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  • AsyncTask never finishes when other tasks are running

    - by rebeccamaher
    In my app, I show a menu screen immediately to the user and then use an AsyncTask to load some data from disk. Loading takes about 3 seconds if that's all the app had to do. When the user hits a menu option and the data hasn't loaded yet, a "Please wait, loading" screen appears. I have two problems: I recently added ads to my app and have found this is making my app hang sometimes because the AsyncTask never finishes loading. What seems to be happening is that the ad banner (I'm using admob and this happens when adsense ads are shown which admob do occasionally) is using resources by playing a simple animation and the AsyncTask never gets a chance to finish. I want to play a simple looping animation (e.g. making a view rotate) on my menu screen and this makes the AsyncTask take about 5 times longer to finish which renders the background loading pointless. How can I avoid situations where my background data never finishes loading or has such a low priority it takes a long time? I can't seem to find a way to increase the priority of an AsyncTask.

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  • On android how would I go about creating a prompt for an app that requires a user to enter a username before fully launching the app?

    - by racl101
    I'll preface this with I'm really new to working on Android. So I have to work on an existing app and create a screen that prompts the user for a username if one isn't entered then it won't launch the currently existing main activity (i.e. it won't fully launch the app. Instead it will just sit on that screen until a username is entered.) I suppose that it's tantamount to a web app login page in that it will not let a user past that page if the user is not authenticated and authorized. However, there's no authentication nor authorization in this app. Instead, on first run a user must simply register with a username and that username gets saved to the database and for any subsequent runs the app's main activity will just start because a user has registered to that phone. In fact, the app will not prompt the user for their name again unless the app gets deleted with all its data and reinstalled again. This implicitly means that I have to save the user's name in the database or some other kind of storage. So I was wondering what would be the best way of doing this in an app with an existing main activity? Should I try to accomplish this on that existing main activity or create a new activity to display this prompt screen and, in effect, block the main activity from running until the user enters their name? Any tutorials or links would be helpful and thank you in advance for any help.

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  • jQueryUI dialog width

    - by user35295
    Fiddle Full Screen Example I use jQuery dialog to open tables. Some of them have a large amount of text and they tend to be too long and go way off the screen. How can I make the dialog wider if the table is too long like the first one in the fiddle? I've tried width:'auto' but it seems to just occupy the entire screen. HTML: <button class='label'>Click</button><div class='dialog'><p><table>.....</table></div> <button class='label'>Click</button><div class='dialog'><p><table>.....</table></div> Javascript: $(document).ready(function(){ $('.label').each(function() { var dialogopen = $(this).next(".dialog"); dialogopen.dialog({width:'auto',autoOpen: false,modal: true, open: function(){ jQuery('.ui-widget-overlay').bind('click',function(){ dialogopen.dialog('close'); }) } }); $(this).click(function(){ dialogopen.dialog('open'); return false; } ); }); });

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  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

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  • Android lifecycle: Fill in data in activity in onStart() or onResume()?

    - by pjv
    Should you get data via a cursor and fill in the data on the screen, such as setting the window title, in onStart() or onResume()? onStart() would seem the logical place because after onStart() the Activity can already be displayed, albeit in the background. Notably I was having a problem with a managed dialog that made me rethink this. If the user rotates the screen while the dialog is still open, onCreateDialog() and onPrepareDialog() are called between onStart() and onResume(). If the dialog needs to be based on the data you need to have the data before onResume(). If I'm correct about onStart() then why does the Notepad example give a bad example by doing it in onResume()? See http://developer.android.com/resources/samples/NotePad/src/com/example/android/notepad/NoteEditor.html NoteEditor.java line 176 (title = mCursor.getString...). Also, what if my Activity launches another Actvity/Dialog that changes the data my cursor is tracking. Even in the simplest case, does that mean that I have to manually update my previous screen (a listener for a dialog in the main activity), or alternatively that I have to register a ContentObserver, since I'm no longer updating the data in onResume() (though I could update it twice of course)? I know it's a basic question but the dialog only recently, to my surprise, made me realize this.

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  • how can I store the current status of the game in cocos2d ?

