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  • XNA - positioning after rotation

    - by DijkeMark
    I have a turret with a 2 gunbarrels. The turret rotates towards my mouse. So far no problem. When it creates a few bullets and positions them at the end of the gun barrels. Here is the problem. It only works the moment the gun is point upwards. The moment it rotates the end of the gun barrels have moved ofcourse, thus the bullets don't spawn at the end of the gun battels, but at the place the where the gun barrels are when the turret is pointing upwards. How can I check where the end of the gun barrels are the moment it rotates? Thanks in Advance, Mark Dijkema PS. If you need code please let me know, I didn't post any yet, because I didn't what code you would need.

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  • How do I optimize SEO in a multiblog WordPress install?

    - by user35585
    We are about to launch two product pages plus a corporate website. The goal is to keep a blog in all of the sites, but here it comes the question about how to do it in a way we get everything unified but do not mess with Google's web crawlers. We considered the following options: Putting a blog from which we retrieve two categories with custom CSS, so we have a blog that sub splits two category-dependent blogs; this way we can get the feeds and will point to it Putting two product blogs of which we retrieve their posts into a bigger, corporate blog Putting three independent blogs Despite I was for the first option, so we only have to address our content from the product pages, I would sincerely like to hear your opinion. We are afraid duplicate content or strange link games may make us lose PageRank. How would you do it?

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  • Extended Events demos on Microsoft Virtual Academy

    - by extended_events
    I had an opportunity recently to contribute a presentation to the Microsoft Virtual Academy as part of the Mission Critical Confidence using SQL Server 2012 course offering. The MVA offers you a myriad of free training opportunities, so I encourage anyone who is interested in expanding your knowledge to take advantage of this offering. For those of you who don’t want to invest the time to go through the whole course, you can access my presentation here. I cover the following topics: Integration of Extended Events into AlwaysOn troubleshooting. Troubleshooting Login failures using client/server correlation. Troubleshooting query performance issues using client/server correlation. I’m not sure how long content is made available on MVA, I got the impression that it would be removed as some point in the future, but should be there for at lease several months. - Mike

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  • Ubuntu freezes when gdm starts

    - by Enrique
    I have Ubuntu 10.10 (upgraded from 10.04) I was browsing in Firefox yesterday, then the PC suddenly did a reset Once it restarted, everything went normal until gdm begun showing. Then everything froze and locked when userlist showed. I can't move mouse pointer nor do anything with keyboard at this point (just after userlist shows in gdm). PS: Both, mouse and keyboard work fine, because this Ubuntu is dual-booting with a Windows XP install which loads/works fine. Here is my .xsession-errors file, but I don't have a clue what may be wrong. Thanks http://pastebin.com/GVtneEAF

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  • Deep Cloning C++ class that inherits CCNode in Cocos2dx

    - by A Devanney
    I stuck with something in Cocos2dx ... I'm trying to deep clone one of my classes that inherits CCNode. Basically i have.... GameItem* pTemp = new GameItem(*_actualItem); // loops through all the blocks in gameitem and updates their position pTemp->moveDown(); // if in boundary or collision etc... if (_gameBoard->isValidMove(pTemp)) { _actualItem = pTemp; // display the position CCLog("pos (1) --- (X : %d,Y : %d)", _actualItem->getGridX(),_actualItem->getGridY()); } Then doesn't work, because the gameitem inherits CCNode and has the collection of another class that also inherits CCNode. its just creating a shallow copy and when you look at children of the gameitem node in the copy, just point to the original? class GameItem : public CCNode { // maps to the actual grid position of the shape CCPoint* _rawPosition; // tracks the current grid position int _gridX, _gridY; // tracks the change if the item has moved CCPoint _offset; public: //constructors GameItem& operator=(const GameItem& item); GameItem(Shape shape); ... } then in the implementation.... GameItem& GameItem::operator=(const GameItem& item) { _gridX = item.getGridX(); _gridY = item.getGridY(); _offset = item.getOffSet(); _rawPosition = item.getRawPosition(); // how do i copy the node? return *this; } // shape contains an array of position for the game character GameItem::GameItem(Shape shape) { _rawPosition = shape.getShapePositions(); //loop through all blocks in position for (int i = 0; i < 7; i++) { // get the position of the first block in the shape and add to the position of the first block int x = (int) (getRawPosition()[i].x + getGridX()); int y = (int) (getRawPosition()[i].y + getGridY()); //instantiate a block with the position and type Block* block = Block::blockWithFile(x,y,(i+1), shape); // add the block to the this node this->addChild(block); } } And for clarity here is the block class class Block : public CCNode{ private: // using composition over inheritance CCSprite* _sprite; // tracks the current grid position int _gridX, _gridY; // used to store actual image number int _blockNo; public: Block(void); Block(int gridX, int gridY, int blockNo); Block& operator=(const Block& block); // static constructor for the creation of a block static Block* blockWithFile(int gridX, int gridY,int blockNo, Shape shape); ... } The blocks implementation..... Block& Block::operator=(const Block& block) { _sprite = new CCSprite(*block._sprite); _gridX = block._gridX; _gridY = block._gridY; _blockNo = block._blockNo; //again how to clone CCNode? return *this; } Block* Block::blockWithFile(int gridX, int gridY,int blockNo, Shape shape) { Block* block = new Block(); if (block && block->initBlockWithFile(gridX, gridY,blockNo, shape)) { block->autorelease(); return block; } CC_SAFE_DELETE(block); return NULL; } bool Block::initBlockWithFile(int gridX, int gridY,int blockNo, Shape shape) { setGridX(gridX); setGridY(gridY); setBlockNo(blockNo); const char* characterImg = helperFunctions::Format(shape.getFileName(),blockNo); // add to the spritesheet CCTexture2D* gameArtTexture = CCTextureCache::sharedTextureCache()->addImage("Character.pvr.ccz"); CCSpriteBatchNode::createWithTexture(gameArtTexture); // block settings _sprite = CCSprite::createWithSpriteFrameName(characterImg); // set the position of the block and add it to the layer this->setPosition(CONVERTGRIDTOACTUALPOS_X_Y(gridX,gridY)); this->addChild(_sprite); return true; } Any ideas are welcome at this point!! thanks

