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  • Image insert problem php sqlserver

    - by Termedi
    Hi I can not save image inside a sql server 2000 database. datatype is image here is the code: // Image Upload <?php include('config.php'); if(is_uploaded_file($_FILES['userfile']['tmp_name'])) { $fileName = $_FILES['userfile']['name']; $tmpName = $_FILES['userfile']['tmp_name']; $fileSize = $_FILES['userfile']['size']; $fileType = $_FILES['userfile']['type']; $size = filesize($tmpName); set_magic_quotes_runtime(0);//to desactive the default escape spacials caracters made by PHP in the externes files $img_binaire = base64_encode(fread(fopen(str_replace("'","''",$tmpName), "r"), $size)); $query = "INSERT INTO test_image (image_name, image_content, image_size) ". "VALUES ('{$fileName}','{$img_binaire}', '{$size}')"; odbc_exec($conn, $query) or die('Error, query failed'); echo "<br>File $fileName uploaded<br>"; echo "<br>File Size: $fileSize <br>"; } ?> // Image Show <?php include('config.php'); $sql = "select * from test_image where id =2"; $rsl = odbc_exec($conn, $sql); $image_info = odbc_fetch_array($rsl); //$count = sizeof($image_info['image_content']); //header('Accept-Ranges: bytes'); //header('Content-Length: '.$image_info['image_size']); //header("Content-length: 17397"); header('Content-Type: image/jpeg'); echo base64_decode($image_info['image_content']); //echo bindec($image_info['image_content']); ?> Error: Warning: odbc_exec() [function.odbc-exec]: SQL error: [Microsoft][ODBC SQL Server Driver][SQL Server]Operand type clash: text is incompatible with image, SQL state 22005 in SQLExecDirect in C:\xampp\htdocs\test\upload.php on line 25 Error, query failed

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  • "Home" of Javascript similar to python.org?

    - by drewk
    Perl, Ruby, Python, Javascript / ecmascript, PHP are all similar in the sense of being open source, open documentation, multi-platform, etc. Perl has http://www.perl.org Ruby has http://www.ruby-lang.org Python has http://www.python.org PHP has http://php.net Is there a "home" for javascript in the same sense as these other languages? When I say "home" I mean the go-to place for official documentation, specifications, source code of the language, examples, etc.

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  • Why C++ virtual function defined in header may not be compiled and linked in vtable?

    - by 0xDEAD BEEF
    Situation is following. I have shared library, which contains class definition - QueueClass : IClassInterface { virtual void LOL() { do some magic} } My shared library initialize class member QueueClass *globalMember = new QueueClass(); My share library export C function which returns pointer to globalMember - void * getGlobalMember(void) { return globalMember;} My application uses globalMember like this ((IClassInterface*)getGlobalMember())->LOL(); Now the very uber stuff - if i do not reference LOL from shared library, then LOL is not linked in and calling it from application raises exception. Reason - VTABLE contains nul in place of pointer to LOL() function. When i move LOL() definition from .h file to .cpp, suddenly it appears in VTABLE and everything works just great. What explains this behavior?! (gcc compiler + ARM architecture_)

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  • How to automatically execute python script when Maya first loaded

    - by tep
    Hi, I am new to Maya and trying to figure out how to use Python in Maya. I wanted to create a shelf in Maya and when I click that shelf, it will execute a file containing python code. First thing, I figured out that we can't simply "source" python script. I followed tutorial from http://www.rtrowbridge.com/blog/2008/11/maya-python-import-scripts/, so now I have a function psource(). In my shelf, I can just call psource("myPythonScript") My problem is I have to somehow register psource() when Maya first loaded. Do you have any idea how to do this? Thanks!

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  • YUM and RPM crash due to the liblua-5.1 library being missing

    - by A troubled linux newbie.
    I've been playing around with a LiveUsb install of basic Fedora with persistence. I attempted to install moonscript, which requires Lua and LuaRocks. After installing Lua and discovering there were flaws in the install which prevented LuaRocks from working, I used rpm to force Lua off so I could use yum to re-install it. The result was an error of this sort being yielded by both rpm and yum: There was a problem importing one of the Python modules required to run yum. The error leading to this problem was: liblua-5.1.so: cannot open shared object file: No such file or directory I've concluded from this that my Lua version installed a library which both yum and rpm are now connected to. Is there anyway to fix this without reformatting my drive and installing everything from scratch?

