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  • Permuting output of a tree of closures

    - by yan
    This a conceptual question on how one would implement the following in Lisp (assuming Common Lisp in my case, but any dialect would work). Assume you have a function that creates closures that sequentially iterate over an arbitrary collection (or otherwise return different values) of data and returns nil when exhausted, i.e. (defun make-counter (up-to) (let ((cnt 0)) (lambda () (if (< cnt up-to) (incf cnt) nil)))) CL-USER> (defvar gen (make-counter 3)) GEN CL-USER> (funcall gen) 1 CL-USER> (funcall gen) 2 CL-USER> (funcall gen) 3 CL-USER> (funcall gen) NIL CL-USER> (funcall gen) NIL Now, assume you are trying to permute a combinations of one or more of these closures. How would you implement a function that returns a new closure that subsequently creates a permutation of all closures contained within it? i.e.: (defun permute-closures (counters) ......) such that the following holds true: CL-USER> (defvar collection (permute-closures (list (make-counter 3) (make-counter 3)))) CL-USER> (funcall collection) (1 1) CL-USER> (funcall collection) (1 2) CL-USER> (funcall collection) (1 3) CL-USER> (funcall collection) (2 1) ... and so on. The way I had it designed originally was to add a 'pause' parameter to the initial counting lambda such that when iterating you can still call it and receive the old cached value if passed ":pause t", in hopes of making the permutation slightly cleaner. Also, while the example above is a simple list of two identical closures, the list can be an arbitrarily-complicated tree (which can be permuted in depth-first order, and the resulting permutation set would have the shape of the tree.). I had this implemented, but my solution wasn't very clean and am trying to poll how others would approach the problem. Thanks in advance.

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  • Check if NSString exists in custom object in NSArray

    - by Paul Peelen
    I have an NSArray with Store objects. Each Store object has two NSString objects; StoreID and Name. I would like to check quickly if an ID exists in this NSArray with Store objects. Example: Store *s1 = [[Store alloc] init]; s1.name = @"Some Name"; s1.id = @"123ABC"; Store *s2 = [[Store alloc] init]; s2.name = @"Some Other Name"; s2.id = @"ABC123"; NSArray *array = [[NSArray alloc] initWithObjects:s1, s2, nil]; NSString *myIdOne = @"ABCDEF"; NSString *myIdTwo = @"123ABC"; BOOL myIdOneExists = ...? BOOL myIdTwoExists = ...? Its the ...? I need to figure out. I know I can do this using a for loop and break when found... but this seems to me like an nasty approach since the NSArray could contain thousands of objects,... theoretically. So I would like to know about a better solution.

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  • Wrapping a Flash/AS3 Sprite as a Flex MXML component

    - by John
    For my game, I am making the main game view as a plain Flash/AS3 class, something like: public class GameArena extends Sprite This is simply a big rectangle in which game objects are drawn, so no need for fancy UI and I want to keep the main game engine Flex-free so I can use Sprites rather than heavier Flex components. However for the entire game/app, I do still want to use Flex for GUI/layout. So I thought I could create a Flex class subclassing UIComponent, which has a GameView object as a child... now I can use this in MXML as a standard Flex component. e.g. public class ArenaView extends UIComponent { public var gameArena:GameArena; override protected function createChildren():void { super.createChildren(); if (!gameArena) { gameArena = new GameArena(); gameArena.width = 200; gameArena.height = 200; addChild(gameArena); } } } Then I have a simple line in my main App MXML like: <logic:Arena x="0" y="0" width="50%" height="100%" name="TestArenaPanel" /> But so far while my code compiles, the Flash class isn't getting rendered. Maybe it's something simple, but I wanted to ask if this is a reasonable approach, or there is something better? BTW: I've had the "should Flex be used" conversation many times. If you want to discuss that please do so in comments, but keep answers on topic.

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  • in haskell, why do I need to specify type constraints, why can't the compiler figure them out?

