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  • Creating a structure from bytes with ctypes and IronPython

    - by Adal
    I have the following CPython code which I now try to run in IronPython: import ctypes class BarHeader(ctypes.Structure): _fields_ = [ ("id", ctypes.c_char * 4), ("version", ctypes.c_uint32)] bar_file = open("data.bar", "rb") header_raw = bar_file.read(ctypes.sizeof(BarHeader)) header = BarHeader.from_buffer_copy(header_raw) The last line raises this exception: TypeError: expected array, got str I tried BarHeader.from_buffer_copy(bytes(header_raw)) instead of the above, but then the exception message changes to TypeError: expected array, got bytes. Any idea what I'm doing wrong?

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  • Most efficient way to update attribute of one instance

    - by Begbie00
    Hi all - I'm creating an arbitrary number of instances (using for loops and ranges). At some event in the future, I need to change an attribute for only one of the instances. What's the best way to do this? Right now, I'm doing the following: 1) Manage the instances in a list. 2) Iterate through the list to find a key value. 3) Once I find the right object within the list (i.e. key value = value I'm looking for), change whatever attribute I need to change. for Instance within ListofInstances: if Instance.KeyValue == SearchValue: Instance.AttributeToChange = 10 This feels really inefficient: I'm basically iterating over the entire list of instances, even through I only need to change an attribute in one of them. Should I be storing the Instance references in a structure more suitable for random access (e.g. dictionary with KeyValue as the dictionary key?) Is a dictionary any more efficient in this case? Should I be using something else? Thanks, Mike

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  • Finding matching submatrics inside a matrix

    - by DaveO
    I have a 100x200 2D array expressed as a numpy array consisting of black (0) and white (255) cells. It is a bitmap file. I then have 2D shapes (it's easiest to think of them as letters) that are also 2D black and white cells. I know I can naively iterate through the matrix but this is going to be a 'hot' portion of my code so speed is an concern. Is there a fast way to perform this in numpy/scipy? I looked briefly at Scipy's correlate function. I am not interested in 'fuzzy matches', only exact matches. I also looked at some academic papers but they are above my head.

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  • Conditional row coloring in a PocketPyGUI table (PythonCE)

    - by PabloG
    I'm working on a an PythonCE application, using the PocketPyGUI toolkit. I'm using the gui.Table control to display a large list of choices (addresses, codes and data associated), and I want to assign a different color to the rows that have been completed. Is there any way to colorize the rows given certain conditions? TIA, Pablo

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  • How can I lookup an attribute in any scope by name?

    - by Wai Yip Tung
    How can I lookup an attribute in any scope by name? My first trial is to use globals() and locals(). e.g. >>> def foo(name): ... a=1 ... print globals().get(name), locals().get(name) ... >>> foo('a') None 1 >>> b=1 >>> foo('b') 1 None >>> foo('foo') <function foo at 0x014744B0> None So far so good. However it fails to lookup any built-in names. >>> range <built-in function range> >>> foo('range') None None >>> int <type 'int'> >>> foo('int') None None Any idea on how to lookup built-in attributes?

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  • Dynamically setting the queryset of a ModelMultipleChoiceField to a custom recordset

    - by Daniel Quinn
    I've seen all the howtos about how you can set a ModelMultipleChoiceField to use a custom queryset and I've tried them and they work. However, they all use the same paradigm: the queryset is just a filtered list of the same objects. In my case, I'm trying to get the admin to draw a multiselect form that instead of using usernames as the text portion of the , I'd like to use the name field from my account class. Here's a breakdown of what I've got: # models.py class Account(models.Model): name = models.CharField(max_length=128,help_text="A display name that people understand") user = models.ForeignKey(User, unique=True) # Tied to the User class in settings.py class Organisation(models.Model): administrators = models.ManyToManyField(User) # admin.py from django.forms import ModelMultipleChoiceField from django.contrib.auth.models import User class OrganisationAdminForm(forms.ModelForm): def __init__(self, *args, **kwargs): from ethico.accounts.models import Account self.base_fields["administrators"] = ModelMultipleChoiceField( queryset=User.objects.all(), required=False ) super(OrganisationAdminForm, self).__init__(*args, **kwargs) class Meta: model = Organisation This works, however, I want queryset above to draw a selectbox with the Account.name property and the User.id property. This didn't work: queryset=Account.objects.all().order_by("name").values_list("user","name") It failed with this error: 'tuple' object has no attribute 'pk' I figured that this would be easy, but it's turned into hours of dead-ends. Anyone care to shed some light?

