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  • Next step after first few years at work [closed]

    - by juniordeveloper87
    Its been 2 years since graduating from uni and working in a IT solutions company as a programmer. My initial year was particularly exciting when we were trying to get a fresh product up to speed. The product has now gone live and are in the maintenance phase. My current day job involves merely bug fixing and also small designing/implementing change requests and also helping resolve issues faced from clients. Slowly I feel a little 'normal' in my role. I wonder how I can make myself stand out. (I work in a company of no more than 200 people) Or what should be the next step I take after 2 years doing programming? Thanks!

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  • Multiple ( V- / I- ) Buffers, is it sane?

    - by Techie
    Currently I am developing an RTS game using XNA ( / ANX.Framework ). There is one thing bothers me. I am not sure in what way or how to organise Buffers. Should I use a new Vertexbuffer for any object ( e.g. a Char, a Table, an model ) or is it better to use ONE HUGE/ BIG Buffer to store any geometry in? I am still new to 3D Programming though I finished yet couple games using DirectX 9. Well, I hope this question qin't a duplicate and I appreciate any answer leading me into the right direction.

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  • How do I know if I've gone too far with processing things in a game?

    - by ThePlan
    A common programming quote I see every day is: Premature optimization is the root of all evil! I admit I'm one of those guys that like to do premature optimization in a pretty obssessive manner but that's probably because I'm not aware how powerful modern processors are. I can think of lots of sollutions for a problem, but all of them are tough on the memory side, and I keep thinking "This will hurt me more in the future when I'll have to re-do it because it's bad performance-wise." How do you know when the code you are thinking of is going too far and is not a case of premature optimization? How much can your game handle at a time before performance becomes a problem?

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  • Which libraries I need for projects in Mono Develop to work Properly?

    - by Curious Apprentice
    I want to test each and every project type available on mono. But due to some package dependencies Im unable to run any of "Hello World" project. I have less idea what libraries I need for what. Few days back I have installed gtk-sharp2 but still while running an VB.net Gtk# or C# Gtk# Im getting compilation errors that cli.Gtk does not exist. Is there a way through which I can solve all dependencies by one click ?! I atleast once want to try learning linux app programming. Without the proper tools it is not possible. Please help :) Mono Develop Version : 2.8.6.3 Ubuntu 12.04 32 Bit

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  • Accepting a numerical range in a function call

    - by dekpos
    I have encountered two ways of doing it: void foo(int from, int to); /* 'from' inclusive, 'to' exclusive */ void foo(int startIndex, int rangelength); Has one style historically been preferred over the other? If so, was it just a matter of convention or was it due to some deeper underlying reason? I'm currently programming in Java and noticed that the Arrays class uses the former style. The exclusivity of the to argument felt somewhat unintuitive to me, which led me to ask this question.

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  • WAV and MP3 Streaming with ASP.Net and C#

    In this programming tutorial you will learn how to stream WAV and MP3 audio files in ASP.NET 3.5 using the C# server side language. This is particularly useful for music websites that are based on the ASP.NET 3.5 platform. The examples used in this article are tested to work on any major browser including Internet Explorer Chrome and Firefox. The scripts are tested on a Windows XP operating system using Visual Web Developer Express. For convenience an actual working example can be downloaded at the end of this tutorial. Finally this tutorial also highlights the use of the Google Flash player when streaming MP3s.... Autodesk? Inventor? Test Drive Autodesk? Inventor?. Download A Free 30-Day Trial Today.

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  • Android Java: Way to effectively pause system time while debugging?

    - by TheMaster42
    In my project, I call nanoTime and use that to get a deltaTime which I pass to my entities and animations. However, while debugging (for example, stepping through my code), the system time on my phone is happily chugging along, so it's impossible to look at, say, two sequential frames of data in the debugger (since by the time I'm done looking at the first frame, the system time has continued to move ahead by seconds or even minutes). Is there a programming practice or method to pause the system clock (or a way for my code to intercept and fake my deltaTime) whenever I pause execution from the debugger? Additional Information: I'm using Eclipse Classic with the ADT plugin and a Samsung SII, coding in Java. My code invoking nanoTime: http://pastebin.com/0ZciyBtN I do all display via a Canvas object (2D sprites and animations).

