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  • SEO Friendly URL for search keywords

    - by Kyojimaru
    I have a website where you can search for a brands, item, and content inside my web. It was designed with tab for each search type, but I want to make the url when changing the tab user friendly and good for SEO. Is it better to have a url for search result like this www.example.com/search/{search_keyword}/{tab} or www.example.com/search/{search_keyword}?tab={tab} or www.example.com/search/?search={search_keyword}&tab={tab} where {search_keyword} is the keyword that user input, and {tab} is either brands / item / content, because when I look at facebook, stackoverflow, and some other website, they use query string for their search keyword Edit My past url is only www.example.com/search/{search_keyword}, and I just added the tab design recently. Consider that I should go with option 1 from the above option, should I make www.example.com/search/{search_keyword} the default for 1 of the 3 tab, and make the other 2 tab with www.example.com/search/{search_keyword}/{tab} to retain the score for the page, or should I make all the tab url with www.example.com/search/{search_keyword}/{tab} and use a permanent redirect from www.example.com/search/{search_keyword} to one of the url tab

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  • Logitech Unify... how to use both the keyboard abd mouse on the same receiver?

    - by simon
    I bought this keyboard : tinyurl.com/7g3l2wt and this mouse : tinyurl.com/7kvkldm I am trying to use both on the same receiver, but so far i can't figure it out! i have tried this : https://github.com/treeder/logitech_unifier But i don't know how to compile it! if i paste ' gcc -o unify unify.c ' in the terminal, then i got this: gcc: erreur: unify.c: Aucun fichier ou dossier de ce type gcc: erreur fatale: pas de fichier à l'entrée compilation terminée. sorry it is in french... it say no files of this type and no file in the input... anyone can tell me how to compile it and then find my hidraw devices?? thanks

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  • Getting Started with 2d Game Dev (C++): DirectX or OpenGL?

    - by Dfowj
    So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed my searches in the direction of C++ and 2d and was eventually lead to DirectX/OpenGL Now as i understand it, all these packages will do for me is draw stuff on a screen. And thats all i really care about at this point. Sound isn't necessary. Input can be handled with stdlib probably. So, for a beginner trying to create a basic game in C++, would you recommend DirectX or OpenGL? Why? What are some key feature differences between the two? Which is more usable?

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  • Are there any good music mixers available, equivalent to Windows "MP3 Tunes"?

    - by RobinJ
    In Windows my dad used to have a program called MP3 Tunes. I have tried running it with Wine, and it worked. But strange things kept happening to the program, so it's not a reliable way to play music. Basically I just want to have 2 players (in a single window) with these features: Preloading tracks in a player without immediately starting them. Fading from one track to the other. A timer on each player. These features are also desired, but not required: Microphone input. Prelistening before loading a song in a player (through a seperate sound card). Pitch/Tempo control. Just being able to browse folders in the filesystem (without things like a music library). Here are some screenshots of the program to clarify what I'm looking for:

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  • Where should i organize my matrices in a 3D Game engine?

    - by Need4Sleep
    I'm working with a group of people from around the world to create a game engine(and hopefully a game with it) within the next upcoming years. My first task was writing a camera class for the engine to use in order to add cameras to the scene, position and follow points in the scene. The problem i have is with using matrices for transformations in the class, should i keep matrices separate to each class? such as have the model matrix in the model class, camera matrix in the camera class, or have all matrices placed in one class/chuck? I could see pros and cons for each method, but i wanted to hear some input form a more professional standpoint.