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  • In plain English, what are Django generic views?

    - by allyourcode
    The first two paragraphs of this page explain that generic views are supposed to make my life easier, less monotonous, and make me more attractive to women (I made up that last one): http://docs.djangoproject.com/en/dev/topics/generic-views/#topics-generic-views I'm all for improving my life, but what do generic views actually do? It seems like lots of buzzwords are being thrown around, which confuse more than they explain. Are generic views similar to scaffolding in Ruby on Rails? The last bullet point in the intro seems to indicate this. Is that an accurate statement?

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  • Decorator for determining HTTP response from a view

    - by polera
    I want to create a decorator that will allow me to return a raw or "string" representation of a view if a GET parameter "raw" equals "1". The concept works, but I'm stuck on how to pass context to my renderer. Here's what I have so far: from django.shortcuts import render_to_response from django.http import HttpResponse from django.template.loader import render_to_string def raw_response(template): def wrap(view): def response(request,*args,**kwargs): if request.method == "GET": try: if request.GET['raw'] == "1": render = HttpResponse(render_to_string(template,{}),content_type="text/plain") return render except Exception: render = render_to_response(template,{}) return render return response return wrap Currently, the {} is there just as a place holder. Ultimately, I'd like to be able to pass a dict like this: @raw_response('my_template_name.html') def view_name(request): render({"x":42}) Any assistance is appreciated.

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  • Attribute Error in django

    - by itsandy
    Hi all, I am having an attribute error while working with django-registration it says 'NoneType' object has no attribute 'strip' I dropped my db table and created again but the error doesnt go..can anyone help..

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  • Django repeating vars/cache issue?

    - by Mark
    I'm trying to build a better/more powerful form class for Django. It's working well, except for these sub-forms. Actually, it works perfectly right after I re-start apache, but after I refresh the page a few times, my HTML output starts to look like this: <input class="text" type="text" id="pickup_addr-pickup_addr-pickup_addr-id-pickup_addr-venue" value="" name="pickup_addr-pickup_addr-pickup_addr-pickup_addr-venue" /> The pickup_addr- part starts repeating many times. I was looking for loops around the prefix code that might have cause this to happen, but the output isn't even consistent when I refresh the page, so I think something is getting cached somewhere, but I can't even imagine how that's possible. The prefix car should be reset when the class is initialized, no? Unless it's somehow not initializing something? class Form(object): count = 0 def __init__(self, data={}, prefix='', action='', id=None, multiple=False): self.fields = {} self.subforms = {} self.data = {} self.action = action self.id = fnn(id, 'form%d' % Form.count) self.errors = [] self.valid = True if not empty(prefix) and prefix[-1:] not in ('-','_'): prefix += '-' for name, field in inspect.getmembers(self, lambda m: isinstance(m, Field)): if name[:2] == '__': continue field_name = fnn(field.name, name) field.label = fnn(field.label, humanize(field_name)) field.name = field.widget.name = prefix + field_name + ife(multiple, '[]') field.id = field.auto_id = field.widget.id = ife(field.id==None, 'id-') + prefix + fnn(field.id, field_name) + ife(multiple, Form.count) field.errors = [] val = fnn(field.widget.get_value(data), field.default) if isinstance(val, basestring): try: val = field.coerce(field.format(val)) except Exception, err: self.valid = False field.errors.append(escape_html(err)) field.val = self.data[name] = field.widget.val = val for rule in field.rules: rule.fields = self.fields rule.val = field.val rule.name = field.name self.fields[name] = field for name, form in inspect.getmembers(self, lambda m: ispropersubclass(m, Form)): if name[:2] == '__': continue self.subforms[name] = self.__dict__[name] = form(data=data, prefix='%s%s-' % (prefix, name)) Form.count += 1 Let me know if you need more code... I know it's a lot, but I just can't figure out what's causing this!

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  • Extract points within a shape from a raster

    - by user308827
    Hi, I have a raster file (basically 2D array) with close to a million points. I am trying to extract a circle from the raster (and all the points that lie within the circle. Using ArcGIS is exceedingly slow for this. Can anyone suggest any image processing library that is both easy to learn and powerful and quick enough for something like this? Thanks!