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  • how to send image to remote server using webservices in android only save to byte array

    - by satyamurthy
    get image from sdcard and store that image to remote server. i am getting the image from sdcard and i converterd that image to bytearray by using bitmap .but what's the problem if i oberver byte array it is showing some different values it is not matching with .net image byte array conversion. can u pl help if you have any solution it is very urgent to me following is the code i am using can u pl suggest me FileInputStream fin = new FileInputStream(new File("/sdcard/pictures/1.jpg")); BufferedInputStream bis = new BufferedInputStream(fin,3000); byte[] data = new byte[bis.available()]; bis.read(data, 0, data.length); byte[] data1=new byte[data.length]; for (int i = 0; i < data.length; i++) { System.out.print(data[i]); data1[i]=data[i]; } System.out.println("5..................."+data1); Bitmap bitmap = BitmapFactory.decodeByteArray(data1,0,data1.length); System.out.println("6..................."+data1.length); Log.v("hgfjohfjghjdfhgj",""+bitmap); if(bitmap!=null) image.setImageBitmap(bitmap); else Log.e("Bitmap "," Not Created");

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  • How to customize the initrd embedded in or coming with the kernel image

    - by STATUS_ACCESS_DENIED
    I would like to add some tools and not just kernel modules into the initrd (initramfs-based). Now I'm aware of how to unpack and how to pack the initrd with cpio and have even written a hook for /etc/initramfs-tools/hooks in the past to integrate a third-party kernel module. However, while the available script libraries seem to be geared towards the integration of modules, none of them seems to be for integration of other entities (in particular programs and their dependencies). What options do I have to automate the integration of some useful tools for recovery into the initrd? I'm talking about the "rescue" system that the system drops into if it is unable to mount the root drive given to it by the boot loader. Please note that I don't want the SquashFS approach as is used for Live-CDs because for the issue at hand it will be by far sufficient to include some relatively small tools that aid in recovery of the system (when it gets stuck in initrd and can't boot further). Also, the machines when they run into the issue that we have had in the past tend to boot into the rescue system, but there a few tools are missing to kick the system back on trail ...

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • 13.04 - Extenal monitor plugged on laptop HDMI shows image but lags a lot

    - by Thiago Fassina
    It uses an Nvidia GeForce GTS 250M. When I plug in the monitor, it shows some images but with bad FPS and lagging a lot. For example, when I move the mouse pointer, it leaves a trail that vanishes from time to time. I didn't install Nvidia drivers because every time I did this on past versions I ended up with an unbootable system. On past versions I just gave up trying to use the monitor cause it never showed anything regardless of what driver I installed. But since 13.04 ALMOST made it, I'll make another tries. ps.: Works perfectlty on Windows 7/8

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  • how to send image to remote server using web services in android

    - by Aswan
    get image from sdcard and store that image to remote server. i am getting the image from sdcard and i converterd that image to bytearray by using bitmap .but what's the problem if i oberver byte array it is showing some different values it is not matching with .net image byte array conversion. can u pl help if you have any solution it is very urgent to me following is the code i am using can u pl suggest me FileInputStream fin = new FileInputStream(new File("/sdcard/pictures/1.jpg")); BufferedInputStream bis = new BufferedInputStream(fin,3000); byte[] data = new byte[bis.available()]; bis.read(data, 0, data.length); byte[] data1=new byte[data.length]; for (int i = 0; i < data.length; i++) { System.out.print(data[i]); data1[i]=data[i]; } System.out.println("5..................."+data1); Bitmap bitmap = BitmapFactory.decodeByteArray(data1,0,data1.length); System.out.println("6..................."+data1.length); Log.v("hgfjohfjghjdfhgj",""+bitmap); if(bitmap!=null) image.setImageBitmap(bitmap); else Log.e("Bitmap "," Not Created");

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  • The Safest Work Area Ever! [Humorous Image]

