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  • Switch back to previously selected tab after the activity is recreated

    - by ZelluX
    In my TabActivity the user may be asked to switch to browser activity for OAuth phase, and if the phase takes too much time, my activity will be killed. After the user switches back to my activity, its onCreate() method is invoked again and tabs are recreated. So I would like to know if there is any simple way to switch back to previous tab, and keep the tab as what it was. For example, one of the tab views contains a ViewSwitcher child, and I want to switch back to the switched view after recreating the activity.

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  • How to change the position of a imageButton when onClick

    - by Amber
    I am trying to shift the position of a image button when on click. I tried the following but it crashes at "rlOut.addView(imgP, p);" I have no issues when running them in onCreate(). RelativeLayout.LayoutParams p = new RelativeLayout.LayoutParams(62, 62); ImageButton imgP = (ImageButton)findViewById(R.id.imgP); public boolean onTouch(View v, MotionEvent event) { // TODO Auto-generated method stub LayoutParams par = (LayoutParams)imbBtn.getLayoutParams(); if(event.getAction()==MotionEvent.ACTION_DOWN) { Log.d("ok","down"); mX = (int) event.getX() - imbBtn.getWidth() / 2; mY = (int) event.getY() - imbBtn.getHeight() / 2; et1.setText("mX down: "+String.valueOf(mX)); et2.setText("mY down: "+String.valueOf(mY)); } else if (event.getAction()==MotionEvent.ACTION_UP) { Log.d("ok","up"); p.leftMargin=mX; p.rightMargin=mY; rlOut.addView(imgP, p); Log.d("ok","p"); }

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  • How to generate a ListView with headers above some sections?

    - by Janusz
    I want to generate a Listview that has some dividers between some of the entries, like it can be seen in some of the property sections. See the example below. I try to generate a List that consists of some textviews followed by one of the fancy dividers explaining the next part of the list and then again some text views. How can this be done? I thought about creating different views to add to the list? Is this the way to go?

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  • How to use GPS data like the double value returned by getLatitude()?

    - by Dan
    I have been searching quite a bit for an answer, but maybe I'm just not using the correct terminology. I am creating an app that will access a database to return a list of other users that are within a certain distance of the users location. I've never worked with this type of data, and I don't really know what the values mean. I'd like to do all the calculations on the backend with either MySQL or PHP. Currently, I am storing the latitude and longitude as doubles within the database. I can access them and store them, but I have no idea how I might be able to sort them based on distance. Perhaps I should be using a different type or some technique that is common in this area. TIA.

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  • Andriod Tutorials or book recommendations?

    - by chobo2
    Hi I want to an andriod application(a port from a windows mobile phone) but I need to learn a couple things How to program for different screen sizes and resolutions (so my controls get bigger smaller or whatever) How to dynamically create controls such labels and checkboxes ( and checkbox listeners) How to create a menu How to create a context menu( a menu when you right click on the screen it pops up) how to program for landscape and portrait mode How to consume a webservice Most of what I am after is mostly the display aspect as all my logic is on a webservice so I could port all my stuff to different phones faster. So I am looking for tutorials or a book to get me up to speed to do these things

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  • Data 'logger' turning off when phone goes to standbymode

    - by Marko Järvenpää
    I'm creating a datalogger which logs the gps data and the sensor data of the phone. I've just a strange problem. If the phone is not touched for few minutes it goes into standby mode (screen goes black), and that causes the logger to stop working. Actually the firewriting in the logger stops working. The GPS resumes fine after coming out of blackscreen, but when I check the log I created it only shows saved points for few minutes. Does anyone have idea what is causing this?

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  • How to add ListView to MapView from the xml resource ?

    - by user164589
    Hi guys. How to add ListView to MapView from the xml resource ? In order words, I am trying to make a screen contains google MapView and ListView. Because impossible to extends 2 Activitys' (ListActivity & MapActvity), I am trying to add a ListView(It is created from xml resource) to MapView. Thanks in advance.

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  • MyLocationOverlay dissappears, is not there onResume.

