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  • Resources for Virtual Machine programming

    - by good_computer
    I am a beginner (a little more than that) programmer of C. I am really interested in the field of Virtual Machines. When I read about the Python VM, the PyPy project, the advancements in JVM technology, Google V8, the Erlang VM, I really get excited about these amazing pieces of technology, and really want to get my hands dirty building them or contributing to one of these projects. I need to know.. what are the things (language, concepts, algorithms, math, etc?) I need to know/learn to be able to build a virtual machine any books or other resources that will be helpful career prospects for a virtual machine engineer (but this is least important for me for now) (one more side question: somewhere I'd read something like JVM is on the cutting edge of virtual machine technology -- that it is the most advanced VM so far -- is that true?) Please give me a LONG answer detailing all that you know.

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  • Trying not to get ahead of myself but it is hard!

    - by Andrew
    Well I made a 5 year plan for myself (11years-16years) I am pretty good at Java, HTML, and PHP. I have already done some end projects: Small Java Platform Game A Small Polynomial Solver A Small Image Sharing Site A Chess Website: chesslounge.net I am currently doing some Android Development and so far I have made a program that Vibrates, Blinks the Light, or Creates a custom status message based on the user input. And a program that rotates a pyramid with a texture. My question is: Should I stick to what I am doing or Learn something a little new? I am itching to do C++, but what is your advice?

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  • What algorithm(s) can be used to achieve reasonably good next word prediction?

    - by yati sagade
    What is a good way of implementing "next-word prediction"? For example, the user types "I am" and the system suggests "a" and "not" (or possibly others) as the next word. I am aware of a method that uses Markov Chains and some training text(obviously) to more or less achieve this. But I read somewhere that this method is very restrictive and applies to very simple cases. I understand basics of neural networks and genetic algorithms(though have never used them in a serious project) and maybe they could be of some help. I wonder if there are any algorithms that, given appropriate training text(e.g., newspaper articles, and the user's own typing) can come up with reasonably appropriate suggestions for the next word. If not (links to)algorithms, general high-level methods to attack this problem are welcome.

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  • Getting into C# and MVC4 coming from Javascript

    - by Stefan V.
    Let me know if this is the wrong place to ask this but, I am trying to get into a backend/server language coming from a front-end javascript background (vanilla, angular, jQuery and a bit of node and mongodb, also some experience with PHP and MySQL). Why C#? My company's entire server-side is MVC4. Occasionally, I am going through commits of the backend guys and have asked them all sorts of questions. A lot of what I have heard and seen just seems appealing. Anyway, I'd rather start with C# first and gradually adopt .NET MVC. Does anybody advice, tips, recommended books, etc for somebody trying to learn C# coming from a JS background?

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  • Making LISPs manageable

    - by Andrea
    I am trying to learn Clojure, which seems a good candidate for a successful LISP. I have no problem with the concepts, but now I would like to start actually doing something. Here it comes my problem. As I mainly do web stuff, I have been looking into existing frameworks, database libraries, templating libraries and so on. Often these libraries are heavily based on macros. Now, I like very much the possibility of writing macros to get a simpler syntax than it would be possible otherwise. But it definitely adds another layer of complexity. Let me take an example of a migration in Lobos from a blog post: (defmigration add-posts-table (up [] (create clogdb (table :posts (integer :id :primary-key ) (varchar :title 250) (text :content ) (boolean :status (default false)) (timestamp :created (default (now))) (timestamp :published ) (integer :author [:refer :authors :id] :not-null)))) (down [] (drop (table :posts )))) It is very readable indeed. But it is hard to recognize what the structure is. What does the function timestamp return? Or is it a macro? Having all this freedom of writing my own syntax means that I have to learn other people's syntax for every library I want to use. How can I learn to use these components effectively? Am I supposed to learn each small DSL as a black box?

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  • How to detect which edges of a rectange touch when they collide in iOS