    - by srikanth rongali
    I am writing a shooting game in cocos2d. And each enemy enters the screen after the current one is dead. I have stores the enemies and their properties in plist. I need to save the current state of the game. If any phone call comes the game should be started from the current state. So, I usedNsUserDefaults in this way, - (void) applicationDidFinishLaunching:(UIApplication*)application { ... NSUserDefaults *myDefaultOptions = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; //tempCount4 is the current Enemy number. It was declared in another class. I am using extern and using the value here. tempCount4 = [[myDefaultOptions stringForKey:@"enemyNumber"]intValue] ; } - (void)applicationWillTerminate:(UIApplication *)application { [[CCDirector sharedDirector] end]; [myDefaultOptions setObject:tempCount4 forKey:@"enemyNumber"]; } The control is not entering in to the (void)applicationWillTerminate:(UIApplication *)application when I pressed the Home button. And when I touched the game icon on the screen the game is running from first screen and in log (terminal )it is not showing any values. And what should I store to resume my game from stored state. Can you explain where I was wrong ? Thank You.

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  • Simple cdd (custom debian distribution) problem

    - by Daniel G. R.
    Hi everyone, Im trying to make my own debian distribution but I have a problem. simple-cdd works fine but when I try to install my generated .iso, everything goes right since a message apears: " No installable kernel was found in the defined APT sources You may try to continue without a kernel. and manually install your kernel later. This is only recommended for experts, otheriwse you will likely end with a machine that dosent boot. COntinue Without installing a kernel? " And if y say yes, it continues... When is time to install grub it says: " Installation step failed An installation step failed. You can try to run the failing item again from the menu, or skip it and choose something else. The failing step is: Install the GRUB boot loader on a hard disk " HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

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  • Disable home button in android toddler app?

    - by cmerrell
    I've developed and app that is a slide show of pictures which each play a sound when you tap them. It's like a picture book for ages 2-4. The problem is, since android won't let you capture a home button press and essentially disable it, when parents give the phone to their child to play with unattended (brave parent), the child can inadvertenly exit the app and then make calls or otherwise tweak the phone. There are two other apps that currently have a psuedo fix for this issue. The apps are Toddler Lock and ToddlePhone. I've tried contacting the developers of these apps for some guidance but they haven't been willing to disclose anything, which if fine, but does anyone here have any suggestions? It looks like both of those other apps are acting like a home screen replacement app. When you enable the "childproof mode" on those apps the user is prompted to chose and app for the action and the choices are "Launcher, LauncherPro, etc." plus the toddler app. You then have to make the toddler app the default and voila, the phone is "locked" and can only be "unlocked" using a key combination or touching the four corners of the screen, etc. when you "unlock" the phone. your normal home screen app default restored. You don't even have to make the toddler app the default the next time you enable the "childproof mode". I have read that these two apps have problems with Samsung phones and they can cause an an infinite crash-and-restart-loop that requires a factory reset to fix. Obviously this is not the ideal solution to the problem but it looks like the only one availiable at this point. Does anyone have any ideas on how to implement a "childproof mode"?

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  • Trouble getting QMainWindow to scroll

    - by random
    A minimal example: class MainWindow(QtGui.QMainWindow): def __init__(self, parent = None): QtGui.QMainWindow.__init__(self, parent) winWidth = 683 winHeight = 784 screen = QtGui.QDesktopWidget().availableGeometry() screenCenterX = (screen.width() - winWidth) / 2 screenCenterY = (screen.height() - winHeight) / 2 self.setGeometry(screenCenterX, screenCenterY, winWidth, winHeight) layout = QtGui.QVBoxLayout() layout.addWidget(FormA()) mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) FormA is a QFrame with a VBoxLayout that can expand to an arbitrary number of entries. In the code posted above, if the entries in the forms can't fit in the window then the window itself grows. I'd prefer for the window to become scrollable. I've also tried the following... replacing mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) with mainWidget = QtGui.QScrollArea() mainWidget.setLayout(layout) self.setCentralWidget(mainWidget) results in the forms and entries shrinking if they can't fit in the window. Replacing it with mainWidget = QtGui.QWidget() mainWidget.setLayout(layout) scrollWidget = QtGui.QScrollArea() scrollWidget.setWidget(mainWidget) self.setCentralWidget(scrollWidget) results in the mainwidget (composed of the forms) being scrunched in the top left corner of the window, leaving large blank areas on the right and bottom of it, and still isn't scrollable. I can't set a limit on the size of the window because I wish for it to be resizable. How can I make this window scrollable?