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  • Eee PC Seashell series netbook screen is cut off at bottom no matter the resolution

    - by Yzmir Ramirez
    I have an Eee PC 1015PE Seashell netbook running Windows 7 Home Premium with an Intel Graphics Media Accelerator 3150 (8.14.10.2230) with a "Generic Non-PnP Monitor" detected. I tried: Changing the resolution (Control Panel = Appearance and Personalization = Display = Screen Resolution) to 1024x768 Updating the video driver (to 8.14.10.2230) Uninstalling the driver and rebooting Pressing the Windows Key + "-" (magnifier) Pressing Ctrl + Mouse Scroll only resizes the desktop items Pressing Fn + F4 shows 1024x600 (which I think is what I should be using, but nothing happens) EDIT: Changed from Landscape to Portrait and it works Attached an External Monitor and when I extend or set as desktop it works only on the External Monitor (shows up as "Generic PnP Monitor in Device Manager) Basically the bottom inch of my desktop is off-screen hiding my start bar, but my wigets are in their proper position (the start bar is not hidden). Pressing Ctrl + Esc shows the start menu but its cut-off. I'm pretty sure I should be using 1024x600 resolution, any advice? What's odd is that this only started happening recently. EDIT2: Here are some screenshots showing the problem: Resized Window to fit: Opened Start Menu - notice it cut off: Maximized window and then scrolled down - notice no Start Menu: I downgraded my graphic driver I downloaded from the Intel Download Center for the Graphic Media Accelerator 3150 (now: 8.14.10.1972) and now my "Generic non-PnP Montior" detects as "Digital Flat Panel (1024x768 60Hz)".

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  • Process arbitrarily large lists without explicit recursion or abstract list functions?

    - by Erica Xu
    This is one of the bonus questions in my assignment. The specific questions is to see the input list as a set and output all subsets of it in a list. We can only use cons, first, rest, empty?, empty, lambda, and cond. And we can only define exactly once. But after a night's thinking I don't see it possible to go through the arbitrarily long list without map or foldr. Is there a way to perform recursion or alternative of recursion with only these functions?

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  • High level project workflow

    - by user775060
    We are a small software company trying our hand at our second game. Since our first games' process was a living nightmare (since we used webdevelopment workflow) I have decided to educate myself on how to manage a game project on a high level. How does your process work, from idea to launch? Preferably in situations where you have a team that needs to cooperate. I've seen these 2 links, which are useful in a way, but was wondering if there are better/more comprehensive ways to do this? http://www.goodcontroller.com/blog/?p=136 http://gogogic.wordpress.com/2009/02/09/symbol6-how-we-created-an-iphone-game/ All input would be infinitely appreciated.

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  • GameplayScreen does not contain a definition for GraphicsDevice

