Search Results

Search found 44734 results on 1790 pages for 'model based design'.

Page 373/1790 | < Previous Page | 369 370 371 372 373 374 375 376 377 378 379 380  | Next Page >

  • How to apply Single Responsibility Principle to a service class

    - by Shekhar
    Hello Suppose we are designing a UserServiceImpl class which does CRUD(Create, Read, Update, and Delete) operations. In my view Create, Read, Update, and Delete are four reasons for a class to change. Does this class violates Single Responsibility Principle? If it violates, then should we have four classes like CreateUserServiceImpl, ReadUserServiceImpl, UpdateUserServiceImpl, and DeleteUserServiceImpl. Isn't it an overkill to have lots of classes? Thanks Shekhar

    Read the article

  • Representing game states in Tic Tac Toe

    - by dacman
    The goal of the assignment that I'm currently working on for my Data Structures class is to create a of Quantum Tic Tac Toe with an AI that plays to win. Currently, I'm having a bit of trouble finding the most efficient way to represent states. Overview of current Structure: AbstractGame Has and manages AbstractPlayers (game.nextPlayer() returns next player by int ID) Has and intializes AbstractBoard at the beginning of the game Has a GameTree (Complete if called in initialization, incomplete otherwise) AbstractBoard Has a State, a Dimension, and a Parent Game Is a mediator between Player and State, (Translates States from collections of rows to a Point representation Is a StateConsumer AbstractPlayer Is a State Producer Has a ConcreteEvaluationStrategy to evaluate the current board StateTransveralPool Precomputes possible transversals of "3-states". Stores them in a HashMap, where the Set contains nextStates for a given "3-state" State Contains 3 Sets -- a Set of X-Moves, O-Moves, and the Board Each Integer in the set is a Row. These Integer values can be used to get the next row-state from the StateTransversalPool SO, the principle is Each row can be represented by the binary numbers 000-111, where 0 implies an open space and 1 implies a closed space. So, for an incomplete TTT board: From the Set<Integer> board perspective: X_X R1 might be: 101 OO_ R2 might be: 110 X_X R3 might be: 101, where 1 is an open space, and 0 is a closed space From the Set<Integer> xMoves perspective: X_X R1 might be: 101 OO_ R2 might be: 000 X_X R3 might be: 101, where 1 is an X and 0 is not From the Set<Integer> oMoves perspective: X_X R1 might be: 000 OO_ R2 might be: 110 X_X R3 might be: 000, where 1 is an O and 0 is not Then we see that x{R1,R2,R3} & o{R1,R2,R3} = board{R1,R2,R3} The problem is quickly generating next states for the GameTree. If I have player Max (x) with board{R1,R2,R3}, then getting the next row-states for R1, R2, and R3 is simple.. Set<Integer> R1nextStates = StateTransversalPool.get(R1); The problem is that I have to combine each one of those states with R1 and R2. Is there a better data structure besides Set that I could use? Is there a more efficient approach in general? I've also found Point<-State mediation cumbersome. Is there another approach that I could try there? Thanks! Here is the code for my ConcretePlayer class. It might help explain how players produce new states via moves, using the StateProducer (which might need to become StateFactory or StateBuilder). public class ConcretePlayerGeneric extends AbstractPlayer { @Override public BinaryState makeMove() { // Given a move and the current state, produce a new state Point playerMove = super.strategy.evaluate(this); BinaryState currentState = super.getInGame().getBoard().getState(); return StateProducer.getState(this, playerMove, currentState); } } EDIT: I'm starting with normal TTT and moving to Quantum TTT. Given the framework, it should be as simple as creating several new Concrete classes and tweaking some things.

    Read the article

  • Need an ASP.NET MVC long running process with user feedback

    - by Jason
    I've been trying to create a controller in my project for delivering what could turn out to be quite complex reports. As a result they can take a relatively long time and a progress bar would certainly help users to know that things are progressing. The report will be kicked off via an AJAX request, with the idea being that periodic JSON requests will get the status and update the progress bar. I've been experimenting with the AsyncController as that seems to be a nice way of running long processes without tying up resources, but it doesn't appear to give me any way of checking on the progress (and seems to block further JSON requests and I haven't discovered why yet). After that I've tried resorting to storing progress in a static variable on the controller and reading the status from that - but to be honest that all seems a bit hacky! All suggestions gratefully accepted!

