Search Results

Search found 71854 results on 2875 pages for 'build time'.

Page 371/2875 | < Previous Page | 367 368 369 370 371 372 373 374 375 376 377 378  | Next Page >

  • Can't open display: :0

    - by empec
    I'm trying to get Nexus Mod Manager (Beta yet) working on wine, but after the configuration of NMM it crashes with an error. During the startup it spams alot of terminal stuff and at the end I find this error. ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 ###!!! ABORT: Main-thread-only object used off the main thread: file /build/wine-mozilla-1.8/xpcom/base/nsCycleCollector.cpp, line 1166 Maximum number of clients reachederr:winediag:x11drv_init_thread_data x11drv: Can't open display: :0. Please ensure that your X server is running and that $DISPLAY is set correctly. Any suggestions? Thanks!

    Read the article

  • What should I learn next?

    - by Krysten
    I am a CS major. I've taken 2 courses in C (Intro to C and CS1) and 1 introductory course to OOP with Java. I really like Java and feel that I have a firm understanding of OOP concepts. I am really interested in web development and would like to learn a programming language that can be used to build dynamic web applications. My question is what language should I learn? I've narrowed it down to python or ruby. Also, I want to learn a programming language that will help me get a job upon graduating. So essentially, I will use this particular language to build applications that will help me get a job in the future.

    Read the article

  • SSIS is Case-Sensitive

    - by andyleonard
    Introduction SSIS is case-sensitive even if the database is case-insensitive. Imagine... ... you work in an ETL shop where someone who believes in natural keys won the Battle of the Joins. Imagine one of your natural keys is a string. (I know it's a stretch... play along!). Let's build some tables to sketch it out. If you do not have a TestDB database, why not? Build one! You'll use it often. Use TestDB go Create Table SSIS1 ( StrID char ( 5 ) , Name varchar ( 15 ) , Value int ) Insert Into SSIS1...(read more)

    Read the article

  • Visual Studio 2010/2012 Context Menus and a Keyboard

    - by SergeyPopov
    As a software developer, I spend a lot of time using Visual Studio. I have to say that I completely satisfied with Visual Studio generally. Nevertheless, sometimes Visual Studio starts annoying me. One issue which poisoned my existence for a long time is that context menu behavior in VS2010 is a little different than it was in VS2005/2008. Unfortunately, in VS2012 this behavior remains the same as in VS2010. So, what is the issue? Working with Visual Studio, I use the keyboard in most cases. I also use the Apps key on the keyboard to open context menus in the code editor. Moreover, long time ago I am got used to using some key sequences, and press the keys without even thinking. In VS2008, a mouse pointer position didn’t affect context menu navigation if I used the keyboard. Every time I opened a context menu I was sure that, for example, the "Apps, Down, Down, Enter, Up, Enter" key sequence always invoke "Organize Usings > Remove and Sort" function. But in VS2010, this behavior has been changed. If a mouse pointer is located over an opened context menu, the menu item under the mouse pointer becomes selected immediately! So, now the "Apps, Down, Down, Enter, Up, Enter" key sequence will not lead to expected results all the time. In some cases, the result may be a little scary. If you are using Visual SVN extension, this key sequence may invoke "Revert whole file" function. Of course, this is not a fatal problem because "Undo" function restores all the changes, but this behavior strongly annoys me. In Visual Studio 2012, context menu behavior is a little different than in VS2010, but a mouse pointer position still affects the keyboard navigation in the context menu, and this behavior is still annoying. I tried to find the way how to change this behavior, but I didn’t manage to find the answer quickly. Then I decided to go right though, so I wrote a small utility which fixes this issue. This utility watches for Apps key, and if the key is pressed in Visual Studio, the utility moves the mouse pointer to the top of the screen before opening the context menu. You can find binaries and the source code of this utility here: http://code.google.com/p/vs-ctx-menu-fix/downloads/list This utility works fine in Windows 7 and Windows 8 x64. I wrote the first version in January, 2011; now I just added Visual Studio 2012 support. I hope you will find this utility useful! :)

    Read the article

  • Design application to send messages by marking circle on the map where you want to send message

    - by jhamb
    This is question asked to me by an interviewer, in which a map of world is given, and for those country you want to send message, just marked circle on that area, and just send to all the people comes in that area. Question visual link is : Design this application The approach that I told him: Firstly build whole person's data (contacts , place information and all) Then where you mark on the map, just build a cluster of that country using Hadoop and fire the message to all the person's contact comes in that cluster. So help me for better understandings of this problem, and if have another good approach (all back-end ad front-end) , then please tell me or discuss here with me. Thanks in advance.