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  • Trying to create a group of button sprites

    - by user1449653
    Good day, I have like 15 images I need to be buttons. I have buttons working with a Box() (Box - looks like this) class Box(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.Surface((35, 30)) self.image = self.image.convert() self.image.fill((255, 0, 0)) self.rect = self.image.get_rect() self.rect.centerx = 25 self.rect.centery = 505 self.dx = 10 self.dy = 10 I am trying to make the buttons work with image sprites. So I attempted to copy the class style of the box and do the same for my Icons.. code looks like this... class Icons(pygame.sprite.Sprite): def __init__(self): pygame.sprite.Sprite.__init__(self) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() self.rect.x = 25 self.rect.y = 550 the code in the main() rect = image.get_rect() rect.x = 25 rect.y = 550 ic1 = Icons((screen.get_rect().x, screen.get_rect().y)) screen.blit(ic1.image, ic1.rect) pygame.display.update() This code produces a positional (accepts 1 argument but 2 are there) error or an image is not referenced error (inside the Icon class). I'm unsure if this is the right way to go about this anyways.. I know for sure that I need to load all the images (as sprites)... store them in an array... and then have my mouse check if it is clicking one of the items in the array using a for loop. Thanks. EDIT QUESTION 2: class Icons(pygame.sprite.Sprite): def init(self, *args): pygame.sprite.Sprite.init(self, *args) self.image = pygame.image.load("images/airbrushIC.gif").convert() self.rect = self.image.get_rect() ic1 = self.image self.rect.x = 10 self.rect.y = 490 self.image = pygame.image.load("images/fillIC.gif").convert() self.rect = self.image.get_rect() ic2 = self.image self.rect.x = 10 self.rect.y = 540 Thanks to your help I got the Icons class loading ONE image. Its not loading both. Obviously because its being overwritten by the second one. It seems that "class" for this purpose isn't what I need. Which begs the question how I make sprites outside of a class.. If there is a way to make the class work please let me know.

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  • Tips on refactoring an Android prototype

    - by Brad
    I have an Android project I've inherited from another developer. The original code was hacked together using a single View and a single Activity. The view class has a State variable that is switched on during input and rendering. Each "screen" is a single bitmap rendered directly onto the screen. There are no layouts used at all. To make things even worse each variable in both the View and Activity classes were all declared public static and would access each other frequently. I've reworked the code so it is now somewhat manageable, but it's still in those original two classes. This is my first decently sized Android app so I'm not completely sure where to go next. From the looks of things, each "screen" should have its own View and Activity. Is this the general practice? If so I need some way to share data between the separate Activities. I've read suggestions to use a Singleton class that holds generic data. Is there any other ways that are more built into the Android framework? Thanks in advance.

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  • Why doesn't the Ubuntu Installer see all of my hard drives

    - by atodd
    I'm trying to setup a dual boot system with Windows Vista 64 (already installed) and Ubuntu 10.10. I added a new drive which is identical to the one Vista is installed on. When I boot into the LiveCD I can see and mount the second drive and edit it in Gparted. However, when I use the installer it will only bring up the drive that already has Vista installed. I've tried everything I know. I'm not sure if its a BIOS setting or something else I've missed.

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  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

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  • Converting a view to Bitmap without displaying it in Android?

