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  • Can't Instantiate Windsor Custom Component Activator

    - by jeffn825
    Hi, I'm getting an exception calling Resolve: KernelException: Could not instantiate custom activator Inner Exception: {"Constructor on type 'MyProj.MyAdapter`1[[MyProj.MyBusinessObject, MyAsm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null]]' not found."} There's definitely a public parameterless constructor there (and I've verified this using reflection at runtime)...so I figure the problem might have to do with the fact that it's generic? I've tried getting the component model object and setting RequiresGenericArguments to true, but that hasn't gotten me anywhere. Any help would be much appreciated! Thanks.

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  • Spoof referrer to Google Analytics?

    - by Horace Loeb
    Whenever a user visits "Page A" on my site, I immediately redirect him to "Page B" by setting window.location with Javascript. "Page A" has no Google Analytics tracking on it -- when someone is redirected from "Page A" to "Page B" I want to track him as if he entered the site via "Page B". Unfortunately, my current setup breaks referrer information since people who are redirected to "Page B" appear to Google Analytics as if they came from "Page A": After users are redirected to "Page B", I want to tell Google Analytics their "real" referrer (i.e., the referrer to "Page A"). How can I do this? (Note: I realize that using a real HTTP redirect instead of a Javascript-based redirect would solve this problem. Unfortunately this isn't an option)

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  • SetCursor reverts after a mouse move

    - by Joe Ludwig
    I am using SetCursor to set the system cursor to my own image. The code looks something like this: // member on some class HCURSOR _cursor; // at init time _cursor = LoadCursorFromFile("somefilename.cur"); // in some function SetCursor(_cursor); When I do this the cursor does change, but on the first mouse move message it changes back to the default system arrow cursor. This is the only code in the project that is setting the cursor. What do I need to do to make the cursor stay the way I set it?

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  • Tips for XNA WP7 Developers

