Search Results

Search found 12860 results on 515 pages for 'programming hero'.

Page 370/515 | < Previous Page | 366 367 368 369 370 371 372 373 374 375 376 377  | Next Page >

  • SQL Server Interview Questions

    - by Rodney Vinyard
    User-Defined Functions Scalar User-Defined Function A Scalar user-defined function returns one of the scalar data types. Text, ntext, image and timestamp data types are not supported. These are the type of user-defined functions that most developers are used to in other programming languages. Table-Value User-Defined Function An Inline Table-Value user-defined function returns a table data type and is an exceptional alternative to a view as the user-defined function can pass parameters into a T-SQL select command and in essence provide us with a parameterized, non-updateable view of the underlying tables. Multi-statement Table-Value User-Defined Function A Multi-Statement Table-Value user-defined function returns a table and is also an exceptional alternative to a view as the function can support multiple T-SQL statements to build the final result where the view is limited to a single SELECT statement. Also, the ability to pass parameters into a T-SQL select command or a group of them gives us the capability to in essence create a parameterized, non-updateable view of the data in the underlying tables. Within the create function command you must define the table structure that is being returned. After creating this type of user-defined function, I can use it in the FROM clause of a T-SQL command unlike the behavior found when using a stored procedure which can also return record sets.

    Read the article

  • game multiplayer service development

    - by nomad
    I'm currently working on a multiplayer game. I've looked at a number of multiplayer services(player.io, playphone, gamespy, and others) but nothing really hits the mark. They are missing features, lack platform support or cost too much. What I'm looking for is a simple poor man's version of steam or xbox live. Not the game marketplace side of those two but the multiplayer services. User accounts, profiles, presence info, friends, game stats, invites, on/offline messaging. Basically I'm looking for a unified multiplayer platform for all my games across devices. Since I can't find what I'm planning to roll my own piece by piece. I plan to save on server resources by making most of the communication p2p. Things like game data and voice chat can be handled between peers and the server keeps track of user presence and only send updates when needed or requested. I know this runs the risk of cheating but that isn't a concern right now. I plan to run this on a Amazon ec2 micro server for development then move to a small to large instance when finished. I figure user accounts would be the simplest to start with. Users can create accounts online or using in game dialog, login/out, change profile info. The user can access this info online or in game. I will need user authentication and secure communication between server and client. I figure all info will be stored in a database but I dont know how it can be stored securely and accessed from webserver and game services. I would appreciate and links to tutorials, info or advice anyone could provide to get me started. Any programming language is fine but I plan to use c# on the server and c/c++ on devices. I would like to get started right away but I'm in no hurry to get it finished just yet. If you know of a service that already fits my requirements please let me know.

    Read the article

  • C#.NET (AForge) against Java (JavaCV, JMF) for video processing

    - by Leron
    I'm starting to get really confused looking deeper and deeper at video processing world and searching for optimal choices. This is the reason to post this and some other questions to try and navigate myself in the best possible way. I really like Java, working with Java, coding with Java, at the same time C# is not that different from Java and Visual Studio is maybe the best IDE I've been working with. So even though I really want to do my projects in Java so I can get better and better Java programmer at the same time I'm really attract to video processing and even though I'm still at the beginning of this journey I want to take the right path. So I'm really in doubt could Java be used in a production environment for serious video processing software. As the title says I already have been looking at maybe the two most used technologies for video processing in Java - JMF and JavaCV and I'm starting to think that even they are used and they provide some functionality, when it comes to real work and real project that's not the first thing that comes to once mind, I mean to someone that have a professional opinion about this. On the other hand I haven't got the time to investigate .NET (c# specificly) options but even AForge looks a lot more serious library then those provided for Java. So in general -either ways I'm gonna spend a lot of time learning some technology and trying to do something that make sense with it, but my plan is at the end the thing that I'll eventually come up to be my headline project. To represent my skills and eventually help me find a job in the field. So I really don't want to spend time learning something that will give me the programming result I want but at the same time is not something that is needed in the real world development. So what is your opinion, which language, technology is better for this specific issue. Which one worths more in terms that I specified above?