    - by sunil
    Hi, I will try to explain what exactly I need to do. I have 3 separate screens say A,B,C. There is another screen called say HomeScreen where all the 3 screens bitmap should be displayed in Gallery view and the user can select in which view does he wants to go. I have been able to get the Bitmaps of all the 3 screens and display it in Gallery view by placing all the code in HomeScreen Activity only. Now, this has complicated the code a lot and I will like to simplify it. So, can I call another Activity from HomeScreen and do not display it and just get the Bitmap of that screen. For example, say I just call HomeScreen and it calls Activity A,B,C and none of the Activities from A,B,C are displayed. It just gives the Bitmap of that screen by getDrawingCache(). And then we can display those bitmaps in Gallery view in HomeScreen. I hope I have explained the problem very clearly. Please let me know if this is actually possible. Regards Sunil

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  • More than one JPanel in a Frame / having a brackground Image and another Layer with Components on the top

    - by user1905203
    I've got a JFrame with a JPanel in which there is a JLabel with an ImageIcon(). Everything's working perfectly, problem is i now want to add another JPanel with all the other stuff like buttons and so on to the JFrame. But it still shows the background Image on top and nothing with the second JPanel. Can someone help me? Here is an extract of my code: JFrame window = new JFrame("Http Download"); /* * Background Section */ JPanel panel1 = new JPanel(); JLabel lbl1 = new JLabel(); /* * Component Section */ JPanel panel2 = new JPanel(); JLabel lbl2 = new JLabel(); /* * Dimension Section */ Dimension windowSize = new Dimension(800, 600); Dimension screen = Toolkit.getDefaultToolkit().getScreenSize(); public HTTPDownloadGUI() { window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); panel1.setLayout(null); panel1.setSize(windowSize); panel1.setOpaque(false); panel2.setLayout(null); panel2.setSize(windowSize); panel2.setOpaque(false); lbl1.setSize(windowSize); lbl1.setLocation(0, 0); lbl1.setIcon(new ImageIcon(getClass().getResource("bg1.png"))); panel1.add(lbl1); lbl2.setBounds(0, 0, 100, 100); //lbl2.setIcon(new ImageIcon(getClass().getResource("bg2.png"))); lbl2.setBackground(Color.GREEN); panel2.add(lbl2); panel1.add(panel2); window.add(panel1); int X = (screen.width / 2) - (windowSize.width / 2); int Y = (screen.height / 2) - (windowSize.height / 2); window.setBounds(X,Y , windowSize.width, windowSize.height); window.setVisible(true); }

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  • State in OpenGL

    - by newprogrammer
    This is some simple code that draws to the screen. GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glBindBuffer(GL_ARRAY_BUFFER, vbo); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This works fine. However, I tried changing the order of some GL calls like so: GLuint vbo; glGenBuffers(1, &vbo); glUseProgram(myProgram); glEnableVertexAttribArray(0); glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, 0); //Now comes after the setting of the vertex attributes. glBindBuffer(GL_ARRAY_BUFFER, vbo); //Fill up my VBO with vertex data glBufferData(GL_ARRAY_BUFFER, sizeof(vertexes), &vertexes, GL_STATIC_DRAW); /*Draw to the screen*/ This crashes my program. Why does there need to be a VBO bound to GL_ARRAY_BUFFER while I'm just setting up vertex attributes? To me, what glVertexAttribPointer does is just set up the format of vertexes that OpenGL will eventually use to draw things. It is not specific to any VBO. Thus, if multiple VBOs wanted to use the same vertex format, you would not need to format the vertexes in the VBO again.

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  • overriding new ubuntu installation

