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  • Function calls to calls in windows api

    - by Apeee
    I am a beginner, and learning C, I find it hard to grasp the whole programming concept. so hopefully this would help to clear up some things along the way. When programming in windows, which is my aim for the time being, it is really hard for me to understand how windows communicate with the programs that run on it. A question i have been pondering about is how when you incorporate a function call which is in another memory location on the disk or memory(not a function you yourself wrote and is included in the compilation), especially the windows API, does the compiler know where the function location is so when the program is run it can call that function? For example, a very simple program that displays a window which reads hello world. You would have to call windows API functions to achieve such features as creating the window, its size, colors and so on... So basically what I am struggling to grasp is how the programs I write communicate with the platform, framework they are run on(generally windows for Windows API). Apart from clarification on this one above, i would love a resource that explains this concept further. Thanks for your time!

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  • Java enum pairs / "subenum" or what exactly?

    - by vemalsar
    I have an RPG-style Item class and I stored the type of the item in enum (itemType.sword). I want to store subtype too (itemSubtype.long), but I want to express the relation between two data type (sword can be long, short etc. but shield can't be long or short, only round, tower etc). I know this is wrong source code but similar what I want: enum type { sword; } //not valid code! enum swordSubtype extends type.sword { short, long } Question: How can I define this connection between two data type (or more exactly: two value of the data types), what is the most simple and standard way? Array-like data with all valid (itemType,itemSubtype) enum pairs or (itemType,itemSubtype[]) so more subtype for one type, it would be the best. OK but how can I construct this simplest way? Special enum with "subenum" set or second level enum or anything else if it does exists 2 dimensional "canBePairs" array, itemType and itemSubtype dimensions with all type and subtype and boolean elements, "true" means itemType (first dimension) and itemSubtype (second dimension) are okay, "false" means not okay Other better idea Thank you very much!

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  • phpBB - display a public message when the whole board is private

    - by Sparky672
    In my installation all discussion forums/boards are private and can only be seen after a user registers and admin approves their membership. This is working. When a user first comes to the main phpBB page and they're not logged in, they can see very little except for the login and registration functions. Now I'm trying to configure phpBB to display a Read Me posting that is available to general public before registration or login. The problem is that I'd have to create a whole "public" forum and it would likely contain only one topic thread called "Read Me". The users would have to click into the public forum and then click again to get into the Topic called "Read Me". Is it possible to have a Topic thread outside of a forum? If not, is there another, better, way to achieve this? I just want to display a message, maybe a few short paragraphs to the public, explaining the purpose of the Forum and that they must register and wait for approval in order to gain additional access. I'm not seeing anything like this in the ACP. Thank-you.

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  • What are some internet trends that you've noticed over the past ~10 years? [closed]

    - by Michael
    I'll give an example of one that I've noticed: the number of web sites that ask for your email address (GOOG ID, YAHOO! ID, etc.) has skyrocketed. I can come up with no legitimate reason for this other than (1) password reset [other ways to do this], or (2) to remind you that you have an account there, based upon the time of your last visit. Why does a web site need to know your email address (Google ID, etc.) if all you want to do is... download a file (no legit reason whatsoever) play a game (no legit reason whatsoever) take an IQ test or search a database (no legit reason whatsoever) watch a video or view a picture (no legit reason whatsoever) read a forum (no legit reason whatsoever) post on a forum (mildly legit reason: password reset) newsletter (only difference between a newsletter and a blog is that you're more likely to forget about the web site than you are to forget about your email address -- the majority of web sites do not send out newsletters, however, so this can't be the justification) post twitter messages or other instant messaging (mildly legit reason: password reset) buy something (mildly legit reasons: password reset + giving you a copy of a receipt that they can't delete, as receipts stored on their server can be deleted) On the other hand, I can think of plenty of very shady reasons for asking for this information: so the NSA, CIA, FBI, etc. can very easily track what you do by reading your email or asking GOOG, etc. what sites you used your GOOG ID at to use the password that you provide for your account in order to get into your email account (most people use the same password for all of their accounts), find all of your other accounts in your inbox, and then get into all of those accounts sell your email address to spammers These reasons, I believe, are why you are constantly asked to provide your email address. I can come up with no other explanations whatsoever. Question 1: Can anyone think of any legitimate or illegitimate reasons for asking for someone's email address? Question 2: What are some other interesting internet trends of the past ~10 years?

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  • Why is rvalue write in shared memory array serialised?