    - by Mike King
    I'm creating a basic "game" in iOS 4.1. The premise is simple, there is a green rectangle ("disk") that moves/bounces around the screen, and red rectangle ("bump") that is stationary. The user can move the red "bump" by touching another coordinate on the screen, but that's irrelevant to this question. Each rectangle is a UIImageView (I will replace them with some kind of image/icon once I get the mechanics down). I've gotten as far as detecting when the rectangles collide, and I'm able to reverse the direction of the green "disk" on the Y axis if they do. This works well when the green "disk" approaches the red "bump" from top or bottom, it bounces off in the other direction. But when it approaches from the side, the bounce is incorrect; I need to reverse the X direction instead. Here's the timer I setup: - (void)viewDidLoad { xSpeed = 3; ySpeed = -3; gameTimer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(mainGameLoop:) userInfo:nil repeats:YES]; [super viewDidLoad]; } Here's the main game loop: - (void) mainGameLoop:(NSTimer *)theTimer { disk.center = CGPointMake(disk.center.x + xSpeed, disk.center.y + ySpeed); // make sure the disk does not travel off the edges of the screen // magic number values based on size of disk's frame // startAnimating causes the image to "pulse" if (disk.center.x < 55 || disk.center.x > 265) { xSpeed = xSpeed * -1; [disk startAnimating]; } if (disk.center.y < 55 || disk.center.y > 360) { ySpeed = ySpeed * -1; [disk startAnimating]; } // check to see if the disk collides with the bump if (CGRectIntersectsRect(disk.frame, bump.frame)) { NSLog(@"Collision detected..."); if (! [disk isAnimating]) { ySpeed = ySpeed * -1; [disk startAnimating]; } } } So my question is: how can I detect whether I need to flip the X speed or the Y speed? ie: how can I calculate which edge of the bump was collided with?

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  • What is a good toy example to teach version control?

    - by janos
    I am looking for practical examples to use when teaching version control. Breaking down the material to basic concepts and providing examples is an obvious way to teach version control, but this can be very boring, unless the examples are really practical or interesting. One idea I have is customizing a wordpress theme. I use wordpress a lot and no theme is ever perfect, so I typically just put the theme directory in version control using any dvcs and start recording changes. The problem with this example is that not many people in the audience may be familiar with wordpress, let alone have shell access to a wordpress site to try out the commands. Preparing a mock site and giving access to everyone is also not an option for me. I need a "toy example" that can be interesting to a broad audience of software developers, and something they can try on their own computers. The tutorial will use a dvcs, but the practical example I'm looking for is only to teach the basic features of version control, ignoring the distributed features for the moment. (Now that I think of it, instead of a mock site, a customized live cd might do the trick...) Any better ideas?

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  • what should a developer know/address to build commercial Android Apps ?

    - by giulio
    Android and mobile development is an exciting area of development. As it is a new discipline, what would be expected of an android developer to build commercially robust applications in terms of skills ? The problem that I and, i think, many other "noobs" into the technology would like to know are the areas of technical skills and the progression to the required advanced topics that goes beyond the the very basics provided by Google. There is a lot of information that's quite useful but its not organised into categories of discipline nor order.

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  • Javascript - is this a grey area for anyone else?

    - by Anonymous -
    I have a firm understanding of HTML, CSS, PHP, MySQL (and to some extent apache/linux) and find that one of the things missing from my 'web development knowledge base' is javascript - creating richer user interfaces. I'd like to learn Javascript before I look at any frameworks (I've used light javascript/jquery before, but that's besides the point). Can anyone recommend a firm book or online documentation from 'absolute beginner' to 'expert' for javascript? I seem to be finding too many 'display the time' and 'hello world' tutorials...

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  • Masters for Artificial Intelligence

    - by Frenchie
    I am very interested in going to graduate school to study Artificial Intelligence. I am currently an undergrad student majoring in Computer Science, I will be finished in a year and a half so I figured now is a good time to start looking. I do not have a competitive GPA(3.3) so I am not looking for the top 25 graduate schools in AI such as listed in this ranking. So far I am taking into consideration the University of Georgia, they have a masters in AI, separate from a masters in CS. If you know of any other schools that has a decent masters in CS with an emphasis on AI or a masters in AI by itself please let me know. Thank you. USA/Canada schools only.

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  • What's the best way to get up to speed with Java?

    - by Kosta
    I'm a software developer that just switched teams so I shall write code in Java now. Last time I wrote something in the language was in programming 101 at uni (I was already an amateur coder back then). So what is the best book/tutorial to get up to speed with Java? Where's the Java - the good parts? Learn you some Java for great good? Learn Java the hard way? Or is it too enterprisey for that kind of passion...?

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  • What features of old computers helped you learn to be a better programmer?

    - by David Cary
    What features of old computers helped you learn to be a better programmer -- but don't seem to be available on new computers? I imagine that, while educational, you are really glad some features are gone, such as programs ran so slowly that I could almost see each pixel being plotted, so I got a visceral feel for the effect of various optimizations. I imagine other features you may be a little nostalgic for, such as I could turn on the computer, and write a short program that printed "Hello, World" on the printer, before ever "booting" a "disk". (I'm hoping that this is constructive enough to avoid the fate of the " What have we lost from computers 20 years ago ?" question).