    - by Michael B. McLaughlin
    There are several things any XNA developer should know/consider when coming to the Windows Phone 7 platform. This post assumes you are familiar with the XNA Framework and with the changes between XNA 3.1 and XNA 4.0. It’s not exhaustive; it’s simply a list of things I’ve gathered over time. I may come back and add to it over time, and I’m happy to add anything anyone else has experienced or learned as well. Display · The screen is either 800x480 or 480x800. · But you aren’t required to use only those resolutions. · The hardware scaler on the phone will scale up from 240x240. · One dimension will be capped at 800 and the other at 480; which depends on your code, but you cannot have, e.g., an 800x600 back buffer – that will be created as 800x480. · The hardware scaler will not normally change aspect ratio, though, so no unintended stretching. · Any dimension (width, height, or both) below 240 will be adjusted to 240 (without any aspect ratio adjustment such that, e.g. 200x240 will be treated as 240x240). · Dimensions below 240 will be honored in terms of calculating whether to use portrait or landscape. · If dimensions are exactly equal or if height is greater than width then game will be in portrait. · If width is greater than height, the game will be in landscape. · Landscape games will automatically flip if the user turns the phone 180°; no code required. · Default landscape is top = left. In other words a user holding a phone who starts a landscape game will see the first image presented so that the “top” of the screen is along the right edge of his/her phone, such that the natural behavior would be to turn the phone 90° so that the top of the phone will be held in the user’s left hand and the bottom would be held in the user’s right hand. · The status bar (where the clock, battery power, etc., are found) is hidden when the Game-derived class sets GraphicsDeviceManager.IsFullScreen = true. It is shown when IsFullScreen = false. The default value is false (i.e. the status bar is shown). · You should have a good reason for hiding the status bar. Users find it helpful to know what time it is, how much charge their battery has left, and whether or not their phone is in service range. This is especially true for casual games that you expect someone to play for a few minutes at a time, e.g. while waiting for some event to start, for a phone call to come in, or for a train, bus, or subway to arrive. · In portrait mode, the status bar occupies 32 pixels of space. This means that a game with a back buffer of 480x800 will be scaled down to occupy approximately 461x768 screen pixels. Setting the back buffer to 480x768 (or some resolution with the same 0.625 aspect ratio) will avoid this scaling. · In landscape mode, the status bar occupies 72 pixels of space. This means that a game with a back buffer of 800x480 will be scaled down to occupy approximately 728x437 screen pixels. Setting the back buffer to 728x480 (or some resolution with the same 1.51666667 aspect ratio) will avoid this scaling. Input · Touch input is scaled with screen size. · So if your back buffer is 600x360, a tap in the bottom right corner will come in as (599,359). You don’t need to do anything special to get this automatic scaling of touch behavior. · If you do not use full area of the screen, any touch input outside the area you use will still register as a touch input. For example, if you set a portrait resolution of 240x240, it would be scaled up to occupy a 480x480 area, centered in the screen. If you touch anywhere above this area, you will get a touch input of (X,0) where X is a number from 0 to 239 (in accordance with your 240 pixel wide back buffer). Any touch below this area will give a touch input of (X,239). · If you keep the status bar visible, touches within its area will not be passed to your game. · In general, a screen measurement is the diagonal. So a 3.5” screen is 3.5” long from the bottom right corner to the top left corner. With an aspect ratio of 0.6 (480/800 = 0.6), this means that a phone with a 3.5” screen is only approximately 1.8” wide by 3” tall. So there are approximately 267 pixels in an inch on a 3.5” screen. · Again, this time in metric! 3.5 inches is approximately 8.89 cm. So an 8.89 cm screen is 8.89 cm long from the bottom right corner to the top left corner. With an aspect ratio of 0.6, this means that a phone with an 8.89 cm screen is only approximately 4.57 cm wide by 7.62 cm tall. So there are approximately 105 pixels in a centimeter on an 8.89 cm screen. · Think about the size of your finger tip. If you do not have large hands, think about the size of the fingertip of someone with large hands. Consider that when you are sizing your touch input. Especially consider that when you are spacing two touch targets near one another. You need to judge it for yourself, but items that are next to each other and are each 100x100 should be fine when it comes to selecting items individually. Smaller targets than that are ok provided that you leave space between them. · You want your users to have a pleasant experience. Making touch controls too small or too close to one another will make them nervous about whether they will touch the right target. Take this into account when you plan out your game initially. If possible, do some quick size mockups on an actual phone using colored rectangles that you position and size where you plan to have your game controls. Adjust as necessary. · People do not have transparent hands! Nor are their hands the size of a mouse pointer icon. Consider leaving a dedicated space for input rather than forcing the user to cover up to one-third of the screen with a finger just to play the game. · Another benefit of designing your controls to use a dedicated area is that you’re less likely to have players moving their finger(s) so frantically that they accidentally hit the back button, start button, or search button (many phones have one or more of these on the screen itself – it’s easy to hit one by accident and really annoying if you hit, e.g., the search button and then quickly tap back only to find out that the game didn’t save your progress such that you just wasted all the time you spent playing). · People do not like doing somersaults in order to move something forward with accelerometer-based controls. Test your accelerometer-based controls extensively and get a lot of feedback. Very well-known games from noted publishers have created really bad accelerometer controls and been virtually unplayable as a result. Also be wary of exceptions and other possible failures that the documentation warns about. · When done properly, the accelerometer can add a nice touch to your game (see, e.g. ilomilo where the accelerometer was used to move the background; it added a nice touch without frustrating the user; I also think CarniVale does direct accelerometer controls very well). However, if done poorly, it will make your game an abomination unto the Marketplace. Days, weeks, perhaps even months of development time that you will never get back. I won’t name names; you can search the marketplace for games with terrible reviews and you’ll find them. Graphics · The maximum frame rate is 30 frames per second. This was set as a compromise between battery life and quality. · At least one model of phone is known to have a screen refresh rate that is between 59 and 60 hertz. Because of this, using a fixed time step with a target frame rate of 30 will cause a slight internal delay to build up as the framework is forced to wait slightly for the next refresh. Eventually the delay will get to the point where a draw is skipped in order to recover from the delay. (See Nick's comment below for clarification.) · To deal with that delay, you can either stay with a fixed time step and set the frame rate slightly lower or else you can go to a variable time step and make sure to adjust all of your update data (e.g. player movement distance) to take into account the elapsed time from the last update. A variable time step makes your update logic slightly more complicated but will avoid frame skips entirely. · Currently there are no custom shaders. This might change in the future (there is no hardware limitation preventing it; it simply wasn’t a feature that could be implemented in the time available before launch). · There are five built-in shaders. You can create a lot of nice effects with the built-in shaders. · There is more power on the CPU than there is on the GPU so things you might typically off-load to the GPU will instead make sense to do on the CPU side. · This is a phone. It is not a PC. It is not an Xbox 360. The emulator runs on a PC and uses the full power of your PC. It is very good for testing your code for bugs and doing early prototyping and layout. You should not use it to measure performance. Use actual phone hardware instead. · There are many phone models, each of which has slightly different performance levels for I/O, screen blitting, CPU performance, etc. Do not take your game right to the performance limit on your phone since for some other phones you might be crossing their limits and leaving players with a bad experience. Leave a cushion to account for hardware differences. · Smaller screened phones will have slightly more dots per inch (dpi). Larger screened phones will have slightly less. Either way, the dpi will be much higher than the typical 96 found on most computer screens. Make sure that whoever is doing art for your game takes this into account. · Screens are only required to have 16 bit color (65,536 colors). This is common among smart phones. Using gradients on a 16 bit display can produce an ugly artifact known as banding. Banding is when, rather than a smooth transition from one color to another, you instead see distinct lines. Be careful to avoid this when possible. Banding can be avoided through careful art creation. Its effects can be minimized and even unnoticeable when the texture in question is always moving. You should be careful not to rely on “looks good on my phone” since some phones do have 32-bit displays and thus you’ll find yourself wondering why you’re getting bad reviews that complain about the graphics. Avoid gradients; if you can’t, make sure they are 16-bit safe. Audio · Never rely on sounds as your sole signal to the player that something is happening in the game. They might have the sound off. They might be playing somewhere loud. Etc. · You have to provide controls to disable sound & music. These should be separate. · On at least one model of phone, the volume control API currently has no effect. Players can adjust sound with their hardware volume buttons, but in game selectors simply won’t work. As such, it may not be worth the effort of providing anything beyond on/off switches for sound and music. · MediaPlayer.GameHasControl will return true when a game is hooked up to a PC running Zune. When Zune is running, any attempts to do anything (beyond check GameHasControl) with MediaPlayer will cause an exception to be thrown. If this exception is thrown, catch it and disable music. Exceptions take time to propagate; you don’t want one popping up in every single run of your game’s Update method. · Remember that players can already be listening to music or using the FM radio. In this case GameHasControl will be false and you should handle this appropriately. You can, alternately, ask the player for permission to stop their current music and play your music instead, but the (current) requirement that you restore their music when done is very hard (if not impossible) to deal with. · You can still play sound effects even when the game doesn’t have control of the music, but don’t think this is a backdoor to playing music. Your game will fail certification if your “sound effect” seems to be more like music in scope and length.