    - by Asian Angel
    No worries about being strangled by cords, being smacked in the head by a stray hanging hard-drive, or having stuff fall from the ceiling and hitting you, right? View the Full-Size Version for a Good Close-Up Ran out of cable ties. [via Reddit - Tech Support Gore] 6 Ways Windows 8 Is More Secure Than Windows 7 HTG Explains: Why It’s Good That Your Computer’s RAM Is Full 10 Awesome Improvements For Desktop Users in Windows 8

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  • Play Multiple iPod Library Songs On iPhone At The Same Time With Pitch Bending & Other Effects

    - by Dino
    Hi, I have been going at this for the past two weeks and it is driving me crazy. I asked this question a couple of days ago (Extract iPod Library raw PCM samples and play with sound effects) and whilst the answer got me half way there I am still stuck. Basically what I am trying to achieve is load up multiple songs from the iPod library for playback with effects such as pitch bend, eq effects etc... I have gone down the route of AVPlayer and AVAudioPlayer which are too simple. The only framework I've seen that can play audio with these effects is OpenAL. I have tried a few objective c wrappers (Finch and ObjectAL) Finch does not play compressed audio whilst ObjectAL will only convert it for me if I pass in a URL for the file (which is something I cannot do because I only have an incompatible iPod library URL). An example of an app that does what I want beautifilly is Tap DJ. It can load up songs from the iPod library fast (unlike TouchDJ and it plays them with all sorts of effects. Any help would be much appreciated.

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  • Django - Passing arguments to models through ForeignKey attributes

    - by marshall
    I've got a class like this: class Image (models.Model): ... sizes = ((90,90), (300,250)) def resize_image(self): for size in sizes: ... and another class like this: class SomeClassWithAnImage (models.Model): ... an_image = models.ForeignKey(Image) what i'd like to do with that class is this: class SomeClassWithAnImage (models.Model): ... an_image = models.ForeignKey(Image, sizes=((90,90), (150, 120))) where i'm can specify the sizes that i want the Image class to use to resize itself as a argument rather than being hard coded on the class. I realise I could pass these in when calling resize_image if that was called directly but the idea is that the resize_image method is called automatically when the object is persisted to the db. if I try to pass arguments through the foreign key declaration like this i get an error straight away. is there an easy / better way to do this before I begin hacking down into django?

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  • show image in a CGContextRef

    - by Ishu
    What i am doing, i downloded a code from calender now i want to show images on its tiles(for date). What i am trying shows in code - (void)drawTextInContext:(CGContextRef)ctx { CGContextSaveGState(ctx); CGFloat width = self.bounds.size.width; CGFloat height = self.bounds.size.height; CGFloat numberFontSize = floorf(0.3f * width); CGContextSetFillColorWithColor(ctx, kDarkCharcoalColor); CGContextSetTextDrawingMode(ctx, kCGTextClip); for (NSInteger i = 0; i < [self.text length]; i++) { NSString *letter = [self.text substringWithRange:NSMakeRange(i, 1)]; CGSize letterSize = [letter sizeWithFont:[UIFont boldSystemFontOfSize:numberFontSize]]; CGContextSaveGState(ctx); // I will need to undo this clip after the letter's gradient has been drawn [letter drawAtPoint:CGPointMake(4.0f+(letterSize.width*i), 0.0f) withFont:[UIFont boldSystemFontOfSize:numberFontSize]]; if ([self.date isToday]) { CGContextSetFillColorWithColor(ctx, kWhiteColor); CGContextFillRect(ctx, self.bounds); } else { // CGContextDrawLinearGradient(ctx, TextFillGradient, CGPointMake(0,0), CGPointMake(0, height/3), kCGGradientDrawsAfterEndLocation); CGDataProviderRef dataProvider = CGDataProviderCreateWithFilename("left-arrow.png"); CGImageRef image = CGImageCreateWithPNGDataProvider(dataProvider, NULL, NO, kCGRenderingIntentDefault); //UIImage* image = [UIImage imageNamed:@"left-arrow.png"]; //CGImageRef imageRef = image.CGImage; CGContextDrawImage(ctx, CGRectMake(8.0f+(letterSize.width*i), 0.0f, 5, 5), image); //im.image=[UIImage imageNamed:@"left-arrow.png"]; } CGContextRestoreGState(ctx); // get rid of the clip for the current letter } CGContextRestoreGState(ctx); } In else condition i want to show images on the tile so for that i am converting image objects in the CGContextDrawImage. Please help me. I am not sure this would be done in same manner or in other manner please suggest your way to do this. Thanx a lot.

