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  • MXML Component Life Cycle

    - by Shruti
    Hi, I am new to flex. I am confused with how component life cycle goes when component build in MXML. and if MXML calls methods automatically then how to call any method in life cycle explicitly. Could anybody please explain me Thanks Shruti

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  • joomla component error

    - by ankur
    I have installed a joomla component and its working quite good but i am facing the problem that whenever i am trying to send mail by using the component iam always getting the message "Could not instantiate mail function." Please help me in getting the solution to the problem

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  • What is the component a popup menu click originated from

    - by Ralph Rickenbach
    Having a popup menu attached to several components on a form (buttons, but also things like TCharts), I would like to know which component was right clicked to start the popup menu in the first place. The Sender parameter of the click method just points to the TMenuItem, its parent to the popup menu (or the parenting menu item). How do I get the originating component?

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  • how to use the template for a custom component

    - by wnoveno
    hi, I've created a custom coponent for joomla and I've created a menu which uses that component and set a template for that menu. The thing is when I go to the url test.com/index.php?option=com_mycomponent, it still uses the default template instead of the template that I set it to. PS: The component works, only it's using the wrong template.

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  • Android - Showing Dialog from custom component

    - by Julian Arz
    Hi! I am writing a custom component (derived from a relative layout) which has to show a dialog, Is there a way to do this using callbacks like oncreatedialog or onpreparedialog? if not: if i have to create the dialog outside oncreatedialog, i have to "attach it to an Activity with setOwnerActivity(Activity)". How can the custom component access the activity it is used in, when it is used in the activity's xml-layout and not created from code?

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  • minLength data validation is not working with Auth component for CakePHP

    - by grokker
    Let's say I have a user registration and I'm using the Auth component (/user/register is allowed of course). The problem is if I need to set a minLength validation rule in the model, it doesn't work since the Auth component hashes the password therefore it's always more than my minlength password and it passes even if it's blank. How do I fix this issue? Thanks in advance!

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  • Getting up to speed on modern architecture

    - by Matt Thrower
    Hi, I don't have any formal qualifications in computer science, rather I taught myself classic ASP back in the days of the dotcom boom and managed to get myself a job and my career developed from there. I was a confident and, I think, pretty good programmer in ASP 3 but as others have observed one of the problems with classic ASP was that it did a very good job of hiding the nitty-gritty of http so you could become quite competent as a programmer on the basis of relatively poor understanding of the technology you were working with. When I changed on to .NET at first I treated it like classic ASP, developing stand-alone applications as individual websites simply because I didn't know any better at the time. I moved jobs at this point and spent the next several years working on a single site whose architecture relied heavily on custom objects: in other words I gained a lot of experience working with .NET as a middle-tier development tool using a quite old-fashioned approach to OO design along the lines of the classic "car" class example that's so often used to teach OO. Breaking down programs into blocks of functionality and basing your classes and methods around that. Although we worked under an Agile approach to manage the work the whole setup was classic client/server stuff. That suited me and I gradually got to grips with .NET and started using it far more in the manner that it should be, and I began to see the power inherent in the technology and precisely why it was so much better than good old ASP 3. In my latest job I have found myself suddenly dropped in at the deep end with two quite young, skilled and very cutting-edge programmers. They've built a site architecture which is modelling along a lot of stuff which is new to me and which, in truth I'm having a lot of trouble understanding. The application is built on a cloud computing model with multi-tenancy and the architecture is all loosely coupled using a lot of interfaces, factories and the like. They use nHibernate a lot too. Shortly after I joined, both these guys left and I'm now supposedly the senior developer on a system whose technology and architecture I don't really understand and I have no-one to ask questions of. Except you, the internet. Frankly I feel like I've been pitched in at the deep end and I'm sinking. I'm not sure if this is because I lack the educational background to understand this stuff, if I'm simply not mathematically minded enough for modern computing (my maths was never great - my approach to design is often to simply debug until it works, then refactor until it looks neat), or whether I've simply been presented with too much of too radical a nature at once. But the only way to find out which it is is to try and learn it. So can anyone suggest some good places to start? Good books, tutorials or blogs? I've found a lot of internet material simply presupposes a level of understanding that I just don't have. Your advice is much appreciated. Help a middle-aged, stuck in the mud developer get enthusastic again! Please!

