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  • Sortie de GCC 4.7 : pour ses 25 ans, le compilateur expérimente la gestion de la mémoire transactionnelle

    Richard Stallman vient d'annoncer la sortie de gcc 4.7, qui coïncide avec l'anniversaire des 25 ans de ce célèbre compilateur. Cette nouvelle version propose de nombreuses nouveautés : - l'intégration (expérimentale) de la gestion de la mémoire transactionnelle - la prise en charge de nouvelles architectures (Haswell avec AVX2, Piledriver, ARM et Cortext-A7, SPARC, CR16, C6X, TILE-Gx et TILEPro) - l'amélioration de plusieurs langages et bibliothèques : C++11 (modèle de mémoire et atomics, initializer pour les données membres non-static, littérales définies par l'utilisateur, alias-declarations, delegating constructors, explicit override et syntaxe étendue de friend), C11, Fortran, OpenMP 3.1, amélioration du link-time optimization (LTO) - ...

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  • Setting useLegacyV2RuntimeActivationPolicy At Runtime

    - by Reed
    Version 4.0 of the .NET Framework included a new CLR which is almost entirely backwards compatible with the 2.0 version of the CLR.  However, by default, mixed-mode assemblies targeting .NET 3.5sp1 and earlier will fail to load in a .NET 4 application.  Fixing this requires setting useLegacyV2RuntimeActivationPolicy in your app.Config for the application.  While there are many good reasons for this decision, there are times when this is extremely frustrating, especially when writing a library.  As such, there are (rare) times when it would be beneficial to set this in code, at runtime, as well as verify that it’s running correctly prior to receiving a FileLoadException. Typically, loading a pre-.NET 4 mixed mode assembly is handled simply by changing your app.Config file, and including the relevant attribute in the startup element: <?xml version="1.0" encoding="utf-8" ?> <configuration> <startup useLegacyV2RuntimeActivationPolicy="true"> <supportedRuntime version="v4.0"/> </startup> </configuration> .csharpcode { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { background-color: #ffffff; font-family: consolas, "Courier New", courier, monospace; color: black; font-size: small } .csharpcode pre { margin: 0em } .csharpcode .rem { color: #008000 } .csharpcode .kwrd { color: #0000ff } .csharpcode .str { color: #006080 } .csharpcode .op { color: #0000c0 } .csharpcode .preproc { color: #cc6633 } .csharpcode .asp { background-color: #ffff00 } .csharpcode .html { color: #800000 } .csharpcode .attr { color: #ff0000 } .csharpcode .alt { background-color: #f4f4f4; margin: 0em; width: 100% } .csharpcode .lnum { color: #606060 } This causes your application to run correctly, and load the older, mixed-mode assembly without issues. For full details on what’s happening here and why, I recommend reading Mark Miller’s detailed explanation of this attribute and the reasoning behind it. Before I show any code, let me say: I strongly recommend using the official approach of using app.config to set this policy. That being said, there are (rare) times when, for one reason or another, changing the application configuration file is less than ideal. While this is the supported approach to handling this issue, the CLR Hosting API includes a means of setting this programmatically via the ICLRRuntimeInfo interface.  Normally, this is used if you’re hosting the CLR in a native application in order to set this, at runtime, prior to loading the assemblies.  However, the F# Samples include a nice trick showing how to load this API and bind this policy, at runtime.  This was required in order to host the Managed DirectX API, which is built against an older version of the CLR. This is fairly easy to port to C#.  Instead of a direct port, I also added a little addition – by trapping the COM exception received if unable to bind (which will occur if the 2.0 CLR is already bound), I also allow a runtime check of whether this property was setup properly: public static class RuntimePolicyHelper { public static bool LegacyV2RuntimeEnabledSuccessfully { get; private set; } static RuntimePolicyHelper() { ICLRRuntimeInfo clrRuntimeInfo = (ICLRRuntimeInfo)RuntimeEnvironment.GetRuntimeInterfaceAsObject( Guid.Empty, typeof(ICLRRuntimeInfo).GUID); try { clrRuntimeInfo.BindAsLegacyV2Runtime(); LegacyV2RuntimeEnabledSuccessfully = true; } catch (COMException) { // This occurs with an HRESULT meaning // "A different runtime was already bound to the legacy CLR version 2 activation policy." LegacyV2RuntimeEnabledSuccessfully = false; } } [ComImport] [InterfaceType(ComInterfaceType.InterfaceIsIUnknown)] [Guid("BD39D1D2-BA2F-486A-89B0-B4B0CB466891")] private interface ICLRRuntimeInfo { void xGetVersionString(); void xGetRuntimeDirectory(); void xIsLoaded(); void xIsLoadable(); void xLoadErrorString(); void xLoadLibrary(); void xGetProcAddress(); void xGetInterface(); void xSetDefaultStartupFlags(); void xGetDefaultStartupFlags(); [MethodImpl(MethodImplOptions.InternalCall, MethodCodeType = MethodCodeType.Runtime)] void BindAsLegacyV2Runtime(); } } Using this, it’s possible to not only set this at runtime, but also verify, prior to loading your mixed mode assembly, whether this will succeed. In my case, this was quite useful – I am working on a library purely for internal use which uses a numerical package that is supplied with both a completely managed as well as a native solver.  The native solver uses a CLR 2 mixed-mode assembly, but is dramatically faster than the pure managed approach.  By checking RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully at runtime, I can decide whether to enable the native solver, and only do so if I successfully bound this policy. There are some tricks required here – To enable this sort of fallback behavior, you must make these checks in a type that doesn’t cause the mixed mode assembly to be loaded.  In my case, this forced me to encapsulate the library I was using entirely in a separate class, perform the check, then pass through the required calls to that class.  Otherwise, the library will load before the hosting process gets enabled, which in turn will fail. This code will also, of course, try to enable the runtime policy before the first time you use this class – which typically means just before the first time you check the boolean value.  As a result, checking this early on in the application is more likely to allow it to work. Finally, if you’re using a library, this has to be called prior to the 2.0 CLR loading.  This will cause it to fail if you try to use it to enable this policy in a plugin for most third party applications that don’t have their app.config setup properly, as they will likely have already loaded the 2.0 runtime. As an example, take a simple audio player.  The code below shows how this can be used to properly, at runtime, only use the “native” API if this will succeed, and fallback (or raise a nicer exception) if this will fail: public class AudioPlayer { private IAudioEngine audioEngine; public AudioPlayer() { if (RuntimePolicyHelper.LegacyV2RuntimeEnabledSuccessfully) { // This will load a CLR 2 mixed mode assembly this.audioEngine = new AudioEngineNative(); } else { this.audioEngine = new AudioEngineManaged(); } } public void Play(string filename) { this.audioEngine.Play(filename); } } Now – the warning: This approach works, but I would be very hesitant to use it in public facing production code, especially for anything other than initializing your own application.  While this should work in a library, using it has a very nasty side effect: you change the runtime policy of the executing application in a way that is very hidden and non-obvious.

