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  • Code Design question, circular reference across classes?

    - by dsollen
    I have no code here, as this is more of a design question (I assume this is still the best place to ask it). I have a very simple server in java which stores a mapping between certain values and UUID which are to be used by many systems across multiple platforms. It accepts a connection from a client and creates a clientSocket which stores the socket and all the other relevant data unique to that connection. Each clientSocket will run in their own thread and will block on the socket waiting for a read. I expect very little strain on this system, it will rarely get called, but when it does get a call it will need to respond quickly and due to the risk of it having a peak time with multiple calls coming in at once threaded is still better. Each thread has a reference to a Mapper class which stores the mapping of UUID which it's reporting to others (with proper synchronization of course). This all works until I have to add a new UUID to the list. When this happens I want to report to all clients that care about that particular UUID that a new one was added. I can't multicast (limitation of the system I'm running on) so I'm having each socket send the message to the client through the established socket. However, since each thread only knows about the socket it's waiting on I didn't have a clear method of looking up every thread/socket that cares about the data to inform them of the new UUID. Polling is out mostly because it seems a little too convoluted to try to maintain a list of newly added UUID. My solution as of now is to have the 'parent' class which creates the mapper class and spawns all the threads pass itself as an argument to the mapper. Then when the mapper creates a new UUID it can make a call to the parent class telling it to send out updates to all the other sockets that care about the change. I'm concerned that this may be a bad design due to the use of a circular reference; parent has a reference to mapper (to pass it to new ClientSocket threads) and mapper points to parent. It doesn't really feel like a bad design to me but I wanted to check since circular references are suppose to be bad. Note: I realize this means that the thread associated with whatever socket originally received the request that spawned the creation of a UUID is going to pay the 'cost' of outputting to all the other clients that care about the new UUID. I don't care about this; as I said I suspect the client to receive only intermittent messages. It's unlikely for one socket to receive multiple messages at one time, and there won't be that many sockets so it shouldn't take too long to send messages to each of them. Perhaps later I'll fix the fact that I'm saddling higher work load on whatever unfortunate thread gets the first request; but for now I think it's fine.

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  • Will setInterval give me Delay?

    - by Oliver Schöning
    I am setting up a JavaScript Server for my Game. Am I understanding this correctly: If I use setInterval to call a function every second, and takes 2 seconds to process. Then I am going to "stack up" requests indefinetly the Client will become more and more out of sync? If I use setTimeout, and specify 1 second. Then the function will run (again, lets say 2 seconds) and then start the timeout. And not stack up requests.

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  • Trying to use stencils in 2D while retaining layer depth

    - by Steve
    This is a screen of what's going on just so you can get a frame of reference. http://i935.photobucket.com/albums/ad199/fobwashed/tilefloors.png The problem I'm running into is that my game is slowing down due to the amount of texture swapping I'm doing during my draw call. Since walls, characters, floors, and all objects are on their respective sprite sheet containing those types, per tile draw, the loaded texture is swapping no less than 3 to 5+ times as it cycles and draws the sprites in order to layer properly. Now, I've tried throwing all common objects together into their respective lists, and then using layerDepth drawing them that way which makes things a lot better, but the new problem I'm running into has to do with the way my doors/windows are drawn on walls. Namely, I was using stencils to clear out a block on the walls that are drawn in the shape of the door/window so that when the wall would draw, it would have a door/window sized hole in it. This is the way my draw was set up for walls when I was going tile by tile rather than grouped up common objects. first it would check to see if a door/window was on this wall. If not, it'd skip all the steps and just draw normally. Otherwise end the current spriteBatch Clear the buffers with a transparent color to preserve what was already drawn start a new spritebatch with stencil settings draw the door area end the spriteBatch start a new spritebatch that takes into account the previously set stencil draw the wall which will now be drawn with a hole in it end that spritebatch start a new spritebatch with the normal settings to continue drawing tiles In the tile by tile draw, clearing the depth/stencil buffers didn't matter since I wasn't using any layerDepth to organize what draws on top of what. Now that I'm drawing from lists of common objects rather than tile by tile, it has sped up my draw call considerably but I can't seem to figure out a way to keep the stencil system to mask out the area a door or window will be drawn into a wall. The root of the problem is that when I end a spriteBatch to change the DepthStencilState, it flattens the current RenderTarget and there is no longer any depth sorting for anything drawn further down the line. This means walls always get drawn on top of everything regardless of depth or positioning in the game world and even on top of each other as the stencil has to happen once for every wall that has a door or window. Does anyone know of a way to get around this? To boil it down, I need a way to draw having things sorted by layer depth while also being able to stencil/mask out portions of specific sprites.