    Read the article

  • This RIA Services bug from MIX bits has been fixed but until new bits are released, watch out!

    The MIX build of RIA services has a bug that has been fixed since. But you might experience it as I did this morning and go around in circles for a while. This blog post is to help you avoid wasting that time. I normally create my model is in its own project and hadn’t seen this problem until this morning. If you add a model into a RIA Services project (e.g., the web project created from the Silverlight Business Application template), you must build the project before you create a new Domain...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

    Read the article

  • how to tackle this combinatorial algorithm problem

    - by Andrew Bullock
    I have N people who must each take T exams. Each exam takes "some" time, e.g. 30 min (no such thing as finishing early). Exams must be performed in front of an examiner. I need to schedule each person to take each exam in front of an examiner within an overall time period, using the minimum number of examiners for the minimum amount of time (i.e. no examiners idle) There are the following restrictions: No person can be in 2 places at once each person must take each exam once noone should be examined by the same examiner twice I realise that an optimal solution is probably NP-Complete, and that I'm probably best off using a genetic algorithm to obtain a best estimate (similar to this? http://stackoverflow.com/questions/184195/seating-plan-software-recommendations-does-such-a-beast-even-exist). I'm comfortable with how genetic algorithms work, what i'm struggling with is how to model the problem programatically such that i CAN manipulate the parameters genetically.. If each exam took the same amount of time, then i'd divide the time period up into these lengths, and simply create a matrix of time slots vs examiners and drop the candidates in. However because the times of each test are not necessarily the same, i'm a bit lost on how to approach this. currently im doing this: make a list of all "tests" which need to take place, between every candidate and exam start with as many examiners as there are tests repeatedly loop over all examiners, for each one: find an unscheduled test which is eligible for the examiner (based on the restrictions) continue until all tests that can be scheduled, are if there are any unscheduled tests, increment the number of examiners and start again. i'm looking for better suggestions on how to approach this, as it feels rather crude currently.

    Read the article

  • DECODING JSON CODE! HOW TO?

    - by ilnur777
    Hi, everybody! Could I ask you to help me to decode this JSON code: $json = '{"inbox":[{"from":"55512351","date":"29\/03\/2010","time":"21:24:10","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:12","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:13","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:13","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."}]}'; I would like to organize above structure to this: Note 1: Folder: inbox From (from): ... Date (date): ... Time (time): ... utcOffsetSeconds: ... Recepient (address): ... Recepient (name): ... Status (deliveryStatus): ... Text (body): ... Note 2: ... Thank you in advance!

    Read the article

  • Milliseconds in DateTime.Now on .NET Compact Framework always zero? [SOLVED]

    - by Marcel
    Hi all, i want to have a time stamp for logs on a Windows Mobile project. The accuracy must be in the range a hundred milliseconds at least. However my call to DateTime.Now returns a DateTime object with the Millisecond property set to zero. Also the Ticks property is rounded accordingly. How to get better time accuracy? Remember, that my code runs on on the Compact Framework, version 3.5. I use a HTC touch Pro 2 device. Based on the answer from MusiGenesis i have created the following class which solved this problem: /// <summary> /// A more precisely implementation of some DateTime properties on mobile devices. /// </summary> /// <devdoc>Tested on a HTC Touch Pro2.</devdoc> public static class DateTimePrecisely { /// <summary> /// Remembers the start time when this model was created. /// </summary> private static DateTime _start = DateTime.Now; /// <summary> /// Remembers the system uptime ticks when this model was created. This /// serves as a more precise time provider as DateTime.Now can do. /// </summary> private static int _startTick = Environment.TickCount; /// <summary> /// Gets a DateTime object that is set exactly to the current date and time on this computer, expressed as the local time. /// </summary> /// <returns></returns> public static DateTime Now { get { return _start.AddMilliseconds(Environment.TickCount - _startTick); } } }