    - by Paul
    I have a mapView to which I add a MyLocationOverlay. It displays fine when the app starts from scratch (goes through onCreate). If I exit the app (back button) and then start it again (onResume), the overlay is gone. I have tried to fix this for 10+ hours. All sorts of messing with re-adding the overlay. Resetting the overlays. Changing the maps location so it's forced to redraw. Trying to manually invalidate or force a redraw of the overlay. NOTHING has worked. From the way the code looks, the Overlay object exists and everything is working fine - but it's just not on the map. Is anybody else having this problem? (Droid Incredible, 2.2)

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  • odd response after INVITE request, SIP

    - by supersk
    After sending an invite request i receive a trying answer, and immidietly after that i receive error 407 proxy authentication required. After sending ack & another invite with the proxy header i receive session progress about 1/4 of the time!! other times it just sends 407 error again & again. Any ideas?

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  • Why is my custom view not appearing?

    - by user351469
    When I comment out setContentView(boardView); in my Game.java my custom view in BoardView works fine and displays everything nicely... but onSizeChanged never gets called in BoardView.java... so I can't read the device width and height at runtime. If I leave setContentView uncommented onSizeChanged works... but the screen is blank! I want to be able to read the screen width and height at runtime and set the sizes of my ImageViews at creation so they are the optimal size. public class Game extends Activity implements OnClickListener{ private BoardView boardView; /** Called when the activity is first created. */ @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); boardView = new BoardView(this); setContentView(boardView); // when this line disabled, it looks ok boardView.requestFocus(); } public class BoardView extends View { private final Game game; private float width; // width of one unit private float height; // height of one unit public BoardView(Context context){ super(context); this.game = (Game)context; setFocusable(true); setFocusableInTouchMode(true); LinearLayout maincontainer = new LinearLayout(game); maincontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.FILL_PARENT,LayoutParams.FILL_PARENT)); maincontainer.setGravity(Gravity.CENTER); maincontainer.setOrientation(LinearLayout.VERTICAL); maincontainer.setBackgroundColor(Color.BLACK); LinearLayout innercontainer = new LinearLayout(game); innercontainer.setLayoutParams(new LinearLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); innercontainer.setGravity(Gravity.CENTER); innercontainer.setOrientation(LinearLayout.HORIZONTAL); // declare a new table TableLayout layout = new TableLayout(game); layout.setLayoutParams(new TableLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT)); // build a grid of ImageViews in a TableLayout for (int f=1; f<=7; f++) { TableRow tr = new TableRow(game); for (int c=1; c<=7; c++) { ImageView b = new ImageView(game); b.setImageResource(R.drawable.neworb); b.setOnClickListener(game); tr.addView(b, 30,30); // I'd like to not use fixed values here } // for layout.addView(tr); } // for innercontainer.addView(layout); maincontainer.addView(innercontainer); game.setContentView(maincontainer); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh){ width = w/9f; height = width; super.onSizeChanged(w, h, oldw, oldh); } }

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  • imageview draw issue with asynctask

    - by alexb
    Have the following asynctask that i'm using to download some images. Works fine except for the very first image, which doesn't always appears unless I do something like move to the next image and then back again. public class DownloadImageTask extends AsyncTask { static ImageView _imageView=null; public DownloadImageTask(ImageView ctl){ _imageView=ctl; } protected void onPostExecute(Bitmap result) { _imageView.setImageBitmap(result); } ... } I thought this might be an issue with updating the UI on a background thread, so I reworked this using an abstract class that invokes a method on the UI thread that calls .setImageBitmap() but I still get the same behaviour - works fine for all images except the first, unless I move to the next image and back again. Is there a way to force a redraw on the imageview after i set the image?

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  • Why do toast notifications die if delayed?

    - by ubershmekel
    I'm not sure this is the exact cause of my problem but I'll explain the 2 symptoms I noticed: If I put a break point on a Toast.makeText(..).show(), step over, then wait a few seconds before running, the toast will never appear. I have a location callback that tries to show a toast, but it never appears. Maybe I'm doing something else wrong, this is the line in question in my open source distress signal app. Any help or pointers would be appreciated, --uber

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  • How to make a recursive onClickListener for expanding and collapsing?