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  • alias/function with command line arguments

    - by Agzam
    I'm tired of typing manage.py startserver 10.211.55.4:4000, so decided to make an alias for that. Only thing is: the port sometime changes. So I did this in bash profile: function runserver() { python manage.py runserver 10.211.55.4:$1 } But then when I call it: runserver 3000, it starts it, but immediately stops saying: "Error: That IP address can't be assigned-to". However if I type the same thing right into command line it works with no complains.

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  • Enhanced history searching in zsh

    <b>Tech Republic:</b> "If you spend any length of time in the shell, chances are you&#8217;ve typed the same commands over and over. It&#8217;s usually not anything you can necessarily script as the commands may vary slightly on each invocation, but there are certain commands that can be used often with a little variation on each call."

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  • when including a file using php function not work?

    - by John Smiith
    MY PHP FUNCTION IS function functionName() { include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); } Content of File.php is $foo = 'bar'; Calling function (content of file test.php) functionName(); When call function and variable not work echo $foo; <- not works But when adding code below its works (content of file test.php) include($_SERVER['DOCUMENT_ROOT']."/path/file.php"); echo $foo; <- its works

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  • How Google Will Rate Your Site

    Search Engine Optimisation should be a major part of any online businesses marketing strategy. The fact is that nowadays search engines are the first port of call for online shoppers and resultant businesses are forced to optimise to fit these engines.

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  • Sempron 145 core unlocking

    - by Grant
    Call me a cheapskate looking for performance, but I have a Sempron 145 processor that has been unlocked to an Athlon II X2 4450e with a GIGABYTE GA-990FXA-UD3 motherboard, but only one of the two processor cores can be used at a time. If both of the cores are enabled in the BIOS the kernel will hang during boot, If I reboot the system and disable the second core (but not re-lock the processor), it will take me to the grub and then start normally. Is there a way to enable both cores and boot without kernel hangs?

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  • Mirroring: what happens if principal loses contact with both mirror and wittness?

    - by TiborKaraszi
    Imagine a database mirroring setup where you have two LANs with a WAN link in between. Let's call them site A and site B. Say that principal is currently in site A, and both mirror and witness are in site B. I.e., we are running database mirroring with a witness, and assuming we are running safety FULL (synchronous), we have auto-fail over. Now, what is really fail over when it comes to mirroring? the simple answer is that the mirror will finish the recovery process (UNDO) and make the database available....(read more)

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  • How to mention your responsibilities if you are the only programmer in resume [closed]

    - by user105919
    I worked for a company for 1.5 years as web developer. As i was the only IT person in the company , i used to do all work by myself. Now i am applying for new job and i want to write all the sys admin stuff i used to do there. Now my main concern is that if the new employer call that old company then they will only say that he was web developer a sthey won't know the technical diff between sys admin and php coding. will the employer trust me or not

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  • HTML5 : version finale pour 2014, un report est nécessaire pour développer une suite de tests d'interopérabilité d'après le W3C

    HTML5 : version finale pour 2014 Un report est nécessaire pour développer une suite de tests d'interopérabilité d'après le WC3 Mise à jour du 15/02/2011 par Idelways L'HTML5 ne sera pas prêt avant 2014 d'après la nouvelle charte de son groupe de travail aux W3C, le consortium en charge des spécifications sur lequel s'appuiera le futur du développement Web. Le standard ouvert devrait atteindre le stade du « dernier appel » (Last Call) en mai prochain, une étape charnière qui correspond à la satisfaction des exigences techniques. Les communautés des développeurs seront dès lors appelées à commenter les spéci...