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  • SMS war continues, ideas welcome

    - by Pavel Radzivilovsky
    I am trying to make U9 telit modem send SMS messages. I think I handle protocol correctly, at least, I manage to send them, but only under these circumstances: the native application was executed beforehand, and killed by task manager (without giving it a chance to initialize things). It looks like the supplied application is good at doing certain initialization/deinitialization which is critical. I also see the difference between the two states in output of AT+CIND command. When I am trying to do things on my own, it returns zeroes (including signal quality), but when I run the same command after killing the native application, the output looks reasonable. I am out nearly of ideas. I have tried many things, including attempts to spy at modem's COM ports (didn't work). Haven't tried setting windows hooks to see what the application is trying to get thru. Perhaps you have encountered a similar situation?

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  • How do I manage report paging in HTML?

    - by ProfK
    I have a small, custom crafted HTML report, not using any reporting engine, for various reasons. The client's layout is quite handy, as each report section fits on its own page, so I have one div for each page, with a CSS class of .page, setting A4 dimensions with margin, and a header image. Each 'page' also has a small header table just under the header image, and a section heading label. Now, some sections threaten to overflow their page, and I'm looking at ways to handle this. One clumsy approach is to include a second page for those sections that might overflow, and delete these pages before rendering if they are empty. If I do this, how can I 'tell' content on one page to overflow into the next page? The report is finished and a once off effort, so I'm not keen to convert it into a SSRS or Telerik report just to achieve this paging.

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  • Javascript code for handling Form behaviour.

    - by Andrew
    Hello, Here's how the situation looks : I have a couple simple forms <form action='settings.php' method='post'> <input type='hidden' name='setting' value='value1'> <input type='submit' value='Value1'> </form> Other small forms close to it have value2, value3, ... for the specific setting1, etc. Now, I have all these forms placed on the settings.php subpage, but I'd also like to have copies of one or two of them on the index.php subpage (for ease of access, as they are in certain situations rather frequently used). Thing is I do not want those forms based on the index.php to redirect me in any way to settings.php, just post the hidden value to alter settings and that's all. How can I do this with JS ? Cheers

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  • How to set up virtual hosts properly on a windows machine using Zend Community CE ?