    - by CJM
    I'm using CUDA 4.0 on a GPU with computing capability 2.1. One of my device functions is the following: device void test(int n, int* itemp) // itemp is shared memory pointer { const int tid = threadIdx.x; const int bdim = blockDim.x; int i, j, k; bool flag = 0; itemp[tid] = 0; for(i=tid; i<n; i+=bdim) { // { code that produces some values of "flag" } } itemp[tid] = flag; } Each thread is checking some conditions and producing a 0/1 flag. Then each thread is writing flag at the tid-th location of a shared int array. The write statement "itemp[tid] = flag;" gets serialized -- though "itemp[tid] = 0;" is not. This is causing huge performance lag which technically should not be there -- I want to avoid it. Please help.

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  • Which Ubuntu linux kernel tree matches my installed kernel?

    - by Rmano
    Answering a recent question, and before that, trying to see if a patch which is fundamental for my machine had been included in a kernel release, I have found the following problem: How can I match the kernel version I have for my kernel, which is [:~] % uname -a Linux samsung-romano 3.13.0-29-generic #53-Ubuntu SMP Wed Jun 4 21:00:20 UTC 2014 x86_64 x86_64 x86_64 GNU/Linux with the exact kernel source, which I suppose should be stored in http://kernel.ubuntu.com/git?p=ubuntu/linux.git;a=summary? In that page there are quite a lot of tags, for example: But none of them correspond to 3.13.0-29 which is my running kernel right now. The mapping should be in https://wiki.ubuntu.com/Kernel/Dev/ExtendedStable, where it is said that the 3.13 Ubuntu kernel is based on 3.13.11 --- I think. But from there to finding the tree I have installed is not straightforward. Notice: I know I can install the kernel source corresponding with my installed kernel. But I do not want to install them; I would like ti have a pointer to the git tree to be able to browse it online (and check for commits, patches, etc.). The best options seems to go to linux3.13-y.review or linux3.13-y.queue, but I am unable to find where this tree are marked for the release - if I understand well the policy, in -review the patches are accumulated for testing, and in -queue accumulated for the next minor release/update --- but I am unable to find the exact release tree. I mean, a tag equivalent to 3.13.0-29 was cut here.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Unable to debug an encodded javascript?

    - by miles away
    I’m having some problems debugging an encoded javacscript. This script I’m referring to given in this link over here. The encoding here is simple and it works by shifting the unicodes values to whatever Codekey was use during encoding. The code that does the decoding is given here in plain English below:- <script language="javascript"> function dF(s){ var s1=unescape(s.substr(0,s.length-1)); var t=''; for(i=0;i<s1.length;i++)t+=String.fromCharCode(s1.charCodeAt(i)-s.substr(s.length-1,1)); document.write(unescape(t)); } </script> I’m interested in knowing or understanding the values (e.g s1,t). Like for example when the value of i=0 what values would the following attributes / method would hold s1.charCodeAt(i) and s.substr(s.length-1,1) The reason I’m doing this is to understand as to how a CodeKey function really works. I don’t see anything in the code above which tells it to decode on the basis of codekey value. The only thing I can point in the encoding text is the last character which is set to 1 , 2 ,3 or 4 depending upon the codekey selected during encoding process. One can verify using the link I have given above. However, to debug, I’m using firebug addon with the script running as localhost on my wamp server. I’m able to put a breakpoint on the js using firebug but I’m unable to retrieve any of the user defined parameters or functions I mentioned above. I want to know under this context what would be best way to debug this encoded js.

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  • Dealing with the node callback pyramid

    - by thecoop
    I've just started using node, and one thing I've quickly noticed is how quickly callbacks can build up to a silly level of indentation: doStuff(arg1, arg2, function(err, result) { doMoreStuff(arg3, arg4, function(err, result) { doEvenMoreStuff(arg5, arg6, function(err, result) { omgHowDidIGetHere(); }); }); }); The official style guide says to put each callback in a separate function, but that seems overly restrictive on the use of closures, and making a single object declared in the top level available several layers down, as the object has to be passed through all the intermediate callbacks. Is it ok to use function scope to help here? Put all the callback functions that need access to a global-ish object inside a function that declares that object, so it goes into a closure? function topLevelFunction(globalishObject, callback) { function doMoreStuffImpl(err, result) { doMoreStuff(arg5, arg6, function(err, result) { callback(null, globalishObject); }); } doStuff(arg1, arg2, doMoreStuffImpl); } and so on for several more layers... Or are there frameworks etc to help reduce the levels of indentation without declaring a named function for every single callback? How do you deal with the callback pyramid?