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  • What is the difference between _Procedural Generation_ and _Random Generation_?

    - by U-No-Poo
    Today, I got into an argument about the term "procedural generation". My point was that its different from "classic" random generation in that procedural generation is based on a more mathematical, fractal-based, algorithm leading to a more "realistic" distribution and the usual randomness of most languages are based on a pseudo-random-number generator, leading to an "unrealistic", in a way, ugly, distribution. This discussion was made with a heightmap in mind. The discussion left me somehow unconvinced about my own arguments though, so, is there more to it? Or am I the one who is, in fact, simply wrong?

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  • Predicted target location

    - by user3256944
    I'm having an issue with calculating the predicted linear angle a projectile needs to move in to intersect a moving enemy ship for my 2D game. I've tried following the document here, but what I've have come up with is simply awful. protected Vector2 GetPredictedPosition(float angleToEnemy, ShipCompartment origin, ShipCompartment target) { // Below obviously won't compile (document wants a Vector, not sure how to get that from a single float?) Vector2 velocity = target.Thrust - 25f; // Closing velocity (25 is example projectile velocity) Vector2 distance = target.Position - origin.Position; // Range to close double time = distance.Length() / velocity.Length(); // Time // Garbage code, doesn't compile, this method is incorrect return target.Position + (target.Thrust * time); } I would be grateful if the community can help point out how this is done correctly.

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  • Putting a Java/Slick game on your website?

    - by MakesYouStranger
    I've made a simple little 2D game in Java using Slick and I want to embed it in my website. I'm just a little confused as to how to go about it, I'm guessing I need to export it as a WAR file? Sorry if this isn't really specific but oddly enough I couldn't find any information on this subject. I think I may lack the basic vernacular to describe my question, because most of my google and other searches turn up completely unrelated results any help would be appreciated, I just need a starting point. Thanks

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  • cpu temperature imrpoves very fast

    - by myildirim
    Last few days i found out that when i click google chrome and the open it my laptop starts being angry.That's fans are working hardly and i can not touch the mousepad because of heating.I use Ubuntu 11.10 on my Toshiba A350-22z laptop and monitor cpu and harddrive temperature.Both cores reached 104 Celcius and i read somewhere "if your processor reaches 105Celcius it harms itself".I cleaned inside of laptop a year ago but there is a point : until wheather becomes about 20Celcius there was no problem.I know hardware cleaning is the best solution but how can i solve with another way ? I think problem is about outside's hot wheather.Is there anybody that has the same problem.In addition to Google Chrome i realized that when i open online video the processor temperature increas very fast.

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  • The White Screen of Death

    - by TATWORTH
    A few days ago I was browsing a particular commerical web site, the site crashed and I encountered the "White Screen of Death". The detailed dump showed me what the site was using:zendMySqlPHPMageMagentoBesides all this detailed information of use to a hacker, the copyright on Magento cited a date of 2009.  Does this means that out of date software was in use?There is a more basic point - in your site please ensure that fatal errors are trapped and redirected to a page that gives away no information useful to a hacker. I suggest also that you provide a means for an administrator to simulate an error to check the error handling.