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  • CodePlex Daily Summary for Thursday, November 10, 2011

    CodePlex Daily Summary for Thursday, November 10, 2011Popular ReleasesCODE Framework: 4.0.11110.0: Various minor fixes and tweaks.Extensions for Reactive Extensions (Rxx): Rxx 1.2: What's NewRelated Work Items Please read the latest release notes for details about what's new. Content SummaryRxx provides the following features. See the Documentation for details. Many IObservable<T> extension methods and IEnumerable<T> extension methods. Many useful types such as ViewModel, CommandSubject, ListSubject, DictionarySubject, ObservableDynamicObject, Either<TLeft, TRight>, Maybe<T> and others. Various interactive labs that illustrate the runtime behavior of the extensio...Composite C1 CMS: Composite C1 3.0 RC2 (3.0.4331.234): This is currently a Release Candidate. Upgrade guidelines and "what's new" are pending.Player Framework by Microsoft: HTML5 Player Framework 1.0: Additional DownloadsHTML5 Player Framework Examples - This is a set of examples showing how to setup and initialize the HTML5 Player Framework. This includes examples of how to use the Player Framework with both the HTML5 video tag and Silverlight player. Note: Be sure to unblock the zip file before using. Note: In order to test Silverlight fallback in the included sample app, you need to run the html and xap files over http (e.g. over localhost). Silverlight Players - Visit the Silverlig...MapWindow 4: MapWindow GIS v4.8.6 - Final release - 64Bit: What’s New in 4.8.6 (Final release)A few minor issues have been fixed What’s New in 4.8.5 (Beta release)Assign projection tool. (Sergei Leschinsky) Projection dialects. (Sergei Leschinsky) Projections database converted to SQLite format. (Sergei Leschinsky) Basic code for database support - will be developed further (ShapefileDataClient class, IDataProvider interface). (Sergei Leschinsky) 'Export shapefile to database' tool. (Sergei Leschinsky) Made the GEOS library static. geos.dl...NewLife XCode ??????: XCode v8.2.2011.1107、XCoder v4.5.2011.1108: v8.2.2011.1107 ?IEntityOperate.Create?Entity.CreateInstance??????forEdit,????????(FindByKeyForEdit)???,???false ??????Entity.CreateInstance,????forEdit,???????????????????? v8.2.2011.1103 ??MS????,??MaxMin??(????????)、NotIn??(????)、?Top??(??NotIn)、RowNumber??(?????) v8.2.2011.1101 SqlServer?????????DataPath,?????????????????????? Oracle?????????DllPath,????OCI??,???????????ORACLE_HOME?? Oracle?????XCode.Oracle.IsUseOwner,???????????Ow...Facebook C# SDK: v5.3.2: This is a RTW release which adds new features and bug fixes to v5.2.1. Query/QueryAsync methods uses graph api instead of legacy rest api. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ (experimental) added support for early preview for .NET 4.5 (binaries not distributed in codeplex nor nuget.org, will need to manually build from Facebook-Net45.sln) added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added ne...Delete Inactive TS Ports: List and delete the Inactive TS Ports: UPDATEAdded support for windows 2003 servers and removed some null reference errors when the registry key was not present List and delete the Inactive TS Ports - The InactiveTSPortList.EXE accepts command line arguments The InactiveTSPortList.Standalone.WithoutPrompt.exe runs as a standalone exe without the need for any command line arguments.Ribbon Editor for Microsoft Dynamics CRM 2011: Ribbon Editor (0.1.2207.267): BUG FIXES: - Cannot add multiple JavaScript and Url under Actions - Cannot add <Or> node under <OrGroup> - Adding a rule under <Or> node put the new rule node at the wrong placeDNN Quick Form: DNN Quick Form 1.0.0: Initial Release for DNN Quick Form Requires DotNetNuke 6.1ClosedXML - The easy way to OpenXML: ClosedXML 0.60.0: Added almost full support for auto filters (missing custom date filters). See examples Filter Values, Custom Filters Fixed issues 7016, 7391, 7388, 7389, 7198, 7196, 7194, 7186, 7067, 7115, 7144Microsoft Research Boogie: Nightly builds: This download category contains automatically released nightly builds, reflecting the current state of Boogie's development. We try to make sure each nightly build passes the test suite. If you suspect that was not the case, please try the previous nightly build to see if that really is the problem. Also, please see the installation instructions.GoogleMap Control: GoogleMap Control 6.0: Major design changes to the control in order to achieve better scalability and extensibility for the new features comming with GoogleMaps API. GoogleMap control switched to GoogleMaps API v3 and .NET 4.0. GoogleMap control is 100% ScriptControl now, it requires ScriptManager to be registered on the pages where and before it is used. Markers, polylines, polygons and directions were implemented as ExtenderControl, instead of being inner properties of GoogleMap control. Better perfomance. Better...SubExtractor: Release 1020: Feature: added "baseline double quotes" character to selector box Feature: added option to save SRT files as ANSI (instead of previous UTF-8 only) Feature: made "Save Sup files to Source directory" apply to both Sup and Idx source files. Fix: removed SDH text (...) or [...] that is split over 2 lines Fix: better decision-making in when to prefix a line with a '-' because SDH was removedAcDown????? - Anime&Comic Downloader: AcDown????? v3.6.1: ?? ● AcDown??????????、??????,??????????????????????,???????Acfun、Bilibili、???、???、???、Tucao.cc、SF???、?????80????,???????????、?????????。 ● AcDown???????????????????????????,???,???????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ?? v3.6.1?? ??.hlv...Track Folder Changes: Track Folder Changes 1.1: Fixed exception when right-clicking the root nodeKinect Toolbox: Kinect Toolbox v1.1.0.2: This version adds support for the Kinect for Windows SDK beta 2.Kinect Mouse Cursor: Kinect Mouse Cursor 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Coding4Fun Kinect Toolkit: Coding4Fun Kinect Toolkit 1.1: Updated for Kinect for Windows SDK v1.0 Beta 2!Media Companion: MC 3.421b Weekly: Ensure .NET 4.0 Full Framework is installed. (Available from http://www.microsoft.com/download/en/details.aspx?id=17718) Ensure the NFO ID fix is applied when transitioning from versions prior to 3.416b. (Details here) TV Show Resolutions... Fix to show the season-specials.tbn when selecting an episode from season 00. Before, MC would try & load season00.tbn Fix for issue #197 - new show added by 'Manually Add Path' not being picked up. Also made non-visible the same thing in Root Folders...New ProjectsAlgoritmoGeneticoVB: Proyecto para la cátedra de Inteligencia Artificial de la UCSEAudio Pitch & Shift: Audio Pitch & Shift is a simple audio tool intended to be useful for musicians who wants to slow down or change the pitch of the music. This software takes advantage of Bass audio library technology, wich is multi platform and x64 compatible.Betz: Start with financial binary bet system first... But hope to have a gaming platform in the end. Cheers!Composite Data Service Framework: The Composite Data Service Framework is a toolkit that extends the functionality of the WCF Data Services APIs by allowing a set of OData Services from distinct data sources to be aggregated into a single Data Service, with client-side APIs to help with common tasks.Crayons Static Version: GIS vector-based spatial data overlay processing is much more complex than raster data processing. The GIS data files can be huge and their overlay processing is computationally intensive. CrmXpress SmartSoapLogger for Microsoft Dynamics CRM 2011: SmartSoapLogger autoamtes the process of generating SOAP messages as well as JavaScript functions to use them. All you do is write C# code and click on a button[You have few options as well]to get SOAP messages as well as the Script. Custom File Generators: This project includes Visual Studio Custom Tools that aid in development of Silverlight, Windows Phone, and WPF applications or any MVVM project for that matter. The custom tool creates properties from backing fields that have a specific attribute. The properties are then used in binding and raise their changed event.eDay - Verbräuche: Dieses Programm ermöglicht die Erfassung der monatlichen Verbräuche von Strom, Gas und Wasser. Sie stellt die Werte tabellarisch dar und zeigt sie zusätzlich in einer Statistik.Godfather: An application for administration of sponsorship agencies developed by the .NET Open Space User Group of Vienna Austria in the process of a charity coding event on Nov. 26, 2011.Greek News: Instantly get the latest headlines from multiple Greek news sources in news, sports, technology and opinions with one click onto your Windows Phone. Uses RSS feeds. Sources are customizable from settings page. Based on news.codeplex.com.HMAC MD5: This is a simple implementation of the MD5 cryptographic hashing algorithm and HMAC-MD5. This class consists of fully transparent C# code, suitable for use in .NET, Silverlight and WP7 applications.KonMvc-?? .NET 3.5???????MVC??: ????C#?????MVC??, ????: 1.??APP ????????, 2,?GLOBAL??????? write???(???) ?????????????? 3.???????? MVC???????? ,??????? ??: ???? ,??????????? ????? ????CACHE?????????????Mini Proxy - a light-weight local proxy: a light-weight proxy written in C# (around 200 lines in total), it allows intercept HTTP traffic and hook custom code. Its initial scenario is to capture Http headers sent from a HttpWebRequest object. Limitations: Http 1.0 proxy Range header not forwardedMultimodal User Interface Builder: This project integrates several tools, frameworks and components in order to provide a graphical environment for the development of multimodal user interfaces. The Multimodal User Interface Builder provides development guidance based on mutimodal design patterns research.Om MVC: This is a simple hello world MVC project.Phone Net Tools: A collection of tools to overcome certain limitations of networking on the Windows Phone platform, in particular regarding DNS.Ps3RemoteSleep: A workaround to place the Sony Playstation 3 (PS3) Blu-ray Remote Control in sleep/sniff mode using the integrated Microsoft Bluetooth stack. For use with EventGhost/XBMC Windows 7 32/64 compatible. Simple CQRS Sample: A simple sample for a CQRS designet application. Includes: - RavenDB for Event- and ReadModel-Sorce - MessageBus based on Reactive Framework Rx - Razor MVC3 WebUI - Some more stuffSoftware Lab SDK: A collection of code helping in developmentSolution Import for Microsoft Dynamics CRM 2011: Solution Import for Microsoft Dynamics CRM 2011 makes it easier for developers and customizers of Microsoft Dynamics CRM 2011 to import a solution Zip file or a extracted solution folder to the server in one single operation.Team Badass: Class projectWCF step by step guide: This is an WCF step by step guide that explains how to make Web hosting and Self-hosting of services, and how to consume the services. It is intended for beginners. It's developed in C#When Pigs Fly: Flying PigsWindows Phone Wi-Fi Sensor JangKengPong: Windows Phone 7.5's Wi-Fi socket multicast group communication and Sensor sample application. This project includes Group Communication on LAN and Simple Gesture Recognition library.WPF Turn-based Strategy Wargame: This is a project to create a turn-based strategy game using the Windows Presentation Foundation. The technological foundations of the software allow new game maps to be easily stipulated in XAML, theoretically enabling support for multiple games.