    Read the article

  • Computation geometry: find where's the triangle after rotation, tranlastion or reflection in a mirro

    - by newba
    Hi, I have a small contest problem in which is given a set of points, in 2D, that form a triangle. This triangle may be subject to an arbitrary rotation, may be subject to an arbitrary translation (both in the 2D plane) and may be subject to a reflection on a mirror, but its dimensions were kept unchanged. Then, they give me a set of points in the plane, and I have to find 3 points that form my triangle after one or more of those geometric operations. Example: 5 15 8 5 20 10 6 5 17 5 20 20 5 10 5 15 20 15 10 I bet that have to apply some known algorithm, but I don't know which. The most common are: convex hull, sweep plane, triangulation, etc. Can someone give a tip? I don't need the code, only a push, please!

    Read the article

  • Is there a way of using one method to handle others to avoid code duplication?

    - by Artur
    I wonder if there is a way of writing a method or a class that would add to any method some code that is shared between many methods. The methods return different things and some of them are just void. Below is a part of the code that is duplicated in the methods. StartTimer(MethodBase.GetCurrentMethod().Name); try { // Actual method body } catch (Exception ex) { bool rethrow = ExceptionPolicy.HandleException(ex, "DALPolicy"); if (rethrow) { throw; } } finally { StopTimer(MethodBase.GetCurrentMethod().Name); } Any help would be greatly appreciated.

    Read the article

  • How to avoid using this in a constructor

    - by Paralife
    I have this situation: interface MessageListener { void onMessageReceipt(Message message); } class MessageReceiver { MessageListener listener; public MessageReceiver(MessageListener listener, other arguments...) { this.listener = listener; } loop() { Message message = nextMessage(); listener.onMessageReceipt(message); } } and I want to avoid the following pattern: (Using the this in the Client constructor) class Client implements MessageListener { MessageReceiver receiver; MessageSender sender; public Client(...) { receiver = new MessageReceiver(this, other arguments...); sender = new Sender(...); } . . . @Override public void onMessageReceipt(Message message) { if(Message.isGood()) sender.send("Congrtulations"); else sender.send("Boooooooo"); } } The reason why i need the above functionality is because i want to call the sender inside the onMessageReceipt() function, for example to send a reply. But I dont want to pass the sender into a listener, so the only way I can think of is containing the sender in a class that implements the listener, hence the above resulting Client implementation. Is there a way to achive this without the use of 'this' in the constructor? It feels bizare and i dont like it, since i am passing myself to an object(MessageReceiver) before I am fully constructed. On the other hand, the MessageReceiver is not passed from outside, it is constructed inside, but does this 'purifies' the bizarre pattern? I am seeking for an alternative or an assurance of some kind that this is safe, or situations on which it might backfire on me.

    Read the article

  • Are there old versions of Windows UX guidelines somewhere?

    - by Camilo Martin
    Since I've read Windows User Experience Interaction Guidelines (there's a PDF download avaliable) I've found it to be admirably self-deprecating, humbly pointing out their own horrible UI practices long scolded by Joel Spolsky. I'd like to know, however, what they had in mind while they made those mistakes. Is this (terrific) UX Guidelines document something new, or were there previous issues of such? If so, where can I find them? My prayers to Google yielded no leniency.

    Read the article

  • What is the best testing pattern for checking that parameters are being used properly?