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  • HTG Explains: How System Restore Works in Windows

    - by Chris Hoffman
    System Restore is a Windows feature that can help fix some crashes and other computer problems. To know when to use it, you’ll have to understand just how System Restore works. System Restore can’t solve every problem – for example, you can’t use it to restore your personal files if they’re accidentally deleted or modified. However, it’s another tool you can use when your computer isn’t working properly. HTG Explains: How Antivirus Software Works HTG Explains: Why Deleted Files Can Be Recovered and How You Can Prevent It HTG Explains: What Are the Sys Rq, Scroll Lock, and Pause/Break Keys on My Keyboard?

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  • "Never to forget information" for programmers [closed]

    - by Milan
    Hi there! I'm new to programming and I would like to make a list of most important pieces of knowledge of programming and CS that would be useful no matter what specific programming language I would use in the future. For instance, if I would make this kind of list for Law studies, there would be stuff like Articles of Constitution etc. Those pieces of information I would put in Anki, and repeat it from time to time. Speaking in terms of CS and programming I mean on the most useful: mathematical theorems algorithms (examples of elegant solutions, comparison of two solutions etc.) pieces of code anything else that is vital (and very handy) to have in mind Do you think that making this kind of knowledge list makes sense?

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  • How to really master ASP.NET MVC?

    - by user1620696
    Some years ago I've worked with web development just using PHP without focus on object orientation and so on. When I knew a little bit about it, and the benefits it brings, I've started moving to ASP.NET MVC. First, I've studied C# in the book Visual C# Step by Step. I've found it a good book for a beginner, and I could learn a lot of this new language with it. Now, when I've came to study ASP.NET MVC, I hadn't so much luck. I've studied on some books that explained MVC well and so on, but then started just saying: "do that, and now that, and then that", and I feel I couldn't really master ASP.NET MVC. I feel this, because when I was reading, I knew how to do the things the book taught, like implementing DI with Ninject and so on, but some time later, without looking at it for some time, I couldn't do it by myself. What I'm trying to say, is that usually I don't know where to start, how to do things in this framework and so on. How can I really master ASP.NET MVC? There is some book, some tutorial series, anything, that can really help with that? I'm pretty happy with the .NET framework, my problem isn't it, my only problem is working with the MVC framework, and applying the techniques from object orientation there. I don't know if this question is on-topic here, but I'm really just looking for some good references, to become better with this framework.

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  • Is there a sequence to read through the Android Developer Site for a user new to Android?

    - by Paul
    I keep seeing that I don't need to buy an android development book, that I should just read the Android Developer Site site because it has everything I need to know. I see it more as drinking from a fire hose. But I'm one of those people who likes to be walked thru the basics. I like to build up my knowledge, rather than being dropped into reference documentation. I also like to make sure I have see all/most of the topics covered. I'd hate to develop the wrong thing because I don't know about Fragments, Content Providers, or whatever. So, since it's a great resource, better than any book (we don't need no stinkin books), how do I traverse the site to get the information provide in the same way as a book would lay it out?

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  • What is the best way to become a professional in PHP and Website Building?

    - by Mr.TAMER
    I would like to become a professional in php, I have learned nearly all about the language syntax and concepts and I have a good knowledge in C and C++, which made it easier to become familiar with PHP. (Of course, I learned MySql too.) But I don't feel like being able to build even a little good website of my own! It looks like PHP is all about knowing lots of functions and using them, while in fact I don't think it's like that, is it? How can I become a professional in PHP and Website Building? I would do anything and spend whatever amount of time required for that. EDIT I've also a very good knowledge in HTML and a normal knowledge in CSS and JavaScript. Sorry for not mentioning that, I just thought it was implicitly included.

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  • High resolution graphical representation of the Earth's surface

    - by Simon
    I've got a library, which I inherited, which presents a zoomable representation of the Earth. It's a Mercator projection and is constructed from triangles, the properties of which are stored in binary files. The surface is built up, for any given view port, by drawing these triangles in an overlapping fashion to produce the image. The definition of each triangle is the lat/long of the vertices. It looks OK at low values of zoom but looks progressively more ragged as the user zooms in. The view ports are primarily referenced though a rectangle of lat/long co-ordinates. I'd like to replace it with a better quality approach. The problem is, I don't know where to begin researching the options as I am not familiar either with the projections needed nor the graphics techniques used to render them. For example, I imagine that I could acquire high resolution images, say Mercator projections although I'm open to anything, break them into tiles and somehow wrap them onto a graphical representation of a sphere. I'm not asking for "how do I", more where should I begin to understand what might be involved and the techniques I will need to learn. I am most grateful for any "Earth rendering 101" pointers folks might have.