    Read the article

  • Push Trunk or Push Branch to Production

    - by coffeeaddict
    I'd like to get an idea of some processes on build process with Tortoise SVN. Primarily I'm wondering do you push: The Mainline Trunk A branch after QA has grabbed it into a working copy locally and tested the branch and then some build pushes that branch The problem I have is I work at a craphole (hey, it is what it is and I'm venting on stackoverflow, you better believe it..good way to relieve stress due to complete utter chaos) and we have no formal process for pushing anything. In fact even worse my boss directly codes against production. When I have changes, he pushes the mainline trunk. The problem becomes when I make database changes on our Dev database for lets say Branch A. Well...that breaks Branch B and C. I have like 4 projects going on at once! Why? Well, I will not get into that (chaos). So consequently I rename a table field, or add a field or whatever in SQL Server and walla, now my other branches have stale code pointing to previous field names. So what happens? I have to merge certain changes to this branch, to that branch, etc. It feels like a war zone. Finally, what happens is I try to only merge the minimum. Lets say I made DB changes for Branch A's code but now I had to jump back on Branch B's project. Well I need to merge "some" of A's changes over for those database changes so that B's code is not going to bomb out and is able to work with the new table changes. Finally boss pushes the mainline trunk to production. Now I get an email "you forgot to remove the hyperlink for this". That hyperlink was actually a feature I added in Branch A. But what he's talking about here is he just pushed the mainline trunk to production which now has my merged changes from Branch B and any database scripts for Branch A because remember I had some DB changes and if he pushes code, it's got to reflect those changes thus some partial database changes must also be pushed even if it's not related to this project. Well...I missed the hyperlink, so kill me. Maybe that's why we need a build process boss? (sorry, it's been a nightmare working here which is why this thread is getting so detailed). Anyway, obviously this is a nightmare. And he dictates almost everything. The only reason we have source control is because I've worked on hard core teams and that's the first thing you setup. Well there was none here. Problem is I can't dictate the structure..he does but he's never really used source control!! My God. So we have no QA. This is an e-commerce website. That's another huge issue. So consequently I'm expected to be perfect. That means mainline trunk needs to be perfect for whatever we're pushing, whatever branch feature. Is this luda? wtf do I do? I could go off on him after tying so many times tactfully to explain that we need a freakin build process (not just copy local mainline trunk to production!) but I've tried to push before and got yelled at. So I gave up on that. So it will help me tremendously to know how others are pushing their source from Tortoise to production. I was not the person pushing when I was on previous teams so really I'm not too versed in build processes. We are a fairly good size e-commerce site and get a couple millions hits a month.

    Read the article

  • Android Launcher Shortcuts

    - by Tim
    I have made a simple punch in / punch out time clock application. I want to add the user the option of making a shortcut on the homescreen that will toggle the state of the app(time out / time in) but I don't want this shortcut to open up the app on the screen at all. here is my setupShortcut() private void setupShortcut() { Intent shortcutIntent = new Intent(this, Toggle.class); // shortcutIntent.setClassName(this, Toggle.class.getName()); shortcutIntent.putExtra(EXTRA_KEY, "ToggleShortcut"); shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); Intent intent = new Intent(); intent.putExtra(Intent.EXTRA_SHORTCUT_INTENT, shortcutIntent); intent.putExtra(Intent.EXTRA_SHORTCUT_NAME, "ToggleShortcut"); Parcelable iconResource = Intent.ShortcutIconResource.fromContext(this, R.drawable.app_sample_code); intent.putExtra(Intent.EXTRA_SHORTCUT_ICON_RESOURCE, iconResource); setResult(RESULT_OK, intent); } Toggle.class is an activity that toggles the state for me. In the manifest I have these settings on it <activity android:name=".Toggle" android:exported="true" android:theme="@android:style/Theme.Translucent.NoTitleBar"> As it is now I can create a shortcut on the home screen then press it. The first time I press it it starts the Toggle activity and completes it fine, but it also opens up the TimeClock activity on the screen. If I then hit the back button I go back to the home. I can now press this shortcut and it will start the Toggle activity and not change the screen. Before I added: shortcutIntent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP); It would open up the TimeClock activity every time. Now it is just the first time. But I want it to never show anything on the screen when the Toggle shortcut is pressed. Does anyone have any idea of how to get rid of that?