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  • What language and topics should be covered when teaching non-CS college students how to program?

    - by michaelcarrano
    I have been asked by many of my non-computer science friends to teach them how to program. I have agreed to hold a seminar for them that will last for approximately 1 to 2 hours. My thoughts are to use Python as the language to teach them basic programming skills. I figured Python is relatively easier to learn from what I have researched. It is also a language I want to learn which will make holding this seminar all the more enjoyable. The topics I plan to cover are as followed: Variables / Arrays Logic - If else statements, switch case, nested statements Loops - for, while, do-while and nested loops Functions - pass by value, pass by reference (is this the correct terms for Python? I am mostly a C/C++ person) Object Oriented Programming Of course, I plan to have code examples for all topics and I will try to have each example flow into each other so that at the end of the seminar everyone will have a complete working program. I suppose my question is, if you were given 1 to 2 hours to teach a group of college students how to program, what language would you choose and what topics would you cover? Update: Thank you for the great feedback. I should have mentioned in my earlier post above that a majority of the students attending the seminar have some form of programming experience whether it was with Java or using Matlab. Most of these students are 3rd/4th year Engineering students who want to get a refresher on programming before they graduate.

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  • Gmail Now Supports Google Drive Integration; Share Files Up to 10GB

    - by Jason Fitzpatrick
    Gmail users can now easily send large files thanks to Google Drive’s increased integration with Gmail–blow through the 25MB in-email attachment limit and share files up to 10GB. From the official Gmail announcement: Have you ever tried to attach a file to an email only to find out it’s too large to send? Now with Drive, you can insert filesup to 10GB – 400 times larger than what you can send as a traditional attachment. Also, because you’re sending a file stored in the cloud, all your recipients will have access to the same, most-up-to-date version.  Like a smart assistant, Gmail will also double-check that your recipients all have access to any files you’re sending. This works like Gmail’s forgotten attachment detector: whenever you send a file from Drive that isn’t shared with everyone, you’ll be prompted with the option to change the file’s sharing settings without leaving your email. It’ll even work with Drive links pasted directly into emails.  The new Gmail/Drive integration is rolling out in waves to users over the next few days and is accessible via the new Gmail compose window. How To Use USB Drives With the Nexus 7 and Other Android Devices Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It

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  • Why it is called "hash table", or "hash function"? Hash doesn't make any sense to me here

    - by Saeed Neamati
    It's now about 4 years of development that I'm using, hearing, talking about, and implementing hash tables and hash functions. But I really never understand why it's called hash? I remember the first days I started programming, this term was kind'of cumbersome terminology to me. I never figured out what is it, based on its name. I just experimentally understood what it does and why and when should we use it. However, I still sometimes try to figure out why it's called hash. I have no problem with table or function and to be honest, they are pretty deductive, rational terms. However, I think better words could be used instead of hash, like key, or uniqueness. Don't key table or uniqueness table. According to my dictionary, hash means: Fried dish of potato and meats (highly irrelevant) # symbol (AKA number sign, pound sign, etc.) (still irrelevant, maybe just a mis-nomenclature) Apply algorithm to character string (still has nothing to do with uniqueness, which is the most important feature of a hash table) Cut food Another term for hashish Does anyone know why it's called hash?

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  • How do you handle animations that are for transitioning between states?

    - by yaj786
    How does one usually handle animations that are for going between a game object's states? For example, imagine a very simple game in which a character can only crouch or stand normally. Currently, I use a custom Animation class like this: class Animation{ int numFrames; int curFrame; Bitmap spriteSheet; //... various functions for pausing, returning frame, etc. } and an example Character class class Character{ int state; Animation standAni; Animation crouchAni; //... etc, etc. } Thus, I use the state of the character to draw the necessary animation. if(state == STATE_STAND) draw(standAni.updateFrame()); else if(state == STATE_CROUCH) draw(crouchAni.updateFrame()); Now I've come to the point where I want to draw "in-between" animations, because right now the character will just jump immediately into a crouch instead of bending down. What is a good way to handle this? And if the way that I handle storing Animations in the Character class is not a good way, what is? I thought of creating states like STATE_STANDING_TO_CROUCHING but I feel like that may get messy fast.