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  • How do you refer to the user using the application vs. the user being edited? [closed]

    - by Roman Royter
    Suppose you are developing an administration page where the administrator can edit other users. In your code you want to distinguish between the user sitting in front of the screen, and the user being edited. What do you call the two? User, CurrentUser, EditedUser, CurrentEditUser, etc? Note that the admin user isn't necessarily real admin, they can be just an ordinary user given rights to edit other users.

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  • Is it dangerous for me to give some of my Model classes Control-like methods?

    - by Pureferret
    In my personal project I have tried to stick to MVC, but I've also been made aware that sticking to MVC too tightly can be a bad thing as it makes writing awkward and forces the flow of the program in odd ways (i.e. some simple functions can be performed by something that normally wouldn't, and avoid MVC related overheads). So I'm beginning to feel justified in this compromise: I have some 'manager programs' that 'own' data and have some way to manipulate it, as such I think they'd count as both part of the model, and part of the control, and to me this feels more natural than keepingthem separate. For instance: One of my Managers is the PlayerCharacterManager that has these methods: void buySkill(PlayerCharacter playerCharacter, Skill skill); void changeName(); void changeRole(); void restatCharacter(); void addCharacterToGame(); void createNewCharacter(); PlayerCharacter getPlayerCharacter(); List<PlayerCharacter> getPlayersCharacter(Player player); List<PlayerCharacter> getAllCharacters(); I hope the mothod names are transparent enough that they don't all need explaining. I've called it a manager because it will help manage all of the PlayerCharacter 'model' objects the code creates, and create and keep a map of these. I may also get it to store other information in the future. I plan to have another two similar classes for this sort of control, but I will orchestrate when and how this happens, and what to do with the returned data via a pure controller class. This splitting up control between informed managers and the controller, as opposed to operating just through a controller seems like it will simplify my code and make it flow more. My question is, is this a dangerous choice, in terms of making the code harder to follow/test/fix? Is this somethign established as good or bad or neutral? I oculdn't find anything similar except the idea of Actors but that's not quite why I'm trying to do. Edit: Perhaps an example is needed; I'm using the Controller to update the view and access the data, so when I click the 'Add new character to a player button' it'll call methods in the controller that then go and tell the PlayerCharacterManager class to create a new character instance, it'll call the PlayerManager class to add that new character to the player-character map, and then it'll add this information to the database, and tell the view to update any GUIs effected. That is the sort of 'control sequence' I'm hoping to create with these manager classes.

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  • Slides and Code from “Using C#’s Async Effectively”

    - by Reed
    The slides and code from my talk on the new async language features in C# and VB.Net are now available on https://github.com/ReedCopsey/Effective-Async This includes the complete slide deck, and all 4 projects, including: FakeService: Simple WCF service to run locally and simulate network service calls. AsyncService: Simple WCF service which wraps FakeService to demonstrate converting sync to async SimpleWPFExample: Simplest example of converting a method call to async from a synchronous version AsyncExamples: Windows Store application demonstrating main concepts, pitfalls, tips, and tricks from the slide deck

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  • Getting a SecurityToken from a RequestSecurityTokenResponse in WIF