    - by Scott F
    I have set up Zend Server CE on a windows machine and am having the hardest time setting up virtual hosts. No matter what I do, links on my local machine are showing "localhost" in the path causing all images and links to not work properly. I have the following in my vhosts file and while the site loads up, most links show "local host in them". Please help. NameVirtualHost *:80 DocumentRoot D:\zend_server_ce\Apache2\htdocs\domain.dev ServerName www.domain.dev ServerAlias www.domain.dev *.domain.dev domain.dev UseCanonicalName Off #CustomLog D:\zend_server_ce\Apache2\htdocs\domain.dev\logs\access.log # ErrorLog D:\zend_server_ce\Apache2\htdocs\domain.dev\logs\error.log Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all

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  • Is there a way to change the maximum width of a window without using the WM_GETMINMAXINFO message?

    - by David
    I want to change the imposed Windows maximum width that a window can be resized to, for an external application's window (not my C#/WinForms program's window). The documentation of GetSystemMetrics for SM_CXMAXTRACK says: "The default maximum width of a window that has a caption and sizing borders, in pixels. This metric refers to the entire desktop. The user cannot drag the window frame to a size larger than these dimensions. A window can override this value by processing the WM_GETMINMAXINFO message." Is there a way to modify this SM_CXMAXTRACK value (either system wide or for one particular window), without processing the WM_GETMINMAXINFO message? Maybe an undocumented function, a registry setting, etc.? (Or: The documentation for MINMAXINFO.ptMaxTrackSize says: "This value is based on the size of the virtual screen and can be obtained programmatically from the system metrics SM_CXMAXTRACK and SM_CYMAXTRACK." Maybe there is a way to change the size of the virtual screen?) Thank you

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  • Initiate a PHP class where class name is a variable

    - by ed209
    I need some help with an error I have not encountered before and can't seem to find anywhere. In a PHP mvc framework (just from a tutorial) I have the following: // Initiate the class $className = 'Controller_' . ucfirst($controller); if (class_exists($className)) { $controller = new $className($this->registry); } $className is showing the correct class name (case is also correct). But when I run it I get this in the apache error log (no php error) [Wed Mar 31 10:34:12 2010] [notice] child pid 987 exit signal Segmentation fault (11) Process id is different on every call. I am running PHP 5.3.0 on os x 10.6. This site seems to work on 5.2.11 on another Mac. Not really sure where to go next to debug it. I guess it could be an apache setting as much as a php bug or a problem with the code... any suggestions on where to look next?

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  • Limit of 88 bytes on response.write?

    - by Chris
    I am trying to serve a csv file from a wcf service, as a string response. It looks like this: HttpContext.Current.Response.AddHeader("Content-disposition", "attachment; filename=ImportErrors.csv"); HttpContext.Current.Response.ContentType = "text/csv"; HttpContext.Current.Response.Write(myCsvContent); The response StatusCode is set to (int)HttpStatusCode.OK (200) It works, but I am only getting 88 bytes of my csv and the rest is cut off (not shown). Any suggestions on where to look? I don't see any custom entries in my web.config that are setting a limit.

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  • What Swing look and feel should I use for a Java desktop application?

    - by waiting
    I am developing a Java desktop application and I use Swing to build the GUI. I realize that I can change the look of my app by setting different L&Fs. The JRE (from SUN) provides me at least two L&Fs, one is the default Metal L&F and the other is the "System" L&F which let my app have a native look. Also I can find some really cool L&Fs on the internet. The question is: which L&F should I use for my desktop app? Someone said the native look will be more user friendly, is that true? If I use the system L&F, should I make different versions of my user handbook (since the UI will change according to the OS)?

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  • How can I build against Microsoft.Web.Administration (IIS 7.x) on a Windows 2003 build machine?

    - by JohnL
    Hi, I am writing a C# config app for (amongst other things) setting up websites. It's only required to support IIS 7.x (Windows 2008 / 2008 R2), and requiring the compatibility pack is a no-no, so I figured I'd just use the Microsoft.Web.Administration namespace. However, the only place I can find the assembly that contains this namespace (Microsoft.Web.Administration.dll) is from the IIS 7.x installation folder, and our main build machines are Windows 2003 and so cannot install IIS 7.x. One option is to mandate a 2008 build machine but we currently only have one so that's not ideal. We've already ruled out appcmd.exe. The other option is to make a package consisting of the dlls necessary to build against Microsoft.Web.Administration.dll. Has anyone tried that? Is there such a package already in existence, hidden somewhere on the MS download site? Thanks in advance.