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  • Parsing an header with two different version [ID3] avoiding code duplication?

    - by user66141
    I really hope you could give me some interesting viewpoints for my situation, my ways to approach my issue are not to my liking . I am writing an mp3 parser , starting with an ID3v2 parser . Right now I`m working on the extended header parsing , my issue is that the optional header is defined differently in version 2.3 and 2.4 of the tag . The 2.3 version optional header is defined as follows : struct ID3_3_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (either 6 or 8 bytes , excluded) WORD wExtFlags; //Extended header flags DWORD dwSizeOfPadding; //Size of padding (size of the tag excluding the frames and headers) }; While the 2.4 version is defined : struct ID3_4_EXTENDED_HEADER{ DWORD dwExtHeaderSize; //Extended header size (synchsafe int) BYTE bNumberOfFlagBytes; //Number of flag bytes BYTE bFlags; //Flags }; How could I parse the header while minimizing code duplication ? Using two different functions to parse each version sounds less great , using a single function with a different flow for each occasion is similar , any good practices for this kind of issues ? any tips for avoiding code duplication ? anything would be great .

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  • How do I keep a 3D model on the screen in OpenGL?

    - by NoobScratcher
    I'm trying to keep a 3D model on the screen by placing my glDrawElement functions inside the draw function with the declarations at the top of .cpp. When I render the model, the model attaches it self to the current vertex buffer object. This is because my whole graphical user interface is in 2D quads except the window frame. Is there a way to avoid this from happening? or any common causes of this? Creating the file object: int index = IndexAssigner(1, 1); //make a fileobject and store list and the index of that list in a c string ifstream file (list[index].c_str() ); //Make another string //string line; points.push_back(Point()); Point p; int face[4]; Model rendering code: int numfloats = 4; float* point=reinterpret_cast<float*>(&points[0]); int num_bytes=numfloats*sizeof(float); cout << "Size Of Point" << sizeof(Point) << endl; GLuint vertexbuffer; glGenVertexArrays(1, &vao[3]); glGenBuffers(1, &vertexbuffer); glBindBuffer(GL_ARRAY_BUFFER, vertexbuffer); glBufferData(GL_ARRAY_BUFFER, points.size()*sizeof(points), points.data(), GL_STATIC_DRAW); glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, num_bytes, &points[0]); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(3, GL_FLOAT, points.size(), &points[0]); glEnableClientState(GL_INDEX_ARRAY); glIndexPointer(GL_FLOAT, faces.size(), faces.data()); glEnableVertexAttribArray(0); glDrawElements(GL_QUADS, points.size(), GL_UNSIGNED_INT, points.data()); glDrawElements(GL_QUADS, faces.size(), GL_UNSIGNED_INT, faces.data());

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  • Why do I need a framework?

    - by lvictorino
    First of all I know my question may sounds idiot but I am no "beginner". In fact I work as game developer for several years now and I know some things about code :) But as this is no related to game development I am a bit lost. I am writing a big script (something about GIS) in Python, using a lot of data stored in a database. I made a first version of my script, and now, I'd like to re-design the whole thing. I read some advice about using a framework (like Django) for database queries. But as my script only "SELECT" informations I was wondering about the real benefits to use a framework. It seems that it adds a lot of complexity and useless embedded features (useless for my specific script) for the benefits that it will bring. Am I wrong? EDIT: few spec of this "script". Its purpose is to get GIS data on an enormous database (if you ever worked with openstreetmap you know what I mean ~= 200Go) and to manipulate this data in order to produce nice map images. Queries are not numerous (select streets, select avenues, select waterways, select forests... and so on for a specific area) but query results may be more than 10.000 rows. I'd like to sell this script as a service, so yes it's meant to stay.

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  • Debugger for file I/O development?

    - by datenwolf
    Okay, the question title may be a bit cryptic. But it aptly describes what I'm looking for: I think every experienced coder went through this numerous times: You get a binary file format specification, you implement the reader for it, and… nothing works like expected. So you run your code in the debugger, go execute through the code line by line, every header field is read in seemingly correct, but when it comes to the bulk data, offset and indices no longer match up. What would really help in this situation was a binary file viewer, that shows you the progress of your file pointer, as you step through the code, and ideally would also highlight all memory maps. Then you could see the context of the current I/O operations, most notably those darn "off-by-one" mistakes, which are even more annoying when reading a file. Implementing such a debugger should not be too hard. traces on the process' file descriptors/handles and triggers on the I/O functions, to update the display. Only: I don't know of such a kind of debugger to exist. Do I just lack knowledge about the existance of such a tool, or is there really no such thing?

