Search Results

Search found 15535 results on 622 pages for 'index buffer'.

Page 368/622 | < Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >

  • FQL or Facebook API: Get only my events created

    - by user347466
    Guys.. i have this query: select eid from event where creator = 100000956216009 Return this error: error: 604 Your statement is not indexable. The WHERE clause must contain an indexable column. Such columns are marked with * in the tables linked from http://wiki.developers.facebook.com/index.php/FQL_Tables How i can get all My Created events? TIA I need to print my events created on my fb account and print it on my External Site.

    Read the article

  • Python regex on list

    - by Peter Nielsen
    Hi there I am trying to build a parser and save the results as an xml file but i have problems.. For instance i get a TypeError: expected string or buffer when i try to run the code.. Would you experts please have a look at my code ? import urllib2, re from xml.dom.minidom import Document from BeautifulSoup import BeautifulSoup as bs osc = open('OSCTEST.html','r') oscread = osc.read() soup=bs(oscread) doc = Document() root = doc.createElement('root') doc.appendChild(root) countries = doc.createElement('countries') root.appendChild(countries) findtags1 = re.compile ('<h1 class="title metadata_title content_perceived_text(.*?)</h1>', re.DOTALL | re.IGNORECASE).findall(soup) findtags2 = re.compile ('<span class="content_text">(.*?)</span>', re.DOTALL | re.IGNORECASE).findall(soup) for header in findtags1: title_elem = doc.createElement('title') countries.appendChild(title_elem) header_elem = doc.createTextNode(header) title_elem.appendChild(header_elem) for item in findtags2: art_elem = doc.createElement('artikel') countries.appendChild(art_elem) s = item.replace('<P>','') t = s.replace('</P>','') text_elem = doc.createTextNode(t) art_elem.appendChild(text_elem) print doc.toprettyxml()

    Read the article

  • delete row from selected gridview and database

    - by user175084
    i am trying to delete a row from the gridview and database... It should be deleted if a delte linkbutton is clicked in the gridview.. I am gettin the row index as follows: protected void LinkButton1_Click(object sender, EventArgs e) { LinkButton btn = (LinkButton)sender; GridViewRow row = (GridViewRow)btn.NamingContainer; if (row != null) { LinkButton LinkButton1 = (LinkButton)sender; // Get reference to the row that hold the button GridViewRow gvr = (GridViewRow)LinkButton1.NamingContainer; // Get row index from the row int rowIndex = gvr.RowIndex; string str = rowIndex.ToString(); //string str = GridView1.DataKeys[row.RowIndex].Value.ToString(); RemoveData(str); //call the delete method } } now i want to delete it... so i am having problems with this code.. i get an error Must declare the scalar variable "@original_MachineGroupName"... any suggestions private void RemoveData(string item) { SqlConnection conn = new SqlConnection(@"Data Source=JAGMIT-PC\SQLEXPRESS; Initial Catalog=SumooHAgentDB;Integrated Security=True"); string sql = "DELETE FROM [MachineGroups] WHERE [MachineGroupID] = @original_MachineGroupID; SqlCommand cmd = new SqlCommand(sql, conn); cmd.Parameters.AddWithValue("@original_MachineGroupID", item); conn.Open(); cmd.ExecuteNonQuery(); conn.Close(); } Blockquote <asp:SqlDataSource ID="SqlDataSource1" runat="server" ConnectionString="<%$ ConnectionStrings:SumooHAgentDBConnectionString %>" SelectCommand="SELECT MachineGroups.MachineGroupID, MachineGroups.MachineGroupName, MachineGroups.MachineGroupDesc, MachineGroups.TimeAdded, MachineGroups.CanBeDeleted, COUNT(Machines.MachineName) AS Expr1, DATENAME(month, (MachineGroups.TimeAdded - 599266080000000000) / 864000000000) + SPACE(1) + DATENAME(d, (MachineGroups.TimeAdded - 599266080000000000) / 864000000000) + ', ' + DATENAME(year, (MachineGroups.TimeAdded - 599266080000000000) / 864000000000) AS Expr2 FROM MachineGroups FULL OUTER JOIN Machines ON Machines.MachineGroupID = MachineGroups.MachineGroupID GROUP BY MachineGroups.MachineGroupID, MachineGroups.MachineGroupName, MachineGroups.MachineGroupDesc, MachineGroups.TimeAdded, MachineGroups.CanBeDeleted" DeleteCommand="DELETE FROM [MachineGroups] WHERE [MachineGroupID] =@original_MachineGroupID" > <DeleteParameters> <asp:Parameter Name="@original_MachineGroupID" Type="Int16" /> <asp:Parameter Name="@original_MachineGroupName" Type="String" /> <asp:Parameter Name="@original_MachineGroupDesc" Type="String" /> <asp:Parameter Name="@original_CanBeDeleted" Type="Boolean" /> <asp:Parameter Name="@original_TimeAdded" Type="Int64" /> </DeleteParameters> </asp:SqlDataSource> I still get an error : Must declare the scalar variable "@original_MachineGroupID"