    Read the article

  • CodePlex Daily Summary for Saturday, October 05, 2013

    CodePlex Daily Summary for Saturday, October 05, 2013Popular ReleasesEvent-Based Components AppBuilder: AB3.Iteration.53: Iteration 53 (Feature): Allow drag&drop of existing component (flow, step) from component list to chart. Duplicate names are automatically recognized and solved. By the color of the draged component you can see what kind of component (flow or step) is currently draged. New: AddExistingComponentFlow, PartDragDropEventHandler, ExistingStepPreparerLearning JQuery 1.3 And Above Examples: jQuery Demo whats got Added in 1.8: Getting Startedhttp://jqdemos.darshanmarathe.com Getting JQueryJQuery CDN Google Click Microsoft Click Media Temple Click Creating your first page Show/Hide JavaScript fundamentals JavaScript as a Scripting language JavaScript as a functional programming language JavaScript as a dynamic programming language Selectors CSS Selectors Attribute Selectors Custom Selectors Form Selectors Events Page Load/Ready Events Binding Events Compund Events Tricks and other fundas Effects Inline css Modi...Pulse: Pulse 0.6.7.3: Pulse is now accepting donations. To donate by Bitcoin or PayPal see https://pulse.codeplex.com/wikipage?title=Donations Lots of updates in v0.6.7.3: (Feature) New option allows you to disable wallpaper changing when a full screen application is running. This way Pulse doesn't slow down/lag your videos and games :) (Fix) Some users were getting Wallbase errors when logging in. This has been fixed. (Feature) Right click a provider and you can now make a copy of it by selecting the "Dupl...Upida.Net: Upida.Net 2.2: Example "MyClients" fixed and updated Redundant libraries removed in examples References fixed in examplesCompare .NET Objects: Version 1.7.3.0: Fix for problem with enum showing type in the breadcrumb Changed skip of same class from GetHashCode to use ReferenceEquals Applied patch 15082 from FarrisMoreTerra (Terraria World Viewer): MoreTerra 1.11.1: Release 1.11.1 =========== =Bug Fixes= =========== Added more tile blocks (Clouds, crimstone) Added items (binoculars, rope, Pirahna Gun) Added ores (Lead, Tin) Chests now work, I broke them yesterday. =============== =Known Issues= =============== I am having trouble with new background walls. So you will see a red outline for crimson then a pink inside. Same with where I think the queen bee lives.VG-Ripper & PG-Ripper: PG-Ripper 1.4.19: NEW: Added Option to login as Guest NEW: Added Menu Option to delete an Forum Account NEW: Added Support for "ImageTeam.org links FIXED: Fixed Ripping of http://forum.babeunion.com ForumsBeetle.js: Beetle.js v0.9: Beetle.js Beta v0.9DNN® Form and List: DNN Form and List 06.00.07: DotNetNuke Form and List 06.00.06 Changes to 6.0.7•Fixed an error in datatypes.config that caused calculated fields to be missing in 6.0.6 Changes to 6.0.6•Add in Sql to remove 'text on row' setting for UserDefinedTable to make SQL Azure compatible. •Add new azureCompatible element to manifest. •Added a fix for importing templates. Changes to 6.0.2•Fix: MakeThumbnail was broken if the application pool was configured to .Net 4 •Change: Data is now stored in nvarchar(max) instead of ntext C...Trace Reader for Microsoft Dynamics CRM: Trace Reader (1.2013.10.3): Fix a bug when the first caracter of a description line is '[' Add search featureSimpleExcelReportMaker: Serm 0.03: SourceCode and Sample .Net Framework 3.5 AnyCPU compile.Application Architecture Guidelines: App Architecture Guidelines 3.0.8: This document is an overview of software qualities, principles, patterns, practices, tools and libraries.BlackJumboDog: Ver5.9.6: 2013.09.30 Ver5.9.6 (1)SMTP???????、???????????????? (2)WinAPI??????? (3)Web???????CGI???????????????????????Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.2: Mostly internal code tweaks. added -nosize switch to turn off the size- and gzip-calculations done after minification. removed the comments in the build targets script for the old AjaxMin build task (discussion #458831). Fixed an issue with extended Unicode characters encoded inside a string literal with adjacent \uHHHH\uHHHH sequences. Fixed an IndexOutOfRange exception when encountering a CSS identifier that's a single underscore character (_). In previous builds, the net35 and net20...AJAX Control Toolkit: September 2013 Release: AJAX Control Toolkit Release Notes - September 2013 Release (Updated) Version 7.1002September 2013 release of the AJAX Control Toolkit. AJAX Control Toolkit .NET 4.5 – AJAX Control Toolkit for .NET 4.5 and sample site (Recommended). AJAX Control Toolkit .NET 4 – AJAX Control Toolkit for .NET 4 and sample site (Recommended). AJAX Control Toolkit .NET 3.5 – AJAX Control Toolkit for .NET 3.5 and sample site (Recommended). Important UpdateThis release has been updated to fix two issues: Upda...WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.4.apifix-alpha: WDTVHubGen.v2.1.4.apifix-alpha is for testers to figure out if we got the NEW api plugged in ok. thanksVisual Log Parser: VisualLogParser: Portable Visual Log Parser for Dotnet 4.0AudioWordsDownloader: AudioWordsDownloader 1.1 build 88: New features list of words (mp3 files) is available upon typing when a download path is defined list of download paths is added paths history settings added Bug fixed case mismatch in word search field fixed path not exist bug fixed when history has been used path, when filled from dialog, not stored refresh autocomplete list after path change word sought is deleted when path is changed at the end sought word list is deleted word list not refreshed download ends. word lis...Wsus Package Publisher: Release v1.3.1309.28: Fix a bug, where WPP crash when running on a computer where Windows was installed in another language than Fr, En or De, and launching the Update Creation Wizard. Fix a bug, where WPP crash if some Multi-Thread job are launch with more than 64 items. Add a button to abort "Install This Update" wizard. Allow WPP to remember which columns are shown last time. Make URL clickable on the Update Information Tab. Add a new feature, when Double-Clicking on an update, the default action exec...Tweetinvi a friendly Twitter C# API: Alpha 0.8.3.0: Version 0.8.3.0 emphasis on the FIlteredStream and ease how to manage Exceptions that can occur due to the network or any other issue you might encounter. Will be available through nuget the 29/09/2013. FilteredStream Features provided by the Twitter Stream API - Ability to track specific keywords - Ability to track specific users - Ability to track specific locations Additional features - Detect the reasons the tweet has been retrieved from the Filtered API. You have access to both the ma...New ProjectsC# GUI Oscillocope: c# oscilloscope gui programmingDefinitive Business Management: Business ManagementEnough Connectivity: Enough Connectivity eases the access to Bluetooth and other devices that are connected via the SerialPort on Netduino, .NET Gadgeteer or .NET Micro Framework.Excel add-in for the Intel Math Kernel Library: Expose Intel MKL functionality in Excel.Fix SP 2013 Multitenant Missing BCS and SSS Links: This Project fixes 3 issues in SP 2013 Enterprise Multitenancygaragemanagement: Auto Garage Management SoftwareHost: YibushanrenIRSystem: it's a development project for user activitiesKSP Vessel Viewer: A tiny tool to display craft-file informationLerniXml: Learning XML (+ related technologies)lkasdjlkaslkdljkasd: aPersonal Accountant: Simple and flexible web service for personal finance accounting.Quan Ly Nha Hang: Qu?n lý nhà hàngTicTacToe Ultimate: Services for Score board for Tic Tac Toe game like, but harder and more interesting.Unconfused Bills .net: Unconfuse your bills with this Google Calendar integrated budgeting toolVisual Studio 2010 Extensions - Mike Parks & Cory Cissell: Source code to the extensions Cory and I made a few years back.