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  • Error loading libGL.so.1

    - by jdp407
    When attempting to run various pieces of software (notably Steam and Yenka), I have come across an error similar to this: enter code here error while loading shared libraries: libGL.so.1: cannot open shared object file: No such file or directory I'm running a 64 bit system, with an NVidia Optimus card (I dual boot for certain windows only software that requires a dedicated graphics card). I have bumblebee installed, and I am using the nvidia-current driver, rather that one downloaded from NVidia, as recommended. The library (libGL.so.1) is not present in the top directory of /usr/lib, however it is present in /usr/lib32/nvidia-current, as a softlink to /usr/lib32/nvidia-current/libGL.so.304.64. A section of the output from ldconfig -p: libGL.so.1 (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so.1 libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/libGL.so libGL.so (libc6,x86-64, OS ABI: Linux 2.4.20) => /usr/lib/x86_64-linux-gnu/mesa/libGL.so Obviously a library with that name is being loaded, but they are located in /usr/lib/x86_64-linux-gnu, however installed software doesn't seem to able to 'see' it. For Steam, running it with optirun causes it to work, but this is not the case for Yenka. I assume that optirun causes the library stored in /usr/lib32/nvidia-current to be used, which allows Steam to run, so I can't understant why Yenka won't run. Can anyone explain why software can't see the normal mesa library, and why Yenka refuses to run with the nvidia-current library?

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  • PHP Calculating Text to Content Ratio

    - by James
    I am using the following code to calculate text to code ratio. I think it is crazy that no one can agree on how to properly calculate the result. I am looking any suggestions or ideas to improve this code that may make it more accurate. <?php // Returns the size of the content in bytes function findKb($content){ $count=0; $order = array("\r\n", "\n", "\r", "chr(13)", "\t", "\0", "\x0B"); $content = str_replace($order, "12", $content); for ($index = 0; $index < strlen($content); $index ++){ $byte = ord($content[$index]); if ($byte <= 127) { $count++; } else if ($byte >= 194 && $byte <= 223) { $count=$count+2; } else if ($byte >= 224 && $byte <= 239) { $count=$count+3; } else if ($byte >= 240 && $byte <= 244) { $count=$count+4; } } return $count; } // Collect size of entire code $filesize = findKb($content); // Remove anything within script tags $code = preg_replace("@<script[^>]*>.+</script[^>]*>@i", "", $content); // Remove anything within style tags $code = preg_replace("@<style[^>]*>.+</style[^>]*>@i", "", $content); // Remove all tags from the system $code = strip_tags($code); // Remove Extra whitespace from the content $code = preg_replace( '/\s+/', ' ', $code ); // Find the size of the remaining code $codesize = findKb($code); // Calculate Percentage $percent = $codesize/$filesize; $percentage = $percent*100; echo $percentage; ?> I don't know the exact calculations that are used so this function is just my guess. Does anyone know what the proper calculations are or if my functions are close enough for a good judgement.

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  • I can't program because the code I am using uses old coding styles. Is this normal to programmers? [closed]

    - by Renato Dinhani Conceição
    I'm in my first real job as programmer, but I can't solve any problems because of the coding style used. The code here: Does not have comments Does not have functions (50, 100, 200, 300 or more lines executed in sequence) Uses a lot of if statements with a lot of paths Has variables that make no sense (eg.: cf_cfop, CF_Natop, lnom, r_procod) Uses an old language (Visual FoxPro 8 from 2002), but there are new releases from 2007. I feel like I have gone back to 1970. Is it normal for a programmer familiar with OOP, clean-code, design patterns, etc. to have trouble with coding in this old-fashion way? EDIT: All the answers are very good. For my (un)hope, appears that there are a lot of this kind of code bases around the world. A point mentioned to all answers is refactor the code. Yeah, I really like to do it. In my personal project, I always do this, but... I can't refactor the code. Programmers are only allowed to change the files in the task that they are designed for. Every change in old code must be keep commented in the code (even with Subversion as version control), plus meta informations (date, programmer, task) related to that change (this became a mess, there are code with 3 used lines and 50 old lines commented). I'm thinking that is not only a code problem, but a management of software development problem.