    Read the article

  • How to decode a JSON String

    - by ilnur777
    Hi, everybody! Could I ask you to help me to decode this JSON code: $json = '{"inbox":[{"from":"55512351","date":"29\/03\/2010","time":"21:24:10","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:12","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:13","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."},{"from":"55512351","date":"29\/03\/2010","time":"21:24:13","utcOffsetSeconds":3600,"recipients":[{"address":"55512351","name":"55512351","deliveryStatus":"notRequested"}],"body":"This is message text."}]}'; I would like to organize above structure to this: Note 1: Folder: inbox From (from): ... Date (date): ... Time (time): ... utcOffsetSeconds: ... Recepient (address): ... Recepient (name): ... Status (deliveryStatus): ... Text (body): ... Note 2: ... Thank you in advance!

    Read the article

  • CS Master's Degree Project vs. Thesis options

    - by Nwosh
    I'm doing a master's degree in computer science, and I'm currently at the point where I have to decide between the thesis and non-thesis options offered by my university. The thesis option was my first choice, it entails taking less courses but tends to take more time doing your thesis. The non-thesis option involves taking more coursework, taking a comprehensive exam, and doing a project in one semester with a faculty member. I'd like to pursue a PhD degree eventually (although not right away, I want to get some years of professional experience first), and I heard that having demonstrated the ability to work on a thesis helps a lot with admission (like: not doing thesis raises questions and suggests not being interested in research) and that the experience itself is very good. At the same time, almost everyone I know who did a thesis at my university took a long time (2-3 years), in theory it could be done in 1.5 years. I'm a part time student and I don't really want to spend so much time just getting a master's degree, I could still publish a few papers while working on the project option and I'd be done in a year or so, additionally, I heard having a master's degree with a project and more coursework is more desirable for the industry. So, when applying for a PhD degree in CS at some of the better universities, would the time spent working on the master's thesis help in getting me accepted? Or should I opt for the non-thesis option and hope that the extra coursework and publishing some papers would make up for not working on a thesis?

    Read the article

  • Autodetect timezone in Rails given UTC offset and DST

    - by Jose
    I basically want to autodetect a user's timezone using Rails. I can use this JS code at the user's browser (http://www.onlineaspect.com/2007/06/08/auto-detect-a-time-zone-with-javascript/) to send a form with the UTC offset and the fact that the time zone observes DST during summer or not, in the user's time zone. Once I have that info in the server, I want to select the matching time zone. In Rails, I can get a list of time zones with ActiveSupport::TimeZone.all. Also, I can filter zones by utf offset thanks to the utc_offset method. However, I don't know how to filter the timezones that do/don't observe DST. E.g. suppose a user lives in Amsterdam. Filtering by UTC offset will return Berlin, Belgrado, Madrid, etc timezones, as well as West Central Africa. All of them, but West Central Africa, would be appropriate timezones for a user in Amsterdam (as they provide the same time/date), but I need to filter West Central Africa, which does not perform DST in summer. How can I do this in Rails? Also, are any of my assumptions wrong?