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  • Running OpenStack Icehouse with ZFS Storage Appliance

    - by Ronen Kofman
    Couple of months ago Oracle announced the support for OpenStack Cinder plugin with ZFS Storage Appliance (aka ZFSSA).  With our recent release of the Icehouse tech preview I thought it is a good opportunity to demonstrate the ZFSSA plugin working with Icehouse. One thing that helps a lot to get started with ZFSSA is that it has a VirtualBox simulator. This simulator allows users to try out the appliance’s features before getting to a real box. Users can test the functionality and design an environment even before they have a real appliance which makes the deployment process much more efficient. With OpenStack this is especially nice because having a simulator on the other end allows us to test the complete set of the Cinder plugin and check the entire integration on a single server or even a laptop. Let’s see how this works Installing and Configuring the Simulator To get started we first need to download the simulator, the simulator is available here, unzip it and it is ready to be imported to VirtualBox. If you do not already have VirtualBox installed you can download it from here according to your platform of choice. To import the simulator go to VirtualBox console File -> Import Appliance , navigate to the location of the simulator and import the virtual machine. When opening the virtual machine you will need to make the following changes: - Network – by default the network is “Host Only” , the user needs to change that to “Bridged” so the VM can connect to the network and be accessible. - Memory (optional) – the VM comes with a default of 2560MB which may be fine but if you have more memory that could not hurt, in my case I decided to give it 8192 - vCPU (optional) – the default the VM comes with 1 vCPU, I decided to change it to two, you are welcome to do so too. And here is how the VM looks like: Start the VM, when the boot process completes we will need to change the root password and the simulator is running and ready to go. Now that the simulator is up and running we can access simulated appliance using the URL https://<IP or DNS name>:215/, the IP is showing on the virtual machine console. At this stage we will need to configure the appliance, in my case I did not change any of the default (in other words pressed ‘commit’ several times) and the simulated appliance was configured and ready to go. We will need to enable REST access otherwise Cinder will not be able to call the appliance we do that in Configuration->Services and at the end of the page there is ‘REST’ button, enable it. If you are a more advanced user you can set additional features in the appliance but for the purpose of this demo this is sufficient. One final step will be to create a pool, go to Configuration -> Storage and add a pool as shown below the pool is named “default”: The simulator is now running, configured and ready for action. Configuring Cinder Back to OpenStack, I have a multi node deployment which we created according to the “Getting Started with Oracle VM, Oracle Linux and OpenStack” guide using Icehouse tech preview release. Now we need to install and configure the ZFSSA Cinder plugin using the README file. In short the steps are as follows: 1. Copy the file from here to the control node and place them at: /usr/lib/python2.6/site-packages/cinder/volume/drivers/zfssa 2. Configure the plugin, editing /etc/cinder/cinder.conf # Driver to use for volume creation (string value) #volume_driver=cinder.volume.drivers.lvm.LVMISCSIDriver volume_driver=cinder.volume.drivers.zfssa.zfssaiscsi.ZFSSAISCSIDriver zfssa_host = <HOST IP> zfssa_auth_user = root zfssa_auth_password = <ROOT PASSWORD> zfssa_pool = default zfssa_target_portal = <HOST IP>:3260 zfssa_project = test zfssa_initiator_group = default zfssa_target_interfaces = e1000g0 3. Restart the cinder-volume service: service openstack-cinder-volume restart 4. Look into the log file, this will tell us if everything works well so far. If you see any errors fix them before continuing. 5. Install iscsi-initiator-utils package, this is important since the plugin uses iscsi commands from this package: yum install -y iscsi-initiator-utils The installation and configuration are very simple, we do not need to have a “project” in the ZFSSA but we do need to define a pool. Creating and Using Volumes in OpenStack We are now ready to work, to get started lets create a volume in OpenStack and see it showing up on the simulator: #  cinder create 2 --display-name my-volume-1 +---------------------+--------------------------------------+ |       Property      |                Value                 | +---------------------+--------------------------------------+ |     attachments     |                  []                  | |  availability_zone  |                 nova                 | |       bootable      |                false                 | |      created_at     |      2014-08-12T04:24:37.806752      | | display_description |                 None                 | |     display_name    |             my-volume-1              | |      encrypted      |                False                 | |          id         | df67c447-9a36-4887-a8ff-74178d5d06ee | |       metadata      |                  {}                  | |         size        |                  2                   | |     snapshot_id     |                 None                 | |     source_volid    |                 None                 | |        status       |               creating               | |     volume_type     |                 None                 | +---------------------+--------------------------------------+ In the simulator: Extending the volume to 5G: # cinder extend df67c447-9a36-4887-a8ff-74178d5d06ee 5 In the simulator: Creating templates using Cinder Volumes By default OpenStack supports ephemeral storage where an image is copied into the run area during instance launch and deleted when the instance is terminated. With Cinder we can create persistent storage and launch instances from a Cinder volume. Booting from volume has several advantages, one of the main advantages of booting from volumes is speed. No matter how large the volume is the launch operation is immediate there is no copying of an image to a run areas, an operation which can take a long time when using ephemeral storage (depending on image size). In this deployment we have a Glance image of Oracle Linux 6.5, I would like to make it into a volume which I can boot from. When creating a volume from an image we actually “download” the image into the volume and making the volume bootable, this process can take some time depending on the image size, during the download we will see the following status: # cinder create --image-id 487a0731-599a-499e-b0e2-5d9b20201f0f --display-name ol65 2 # cinder list +--------------------------------------+-------------+--------------+------+-------------+ |                  ID                  |    Status   | Display Name | Size | Volume Type | … +--------------------------------------+-------------+--------------+------+------------- | df67c447-9a36-4887-a8ff-74178d5d06ee |  available  | my-volume-1  |  5   |     None    | … | f61702b6-4204-4f10-8bdf-7da792f15c28 | downloading |     ol65     |  2   |     None    | … +--------------------------------------+-------------+--------------+------+-------------+ After the download is complete we will see that the volume status changed to “available” and that the bootable state is “true”. We can use this new volume to boot an instance from or we can use it as a template. Cinder can create a volume from another volume and ZFSSA can replicate volumes instantly in the back end. The result is an efficient template model where users can spawn an instance from a “template” instantly even if the template is very large in size. Let’s try replicating the bootable volume with the Oracle Linux 6.5 on it creating additional 3 bootable volumes: # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-1 # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-2 # cinder create 2 --source-volid f61702b6-4204-4f10-8bdf-7da792f15c28 --display-name ol65-bootable-3 # cinder list +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ |                  ID                  |   Status  |   Display Name  | Size | Volume Type | Bootable | Attached to | +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ | 9bfe0deb-b9c7-4d97-8522-1354fc533c26 | available | ol65-bootable-2 |  2   |     None    |   true   |             | | a311a855-6fb8-472d-b091-4d9703ef6b9a | available | ol65-bootable-1 |  2   |     None    |   true   |             | | df67c447-9a36-4887-a8ff-74178d5d06ee | available |   my-volume-1   |  5   |     None    |  false   |             | | e7fbd2eb-e726-452b-9a88-b5eee0736175 | available | ol65-bootable-3 |  2   |     None    |   true   |             | | f61702b6-4204-4f10-8bdf-7da792f15c28 | available |       ol65      |  2   |     None    |   true   |             | +--------------------------------------+-----------+-----------------+------+-------------+----------+-------------+ Note that the creation of those 3 volume was almost immediate, no need to download or copy, ZFSSA takes care of the volume copy for us. Start 3 instances: # nova boot --boot-volume a311a855-6fb8-472d-b091-4d9703ef6b9a --flavor m1.tiny ol65-instance-1 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca # nova boot --boot-volume 9bfe0deb-b9c7-4d97-8522-1354fc533c26 --flavor m1.tiny ol65-instance-2 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca # nova boot --boot-volume e7fbd2eb-e726-452b-9a88-b5eee0736175 --flavor m1.tiny ol65-instance-3 --nic net-id=25b19746-3aea-4236-8193-4c6284e76eca Instantly replicating volumes is a very powerful feature, especially for large templates. The ZFSSA Cinder plugin allows us to take advantage of this feature of ZFSSA. By offloading some of the operations to the array OpenStack create a highly efficient environment where persistent volume can be instantly created from a template. That’s all for now, with this environment you can continue to test ZFSSA with OpenStack and when you are ready for the real appliance the operations will look the same. @RonenKofman