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  • All in a Day's Work: Unblocking Multiple Downloaded Files with a Single Command

    - by Sam Abraham
    Files downloaded using Internet Explorer retain Internet Zone permission level and hence are “Blocked” by default on Windows 7 machines. Honestly, while an added overhead for developers; I really appreciate this feature as it provides a good protection layer for casual web users. My workaround is to simply unblock the downloaded zip file (if download was a zip file) which, in turn, unblocks the files stored within. Today however, I was left with a situation where I had to “Open” and “Copy” the content rather than “Save” a zip file. That of course left me with a few dozen files I have to manually unblock. A few minutes of internet search lead me to the link below which worked like a charm: 1-Download streams.exe from SystInternals - http://technet.microsoft.com/en-us/sysinternals/bb897440.aspx 2-Go to command prompt (cmd.exe) 3-Navigate to where you have streams.exe installed 4-Use command line switches: streams.exe –s –d “<folder path>” This removed the Internet Zone restrictions from all files under “<folder path>” and its subfolders as well. [Deleted :Zone.Identifier:$DATA] References: http://social.technet.microsoft.com/Forums/en-US/itproxpsp/thread/806f0104-1caa-4a66-b504-7a681d1ccb33/

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  • Would form keys reduce the amount of spam we receive?

    - by David Wilkins
    I work for a company that has an online store, and we constantly have to deal with a lot of spam product reviews, and bogus customer accounts. These are all created by automated systems and are more of a nuisance than anything. What I am thinking of (in lieu of captcha, which can be broken) is adding a sort of form key solution to all relevant forms. I know for certain some of the spammers are using XRumer, and I know they seldom request a page before sending us the form data (Is this the definition of CSRF?) so I would think that tying a key to each requested form would at least stem the tide. I also know the spammers are lazy and don't check their work, or they would see that we have never posted a spam review, and they have never gained any revenue from our site. Would this succeed in significantly reducing the volume of spam product reviews and customer account creations we are seeing? EDIT: To clarify what I mean by "Form Keys": I am referring to creating a unique identifier (or "key") that will be used as an invisible, static form field. This key will also be stored either in the database (relative to the user session) or in a cookie variable. When the form's target gets a request, the key must be validated for the form's data to be processed. Those pesky bots won't have the key because they don't load the javascript that generates the form (they just send a blind request to the target) and even if they did load the javascript once, they'd only have one valid key, and I'm not sure they even use cookies.

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  • Teach Your Kid to Code Coming to Philly.NET

    - by Steve Michelotti
    Originally posted on: http://geekswithblogs.net/michelotti/archive/2014/05/20/teach-your-kid-to-code-coming-to-philly.net.aspxTomorrow night (Wednesday, May 21) my son and I will be at Philly.NET presenting Teach Your Kid to Code. Bring your kid out to Philly.NET with you for a fun evening! After our first talk, I’ll then be giving an introduction to TypeScript. Of any presentation I’ve ever given, this is my favorite: Have you ever wanted a way to teach your kid to code? For that matter, have you ever wanted to simply be able to explain to your kid what you do for a living? Putting things in a context that a kid can understand is not as easy as it sounds. If you are someone curious about these concepts, this is a “can’t miss” presentation that will be co-presented by Justin Michelotti (6th grader) and his father. Bring your kid with you to Philly.NET for this fun and educational session. We will show tools you may not have been aware of like SmallBasic and Kodu – we’ll even throw in a little Visual Studio and JavaScript. Concepts such as variables, conditionals, loops, and functions will be covered while we introduce object oriented concepts without any of the confusing words. Kids are not required for entry!

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • Data Synchronization in mobile apps - multiple devices, multiple users

    - by ProgrammerNewbie
    I'm looking into building my first mobile app. One of the core features of the application is that multiple devices/users will have access to the same data -- and all of them will have CRUD rights. I believe the architecture should involve a central server where all the data is stored. The devices will use an API to interact with the server to perform its data operations (e.g. adding a record, editing a record, deleting a record). I imagine a scenario where synchronizing the data will become a problem. Assume the application should work when it is not connected to the Internet, and thus cannot communicate with this central server. So: User A is offline and edits record #100 User B is offline and edits record #100 User C is offline and deletes record #100 User C goes online (presumably, record #100 should get deleted on the server) User A and B goes online, but the records they edited no longer exist All sorts of scenarios similar to the above can come up. How is this generally handled? I plan to use MySQL, but am wondering if it's not appropriate for such a problem.

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