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  • looking for a component which enables chatting in asp.net 3.5

    - by Bhanu Kushwah
    Hi. I'm looking for a component like skype, icq, messenger or any other of that type, which I can integrate into my asp.net 3.0 / asp.net 3.5 web application, which enables chatting, sending messages, files etc. between the users of the web application. like GTalk one to one communication NOT chat room Note that only users whose user details are stored in the database and are authenticated, are able to use the web application, and therefore the component.

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  • What I need to know for writing a Camera Component

    - by Delphawi
    I want to write a component that uses 2 webcams (1 integrated in my laptop , the other is a USB webcam) What do I need to know (or have) to build a component to deal with the cameras (capture , record , movement recognition , and other image and video processing) ? and how ? (with C++ or Delphi) I just need to know the concepts and main techniques , any good resources or source codes would be great :) Thank you .

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  • Parent reference in automapped component

    - by asgerhallas
    In Fluent NHibernate, given an automapped component, is there a convention for setting up a parent reference back to the "holder" of the component? By having for example a property named Parent or something like that? I can't seem to find any information about how to do it or issues about it.

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  • Error 1009 when using a ScrollPane component

    - by dayoud
    Hi, I have the same problem of this post : http://stackoverflow.com/questions/2668564/scrollpane-component-required-in-library-even-though-it-is-not-being-used-by-pare/2783997#2783997 But I try to put the component in the parent fla and it doesn't change anything and I still have the 1009 error. Any idea ?

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  • Prinicipal component analysis c#

    - by vj4u
    Hi, im presently working with data in text files i need to use algorithm called principal component analysis so i have counted the words in text filw which occurred more than one time in text file for eg relation occured times help occured 6 times between OCCURED 3 TIMES Analysis occurred 4 times component occured 5 times present occurred 6 times so by taking count of above distinct words i need to form matrix of m x n in c# help me its bit urgent for me

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  • Architecture for highly available MySQL with automatic failover in physically diverse locations

    - by Warner
    I have been researching high availability (HA) solutions for MySQL between data centers. For servers located in the same physical environment, I have preferred dual master with heartbeat (floating VIP) using an active passive approach. The heartbeat is over both a serial connection as well as an ethernet connection. Ultimately, my goal is to maintain this same level of availability but between data centers. I want to dynamically failover between both data centers without manual intervention and still maintain data integrity. There would be BGP on top. Web clusters in both locations, which would have the potential to route to the databases between both sides. If the Internet connection went down on site 1, clients would route through site 2, to the Web cluster, and then to the database in site 1 if the link between both sites is still up. With this scenario, due to the lack of physical link (serial) there is a more likely chance of split brain. If the WAN went down between both sites, the VIP would end up on both sites, where a variety of unpleasant scenarios could introduce desync. Another potential issue I see is difficulty scaling this infrastructure to a third data center in the future. The network layer is not a focus. The architecture is flexible at this stage. Again, my focus is a solution for maintaining data integrity as well as automatic failover with the MySQL databases. I would likely design the rest around this. Can you recommend a proven solution for MySQL HA between two physically diverse sites? Thank you for taking the time to read this. I look forward to reading your recommendations.

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  • Virtual Machine Network Architecture, Isolating Public and Private Networks

    - by Mark
    I'm looking for some insight into best practices for network traffic isolation within a virtual environment, specifically under VMWARE ESXi. Currently I have (in testing) 1 hardware server running ESXi but i expect to expand this to multiple pieces of hardware. The current setup is as follows: 1 pfsense VM, this VM accepts all outside (WAN/internet) traffic and performs firewall/port forwarding/NAT functionality. I have multiple public IP addresses sent to the this VM that are used for access to individual servers (via per incoming IP port forwarding rules). This VM is attached to the private (virtual) network that all other VMs are on. It also manages a VPN link into the private network with some access restrictions. This isn't the perimeter firewall but rather the firewall for this virtual pool only. I have 3 VMs that communicate with each other, as well as have some public access requirements: 1 LAMP server running an eCommerce site, public internet accessible 1 accounting server, access via windows server 2008 RDS services for remote access by users 1 inventory/warehouse management server, VPN to client terminals in warehouses These servers constantly talk with each other for data synchronization. Currently all the servers are on the same subnet/virtual network and connected to the internet through the pfsense VM. The pfsense firewall uses port forwarding and NAT to allow outside access to the servers for services and for server access to the internet. My main question is this: Is there a security benefit to adding a second virtual network adapter to each server and controlling traffic such that all server to server communication is on one separate virtual network, while any access to the outside world is routed through the other network adapter, through the firewall, and on the the internet. This is the type of architecture i would use if these were all physical servers, but i'm unsure if the networks being virtual changes the way i should approach locking down this system. Thank you for any thoughts or direction to any appropriate literature.