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  • Which language and platform features really boosted your coding speed?

    - by Serge
    The question is about delivering working code faster without any regard for design, quality, maintainability, etc. Here is the list of things that help me to write and read code faster: Language: static typing, support for object-oriented and functional programming styles, embedded documentation, short compile-debug-fix cycle or REPL, automatic memory management Platform: "batteries" included (text, regex, IO, threading, networking), thriving community, tons of open-source libs Tools: IDE, visual debugger, code-completion, code navigation, refactoring

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  • Dynamic character animation - Using the physics engine or not

    - by Lex Webb
    I'm planning on building a dynamic reactant animation engine for the characters in my 2D Game. I have already built templates for a skeleton based animation system using key frames and interpolation to specify a limbs position at any given moment in time. I am using Farseer physics (an extension of Box2D) in Monogame/XNA in C# My real question lies in how i go about tying this character animation into the physics engine. I have two options: Moving limbs using physics engine - applying a interpolated force to each limb (dynamic body) in order to attempt to get it to its position as donated by the skeleton animation. Moving limbs by simply changing the position of a fixed body - Updating the new position of each limb manually, attempting to take into account physics collisions. Then stepping the physics after the animation to allow for environment interaction. Each of these methods have their distinct advantages and disadvantages. Physics based movement Advantages: Possibly more natural/realistic movement Better interaction with game objects as force applying to objects colliding with characters would be calculated for me. No need to convert to dynamic bodies when reacting to projectiles/death/fighting. Disadvantages: Possible difficulty in calculating correct amount of force to move a limb a certain distance at a constant rate. Underlying character balance system would need to be created that would need to be robust enough to prevent characters falling over at the touch of a feather. Added code complexity and processing time for the above. Static Object movement Advantages: Easy to interpolate movement of limbs between game steps Moving limbs is as simple as applying a rotation to the skeleton bone. Greater control over limbs, wont need to worry about characters falling over as all animation would be pre-defined. Disadvantages: Possible unnatural movement (Depends entirely on my animation skills!) Bad physics collision reactions with physics engine (Dynamic bodies simply slide out of the way of static objects) Need to calculate collisions with physics objects and my limbs myself and apply directional forces to them. Hard to account for slopes/stairs/non standard planes when animating walking/running animations. Need to convert objects to dynamic when reacting to projectile/fighting/death physics objects. The Question! As you can see, i have thought about this extensively, i have also had Google into physics based animation and have found mostly dissertation papers! Which is filling me with sense that it may a lot more advanced than my mathematics skills. My question is mostly subjective based on my findings above/any experience you may have: Which of the above methods should i use when creating my game? I am willing to spend the time to get a physics solution working if you think it would be possible. In the end i want to provide the most satisfying experience for the gamer, as well as a robust and dynamic system i can use to animate pretty much anything i need.

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  • How do I redirect www and non but not IP

    - by Chad T Parson
    I am trying to redirect www.domain.com or domain.com to www.domain.com/temp.html I am using the following code: RewriteCond %{HTTP_HOST} ^.*$ RewriteRule ^/?$ "http\:\/\/www\.domain\.com\/temp\.html" [R=301,L] That works however I do not want to redirect IP. So if someone types in the static IP of the domain then I do not want them to be redirected to www.domain.com/temp.html Anyone have the code to take care of this?

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  • Godaddy one page hosting

    - by liv a
    Disclaimer: not sure this is the right place for this kind of question, sorry in advance, just point me to the right place and I'll move it. In godaddy when paying only for domain, without hosting, they state you can get one page hosting for free but that option only opens their web-builder. I want to create a nicely design landing page, where the content is static.Is there a way to make my domain point to a wordpress one page or self created html one page/ landing page?