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  • How to retrieve email from GMail account using PHP?

    - by Tatu Ulmanen
    Hi, I'm trying to automatically retrieve some email from my GMail account for further parsing, but I can't get my head around on how to do that. I've searched the internets and it suggested that I use PHP's imap functions, like this: $server = '{imap.gmail.com:993/ssl}'; $connection = imap_open($server, '[email protected]', 'password'); But using that code, I get: Warning: imap_open() [function.imap-open]: Couldn't open stream {imap.gmail.com:993/ssl} Any idea what I am doing wrong? Any server setting that might be preventing me from making a connection to GMail (I'm using a shared service)? Is the address even right? Has anyone ever managed to do something like this? I've found tons of examples on how to send email via GMail, but very little of retrieving. Any help is much appreciated.

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  • Double hop SQL delegation not working

    - by eKoz
    I've been trying to diagnose this for some time, and unfortunately Im still getting the dreaded anonymous logon issue when trying to connect to a sql db as a domain user. Steps taken: App Pool created with delegation service acct Site / Virtual dir running with Integrated Windows auth only Made sure site itself can use kerberos KB 215383 Service acct added to IIS_WPG group Service acct added to "act as part of operating system" under Local Security settings Service acct added to Log on as service under Local Security Settings HTTP SPN set for web address + service account (and FQDN) MSSQLSvc SPN set for sql box and domain acct sql is running as Trust for delegation turned on service acct, specified services, and sql service acct After all this, Im still getting the exact same error from when I started. Login failed for user 'NT AUTHORITY\ANONYMOUS LOGON'. This has advanced my balding by at least 5 years so far. I would greatly appreciate any additional tips on diagnosing or setting up.

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  • Flash: dynamically adding events code to instances possible?

    - by Kohan
    I want to make a movieclip invisible initially but i dont want to set it manually within the properties in flash because i cant then see it on the scene. I was hoping i could add some code like so: MC Frame one. this.onClipEvent(load) { this._alpha = 0; } but I cannot. How can i set the MC _alpha to 0 for all instances without adding it manually to each instance or setting it in the properties? edit: or creating a class for it just to set the alpha.

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  • ( Flex ) How can we get an imagesnapshot of the entire component without scrollbars?

    - by Sris
    Hi there I can take snapshot of a component. But the problem is the component is lil bigger with scroll bars. The saved image has scrollbars (only the visible area is getting saved). What i need is I want the entire component to be saved as an image. This exact functionality is available while we print the component using FlexPrintJob, where by setting the FlexPrintJobScaleType.NONE. But here in my case i want it to be saved using ImageSnapShot ( not thru FlexPrintJob ). Thanks Advance, Sriss

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  • Problem with LSParseDateTime function on server

    - by Saul
    When I run this test code on my development machine it works as expected. CF9.01 I am in europe using euro date format so 10/09/1957 is 10th Sept 1957. <cfset testDate="10/09/1957"> <cfoutput> Initial string = "#testDate#"<br> LSparsedatetime output = #lsparsedatetime(session.form.patientDOB)#<br> parsedatetime output = #parsedatetime(session.form.patientDOB)# </cfoutput> Output on test machine is Initial string = "10/09/1957" LSparsedatetime output = {ts '1957-09-10 00:00:00'} parsedatetime output = {ts '1957-10-09 00:00:00'} Same code , output on live server is Initial string = "10/09/1957" LSparsedatetime output = {ts '1957-10-09 00:00:00'} parsedatetime output = {ts '1957-10-09 00:00:00'} Server OS is Windows Web Server 2008 R2. I checked Control panel date and time setting and it is correctly set to London. Web server is IIS7 but I don't think that would affect anything? IN region and Language, location is set to United Kingdom and in Administrative (change system locale ) it is also correct as English (United Kingdom)

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  • Displaying build times in Visual Studio?