    - by Shawn Cicoria
    When you’re working with WIF and WSTrustChannelFactory when you call the Issue operation, you can also request that a RequestSecurityTokenResponse as an out parameter. However, what can you do with that object?  Well, you could keep it around and use it for subsequent calls with the extension method CreateChannelWithIssuedToken – or can you? public static T CreateChannelWithIssuedToken<T>(this ChannelFactory<T> factory, SecurityToken issuedToken);   As you can see from the method signature it takes a SecurityToken – but that’s not present on the RequestSecurityTokenResponse class. However, you can through a little magic get a GenericXmlSecurityToken by means of the following set of extension methods below – just call rstr.GetSecurityTokenFromResponse() – and you’ll get a GenericXmlSecurityToken as a return. public static class TokenHelper { /// <summary> /// Takes a RequestSecurityTokenResponse, pulls out the GenericXmlSecurityToken usable for further WS-Trust calls /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static GenericXmlSecurityToken GetSecurityTokenFromResponse(this RequestSecurityTokenResponse rstr) { var lifeTime = rstr.Lifetime; var appliesTo = rstr.AppliesTo.Uri; var tokenXml = rstr.GetSerializedTokenFromResponse(); var token = GetTokenFromSerializedToken(tokenXml, appliesTo, lifeTime); return token; } /// <summary> /// Provides a token as an XML string. /// </summary> /// <param name="rstr"></param> /// <returns></returns> public static string GetSerializedTokenFromResponse(this RequestSecurityTokenResponse rstr) { var serializedRst = new WSFederationSerializer().GetResponseAsString(rstr, new WSTrustSerializationContext()); return serializedRst; } /// <summary> /// Turns the XML representation of the token back into a GenericXmlSecurityToken. /// </summary> /// <param name="tokenAsXmlString"></param> /// <param name="appliesTo"></param> /// <param name="lifetime"></param> /// <returns></returns> public static GenericXmlSecurityToken GetTokenFromSerializedToken(this string tokenAsXmlString, Uri appliesTo, Lifetime lifetime) { RequestSecurityTokenResponse rstr2 = new WSFederationSerializer().CreateResponse( new SignInResponseMessage(appliesTo, tokenAsXmlString), new WSTrustSerializationContext()); return new GenericXmlSecurityToken( rstr2.RequestedSecurityToken.SecurityTokenXml, new BinarySecretSecurityToken( rstr2.RequestedProofToken.ProtectedKey.GetKeyBytes()), lifetime.Created.HasValue ? lifetime.Created.Value : DateTime.MinValue, lifetime.Expires.HasValue ? lifetime.Expires.Value : DateTime.MaxValue, rstr2.RequestedAttachedReference, rstr2.RequestedUnattachedReference, null); } }

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  • Single API Architecture

    - by user1901686
    When people refer to an architecture that involves a single service API that all clients talk to (a client can be an iPad app, etc), what is the "client" for the web app -- is it A) the web browser itself. Thus, the entire app is written in html/css/javascript and ajax calls to the service are made to fetch data and changes are made through javascript or B) you have an MVC-like stack on a server, only instead of the controllers calling to the model layer directly, they call to the service API which return models that are used to render the traditional views or C) something else?

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  • PROUHD: RAID for the end-user

    <b>Linuxconfig:</b> "Therefore, there is currently no storage solution that manages heterogeneous storage devices efficiently. In this article, we propose such a solution and we call it PROUHD (Pool of RAID Over User Heterogeneous Devices)."

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  • C# Drawing On Separate Thread [migrated]

    - by Zaid
    I have a "public static" class called "DrawTest" and inside is a method public static DrawRandomRectangle(Bitmap g) { } I want to call that method and draw bunches of stuff and then update the pictureBox that uses the image on a separate thread. To simplify, I'm not trying to make anything specific I'm just trying to learn how to draw and update an image inside of a picturebox on a separate thread.

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  • Is C++ still a "language"?

    - by slashmais
    Considering that C++ is a conglomerate of at least the following: C C-with-classes (original C++) templates (class, function) template meta-programming variadic templates(pdf) lambda functions preprocessor macros, pragma's each of which requiring specialized knowledge of their distinct implementation semantics. You can use only some of the above and call your code "C++". Still a language?, or else what is it?

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  • Iterator

    Imagine that you are game developer. Your game is war stategy. Army has complicated structure: it consists with Hero and three Groups. When King gives decree to treat all soldiers (Hero is also soldier) you want to iterate through all soldiers and call treat() method on each soldier instance. How ca

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  • SEO Or PPC? - Which is Better?

    In the field of Online Marketing, SEO, SEM, DEO whatever you want to call it, there are simply just too many fields to be playing in to simply say SEO or PPC. The question in itself is far too narrow.

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