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  • Application switcher is broken

    - by Byron Hawkins
    After a normal update of my Ubuntu 12.04 install last week, my application switcher has stopped working. I've tried all different settings in CompizConfig, including a variety of shortcut keys and both switcher versions ("Application Switcher" and "Static Application Switcher"). So far there has been no way to get any form of application switcher to appear on my screen. Can anyone give me an idea what might be wrong, or where I might look for more information? Thanks for your help.

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  • Silverlight Cream for December 08, 2010 -- #1005

    - by Dave Campbell
    In this Issue: Peter Kuhn, David Anson, Jesse Liberty, Mike Taulty(-2-, -3-), Kunal Chowdhury, Jeremy Likness, Martin Krüger, Beth Massi(-2-, -3-)/ Above the Fold: Silverlight: "Rebuilding the PDC 2010 Silverlight Application (Part 1)" Mike Taulty WP7: "WP7: Glossy text block custom control" Martin Krüger Lightswitch: "How to Create a Screen with Multiple Search Parameters in LightSwitch" Beth Massi From SilverlightCream.com: Requirements of and pitfalls in Windows Phone 7 serialization Peter Kuhn discusses Data Contract Serializer issuses on WP7 and how to work around them. Managed implementation of CRC32 and MD5 algorithms updated; new release of ComputeFileHashes for Silverlight, WPF, and the command-line! David Anson ties up some loose ends from a prior post on hash functions, and updates his CRC32 and MD5 algorithms. Windows Phone From Scratch #9 – Visual State Jesse Liberty's latest Windows Phone from Scratch tutorial up... and is on the Visual State... he extends a Button and codes up the State Transitions. Rebuilding the PDC 2010 Silverlight Application (Part 1) Mike Taulty has taken the time to rebuild the PDC2010 Silverlight App that folks wanted the source for... and he's taking multiple posts to explain the heck out of it. This first one is mostly infrastructure. Rebuilding the PDC 2010 Silverlight Application (Part 2) In the 2nd post of the series, Mike Taulty is handling the In/Out of Browser business because he eventually is going to be going OOB. Rebuilding the PDC 2010 Silverlight Application (Part 3) Part 3 finds Mike Taulty delving into WCF Data Services and getting some data on the screen. Paginating Records in Silverlight DataGrid using PagedCollectionView Kunal Chowdhury continues with his investigation of the PagedCollectionView with this post on Pagination of your data. Old School Silverlight Effects If you haven't seen Jeremy Likness' 'Old School' Effects page yet, go just for the entertainment... you'll find yourself hanging around for the code :) WP7: Glossy text block custom control Martin Krüger's latest post is a very cool custom control for WP7 that displays Glossy text... it ain't Metro, but it looks pretty nice... some of it almost like etched text. How to Create a Screen with Multiple Search Parameters in LightSwitch Looks like Beth Massi got a few Lightswitch posts in while I wasn't looking. First up is this one on a multiple-parameter search screen. Adding Static Images and Logos to LightSwitch Applications In the 2nd post, Beth Massi shows how to add your own static images and logos to Lightswitch apps... in response to reader questions. Getting the Most out of LightSwitch Summary Properties In her latest post, Beth Massi explains what Summary Properties are in Lightswitch and how to use them to get the best results for your users. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • OData Mix10 &ndash; Part Dos

    - by Jon Dalberg
    The other day I had a snazzy post on fetching all the video (WMV) files from Mix ‘10. A simple, console application that grabbed the urls from the OData feed and downloaded the videos. I wanted to change that app to fire the OData query asynchronously so here’s what resulted: 1: static void Main(string[] args) 2: { 3: var mix = new Mix.EventEntities(new Uri("http://api.visitmix.com/OData.svc")); 4:   5: var temp = mix.Files.Where(f => f.TypeName == "WMV"); 6: var query = temp as DataServiceQuery<Mix.File>; 7:   8: query.BeginExecute(OnFileQueryComplete, query); 9:   10: // waiting... 11: Console.ReadLine(); 12: } 13:   14: static void OnFileQueryComplete(IAsyncResult result) 15: { 16: var query = result.AsyncState as DataServiceQuery<Mix.File>; 17: var response = query.EndExecute(result); 18:   19: var web = new WebClient(); 20:   21: var myVideos = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.MyVideos), "Mix10"); 22:   23: Directory.CreateDirectory(myVideos); 24:   25: foreach (Mix.File f in response) 26: { 27: var fileName = new Uri(f.Url).Segments.Last(); 28: Console.WriteLine(f.Url); 29: web.DownloadFile(f.Url, Path.Combine(myVideos, fileName)); 30: } 31: } There are two important things here that are not explained well in the MSDN docs: See lines 5 and 6? That’s where I query for the WMV files and it returns an IQueryable<T>. You *have* to cast that to a DataServiceQuery<T> and then call BeginExecute. The documented example does not filter so it didn’t show that step. Line 16 shows the correct way to get the previously executed DataServiceQuery<T> from the async result. If you looked at the MSDN example docs it shows (incorrectly) just casting the result, like this: // wrong var query = result as DataServiceQuery<Mix.File>; Other than those items it is relatively straight forward and we’re all async-ified. Enjoy!

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  • Adding interactive graphical elements to text-based browser game with HTML5

    - by st9
    I'm re-writing an old virtual world/browser based game. It is text and HTML form based with some static graphics. The client is HTML and JS. I want to introduce some interactive graphical elements to certain parts of the game, for example a 'customise character' page, with hooks to server side and local data storage. I want to use HTML5/JS, what is the best approach to designing the web-site? For example could I use Boilerplate and then embed these interactive elements in the page? Thanks

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  • Should main method be only consists of object creations and method calls?

    - by crucified soul
    A friend of mine told me that, the best practice is class containing main method should be named Main and only contains main method. Also main method should only parse inputs, create other objects and call other methods. The Main class and main method shouldn't do anything else. Basically what he is saying that class containing main method should be like: public class Main { public static void main(String[] args) { //parse inputs //create other objects //call methods } } Is it the best practice?

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  • Sun Blade 6000 Interactive 3D Demo

    - by ferhat
    Three dimensional  fly-by demos of Sun systems are available from your everyday Java-enabled browsers. Oracle's flexible, eco-efficient Sun Blade 6000 chassis integrates Oracle's x86 and SPARC server blade modules with high-capacity networking and storage blades to support a wide range of application environments.  Click on the static picture below to enter the interactive 3D demo mode: Visit Oracle Technology Network pages and product pages for more information on Oracle's Sun Blades Servers.   