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  • MSM Merge Modules in Visual Studio 2013 [on hold]

    - by theGreenCabbage
    Could someone please let me know where I might find resources for creating MSM files? While I am able to create MSI files using InstallShield, it seems that Visual Studio no longer supports Merge Module Projects, judging by the link below and the screenshot of my version of Visual Studio 2013 - http://msdn.microsoft.com/en-us/library/z6z02ts5(v=vs.80).aspx To create a new merge module project: On the File menu, point to Add, then click New Project. In the resulting Add New Project dialog box, in the Project types pane, open the Other Project Types node and select Setup and Deployment Projects. In the Templates pane, choose Merge Module Project.

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  • Would you hire a computer scientist which refuses to use computers? [closed]

    - by blueberryfields
    Imagine that you're interviewing a brilliant CS grad. He's just finished school, has very high grades, and has been performing very well on the interview so far. You reach a point near the end, where you're starting to speak about terms of employment, salary, etc.., and you're trying to show off the environment he'll be working in. When you mention that programmers at your company have systems with two monitors, the interviewee stops you and informs you that he won't need a computer. He only ever writes code by hand, in a note-book, and relies on his phone for sending/receiving email. This is not something he's willing to budge on. Would you still hire him? How good would he have to be for you to hire him? What would you hire him to do, if you do hire him? (the student is modelling himself on E.W. Djikstra)

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  • Broadcom bcm4313 Ubuntu 13.10 connection time out

    - by Wahtever
    After upgrading to Ubuntu 13.10 I keep getting connection timed out every few seconds at which point i have to disconnect and reconnect to the WiFi network. The WiFi card worked fine on 13.04 with the bcmwl-kernel-source installed but giving problems on 13.10: *-network description: Wireless interface product: BCM4313 802.11bgn Wireless Network Adapter vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 logical name: eth1 version: 01 serial: c0:14:3d:cc:c9:c7 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=6.30.223.141 (r415941) ip=192.168.1.4 latency=0 multicast=yes wireless=IEEE 802.11abg resources: irq:17 memory:f0500000-f0503fff How can i fix this? Thanks

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  • Determining if a visitor left your server

    - by Jeepstone
    We have an Apache server running a PHP website. The site is an e-commerce shop. We currently use Barclays as the payment provider but are seeing a lot of customers drop out at the point at which we transfer them to the payment gateway (hosted with Barclays) I can see specific instances in the shop where orders have been created but not paid/failed but I need to ascertain if the user has definitely left our server (or just failed to reach Barclays). Is there anything in any of the server/access logs that states when a user transferred to a different domain?