    - by tkoomzaaskz
    I've got a ubuntu 11.10 which has lost its support in May 2013, now I'd like to reintall up to the most up-to-date LTS, which is 12.04. My question is regarding my current partitions and doing backups. Is there a safe way to backup my data on some local partitions instead of copying files into DVDs/external drives (this is very uncormortable in my situation). Following are system commands shoing my disk: $ lsblk NAME MAJ:MIN RM SIZE RO MOUNTPOINT sda 8:0 0 232,9G 0 +-sda1 8:1 0 48,8G 0 +-sda2 8:2 0 63G 0 +-sda3 8:3 0 1K 0 +-sda4 8:4 0 53,7G 0 / +-sda5 8:5 0 18,6G 0 +-sda6 8:6 0 25,5G 0 +-sda7 8:7 0 23,3G 0 [SWAP] sr0 11:0 1 1024M 0 and $ sudo fdisk -l [sudo] password for xyz: Disk /dev/sda: 250.1 GB, 250059350016 bytes glowic: 255, sektorów/sciezke: 63, cylindrów: 30401, w sumie sektorów: 488397168 Jednostka = sektorów, czyli 1 * 512 = 512 bajtów Rozmiar sektora (logiczny/fizyczny) w bajtach: 512 / 512 Rozmiar we/wy (minimalny/optymalny) w bajtach: 512 / 512 Identyfikator dysku: 0xc3ffc3ff Device Boot Beginning End Blocks ID System /dev/sda1 * 2048 102402047 51200000 7 HPFS/NTFS/exFAT /dev/sda2 215044096 347080703 66018304 7 HPFS/NTFS/exFAT /dev/sda3 347082750 488392064 70654657+ 5 Extended /dev/sda4 102402048 215042047 56320000 83 Linux /dev/sda5 395905923 434975939 19535008+ 83 Linux /dev/sda6 434976003 488392064 26708031 83 Linux /dev/sda7 347082752 395905023 24411136 82 Linux swap / Solaris In the beginning I had Windows Vista pre-installed with the machine when it was bought (damn!) and I installed linux (the one I have now). The windows-program in master boot record has been overriden by grub and now I can boot with both Windows and Linux. This is list of mounted devices: $ mount /dev/sda4 on / type ext4 (rw,errors=remount-ro,commit=0) proc on /proc type proc (rw,noexec,nosuid,nodev) sysfs on /sys type sysfs (rw,noexec,nosuid,nodev) fusectl on /sys/fs/fuse/connections type fusectl (rw) none on /sys/kernel/debug type debugfs (rw) none on /sys/kernel/security type securityfs (rw) udev on /dev type devtmpfs (rw,mode=0755) devpts on /dev/pts type devpts (rw,noexec,nosuid,gid=5,mode=0620) tmpfs on /run type tmpfs (rw,noexec,nosuid,size=10%,mode=0755) none on /run/lock type tmpfs (rw,noexec,nosuid,nodev,size=5242880) none on /run/shm type tmpfs (rw,nosuid,nodev) binfmt_misc on /proc/sys/fs/binfmt_misc type binfmt_misc (rw,noexec,nosuid,nodev) gvfs-fuse-daemon on /home/tomasz/.gvfs type fuse.gvfs-fuse-daemon (rw,nosuid,nodev,user=tomasz) It's strange (I don't remember such thing) that my current linux uses only one partition (/dev/sda4). But, anyway, it seems like that. My final question is: am I able to use one of the existing linux partitions for a backup and install ubuntu 12.04 without removing neither windows nor ubuntu 11.04? I mean - will grub automatically accept both old windows vista and 2 linuxes (old 11.10 and "new" 12.04)? Is there any hidden operation done while installation that could harm my custom-backup-partition while installing? my fstab file: proc /proc proc nodev,noexec,nosuid 0 0 # / was on /dev/sda4 during installation UUID=d44e89f5-9da2-48eb-83b3-887652ec95d2 / ext4 errors=remount-ro 0 1 # swap was on /dev/sda7 during installation UUID=bbe50535-ba57-434a-9272-211d859f0e00 none swap sw 0 0 sda5 and sda6 are trash partitions created during unsuccessful linux installation (this was linux installation before my current installation), I didn't delete these partitions, but I have access to them (and I can use them as backup partitions). edit: second question is: why does lsblk show /dev/sda having 232,9G while fdisk shows that it has 250.1GB? Where does the difference come from?

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  • Windows 7 sometimes boots in VGA mode