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  • MVC Portable Area Modules *Without* MasterPages

    - by Steve Michelotti
    Portable Areas from MvcContrib provide a great way to build modular and composite applications on top of MVC. In short, portable areas provide a way to distribute MVC binary components as simple .NET assemblies where the aspx/ascx files are actually compiled into the assembly as embedded resources. I’ve blogged about Portable Areas in the past including this post here which talks about embedding resources and you can read more of an intro to Portable Areas here. As great as Portable Areas are, the question that seems to come up the most is: what about MasterPages? MasterPages seems to be the one thing that doesn’t work elegantly with portable areas because you specify the MasterPage in the @Page directive and it won’t use the same mechanism of the view engine so you can’t just embed them as resources. This means that you end up referencing a MasterPage that exists in the host application but not in your portable area. If you name the ContentPlaceHolderId’s correctly, it will work – but it all seems a little fragile. Ultimately, what I want is to be able to build a portable area as a module which has no knowledge of the host application. I want to be able to invoke the module by a full route on the user’s browser and it gets invoked and “automatically appears” inside the application’s visual chrome just like a MasterPage. So how could we accomplish this with portable areas? With this question in mind, I looked around at what other people are doing to address similar problems. Specifically, I immediately looked at how the Orchard team is handling this and I found it very compelling. Basically Orchard has its own custom layout/theme framework (utilizing a custom view engine) that allows you to build your module without any regard to the host. You simply decorate your controller with the [Themed] attribute and it will render with the outer chrome around it: 1: [Themed] 2: public class HomeController : Controller Here is the slide from the Orchard talk at this year MIX conference which shows how it conceptually works:   It’s pretty cool stuff.  So I figure, it must not be too difficult to incorporate this into the portable areas view engine as an optional piece of functionality. In fact, I’ll even simplify it a little – rather than have 1) Document.aspx, 2) Layout.ascx, and 3) <view>.ascx (as shown in the picture above); I’ll just have the outer page be “Chrome.aspx” and then the specific view in question. The Chrome.aspx not only takes the place of the MasterPage, but now since we’re no longer constrained by the MasterPage infrastructure, we have the choice of the Chrome.aspx living in the host or inside the portable areas as another embedded resource! Disclaimer: credit where credit is due – much of the code from this post is me re-purposing the Orchard code to suit my needs. To avoid confusion with Orchard, I’m going to refer to my implementation (which will be based on theirs) as a Chrome rather than a Theme. The first step I’ll take is to create a ChromedAttribute which adds a flag to the current HttpContext to indicate that the controller designated Chromed like this: 1: [Chromed] 2: public class HomeController : Controller The attribute itself is an MVC ActionFilter attribute: 1: public class ChromedAttribute : ActionFilterAttribute 2: { 3: public override void OnActionExecuting(ActionExecutingContext filterContext) 4: { 5: var chromedAttribute = GetChromedAttribute(filterContext.ActionDescriptor); 6: if (chromedAttribute != null) 7: { 8: filterContext.HttpContext.Items[typeof(ChromedAttribute)] = null; 9: } 10: } 11:   12: public static bool IsApplied(RequestContext context) 13: { 14: return context.HttpContext.Items.Contains(typeof(ChromedAttribute)); 15: } 16:   17: private static ChromedAttribute GetChromedAttribute(ActionDescriptor descriptor) 18: { 19: return descriptor.GetCustomAttributes(typeof(ChromedAttribute), true) 20: .Concat(descriptor.ControllerDescriptor.GetCustomAttributes(typeof(ChromedAttribute), true)) 21: .OfType<ChromedAttribute>() 22: .FirstOrDefault(); 23: } 24: } With that in place, we only have to override the FindView() method of the custom view engine with these 6 lines of code: 1: public override ViewEngineResult FindView(ControllerContext controllerContext, string viewName, string masterName, bool useCache) 2: { 3: if (ChromedAttribute.IsApplied(controllerContext.RequestContext)) 4: { 5: var bodyView = ViewEngines.Engines.FindPartialView(controllerContext, viewName); 6: var documentView = ViewEngines.Engines.FindPartialView(controllerContext, "Chrome"); 7: var chromeView = new ChromeView(bodyView, documentView); 8: return new ViewEngineResult(chromeView, this); 9: } 10:   11: // Just execute normally without applying Chromed View Engine 12: return base.FindView(controllerContext, viewName, masterName, useCache); 13: } If the view engine finds the [Chromed] attribute, it will invoke it’s own process – otherwise, it’ll just defer to the normal web forms view engine (with masterpages). The ChromeView’s primary job is to independently set the BodyContent on the view context so that it can be rendered at the appropriate place: 1: public class ChromeView : IView 2: { 3: private ViewEngineResult bodyView; 4: private ViewEngineResult documentView; 5:   6: public ChromeView(ViewEngineResult bodyView, ViewEngineResult documentView) 7: { 8: this.bodyView = bodyView; 9: this.documentView = documentView; 10: } 11:   12: public void Render(ViewContext viewContext, System.IO.TextWriter writer) 13: { 14: ChromeViewContext chromeViewContext = ChromeViewContext.From(viewContext); 15:   16: // First render the Body view to the BodyContent 17: using (var bodyViewWriter = new StringWriter()) 18: { 19: var bodyViewContext = new ViewContext(viewContext, bodyView.View, viewContext.ViewData, viewContext.TempData, bodyViewWriter); 20: this.bodyView.View.Render(bodyViewContext, bodyViewWriter); 21: chromeViewContext.BodyContent = bodyViewWriter.ToString(); 22: } 23: // Now render the Document view 24: this.documentView.View.Render(viewContext, writer); 25: } 26: } The ChromeViewContext (code excluded here) mainly just has a string property for the “BodyContent” – but it also makes sure to put itself in the HttpContext so it’s available. Finally, we created a little extension method so the module’s view can be rendered in the appropriate place: 1: public static void RenderBody(this HtmlHelper htmlHelper) 2: { 3: ChromeViewContext chromeViewContext = ChromeViewContext.From(htmlHelper.ViewContext); 4: htmlHelper.ViewContext.Writer.Write(chromeViewContext.BodyContent); 5: } At this point, the other thing left is to decide how we want to implement the Chrome.aspx page. One approach is the copy/paste the HTML from the typical Site.Master and change the main content placeholder to use the HTML helper above – this way, there are no MasterPages anywhere. Alternatively, we could even have Chrome.aspx utilize the MasterPage if we wanted (e.g., in the case where some pages are Chromed and some pages want to use traditional MasterPage): 1: <%@ Page Title="" Language="C#" MasterPageFile="~/Views/Shared/Site.Master" Inherits="System.Web.Mvc.ViewPage" %> 2: <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> 3: <% Html.RenderBody(); %> 4: </asp:Content> At this point, it’s all academic. I can create a controller like this: 1: [Chromed] 2: public class WidgetController : Controller 3: { 4: public ActionResult Index() 5: { 6: return View(); 7: } 8: } Then I’ll just create Index.ascx (a partial view) and put in the text “Inside my widget”. Now when I run the app, I can request the full route (notice the controller name of “widget” in the address bar below) and the HTML from my Index.ascx will just appear where it is supposed to.   This means no more warnings for missing MasterPages and no more need for your module to have knowledge of the host’s MasterPage placeholders. You have the option of using the Chrome.aspx in the host or providing your own while embedding it as an embedded resource itself. I’m curious to know what people think of this approach. The code above was done with my own local copy of MvcContrib so it’s not currently something you can download. At this point, these are just my initial thoughts – just incorporating some ideas for Orchard into non-Orchard apps to enable building modular/composite apps more easily. Additionally, on the flip side, I still believe that Portable Areas have potential as the module packaging story for Orchard itself.   What do you think?

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  • A Simple Guide to Web Programming Services

    The internet has evolved dramatically over the past 10 years or so. From simple static webpages containing no more than text and images, it has transformed to highly interactive content. It has come to the point that the web may very well be your virtual desktop. This article describes the basic foundation of these websites and what makes them tick.