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  • Exiting a reboot loop

    - by user12617035
    If you're in a situation where the system is panic'ing during boot, you can use # boot net -s to regain control of your system. In my case, I'd added some diagnostic code to a (PCI) driver (that is used to boot the root filesystem). There was a bug in the driver, and each time during boot, the bug occurred, and so caused the system to panic: ... 000000000180b950 genunix:vfs_mountroot+60 (800, 200, 0, 185d400, 1883000, 18aec00) %l0-3: 0000000000001770 0000000000000640 0000000001814000 00000000000008fc %l4-7: 0000000001833c00 00000000018b1000 0000000000000600 0000000000000200 000000000180ba10 genunix:main+98 (18141a0, 1013800, 18362c0, 18ab800, 180e000, 1814000) %l0-3: 0000000070002000 0000000000000001 000000000180c000 000000000180e000 %l4-7: 0000000000000001 0000000001074800 0000000000000060 0000000000000000 skipping system dump - no dump device configured rebooting... If you're logged in via the console, you can send a BREAK sequence in order to gain control of the firmware's (OBP's) prompt. Enter Ctrl-Shift-[ in order to get the TELNET prompt. Once telnet has control, enter this: telnet> send brk You'll be presented with OBP's prompt: ok You then enter the following in order to boot into single-user mode via the network: ok boot net -s Note that booting from the network under Solaris will implicitly cause the system to be INSTALLED with whatever software had last been configured to be installed. However, we are using boot net -s as a "handle" with which to get at the Solaris prompt. Once at that prompt, we can perform actions as root that will let us back out our buggy driver (ok... MY buggy driver :-)) ...and replace it with the original, non-buggy driver. Entering the boot command caused the following output, as well as left us at the Solaris prompt (in single-user-mode): Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #53463393. Ethernet address 0:3:ba:2f:c9:61, Host ID: 832fc961. Rebooting with command: boot net -s Boot device: /pci@1f,700000/network@2 File and args: -s 1000 Mbps FDX Link up Timeout waiting for ARP/RARP packet Timeout waiting for ARP/RARP packet 4000 1000 Mbps FDX Link up Requesting Internet address for 0:3:ba:2f:c9:61 SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Booting to milestone "milestone/single-user:default". Configuring devices. Using RPC Bootparams for network configuration information. Attempting to configure interface bge0... Configured interface bge0 Requesting System Maintenance Mode SINGLE USER MODE # Our goal is to now move to the directory containing the buggy driver and replace it with the original driver (that we had saved away before ever loading our buggy driver! :-) However, since we booted from the network, the root filesystem ("/") is NOT mounted on one of our local disks. It is mounted on an NFS filesystem exported by our install server. To verify this, enter the following command: # mount | head -1 / on my-server:/export/install/media/s10u2/solarisdvd.s10s_u2dvd/latest/Solaris_10/Tools/Boot remote/read/write/setuid/devices/dev=4ac0001 on Wed Dec 31 16:00:00 1969 As a result, we have to create a temporary mount point and then mount the local disk onto that mount point: # mkdir /tmp/mnt # mount /dev/dsk/c0t0d0s0 /tmp/mnt Note that your system will not necessarily have had its root filesystem on "c0t0d0s0". This is something that you should also have recorded before you ever loaded your.. er... "my" buggy driver! :-) One can find the local disk mounted under the root filesystem by entering: # df -k / Filesystem kbytes used avail capacity Mounted on /dev/dsk/c0t0d0s0 76703839 4035535 71901266 6% / To continue with our example, we can now move to the directory of buggy-driver in order to replace it with the original driver. Note that /tmp/mnt is prefixed to the path of where we'd "normally" find the driver: # cd /tmp/mnt/platform/sun4u/kernel/drv/sparcv9 # ls -l pci\* -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch -rw-r--r-- 1 root root 288504 Dec 6 15:38 pcisch.aar -rwxr-xr-x 1 root sys 211616 Jun 8 2006 pcisch.orig # cp -p pcisch.orig pcisch We can now synchronize any in-memory filesystem data structures with those on disk... and then reboot. The system will then boot correctly... as expected: # sync;sync # reboot syncing file systems... done Sun Blade 1500, No Keyboard Copyright 1998-2004 Sun Microsystems, Inc. All rights reserved. OpenBoot 4.16.4, 1024 MB memory installed, Serial #xxxxxxxx. Ethernet address 0:3:ba:2f:c9:61, Host ID: yyyyyyyy. Rebooting with command: boot Boot device: /pci@1e,600000/ide@d/disk@0,0:a File and args: SunOS Release 5.10 Version Generic_118833-17 64-bit Copyright 1983-2005 Sun Microsystems, Inc. All rights reserved. Use is subject to license terms. Hostname: my-host NIS domain name is my-campus.Central.Sun.COM my-host console login: ...so that's how it's done! Of course, the easier way is to never write a buggy-driver... but.. then.. we all "have an eraser on the end of each of our pencils"... don't we ? :-) "...thank you... and good night..."

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  • How do I best remove an entity from my game loop when it is dead?

    - by Iain
    Ok so I have a big list of all my entities which I loop through and update. In AS3 I can store this as an Array (dynamic length, untyped), a Vector (typed) or a linked list (not native). At the moment I'm using Array but I plan to change to Vector or linked list if it is faster. Anyway, my question, when an Entity is destroyed, how should I remove it from the list? I could null its position, splice it out or just set a flag on it to say "skip over me, I'm dead." I'm pooling my entities, so an Entity that is dead is quite likely to be alive again at some point. For each type of collection what is my best strategy, and which combination of collection type and removal method will work best?

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  • Will the MacBook Pro Early 2011 work better with Ubuntu than the Air Late 2010?

    - by AllanCaeg
    I got this late 2010 11" MacBook Air. I'm having issues with NVIDIA graphics, especially with GNOME Shell. I'm thinking about selling this to switch to the new MacBook Pro, particularly the entry level 13" (see specs here), because of the Intel HD Graphics 3000. I assume that it will be more FOSS-friendly. I just want to point out that there are non-negotiable reasons why I'm keeping an Apple hardware at the moment, so let's keep this on topic. Will the MacBook Pro Early 2011 work better with Ubuntu than the Air Late 2010? Any other factors than the graphics hardware? Should we expect better NVIDIA graphics anytime soon?