    Read the article

  • Facebook publisher box with iframe?

    - by user325377
    I have a facebook iframe application. I wish to use the publisher box (http://wiki.developers.facebook.com/index.php/Publisher), that text box in the top of the screen where users can post and also click icons of added facebook apps. Is it possible to use this box in iframe apps, or only with fbml apps?

    Read the article

  • Getting a specific bit value in a byte string

    - by ignoramus
    There is a byte at a specific index in a byte string which represents eight flags; one flag per bit in the byte. If a flag is set, its corresponding bit is 1, otherwise its 0. For example, if I've got b'\x21' the flags would be 0001 0101 # Three flags are set at indexes 3, 5 and 7 # and the others are not set What would be the best way to get each bit value in that byte, so I know whether a particular flag is set or not? (Preferably using bitwise operations)

    Read the article

  • Java BufferedWriter close()

    - by rakeshr
    Hi, assume that I have the following code fragment operation1(); bw.close(); operation2(); When I call BufferedReader.close() from my code, I am assuming my JVM makes a system call that ensures that the buffer has been flushed and written to disk. I want to know if close() waits for the system call to complete its operation or does it proceed to operation2() without waiting for close() to finish. To rephrase my question, when I do operation2(), can I assume that bw.close() has completed successfully?

    Read the article

  • How can I match at the beginning of any line, including the first, with a Perl regex?

    - by JoelFan
    According the the Perl documentation on regexes: By default, the "^" character is guaranteed to match only the beginning of the string ... Embedded newlines will not be matched by "^" ... You may, however, wish to treat a string as a multi-line buffer, such that the "^" will match after any newline within the string ... you can do this by using the /m modifier on the pattern match operator. The "after any newline" part means that it will only match at the beginning of the 2nd and subsequent lines. What if I want to match at the beginning of any line (1st, 2nd, etc.)? EDIT: OK, it seems that the file has BOM information (3 chars) at the beginning and that's what's messing me up. Any way to get ^ to match anyway? EDIT: So in the end it works (as long as there's no BOM), but now it seems that the Perl documentation is wrong, since it says "after any newline"

    Read the article

  • STOP ERASING MY QUESTIONS! - VIEWING FIRST_ROWS BEFORE QUERY COMPLETES (RE-VISITED)

    - by Frank Developer
    OK, so say I have a table with 500K rows, then I ad-hoc query with unsupported indexing which requires a full table scan. I would like to immediately view the first rows returned while the full table scan continues. Then I want to scroll thru the next results. In the meantime, I would like to display the progress of the table scan, example: "SEARCHING.. FOUND 23 OF 500,000 ROWS SO FAR". If I scroll too far ahead, I want to display a message like: "REACHED LAST ROW IN LOOK-AHEAD BUFFER.. QUERY HAS NOT COMPLETED".. Can this be done? Maybe like: spawn/exec, declare scroll cursor, open, fetch, etc.?

    Read the article

  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

    Read the article

  • Programmatically log on to a site

    - by Shaihi
    I am not sure if this fits better on StackOverflow, but here goes: I want to programmatically log on to: http://wrds-web.wharton.upenn.edu/wrds/index.cfm?true I tried capturing the log on url using fiddler2 and HttpFox, but to no avail. Is this a server side script that I cannot capture? If so how can I do the log on?

