguilbault
    My company is evaluating adopting off-the-shelf ALM products to aid in our development lifecycle; we currently use our own homegrown solutions to manage requirements gathering, specification documentation, testing, etc. One of the issues I am having is that we have what we call a pipeline, which consists of particular stops: [Source] - [QC] - [Production] At the first stop, the developer works out a solution to some requested change and performs individual testing. When that process is complete (and peer review has been performed), our ALM system physically moves the affected programs from the [Source] runtime environment to the [QC] runtime environment. You can think of this as analogous to moving some web pages from the 'test' server to the 'live' server, where QC personnel can bang on the system and complain that the developer has it all wrong ;-) Once QC signs off that the changes are working, the system again moves the code along to the next stage, where additional testing is performed, etc. I have been searching the internet for a few days trying to find how the process is accomplished anywhere else -- I have read a bit about builds, automated testing, various ALM products, etc. but nowhere does any of this state how builds interact with initial change requests, what the triggers are, how dependencies are managed, how the various forms of testing are accommodated (e.g. unit testing, integration testing, regression testing), etc. Can anyone point me to any resources or attempt to explain (generically) how a change could/should be tracked and moved though the development lifecycle? I'd be very appreciative. To keep things consistent, let's say that we have a project called Calculator, which we want to add support for the basic trigonometric functions: sine, cosine and tangent. I'm open to reorganizing the company however we need to in order to accomplish due diligence testing and we can suppose that any tools are available for use (if that helps to illustrate the process). To start things off, I think I understand this much: we document the requirements, e.g.: support sine, cosine and tangent functions we create some type of change request/work order to assign to programming coding takes place, commits are made to version control peer review commences programmer marks the work order as completed? ... now what? How does QC do their thing? Would they perform testing before closing the 'work order'?

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  • jquery bubblepopup inside jquery carousel

    - by sam
    Hi, I am trying to use the jquery bubble popup inside the jquery carousel. the problem everything works fine. but say if i have 10 items in the carousel, display 5 at a time, hiding the remaining 5 items(which could be opened by clicking the left or right navigation). so when we move the mouse over each carousel item that is visible on the screen, we can see the bubble popup. here, if i move the mouse over the empty area on the screen, i am still getting the bubble pop which shouldnt be visible because that particular carousel item is hidden.if i keep on moving over all the hidden items, i am able to see the bubble popup. is there anyway to hide the bubble pop when the carousel item is not visible on the screen.

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  • Parent and child model interaction

    - by jminarik
    Hi, is it possible set something like wpf window owner in caliburn.micro ? I have PARENT VIEW MODEL, from this model I open CHILD SCREEN {VIEW MODEL} with this method: public IEnumerable<IResult> Open() { yield return new ShowWindow("ChatScreen") .InitializeWith(_service .DetailData(Account, _selectedFriend.Value.Nick), AvatarImage); } This method create a new WPF WINDOW - CHILD SCREEN and initialize CHILD VIEW MODEL with some variables. I would like set something like this CHILD_SCREEN.PARENT = PARENT_VIEW_MODEL. I would like achieve if I close PARENT VIEW MODEL that it close also all CHILD MODELS. Also it exist way how can I check if screen, in my situation WPF window, is active/inactive from MAIN VIEW MODEL?

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  • Checkbox - in Javascript

    - by smiley
    I am working on Edit screen where I am pulling out value from db to check if the checkbox is checked or not. If it is unchecked, it should deselect the checkbox and other controls of this checkbox. In my case the js works perfectly fine. That is if my previous screen has checkbox unchecked, edit screen disables all the values for this checkbox. But it still shows the checkbox is checked in UI(though it is actually checked). Something is wrong with my html code. Can someone please let me know where /how should i modify to display if my checkbox is unchecked? <%chkStatus=list.getCheckbox(); if (chkStatus == null) { chkStatus = ""; } %> <input id="chkbox" type="checkbox" name="chkbox" checked="<%=chkStatus%>" onchange="javascript:enableDisableTextBox();">

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  • how can resize the page?

    - by Ryliatron
    im designing a website and i have screen resolution problem. I want to scale my page but i cant do it. Its my website and 21.5 inc mac screen: (its done, no problem) Its my laptop screen 1366 x 768 px resolution; I tryed this on css; body, html {height:100%;} and this on html; <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1, maximum-scale=1"> <link rel="stylesheet" href="css/style.css" type="text/css" media="all" /> Doctype is: XHTML 1.0 Transitional but doesnt work. How can i do it? Thanks!

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  • Screenflow based application in Adobe Flex/Flash

    - by iceman
    I'm searching for some code samples for my Flash application. The app is based on screen-flows , i.e each screen is defined with some visual elements with some buttons which have async events associated with them(consuming web services basically). The buttons also have functionality to go back and forth between screens and jump to any screen. I want to define all of the visual elements and the functionality of the events in a XML file. Thus the model, view and controller are all in the XML. Does any framework allow this like Pure MVC? Where can I find some examples of this kind of functionality that I want?