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  • Django: Geocoding an address on form submission?

    - by User
    Trying to wrap my head around django forms and the django way of doing things. I want to create a basic web form that allows a user to input an address and have that address geocoded and saved to a database. I created a Location model: class Location(models.Model): address = models.CharField(max_length=200) city = models.CharField(max_length=100) state = models.CharField(max_length=100, null=True) postal_code = models.CharField(max_length=100, null=True) country = models.CharField(max_length=100) latitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) longitude = models.DecimalField(max_digits=18, decimal_places=10, null=True) And defined a form: class LocationForm(forms.ModelForm): class Meta: model = models.Location exclude = ('latitude','longitude') In my view I'm using form.save() to save the form. This works and saves an address to the database. I created a module to geocode an address. I'm not sure what the django way of doing things is, but I guess in my view, before I save the form, I need to geocode the address and set the lat and long. How do I set the latitude and longitude before saving?

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  • Setting up repoze.who with make_redirecting_plugin

    - by Timmy
    my file is: [plugin:form] use = repoze.who.plugins.form:make_redirecting_plugin login_form_url = /account/signin login_handler_path = /account/login logout_handler_path = /account/logout [identifiers] plugins = form;browser auth_tkt i created a form on /account/signin, but it doesnt find the identity? what has to be on the form?

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  • Pygame Sprite/Font rendering issues

    - by Grimless
    Hey guys. Here's my problem: I have a game class that maintains a HUD overlay that has a bunch of elements, including header and footer background sprites. Everything was working fine until I added a 1024x128 footer sprite. Now two of my text labels will not render, despite the fact that they DO exist in my Group and self.elements array. Is there something I'm missing? When I take out the footerHUDImage line, all of the labels render correctly and everything works fine. When I add the footerHUDImage, two of the labels (the first two) no longer render and the third only sometimes renders. HELP PLEASE! Here is the code: class AoWHUD (object): def __init__(self, screen, delegate, dataSource): self.delegate = delegate self.dataSource = dataSource self.elements = [] headerHudImage = KJRImage("HUDBackground.png") self.elements.append(headerHudImage) headerHudImage.userInteractionEnabled = True footerHUDImage = KJRImage("ControlsBackground.png") self.elements.append(footerHUDImage) footerHUDImage.rect.bottom = screen.get_rect().height footerHUDImage.userInteractionEnabled = True lumberMessage = "Lumber: " + str(self.dataSource.lumber) lumberLabel = KJRLabel(lumberMessage, size = 48, color = (240, 200, 10)) lumberLabel.rect.topleft = (_kSpacingMultiple * 0, 0) self.elements.append(lumberLabel) stoneMessage = "Stone: " + str(self.dataSource.stone) stoneLabel = KJRLabel(stoneMessage, size = 48, color = (240, 200, 10)) stoneLabel.rect.topleft = (_kSpacingMultiple * 1, 0) self.elements.append(stoneLabel) metalMessage = "Metal: " + str(self.dataSource.metal) metalLabel = KJRLabel(metalMessage, size = 48, color = (240, 200, 10)) metalLabel.rect.topleft = (_kSpacingMultiple * 2, 0) self.elements.append(metalLabel) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) foodLabel = KJRLabel(foodMessage, size = 48, color = (240, 200, 10)) foodLabel.rect.topleft = (_kSpacingMultiple * 3, 0) self.elements.append(foodLabel) self.selectionSprites = {32 : pygame.image.load("Selected32.png").convert_alpha(), 64 : pygame.image.load("Selected64.png")} self._sprites_ = pygame.sprite.Group() for e in self.elements: self._sprites_.add(e) print self.elements def draw(self, screen): if self.dataSource.resourcesChanged: lumberMessage = "Lumber: " + str(self.dataSource.lumber) stoneMessage = "Stone: " + str(self.dataSource.stone) metalMessage = "Metal: " + str(self.dataSource.metal) foodMessage = "Food: " + str(len(self.dataSource.units)) + "/" + str(self.dataSource.food) self.elements[2].setText(lumberMessage) self.elements[2].rect.topleft = (_kSpacingMultiple * 0, 0) self.elements[3].setText(stoneMessage) self.elements[3].rect.topleft = (_kSpacingMultiple * 1, 0) self.elements[4].setText(metalMessage) self.elements[4].rect.topleft = (_kSpacingMultiple * 2, 0) self.elements[5].setText(foodMessage) self.elements[5].rect.topleft = (_kSpacingMultiple * 3, 0) self.dataSource.resourcesChanged = False self._sprites_.draw(screen) if self.delegate.selectedUnit: theSelectionSprite = self.selectionSprites[self.delegate.selectedUnit.rect.width] screen.blit(theSelectionSprite, self.delegate.selectedUnit.rect)

