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  • Practical rules for premature optimization

    - by DougW
    It seems that the phrase "Premature Optimization" is the buzz-word of the day. For some reason, iphone programmers in particular seem to think of avoiding premature optimization as a pro-active goal, rather than the natural result of simply avoiding distraction. The problem is, the term is beginning to be applied more and more to cases that are completely inappropriate. For example, I've seen a growing number of people say not to worry about the complexity of an algorithm, because that's premature optimization (eg http://stackoverflow.com/questions/2190275/help-sorting-an-nsarray-across-two-properties-with-nssortdescriptor/2191720#2191720). Frankly, I think this is just laziness, and appalling to disciplined computer science. But it has occurred to me that maybe considering the complexity and performance of algorithms is going the way of assembly loop unrolling, and other optimization techniques that are now considered unnecessary. What do you think? Are we at the point now where deciding between an O(n^n) and O(n!) complexity algorithm is irrelevant? What about O(n) vs O(n*n)? What do you consider "premature optimization"? What practical rules do you use to consciously or unconsciously avoid it? This is a bit vague, but I'm curious to hear other peoples' opinions on the topic.

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  • Rails Full Engine using a Full Engine

    - by SirLenz0rlot
    I've got this full rails engine Foo with functionality X. I want to make another engine, engine Bar, that is pretty much the same, but override funcitonality x with y. (it basically does the same, but a few controller actions and views are differently implemented). (I might split this later in several mountable engines, but for now, this will be the setup: project Baz, using engine Bar, which uses engine Foo) I would like to know if there are any pitfalls. It doesn't seem like a pattern that is often used? Anybody else using this 'some sort of engine inheritance'?

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  • Database indexes - what should they be

    - by WebweaverD
    Most of my database tables have a clear unique index through which lookups are done 90% of the time but I am a bit unsure on this one - I have a table which keeps track of user rating totals for items in my database, I now want to add another table, to track individual ratings with an ip address column to make sure no one can rate something twice. Since I can see this becoming a big, high use table it is important to optimize it correctly. (MYSQL table) This table will have the following fields: rating_id(always - unique), item_id (always - not unique), user_id (optional - not unique), ip_address (always - not unique), rating_value(always - not unique), has_review(bool) Now I envisions 90% the queries going something like this: When a user rates something - select where item_id = x and ip_address = y, (if rows = 0) insert rating When in user account pages - select where ip_address = x or username = y Now none of the fields searched on are unique, can I still use them as indexes (for example item _id and ip_address), can I have two indexes and will this still improve performance over a non indexed table?

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  • Given a trace of packets, how would you group them into flows?

    - by zxcvbnm
    I've tried it these ways so far: 1) Make a hash with the source IP/port and destination IP/port as keys. Each position in the hash is a list of packets. The hash is then saved in a file, with each flow separated by some special characters/line. Problem: Not enough memory for large traces. 2) Make a hash with the same key as above, but only keep in memory the file handles. Each packet is then put into the hash[key] that points to the right file. Problems: Too many flows/files (~200k) and it might run out of memory as well. 3) Hash the source IP/port and destination IP/port, then put the info inside a file. The difference between 2 and 3 is that here the files are opened and closed for each operation, so I don't have to worry about running out of memory because I opened too many at the same time. Problems: WAY too slow, same number of files as 2 so also impractical. 4) Make a hash of the source IP/port pairs and then iterate over the whole trace for each flow. Take the packets that are part of that flow and place them into the output file. Problem: Suppose I have a 60 MB trace that has 200k flows. This way, I would process, say, a 60 MB file 200k times. Maybe removing the packets as I iterate would make it not so painful, but so far I'm not sure this would be a good solution. 5) Split them by IP source/destination and then create a single file for each one, separating the flows by special characters. Still too many files (+50k). Right now I'm using Ruby to do it, which might've been a bad idea, I guess. Currently I've filtered the traces with tshark so that they only have relevant info, so I can't really make them any smaller. I thought about loading everything in memory as described in 1) using C#/Java/C++, but I was wondering if there wouldn't be a better approach here, especially since I might also run out of memory later on even with a more efficient language if I have to use larger traces. In summary, the problem I'm facing is that I either have too many files or that I run out of memory. I've also tried searching for some tool to filter the info, but I don't think there is one. The ones I've found only return some statistics and wouldn't scan for every flow as I need.