    Read the article

  • Phonegap web view thinks device screen taller than it is - results in offscreen tabbar

    - by Stin
    I have a jQTouch application loaded via server, so all I need to do is display the webpage full screen in PhoneGap for a faux-Native app. Unfortunatley each solution I've tried in PhoneGap has an issue: it thinks the screen size is taller than it is. This resuls in the tabbar that is pinned to the bottom being permantly offscreen and there fore unusable. You should be able to recreate this with my code below and going to the iTabbar online demo. Any thoughts on how to correct this issue? For background, going to the app page in iOS safari works fine, as well as saving the page to the home screen. In both cases the webview stops at the bottom of the screen and the tabbar is therefore viewable. Also, I'm using build.phonegap.com to compile (I'm not compiling locally) I've tried two methods: load the childBrowser plugin and call up the page (with navbar hidden via options) set the following config.xml parameter to prevent phonegap from switching to Safari, and then just load the link (preferable as it's cleaner in my mind. I've pasted my index.html and config.xml below) Details on the config.xml paramater: Open all links in WebView stay-in-webview with values true or false example: <preference name="stay-in-webview" value="true" /> if set to true, all links (even with target set to blank) will open in the app's webview only use this preference if you want pages from your server to take over your entire app default is false (Source: https://build.phonegap.com/docs/config-xml) my index.html: <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <meta http-equiv="Content-type" content="text/html;charset=utf-8"> <title>MyApp</title> <script src="phonegap.js"></script> </head> <body> <p><a href="http://www.itabbar.com/itabbar/demo.html#home">Launch iTabbar</a></p> </body> </html> my config.xml: <?xml version="1.0" encoding="UTF-8" ?> <widget xmlns = "http://www.w3.org/ns/widgets" xmlns:gap = "http://phonegap.com/ns/1.0" id = "com.phonegap.myapp" versionCode="10" version = "1.0.0"> <!-- versionCode is optional and Android only --> <name>MyApp</name> <description> My app is... </description> <author href="https://myurl.com" email="[email protected]"> me </author> <preference name="stay-in-webview" value="true" /> </widget>

    Read the article

  • Doxygen dependencies to manage during install

    - by aCuria
    Hi, i am supposed to document my code with doxygen for a homework assignment, but i have problems getting doxygen to run. I have a Doxyfile provided, and have just installed doxygen on my machine. When i enter the command to run doxygen, "doxygen Doxyfile" I get the following error: failed to run html help compiler on index.hhp can anyone clue me into what i am doing wrong? Thanks

    Read the article

  • Android HelloGoogleMaps to OSMdroid (Open Street Maps)

    - by birgit
    I am trying to reproduce a working HelloGoogleMaps app in Open Street Maps - but I have trouble including the itemized overlay in OSMdroid. I have looked at several resources but I cannot figure out how to fix the error on OsmItemizedOverlay - I guess I am constructing OsmItemizedOverlay wrongly or have a mixup with OsmItemizedOverlay and ItemizedOverlay? But everything I tried to change just raised more errors... "Implicit super constructor ItemizedOverlay() is undefined. Must explicitly invoke another constructor" "Cannot make a static reference to the non-static method setMarker(Drawable) from the type OverlayItem" - I hope someone can help me getting the class definition straight? Thanks so much! package com.example.osmdroiddemomap; import java.util.ArrayList; import android.app.AlertDialog; import android.content.Context; import android.graphics.Point; import android.graphics.drawable.Drawable; import org.osmdroid.api.IMapView; import org.osmdroid.views.*; import org.osmdroid.views.overlay.*; import org.osmdroid.views.overlay.OverlayItem.HotspotPlace; public class OsmItemizedOverlay extends ItemizedOverlay<OverlayItem> { Context mContext; private ArrayList<OverlayItem> mOverlays = new ArrayList<OverlayItem>(); //ERRORS are raised by the following 3 lines: public OsmItemizedOverlay(Drawable defaultMarker, Context context) { OverlayItem.setMarker(defaultMarker); OverlayItem.setMarkerHotspot(HotspotPlace.CENTER); mContext = context; } public void addOverlay(OverlayItem overlay) { mOverlays.add(overlay); populate(); } @Override protected OverlayItem createItem(int i) { return mOverlays.get(i); } @Override public int size() { return mOverlays.size(); } protected boolean onTap(int index) { OverlayItem item = mOverlays.get(index); AlertDialog.Builder dialog = new AlertDialog.Builder(mContext); dialog.setTitle(item.getTitle()); dialog.setMessage(item.getSnippet()); dialog.show(); return true; } @Override public boolean onSnapToItem(int arg0, int arg1, Point arg2, IMapView arg3) { // TODO Auto-generated method stub return false; } }