    - by Steve
    Consider the function, add a b = a + b This works: *Main> add 1 2 3 However, if I add a type signature specifying that I want to add things of the same type: add :: a -> a -> a add a b = a + b I get an error: test.hs:3:10: Could not deduce (Num a) from the context () arising from a use of `+' at test.hs:3:10-14 Possible fix: add (Num a) to the context of the type signature for `add' In the expression: a + b In the definition of `add': add a b = a + b So GHC clearly can deduce that I need the Num type constraint, since it just told me: add :: Num a => a -> a -> a add a b = a + b Works. Why does GHC require me to add the type constraint? If I'm doing generic programming, why can't it just work for anything that knows how to use the + operator? In C++ template programming, you can do this easily: #include <string> #include <cstdio> using namespace std; template<typename T> T add(T a, T b) { return a + b; } int main() { printf("%d, %f, %s\n", add(1, 2), add(1.0, 3.4), add(string("foo"), string("bar")).c_str()); return 0; } The compiler figures out the types of the arguments to add and generates a version of the function for that type. There seems to be a fundamental difference in Haskell's approach, can you describe it, and discuss the trade-offs? It seems to me like it would be resolved if GHC simply filled in the type constraint for me, since it obviously decided it was needed. Still, why the type constraint at all? Why not just compile successfully as long as the function is only used in a valid context where the arguments are in Num? Thank you.

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  • What techniques do you use for emitting data from the server that will solely be used in client side scripts?

    - by chuck
    Hi all, I never found an optimal solution for this problem so I am hoping that some of you out there have a few solutions. Let's say I need to render out a list of checkboxes and each checkbox has a set of additional data that goes with it. This data will be used purely in the context of javascript and jquery. My usual strategy is to render this data in hidden fields that are grouped in the same container as the checkbox. My rendered HTML will look something like this: <div> <input type="checkbox" /> <input type="hidden" class="genreId" /> <input type="hidden" class="titleId" /> </div> My only problem with this is that the data in the hidden fields get posted to the server when the form is submitted. For small amounts of data, this is fine. However, I frequently work with large datasets and a large amount of data is needlessly transferred. UPDATE: Before submitting this post, I just saw that I can add a "DISABLED" attribute to my input element to suppress the submission of data. Is this pretty much the best approach that I can take? Thanks

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  • JQuery going through a set of UL and dynamically set ids incremently on each one

    - by Calibre2010
    I have an unordered list which contains serveral items called 'oListItems' the UL has a class but no id. The class OuteroListItems contains many of oListitems oList.AppendFormat("<ul class='OuteroListItems'>"); oList.AppendFormat("<li>"); oList.AppendFormat("<ul class='oListItems'>"); oList.AppendFormat("<li>" + s.sName + "</li>"); oList.AppendFormat("<li>" + s.eName + "</li>"); oList.AppendFormat("<li>" + s.SDate + "</li>"); oList.AppendFormat("<li>" + s.EDate + "</li>"); oList.AppendFormat("</ul>"); oList.AppendFormat("</li>"); oList.AppendFormat("</ul>"); I want for each .oListItem class that gets retrieved, add dynamically an id to it. var o = $(".oListItem"); $.each(o, function (){ var f = $(this).attr("id", 'listItem' + i); i++; }); wasent sure on the approach, this is what I have so far?

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  • Type-safe generic data structures in plain-old C?

    - by Bradford Larsen
    I have done far more C++ programming than "plain old C" programming. One thing I sorely miss when programming in plain C is type-safe generic data structures, which are provided in C++ via templates. For sake of concreteness, consider a generic singly linked list. In C++, it is a simple matter to define your own template class, and then instantiate it for the types you need. In C, I can think of a few ways of implementing a generic singly linked list: Write the linked list type(s) and supporting procedures once, using void pointers to go around the type system. Write preprocessor macros taking the necessary type names, etc, to generate a type-specific version of the data structure and supporting procedures. Use a more sophisticated, stand-alone tool to generate the code for the types you need. I don't like option 1, as it is subverts the type system, and would likely have worse performance than a specialized type-specific implementation. Using a uniform representation of the data structure for all types, and casting to/from void pointers, so far as I can see, necessitates an indirection that would be avoided by an implementation specialized for the element type. Option 2 doesn't require any extra tools, but it feels somewhat clunky, and could give bad compiler errors when used improperly. Option 3 could give better compiler error messages than option 2, as the specialized data structure code would reside in expanded form that could be opened in an editor and inspected by the programmer (as opposed to code generated by preprocessor macros). However, this option is the most heavyweight, a sort of "poor-man's templates". I have used this approach before, using a simple sed script to specialize a "templated" version of some C code. I would like to program my future "low-level" projects in C rather than C++, but have been frightened by the thought of rewriting common data structures for each specific type. What experience do people have with this issue? Are there good libraries of generic data structures and algorithms in C that do not go with Option 1 (i.e. casting to and from void pointers, which sacrifices type safety and adds a level of indirection)?