    Read the article

  • CUDA not working in 64 bit windows 7

    - by Programmer
    I have cuda toolkit 4.0 installed in a 64 bit windows 7. I try building my cuda code, #include<iostream> #include"cuda_runtime.h" #include"cuda.h" __global__ void kernel(){ } int main(){ kernel<<<1,1>>>(); int c = 0; cudaGetDeviceCount(&c); cudaDeviceProp prop; cudaGetDeviceProperties(&prop, 0); std::cout<<"the name is"<<prop.name; std::cout<<"Hello World!"<<c<<std::endl; system("pause"); return 0; } but operation fails. Below is the build log: Build Log Rebuild started: Project: god, Configuration: Debug|Win32 Command Lines Creating temporary file "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BAT0000482007500.bat" with contents [ @echo off echo "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" sample.cu "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\sample.cu" if errorlevel 1 goto VCReportError goto VCEnd :VCReportError echo Project : error PRJ0019: A tool returned an error code from "Compiling with CUDA Build Rule..." exit 1 :VCEnd ] Creating command line """c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BAT0000482007500.bat""" Creating temporary file "c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\RSP0000492007500.rsp" with contents [ /OUT:"C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.exe" /LIBPATH:"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\lib\x64" /MANIFEST /MANIFESTFILE:"Debug\god.exe.intermediate.manifest" /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /DEBUG /PDB:"C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.pdb" /DYNAMICBASE /NXCOMPAT /MACHINE:X86 cudart.lib cuda.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib ".\Debug\sample.cu.obj" ] Creating command line "link.exe @"c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\RSP0000492007500.rsp" /NOLOGO /ERRORREPORT:PROMPT" Output Window Compiling with CUDA Build Rule... "C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\bin\nvcc.exe" -gencode=arch=compute_10,code=\"sm_10,compute_10\" -gencode=arch=compute_20,code=\"sm_20,compute_20\" --machine 32 -ccbin "C:\Program Files (x86)\Microsoft Visual Studio 9.0\VC\bin" -Xcompiler "/EHsc /W3 /nologo /O2 /Zi /MT " -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v4.0\include" -maxrregcount=0 --compile -o "Debug/sample.cu.obj" sample.cu sample.cu sample.cu.obj : error LNK2019: unresolved external symbol _cudaLaunch@4 referenced in function "enum cudaError cdecl cudaLaunch(char *)" (??$cudaLaunch@D@@YA?AW4cudaError@@PAD@Z) sample.cu.obj : error LNK2019: unresolved external symbol ___cudaRegisterFunction@40 referenced in function "void __cdecl _sti_cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1(void)" (?sti__cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1@@YAXXZ) sample.cu.obj : error LNK2019: unresolved external symbol _cudaRegisterFatBinary@4 referenced in function "void __cdecl _sti_cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1(void)" (?sti__cudaRegisterAll_52_tmpxft_00001c68_00000000_8_sample_compute_10_cpp1_ii_b81a68a1@@YAXXZ) sample.cu.obj : error LNK2019: unresolved external symbol _cudaGetDeviceProperties@8 referenced in function _main sample.cu.obj : error LNK2019: unresolved external symbol _cudaGetDeviceCount@4 referenced in function _main sample.cu.obj : error LNK2019: unresolved external symbol _cudaConfigureCall@32 referenced in function _main C:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\Debug\god.exe : fatal error LNK1120: 7 unresolved externals Results Build log was saved at "file://c:\Users\t-sudhk\Documents\Visual Studio 2008\Projects\god\god\Debug\BuildLog.htm" god - 8 error(s), 0 warning(s) I will be highly obliged if someone could help me. Thanks