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  • JSF 2.0: java based custom component + html table + facelets = data model not updated

    - by mikic
    Hi, I'm having problems getting the data model of a HtmlDataTable to be correctly updated by JSF 2.0 and Facelets. I have created a custom Java-based component that extends HtmlDataTable and dynamically adds columns in the encodeBegin method. @Override public void encodeBegin(FacesContext context) throws IOException { if (this.findComponent("c0") == null) { for (int i = 0; i < 3; i++) { HtmlColumn myNewCol = new HtmlColumn(); myNewCol.setId("c" + i); HtmlInputText myNewText = new HtmlInputText(); myNewText.setId("t" + i); myNewText.setValue("#{row[" + i + "]}"); myNewCol.getChildren().add(myNewText); this.getChildren().add(myNewCol); } } super.encodeBegin(context); } My test page contains the following <h:form id="fromtb"> <test:MatrixTest id="tb" var="row" value="#{MyManagedBean.model}"> </test:MatrixTest> <h:commandButton id="btn" value="Set" action="#{MyManagedBean.mergeInput}"/> </h:form> <h:outputText id="mergedInput" value="#{MyManagedBean.mergedInput}"/> My managed bean class contains the following @ManagedBean(name="MyManagedBean") @SessionScoped public class MyManagedBean { private List model = null; private String mergedInput = null; public MyManagedBean() { model = new ArrayList(); List myFirst = new ArrayList(); myFirst.add(""); myFirst.add(""); myFirst.add(""); model.add(myFirst); List mySecond = new ArrayList(); mySecond.add(""); mySecond.add(""); mySecond.add(""); model.add(mySecond); } public String mergeInput() { StringBuffer myMergedInput = new StringBuffer(); for (Object object : model) { myMergedInput.append(object); } setMergedInput(myMergedInput.toString()); return null; } public List getModel() { return model; } public void setModel(List model) { this.model = model; } public String getMergedInput() { return mergedInput; } public void setMergedInput(String mergedInput) { this.mergedInput = mergedInput; } When invoked, the page is correctly rendered with a table made of 3 columns (added at runtime) and 2 rows (as my data model has 2 rows). However when the user enter some data in the input fields and then click the submit button, the model is not correctly updated and therefore the mergeInput() method creates a sequence of empty strings which is rendered on the same page. I have added some logging to the decode() method of my custom component and I can see that the parameters entered by the user are being posted back with the request, however these parameters are not used to update the data model. If I update the encodeBegin() method of my custom component as follow @Override public void encodeBegin(FacesContext context) throws IOException { super.encodeBegin(context); } and I update the test page as follow <test:MatrixTest id="tb" var="row" value="#{MyManagedBean.model}"> <h:column id="c0"><h:inputText id="t0" value="#{row[0]}"/></h:column> <h:column id="c1"><h:inputText id="t1" value="#{row[1]}"/></h:column> <h:column id="c2"><h:inputText id="t2" value="#{row[2]}"/></h:column> </test:MatrixTest> the page is correctly rendered and this time when the user enters data and submits the form, the underlying data model is correctly updated and the mergeInput() method creates a sequence of strings with the user data. Why does the test case with columns declared in the facelet page works correctly (ie the data model is correctly updated by JSF) where the same does not happen when the columns are created at runtime using the encodeBegin() method? Is there any method I need to invoke or interface I need to extend in order to ensure the data model is correctly updated? I am using this test case to address the issue that is appearing in a much more complex component, therefore I can't achieve the same functionality using a facelet composite component. Please note that this has been done using NetBeans 6.8, JRE 1.6.0u18, GlassFish 3.0. Thanks for your help.

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  • Realize the Benefits of Oracle Fusion Architecture Today; Get on the Path to Oracle Fusion Applicati

    Vijay Tella, Vice President and Chief Strategy Officer, Oracle Fusion Middleware, discusses with Cliff the relationship between Oracle Fusion Architecture and Service Oriented Architecture (SOA). They also discuss how Oracle is enabling Fusion Architecture with integration between Oracle Fusion Middleware and the Oracle E-Business Suite, PeopleSoft Enterprise, and JD Edwards Enterprise One suites of applications.