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  • Dynamically add items to Tkinter Canvas

    - by nick369
    I'm attempting to learn Tkinter with the goal of being able to create a 'real-time' scope to plot data. As a test, I'm trying to draw a polygon on the canvas every time the 'draw' button is pressed. The triangle position is randomized. I have two problems: There is a triangle on the canvas as soon as the program starts, why and how do I fix this? It doesn't draw any triangles when I press the button, at least none that I can see. CODE from Tkinter import * from random import randint class App: def __init__(self,master): #frame = Frame(master) #frame.pack(side = LEFT) self.plotspc = Canvas(master,height = 100, width = 200, bg = "white") self.plotspc.grid(row=0,column = 2, rowspan = 5) self.button = Button(master, text = "Quit", fg = "red", \ command = master.quit) self.button.grid(row=0,column=0) self.drawbutton = Button(master, text = "Draw", command = \ self.pt([50,50])) self.drawbutton.grid(row = 0, column = 1) def pt(self, coords): coords[0] = coords[0] + randint(-20,20) coords[1] = coords[1] + randint(-20,20) x = (0,5,10) y = (0,10,0) xp = [coords[0] + xv for xv in x] yp = [coords[1] + yv for yv in y] ptf = zip(xp,yp) self.plotspc.create_polygon(*ptf) if _name_ == "_main_": root = Tk() app = App(root) root.mainloop() The code is formatting strangely within the code tags, I have no idea how to fix this.

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  • Tkinter Packing Strangeness: Buttons packed above others

    - by Parand
    I'm sure I'm doing something obvious wrong here, but I can't see it. I end up with the "Should be on top" label packed at the bottom instead of at the top. What am I doing wrong? from Tkinter import * class SelectAction(Frame): buttons = {} def callback(self): print "Callback" def createWidgets(self): logo_label = Label(text="Should be on top").pack(fill=X) for name, text, callback in ( ('setup_account', 'Account Settings', self.callback), ('do_action', 'Do Something', self.callback), ): self.buttons[name] = Button(self, text=text, command=callback).pack(fill=X) def __init__(self, master=None): Frame.__init__(self, master) self.pack() self.createWidgets() if __name__ == "__main__": root = Tk() app = SelectAction(master=root) app.mainloop() root.destroy()

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  • numpy.equal with string values

    - by Morgoth
    The numpy.equal function does not work if a list or array contains strings: >>> import numpy >>> index = numpy.equal([1,2,'a'],None) Traceback (most recent call last): File "<stdin>", line 1, in <module> TypeError: function not supported for these types, and can't coerce safely to supported types What is the easiest way to workaround this without looping through each element? In the end, I need index to contain a boolean array indicating which elements are None.

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  • Jython java call throws exception asking for 2 args when only one arg is coded

    - by clutch
    I have an Java method I want to call within my Jython servlet running on tomcat5. It looks like this: @SuppressWarnings("unchecked") public School loadByName(String name) { List<School> school; school = getHibernateTemplate().find("from " + getPersistentClass().getName() + " where name = ?", name); return uniqueResult(school); } I call it in Jython using: foobar = SchoolDAOHibernate.loadByName('Univeristy') It throws an error that says loadByName() expects 2 args; got 1. What other argument could it be looking for?

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  • Matching First Alphanumeric Character skipping (The |An? )

    - by TheLizardKing
    I have a list of artists, albums and tracks that I want to sort using the first letter of their respective name. The issue arrives when I want to ignore "The ", "A ", "An " and other various non-alphanumeric characters (Talking to you "Weird Al" Yankovic and [dialog]). Django has a nice start '^(An?|The) +' but I want to ignore those and a few others of my choice. I am doing this in Django, using a MySQL db with utf8_bin collation. EDIT Well my fault for not mentioning this but the database I am accessing is pretty much ready only. It's created and maintained by Amarok and I can't alter it without a whole mess of issues. That being said the artist table has The Chemical Brothers listed as The Chemical Brothers so I think I am stuck here. It probably will be slow but that's not so much of a concern for me as it's a personal project.