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  • Writing a report

    - by wvd
    Hello all, Since some time I've been investigating more time into profiling things better, really think about how to do a thing and why. Now I'm going to start a new project, where I will be writing a report about. The report will be about anything what I wrote in the project, why, and I'll be investigating some things and do particular research about them. I've seen some reports, such as game programming in Haskell using FRP. However, after reading several reports they all seem to be build different. I have a few questions about writing a report: 1] What are the things I really should include, and what are the things I really shouldn't include? 2] Is it useful to include graphs about different methods/approaches to a several problem, where you only included one into your project, to show WHY you didn't include the other methods. Or should I just explain the method/approach used into the project. 3] Should I only be writing the report after I've completed the project, or should I also write pages about what I expect, how I'm going to build the software? Thanks, William van Doorn

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  • Increasing understanding of validating a string with PHP string functions

    - by user1554264
    I've just started attempts to validate data in PHP and I'm trying to understand this concept better. I was expecting the string passed as an argument to the $data parameter for the test_input() function to be formatted by the following PHP functions. trim() to remove white space from the end of the string stripslashes() to return a string with backslashes stripped off htmlspecialchars() to convert special characters to HTML entities The issue is that the string that I am echoing at the end of the function is not being formatted in the way I desire at all. In fact it looks exactly the same when I run this code on my server - no white space removed, the backslash is not stripped and no special characters converted to HTML entities. My question is have I gone about this in the wrong approach? Should I be creating the variable called $santised_input on 3 separate lines with each of the functions trim(), stripslashes() and htmlspecialchars()? By my understanding surely I am overwriting the value of the $santised_input variable each time I recreate it on a new line of code. Therefore the trim() and stripslashes() string functions will never be executed. What I am trying to achieve is using the "$santised_input" variable to run all of these PHP string functions when the $data argument is passed to my test_input() function. In other words can these string functions be chained together so that I only need to create $santised_input once? <?php function test_input($data) { $santised_input = trim($data); $santised_input = stripslashes($data); $santised_input = htmlspecialchars($data); echo $santised_input; } test_input("%22%3E%3Cscript%3Ealert('hacked')%3C/script%3E\ "); //Does not output desired result "&quot;&gt;&lt;script&gt;alert('hacked')&lt;/script&gt;" ?>

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  • How to handle javascript & css files across a site?

    - by Industrial
    Hi everybody, I have had some thoughts recently on how to handle shared javascript and css files across a web application. In a current web application that I am working on, I got quite a large number of different javascripts and css files that are placed in an folder on the server. Some of the files are reused, while others are not. In a production site, it's quite stupid to have a high number of HTTP requests and many kilobytes of unnecessary javascript and redundant css being loaded. The solution to that is of course to create one big bundled file per page that only contains the necessary information, which then is minimized and sent compressed (GZIP) to the client. There's no worries to create a bundle of javascript files and minimize them manually if you were going to do it once, but since the app is continuously maintained and things do change and develop, it quite soon becomes a headache to do this manually while pushing out new updates that features changes to javascripts and/or css files to production. What's a good approach to handle this? How do you handle this in your application?