    Read the article

  • Junior developer introduction to job industry

    - by lady_killer
    I am a junior developer at my second working experience, the first one using PHP with WordPress and currently on Groovy on Grails. I like coding, I attend meetup to discuss technology etc but I still did not understand how to become a real professional with the "know how" attitude. I read Clean Coder, the author advises to spend 20 hours per week of my spare time to learn new technologies and to keep myself up to date. I do not find this realistic, if you want to have a bit of a social life, and I also noticed that learning at work, at least in the places where I worked, is not ideal. No support from seniors for new projects, no pair programming and code reviews, no company trainings, one hour a week tech meetings where seniors walk away after a bit because they already know the topic discussed and so on. Sometimes is quite hard to keep the motivation... My questions are: Is our industry supposed to be like this? Is there real team working in the sense of sharing knowledge and help juniors to get up to speed? Are we supposed to learn new technologies or technology features just in our spare time?Clean Coder says football players do not train during official matches and our working hours are like official matches, we should just perform and learn in other moments. Is it really like this? How can I improve my skills with no support? Is it enough to read books and try out the exercises and perhaps some katas? In almost 5 month of Groovy on Grails experience at work, I have never had the opportunity to create anything from scratch, just worked on existing issues where it was even really difficult to get the domain knowledge from senior devs.

    Read the article

  • Does the hdd run more in ubuntu?

    - by starcorn
    Hello, This is something that's been bothering me, and I would like to know if it's an issue that's known. OK, I have monitored the hdd temperature, for a couple of days, when running in Ubuntu and Windows7. I have both OS installed on the same laptop, and I'm using Speedfan to monitor the hdd temp in Windows7, and hddtemp to monitor on Ubuntu. When running on windows7 the hdd usually stay around 37-39. This is on the load of when just web browsing, watch movies, and programming. And when I do the same thing on Ubuntu the hdd will go to 40-42. Most of the time however it stay 41-42 degree. Btw, even when just idling in Ubuntu the hdd will go over 40 degrees. This isn't a really big issue maybe since I read that hdd can handle temperature to at least 60 degree. However since the hdd is located just where I put my right palm, so it is quite disturbing at some times. Is this temperature the same for you guys which are running Ubuntu 10.10 on a laptop?

    Read the article

  • Is there any evidence that drugs can actually help programmers produce "better" code? [closed]

    - by sytycs
    I just read this quote from Steve Jobs: "Doing LSD was one of the two or three most important things I have done in my life." Also a quote from that article: He was hardly alone among computer scientists in his appreciation of hallucinogenics and their capacity to liberate human thought from the prison of the mind. Now I'm wondering if there's any evidence to support the theory that drugs can help make a "better" programmer. Has there ever been a study where programmers have been given drugs to see if they could produce "better" code? Is there a well-known programming concept or piece of code which originated from people who were on drugs? EDIT So I did a little more research and it turns out Dennis R. Wier actually documented how he took LSD to wrap his head around a coding project: "At one point in the project I could not get an overall viewpoint for the operation of the entire system. It really was too much for my brain to keep all the subtle aspects and processing nuances clear so I could get a processing and design overview. After struggling with this problem for a few weeks, I decided to use a little acid to see if it would enable a breakthrough, because otherwise, I would not be able to complete the project and be certain of a consistent overall design"[1] There is also an interesting article on wired about Kevin Herbet, who used LSD to solve tough technical problems and chemist Kary Mullis even said "...that LSD had helped him develop the polymerase chain reaction that helps amplify specific DNA sequences." [2]

    Read the article

  • SQL SERVER – Storing Variable Values in Temporary Array or Temporary List

    - by pinaldave
    SQL Server does not support arrays or a dynamic length storage mechanism like list. Absolutely there are some clever workarounds and few extra-ordinary solutions but everybody can;t come up with such solution. Additionally, sometime the requirements are very simple that doing extraordinary coding is not required. Here is the simple case. Let us say here are the values: a, 10, 20, c, 30, d. Now the requirement is to store them in a array or list. It is very easy to do the same in C# or C. However, there is no quick way to do the same in SQL Server. Every single time when I get such requirement, I create a table variable and store the values in the table variables. Here is the example: For SQL Server 2012: DECLARE @ListofIDs TABLE(IDs VARCHAR(100)); INSERT INTO @ListofIDs VALUES('a'),('10'),('20'),('c'),('30'),('d'); SELECT IDs FROM @ListofIDs; GO When executed above script it will give following resultset. Above script will work in SQL Server 2012 only for SQL Server 2008 and earlier version run following code. DECLARE @ListofIDs TABLE(IDs VARCHAR(100), ID INT IDENTITY(1,1)); INSERT INTO @ListofIDs SELECT 'a' UNION ALL SELECT '10' UNION ALL SELECT '20' UNION ALL SELECT 'c' UNION ALL SELECT '30' UNION ALL SELECT 'd'; SELECT IDs FROM @ListofIDs; GO Now in this case, I have to convert numbers to varchars because I have to store mix datatypes in a single column. Additionally, this quick solution does not give any features of arrays (like inserting values in between as well accessing values using array index). Well, do you ever have to store temporary multiple values in SQL Server – if the count of values are dynamic and datatype is not specified early how will you about storing values which can be used later in the programming. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