    Read the article

  • maven sonar problem

    - by senzacionale
    I want to use sonar for analysis but i can't get any data in localhost:9000 <?xml version="1.0" encoding="UTF-8"?> <project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd"> <modelVersion>4.0.0</modelVersion> <artifactId>KIS</artifactId> <groupId>KIS</groupId> <version>1.0</version> <build> <plugins> <plugin> <groupId>org.apache.maven.plugins</groupId> <artifactId>maven-antrun-plugin</artifactId> <version>1.4</version> <executions> <execution> <id>compile</id> <phase>compile</phase> <configuration> <tasks> <property name="compile_classpath" refid="maven.compile.classpath"/> <property name="runtime_classpath" refid="maven.runtime.classpath"/> <property name="test_classpath" refid="maven.test.classpath"/> <property name="plugin_classpath" refid="maven.plugin.classpath"/> <ant antfile="${basedir}/build.xml"> <target name="maven-compile"/> </ant> </tasks> </configuration> <goals> <goal>run</goal> </goals> </execution> </executions> </plugin> </plugins> </build> </project> output when running sonar: jar file is empty [INFO] Executed tasks [INFO] [resources:testResources {execution: default-testResources}] [WARNING] Using platform encoding (Cp1250 actually) to copy filtered resources, i.e. build is platform dependent! [INFO] skip non existing resourceDirectory J:\ostalo_6i\KIS deploy\ANT\src\test\resources [INFO] [compiler:testCompile {execution: default-testCompile}] [INFO] No sources to compile [INFO] [surefire:test {execution: default-test}] [INFO] No tests to run. [INFO] [jar:jar {execution: default-jar}] [WARNING] JAR will be empty - no content was marked for inclusion! [INFO] Building jar: J:\ostalo_6i\KIS deploy\ANT\target\KIS-1.0.jar [INFO] [install:install {execution: default-install}] [INFO] Installing J:\ostalo_6i\KIS deploy\ANT\target\KIS-1.0.jar to C:\Documents and Settings\MitjaG\.m2\repository\KIS\KIS\1.0\KIS-1.0.jar [INFO] ------------------------------------------------------------------------ [INFO] Building Unnamed - KIS:KIS:jar:1.0 [INFO] task-segment: [sonar:sonar] (aggregator-style) [INFO] ------------------------------------------------------------------------ [INFO] [sonar:sonar {execution: default-cli}] [INFO] Sonar host: http://localhost:9000 [INFO] Sonar version: 2.1.2 [INFO] [sonar-core:internal {execution: default-internal}] [INFO] Database dialect class org.sonar.api.database.dialect.Oracle [INFO] ------------- Analyzing Unnamed - KIS:KIS:jar:1.0 [INFO] Selected quality profile : KIS, language=java [INFO] Configure maven plugins... [INFO] Sensor SquidSensor... [INFO] Sensor SquidSensor done: 16 ms [INFO] Sensor JavaSourceImporter... [INFO] Sensor JavaSourceImporter done: 0 ms [INFO] Sensor AsynchronousMeasuresSensor... [INFO] Sensor AsynchronousMeasuresSensor done: 15 ms [INFO] Sensor SurefireSensor... [INFO] parsing J:\ostalo_6i\KIS deploy\ANT\target\surefire-reports [INFO] Sensor SurefireSensor done: 47 ms [INFO] Sensor ProfileSensor... [INFO] Sensor ProfileSensor done: 16 ms [INFO] Sensor ProjectLinksSensor... [INFO] Sensor ProjectLinksSensor done: 0 ms [INFO] Sensor VersionEventsSensor... [INFO] Sensor VersionEventsSensor done: 31 ms [INFO] Sensor CpdSensor... [INFO] Sensor CpdSensor done: 0 ms [INFO] Sensor Maven dependencies... [INFO] Sensor Maven dependencies done: 16 ms [INFO] Execute decorators... [INFO] ANALYSIS SUCCESSFUL, you can browse http://localhost:9000 [INFO] Database optimization... [INFO] Database optimization done: 172 ms [INFO] ------------------------------------------------------------------------ [INFO] BUILD SUCCESSFUL [INFO] ------------------------------------------------------------------------ [INFO] Total time: 6 minutes 16 seconds [INFO] Finished at: Fri Jun 11 08:28:26 CEST 2010 [INFO] Final Memory: 24M/43M [INFO] ------------------------------------------------------------------------ any idea why, i successfully compile with maven ant plugin java project.

    Read the article

  • Is JQuery UI meant to work only with Google Chrome??? (How about IE and Firefox??!)