    Read the article

  • C++ Deck and Card Class Error with bad alloc

    - by user3702164
    Just started learn to code in school. Our assignment requires us to create a card game with card,deck and hand class. I am having troubles with it now and i keep getting exception: std::bad_alloc at memory location. Here are my codes right now CardType h: #ifndef cardType_h #define cardType_h #include <string> using namespace std; class cardType{ public: void print(); int getValue() const; string getSymbol() const; string getSpecial() const; string getSuit() const; int checkSpecial(int gscore) const; cardType(); cardType(string suit,int value); private: int value; string special; string symbol; string suit; }; #endif CardType cpp: #include "cardType.h" #include <iostream> #include <string> using namespace std; void cardType::print() { cout << getSymbol() << " of " << getSuit() << ", having the value of " << getValue() << "."<< endl <<"This card's special is " << getSpecial() << endl; } int cardType::getValue() const { return value; } string cardType::getSymbol() const { return symbol; } string cardType::getSpecial() const { return special; } string cardType::getSuit() const { return suit; } cardType::cardType(){ value=0; symbol="?"; special='?'; suit='?'; } cardType::cardType(string s, int v){ suit = s; value = v; switch(v){ case 1: // Ace cards have a value of 1 and have no special type symbol="Ace"; special="None"; break; case 2: // 2 cards have a value of 2 and have no special type symbol="2"; special="None"; break; case 3: symbol="3"; // 3 cards have a value of 3 and have no special type special="None"; break; case 4: symbol="4"; // 4 cards have a value of 0 and have a special type "Reverse" which reverses the flow of the game special="Reverse"; value=0; break; case 5: symbol="5"; // 5 cards have a value of 5 and have no special type special="None"; break; case 6: symbol="6"; // 6 cards have a value of 6 and have no special type special="None"; break; case 7: symbol="7"; // 7 cards have a value of 7 and have no special type special="None"; break; case 8: symbol="8"; // 8 cards have a value of 8 and have no special type special="None"; break; case 9: symbol="9"; // 9 cards have a value of 0 and have a special type "Pass" which does not add any value to the game and lets the player skip his turn. special="Pass"; value=0; break; case 10: symbol="10"; // 10 cards have a value of 10 and have a special type "subtract" which instead of adding the 10 value to the total game it is subtracted instead. special="Subtract"; value=10; break; case 11: // Jack cards have a value of 10 and have no special type symbol="Jack"; special="None"; value=10; break; case 12: // Queens cards have a value of 10 and have no special type symbol="Queen"; special="None"; value=10; break; case 13: symbol="King"; // King cards have a value of 0 and have a special type "NinetyNine" which changes the total game score to 99 reguardless what number it was previously special="NinetyNine"; value=0; break; } } int cardType::checkSpecial(int gscore) const{ if(special=="Pass"){ return gscore; } if(special=="Reverse"){ return gscore; } if(special=="Subtract"){ return gscore - value; } if(special=="NinetyNine"){ return 99; } else{ return gscore + value; } } DeckType h: #ifndef deckType_h #define deckType_h #include "cardType.h" #include <string> using namespace std; class deckType { public: void shuffle(); cardType dealCard(); deckType(); private: cardType *deck; int current; }; #endif DeckType cpp: #include <iostream> #include "deckType.h" using namespace std; deckType::deckType() { int index = 0; int current=0; deck = new cardType[52]; string suit[] = {"Hearts","Diamonds","Clubs","Spades"}; int value[] = {1,2,3,4,5,6,7,8,9,10,11,12,13}; for ( int i = 0; i <= 3; i++ ) { for ( int j = 1; j <= 13; j++ ) { deck[index] = cardType(suit[i],value[j]); index++; } } } cardType deckType::dealCard() { return deck[current]; current++; } Main cpp : #include "deckType.h" #include <iostream> using namespace std; int main() { deckType gamedeck; cout << "1" <<endl; cardType currentCard; cout << "2" <<endl; currentCard = gamedeck.dealCard(); cout << "3" <<endl; return 0; } I keep getting bad_alloc at the currentCard = gamedeck.dealCard(); I really do not know what i have done wrong.

    Read the article

  • Is there a way to log when a particular memory location gets written and by which function?

    - by rusbi
    I'm having a bug in my c++ program which happens very rarely but crashes my program. It's seems I have some buffer overflow problem or something similar. I find that these types of bug are most difficult to find. My program always crashes because of the same corrupted memory location. I'm wondering if there is some debugging tool which could detect when a particular memory location get written to and logs the function which does it. I'm using VLD (visual leak detector) for my memory leak hunting and it works great. It substitutes the original mallocs which its own and logs every allocation. I was wondering if there is something similar for memory? I know that something like that would cripple a program, but it could be really helpful.