    - by Dave Voyles
    Long story short: I'm trying to intergrate my game with Microsoft's Game State Management. In doing so I've run into some errors, and the latest one is in the title. I'm not able to display my HUD for the reasons listed above. Previously, I had much of my code in my Game.cs class, but the GSM has a bit of it in Game1, and most of what you have drawn for the main screen in your GameplayScreen class, and that is what is causing confusion on my part. I've created an instance of the GameplayScreen class to be used in the HUD class (as you can see below). Before integrating with the GSM however, I created an instance of my Game class, and all worked fine. It seems that I need to define my graphics device somewhere, but I am not sure of where exactly. I've left some code below to help you understand. public class GameStateManagementGame : Microsoft.Xna.Framework.Game { #region Fields GraphicsDeviceManager graphics; ScreenManager screenManager; // Creates a new intance, which is used in the HUD class public static Game Instance; // By preloading any assets used by UI rendering, we avoid framerate glitches // when they suddenly need to be loaded in the middle of a menu transition. static readonly string[] preloadAssets = { "gradient", }; #endregion #region Initialization /// <summary> /// The main game constructor. /// </summary> public GameStateManagementGame() { Content.RootDirectory = "Content"; graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = 1280; graphics.PreferredBackBufferHeight = 720; graphics.IsFullScreen = false; graphics.ApplyChanges(); // Create the screen manager component. screenManager = new ScreenManager(this); Components.Add(screenManager); // Activate the first screens. screenManager.AddScreen(new BackgroundScreen(), null); //screenManager.AddScreen(new MainMenuScreen(), null); screenManager.AddScreen(new PressStartScreen(), null); } namespace Pong { public class HUD { public void Update(GameTime gameTime) { // Used in the Draw method titleSafeRectangle = new Rectangle (GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.X, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Y, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Width, GameplayScreen.Instance.GraphicsDevice.Viewport.TitleSafeArea.Height); } } } class GameplayScreen : GameScreen { #region Fields ContentManager content; public static GameStates gamestate; private GraphicsDeviceManager graphics; public int screenWidth; public int screenHeight; private Texture2D backgroundTexture; private SpriteBatch spriteBatch; private Menu menu; private SpriteFont arial; private HUD hud; Animation player; // Creates a new intance, which is used in the HUD class public static GameplayScreen Instance; public GameplayScreen() { TransitionOnTime = TimeSpan.FromSeconds(1.5); TransitionOffTime = TimeSpan.FromSeconds(0.5); } protected void Initialize() { lastScored = false; menu = new Menu(); resetTimer = 0; resetTimerInUse = true; ball = new Ball(content, new Vector2(screenWidth, screenHeight)); SetUpMulti(); input = new Input(); hud = new HUD(); // Places the powerup animation inside of the surrounding box // Needs to be cleaned up, instead of using hard pixel values player = new Animation(content.Load<Texture2D>(@"gfx/powerupSpriteSheet"), new Vector2(103, 44), 64, 64, 4, 5); // Used by for the Powerups random = new Random(); vec = new Vector2(100, 50); vec2 = new Vector2(100, 100); promptVec = new Vector2(50, 25); timer = 10000.0f; // Starting value for the cooldown for the powerup timer timerVector = new Vector2(10, 10); //JEP - one time creation of powerup objects playerOnePowerup = new Powerup(); playerOnePowerup.Activated += PowerupActivated; playerOnePowerup.Deactivated += PowerupDeactivated; playerTwoPowerup = new Powerup(); playerTwoPowerup.Activated += PowerupActivated; playerTwoPowerup.Deactivated += PowerupDeactivated; //JEP - moved from events since these only need set once activatedVec = new Vector2(100, 125); deactivatedVec = new Vector2(100, 150); powerupReady = false; }

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  • How does the "Steam" platform work? Is it DRM? Can I trust "Steam"-powered games?

    - by Chris W. Rea
    So – I just bought the new game Supreme Commander 2. This question is not about the game, but about the online software installation platform that it seems to require. I haven't bought a game in a long time, and I'm puzzled: Apparently, SC2 is a "Steam"-powered game. When I went to install the game, it asked me to either create a new Steam account, or log in with an existing account. I clicked "Cancel" because I don't plan to play online and I don't want anything unnecessary installed on my computer, since I only plan to play single player! However, after clicking "Cancel", the installer asked for my confirmation that I indeed wanted to cancel installation of the game! I thought I was just canceling the "online" portions! So I really want to know: How do "Steam" powered games work? Is this essentially a form of DRM (Digital Rights Management)? Can I trust this software platform? Has anybody done any independent verification on how this platform works? (I'm very leery of any DRM after the Sony BMG CD copy protection scandal. Thank goodness for Mark Russinovich.) Does the "Steam" platform install anything particularly nasty or unwanted on my computer?

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  • Sending keystrokes using Python

    - by Rudi Strydom
    I am trying to build a remote control application to control media on my Ubuntu. Does anyone know a way in order to accomplish this. The media keys in particular. Thank you. EIDT: I have tried using XTE, but is seems python in truncating the input or there is a limit or something which means that you can't do Ctrl + Key key presses, which wont suit my needs. I also tried uinput, but alas you need to run it as root, which also will not quite my needs. Now I am looking at EVDEV which seems promicing, that is if I can get it working.