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  • Dependency injection in C++

    - by Yorgos Pagles
    This is also a question that I asked in a comment in one of Miško Hevery's google talks that was dealing with dependency injection but it got buried in the comments. I wonder how can the factory / builder step of wiring the dependencies together can work in C++. I.e. we have a class A that depends on B. The builder will allocate B in the heap, pass a pointer to B in A's constructor while also allocating in the heap and return a pointer to A. Who cleans up afterwards? Is it good to let the builder clean up after it's done? It seems to be the correct method since in the talk it says that the builder should setup objects that are expected to have the same lifetime or at least the dependencies have longer lifetime (I also have a question on that). What I mean in code: class builder { public: builder() : m_ClassA(NULL),m_ClassB(NULL) { } ~builder() { if (m_ClassB) { delete m_ClassB; } if (m_ClassA) { delete m_ClassA; } } ClassA *build() { m_ClassB = new class B; m_ClassA = new class A(m_ClassB); return m_ClassA; } }; Now if there is a dependency that is expected to last longer than the lifetime of the object we are injecting it into (say ClassC is that dependency) I understand that we should change the build method to something like: ClassA *builder::build(ClassC *classC) { m_ClassB = new class B; m_ClassA = new class A(m_ClassB, classC); return m_ClassA; } What is your preferred approach?

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  • How to remove invalid UTF-8 characters from a JavaScript string?

    - by msielski
    I'd like to remove all invalid UTF-8 characters from a string in JavaScript. I've tried using the approach described here (link removed) and came up with the JavaScript: strTest = strTest.replace(/([\x00-\x7F]|[\xC0-\xDF][\x80-\xBF]|[\xE0-\xEF][\x80-\xBF]{2}|[\xF0-\xF7][\x80-\xBF]{3})|./, "$1"); It seems that the UTF-8 validation regex described here (link removed) is more complete and I adapted it in the same way like: strTest = strTest.replace(/([\x09\x0A\x0D\x20-\x7E]|[\xC2-\xDF][\x80-\xBF]|\xE0[\xA0-\xBF][\x80-\xBF]|[\xE1-\xEC\xEE\xEF][\x80-\xBF]{2}|\xED[\x80-\x9F][\x80-\xBF]|\xF0[\x90-\xBF][\x80-\xBF]{2}|[\xF1-\xF3][\x80-\xBF]{3}|\xF4[\x80-\x8F][\x80-\xBF]{2})|./, "$1"); Both of these pieces of code seem to be allowing valid UTF-8 through, but aren't filtering out hardly any of the bad UTF-8 characters from my test data: UTF-8 decoder capability and stress test. Either the bad characters come through unchanged or seem to have some of their bytes removed creating a new, invalid character. I'm not very familiar with the UTF-8 standard or with multibyte in JavaScript so I'm not sure if I'm failing to represent proper UTF-8 in the regex or if I'm applying that regex improperly in JavaScript. Any help appreciated. Thanks!

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  • Allow login from another site

    - by tunmise fasipe
    I have web application where I store users' password and username. If you logon to this site, you can login with the password and username to have access to your profile. There is another option that requires you to login to my site from your site and have your profile within your site. This is because you might already have a site that your clients know you with. This latter part is what I don't know to implement. I have these ideas: Have a fixed IFrame within your site to contain my site: but I am concerned about size/layout since different clients have different layout/size for their content section. I am thinking of how to maintain session too A webservice: I don't know how feasible this is since the Password and ID are on my server. You may have to send them back and forth. It means client would have to code with my API. But I am not just returning data, I have to show them a page that contains the profile details OpenID, Single-SignOn: Just guessing - but the authentication and data resides on my server. there is nothing to access on your side in this case Any other methods/better approach Examples: like login into facebook within my site and still be able to do post updates, receive notifications Facebook implement some of these with IFrame e.g. the Like button

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  • howto catch jQuery for multiple links but not all

    - by user247245
    I'm trying to dig into jQuery but would like some feedback on how to do things the best way, I have a list with items, which each contains a hidden div that should show upon click on it's parent, list div:ed item1 with link hidden div div:ed item2 with link hidden div .. My current solution is to trace the calling link by it's id and then reusing that ID for showing the correct hidden one: $(document).ready(function() { //jQ should only trigger on links with id="cmLinkINT" $("a").click(function() { //see if it's a comment request. var s = $(this).attr("id"); if (s.indexOf('cmLink') != -1) { //ok, it was a 'show'-link, get the id.. var j = s.substring(6); //ok, now I have the id i want to show (detailsINT) return false; } }); }); What's not clear to me is the best approach, Should I use id for requesting a or trace the id of the parent div. How to avoid that the code triggers on any link? Class? Thankful for any feedback, regards //t

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  • Android while getting HTTP response to file how to know it wasn't fully loaded?