    - by Richard77
    Hello, I'm using "Jquery UI 1./Dan Wellman/Packt Publishing" to learn JQuery UI. I'm working on the 'Dialog widget' chapiter. After I've completed a series of exercises in order to build a Dialog widget (using Google Chrome), I then tried my work with Internet Explorer and Firefox. The result has been disappointing. Chrome was perfet With Internet Explorer, (1) the title of the Dialog widget did not appear, (2) The location of the dialog widget was not correct (given the position: ["center", "center"]). It was rather offset toward left. With Firefox, the location was respected. However, only the outer container was visible. the content was missing, just a blank container. Also using Option Show:true and Hide:true did only work with Chrome. I wonder now if JQuery UI was meant to be used only with Google Chrome. I just think that I might be missing some directives to make it work with major browsers (as the author claimed in his book). Here's the code. Since, I'm using ASP.NET MVC, certain codes, such as the element to the css, do not appear. But, for the rest, all the functioning code is bellow. <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <p> The goal of this tutorial is to explain one method of creating model classes for an ASP.NET MVC application. In this tutorial, you learn how to build model classes and perform database access by taking advantage of Microsoft LINQ to SQL. In this tutorial, we build a basic Movie database application. We start by creating the Movie database application in the fastest and easiest way possible. We perform all of our data access directly from our controller actions. </p> <div style = "font-size:.7em" id = "myDialog" title = "This is the title"> In this tutorial -- in order to illustrate how you can build model classes -- we build a simple Movie database application. The first step is to create a new database. Right-click the App_Data folder in the Solution Explorer window and select the menu option Add, New Item. Select the SQL Server Database template, give it the name MoviesDB.mdf, and click the Add button (see Figure 1). </div> </asp:Content> <asp:Content ID="Content3" ContentPlaceHolderID="ScriptContent" runat="server"> <script src="../../Content/development-bundle/jquery-1.3.2.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.core.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.dialog.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.draggable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/ui/ui.resizable.js" type="text/javascript"></script> <script src="../../Content/development-bundle/external/bgiframe/jquery.bgiframe.js" type="text/javascript"></script> <script type = "text/javascript"> $(function() { var execute = function() { } var cancel = function() { } var dialogOpts = { position: ["center", "center"], title: '<a href="/Home/About">A link title!<a>', modal: true, minWidth: 500, minHeight: 500, buttons: { "OK": execute, "Cancel": cancel }, show:true, hide: true, bgiframe:true }; $("#myDialog").dialog(dialogOpts); }); </script> Thank for helping.

    Read the article

  • DDMS plugin not loading GPX files

    - by Craig
    I am unable to load a GPX file in the DDMS eclipse plugin. When specifying a GPX file, no points are added to the emulator control list. I have tried adding KML files as well, generated in Google earth. Is there a way to get these files to work? The content of the file is listed below: <?xml version="1.0" encoding="UTF-8"?> <gpx version="1.0" creator="RunKeeper - http://www.runkeeper.com" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://www.topografix.com/GPX/1/0" xsi:schemaLocation="http://www.topografix.com/GPX/1/0 http://www.topografix.com/GPX/1/0/gpx.xsd"> <trk> <name>Running 11/30/09 3:37 pm11/30/09 3:37 pm</name> <time>2009-11-30T15:37:08Z</time> <trkseg> <trkpt lat="41.811406000" lon="-72.521427000"> <ele>37.000000</ele> <time>2009-11-30T15:37:08Z</time> </trkpt> <trkpt lat="41.811030000" lon="-72.522882000"> <ele>38.000000</ele> <time>2009-11-30T15:37:10Z</time> </trkpt>

    Read the article

  • Updating a Minimum spanning tree when a new edge is inserted

    - by Lynette
    Hello, I've been presented the following problem in University: Let G = (V, E) be an (undirected) graph with costs ce = 0 on the edges e € E. Assume you are given a minimum-cost spanning tree T in G. Now assume that a new edge is added to G, connecting two nodes v, tv € V with cost c. a) Give an efficient algorithm to test if T remains the minimum-cost spanning tree with the new edge added to G (but not to the tree T). Make your algorithm run in time O(|E|). Can you do it in O(|V|) time? Please note any assumptions you make about what data structure is used to represent the tree T and the graph G. b)Suppose T is no longer the minimum-cost spanning tree. Give a linear-time algorithm (time O(|E|)) to update the tree T to the new minimum-cost spanning tree. This is the solution I found: Let e1=(a,b) the new edge added Find in T the shortest path from a to b (BFS) if e1 is the most expensive edge in the cycle then T remains the MST else T is not the MST It seems to work but i can easily make this run in O(|V|) time, while the problem asks O(|E|) time. Am i missing something? By the way we are authorized to ask for help from anyone so I'm not cheating :D Thanks in advance

    Read the article

< Previous Page | 367 368 369 370 371 372 373 374 375 376 377 378  | Next Page >