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  • genisoimage and exec bit preservation

    - by user92187
    Maybe I'm just not doing right, but I can't seem to get genisoimage to produce a UDF image and preserve the exec bit. $ genisoimage --version genisoimage 1.1.11 (Linux) $ echo "echo 'Hello world'" > script.sh $ chmod +x script.sh $ ./script.sh Hello world $ genisoimage -input-charset utf-8 -r -udf -volid minimal -o minimal.iso script.sh Total translation table size: 0 Total rockridge attributes bytes: 250 Total directory bytes: 0 Path table size(bytes): 10 Max brk space used 0 420 extents written (0 MB) $ mkdir mount $ sudo mount minimal.iso $PWD/mount -o ro,loop -t udf $ ls -l script.sh mount/script.sh -r--r--r-- 1 root root 19 Sep 21 18:40 mount/script.sh -rwxrwxr-x 1 kip kip 19 Sep 21 18:40 script.sh You'll note in the last command that script.sh was executable at the time it was injected into the image, but does not appear to be inside of the mounted image. Is this a bug in genisoimage, a problem with the way I am mounting the image, or a problem in my usage of genisoimage?

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  • What php programmer should know?

    - by emchinee
    I've dig the database here and didn't found any answer for my question. What is a standard for a php programmer to know? I mean, literally, what group of language functions, mechanisms, variables should person know to consider oneself a (good) php programmer? (I know 'being good' is beyond language syntax, still I'm considering syntax of plain php only) To give an example what I mean: functions to control http sessions, cookies functions to control connection with databases functions to control file handling functions to control xml etc.. I omit phrases like 'security' or 'patterns' or 'framework' intentionally as it applies to every programming language. Hope I made myself clear, any input appreciated :) Note: Michael J.V. is right claiming that databases are independent from language, so to put my question more precisely and emphasise differences: Practises or security, are some ideas to implement (there is no 'Pattern' object with 'Decorator()' method, is there?) while using databases means knowing a mysqli and a set of its methods.

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  • No sound through headset - only mic is working

    - by Kristis
    I noticed that no sound is being played to my headphones. The laptop has a conexant sound card together with the sounds apps provided. But the thing is that I also noticed that now instead of one playback device - 2 are presented: speakers and headphones. And while speakers do play sound nicely - even test sound are not played through headphone output. Also, headphone output does not have a jack assigned to it, while speakers have L R Rear panel Analog Jack(my laptop does not have a jack on the back - only on the right). Also - my headphones have a mic as well - and when I plug it in - the mic is working(using top panel digital jack),but the headphones themselves are not. And laptop is recognizing when audio device is plugged in. And I checked the headset on other devices - the headphones are working. I have tried updating drivers, rolling back drivers and completely uninstalling drivers and then restarting - nothing helped. I imagine that I somehow need to reconfigure the jack configuration just have no idea how and where. Any suggestions? Thanks

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  • Index independent character comparison within text blocks

    - by Michael IV
    I have the following task: developing a program where there is a block of sample text which should be typed by user. Any typos the user does during the test are registered. Basically, I can compare each typed char with the sample char based on caret index position of the input, but there is one significant flaw in such a "naive" approach. If the user typed mistakenly more letters than a whole string has, or inserted more white spaces between the string than should be, then the rest of the comparisons will be wrong because of the index offsets added by the additional wrong insertions. I have thought of designing some kind of parser where each string (or even a char ) is tokenized and the comparisons are made "char-wise" and not "index-wise," but that seems to me like an overkill for such a task. I would like to get a reference to possibly existing algorithms which can be helpful in solving this kind of problem.

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  • Mod_rewrite and urls that don't end with .php

    - by Kevin Laity
    I'm trying to use Mod_rewrite to hide the .php extensions of my pages. However, it refuses to do any rewriting unless the input url ends with .php, which makes that impossible. I can confirm that rewriting works fine as long as the url has .php at the end. RewriteRule a\.php b\.php Works, while RewriteRule a\.html b\.html does not. How can I turn off this behavior and allow it to rewrite all urls? I'm on a shared host so whatever I do has to be done from a .htaccess file. Update: There seems to be some confusion about what I'm asking here. The question is not about how to write the rule, the question is about server configuration. The rule I'm using is fine, I can test that locally. But the server I'm working with is somehow configured so that mod_rewrite doesn't attempt to rewrite anything that doesn't end with .php

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  • Ubuntu 13.10 New keyboard stuff bugged wine games