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  • Retrieving Custom Attributes Using Reflection

    - by Scott Dorman
    The .NET Framework allows you to easily add metadata to your classes by using attributes. These attributes can be ones that the .NET Framework already provides, of which there are over 300, or you can create your own. Using reflection, the ways to retrieve the custom attributes of a type are: System.Reflection.MemberInfo public abstract object[] GetCustomAttributes(bool inherit); public abstract object[] GetCustomAttributes(Type attributeType, bool inherit); public abstract bool IsDefined(Type attributeType, bool inherit); System.Attribute public static Attribute[] GetCustomAttributes(MemberInfo member, bool inherit); public static bool IsDefined(MemberInfo element, Type attributeType, bool inherit); If you take the following simple class hierarchy: public abstract class BaseClass { private bool result;   [DefaultValue(false)] public virtual bool SimpleProperty { get { return this.result; } set { this.result = value; } } }   public class DerivedClass : BaseClass { public override bool SimpleProperty { get { return true; } set { base.SimpleProperty = value; } } } Given a PropertyInfo object (which is derived from MemberInfo, and represents a propery in reflection), you might expect that these methods would return the same result. Unfortunately, that isn’t the case. The MemberInfo methods strictly reflect the metadata definitions, ignoring the inherit parameter and not searching the inheritance chain when used with a PropertyInfo, EventInfo, or ParameterInfo object. It also returns all custom attribute instances, including those that don’t inherit from System.Attribute. The Attribute methods are closer to the implied behavior of the language (and probably closer to what you would naturally expect). They do respect the inherit parameter for PropertyInfo, EventInfo, and ParameterInfo objects and search the implied inheritance chain defined by the associated methods (in this case, the property accessors). These methods also only return custom attributes that inherit from System.Attribute. This is a fairly subtle difference that can produce very unexpected results if you aren’t careful. For example, to retrieve the custom  attributes defined on SimpleProperty, you could use code similar to this: PropertyInfo info = typeof(DerivedClass).GetProperty("SimpleProperty"); var attributeList1 = info.GetCustomAttributes(typeof(DefaultValueAttribute), true)); var attributeList2 = Attribute.GetCustomAttributes(info, typeof(DefaultValueAttribute), true));   The attributeList1 array will be empty while the attributeList2 array will contain the attribute instance, as expected. Technorati Tags: Reflection,Custom Attributes,PropertyInfo

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  • RPi and Java Embedded GPIO: Sensor Connections for Java Enabled Interface

    - by hinkmond
    Now we're ready to connect the hardware needed to make a static electricity sensor for the Raspberry Pi and use Java code to access it through a GPIO port. First, very carefully bend the NTE312 (or MPF-102) transistor "gate" pin (see the diagram on the back of the package or refer to the pin diagram on the Web). You can see it in the inset photo on the bottom left corner. I bent the leftmost pin of the NTE312 transistor as I held the flat part toward me. That is going to be your antenna. So, connect one of the jumper wires to the bent pin. I used the dark green jumper wire (looks almost black; coiled at the bottom) in the photo. Then push the other 2 pins of the transistor into your breadboard. Connect one of the pins to Pin # 1 (3.3V) on the GPIO header of your RPi. See the diagram if you need to glance back at it. In the photo, that's the orange jumper wire. And connect the final unconnected transistor pin to Pin # 22 (GPIO25) on the RPi header. That's the blue jumper wire in my photo. For reference, connect the LED anode (long pin on a common anode LED/short pin on a common cathode LED, check your LED pin diagram) to the same breadboard hole that is connecting to Pin # 22 (same row of holes where the blue wire is connected), and connect the other pin of the LED to GROUND (row of holes that connect to the black wire in the photo). Test by blowing up a balloon, rubbing it on your hair (or your co-worker's hair, if you are hair-challenged) to statically charge it, and bringing it near your antenna (green wire in the photo). The LED should light up when it's near and go off when you pull it away. If you need more static charge, find a co-worker with really long hair, or rub the balloon on a piece of silk (which is just as good but not as fun). Next blog post is where we do some Java coding to access this sensor on your RPi. Finally, back to software! Ha! Hinkmond

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  • RemoveAll Dictionary Extension Method

    - by João Angelo
    Removing from a dictionary all the elements where the keys satisfy a set of conditions is something I needed to do more than once so I implemented it as an extension method to the IDictionary<TKey, TValue> interface. Here’s the code: public static class DictionaryExtensions { /// <summary> /// Removes all the elements where the key match the conditions defined by the specified predicate. /// </summary> /// <typeparam name="TKey"> /// The type of the dictionary key. /// </typeparam> /// <typeparam name="TValue"> /// The type of the dictionary value. /// </typeparam> /// <param name="dictionary"> /// A dictionary from which to remove the matched keys. /// </param> /// <param name="match"> /// The <see cref="Predicate{T}"/> delegate that defines the conditions of the keys to remove. /// </param> /// <exception cref="ArgumentNullException"> /// dictionary is null /// <br />-or-<br /> /// match is null. /// </exception> /// <returns> /// The number of elements removed from the <see cref="IDictionary{TKey, TValue}"/>. /// </returns> public static int RemoveAll<TKey, TValue>( this IDictionary<TKey, TValue> dictionary, Predicate<TKey> match) { if (dictionary == null) throw new ArgumentNullException("dictionary"); if (match == null) throw new ArgumentNullException("match"); var keysToRemove = dictionary.Keys.Where(k => match(k)).ToList(); if (keysToRemove.Count == 0) return 0; foreach (var key in keysToRemove) { dictionary.Remove(key); } return keysToRemove.Count; } }

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  • How to create sitemap for my shopping site?

    - by John Sanjay
    I have one shopping site related to Home Goods and I need to create and submit the sitemap of my site in Google Webmaster Tool. I know there are several online tools to generate XML sitemap but some one told me that, Shopping site's sitemaps are different than other sites which means we have to submit sitemaps in two format. One is static page site map and another one is dynamic product page sitemap. Is it true? If so how create sitemaps in these two formats?

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  • Questions about game states

    - by MrPlow
    I'm trying to make a framework for a game I've wanted to do for quite a while. The first thing that I decided to implement was a state system for game states. When my "original" idea of having a doubly linked list of game states failed I found This blog and liked the idea of a stack based game state manager. However there were a few things I found weird: Instead of RAII two class methods are used to initialize and destroy the state Every game state class is a singleton(and singletons are bad aren't they?) Every GameState object is static So I took the idea and altered a few things and got this: GameState.h class GameState { private: bool m_paused; protected: StateManager& m_manager; public: GameState(StateManager& manager) : m_manager(manager), m_paused(false){} virtual ~GameState() {} virtual void update() = 0; virtual void draw() = 0; virtual void handleEvents() = 0; void pause() { m_paused = true; } void resume() { m_paused = false; } void changeState(std::unique_ptr<GameState> state) { m_manager.changeState(std::move(state)); } }; StateManager.h class GameState; class StateManager { private: std::vector< std::unique_ptr<GameState> > m_gameStates; public: StateManager(); void changeState(std::unique_ptr<GameState> state); void StateManager::pushState(std::unique_ptr<GameState> state); void popState(); void update(); void draw(); void handleEvents(); }; StateManager.cpp StateManager::StateManager() {} void StateManager::changeState( std::unique_ptr<GameState> state ) { if(!m_gameStates.empty()) { m_gameStates.pop_back(); } m_gameStates.push_back( std::move(state) ); } void StateManager::pushState(std::unique_ptr<GameState> state) { if(!m_gameStates.empty()) { m_gameStates.back()->pause(); } m_gameStates.push_back( std::move(state) ); } void StateManager::popState() { if(!m_gameStates.empty()) m_gameStates.pop_back(); } void StateManager::update() { if(!m_gameStates.empty()) m_gameStates.back()->update(); } void StateManager::draw() { if(!m_gameStates.empty()) m_gameStates.back()->draw(); } void StateManager::handleEvents() { if(!m_gameStates.empty()) m_gameStates.back()->handleEvents(); } And it's used like this: main.cpp StateManager states; states.changeState( std::unique_ptr<GameState>(new GameStateIntro(states)) ); while(gamewindow::gameWindow.isOpen()) { states.handleEvents(); states.update(); states.draw(); } Constructors/Destructors are used to create/destroy states instead of specialized class methods, state objects are no longer static but

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  • Business layer access to the data layer

    - by rerun
    I have a Business layer (BL) and a Data layer (DL). I have an object o with a child objects collection of Type C. I would like to provide a semantics like the following o.Children.Add("info"). In the BL I would like to have a static CLASS that all of business layer classes uses to get a reference to the current datalayer instance. Is there any issue with that or must I use the factory pattern to limit creation to A class in the BL that knows the DL instance.