    - by Stan
    I'm using this approach to store a big-sized response from server to parse it later: final HttpClient client = new DefaultHttpClient(new BasicHttpParams()); final HttpGet mHttpGetRequest = new HttpGet(strUrl); mHttpGetRequest.setHeader("Content-Type", "application/x-www-form-urlencoded"); FileOutputStream fos = null; try { final HttpResponse response = client.execute(mHttpGetRequest); final StatusLine statusLine = response.getStatusLine(); lastHttpErrorCode = statusLine.getStatusCode(); lastHttpErrorMsg = statusLine.getReasonPhrase(); if (lastHttpErrorCode == 200) { HttpEntity entity = response.getEntity(); fos = new FileOutputStream(reponseFile); entity.writeTo(fos); entity.consumeContent(); fos.flush(); } } catch (ClientProtocolException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final ParseException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (final UnknownHostException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); return null; } catch (IOException e) { e.printStackTrace(); lastHttpErrorMsg = e.toString(); } finally{ if (fos!=null) try{ fos.close(); } catch (IOException e){} } now how could I ensure the response was completely received and thus saved to file? Assume client's device lost Internet connection while this code was running. So the app received only some part of real response. And I'm pretty sure it happens cuz I got parsing exceptions like "tag not closed", "unexpected end of file" etc. So I need to detect somehow this situation to prevent code from parsing partial response but can't see how. Is it possible at all and how to do it? Or has it has to raise IOException in such cases?

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  • Intelligent Merge of two Arrays (3-way-kindof)

    - by simon.oberhammer
    I have to Arrays, each represents a list of Stories. Two users can concurrently modify the order, add or remove Stories, and I want those changes merged. An example should make this clearer Orignial 1,2,3,4,5 UserA (mine) 3,1,2,4,5 (moved story 3 to start) UserB (theirs) 1,2,3,5,4 (moved story 5 forward) The result of the above should be Merge (result) 3,1,2,5,4 In case of conflicts, UserA should always win. I came pretty far with this simple approach. First i deleted whatever mine says i should deleted (that part of the code is not shown, it's trivial), then I iterate of mine, inserting and moving from theirs what is needed (mstories = mine, tstories = theirs): var offset = 0; for (var idx=0;idx<mstories.length;idx++) { var storyId = mstories[idx]; // new story in theirs if (mstories.indexOf(tstories[idx]) == -1) { mstories.splice(idx+1, 0, tstories[idx]); idx--; continue; } // new story in mine? if (tstories.indexOf(storyId) == -1) { tstories.splice(idx+offset, 0, storyId); offset += 1; // story moved } else if (tstories.indexOf(storyId) != idx + offset) { tstories.splice(tstories.indexOf(storyId), 1); tstories.splice(idx+offset, 0, storyId); } } It's close, but it gets confused when too many Stories are moved to the front / back with Stories in between, which the other User touched. I have an extended version which does checks on the original and is smarter - holding 2 offsets, etc - , but I feel like this is a problem that must have a) a name b) a perfect solution and i don't want to re-invent it.

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  • plot an item map (based on difficulties)