    Read the article

  • How to ignore certain coding standard errors in PHP CodeSniffer

    - by Tom
    We have a PHP 5 web application and we're currently evaluating PHP CodeSniffer in order to decide whether forcing code standards improves code quality without causing too much of a headache. If it seems good we will add a SVN pre-commit hook to ensure all new files committed on the dev branch are free from coding standard smells. Is there a way to configure PHP codeSniffer to ignore a particular type of error? or get it to treat a certain error as a warning instead? Here an example to demonstrate the issue: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> </head> <body> <div> <?php echo getTabContent('Programming', 1, $numX, $numY); if (isset($msg)) { echo $msg; } ?> </div> </body> </html> And this is the output of PHP_CodeSniffer: > phpcs test.php -------------------------------------------------------------------------------- FOUND 2 ERROR(S) AND 1 WARNING(S) AFFECTING 3 LINE(S) -------------------------------------------------------------------------------- 1 | WARNING | Line exceeds 85 characters; contains 121 characters 9 | ERROR | Missing file doc comment 11 | ERROR | Line indented incorrectly; expected 0 spaces, found 4 -------------------------------------------------------------------------------- I have a issue with the "Line indented incorrectly" error. I guess it happens because I am mixing the PHP indentation with the HTML indentation. But this makes it more readable doesn't it? (taking into account that I don't have the resouces to move to a MVC framework right now). So I'd like to ignore it please.

    Read the article

  • How to expose game data in the game without a singelton?

    - by zardon
    I'm quite new to cocos2d and games programming, and am currently I am writing a game that is currently in Prototype stage. Everything is going okay, but I've realized a potentially big problem and I am not sure how to solve it. I am using a singelton to store a bunch of arrays for everything, a global list of planets, a global list of troops, a global list of products, etc. And only now I'm realizing that all of this will be in memory and this is the wrong way to do it. I am not storing files or anything on the disk just yet, with exception to a save/load state, which is a capture of everything. My game makes use of a map which allows you to select a planet, then it will give you a breakdown of that planets troops and resources, Lets use this scenario: My game has 20 planets. On which you can have 20 troops. Straight away that's an array of 400! This does not add the NPC, which is another 10. So, 20x10 = 200 So, now we have 600 all in arrays inside a Singelton. This is obviously very bad, and very wrong. Especially as the game scales in the amount of data. But I need to expose pretty much everything, especially on the map page, and I am not sure how else to do it. I've been told that I can use a controller for the map page which has the information I need for each planet, and other controllers for other items I require global display for. I've also thought about storing each planet's data in a save file, using initWithCoder however there could be a boatload of files on the user's device? I really don't want to use a database, mainly because I would need to translate NSObjects and non-NSObjects like CGRects and CGPoints and Colors into/from SQL. I am open to other ideas on how to store and read game data to prevent using a singelton to store everything, everywhere. Thanks for your time.

    Read the article

  • How to talk a client out of a Flash website?

    - by bunglestink
    I have recently been doing a bunch of web side projects through word of mouth recommendations only. Although I am much more a of a programmer than a designer by any means, my design skills are not terrible, and do not hate dealing with UI like many programmers. As a result, I find myself lured into a bunch of side projects where aside from a minimal back end for content administration, most of the programming is on front end interfaces (read javascript/css). By far the biggest frustration I have had is convincing clients that they do not want Flash. Aside the fact that I really do not enjoy Flash "development", there are many practical reasons why Flash is not desirable (lack of compatibility across devices, decreased client accessibility, plug-in requirements, increased development time, etc.). Instead of just flat out telling the clients "I will not build you a flash website", I would much rather use tactics to convince/explain to them that this is not what they actually want, ie: meet their requirements any better than standard html/css/js and distract users from their content. What kind of first hand experience do others have with this? How do you explain to someone that javascript/css/AJAX is usually a better option for most websites? Why do people want to use Flash so bad to begin with? This question pertains to clients who do not have any technical reasons for wanting flash, but just want it because they think it makes pretty websites.

    Read the article

  • Game actions that take multiple frames to complete

    - by CantTetris
    I've never really done much game programming before, pretty straightforward question. Imagine I'm building a Tetris game, with the main loop looking something like this. for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else remove all complete rows move rows down so there are no gaps if we can spawn a new block spawn a new current block else game over Everything in the game so far happens instantly - things are spawned instantly, rows are removed instantly etc. But what if I don't want things to happen instantly (i.e animate things)? for every frame handle input if it's time to make the current block move down a row if we can move the block move the block else ?? animate complete rows disappearing (somehow, wait over multiple frames until the animation is done) ?? animate rows moving downwards (and again, wait over multiple frames) if we can spawn a new block spawn a new current block else game over In my Pong clone this wasn't an issue, as every frame I was just moving the ball and checking for collisions. How can I wrap my head around this issue? Surely most games involves some action that takes more than a frame, and other things halt until the action is done.

    Read the article

  • Mac OS needs Windows Live Writer &ndash; badly!