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  • What should be learned for someone starting in Android Games?

    - by user14544
    I know this might be a little subjective. But I've read the other questions. A lot of answers kept on popping up like to use box2d, libgdx, andEngine, etc. So the real question is, what would be the best to start off with as a beginner. I have some experience with java code, just by reading about in the Oracle Docs. I've gone through Flash and Eclipse. When i mean gone through, i don't mean i have actually created my own game from Flash or Eclipse, but i just learn things here and there. Currently I'm reading Beginning Android for Beginners but I don't have the knowledge to implement my own Ideas into the game tutorials because of lack of experience. I'm looking for a way to learn how to program to create games for Android. While at the same time get experience from programming. I do not want to learn those drag and drop game making applications such as GameMaker.

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  • How to properly code in Unity? [on hold]

    - by Vincent B.
    I'm fairly new to Unity (yet I touched it and made a few proto with it) and I'd like to know how I'm supposed to work with it. I'm student in programming so I'm used to C/C++ with SDL/SFML, writing code and only using Input/Graphics/Network libs. I followed a few Unity guides and it was way more around drag & drop on scenes and a bit of scripting to activate it all, which disturbed me. So I fond a way to only use one GameObject and use a Singleton to launch code and display stuff (for 2d games at least). At the end of the day I make games not using "Instantiate" or such at all. Is it the right way ? Am I supposed to do this ? How much are your scenes populated (in a professional environment) ? When should I stop coding and start using the editor ?

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  • What are steps in making an operating system in C ? [duplicate]

    - by ps06756
    This question already has an answer here: Compiler/OS Design - Where to start [closed] 3 answers I am trying to make an my own OS. This is for educational purpose only, so that I get to understand the internals as well as get a good idea of low level programming. I have some prior application development experience in C#/python/C++/C. I am a noob in assembly language(very less experience and knowledge). I understand that in writing an operating system,we can't go without assembly language. Currently, I have just printed a string in assembly language in the boot sector using qemu and BIOS interrupts. What I want is that, can someone specifically point out the steps that I need to follow to make my operating systems run C programs. So that, I can start writing my OS in C. Any other piece of advice to help a newbie, regarding the same is also welcome. Although, I have looked into many os development related tutorials/websites, I can't seem to find this information anywhere.

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  • Scripted Motion Paths (?) (XNA)

    - by Peteyslatts
    Ok, so the title isn't the greatest because this is a lot more general. Say I want to have the player be able to hit A and have their ship model roll to the right, and shift to the right of the screen, while the camera stays centered. Would I do that through programming (ie. set waypoints for the model and keep the camera focus still) or do it through animation ( so the ship model actually rolls and moves right, and just play those frames)(I actually don't know how to do this kind of 3D animation yet, haven't looked into it. Adding it to my To Do List) This is a really vague question I know, I'll try and answer any questions. Thanks, Peter

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  • How to name a clamp function that only clamps from one side?

    - by dog_funtom
    Clamp() is a function that ensures that provided variable is in provided range. You can find such function in .NET, in Unity, and probably anywhere. While it is useful, I often need to clamp my value from one side only. For example, to ensure that float is always non-negative or always positive (like radius value from inspector). I used names ClampFromAbove() and ClampFromBelow(), but I wonder if such names is good or even grammatically valid in programming-English. Also, it probably make sense to distinguish non-negative case too. How'd you name such function? Something like EnsureNonNegative()? My intention is creating pair of extension methods and use them like this: var normalizedRadius = originalRadius.ClampFromBelow(0.0001); var distance = someVector.Magnitude.ClampFromAbove(maxDistance);

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  • Java Thriving in Oracle's hands

    - by Tori Wieldt
    IDC has published a Technology Assessment of Oracle's stewardship of Java titled "The State of Java: Two and a Half Years After the Acquisition." The overall IDC opinion is that Java under Oracle's stewardship is thriving. Report highlights include: The successful delivery of Java SE 7, which had been stalled at Sun Microsystems Articulation of realistic road maps for Java EE 7 and Java SE 8 The healthy growth of the Java ecosystem The decisiveness with which Oracle handled the Apache Harmony dispute Key vendors joining the OpenJDK including IBM, Apple, and SAP More and more programming languages being hosted on the Java Virtual Machine(JVM) Java's role in major computing trends including Mobile, Cloud, Big Data and Social You can access the full report here (PDF).