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • Good technologies for developing a modular server component in .net?

    - by nubbers
    I am using WPF, Prism and Unity to develop the user interface for a .net application. The UI will run from a PC, but I also need to develop a separate complex server component that will provide services to the PC component via WCF. Prism and Unity have proved to be of great value in creating a modular application, at least as far as the user interface is concerned. I would also like to make the server component modular, but I cannot find anywhere what techniques, patterns and technologies are suitable. I have considered: Unity or one of the other DI containers Selected parts of Prism, such as modules and events Are these suitable for developing a modular server component? Or are these UI technologies only and should I be looking at something completely different?

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  • What is the best practice to develop a visual component in Flex Hero?

    - by gavri
    What is the best practice to develop a visual component in Flex Hero? I do it like this: I consider a component has 2 "parts", the declarative part (the visual sub-components) which I define in the skin (just mxml) and the code part (event handlers...) which I define in an action script class. I load the skin in the ctor of the action script class. I also define skin parts, states, and I bind event handlers in the partAdded function. I am having an argument about this; that I should define the component purely in an .mxml, with listeners in the script tag, and maybe attach a skin (but the skin should be loose - maybe for reuse :-?) I come from .NET and maybe I am biased with the code behind pattern, and I am wondering from your experience and Adobe's intent, what is the best practice to usually implement a visual component?

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  • Entity System with C++ templates

    - by tommaisey
    I've been getting interested in the Entity/Component style of game programming, and I've come up with a design in C++ which I'd like a critique of. I decided to go with a fairly pure Entity system, where entities are simply an ID number. Components are stored in a series of vectors - one for each Component type. However, I didn't want to have to add boilerplate code for every new Component type I added to the game. Nor did I want to use macros to do this, which frankly scare me. So I've come up with a system based on templates and type hinting. But there are some potential issues I'd like to check before I spend ages writing this (I'm a slow coder!) All Components derive from a Component base class. This base class has a protected constructor, that takes a string parameter. When you write a new derived Component class, you must initialise the base with the name of your new class in a string. When you first instantiate a new DerivedComponent, it adds the string to a static hashmap inside Component mapped to a unique integer id. When you subsequently instantiate more Components of the same type, no action is taken. The result (I think) should be a static hashmap with the name of each class derived from Component that you instantiate at least once, mapped to a unique id, which can by obtained with the static method Component::getTypeId ("DerivedComponent"). Phew. The next important part is TypedComponentList<typename PropertyType>. This is basically just a wrapper to an std::vector<typename PropertyType> with some useful methods. It also contains a hashmap of entity ID numbers to slots in the array so we can find Components by their entity owner. Crucially TypedComponentList<> is derived from the non-template class ComponentList. This allows me to maintain a list of pointers to ComponentList in my main ComponentManager, which actually point to TypedComponentLists with different template parameters (sneaky). The Component manager has template functions such as: template <typename ComponentType> void addProperty (ComponentType& component, int componentTypeId, int entityId) and: template <typename ComponentType> TypedComponentList<ComponentType>* getComponentList (int componentTypeId) which deal with casting from ComponentList to the correct TypedComponentList for you. So to get a list of a particular type of Component you call: TypedComponentList<MyComponent>* list = componentManager.getComponentList<MyComponent> (Component::getTypeId("MyComponent")); Which I'll admit looks pretty ugly. Bad points of the design: If a user of the code writes a new Component class but supplies the wrong string to the base constructor, the whole system will fail. Each time a new Component is instantiated, we must check a hashed string to see if that component type has bee instantiated before. Will probably generate a lot of assembly because of the extensive use of templates. I don't know how well the compiler will be able to minimise this. You could consider the whole system a bit complex - perhaps premature optimisation? But I want to use this code again and again, so I want it to be performant. Good points of the design: Components are stored in typed vectors but they can also be found by using their entity owner id as a hash. This means we can iterate them fast, and minimise cache misses, but also skip straight to the component we need if necessary. We can freely add Components of different types to the system without having to add and manage new Component vectors by hand. What do you think? Do the good points outweigh the bad?

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