    - by digitaldias
    I recently bought a new  Macbook Pro (the 13” one) to dive into a new world of programming challenges as well as to get a more powerful netbook than my Packard Bell Dot which I’ve been using since last year. I’ve had immense pleasure using the netbook format and their small size in meetings (taking notes with XMind), surfing “anywhere”, and, of course blogging with windows live writer. So far the Mac is holding up, it’s sleek, responsive, and I’ve even begun looking at coding in Objective C with it, but in one arena, it is severely lacking: Blogging software. There is nothing that even comes close to Live Writer for getting your blog posts out. The few blogger applications that do exist on mac both look and feel medieval in comparison, AND some even cost money! It looks like some mac users actually install a virtual machine on their mac to run Windows XP just so they can use WLW. I’m not that extreme; instead, I’m hoping that the WLW team will write it’s awesome application as a Silverlight 4 app. That way, it would run on Mac and Windows (as a desktop app). I wonder if it will ever happen though…   PS: The image is of me, took it with the built-in camera on the mac and emailed it to the windows PC that I am writing on :)

    Read the article

  • Upgrading Visual Studio 2010

    - by Martin Hinshelwood
    I have been running Visual Studio 2010 as my main development studio on my development computer since the RC was released. I need to upgrade that to the RTM, but first I need to remove it. Microsoft have done a lot of work to make this easy, and it works. Its as easy as uninstalling from the control panel. I have had may previous versions of Visual Studio 2010 on this same computer with no need to rebuild to remove all the bits. Figure: Run the uninstall from the control panel to remove Visual Studio 2010 RC Figure: The uninstall removes everything for you.  Figure: A green tick means the everything went OK. If you get a red cross, try installing the RTM anyway and it should warn you with what was not uninstalled properly and you can remove it manually.   Once you have VS2010 RC uninstalled installing should be a breeze. The install for 2010 is much faster than 2008. Which could take all day, and then some on slower computers. This takes around 20 minutes even on my small laptop. I always do a full install as although I have to do c# I sometimes get to use a proper programming language VB.NET. Seriously, there is nothing worse than trying to open a project and the other developer has used something you don't have. Its not their fault. Its yours! Save yourself the angst and install Fully, its only 5.9GB. Figure: I always select all of the options.   Now go forth and develop! Preferably in VB.NET…   Technorati Tags: Visual Studio,VS2010,VS 2010

    Read the article

  • So, whats the best book on C#?

    - by mbcrump
    I see this question several times a day from newbie’s to professionals. I have listed the best C# books that I have read so far.   ECMA-334 C# Language Specification. – FREE book. This is probably the best place to start. Read it backwards and forwards and you can even request a hard copy. Absolute Beginners Guide to C Sharp 2nd Edition – Used this early on and found it very useful even if its game programming. C-Sharp 2.0 - The Complete Reference, 2nd Edition (McGraw-Hill, 2006) – One of the most useful books that is always with me. It contains short example code and is very well written. Dot Net Zero - Charles Petzold  - FREE book and you should definately give it a read. C Sharp in Depth by Jon Skeet -  Probably one of the most in depth books on C Sharp and definitely not for beginners. Jon Skeet knows C# like no other. I would consider this book the Bible of C#. If you understand 50% of this book, you have a good understanding of the language.  CLR via C Sharp 3rd Edition – I just started reading this book and it is another book thats not for beginners. If you really want to understand the CLR then give this book a try. Well, thats it. I hope you enjoy the books as I have spent a lot of time researching different C# books.

    Read the article

  • Programmer + Drugs =? [closed]

    - by sytycs
    I just read this quote from Steve Jobs: "Doing LSD was one of the two or three most important things I have done in my life." Now I'm wondering: Has there ever been a study where programmers have been given drugs to see if they could produce "better" code? Is there a programming concept, which originated from people who where drug-users? Do you know of a piece of code, which was written by someone under the influence? EDIT So I did a little more research and it turns out Dennis R. Wier actually documented how he took LSD to wrap his head around a coding project: "At one point in the project I could not get an overall viewpoint for the operation of the entire system. It really was too much for my brain to keep all the subtle aspects and processing nuances clear so I could get a processing and design overview. After struggling with this problem for a few weeks, I decided to use a little acid to see if it would enable a breakthrough, because otherwise, I would not be able to complete the project and be certain of a consistent overall design"[1] There is also an interesting article on wired about Kevin Herbet, who used LSD to solve tough technical problems and chemist Kary Mullis even said "...that LSD had helped him develop the polymerase chain reaction that helps amplify specific DNA sequences." [2]

    Read the article

  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

    Read the article

  • Basic Connections Through Socket Server

    - by Walrus
    I'm designing a simple 2 player RTS with Stencyl, a program that uses blocks for coding. The current code updates lists whenever an actor moves (new X and Y), and I'd want the server to update the game state with each change to the list. However, to start off: I don't even know how to set up a socket server. Stencyl has taught me the basics of logic, but I've yet to learn any programming languages. I've downloaded a Smartfox 2X socket server that I'm intending to use. Right now I'm only looking to make baby steps; I want to do something to this effect: "When someone connects to the server, open insert file here". How can I do this? My intention is to have this file be the game client. Is this "open file when connected" method the best way to go about this? When answering: assume that I know nothing, because really, though I have done research (I know that UDPTCP for real time), implementation-wise I know nothing.

    Read the article

  • XNA C# Platformer - physics engine or tile based?