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  • How can I build this payment receipt/booking application?

    - by Festus
    I'm planning to build a payment receipt/booking application for a media company with several branches in different locations. The application should be able to move data across the network/internet to a central database where the administrator/accountant in a different location will be able to see the result of the entire job for the day from each branch. Application will run on windows environment. Will be able to send result of the booking to a Point Of Sales printer for print output. Now, I'm confused about choosing the right programming language to accomplish this task. I'm between beginner/intermediate level in PHP, I know HTML/CSS and JavaScript. I have tried to do this in PHP but, I'm face with several challenges and I fear for the POS part since PHP application run on the web browser. I don't know if python will be best suited for this and how long will it take someone with my experience level to pick up python. Any suggestion will be highly appreciated.

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  • More complex learning source for C# .NET [closed]

    - by Leron
    By complex I don't mean more difficult but including a larger area of possibilities cover. I've started a few years ago with PHP and the transition from learning the syntax of the language and the basic logical structures to working with databases, including JavaScript and so on was very short. And now I'm more interested in studying working with languages like Java/C#. Recently I spend a lot of time reading and writing some simple console applications, I've read almost 2K pages for C# programming and still don't know how to connect to database for example. Just for info I'm interested in web development, socket programing and live streaming, don't know if I'm exceeding myself too much writing that but despite that I want to find some books/internet sources where I can extend my current knowledge of C#/.NET, start using database queries, maybe try something more complicated webwise.

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  • I'm a PeopleSoft Developer. Should I learn other languages (C# Java...)?

    - by PSDev
    I've been doing PeopleSoft development for 2 years. Recently, I want to relocate and find out there are not that many PeopleSoft development out there. 90% of the vacant positions are contract type of jobs. I'd rather get a full time permanent position. In PS, I do a lot of maintenance rather than new programming. It does get very boring. Also, I'm not sure if Oracle will one day pull off the plug for PS. What language is in most demand and also offers above average salary? Is it C#, Java, Python, Perl, ...? Thanks.

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  • Ruby on rails not popular in big international IT companies?

    - by maro
    I would like to ask you for advice more experienced ROR developers. I am new in programming and like to idea of ROR and I am before the decision on which programing language to specialize Java vs ROR. In the future I wish to learn for bigger international IT companies (IBM, Accenture etc.) but as I am reading their job openings, most of them are hiring Java, C++, .NET... Is the ROR used only in startups or also in bigger companies as well? What should be the reasons of their preference of Java over ROR?

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  • Garbage Collection Basics

    - by mikew_co
    Java Is an awesome programming language and platform. One of its better features is automatic garbage collection. Ever wondered how that works? I have written an online web course outlining the basics. Much of what is included has been published before in various white papers and such. However, this is updated for JDK 7 and includes some nice illustrations of the steps involved. Hope you like it. Garbage Collection Basics. A follow-on web course on the G1 garbage collector should follow in a week or so.

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  • Developing AI for warhammer board game [closed]

    - by josemanuel
    right now I'm going to develop a simple AI for some units for the board game warhammer fantasy. With some simple rules, I've read some things such as http://gamedev.stackexchange.com/questions/21519/complex-game-ai-for-turn-based-strategy-games . I have the robots to move the pieces, the map is just simple(no hills,buildings..) and I need to start to give an AI for the robot to move the pieces. Problem is I have been searching for a long time and can't really find someone that has done something similar with warhammer, and I don't really know where to begin with or which tools I need to use. I would be glad if someone can give me some headsup on how to begin with, or if any programming language is better, not to mention if there is something similar where I could ask for help.

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  • How to handle situation of programmer stealing credit for your project [on hold]

    - by shorecc
    There is a coworker who has stolen credit for my work. I created a system that will show live statuses of printing machines throughout the plant. There was one glitch in it so the coworker made an improvement and then re-wrote the entire system (copying 90% of my code, yet he added a new piece of hardware then took over the project). Now he asks me programming questions from time to time. I don't mind teaching coworkers how to program, but since he has stolen my ideas and credit in the past I am reluctant to teach him all I know. Today he asks me for a particularly challenging algorithm for this system. His code now looks exactly like the way I would program! How would you handle the situation? How can I decline helping him without appearing to not being a team player?