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  • CMD Execption Handling C/C++

    - by ciyo
    I will use some CMD commands in my program and these commands might throw some exceptions. And as you know, when an exception accours, CMD writes its own error message the screen. But, I want to write my own error message. My question is this: Is there a way to block CMD messages and write only my own error messages? P.S. This is not a complex program. It executes CMD commands using System(). Example: Let's say, the user can rename and copy any files in the program. As you know, if the user does not enter file's path properly, an error message is showed on the screen. And I want that this error message never appears on the screen. Only my own error message is showed. Thank you!

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  • How to deal with multiple screensizes + dynamic controls in Android?

    - by chobo2
    Hi I am learning how to program on Android phone. However I am unsure how to make my application work for the different screen sizes and resolutions. I read the tutorial on the android site and still unsure how to do it. First I know there are different files so could make a layout for each of the sizes but my problem is most of the screen needs to be dynamically created so there would not be much to put in these files. So I am not sure how to android to re size dynamic controls based on the screen size. I have also read it is bad practice to make controls in anything but the xml file as it separates view logic and programming logic. However they never talk about if you need to make these controls dynamically what you should do. So is there some other way to do it that is considered good practice?

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  • Android App crashing on one device only

    - by Daniel1402
    I am working on a new game that works perfectly on my test devices, 7-inch tablets and smartphones. But it crashes on my Galaxy Tab2 10-inch tablet with an Out of memory error. It always crashes when I start to play a second game! I have spent a full week checking the codes and I cannot figure out what is wrong. When I play from the menu screen, everything works fine. When I want to replay a game level from the level screen, the game will crash on the second launch. The level screen is made of 3 fragments, each with 32 buttons (4kB in size). I tried to keep only one fragment in memory with viewPager.setOffscreenPageLimit(1); but it does not solve the problem. Could someone stir me in some direction as to where to look for the potential problem? Why is the 10-inch tablet the only one to crash? Thanks.

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  • How to get into android phone without having to press any buttons

    - by user2961092
    I'm not a programmer, so I'm not sure what I'd needed to answer my question. I'm wondering if it's possible to program a way to half wake your cell phone screen without having to press any buttons or using the sensors. Like I've found you can do on the blackberry z10, you have an option to wake the screen by swiping up from a locked screen. I love android and will use it regardless, but I had to use a z10 for work for a while and stumbled upon that feature. It would be fantastic to have that feature with Android as hitting a power button can get annoying. Thanks in advance

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  • SEO News - Mayday One Month On

    What affect has the 'Mayday' change to Google's Algorithm had to your Longtail SEO campaign? For the uninitiated, and I am sure there are many, I will just explain what I mean by 'Mayday'. At the end of April / beginning of May Google made a 'slight' change to its algorithm.

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  • iPad: How can I implement a scrolling timeline using a static image?

    - by BeachRunnerJoe
    I'm diving into iOS development and I'm building a simple timeline app using a static timeline image that I already have. The timeline image won't fit on the screen. The width of the image is about five times the width of the iPad screen, so I have to allow the user to scroll the image horizontally. Here's a mockup... For each item on the timeline, the user can tap it to receive a description at the bottom of the screen. My questions are... I was planning to use a UIScrollView with a PageControl at the bottom. Can a UIScrollView hold a single view that holds the entire timeline image or do I have to break the the timeline image up into multiple views? Are there any performance issues I need to consider when implementing this with a UIScrolLView, using a static image? Are there other approaches to implementing this scrollable timeline that I should consider other than using a UIScrollView? Thanks so much in advance for your wisdom!

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  • chrome does not load

    - by SRC SRC
    hey there i followed the instructions on this page to change permission of all files in a directory in /var http://superuser.com/questions/47463/how-to-change-permissions-on-all-files-in-a-directory-and-when-new-files-are-ad and now chrome doesn't work.. it doesn't even start. is there a way to fix this. i've tried changing the permission of /opt folder but still no use. thanks! P.S i changed the username and group name to www-data

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  • Get the co-ordinates of a touch event on Android

    - by Joe
    Hi, I'm new to Android, I've followed the hello world tutorial through and have a basic idea of what's going on. I'm particularly interested in the touch screen of my T-Mobile Pulse so just to get me started I want to be able to write the co-ordinates of a tocuh event on the screen, so say the user touched the co-ordinate 5,2 - a textview on the screen would display that. At present I have a simple program that just loads an xml file which contains the textview I intend to write the co-ordinates in. Thank you in advance, I did Google for help and searched stackoverflow but everything I found either went way over my head or wasn't suitable for this. Cheers.

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  • How can I make a view get bigger again, as soon as the status bar goes back to normal height after a

    - by Thanks
    In the simulator I went to Hardware menu and activated the simulation of bigger status bar during phone call. Now, I tried to make a view in my nib that takes up the whole screen. As soon as the status bar gets smaller, I want my view to get bigger, so it uses that space up there. But regardless of any autoresizing settings, my view will keep pressed down after that status bar gets smaller. There is a empty slot left where the status bar was after hanging up the call. What's that actually supposed to be? Is my app recognizing the status bar as a view, or is the status bar indeed making my screen smaller? I mean...does it mess around with my views as if it was a view itself, or do my views not know about a status bar, but about a smaller screen size when the status bar gets bigger? How do you get your views big again when the status bar returns to normal height?

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