    - by Hugh
    I would like to get some opinions on whether i should develop my game using a physics engine (farseer physics seems to be the best option) or follow the traditional tile-based method. Quick background: - its a college project, my first game, but have 4 years academic programming experience - Just want a basic platformer with a few levels, nothing fancy - want a shooting mechanic, run and gun, just like contra or metal slug for example - possibly some simple puzzles I have made a basic prototype with farseer, the level is hardcoded with collisions and not really tiled, more like big full-screen sized tiles, with collision bodies drawn manually along the ground and walls etc. My main problem is i want a simple retro feel to the jumping and physics but because its a physics simulation engine its going to be realistic, whereas typical in air controllable physics for platformers arent realistic. I have to make a box with wheel body fixture under it to have this effect and its glitchy and doesnt feel right. I chose to use a physics engine because i tried the tile method initially and found it very hard to understand, the engine took care of alot things to save me time, mainly being able to do slopes easily was nice and the freedom to draw collision bounds wherever i liked, rather then restricted to a grid, which gave me more freedom for art design also. In conclusion i don't know which method to pick, i want to use a method which will be the most straight forward way to implement and wont give me a headache later on, preferably a method which has an abundance of tutorials and resources so i dont get "stuck" doing something which has been done a million times before! Let me know i haven't provided enough information for you to help me! Thanks in advance, Hugh.

    Read the article

  • Is it more valuable to double major in Computer Science/Software Engineering or get an undergraduate CS degree with a Masters in SE?

    - by Austin Hyde
    A friend and I (both in college) are currently in a debate over which is better, in terms of employment opportunities, experience, and education: a Bachelors degree in both Computer Science and Software Engineering, or a Bachelors in Computer Science with a Masters in Software Engineering. My point of view is that I would rather go to school for 4-4.5 years to learn both sides of the field, and be out working on real projects gaining real experience, by going the double major route. His point of view is that it would look better to potential employers if he had a Bachelors in CS and Masters in SE. That way, when he's finally done after 4 years of CS and 2-4 of SE (depending on where he goes), he can pretty much have his choosing of what he wants to do. We are both in agreement on the distinction between the two degrees: CS is "traditional" and about the theory of algorithms, data structures, and programming, where SE is the study of the design of software and the implementation of CS theory. So, what's your stance on this debate? Have you gone one route or another? And most importantly, why?

    Read the article

  • A good tool for browser automation/client-side Web scripting

    - by hardmath
    I'm interested in adopting a tool/scripting language to automate some daily tasks connected with fighting forum spammers. A brief overview of these tasks: analyze new registrations and posts on a phpBB forum, and delete or deactivate spammers using a website/community that collects such spam reports. Typically such automation is integrated into the phpBB installation itself, which certainly has its advantages. My approach has the advantage of independent operation, etc. One way to think about this is in terms of browser automation. I've used iOpus iMacros for Firefox (the free version) in the past to respond to individual spammers, but current attacks are highly distributed. My "logic" for pigeonholing spammers vs. nonspammers seems beyond the easy reach of the free version of iMacros. From a more technical perspective one can think about dispensing with the browser altogether and programming GET/POST requests directed to my forum and other Web-based resources. I'm familiar with some scripting languages like Ruby and Lua, but I could be persuaded that a compiled application is better suited for these tasks. However in my experience the dynamic flexibility of interpreted environments is very useful in prototyping and debugging the application logic. So I'm leaning in the direction of scripting languages. Among browsers I favor Firefox and Chrome. I use both Windows and Linux platforms, and if the tool can adapt to an Android platform, it would make a neat demonstration of skills, yes? Thanks in advance for your suggestions!