    - by Tyler Rinker
    I have a data set of item difficulties that correspond to items on a questionnaire that looks like this: item difficulty 1 ITEM_6: I DESTROY THINGS BELONGING TO OTHERS 2.31179818 2 ITEM_11: I PHYSICALLY ATTACK PEOPLE 1.95215238 3 ITEM_5: I DESTROY MY OWN THINGS 1.93479536 4 ITEM_10: I GET IN MANY FIGHTS 1.62610855 5 ITEM_19: I THREATEN TO HURT PEOPLE 1.62188759 6 ITEM_12: I SCREAM A LOT 1.45137544 7 ITEM_8: I DISOBEY AT SCHOOL 0.94255210 8 ITEM_3: I AM MEAN TO OTHERS 0.89941812 9 ITEM_20: I AM LOUDER THAN OTHER KIDS 0.72752197 10 ITEM_17: I TEASE OTHERS A LOT 0.61792597 11 ITEM_9: I AM JEALOUS OF OTHERS 0.61288399 12 ITEM_4: I TRY TO GET A LOT OF ATTENTION 0.39947791 13 ITEM_18: I HAVE A HOT TEMPER 0.32209970 14 ITEM_13: I SHOW OFF OR CLOWN 0.31707701 15 ITEM_7: I DISOBEY MY PARENTS 0.20902108 16 ITEM_2: I BRAG 0.19923607 17 ITEM_15: MY MOODS OR FEELINGS CHANGE SUDDENLY 0.06023317 18 ITEM_14: I AM STUBBORN -0.31155481 19 ITEM_16: I TALK TOO MUCH -0.67777282 20 ITEM_1: I ARGUE A LOT -1.15013758 I want to make an item map of these items that looks similar (not exactly) to this (I created this in word but it lacks true scaling as I just eyeballed the scale). It's not really a traditional statistical graphic and so I don't really know how to approach this. I don't care what graphics system this is done in but I am more familiar with ggplot2 and base. I would greatly appreciate a method of plotting this sort of unusual plot. Here's the data set (I'm including it as I was having difficulty using read.table on the dataframe above): DF <- structure(list(item = structure(c(17L, 3L, 16L, 2L, 11L, 4L, 19L, 14L, 13L, 9L, 20L, 15L, 10L, 5L, 18L, 12L, 7L, 6L, 8L, 1L ), .Label = c("ITEM_1: I ARGUE A LOT", "ITEM_10: I GET IN MANY FIGHTS", "ITEM_11: I PHYSICALLY ATTACK PEOPLE", "ITEM_12: I SCREAM A LOT", "ITEM_13: I SHOW OFF OR CLOWN", "ITEM_14: I AM STUBBORN", "ITEM_15: MY MOODS OR FEELINGS CHANGE SUDDENLY", "ITEM_16: I TALK TOO MUCH", "ITEM_17: I TEASE OTHERS A LOT", "ITEM_18: I HAVE A HOT TEMPER", "ITEM_19: I THREATEN TO HURT PEOPLE", "ITEM_2: I BRAG", "ITEM_20: I AM LOUDER THAN OTHER KIDS", "ITEM_3: I AM MEAN TO OTHERS", "ITEM_4: I TRY TO GET A LOT OF ATTENTION", "ITEM_5: I DESTROY MY OWN THINGS", "ITEM_6: I DESTROY THINGS BELONGING TO OTHERS", "ITEM_7: I DISOBEY MY PARENTS", "ITEM_8: I DISOBEY AT SCHOOL", "ITEM_9: I AM JEALOUS OF OTHERS" ), class = "factor"), difficulty = c(2.31179818110545, 1.95215237740899, 1.93479536058926, 1.62610855327073, 1.62188759115818, 1.45137543733965, 0.942552101641177, 0.899418119889782, 0.7275219669431, 0.617925967008653, 0.612883990709181, 0.399477905189577, 0.322099696946661, 0.31707700560997, 0.209021078266059, 0.199236065264793, 0.0602331732900628, -0.311554806052955, -0.677772822413495, -1.15013757942119)), .Names = c("item", "difficulty" ), row.names = c(NA, -20L), class = "data.frame") Thank you in advance.

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  • Change object on client side or on server side

    - by Polina Feterman
    I'm not sure what is the best practice. I have some big and complex objects (NOT flat). In that object I have many related objects - for example Invoice is the main class and one of it's properties is invoiceSupervisor - a big class by it's own called User. User can also be not flat and have department property - also an object called Department. For example I want create new Invoice. First way: I can present to client several fields to fill in. Some of them will be combos that I will need to fill with available values. For example available invoiceSupervisors. Then all the chosen values I can send to server and on server I can create new Invoice and assign all chosen values to that new Invoice. Then I will need to assign new supervisor I will pull the chosen User by id that user picked up on server from combobox. I might do some verification on the User such as does the user applicable to be invoice supervisor. Then I will assign the User object to invoiceSupervisor. Then after filling all properties I will save the new invoice. Second way: In the beginning I can call to server to get a new Invoice. Then on client I can fill all chosen values , for example I can call to server to get new User object and then fill it's id from combobox and assign the User as invoiceSupervisor. After filling the Invoice object on client I can send it to server and then the server will save the new invoice. Before saving server can run some validations as well. So what is the best approach - to make the object on client and send it to server or to collect all values from client and to make a new object on server using those values ?

