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  • How to make emacs properly indent if-then-else construct in elisp

    - by Mad Wombat
    When I indent if-then-else construct in emacs lisp, the else block doesn't indent properly. What I get is: (defun swank-clojure-decygwinify (path) "Convert path from CYGWIN UNIX style to Windows style" (if (swank-clojure-cygwin) (replace-regexp-in-string "\n" "" (shell-command-to-string (concat "cygpath -w " path))) (path))) where else form is not indented at the same level as the then form. Is there an obvious way to fix this?

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  • Customizing Router Firmware

    - by beakersoft
    Hi, i've got a netgear DG834 router, and i want to have a go at hacking the firmware on it to try and add a Wake on Lan option. Netgear let you download the source and the tools to build an image, but i'm not sure where to start. I've never programmed on a unix platform before, and never done any firmware hacking, just wondering if anyone knows any good resources i can look through Ta

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  • PL/SQL function while executing throws Out Process Memory Error

    - by Vinoj Nambiar
    I have PL/SQL function, which is programmed to sort a set of data. This function work fine without any error, when called directly as a PL/SQL Function. However, when I call this Function Via a Unix Shell Script, even though the script returns a success code and throws an Out Process Memory Error and function is actually not executed. I have verified the DB Index spaces and temp spaces, which are more than 50% free spaces

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • how to change file permissions in postfix ?

    - by Zdanozdan
    Hi, In the postfix main.cf I have configured service to invoke external php script. smtp inet n - - - - smtpd -o content_filter=myservice:www-data myservice unix - n n - 1 pipe flags=Rq user=me null_sender= argv=/home/me/my_script.php so far so good, my_script.php is executed. It creates the file my_file.txt in home dir. However I can only manage -rw------- 1 me www-data 16 2009-10-11 19:35 my_file.txt How do I add 'r' permissions for www-data group ?

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  • Access to Perl's empty angle "<>" operator from an actual filehandle?

    - by Ryan Thompson
    I like to use the nifty perl feature where reading from the empty angle operator <> magically gives your program UNIX filter semantics, but I'd like to be able to access this feature through an actual filehandle (or IO::Handle object, or similar), so that I can do things like pass it into subroutines and such. Is there any way to do this? This question is particularly hard to google, because searching for "angle operator" and "filehandle" just tells me how to read from filehandles using the angle operator.

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  • CVS to Mercurial conversion: end of line problem

    - by mizipzor
    I recently converted a CVS repository to Mercurial. From the looks of it, everything went perfect. Except that every end-of-line character is in Unix style and I want them in Windows style. I know the hg convert command can be used to "convert" a Mercurial repository to a Mercurial repository. Can I use it to do nothing on the repos but fix the line endings?

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  • How to develop good debugging skills? [closed]

    - by Sasha
    Possible Duplicate: Debugging techniques How can I improve my debugging skills? I am thinking in the context of C++ under UNIX, C#, and in general. Please suggest how I can improve in these areas in terms of: Approaches to take, where to start, and how to proceed. Tools to use, and how use them effectively. Recommended material (books, articles) to read and lectures to watch.

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  • Copy all current system data content in memory

    - by Tom Brito
    I'm studying security, and I would like to know: in Windows or Unix based OS environment, is there a way for a malicious program to copy all the content of the computer's memory? My worry is about a program that can get my decrypted data loaded in memory. And how to avoid it.

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  • What's a good matrix manipulation library available for C ?

    - by banister
    Hi, I am doing a lot of image processing in C and I need a good, reasonably lightweight, and above all FAST matrix manipulation library. I am mostly focussing on affine transformations and matrix inversions, so i do not need anything too sophisticated or bloated. Primarily I would like something that is very fast (using SSE perhaps?), with a clean API and (hopefully) prepackaged by many of the unix package management systems. Note this is for C not for C++. Thanks :)

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  • Can I send a ctrl-C (SIGINT) to an application on Windows?

    - by Matthew Murdoch
    I have (in the past) written cross-platform (Windows/Unix) applications which, when started from the command line, handled a user-typed Ctrl-C combination in the same way (i.e. to terminate the application cleanly). Is it possible on Windows to send a Ctrl-C/SIGINT/equivalent to a process from another (unrelated) process to request that it terminate cleanly (giving it an opportunity to tidy up resources etc.)?

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  • Help with regex - extracting text.

    - by Yeti
    I have 3 separate strings: $d = 'Created on November 25, 2009'; $v = 'Viewed 17,603 times'; $h = '389 hits'; Which needs to be converted to: $d1 = {unix timestamp of November 25, 2009}; $v1 = "17603"; (commas stripped if it exists) $h1 = "389"; What is the most efficient way to do this (possibly with regex)? Any code snippet would be great.

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  • Seam on Linux Problems

    - by Anand
    Hi, When a seam application on JBOSS using java 1,5 is deployed in Unix platform, I am getting this error. errorjava.lang.NoClassDefFoundError at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:141) at java.awt.GraphicsEnvironment.getLocalGraphicsEnvironment(GraphicsEnvi ronment.java:62) It runs fine on windows platform. On my local linux machine it runs fine. but on another linux machine it works some times and sometimes it throws up the above error

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  • packaging and distributing Python code as executables

    - by user248237
    How can I compile my python module into an executable, and distribute it in a way that doesn't require the user to download all the external Python packages that the module I wrote uses? Aside from that, is there a general guy on packaging and distributing python code? i.e. going from a script/module to someone that's user-friendly and can be run, ideally cross-platform (at least between unix and mac). thanks.

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  • mysql datetime performance

    - by praksant
    Hi, since in mysql datetime field is represented as string (i'm not sure how it works internally), wouldn't be from performance point of view faster to store date as unix timestamp? I don't need to use any mysql native date functions, i'm going for performance of sorting and selecting data. if there was an index for that column, would be difference between int and datetime? Thank you

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  • Fetch MP3 ID3 tag under linux

    - by exic
    Hi, I have a few mp3 files which are not tagged. Winamp has a nice feature which I think is called "autotag" and which is very good at finding out artist and title for files. I'd like something like this for unix, so that I could possibly get artists and titles for my untagged files. Do you know some program which does this? Thanks.

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  • Outof memeory error in java

    - by anil
    hi we are getting out of memory exception for one of our process which is running in unix environmnet . how to identify the bug (we observed that there is very little chance of memory leaks in our java process). so whatelse we need analyse to find the rootcauase

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  • A Guide to Windows Hacking for Mac Users?

    - by Carlton Gibson
    I am a long-time Mac user looking to gain a decent understanding of Windows. I'm not really interested in the history except as it is still relevant to Windows 7. I'm competent with the Mac and UNIX/Linux environment. I'm live in C, Objective-C, Bash, Python, JavaScript, AppleScript and PHP. As such I want something that is introductory but not aimed at beginners. Can anyone recommend a decent book (or other resource) to get me started? TIA

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  • how to write contents in a word doc or pdf in c#

    - by Arunachalam
    how to write contents in a word doc or pdf in c# like if i want to write some daily reports generated into word doc or pdf ..in unix we can just pipe the out put to text file can we do that in c# .i know that using string builder we can write the contents to text files can we write the contents to a doc or pdf format ?

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