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  • Understanding MongoDB(and NoSQL in general) and How to make the best use of it

    - by Earlz
    Hello, I am beginning to think that my next project I am wanting to do would work better with a NoSQL solution. The project would either involve a ton of 2-column tables or a ton of dynamic queries with dynamically generated columns in a traditional SQL database. So I feel a NoSQL database would be much cleaner. I'm looking at MongoDB and it looks pretty promising. Anyway, I'm attempting to make sense of it all. Also, I will be using MongoMapper in Ruby. Anyway though, I'm confused as to how to layout things in such a freeform database. I've read http://stackoverflow.com/questions/2170152/nosql-best-practices and the answer there says that normalization is usually bad in a NoSQL DB. So how would be the best way of laying out say a simple blog with users, posts, and comments? My natural thought was to have 3 collections for each and then link them by a unique ID. But this apparently is wrong? So, what are some of the ways to lay out such a thing? My concern with the answer given in the other question is what if the author's name changed. You'd have to go through updating a ton of posts and comments. But is this an ok thing to do with NoSQL?

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  • ASP.NET sets of technologies/components

    - by Maxim Gueivandov
    Just a question of pure curiosity. It happens that development teams tend to stick to the same technological set(s) for some time, for various reasons (obviously, the lack of time, money, necessity and/or willingless to adopt new technologies). So, what are your usual sets of technologies/components to build an ASP.NET application (e.g., WebForms / MVC, Automapper, NInject, NHibernate / LinqToSql, JQuery / ASP.NET Ajax, ...) or architectural frameworks (Arch#, Catharsis, ...) and in which context do you use them (site size, speed/availability requirements, etc.)?

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  • Table with a lot of attributes

    - by Robert
    Hi, I'm planing to build some database project. One of the tables have a lot of attributes. My question is: What is better, to divide the the class into 2 separate tables or put all of them into one table. below is an example create table User { id, name, surname,... show_name, show_photos, ...) or create table User { id, name, surname,... ) create table UserPrivacy {usr_id, show_name, show_photos, ...) The performance i suppose is similar due to i can use index.

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  • Using free function as pseudo-constructors to exploit template parameter deduction

    - by Poita_
    Is it a common pattern/idiom to use free functions as pseudo-constructors to avoid having to explicitly specify template parameters? For example, everyone knows about std::make_pair, which uses its parameters to deduce the pair types: template <class A, class B> std::pair<A, B> make_pair(A a, B b) { return std::pair<A, B>(a, b); } // This allows you to call make_pair(1, 2), // instead of having to type pair<int, int>(1, 2) // as you can't get type deduction from the constructor. I find myself using this quite often, so I was just wondering if many other people use it, and if there is a name for this pattern?

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  • Game AI: Pattern for implementing Sense-Think-Act components?

    - by Rosarch
    I'm developing a game. Each entity in the game is a GameObject. Each GameObject is composed of a GameObjectController, GameObjectModel, and GameObjectView. (Or inheritants thereof.) For NPCs, the GameObjectController is split into: IThinkNPC: reads current state and makes a decision about what to do IActNPC: updates state based on what needs to be done ISenseNPC: reads current state to answer world queries (eg "am I being in the shadows?") My question: Is this ok for the ISenseNPC interface? public interface ISenseNPC { // ... /// <summary> /// True if `dest` is a safe point to which to retreat. /// </summary> /// <param name="dest"></param> /// <param name="angleToThreat"></param> /// <param name="range"></param> /// <returns></returns> bool IsSafeToRetreat(Vector2 dest, float angleToThreat, float range); /// <summary> /// Finds a new location to which to retreat. /// </summary> /// <param name="angleToThreat"></param> /// <returns></returns> Vector2 newRetreatDest(float angleToThreat); /// <summary> /// Returns the closest LightSource that illuminates the NPC. /// Null if the NPC is not illuminated. /// </summary> /// <returns></returns> ILightSource ClosestIlluminatingLight(); /// <summary> /// True if the NPC is sufficiently far away from target. /// Assumes that target is the only entity it could ever run from. /// </summary> /// <returns></returns> bool IsSafeFromTarget(); } None of the methods take any parameters. Instead, the implementation is expected to maintain a reference to the relevant GameObjectController and read that. However, I'm now trying to write unit tests for this. Obviously, it's necessary to use mocking, since I can't pass arguments directly. The way I'm doing it feels really brittle - what if another implementation comes along that uses the world query utilities in a different way? Really, I'm not testing the interface, I'm testing the implementation. Poor. The reason I used this pattern in the first place was to keep IThinkNPC implementation code clean: public BehaviorState RetreatTransition(BehaviorState currentBehavior) { if (sense.IsCollidingWithTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "is colliding with target"); return BehaviorState.ATTACK; } if (sense.IsSafeFromTarget() && sense.ClosestIlluminatingLight() == null) { return BehaviorState.WANDER; } if (sense.ClosestIlluminatingLight() != null && sense.SeesTarget()) { NPCUtils.TraceTransitionIfNeeded(ToString(), BehaviorState.ATTACK.ToString(), "collides with target"); return BehaviorState.CHASE; } return currentBehavior; } Perhaps the cleanliness isn't worth it, however. So, if ISenseNPC takes all the params it needs every time, I could make it static. Is there any problem with that?