    - by karapinha
    I have made recently a fresh install of ubuntu 13.10. Since the first day I have problems with keyboard probably because of the new ibus thing... My language is PT-PT. One of those problems is the wrong behaviours on wine. games I was running in ubuntu 13.04 (tomb-raider, Skyrim, Shadow Warrior and Dark Souls) installed in the new ubuntu 13.10 they started to get key stuck when there is a combination like W+D+R (Drifting right + reloading) and its not because of windows/wine problems because the prefixes are the same that I had in 13.04. The key stuck as already been reported on winehq for Skyrim for some one using Linux Mint that was based on the 13.10. Is there a way of making the keyboard work like I was in 13.04? Or can i change the input type? Or downgrade ibus or something like that?

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  • Should I provide fallbacks for HTML5/CSS3 elements in a web page at this point?

    - by Abluescarab
    I'm wondering if I should bother providing a fallback for HTML5 tags and attributes and CSS3 styling at this point in time. I know that there's probably still a lot of people out there who use older versions of browsers and HTML5/CSS3 are still fairly new. I read this article: Should I use non-standard tags in a HTML page for highlighting words? and one answer mentioned that people kind of "cheat" with older browsers by using the new tags and attributes, but styling them in CSS to ensure they show up right. This question: Relevance of HTML5: Is now the time? was asked about two years ago and I don't know how relevant it is anymore. For example, I want to use the placeholder and required attributes in a web form I'm building and it has no labels to show what each <input> is. How do I handle this, or do I bother?

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  • What exactly can shaders be used for?

    - by Bane
    I'm not really a 3D person, and I've only used shaders a little in some Three.js examples, and so far I've got an impression that they are only being used for the graphical part of the equation. Although, the (quite cryptic) Wikipedia article and some other sources lead me to believe that they can be used for more than just graphical effects, ie, to program the GPU (Wikipedia). So, the GPU is still a processor, right? With a larger and a different instruction set for easier and faster vector manipulation, but still a processor. Can I use shaders to make regular programs (provided I've got access to the video memory, which is probable)? Edit: regular programs == "Applications", ie create windows/console programs, or at least have some way of drawing things on the screen, maybe even taking user input.

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  • Liskov substitution and abstract classes / strategy pattern

    - by Kolyunya
    I'm trying to follow LSP in practical programming. And I wonder if different constructors of subclasses violate it. It would be great to hear an explanation instead of just yes/no. Thanks much! P.S. If the answer is no, how do I make different strategies with different input without violating LSP? class IStrategy { public: virtual void use() = 0; }; class FooStrategy : public IStrategy { public: FooStrategy(A a, B b) { c = /* some operations with a, b */ } virtual void use() { std::cout << c; } private: C c; }; class BarStrategy : public IStrategy { public: BarStrategy(D d, E e) { f = /* some operations with d, e */ } virtual void use() { std::cout << f; } private: F f; };

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  • Software, script or a tool to automate managing which tests to run

    - by laggingreflex
    I have a batch file that lists all the test files I have and asks me which test I want to perform, like Test. [U]nit, [I]ntegration : i (user input) Integration. [A]ll, [2][U]serInteraction, [3][R]esultGeneration : u 2 User Interaction. Running "mocha integration\2userint.js" ... So essentially I have configured a batch "option" for each test file I have, which I can choose to run individually or all together. But adding and removing tests is a pain. I have to update the batch file everytime a new file is added or changed. Is there a software, script or a tool, that does this automatically, or makes it easier for me to do so? I basically need it to be aware of and ask me which file(s) I want to test. A GUI with checkboxes would be ultimate! but I'll take anything. I'm working in node.js

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  • ubuntu 9.10 installer doesn't recognize the hard drive