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  • Nginx Subdomain Problem

    - by user292299
    i can't access my subdomain on localhost. my localdomain is localhost.dev and it's work.but i want to auto subdomain for php script (username.localhost.dev) i try this server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev ***.localhost.dev**; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } it's not working.i change server_name for testing server_name localhost.dev asd.localhost.dev; i can't access asd.localhost.dev and i try this double server{} section # You may add here your # server { # ... # } # statements for each of your virtual hosts to this file ## # You should look at the following URL's in order to grasp a solid understanding # of Nginx configuration files in order to fully unleash the power of Nginx. # http://wiki.nginx.org/Pitfalls # http://wiki.nginx.org/QuickStart # http://wiki.nginx.org/Configuration # # Generally, you will want to move this file somewhere, and start with a clean # file but keep this around for reference. Or just disable in sites-enabled. # # Please see /usr/share/doc/nginx-doc/examples/ for more detailed examples. ## server { listen 80 default_server; listen [::]:80 default_server ipv6only=on; access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } ############################### server { access_log /var/www/access.log; error_log /var/www/error.log; root /var/www; index index.php index.html index.htm; # Make site accessible from http://localhost/ server_name asd.localhost.dev; location / { # First attempt to serve request as file, then # as directory, then fall back to displaying a 404. try_files $uri $uri/ /index.html; # Uncomment to enable naxsi on this location # include /etc/nginx/naxsi.rules } location /f2/public/ { try_files $uri $uri/ /f2/public/index.php?$args; } location /doc/ { alias /usr/share/doc/; autoindex on; allow 127.0.0.1; allow ::1; deny all; } # Only for nginx-naxsi used with nginx-naxsi-ui : process denied requests #location /RequestDenied { # proxy_pass http://127.0.0.1:8080; #} #error_page 404 /404.html; # redirect server error pages to the static page /50x.html # #error_page 500 502 503 504 /50x.html; #location = /50x.html { # root /usr/share/nginx/html; #} # pass the PHP scripts to FastCGI server listening on 127.0.0.1:9000 # location ~ \.php$ { # fastcgi_split_path_info ^(.+\.php)(/.+)$; # # NOTE: You should have "cgi.fix_pathinfo = 0;" in php.ini # # # With php5-cgi alone: # fastcgi_pass 127.0.0.1:9000; # # With php5-fpm: # fastcgi_pass unix:/var/run/php5-fpm.sock; # fastcgi_index index.php; # include fastcgi_params; include /etc/nginx/fastcgi_params; try_files $uri =404; fastcgi_pass 127.0.0.1:9000; fastcgi_index index.php; fastcgi_param SCRIPT_FILENAME $document_root$fastcgi_script_name; } # deny access to .htaccess files, if Apache's document root # concurs with nginx's one # #location ~ /\.ht { # deny all; #} } # another virtual host using mix of IP-, name-, and port-based configuration # #server { # listen 8000; # listen somename:8080; # server_name somename alias another.alias; # root html; # index index.html index.htm; # # location / { # try_files $uri $uri/ =404; # } #} # HTTPS server # #server { # listen 443; # server_name localhost; # # root html; # index index.html index.htm; # # ssl on; # ssl_certificate cert.pem; # ssl_certificate_key cert.key; # # ssl_session_timeout 5m; # # ssl_protocols SSLv3 TLSv1; # ssl_ciphers ALL:!ADH:!EXPORT56:RC4+RSA:+HIGH:+MEDIUM:+LOW:+SSLv3:+EXP; # ssl_prefer_server_ciphers on; # # location / { # try_files $uri $uri/ =404; # } #} i can't success

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  • Unable to connect to the Internet via LAN despite the connection showing as established

    - by Vikram
    I have installed Ubuntu 11.10. I am facing a problem connecting via LAN. We have a firewalled network. After entering static IP, gateway, DNS, etc., it shows connection as established but we are unable to use the Internet using the wired connection (LAN). While checking system testing following error shows under network test: ERROR:root:Could not find def gateway info in /proc ERROR:root:Could not find default gateway by running route

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  • glGetActiveAttrib on Android NDK

    - by user408952
    In my code-base I need to link the vertex declarations from a mesh to the attributes of a shader. To do this I retrieve all the attribute names after linking the shader. I use the following code (with some added debug info since it's not really working): int shaders[] = { m_ps, m_vs }; if(linkProgram(shaders, 2)) { ASSERT(glIsProgram(m_program) == GL_TRUE, "program is invalid"); int attrCount = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTES, &attrCount)); int maxAttrLength = 0; GL_CHECKED(glGetProgramiv(m_program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &maxAttrLength)); LOG_INFO("shader", "got %d attributes for '%s' (%d) (maxlen: %d)", attrCount, name, m_program, maxAttrLength); m_attrs.reserve(attrCount); GLsizei attrLength = -1; GLint attrSize = -1; GLenum attrType = 0; char tmp[256]; for(int i = 0; i < attrCount; i++) { tmp[0] = 0; GL_CHECKED(glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)); LOG_INFO("shader", "%d: %d %d '%s'", i, attrLength, attrSize, tmp); m_attrs.append(String(tmp, attrLength)); } } GL_CHECKED is a macro that calls the function and calls glGetError() to see if something went wrong. This code works perfectly on Windows 7 using ANGLE and gives this this output: info:shader: got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) info:shader: 0: 7 1 'a_Color' info:shader: 1: 10 1 'a_Position' But on my Nexus 7 (1st gen) I get the following (the errors are the output from the GL_CHECKED macro): I/testgame:shader(30865): got 2 attributes for 'static/simplecolor.glsl' (3) (maxlen: 11) E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 0: -1 -1 '' E/testgame:gl(30865): 'glGetActiveAttrib(m_program, GLuint(i), sizeof(tmp), &attrLength, &attrSize, &attrType, tmp)' failed: INVALID_VALUE [jni/src/../../../../src/Game/Asset/ShaderAsset.cpp:50] I/testgame:shader(30865): 1: -1 -1 '' I.e. the call to glGetActiveAttrib gives me an INVALID_VALUE. The opengl docs says this about the possible errors: GL_INVALID_VALUE is generated if program is not a value generated by OpenGL. This is not the case, I added an ASSERT to make sure glIsProgram(m_program) == GL_TRUE, and it doesn't trigger. GL_INVALID_OPERATION is generated if program is not a program object. Different error. GL_INVALID_VALUE is generated if index is greater than or equal to the number of active attribute variables in program. i is 0 and 1, and the number of active attribute variables are 2, so this isn't the case. GL_INVALID_VALUE is generated if bufSize is less than 0. Well, it's not zero, it's 256. Does anyone have an idea what's causing this? Am I just lucky that it works in ANGLE, or is the nvidia tegra driver wrong?

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