    - by hunterp
    In plain english, I have a textview, and when I click on it I want it to expand, and when I click on it again, I want it to compress. How can I do this? I've tried the below, but it warns on the final line about expander might not be initialized on holderFinal.text.setOnClickListener(expander); So now the code: final View.OnClickListener expander = new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(textData); holderFinal.text.setOnClickListener( new View.OnClickListener() { @Override public void onClick(View v) { holderFinal.text.setText(shortText); holderFinal.text.setOnClickListener(expander); } }); } };

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  • Prevent Activity from saving state when user selects back button

    - by martinjd
    I have an Activity with a list that is bound to a ListAdapter reading data into a ArrayList from a database. All is well when the data is first loaded. While the Activity is open and the list is being displayed it is possible and likely that the data in the database will be updated by a service but the list does not reflect the changes because the ArrayList does not know about the changes. If the Activity is no longer in the foreground as would be the case if the user goes to the home screen and then is brought back to the foreground I would like for the Activity to not display what it did prior but rather reload the data using the ListAdapter the view is bound to. I think something needs to call finish() but I am not sure what. This is what I have in the Activity. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); setUpViews(); app = (MyApplication) getApplication(); adapter = new MyListAdapter(this, app.getMyEvents()); setListAdapter(adapter); } @Override protected void onResume() { super.onResume(); adapter.forceReload(); }

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  • Center text inside a circle on a canvas

    - by jax
    I have the coordinates of the center of a circle where I need to draw some text. The circle may be larger or smaller depending on the attributes I have specified. I have set the center horizontally using mTextBrush.setTextAlign(Align.CENTER);. The problem is that I can't figure out a way to center the text vertically. (See "Draw the counter" below) //Text Brush setup mTextBrush = new Paint(Paint.ANTI_ALIAS_FLAG); mTextBrush.setColor(Color.BLACK); mTextBrush.setTextSize(1/10*mMaxSize); mTextBrush.setTextAlign(Align.CENTER); mTextBrush.setStyle(Paint.Style.STROKE); private void drawSmallTimer(Canvas canvas) { //Variable cache int radiusLocalCache = this.mRadius; int cx = radiusLocalCache+(radiusLocalCache/2); int cy = radiusLocalCache-(radiusLocalCache/2); int radius = radiusLocalCache/3; //Draw the background circle canvas.drawCircle(cx, cy, radius, mBackgroundBrush); //Draw the outline stroke canvas.drawCircle(cx, cy, radius, mStrokeBrush); //Draw the counter String text = String.valueOf(mCounter); canvas.drawText(text, cx, cy, mTextBrush); }

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  • How to display List<> using ListView?

    - by eriX
    When I use ListView to display a array of my object, I can use the following code: MyObject[] myObject; ... ArrayAdapter<MyObject> itemList = new ArrayAdapter<MyObject>(this, R.layout.list, myObject); setListAdapter(itemList); In case that the input is a list: List<MyObject> myobject; How can I assign it to ListAdapter? Please advise, Thx!

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  • SQLite: 2 Problems by working with table

    - by TianDong
    Hallo all, I have a SQliteDatabase object db, i want to create a table in db with the following code db.execSQL("CREATE TABLE IF NOT EXISTS "+ TABLE2_NAME + " (exer_nr INTEGER PRIMARY KEY ,exerText varchar(250),answerA varchar(250),answerB varchar(250),answerC varchar(250),answerD varchar(250))"); An Error occur. Why? Is this too large? How can i fix it? Another problem: I want to insert a row into the table, whose "exerText" column contains the following code as part of it's content. main( ) { int m=12, n=34; printf("%d%d", m+ +,+ +n); printf("%d%d\n",n+ +,+ +m); } An Error occur because of the "" and '' symbols in the code. How can i fix this problem ? Thanks a lot

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  • What is the optimal way to animate a drawable within a view using the animator classes?