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  • Assembly-wide / root-level styles in WPF class library

    - by WarpedBoard
    I have a C# (2008/.NET 3.5) class library assembly that supports WPF (based on http://dotupdate.wordpress.com/2007/12/05/how-to-add-a-wpf-control-library-template-to-visual-c-express-2008/). I've created several windows, and am now attempting to create a common style set for them. However, as it's a class library (instead of a WPF app), I don't have an app.xaml (and its contained Application & corresponding Application.Resources) in which to store these styles for global access. So: How can I create a top-level set of style definitions that'll be seen by all xaml files in the assembly, given that I do not have app.xaml (see above)? And/or is it possible to add a working app.xaml to a class library? FYI, I did try creating a ResourceDictionary in a ResourceDictionary.xaml file, and include it in each window within a "Window.Resources" block. That turned out to solve the styling of Buttons, etc... but not for the enclosing Window. I can put 'Style="{StaticResource MyWindowStyle}"' in the Window's opening block, and it compiles and shows up in the VS Design window fine, but during actual runtime I get a parse exception (MyWindowStyle could not be found; I'm guessing Visual Studio sees the dictionary included after the line in question, but the CRL does things more sequentially and therefore hasn't loaded the ResourceDictionary yet).

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  • Distributing my Application inside a Debian Virtual Machine Image-- How to meet GPL obligations?

    - by bdk
    I have a Linux application I've developed, and I have created a standalone VMWare Image that people can download to try out the application without needing to install and configure a Linux Server. I created this VMWare Image by starting with a base Debian system, installing a bunch of packages and then configuring all the packages and daemons my application depends on. Upon load, the VMWare Image boots right into an X Server running only my application and no Window manager, so its more of a "Virtual Appliance" than a normal Linux Desktop environment. Users generally will never see a command prompt or any application other than my own. (My application itself I have a handle on the licensing issues of) Now I would like to distribute this image, but I'm not sure how to meet my GPL (and other licenses the various Debian components are released under) Obligations. As I understand it, I have two primary obligations to meet. Providing Copyright and License Information for each component I use. As I understand it, all the information I am required to present is located in the /usr/share directory in the Debian, but since my users generally will never touch a console or terminal, they will never see this. Does providing a text file containing a concatenation of all the files inside /usr/share meet this obligation Making source code available for all components I distribute. Since I am not creating the image from source, but from binary packages, I can't provide the actual source code that results in exactly my image being generated. Does providing an ftp mirror and an offer to send that mirror on DVDs of the Debian source debs for all the packages I use meet this obligation? Anything Else I'm required to do to legally distribute this image?

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  • Working with libpath with java reflection.

    - by C. Ross
    I'm dynamically loading a class and calling a method on it. This class does JNI. When I call the class, java attempts to load the library. This causes an error because the library is not on the libpath. I'm calling from instead a jar so I can't easily change the libpath (especially since the library is not in the same directory or a sub directory of the jar). I do know the path of the library, but how can I load it before I load the class. Current code: public Class<?> loadClass(String name) throws ClassNotFoundException { if(!CLASS_NAME.equals(name)) return super.loadClass(name); try { URL myUrl = new URL(classFileUrl); URLConnection connection = myUrl.openConnection(); InputStream input = connection.getInputStream(); byte[] classData = readConnectionToArray(input); return defineClass(CLASS_NAME, classData, 0, classData.length); } catch (MalformedURLException e) { throw new UndeclaredThrowableException(e); } catch (IOException e) { throw new UndeclaredThrowableException(e); } } Exception: Can't find library libvcommon.so java.lang.UnsatisfiedLinkError: vcommon (A file or directory in the path name does not exist.) at java.lang.ClassLoader.loadLibraryWithPath(ClassLoader.java:998) at java.lang.ClassLoader.loadLibraryWithClassLoader(ClassLoader.java:962) at java.lang.System.loadLibrary(System.java:465) at vcommon.(vcommon.java:103) at java.lang.J9VMInternals.initializeImpl(Native Method) at java.lang.J9VMInternals.initialize(J9VMInternals.java:200) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:37) at java.lang.reflect.Method.invoke(Method.java:599) at com.fortune500.fin.v.vunit.reflection.ReflectionvProcessor.calculateV(ReflectionvProcessor.java:36) at com.fortune500.fin.v.vunit.UTLTestCase.execute(UTLTestCase.java:42) at com.fortune500.fin.v.vunit.TestSuite.execute(TestSuite.java:15) at com.fortune500.fin.v.vunit.batch.Testvendor.execute(Testvendor.java:101) at com.fortune500.fin.v.vunit.batch.Testvendor.main(Testvendor.java:58) Related: Dynamic loading a class in java with a different package name