    - by dan
    I downloaded Ubuntu 9.10 x86_64 and am trying to install it on a fairly modern system with a Gigabyte GA-MA770-UD3 motherboard. Ubuntu 9.04 installed fine and still will when I stick that disc in, but 9.10 doesn't see my hard drive (western digital 250GB). If I boot from the disc, I can install gparted and it does recognize the drive, but when I try to start the install process from the live disc, Ubuntu again doesn't recognize the hard drive. I checked /var/log/messages and see this: Nov 12 17:28:08 ubuntu activate-dmraid: Serial ATA RAID disk(s) detected. If this was bad, boot with 'nodmraid'. Nov 12 17:28:08 ubuntu activate-dmraid: Enabling dmraid support Nov 12 17:28:08 ubuntu activate-dmraid: ERROR: either the required RAID set not found or more options required. Nov 12 17:28:08 ubuntu activate-dmraid: ERROR: either the required RAID set not found or more options required. Nov 12 17:28:08 ubuntu activate-dmraid: ERROR: either the required RAID set not found or more options required. Nov 12 17:28:08 ubuntu activate-dmraid: no raid sets and with names: "nvidia_ciiajheb-0" Nov 12 17:28:08 ubuntu activate-dmraid: ERROR: either the required RAID set not found or more options required. I checked my BIOS, SATA is enabled and is set to IDE mode, so there shouldn't be software RAID, but nonetheless, I added nodmraid to the boot line and tried again. It still doesn't recognize the drive. I checked /var/log/messages again and now see this: Nov 12 17:49:38 ubuntu activate-dmraid: Serial ATA RAID disk(s) detected. If this was boad, boot with 'nodmraid'. Nov 12 17:49:38 ubuntu activate-dmraid: Enabling dmraid support Nov 12 17:49:38 ubuntu activate-dmraid: WARNING: dmraid disabled by boot option Nov 12 17:49:38 ubuntu activate-dmraid: WARNING: dmraid disabled by boot option Any ideas on things to try? I've tried all of the various BIOS settings for SATA. IDE,RAID, etc. Nothing seems to work.

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  • Shortest Common Superstring: find shortest string that contains all given string fragments

    - by occulus
    Given some string fragments, I would like to find the shortest possible single string ("output string") that contains all the fragments. Fragments can overlap each other in the output string. Example: For the string fragments: BCDA AGF ABC The following output string contains all fragments, and was made by naive appending: BCDAAGFABC However this output string is better (shorter), as it employs overlaps: ABCDAGF ^ ABC ^ BCDA ^ AGF I'm looking for algorithms for this problem. It's not absolutely important to find the strictly shortest output string, but the shorter the better. I'm looking for an algorithm better than the obvious naive one that would try appending all permutations of the input fragments and removing overlaps (which would appear to be NP-Complete). I've started work on a solution and it's proving quite interesting; I'd like to see what other people might come up with. I'll add my work-in-progress to this question in a while.

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  • Drag Gestures - fractional delta values

    - by Den
    I have an issue with objects moving roughly twice as far as expected when dragging them. I am comparing my application to the standard TouchGestureSample sample from MSDN. For some reason in my application gesture samples have fractional positions and deltas. Both are using same Microsoft.Xna.Framework.Input.Touch.dll, v4.0.30319. I am running both apps using standard Windows Phone Emulator. I am setting my break point immediately after this line of code in a simple Update method: GestureSample gesture = TouchPanel.ReadGesture(); Typical values in my app: Delta = {X:-13.56522 Y:4.166667} Position = {X:184.6956 Y:417.7083} Typical values in sample app: Delta = {X:7 Y:16} Position = {X:497 Y:244} Have anyone seen this issue? Does anyone have any suggestions? Thank you.

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  • SQL2K8R2: StreamInsight changes at RTM: Hopping Windows

    - by Greg Low
    We've been working on updating our demos and samples for the RTM changes of StreamInsight. I'll detail these as I come across them. The first is that there is a change to the HoppingWindow. The first two parameters are the same in the constructor but the third parameter is now required. It is the HoppingWindowOutputPolicy. Currently, there is only a single option for this which is ClipToWindowEnd. So you can create a HoppingWindow like this: var queryOutput = from w in input.HoppingWindow ( TimeSpan...(read more)

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