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  • How can I find a good open source project to join?

    - by Lord Torgamus
    I just started working a year ago, and I want to join an open source project for the same reasons as anyone else: help create something useful and develop my skills further. My problem is, I don't know how to find a project where I'll fit in. How can I find a beginner-friendly project? What attributes should I be searching for? What are warning signs that a project might not be the right fit? Are there any tools out there to help match people with open source projects? There's a similar question here, but that question has to do with employment and is limited to PHP/Drupal.

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  • Non-Obvious Topics to Learn for Game Development

    - by ashes999
    I've been writing games for around 10 years now (from QBasic to C# and everything in-between). I need to start stretching my skills into different areas. What are other, surprising topics I should read up on? Expected topics would include the usual suspects: Programming language of your choice Scripting language Source control Project management (or Agile) Graphics API Maybe some AI (A* path-finding?) Physics (projectile physics) Unit testing (automated testing) I'm looking for more esoteric topics; things that you don't expect to need to know, but if you do know them, they make a difference. This could include things like: Art skills (drawing, lighting, colouring, layout, etc.) Natural language processing The physics of sound (sound-waves, doppler effect, etc.) Personally, I feel that having technical art skills (eg. can make decent art-work if you can only come up with ideas; or, following Photoshop/GIMP tutorials) was the most beneficial for me. This is not intended to be an open-ended question; I'm looking for specific skills that helped you and you expect will continue to benefit you in the short- and long-term.

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  • Recent Research on the Cognitive Aspects of Programming Languages

    - by vainolo
    I am searching for relatively recent (5+ years) research material on cognitive aspects of programming languages. Before you send me to Google (or other search engines), I have already been there, and also at IEEE, ACM and others, but with not many results (there are comparisons of VPLs to textual languages, but also not very recent) My interest is in research on what makes one programming language more "understandable" to humans than another.

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  • Who was your mentor? Where can I find mine?

    - by aredkid
    In many of articles I've read, finding a mentor is often suggested. One to who would guide, teach and more. (I wouldn't know the details, I don't have one, yet.) So, who was your mentor, if any? I have only had indirect mentors: professor at university, manager at work whom I've watched and learnt from the most. And otherwise, Twitter has been a great place to follow the professionals and discover more about the technologies that interest me. But I still wonder how I could find one because I can sense that I might be lacking in my experience. Ideas?

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  • How necessary is it to learn JavaScript before jQuery?

    - by benhowdle89
    In my opinion, when I looked at JavaScript, it looked like not my cup of tea. When I came across jQuery, I loved it. I sat and watched Nettuts+ 15 days of jQuery screencasts, 1 year later and now I'm fairly confident I wouldn't develop a website without including jQuery's library. I have never felt this has held me back but my question is, will this come back and bite me in the ass one day, the fact that I didn't have a solid JavaScript foundation before jumping feet first into one of its best (if not the best) frameworks? Did anyone else take this approach?

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  • Is there a Railstutorial-quality tutorial for a PHP framework?

    - by tnorthcutt
    Is there a tutorial along the lines of Michael Hartl's Rails Tutorial for a (widely used) PHP framework? Obviously there are tons of tutorials for e.g. Codeigniter, CakePHP, Symfony, etc., but I haven't been able to find one that is as extensive as Rails Tutorial is. Ideally, I'd like something that takes you from nothing to building a complete, functioning application with at least a decent amount of complexity.

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  • On developing deep programming knowledge

    - by Robert Harvey
    Occasionally I see questions about edge cases and other weirdness on Stack Overflow that are easily answered by the likes of Jon Skeet and Eric Lippert, demonstrating a deep knowledge of the language and its many intricacies, like this one: You might think that in order to use a foreach loop, the collection you are iterating over must implement IEnumerable or IEnumerable<T>. But as it turns out, that is not actually a requirement. What is required is that the type of the collection must have a public method called GetEnumerator, and that must return some type that has a public property getter called Current and a public method MoveNext that returns a bool. If the compiler can determine that all of those requirements are met then the code is generated to use those methods. Only if those requirements are not met do we check to see if the object implements IEnumerable or IEnumerable<T>. That's cool stuff to know. I can understand why Eric knows this; he's on the compiler team, so he has to know. But what about those who demonstrate such deep knowledge who are not insiders? How do mere mortals (who are not on the C# compiler team) find out about stuff like this? Specifically, are there methods these folks use to systematically root out such knowledge, explore it and internalize it (make it their own)?

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