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  • How to disable drag and drop of text within the textarea? [migrated]

    - by Manoj Agarwal
    I am working on UI Design, where I need to use Html textarea object. The sample code is: <textarea rows="5" cols="60" spellcheck="false" style="font-size:12px; font-family: Verdana;"> Abc Xyz Mnp Pqr </textarea> I don't want to disable the textarea, since there are some cross-browser issues. If I point on 'y' in 'xyz' and drag it after text 'Mnp', it will be shifted as 'Mnpyz'. I want to avoid this drag and drop feature of text within the text area.

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  • Tetris : Effective rotation

    - by hqt
    I rotate each piece by rotation formula. More detail, because rotation angle is 90 so : xNew = y; yNew = -x; But my method has met two problems : 1) Out of box : each type of pieces is fit in square 4x4. (0,0 at under left) But by this rotation, at some case they will out of this box. For example, there is a point with coordinate (5,6) So, please help me how to fit these coordinate into 4x4 box again, or give me another formula for this. 2) at I case : (4 squares at same row or same column), just has two rotations case. but in method above, they still has 4 pieces. So, how to prevent this. Thanks :)

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  • What is a good design pattern and terminology for decoupling output?

    - by User
    I have a program where I want to save some data record. And I want the output type to be flexible such that I could save the data record to a text file, xml file, database, push to a webservice. My take on it would be to create an interface such as DataStore with a Save() method, and the concrete subclasses such as TextFileDataStore, DatabaseDataStore, etc. What is the proper name/terminology for this type of pattern (I'm using the term "DataStore", log4net names things "appenders", .net they talk about "providers" and "persistence")? I want to come up with good class names (and method names) that fit with a convention if there is one. can you point me to a decent example, preferably in C#, C++, or java? Update Managed to find this stack overflow question, Object persistence terminology: 'repository' vs. 'store' vs. 'context' vs. 'retriever' vs. (…), which captures the terminology part of my question pretty well although there's not a decent answer yet.

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  • Ubuntu version on external hardrive that shows up in GRUB?

    - by RPi Awesomeness
    I was wondering, is it possible to have Ubuntu installed on an external harddrive and still have it show up in GRUB? Of course, you wouldn't be able boot the other HDD OS unless it was connected, but would this work? I googled 'external HDD OS show in GRUB' and 'have external HDD show up in GRUB' but they didn't bring up anything. Does anyone have any resources to point me to? I can see this as being useful for testing out new releases or having multiple OSs installed without having to go through the BIOS boot choice. Thanks!

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  • why doesn't cron complete script

    - by brickinthewall
    i have a backup script (rsync via ssh) which is run by cron (configured in /etc/crontab) 0 2 * * * root /bin/bash --login /opt/aebackup/sshbackup.sh if i run it as logged in root like following it runs prefectly fine. root@server:~# /opt/aebackup/sshbackup.sh if i run it via cron it would just stop after a while (not always on the same task in the script.. it seems pretty random, like the process is killed at some point randomly) does anyone have an idea why my cron would do that? thanks for anything.. i'm desperate!

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  • Need help with gimp 2.8 (cpu not used to full capacity) [closed]

    - by Birgir Freyr
    I know this isn't the right place to ask this question but maybe some one here can point me out to were I should place this question (or help me fix it :)). Since I updated Gimp to 2.8 (and let me start by saying how happy I am with the new gimp) I have notice that Gimp only uses 35% max of my CPU power. I have tried changing settings, assigning only one CPU to Gimp (both in gimp preference and in windblows task manager). No matter what settings I choose it only uses 35% of the cpu. If I assign just one Core to it then Gimp will use 100% of that core (which is about 35% of a three core processor I have. Any thoughts? I am using Windblows 7 64 bit, gimp 2.8.0, AMD a6-3500 cpu. I also use Ubuntu (am going to see if it works the same there). Any help would be great.

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  • Titles in Google results contain spammy prefixes

    - by rfoote
    Over the past couple of weeks, we've noticed that the search results from Google for some of our drupal-powered sites are having their page titles hijacked somehow. An example would be: free streaming porn - [Actual page title] There are other variations of the porn prefix, that's one of the more tame ones. I looked in the databases for each of these sites and the titles haven't actually been changed or anything along those lines. When you click on the result to visit the page everything looks normal (sans porn stuff). Would anyone be able to point me in the right direction as to what the cause of this is?

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  • How to determine collision direction between two rectangles?

    - by Jon
    I am trying to figure out how to determine the direction a collision occurs between two rectangles. One rectangle does not move. The other rectangle has a velocity in any direction. When a collision occurs, I want to be able to set the position of the moving rectangle to the point of impact. I seem to be stuck in determining from what direction the impact occurs. If I am moving strictly vertically or horizontally I manage great detection. But when moving in both directions at the same time, strange things happen. What is the best way to determine what direction a collision occurs between two rectangles?

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