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  • I get a 400 Bad Request error while using django-piston

    - by Cheezo
    Hello, I am trying to use Piston to provide REST support to Django. I have implemented my handlers as per the documentation provided . The problem is that i can "read" and "delete" my resource but i cannot "create" or "update". Each time i hit the relevant api i get a 400 Bad request Error. I have extended the Resource class for csrf by using this commonly available code snippet: class CsrfExemptResource(Resource): """A Custom Resource that is csrf exempt""" def init(self, handler, authentication=None): super(CsrfExemptResource, self).init(handler, authentication) self.csrf_exempt = getattr(self.handler, 'csrf_exempt', True) My class (code snippet) looks like this: user_resource = CsrfExemptResource(User) class User(BaseHandler): allowed_methods = ('GET', 'POST', 'PUT', 'DELETE') @require_extended def create(self, request): email = request.GET['email'] password = request.GET['password'] phoneNumber = request.GET['phoneNumber'] firstName = request.GET['firstName'] lastName = request.GET['lastName'] self.createNewUser(self, email,password,phoneNumber,firstName,lastName) return rc.CREATED Please let me know how can i get the create method to work using the POST operation?

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  • Numpy modify array in place?

    - by User
    I have the following code which is attempting to normalize the values of an m x n array (It will be used as input to a neural network, where m is the number of training examples and n is the number of features). However, when I inspect the array in the interpreter after the script runs, I see that the values are not normalized; that is, they still have the original values. I guess this is because the assignment to the array variable inside the function is only seen within the function. How can I do this normalization in place? Or do I have to return a new array from the normalize function? import numpy def normalize(array, imin = -1, imax = 1): """I = Imin + (Imax-Imin)*(D-Dmin)/(Dmax-Dmin)""" dmin = array.min() dmax = array.max() array = imin + (imax - imin)*(array - dmin)/(dmax - dmin) print array[0] def main(): array = numpy.loadtxt('test.csv', delimiter=',', skiprows=1) for column in array.T: normalize(column) return array if __name__ == "__main__": a = main()

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  • Qt/PyQt dialog with toggable fullscreen mode - problem on Windows

    - by Guard
    I have a dialog created in PyQt. It's purpose and functionality don't matter. The init is: class MyDialog(QWidget, ui_module.Ui_Dialog): def __init__(self, parent=None): super(MyDialog, self).__init__(parent) self.setupUi(self) self.installEventFilter(self) self.setWindowFlags(Qt.Dialog | Qt.WindowTitleHint) self.showMaximized() Then I have event filtering method: def eventFilter(self, obj, event): if event.type() == QEvent.KeyPress: key = event.key() if key == Qt.Key_F11: if self.isFullScreen(): self.setWindowFlags(self._flags) if self._state == 'm': self.showMaximized() else: self.showNormal() self.setGeometry(self._geometry) else: self._state = 'm' if self.isMaximized() else 'n' self._flags = self.windowFlags() self._geometry = self.geometry() self.setWindowFlags(Qt.Tool | Qt.FramelessWindowHint) self.showFullScreen() return True elif key == Qt.Key_Escape: self.close() return QWidget.eventFilter(self, obj, event) As can be seen, Esc is used for dialog hiding, and F11 is used for toggling full-screen. In addition, if the user changed the dialog mode from the initial maximized to normal and possibly moved the dialog, it's state and position are restored after exiting the full-screen. Finally, the dialog is created on the MainWindow action triggered: d = MyDialog(self) d.show() It works fine on Linux (Ubuntu Lucid), but quite strange on Windows 7: if I go to the full-screen from the maximized mode, I can't exit full-screen (on F11 dialog disappears and appears in full-screen mode again. If I change the dialog's mode to Normal (by double-clicking its title), then go to full-screen and then return back, the dialog is shown in the normal mode, in the correct position, but without the title line. Most probably the reason for both cases is the same - the setWindowFlags doesn't work. But why? Is it also possible that it is the bug in the recent PyQt version? On Ubuntu I have 4.6.x from apt, and on Windows - the latest installer from the riverbank site.

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