    - by Joseph
    I'm using Rhino Mocks to try to verify that when I call a certain method, that the method in turn will properly group items and then call another method. Something like this: //Arrange var bucketsOfFun = new BucketGame(); var balls = new List<IBall> { new Ball { Color = Color.Red }, new Ball { Color = Color.Blue }, new Ball { Color = Color.Yellow }, new Ball { Color = Color.Orange }, new Ball { Color = Color.Orange } }; //Act bucketsOfFun.HaveFunWithBucketsAndBalls(balls); //Assert ??? Here is where the trouble begins for me. My method is doing something like this: public void HaveFunWithBucketsAndBalls(IList<IBall> balls) { //group all the balls together according to color var blueBalls = GetBlueBalls(balls); var redBalls = GetRedBalls(balls); // you get the idea HaveFunWithABucketOfBalls(blueBalls); HaveFunWithABucketOfBalls(redBalls); // etc etc with all the different colors } public void HaveFunWithABucketOfBalls(IList<IBall> colorSpecificBalls) { //doing some stuff here that i don't care about //for the test i'm writing right now } What I want to assert is that each time I call HaveFunWithABucketOfBalls that I'm calling it with a group of 1 red ball, then 1 blue ball, then 1 yellow ball, then 2 orange balls. If I can assert that behavior then I can verify that the method is doing what I want it to do, which is grouping the balls properly. Any ideas of what the best testing pattern for this would be?

    Read the article

  • How to create a "facade" table?

    - by tputkonen
    A legacy database contains a join table which links tables table1 and table2, and contains just two foreign keys: TABLE_ORIG: table1_id table2_id In order to utilize this table using JPA I would need to create a surrogate primary key to the link table. However, the existing table must not be modified at all. I would like to create another table which would contain also a primary key in addition to the foreign keys: TABLE_NEW: id table1_id table2_id All changes to TABLE_ORIG should be reflected in TABLE_NEW, and vice versa. Is this doable in mysql?

    Read the article

  • List of Lua derived VMs and Languages

    - by Shane Holloway
    Is there a compendium of virtual machines and languages derived or inspired by Lua? By derived, I mean usage beyond embedding and extending with modules. I'm wanting to research the Lua technology tree, and am looking for our combined knowledge of what already exists. Current List: Bright - A C-like Lua Derivative http://bluedino.net/luapix/Bright.pdf Agena - An Algol68/SQL like Lua Derivative http://agena.sourceforge.net/ LuaJIT - A (very impressive) JIT for Lua http://luajit.org MetaLua - An ML-style language extension http://metalua.luaforge.net/

    Read the article

  • Style guide for database metadata naming

    - by Nulldevice
    We want to establish some database metadata naming rules in our new project. For example: tables are named as nouns in a plural form (courses, books, lessons) if present, an adjective goes before a noun in a table name and is separated by an underscore (red_books, new_lessons) table index column is always named "id" foreign key names are derived from a table name with suffix _id (book_id, red_book_id) so on Does someone know any guide like this?

    Read the article

  • Anything similar to Hibernate in PHP?

    - by harigm
    I am a Java programmer and was working on a project using Hibernate and Struts for some time. Now For my new project, I am working on PHP and Mysql (learning PHP). Is there any technology which is similar to Hibernate for PHP? If yes, can anyone give me the link where I can understand and use it? Is there a POJO concept in PHP?

    Read the article

  • Graph-structured databases and Php

    - by stagas
    I want to use a graph database using php. Can you point out some resources on where to get started? Is there any example code / tutorial out there? Or are there any other methods of storing data that relate to each other in totally random/abstract situations? - Very abstract example of the relations needed: John relates to Mary, both relate to School, John is Tall, Mary is Short, John has Blue Eyes, Mary has Green Eyes, query I want is which people are related to 'Short people that have Green Eyes and go to School' - answer John - Another example: TrackA -> ArtistA -> ArtistB -> AlbumA -----> [ label ] -> AlbumB -----> [ A ] -> TrackA:Remix -> Genre:House -> [ Album ] -----> [ label ] TrackB -> [ C ] [ B ] Example queries: Which Genre is TrackB closer to? answer: House - because it's related to Album C, which is related to TrackA and is related to Genre:House Get all Genre:House related albums of Label A : result: AlbumA, AlbumB - because they both have TrackA which is related to Genre:House - It is possible in MySQL but it would require a fixed set of attributes/columns for each item and a complex non-flexible query, instead I need every attribute to be an item by itself and instead of 'belonging' to something, to be 'related' to something.

    Read the article

  • Are there any online database schema drawing tools?