    Read the article

  • CodePlex Daily Summary for Monday, January 31, 2011

    CodePlex Daily Summary for Monday, January 31, 2011Popular ReleasesMVC Controls Toolkit: Mvc Controls Toolkit 0.8: Fixed the following bugs: *Variable name error in the jvascript file that prevented the use of the deleted item template of the Datagrid *Now after the changes applied to an item of the DataGrid are cancelled all input fields are reset to the very initial value they had. *Other minor bugs. Added: *This version is available both for MVC2, and MVC 3. The MVC 3 version has a release number of 0.85. This way one can install both version. *Client Validation support has been added to all control...Office Web.UI: Beta preview (Source): This is the first Beta. it includes full source code and all available controls. Some designers are not ready, and some features are not finalized allready (missing properties, draft styles) ThanksASP.net Ribbon: Version 2.2: This release brings some new controls (part of Office Web.UI). A few bugs are fixed and it includes the "auto resize" feature as you resize the window. (It can cause an infinite loop when the window is too reduced, it's why this release is not marked as "stable"). I will release more versions 2.3, 2.4... until V3 which will be the official launch of Office Web.UI. Both products will evolve at the same speed. Thanks.Barcode Rendering Framework: 2.1.1.0: Final release for VS2008 Finally fixed bugs with code 128 symbology.HERB.IQ: HERB.IQ.UPGRADE.0.5.3.exe: HERB.IQ.UPGRADE.0.5.3.exexUnit.net - Unit Testing for .NET: xUnit.net 1.7: xUnit.net release 1.7Build #1540 Important notes for Resharper users: Resharper support has been moved to the xUnit.net Contrib project. Important note for TestDriven.net users: If you are having issues running xUnit.net tests in TestDriven.net, especially on 64-bit Windows, we strongly recommend you upgrade to TD.NET version 3.0 or later. This release adds the following new features: Added support for ASP.NET MVC 3 Added Assert.Equal(double expected, double actual, int precision) Ad...DoddleReport - Automatic HTML/Excel/PDF Reporting: DoddleReport 1.0: DoddleReport will add automatic tabular-based reporting (HTML/PDF/Excel/etc) for any LINQ Query, IEnumerable, DataTable or SharePoint List For SharePoint integration please click Here PDF Reporting has been placed into a separate assembly because it requies AbcPdf http://www.websupergoo.com/download.htmSpark View Engine: Spark v1.5: Release Notes There have been a lot of minor changes going on since version 1.1, but most important to note are the major changes which include: Support for HTML5 "section" tag. Spark has now renamed its own section tag to "segment" instead to avoid clashes. You can still use "section" in a Spark sense for legacy support by specifying ParseSectionAsSegment = true if needed while you transition Bindings - this is a massive feature that further simplifies your views by giving you a powerful ...Marr DataMapper: Marr DataMapper 1.0.0 beta: First release.WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.3: Version: 2.0.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Rawr: Rawr 4.0.17 Beta: Rawr is now web-based. The link to use Rawr4 is: http://elitistjerks.com/rawr.phpThis is the Cataclysm Beta Release. More details can be found at the following link http://rawr.codeplex.com/Thread/View.aspx?ThreadId=237262 and on the Version Notes page: http://rawr.codeplex.com/wikipage?title=VersionNotes As of the 4.0.16 release, you can now also begin using the new Downloadable WPF version of Rawr!This is a pre-alpha release of the WPF version, there are likely to be a lot of issues. If you...Squiggle - A Free open source LAN Messenger: Squiggle 2.5 Beta: In this release following are the new features: Localization: Support for Arabic, French, German and Chinese (Simplified) Bridge: Connect two Squiggle nets across the WAN or different subnets Aliases: Special codes with special meaning can be embedded in message like (version),(datetime),(time),(date),(you),(me) Commands: cls, /exit, /offline, /online, /busy, /away, /main Sound notifications: Get audio alerts on contact online, message received, buzz Broadcast for group: You can ri...VivoSocial: VivoSocial 7.4.2: Version 7.4.2 of VivoSocial has been released. If you experienced any issues with the previous version, please update your modules to the 7.4.2 release and see if they persist. If you have any questions about this release, please post them in our Support forums. If you are experiencing a bug or would like to request a new feature, please submit it to our issue tracker. Web Controls * Updated Business Objects and added a new SQL Data Provider File. Groups * Fixed a security issue whe...PHP Manager for IIS: PHP Manager 1.1.1 for IIS 7: This is a minor release of PHP Manager for IIS 7. It contains all the functionality available in 56962 plus several bug fixes (see change list for more details). Also, this release includes Russian language support. SHA1 codes for the downloads are: PHPManagerForIIS-1.1.0-x86.msi - 6570B4A8AC8B5B776171C2BA0572C190F0900DE2 PHPManagerForIIS-1.1.0-x64.msi - 12EDE004EFEE57282EF11A8BAD1DC1ADFD66A654mojoPortal: 2.3.6.1: see release notes on mojoportal.com http://www.mojoportal.com/mojoportal-2361-released.aspx Note that we have separate deployment packages for .NET 3.5 and .NET 4.0 The deployment package downloads on this page are pre-compiled and ready for production deployment, they contain no C# source code. To download the source code see the Source Code Tab I recommend getting the latest source code using TortoiseHG, you can get the source code corresponding to this release here.Parallel Programming with Microsoft Visual C++: Drop 6 - Chapters 4 and 5: This is Drop 6. It includes: Drafts of the Preface, Introduction, Chapters 2-7, Appendix B & C and the glossary Sample code for chapters 2-7 and Appendix A & B. The new material we'd like feedback on is: Chapter 4 - Parallel Aggregation Chapter 5 - Futures The source code requires Visual Studio 2010 in order to run. There is a known bug in the A-Dash sample when the user attempts to cancel a parallel calculation. We are working to fix this.NodeXL: Network Overview, Discovery and Exploration for Excel: NodeXL Excel Template, version 1.0.1.160: The NodeXL Excel template displays a network graph using edge and vertex lists stored in an Excel 2007 or Excel 2010 workbook. What's NewThis release improves NodeXL's Twitter and Pajek features. See the Complete NodeXL Release History for details. Installation StepsFollow these steps to install and use the template: Download the Zip file. Unzip it into any folder. Use WinZip or a similar program, or just right-click the Zip file in Windows Explorer and select "Extract All." Close Ex...Kooboo CMS: Kooboo CMS 3.0 CTP: Files in this downloadkooboo_CMS.zip: The kooboo application files Content_DBProvider.zip: Additional content database implementation of MSSQL, RavenDB and SQLCE. Default is XML based database. To use them, copy the related dlls into web root bin folder and remove old content provider dlls. Content provider has the name like "Kooboo.CMS.Content.Persistence.SQLServer.dll" View_Engines.zip: Supports of Razor, webform and NVelocity view engine. Copy the dlls into web root bin folder to enable...UOB & ME: UOB ME 2.6: UOB ME 2.6????: ???? V1.0: ???? V1.0 ??New ProjectsAuto Complete Control for ASP.NET: Autocomplete Control is a fully functional ASP.NET control for word suggestions and autocomplete. We had been using Ajax Control Toolkit AutoComplete Extender in our projects before, but we have needed some extra features and functionalities.Cours ESIEE: MAJ des cours ESIEE depuis la plateforme Icampus et autres documentsEngineering World Expenses: Demo expenses application for Engineering World 2011Entity Framework / Linq to Sql Poco Code Generator: Poco Orm data access layer (Dto) code generator for Entity Framework and Linq to Sql. Customizable code generation via simple templating system. Utilizes Managed Extensibility Framework (MEF) in order for application parts to dynamically composed and plug-able.linqish.py: Python module for manipulating iterables. An implementation of the .Net Framework's Linq to Objects for Python.Machinekey setter: This code sample is Windows Azure SDK 1.3 custom plugin. This sample do working at set custom key to machinekey of web.config file in your WebRole.MapReduce.NET: MapReduce.NET intends to implement the original paper proposed by Google on MapReduce.Marr DataMapper: Marr DataMapper provides a fast and easy to use wrapper around ADO.NET that enables you to focus more on your data access queries without having to write plumbing code. Load one-to-one, one-to-many, and hierarchical entity models with ease. No special base class required.Orchard Silverlight: Orchard module enabling embedding Silverlight applications and creating Silverlight-based content.RouteMagic: Library of useful routing helpers and classes.Smart Skelta Utilites: Smart Skelta Utilies will provide utilties like Visual Studio 2008 Skelta Starter Kit(Project Templates and Project Item Templates),Code Snippets for Skelta Components,Skleta Attachment Extracter Web based Logger,Skelta Server utility and others for skelta based development.Solfix: Solfix is a programming language tbat is work-in-progress, but it has a lot of functionality! You can make applications for console to windows applications. The main point of Solfix is to make coding easier and less time than before.SQLite Manager: A minimal manage for sqlite databases.State Search: StateSearch provides state search algoritms such as A*, IDA*, BestFirst, etc to solve problems such as puzzles and/or path searchingTable Check Custom Field Type: SharePoint Custom Field Type for displaying a list of values with checkboxes and people editors.testsgb: testWindows Phone 7 Extension Framework: An extension method framework for Windows Phone 7 to make your code more fluent and adding a lot of common functions you don't need to reproduce.