    - by Roger Lipscombe
    Our build server is taking too long to build one of our C++ projects. It uses Visual Studio 2008. Is there any way to get devenv.com to log the time taken to build each project in the solution, so that I know where to focus my efforts? Improved hardware is not an option in this case. I've tried setting the output verbosity (under Tools / Options / Projects and Solutions / Build and Run / MSBuild project build output verbosity). This doesn't seem to have any effect in the IDE. When running MSBuild from the command line (and, for Visual Studio 2008, it needs to be MSBuild v3.5), it displays the total time elapsed at the end, but not in the IDE. I really wanted a time-taken report for each project in the solution, so that I could figure out where the build process was taking its time. Alternatively, since we actually use NAnt to drive the build process (we use Jetbrains TeamCity), is there a way to get NAnt to tell me the time taken for each step?

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  • Removing the email validation requirement - Login Toboggan

    - by Rob Orr
    I'm building a premium membership site where a visitor can purchase a role and gain access to the privileged content using ubercart. I've got all that working fine, but the last tiny snag that my client wants to remove is to remove the validation email requirement that's fired when someone signs up on the site in Login Toboggan (6.1.9). I've got nothing set that is forcing this extra step and I've come to believe that this may be a feature in Drupal (acquia distro 6.22) core for any user that registers. I was hoping that this module (login toboggan) would eliminate that step but I've not as of yet been able to do so. I can allow the newly registered user access by setting that in the module, but the notification and validation email requirement still remains. Can anyone recommend a way around this? I just want them to be able to come to the site purchase their membership without any validation/confirmation email. Is this possible? Thanks - Rob

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  • Eliminating static properties - What patterns do I have at my disposal?

    - by Jamie Dixon
    I currently have a type that I inject into my controllers that's used for getting and setting session data. I use this so that I can obtain relevant session information as _sessionData.Username rather than using Session["username"]. I'd like to use this session information across all of my views and would previously have done this by making the SessionData members static instead of injecting the SessionData class into my controller. I want to avoid using static members as well as having to pass the object to the view in each controller. What patterns best suit this type of scenario? What do you do to solve this same problem?

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  • Auto update CSS from SASS/SCSS in Rails?

    - by Vulgrin
    Maybe I'm confused on how SASS/SCSS works within Rails (2.3.8.) but I was under the impression that if I included the option Sass::Plugin.options[:always_update] = true that whenever I changed my SCSS file and then hit the page (controller) again, the SCSS would recompile. I can't seem to get this to work, and can't seem to find a good tutorial / example for it. I've tried setting the above property in the Environment.rb file, but it didn't seem to do anything. I tried putting it in its own initializer with require 'sass' but that doesn't seem to work either. What am I missing? Or am i just forced to keep a terminal open with a sass --watch command running to be able to rapidly debug / change my styles? thx

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  • accessing required modules from other modules

    - by john smith
    I have a bare-bone express application, exactly the one that is created with the express command. I have installed socket.io and attached it to my server, like this: var app = express(), server = http.createServer(app), io = io.listen(server); server.listen(8000); Now, I also have the routes files, which is called like this: app.get('/', routes.index); Inside this module I have the following function: exports.index = function(req, res){ socket.emit('news', { message: "foo" }); }; This obviously leads to a 500 reference error, because the routes file is an exportable module, and obviously has no idea what the socket is, as it is located in the app.js file. Is there a way I can access this socket object from this, or any other file? Please note that it is attached to the express generated app. extra: what about getting/setting session data? Thanks in advance.

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  • Cucumber works on Eclipse but not on Jenkins

    - by gforte
    I am successfully running Cucumber test on my java/maven eclipse project. But when I add my project do Jenkins I always get the following error "cucumber.runtime.CucumberException: No features found at []". I read in this thread Setting cucumber-jvm options in Maven from the command line that: ...tests are running in separate JVM, so you need to specify that system property in the test plugin configuration (i.e. surefire or failsafe plugin config in your pom.xml) But I am not quite sure how to do this. Can anyone help me? PS: I am using "cucumber-java" and "cucumber-junit" dependencies.

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  • Application is crash..