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  • Convert a PPT File into an Image or HTML File in .NET

    Get the .NET code for programmatically converting PowerPoint presentation files into images or HTML files....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Change HTML image into a Button for partial refresh of page

    - by user990951
    I am new to webpage design and MVC. I have a aspx page and I have a html image. I want to change this image and make it clickable so that it will refresh only the bottom half of the page when clicked. I setup my image so that the source of the image is updated by the controller. By using the following src="<%=ViewData["BookImg"] %>" So that the whole story is clear. When a person clicks on the image of the book, it displays on the bottom half of the page information about that book pulled from a sql database. I am thinking that I would need to look into getting ajax implemented so that I can do partial page update. But the question is how do I change that HTML image into a button. Thanks in advance. ---updating per the answer chosen but still having problems--- home.aspx <% Html.RenderPartial("HomePartialView"); %> <img id = "Book_Img" src="<%=ViewData["BookImg"] %>" alt = "click Me" class="imgClick"/> <script src="../../Scripts/jquery-1.5.1.js" type="text/javascript"> $(document).ready(function(){ $(".imgClick").click(function () { $("HomePartialView").load("../../Controllers/HomeController/PartialViewBook"); }); }); </script> ---Controller public ActionResult PartialViewBook() { ViewData[imageBookPressd] = "hello world"; return View("HomePartialView"); }

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  • Dynamically including multiple files within php for image descriptions

    - by Steve Jones
    Working on implementing image descriptions to a php run gallery and can't seem to figure out how to call each text file for each individual image. //total number of images $total = 77; //max number of thumbnails per page $max = 9; //what image do we want to start from? $startcount = $_GET["start"]; //if there is not a defined starting image, we start with the first if(empty($startcount)) { $startcount = 0; } //start off the loop at 1 $loop = 1; //start the loop while($loop <= $max) { //for the picture labels $num = $startcount + $loop; if($num > $total) { $num = $num - 1; break; } // Add class="last" to every third list item if(is_int($num / 3)) { $last = ' class="last"'; } else { $last = ""; } //the code for the image echo ' <li'.$last.'><a href="images/portfolio/pic-'.$num.'.jpg" rel="milkbox[gall1]"><img src="images/portfolio/thumbs/pic-'.$num.'-thumb.jpg" width="256" height="138" alt="Thumbnail of image '.$num.'" /></a><div>'.$num.'</div></li>'; I see that I can call the text files by number using '.$num.' (I have 77 individual text files with a phrase in each) but how do I tell it to call the files?

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  • The Little Server that Could [Humorous Image]

    - by Asian Angel
    Anyone up for a bit of miniaturized water-skiing fun? Note: Make sure to visit the Reddit link below for some enjoyable comment reading. Would not want to go to work and find this [via Reddit - Tech Support Gore] HTG Explains: Does Your Android Phone Need an Antivirus? How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder?

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  • Documentation about difference between javacript src and javascript library in grails

    - by damian
    I know that if you write in a view: <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <g:javascript src="myscript.js" /> <!-- other try --> <g:javascript library="myscript" /> <g:javascript library="myscript" /> <g:javascript library="myscript" /> It will out output: <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <script type="text/javascript" src="/vip/js/myscript.js"></script> <!-- other try --> <script type="text/javascript" src="/vip/js/myscript.js"></script> Conclution: with library it will try to include only once. I have been try to find documentation about it without success. Do you have any pointer?

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