    - by Pure.Krome
    Hi folks, i wish to draw up some database schemas. Eg, table 1 has zero to many rows in table 2, etc. It's purely for visual purposes (eg. no sql code, etc). Are there any online tools / website that offer this? (please don't say: Use Sql Server Database Diagrams, print screen, upload to image hosting service). thanks :) EDIT: Please take note of the keyword - ONLINE. I don't want any desktop solutions (because I already have one of these).

    Read the article

  • What's the best practice way to convert enum to string?

    - by dario
    Hi. I have enum like this: public enum ObectTypes { TypeOne, TypeTwo, TypeThree, ... TypeTwenty } then I need to convert this enum to string. Now Im doing this that way: public string ConvertToCustomTypeName(ObjectTypes typeObj) { string result = string.Empty; switch (typeObj) { case ObjectTypes.TypeOne: result = "This is type T123"; break; case ObjectTypes.TypeTwo: result = "This is type T234"; break; ... case ObjectTypes.TypeTwenty: result = "This is type last"; break; } return result; } Im quite sure that there is better way do do this, Im looking for some good practice solution. Thanks in advance.

    Read the article

  • What are appropriate ways to represent relationships between people in a database table?

    - by Emilio
    I've got a table of people - an ID primary key and a name. In my application, people can have 0 or more real-world relationships with other people, so Jack might "work for" Jane and Tom might "replace" Tony and Bob might "be an employee of" Rob and Bob might also "be married to" Mary. What's the best way to represent this in the database? A many to many intersect table? A series of self joins? A relationship table with one row per relationship pair and type, where I insert records for the relationship in both directions?

    Read the article

  • Advantage of using a static member function instead of an equivalent non-static member function?

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

    Read the article

  • Why Use PHP OOP over Basic Functions and When?

    - by Codex73
    There are some posts about this matter, but I didn't clearly get when to use Object Oriented coding and when to use programmatic functions in an include. Somebody also mentioned to me that OOP is very heavy to run, and makes more workload. Is this right? Lets say I have a big file with 50 functions, why will I want to call these in a class? and not by function_name(). Should I switch and create object which holds all of my functions? What will be the advantage or specific difference? What benefits does it bring to code OOP in php ? Modularity?

    Read the article

  • How do I indicate success and failure with colour?

    - by Steve McLeod
    I need to make a Java component that turns the background a certain colour when a process passed, and another colour when the process failed. My first thought was: green for success, red for failure. But then I read that 10% of males can't differentiate between these two colours. What would be a better combination of colours? (For the nitpickers: yes, I know that colour alone doesn't suffice, that text, shape, and noise can also be used. Nevertheless I am asking about the appropriate use of colour.)

    Read the article

  • Create My own language with "Functional Programming Language"

    - by esehara
    I prefer Haskell. I already know How to create my own language with Procedural Language (for example: C, Java, Python, etc). But, I know How to create my own language with Functional Language (for example Haskell, Clojure and Scala). I've already read: Internet Resources Write Yourself a Scheme in 48 Hours Real World Haskell - Chapter 16.Using Persec Writing A Lisp Interpreter In Haskell Parsec, a fast combinator parser Implementing functional languages: a tutorial Books Introduction Functional Programming Using Haskell 2nd Edition -- Haskell StackOverflow (but with procedural language) Learning to write a compiler create my own programming language Source Libraries and tools/HJS -- Haskell Are there any other good sources? I wants to get more links,or sources.

    Read the article

  • How do I call exec in psake to an executable with a variable path?

    - by Josh Kodroff
    I can't seem to call this executable correctly in my psake deploy script. If I do this: exec { "$ArchiverOutputDir\NServiceBus.Host.exe /install" } It simply outputs this (and is clearly not calling the executable - just outputting the value of that expression): c:\ReloDotNet2_ServiceEndpoints\Archiver\NServiceBus.Host.exe /install But if I do this: exec { c:\ReloDotNet2_ServiceEndpoints\Archiver\NServiceBus.Host.exe /install } I get the expected output from the executable. How do I correctly call an executable with a variable in the path to the executable in psake? If this is actually a PowerShell issue, please feel free to correct the question to reflect that insight. I

    Read the article

< Previous Page | 369 370 371 372 373 374 375 376 377 378 379 380  | Next Page >