    - by user338322
    Below is my crash Report. 0 0x326712f8 in prepareForMethodLookup () 1 0x3266cf5c in lookUpMethod () 2 0x32668f28 in objc_msgSend_uncached () 3 0x33f70996 in NSPopAutoreleasePool () 4 0x33f82a6c in -[NSAutoreleasePool drain] () 5 0x00003d3e in -[CameraViewcontroller save:] (self=0x811400, _cmd=0x319c00d4, number=0x11e210) at /Users/hardikrathore/Desktop/LiveVideoRecording/Classes/CameraViewcontroller.m:266 6 0x33f36f8a in __NSFireDelayedPerform () 7 0x32da44c2 in CFRunLoopRunSpecific () 8 0x32da3c1e in CFRunLoopRunInMode () 9 0x31bb9374 in GSEventRunModal () 10 0x30bf3c30 in -[UIApplication _run] () 11 0x30bf2230 in UIApplicationMain () 12 0x00002650 in main (argc=1, argv=0x2ffff474) at /Users/hardikrathore/Desktop/LiveVideoRecording/main.m:14 And this is the code. lines, where I am getting the error. -(void)save:(id)number { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; j =[number intValue]; while(screens[j] != NULL){ NSLog(@" image made : %d",j); UIImage * image = [UIImage imageWithCGImage:screens[j]]; image=[self imageByCropping:image toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata = UIImageJPEGRepresentation(image,0.3); [image release]; CGImageRelease(screens[j]); screens[j] = NULL; UIImage * image1 = [UIImage imageWithCGImage:screens[j+1]]; image1=[self imageByCropping:image1 toRect:CGRectMake(0, 0, 320, 240)]; NSData *imgdata1 = UIImageJPEGRepresentation(image1,0.3); [image1 release]; CGImageRelease(screens[j+1]); screens[j+1] = NULL; NSString *urlString=@"http://www.test.itmate4.com/iPhoneToServerTwice.php"; // setting up the request object now NSMutableURLRequest *request = [[NSMutableURLRequest alloc]init]; [request setURL:[NSURL URLWithString:urlString]]; [request setHTTPMethod:@"POST"]; NSString *fileName=[VideoID stringByAppendingString:@"_"]; fileName=[fileName stringByAppendingString:[NSString stringWithFormat:@"%d",k]]; NSString *fileName2=[VideoID stringByAppendingString:@"_"]; fileName2=[fileName2 stringByAppendingString:[NSString stringWithFormat:@"%d",k+1]]; /* add some header info now we always need a boundary when we post a file also we need to set the content type You might want to generate a random boundary.. this is just the same as my output from wireshark on a valid html post */ NSString *boundary = [NSString stringWithString:@"---------------------------14737809831466499882746641449"]; NSString *contentType = [NSString stringWithFormat:@"multipart/form-data; boundary=%@",boundary]; [request addValue:contentType forHTTPHeaderField: @"Content-Type"]; /* now lets create the body of the post */ //NSString *count=[NSString stringWithFormat:@"%d",front];; NSMutableData *body = [NSMutableData data]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; count=\"@\"";filename=\"%@.jpg\"\r\n",count,fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile\"; filename=\"%@.jpg\"\r\n",fileName] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata]]; [body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; //second boundary NSString *string1 = [[NSString alloc] initWithFormat:@"\r\n--%@\r\n",boundary]; NSString *string2 =[[NSString alloc] initWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2]; NSString *string3 =[[NSString alloc] initWithFormat:@"\r\n--%@--\r\n",boundary]; [body appendData:[string1 dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string2 dataUsingEncoding:NSUTF8StringEncoding]]; //experiment //[body appendData:[[NSString stringWithFormat:@"Content-Disposition: form-data; name=\"userfile2\"; filename=\"%@.jpg\"\r\n",fileName2] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[[NSString stringWithString:@"Content-Type: application/octet-stream\r\n\r\n"] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[NSData dataWithData:imgdata1]]; //[body appendData:[[NSString stringWithFormat:@"\r\n--%@--\r\n",boundary] dataUsingEncoding:NSUTF8StringEncoding]]; [body appendData:[string3 dataUsingEncoding:NSUTF8StringEncoding]]; // setting the body of the post to the reqeust [request setHTTPBody:body]; // now lets make the connection to the web NSData *returnData = [NSURLConnection sendSynchronousRequest:request returningResponse:nil error:nil]; NSString *returnString = [[NSString alloc] initWithData:returnData encoding:NSUTF8StringEncoding]; if([returnString isEqualToString:@"SUCCESS"]) { NSLog(returnString); k=k+2; j=j+2; [self performSelectorInBackground:@selector(save:) withObject:(id)[NSNumber numberWithInt:j]]; } //k=k+2; [imgdata release]; [imgdata1 release]; [NSThread sleepForTimeInterval:.01]; } [pool drain]; <-------------Line 266 } As you can see in log report. I am getting the error, Line 266. Some autorelease problem Any help !!!? coz I am not getting why its happening.

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