    - by littleFluffyKitty
    I have read about Property Animation and Hardware Acceleration but I am still uncertain what is the most efficient way to use the animator classes. (For the sake of this question I don't need to support devices before Honeycomb. So I want to use the animator classes.) For example, say I have a View. In this view I have a BitmapDrawable that I want to fade in. There are also many other elements within the view that won't change. What property or object would be best to use with the animator? The drawable? A paint that I am drawing the bitmap with in onDraw? Something else? How can this be done to be most efficient with hardware acceleration? Will this require calling invalidate for each step of the animation or is there a way to animate just the drawable and not cause the rest of the view to be redrawn completely for each step of the animation? I guess I imagine an optimal case would be the rest of the view not having to be completely redrawn in software, but rather hardware acceleration efficiently fading the drawable. Any suggestions or pointers to recommended approaches? Thanks!

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  • Navigating between activities and tasks

    - by Alex Orlov
    The situation: I have an activity "A" that is a delegator activity, in simple words, it's only purpose is to call activity "B" (via startActivityForResult()) depending on data it receives. Activity "B" has launchMode set to "singleTask", so it always runs in a single task. When activity "A" gets started from another task (for example as a share from gallery) it immediately returns ACTION_CANCELLED for activity "B", finishes, and task of activity "B" comes to front (which is an expected behavior). So, what happens, is that we jump from our Gallery app task, to my activity "B" task. Everything is fine until user presses back. Since we are already in a different task, the back button doesn't lead us back to gallery. It navigates in the stack of activity "B" task. The question: is there any way to navigate from one task, to previously shown task (navigate from activity "B" to gallery)? Or maybe there is a way to take currently running activity "B" and move it to another task?

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  • Rotating images makes ui slow

    - by 5w4rley
    i'm trying to implement kind of speedometer. i'm getting informations about rounds per minute, boost and load of an engine over bluetooth and i try to display them on the screen witch 3 arrows witch should point in the right direktion. i tried to use a rotate animation evry time i get data(10-100ms) to setup the arrows. but that makes my ui extremly slow. 500ms to react on a buttonclick. Doese someone know how to make it work better? source code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } when i try to make the rotation only if the values have changed then it works only while they are changing but if they aren't the arrows jump back to the zero position. isnt setfillafter to tell the image that it should hold the new position? code: public void setTacho() { //rotate Tachonadel Rpmcurrentdegree=Rpmcurrentdegree+Rpmdegree; Rpmdegree=((rpms-lastrpm)*RPMtoDegree); if(Rpmdegree!=0) { RpmAnim=new RotateAnimation((float)Rpmcurrentdegree, (float)Rpmdegree, ivNadel.getWidth()/2, ivNadel.getHeight()/2); RpmAnim.setFillEnabled(true); RpmAnim.setFillAfter(true); ivNadel.setAnimation(RpmAnim); RpmAnim.start(); } //rotate Boostbalken currentBoostDegree=currentBoostDegree+BoostDegree; BoostDegree=(boost-lastBoost)*BOOSTtoDegree; //rotate Loadbalken currentLoadDegree=currentLoadDegree+LoadDegree; LoadDegree=(load-lastLoad)*LOADtoDegree; if(BoostDegree!=0) { BoostAnim=new RotateAnimation((float)-currentBoostDegree, (float)-BoostDegree, ivBoost.getWidth()/2, ivBoost.getHeight()/2); BoostAnim.setFillEnabled(true); BoostAnim.setFillAfter(true); ivBoost.setAnimation(BoostAnim); BoostAnim.start(); } if(LoadDegree!=0) { LoadAnim=new RotateAnimation((float)currentLoadDegree, (float)LoadDegree, ivLoad.getWidth()/2, ivLoad.getHeight()/2); LoadAnim.setFillEnabled(true); LoadAnim.setFillAfter(true); ivLoad.setAnimation(LoadAnim); LoadAnim.start(); } } i don't get it =( thx 4 help EDIT: part of the bluetooth Thread that calls the callback while (run) { try { bytes = mmInStream.read(buffer); if (connection.btCallback != null) { connection.btCallback.getData(buffer,bytes); } } catch (IOException e) { break; } the callback methode of the bluetooth thread: public void getData(byte[] bytes, int len) { setTacho(); }

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