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  • Many-To-Many dimensional model

    - by Mevdiven
    Folks, I have a dimension table called DIM_FILE which holds information of the files we received from customers. Each file has detail records which constitutes my FACT table, CUST_DETAIL. In the main process, file is gone through several stages and each stage tags a status to it. Long in a short, I have many-to-many relationship. Any ideas around star schema dimensional modeling. A customer record only belong to a single file and a file can have multiple statuses. FACT ---- CustID FileID AmountDue DIM_FILE -------- FileID FileName DateReceived FILE_STATUS ----------- FileID StatusDateTime StatusCode

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  • Saving Abstract and Sub classes to database

    - by bretddog
    Hi, I have an abstract class "StrategyBase", and a set of sub classes, StrategyA/B/C etc. The sub classes use some of the properties of the base class, and have some individual properties. My question is how to save this to a database. I'm currently using SqlCE, and Linq-To-Sql by creating entity classes automatically with SqlMetal.exe. I've seen there are three solutions shown in this question, but I'm not able to see how these solutions will work or not with SqlMetal/entity classes. Though it seems to me the "concrete table inheritance" would probably work without any manual modifying. What about the other two, would they be problematic? For "Single Table Inheritance" wouldn't all classes get all variables, even though they don't need them? And for the "Class table inheritance" solution I can't really see at all how that will map into the entity-classes for a useful purpose. I may note that I extend these partial entity classes for making the classes of my business objects. I may also consider moving to EntityFramework instead of SqlMetal/Linq2Sql, so would be nice also to know if that makes any difference to what schema is easy to implement. One likely important thing to note is that I will constantly be develop new strategies, which makes me have to modify the program code, and probably the database shcema; when adding a new strategy. Sorry the question is a bit "all over the place", but hopefully it's some clear advantages/disadvantages here that you may be able to advice. ? Cheers!

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  • Three level database - foreign keys

    - by poke
    I have a three level database with the following structure (simplified to only show the primary keys): Table A: a_id Table B: a_id, b_id Table C: a_id, b_id, c_id So possible values for table C would be something like this: a_id b_id c_id 1 1 1 1 1 2 1 1 3 1 2 1 1 2 2 2 1 1 2 2 1 2 2 2 ... I am now unsure, how foreign keys should be set; or if they should be set for the primary keys at all. My idea was to have a foreign key on table B B.a_id -> A.a_id, and two foreign key on C C.a_id -> A.a_id and ( C.a_id, C.b_id ) -> ( B.a_id, B.b_id ). Is that the way I should set up the foreign keys? Is the foreign key from C->A necessary? Or do I even need foreign keys at all given that all those columns are part of the primary keys? Thanks.

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  • Pros / Cons displaying list of users at login page

    - by Radu094
    We seem to have a lot of clients asking us to change the login screen in this manner: Display a list of all available users (thumbnail picture + name) User selects a username from the list A password prompt appears near the username User enters password then presses enter This sounds remarcably similar to the Windows XP login, which is probably where they got the ideea in the first place. There are only about 4 - 5 different users that can login at any given station, so implementing that list on one screen is feasable. So I was wondering if there are any usability experts with some word on this method of login. As far as I can tell, MS droped this behaviour in Vista/Win7, didn't they?

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  • Delegates in Action -Help

    - by Amutha
    I am learning delegates.I am very curious to apply delegates to the following chain-of-responsibility pattern. Kindly help me the way to apply delegates to the following piece. Thanks in advance.Thanks for your effort. #region Chain of Responsibility Pattern namespace Chain { public class Player { public string Name { get; set; } public int Score { get; set; } } public abstract class PlayerHandler { protected PlayerHandler _Successor = null; public abstract void HandlePlayer(Player _player); public void SetupHandler(PlayerHandler _handler) { _Successor = _handler; } } public class Employee : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score <= 100) { MessageBox.Show(string.Format("{0} is greeted by Employee", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Supervisor : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score >100 && _player.Score<=200) { MessageBox.Show(string.Format("{0} is greeted by Supervisor", _player.Name)); } else { _Successor.HandlePlayer(_player); } } } public class Manager : PlayerHandler { public override void HandlePlayer(Player _player) { if (_player.Score > 200) { MessageBox.Show(string.Format("{0} is greeted by Manager", _player.Name)); } else { MessageBox.Show(string.Format("{0} got low score", _player.Name)); } } } } #endregion #region Main() void Main() { Chain.Player p1 = new Chain.Player(); p1.Name = "Jon"; p1.Score = 100; Chain.Player p2 = new Chain.Player(); p2.Name = "William"; p2.Score = 170; Chain.Player p3 = new Chain.Player(); p3.Name = "Robert"; p3.Score = 300; Chain.Employee emp = new Chain.Employee(); Chain.Manager mgr = new Chain.Manager(); Chain.Supervisor sup = new Chain.Supervisor(); emp.SetupHandler(sup); sup.SetupHandler(mgr); emp.HandlePlayer(p1); emp.HandlePlayer(p2); emp.HandlePlayer(p3); } #endregion