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  • jQuery fade li elemet and cycle it when mouse hovered.

    - by Pennf0lio
    I'm trying to recreate an effect in jQuery, where an element(<li> <img>) will be cycled and has a fading effect when hovered. The '<li>' contains '<img>' (image screenshots). when the mouse is on top of element it will keep cycling all that are in '<ul>' with a fading effect. when the mouse is away it will stop cycling the list. I also want to add a pager where you can navigate to the list. My Existing Code: link text My Problem: The current code has some problem with the pagination, it added all images that can be seen on the code. instead of 1-8 only, it continued to add another 1-8 and another. Second problem is, It also start cycling and fading when the page loads. The cycling and fading should only be working when the mouse is on top of the element. I don't know if the 'Cycle Plugin' is really required on this approach, I wan't it to be minimal as much as possible. I just use 'Cycle Plugin' because it's a quick answer to my problem. The effect i'm trying to achieve: link text (WARNING: Contains some Pornography), Sorry of my example, I tried finding other alternative but no luck. Thanks and merry xmas!

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  • Replace field value(s) in a String

    - by xybrek
    Using Google Guava is there String utility to easily replace string field inside like this: String query = mydb..sp_mySP ${userId}, ${groupId}, ${someOtherField} Where I can do something like this: StringUtil.setString(query) .setField("userId", "123") .setField("groupId", "456") .setField("someOtherField", "12-12-12"); Then the resulting String would be: mydb..sp_mySP 123, 456, 12-12-12 Of course, setting the String field patter like ${<field>} before the operation... Anyway, this is my approach: public class StringUtil { public class FieldModifier { private String s; public FieldModifier(String s){ this.s = s; } public FieldModifier setField(String fieldName, Object fieldValue){ String value = String.valueOf(fieldValue); s = modifyField(s, fieldName, value); return new FieldModifier(s); } private String modifyField(String s, String fieldName, String fieldValue){ String modified = ""; return modified; } } public FieldModifier parse(String s){ FieldModifier fm = new FieldModifier(s); return fm; } } So in this case, I just need to put the actual code in the modifyField function that will modify the string in a straightforward way. Also if there's a way so the parse function be static so I can just do StringUtil.parse(...) without doing new StringUtil().parse(...) which really doesn't look good.

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  • C Map String to Function

    - by Scriptonaut
    So, I'm making a Unix minishell, and have come to a roadblock. I need to be able to execute built-in functions, so I made a function: int exec_if_built_in(char **args) It takes an array of strings(the first being the command, and the rest being arguments). For non built-in commands I simply use something like execvp, however I need to find a way to map the first string to a function. I was thinking of making two arrays, one of strings, and another with their corresponding function pointers. However, since many of these functions will be different(return and accept different things), this approach won't work. I also thought of making an array of structs with a name property and a function pointer property, however once again due to the varied nature of the functions I'll be using, this won't work. So, what's the best way to execute a function based on the input of a string? How do I map a string to a certain function? I'm not very familiar with function pointers so I may be missing something. Thank you guys for the help :)

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  • Password protect user image album