    Read the article

  • How to convert nib/xib to objective C code?

    - by Mickey Shine
    I am just wondering is there a way to convert nib/xib file to ojbective C code? I just want to find the equivalent code to the nib/xib file (I've tried nib2objc, seems the result is not what I am after). Actually I want to compile this example http://developer.apple.com/iphone/library/samplecode/TableSearch/index.html without nib/xib file (I want it exactly the same with original), any idea about doing this?

    Read the article

  • Strange beep when using cout

    - by Unknown
    Hello everyone, today when I was working on some code of mine I came across a beeping sound when printing a buffer to the screen. Here's the mysterious character that produces the beep: '' I don't know if you can see it, but my computer beeps when I try to print it like this: cout<<(char)7<<endl; Another point of interest is that the 'beep' doesn't originate from my on board beeper, but from my headphone/speaker Is this just my computer or there something wrong with the cout function? EDIT: But then why does printing this character produce the beep sound? does that mean that I could send other such characters through the cout function to produce different effects?

    Read the article

  • Fixed top navigation element and anchors

    - by elmarco
    With the following CSS, anchor links end up being hidden by the navigation bar. What solution would you proposed to have the anchor link text being shown just under it? /* style and size the navigation bar */ table.navigation#top { position: fixed; margin-top: 0; margin-bottom: 0; top: 0; left: 0; z-index: 10; } thanks

    Read the article

  • How to set Foreground Color in a ListBox single element?

    - by user1038056
    I'm doing a game. I have a list of users (nicks): List<string> users; This list is used to show to the users on a ListBox, call listaJogadores. public delegate void actualizaPlayersCallback(List<string> users); public void actualizaPlayers(List<string> users) { listaJogadores.BeginInvoke(new actualizaPlayersCallback(this.actualizarListaPlayers), new object[] { users }); } public void actualizarListaPlayers(List<string> users) { listaJogadores.Items.Clear(); for (int i = 0; i < users.Count; i++) { listaJogadores.Items.Add(users.ElementAt(i)); } } When a user is playing, then it have is nick on the list of games: List<Game> games; What I want is when a player enter in a game, the color of is nick show in listaJogadores, must be Red! When I have only one player in a game, everything is ok, all the players see the nick of that player in red, but when another player go to a game, then I get an ArgumentOutOfRangeException in the instruction string nick = tmp.players.ElementAt(i).getNick(); This is my code... Give me some ideas/help please! I think that the problem is the for(), but how can I manipulate an entire list without doing a loop? listaJogadores.DrawMode = DrawMode.OwnerDrawFixed; private void listaJogadores_DrawItem(object sender, DrawItemEventArgs e) { e.DrawBackground(); Brush textBrush = SystemBrushes.ControlText; Font drawFont = e.Font; for (int i = 0; i < games.Count; i++) { Game tmp; tmp = games.ElementAt(i); for (int j = 0; j < tmp.players.Count; j++) { string nick = tmp.players.ElementAt(i).getNick(); if (listaJogadores.Items[e.Index].ToString() == nick) { textBrush = Brushes.Red;//RED.... if ((e.State & DrawItemState.Selected) > 0) drawFont = new Font(drawFont.FontFamily, drawFont.Size, FontStyle.Bold); } else if ((e.State & DrawItemState.Selected) > 0) { textBrush = SystemBrushes.HighlightText; } } } e.Graphics.DrawString(listaJogadores.Items[e.Index].ToString(), drawFont, textBrush, e.Bounds); }

    Read the article

  • Grails Navigation with Dynamic Values

    - by TripWired
    I'm using the grails navigation plugin and one of the things i want to do is have the menu item have a dynamic number in it for example static navigation = [ group:'tabs', order:7, title:'Mail', action:'index', subItems: [ [action:'pending', order:1, title:"Pending"], [action:'active', order:10, title:'Active'], [action:'completed', order:11, title:'Completed'] ] ] So i want to figure out a way to make the title Mail(3) or Mail(2) based on the amount of messages a user has. I know this will have to be set in the method or by a service of some sort i'm just not sure how to get it to update.

    Read the article

< Previous Page | 364 365 366 367 368 369 370 371 372 373 374 375  | Next Page >