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  • Creating combinations that have no more one intersecting element

    - by khuss
    I am looking to create a special type of combination in which no two sets have more than one intersecting element. Let me explain with an example: Let us say we have 9 letter set that contains A, B, C, D, E, F, G, H, and I If you create the standard non-repeating combinations of three letters you will have 9C3 sets. These will contain sets like ABC, ABD, BCD, etc. I am looking to create sets that have at the most only 1 common letter. So in this example, we will get following sets: ABC, ADG, AEI, AFH, BEH, BFG, BDI, CFI, CDH, CEG, DEF, and GHI - note that if you take any two sets there are no more than 1 repeating letter. What would be a good way to generate such sets? It should be scalable solution so that I can do it for a set of 1000 letters, with sub set size of 4. Any help is highly appreciated. Thanks

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  • Is it okay to use try catch inside finally?

    - by Hiral Lakdavala
    Hi, I am using a buffered writer and my code, closes the writer in the finally block. My code is like this. ........... BufferedWriter theBufferedWriter = null; try{ theBufferedWriter =..... .... ...... ..... } catch (IOException anException) { .... } finally { try { theBufferedWriter.close(); } catch (IOException anException) { anException.printStackTrace(); } } I have to use the try catch inside the clean up code in finally as theBufferedWriter might also throw an IOException. I do not want to throw this exception to the calling methos. Is it a good practice to use a try catch in finally? If not what is the alternative? Please suggest. Regards, Hiral

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  • What are the DB smells?

    - by Jonas Byström
    We all know 'code smells', but what are the fundamental 'database smells'? I'm a DB n00b, but I'll give an example of something that I find fishy. It seems to me like when I have to join 6-8 tables together to optimize our loading that we have a DB smell? Or would that be a pretty 'normal' database layout? (Sure, early optimization is the root of all evil, but this seems to me like early pessimisation, not to mention the cumbersomeness?)

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  • Some questions regarding Flex

    - by Rachel
    For what real time scenarios/use cases one should go to Flex Technology ? What real time problems you have solved using Flex Technology ? What real time problems have you faced because of using Flex Technology and what was your work around for that use case ?

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  • Recommendations for an in memory database vs thread safe data structures

    - by yx
    TLDR: What are the pros/cons of using an in-memory database vs locks and concurrent data structures? I am currently working on an application that has many (possibly remote) displays that collect live data from multiple data sources and renders them on screen in real time. One of the other developers have suggested the use of an in memory database instead of doing it the standard way our other systems behaves, which is to use concurrent hashmaps, queues, arrays, and other objects to store the graphical objects and handling them safely with locks if necessary. His argument is that the DB will lessen the need to worry about concurrency since it will handle read/write locks automatically, and also the DB will offer an easier way to structure the data into as many tables as we need instead of having create hashmaps of hashmaps of lists, etc and keeping track of it all. I do not have much DB experience myself so I am asking fellow SO users what experiences they have had and what are the pros & cons of inserting the DB into the system?

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  • Storing year/make/model in a database?

    - by Mark
    Here's what I'm thinking (excuse the Django format): class VehicleMake(Model): name = CharField(max_length=50) class VehicleModel(Model): make = ForeignKey(VehicleMake) name = CharField(max_length=50) class VehicleYear(Model): model = ForeignKey(VehicleModel) year = PositiveIntegerField() This is going to be used in those contingent drop-down select boxes, which would visually be laid out like [- Year -][- Make -][- Model -]. So, to query the data I need I would first have to select all distinct years from the years table, sorted descending. Then I'd find all the vehicle makes that have produced a model in that year. And then all the models by that make in that year. Is this a good way to do it, or should I re-arrange the foreign keys somehow? Or use a many-to-many table for the years/models so that no year is repeated?

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