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  • OpenGL Beginner question

    - by nobby
    I'm new to OpenGL programming, but I can't find a good book to read or a tutorial, I've tried reading through the superbible or whatever its name is but it's kind of complicated to me. The tutorial at http://duriansoftware.com/joe/An-intro-to-modern-OpenGL.-Chapter-2.3:-Rendering.html is pretty ok but it doesn't cover what I need mostly, which is opengl math etc (such as projection matrix, view matrix, and so on). I'm fairly OK at C(++) (3+ years experience, I don't know if you would call that "good") What i basically want to do with OpenGL is, make a simple game (prefer 2D as a start and not 3D). Please suggest a good EBook to read and learn from.

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  • Developing a cloud based app

    - by user134897
    I am a company owner that has developed a cloud based app. My code writer has told me how good he is more than once, well, better stated, he did a good job telling me he was better than everyone else in my rather small community. In the last 18 months I have spent nearly 160,000.00 dollars trying to get this company to the "making money" stage. I am now nearly broke, sitting on the edge of a brilliant marketing plan to launch a much needed cloud based app. We did launch our app last year (late 2013), and the feedback was amazing from the users. One user that signed up to use the free app stated that we needed to call him the moment our company goes public because he wants to be the first to buy stock. Now, here's my problem. We did not originally set out to develop a freemium app, we just sort of ended up there by the natural progression of the app. So, now I have an app that really needs to be scrapped and re-built. Although I do feel my code writer has displayed some brilliance in what he has done, he was extremely weak on graphics and every time we speak he tells me there is a newer better way to code that he is trying to learn. So, here's the million dollar question. Ho do I find code writers that already know the newest, best ways to write code? Or maybe better asked, what is the newest best code writing technique? Second, is it even possible to find code writers that are good at graphics? In short, I am nearly broke and need to start over, but I do not know where to find people qualified to write it good the first time around and display good graphic skills. I am trying to build a team of writers instead of just one person. Maybe 3 good at code and two good at graphics, but I am clueless as to what criteria I should use to determine if I am building the right team members. Please help, I am sure you can tell I am fairly lost by my continued rambling.

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  • How to retrieve certificate from my store personal? [closed]

    - by shariphwar
    I want to use the following code by java program. How to convert the following C# code to java code or how to write just like this code by java programming language? Access certificate by C# X509Store store = null; X509Certificate2Collection _recipients = null; // select the right store //if (lstRecipients.Text=="Personal") store = new X509Store(StoreName.My, StoreLocation.CurrentUser); // else // store = new X509Store(StoreName.AddressBook, StoreLocation.CurrentUser); // open store and show certificate picker store.Open(OpenFlags.ReadOnly); X509Certificate2Collection tempCollection = X509Certificate2UI.SelectFromCollection(store.Certificates, "Crypter", "Select a Certificate for Encryption", X509SelectionFlag.MultiSelection); store.Close();

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  • What methodology to use for planning/developing a Language conversion project?

    - by user 123
    I am trying to help my friend by creating a part of his on-going project. What I'm going to do is create a Java parser to break up the Java code into operators, parameters etc to build XML representation. Next I want to create a code generator to convert the parsed java code to XML conforming to the schema I've created. Finally I want to use an XML style-sheet to transform the XML into another programming language type. Basically I just wanted some advice on which methodology/model I should use for planning and developing this project. Is there some benefit to using Agile etc for instance?

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  • What kind of performance issues does multiple instances of the exact same object have on a game?

    - by lggmonclar
    I'm fairly new to programming, and I've pretty much learned all the things I know on the go, while working on projects. The problem is that there some things that I just don't know where to begin searching. My question is about performance, and how can multiple instances of the same object affect it -- Specifically, I'm talking about XNA's "GraphicsDevice" class. I have it instanced on four different parts of my game, and in three of those, the object has the exact same values for all the attributes. So, in that case, should I be using the same instance of GraphicsDevice, passing it as a parameter, even if I use it in different classes? I apologize if the question seems redundant, but like I said, I've taught myself most of what I know, so there are quite a few "holes" in my learning process.

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