    Read the article

  • What is the ideal length of a method?

    - by iPhoneDeveloper
    In object-oriented programming, there is no exact rule on the maximum length of a method , but I still found these two qutes somewhat contradicting each other, so I would like to hear what you think. In Clean Code: A Handbook of Agile Software Craftsmanship, Robert Martin says: The first rule of functions is that they should be small. The second rule of functions is that they should be smaller than that. Functions should not be 100 lines long. Functions should hardly ever be 20 lines long. and he gives an example from Java code he sees from Kent Beck: Every function in his program was just two, or three, or four lines long. Each was transparently obvious. Each told a story. And each led you to the next in a compelling order. That’s how short your functions should be! This sounds great, but on the other hand, in Code Complete, Steve McConnell says something very different: The routine should be allowed to grow organically up to 100-200 lines, decades of evidence say that routines of such length no more error prone then shorter routines. And he gives a reference to a study that says routines 65 lines or long are cheaper to develop. So while there are diverging opinions about the matter, is there a functional best-practice towards determining the ideal length of a method for you?

    Read the article

  • SOA, Cloud + Service Technology Symposium Call for papers is OPEN

    - by JuergenKress
    The International SOA, Cloud + Service Technology Symposium is a yearly event that features the top experts and authors from around the world, providing a series of keynotes, talks, demonstrations, and panels, as well as training and certification workshops – all with an emphasis on realizing modern service technologies and practices in the real world. Call for papers The 5th International SOA, Cloud + Service Technology Symposium brings together lessons learned and emerging topics from SOA, cloud computing and service technology projects, practitioners and experts. The two-day conference will be organized into the following primary tracks: Cloud Computing Architecture & Patterns New SOA & Service-Orientation Practices & Models Emerging Service Technology Innovation Service Modeling & Analysis Techniques Service Infrastructure & Virtualisation Cloud-based Enterprise Architecture Business Planning for Cloud Computing Projects Real World Case Studies Semantic Web Technologies (with & without the Cloud) Governance Frameworks for SOA and/or Cloud Computing Projects Service Engineering & Service Programming Techniques Interactive Services & the Human Factor New REST & Web Services Tools & Techniques Please submit your paper no later than July 15, 2012. SOA Partner Community For regular information on Oracle SOA Suite become a member in the SOA Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: SOA Symposium,SOA Cloud Symposium,Thomas Erl,Call for papers,SOA Suite,Oracle,OTN,SOA Partner Community,Jürgen Kress,SOA,Cloud + Service Technology Symposium

    Read the article

  • Logarithmic spacing of FFT bins

    - by Mykel Stone
    I'm trying to do the examples within the GameDev.net Beat Detection article ( http://archive.gamedev.net/archive/reference/programming/features/beatdetection/index.html ) I have no issue with performing a FFT and getting the frequency data and doing most of the article. I'm running into trouble though in the section 2.B, Enhancements and beat decision factors. in this section the author gives 3 equations numbered R10-R12 to be used to determine how many bins go into each subband: R10 - Linear increase of the width of the subband with its index R11 - We can choose for example the width of the first subband R12 - The sum of all the widths must not exceed 1024 He says the following in the article: "Once you have equations (R11) and (R12) it is fairly easy to extract 'a' and 'b', and thus to find the law of the 'wi'. This calculus of 'a' and 'b' must be made manually and 'a' and 'b' defined as constants in the source; indeed they do not vary during the song." However, I cannot seem to understand how these values are calculated...I'm probably missing something simple, but learning fourier analysis in a couple of weeks has left me Decimated-in-Mind and I cannot seem to see it.

    Read the article

< Previous Page | 366 367 368 369 370 371 372 373 374 375 376 377  | Next Page >