    - by Poland Rocks
    Hi Im making i photo sharint site I want to give the ability for my users to prevent the public to acces their albums with a password. Then they can give the password to the ones they want to be able to see it. To password protect their albums. Im thinking something like this, cant test it on this computer, should work ok. but as im a php/mysql beginner i wanna hear what you experts think if theres a better way/approach Albums id name owner password (if it isnt null the album is considered password protected) The code $id = isset($_GET['albumID']) ? intval($_GET['albumID']) : 0; $result = mysql_query("SELECT * FROM albums WHERE id = $id"); $row = mysql_fetch_object($result); // IS it password protected? if ($row->password != NULL) { echo "This album is password protected."; // User pressed "Enter" if (!empty($_POST['password'])) { $result = mysql_query("SELECT password FROM albums WHERE password = '".mysql_real_escape_string($_POST['password'])."'"); // Was It right password? if (mysql_num_rows($result) == 1) { $authed=1; } echo << <form method="post"> <input type="text" name="password" /> EOT; exit; } else $authed=1; if $authed==1 { // render albumimages etc }

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  • Highlighting a custom UIButton

    - by Dan Ray
    The app I'm building has LOTS of custom UIButtons laying over top of fairly precisely laid out images. Buttonish, controllish images and labels and what have you, but with a clear custom-style UIButton sitting over top of it to handle the tap. My client yesterday says, "I want that to highlight when you tap it". Never mind that it immediately pushes on a new uinavigationcontroller view... it didn't blink, and so he's confused. Oy. Here's what I've done to address it. I don't like it, but it's what I've done: I subclassed UIButton (naming it FlashingUIButton). For some reason I couldn't just configure it with a background image on control mode highlighted. It never seemed to hit the state "highlighted". Don't know why that is. So instead I wrote: -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { [self setBackgroundImage:[UIImage imageNamed:@"grey_screen"] forState:UIControlStateNormal]; [self performSelector:@selector(resetImage) withObject:nil afterDelay:0.2]; [super touchesBegan:touches withEvent:event]; } -(void)resetImage { [self setBackgroundImage:nil forState:UIControlStateNormal]; } This happily lays my grey_screen.png (a 30% opaque black box) over the button when it's tapped and replaces it with happy emptyness .2 of a second later. This is fine, but it means I have to go through all my many nibs and change all my buttons from UIButtons to FlashingUIButtons. Which isn't the end of the world, but I'd really hoped to address this as a UIButton category, and hit all birds with one stone. Any suggestions for a better approach than this one?

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  • Letting user carry on after three attempts

    - by sMilbz
    In my spelling game there is a grid that is populated with words. The words are hidden and the aim of the game is to spell the word that is highlighted with the aid of a sound and a picture. To highlight a word you press the "next" button. At the moment if you spell the word correctly it says "well done" and you can advance to the next word, but if you spell it incorrectly you have to keep attempting the word until it is complete. As the game is designed for children I do not think this is the best approach, so I would like to make it so you can advance after 3 incorrect attempts. I have played around with the script so much trying to put counters on incorrect attempts and then making the button active but cannot seem to get it to work. Can someone please help me? Here is the script for the button var noExist = $('td[data-word=' + listOfWords[rndWord].name + ']').hasClass('wordglow2'); if (noExist) { $('.minibutton').click(); } else { $('.minibutton').click('disable'); $("#mysoundclip").attr('src', listOfWords[rndWord].audio); audio.play(); $("#mypic").attr('src', listOfWords[rndWord].pic); pic.show(); } }); "wordglow2" is the style applied if the word is spelt correctly. Here is a fiddle to help understand... http://jsfiddle.net/smilburn/ZAfVZ/4/

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  • Forcing size of a complex Flash object.

    - by John
    As I've found recently, setting width/height properties on a Sprite only forces the Sprite to fit the given dimensions by scaling the actual size, which is calculated by Flash based on the rendered content. This leaves me confused. If I have a custom Sprite subclass which draws using Graphics, how can I do layout before an initial render - the size will be zero until it is first drawn? For a more complex issue, let's say I have a 2D game world with objects spread over a wide area with world coordinates from (0,0) to (5000,5000), where each object has a size of maybe up to 100x100. I want to have a Flash component which is the "game window", and has a fixed size like 400x300, rendering part of the game world. So how do I force the game window size to 400x300 pixels? I can draw a 400x300 rectangle to get the size correct but then if I draw any objects which are partly in-view, they can screw this up. Is the right approach to provide a custom setSize(w,h) method which is used rather than width & height setters? But even so, is there no way to make a Sprite force to the size I want? Do you really have to catch it every render and re-scale it?

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