    - by TuxRug
    I have an Asus G50VT-x5 laptop with nVidia GeForce9800M-GS graphics. Normally, Windows boots normally, but about 20% of the time (rough estimate), it will boot with the fallback VGA driver, maxing out at 800x600 with no Aero. I've checked the system logs and there is nothing indicating an error loading the nVidia driver. It even specifies in the logs that the Nvidia Display Driver service started successfully, even though it has booted in safe graphics mode. This has been happening for a while, but it's happening a little more often now than it was before. Since the first time my system exhibited this behavior, I have updated my graphics driver a handful of times. I used System Information for Windows to check for problems there, but the only thing that stood out was the following: Core Temperature 4486449 °C (8075639 °F) Shaders Temperature 1171513530 °C (2108724330 °F) I know this reading is incorrect, because my laptop is nowhere near the surface of the sun and my desk has not burst into flames. When it's opererating normally, I get a sane reading like [Core Temperature 58 °C (136 °F)] with no Shaders Temperature listed. All I have to do to resolve the issue is reboot. I have seen no stability issues with the graphics or anything else. A long time ago, I had an issue with this computer where my framerate would suddenly drop during a 3D game from 40fps to <1fps, but after looking at the temperature readout immediately after quitting a game, I removed the bottom panel and blew the dust out of the vent and heatsink. Since then I have no drops in framerate under any situation. I have uploaded a zip containing the SIW reports for when the problem is occurring and when the computer is operating normally. I don't have a paid account so it can only be downloaded 10 times, so please only download the reports if you think you can use them. If you try to download the reports and they are no longer available, please comment and I will re-upload them. If you want to look at the files, they are on Rapidshare. EDIT It happened again, and I looked a little deeper into the System logs. When this happens, there are a lot of errors about other device drivers unable to start. All of these errors are for PnP drivers. Also, my USB keyboard and mouse take a few moments before they actually start working, although this happens sometimes the first normal boot as well. I am quite sure this is related, so I am adding the pnp tag. Also, CHKDSK will not run on boot. Even if a check is scheduled or a volume is manually set as dirty, CHKDSK will be skipped entirely, not even leaving an entry in the System logs. I tried running CHKNTFS /D, which did not work. I then manually changed my HKLM\System\CurrentControlSet\Control\Session Manager BootExecute value to the default listed on Microsoft's website. That did not work either. I ended up booting to repair mode and running CHKDSK there, which found a number of minor inconsistencies on my system drive, but none on my data drive. I have no idea if this is related. Some more information for those who don't download my SIW report file: Antivirus and Firewall are ESET Smart Security I have three different virutalization programs installed: VMware Player, Windows Virtual PC, and VirtualBox. The network adapters for these show up in the log of failed device starts. EDIT 2 I tried running sfc /scannow, which reported that it found corrupted files that could not be fixed. The CBS log is extremely cryptic. I tried booting to my install disk, launching repair mode, and doing an offline sfc from there, which produced the same result.

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  • How to use more than 3 virtual disks in Linux using CentOS and XenServer

    - by 010110110101
    I've attached 5 virtual disks to a Virtual Machine in Citrix XenServer. The VM has the xs-tools installed. Initially it said that it couldn't add so many disks. After I installed the xs-tools, it let me add all the disks. But /dev doesn't show all the disks. It shows these: /dev/xvda /dev/xvdb /dev/xvdc /dev/cdrom Perhaps it is bound by the limits of an IDE bus? (3 disks + CD-ROM) If so, how does one change the VM to use SCSI? Edit: According to the documentation: 2.6.3. VM Block Devices In the PV Linux case, block devices are passed through as PV devices. XenServer does not attempt to emulate SCSI or IDE, but instead provides a more suitable interface in the virtual environment in the form of xvd* devices. It is also possible to get an sd* device using the same mechanism, where the PV driver inside the VM takes over the SCSI device namespace. This is not desirable so it is best to use xvd* where possible for PV guests (this is the default for Debian and RHEL). For Windows or other fully virtualized guests, XenServer emulates an IDE bus in the form of an hd* device. When using Windows, installing the Citrix Tools for Virtual Machines installs a special PV driver that works in a similar way to Linux, except in the fully virtualized environment. Still, with 5 virtual disks attached, I don't see the other xvd devices. Edit #2: (attached requested info) Host Machine: XenServer 6.1 Linux version 2.6.32.43-0.4.1.xs1.6.10.777.170770xen (geeko@buildhost) (gcc version 4.1.2 20080704 (Red Hat 4.1.2-51)) #1 SMP Wed Apr 17 05:52:03 EDT 2013 Guest Machine: CentOS release 6.4 (Final) Linux version 2.6.32-358.6.2.el6.x86_64 ([email protected]) (gcc version 4.4.7 20120313 (Red Hat 4.4.7-3) (GCC) ) #1 SMP Thu May 16 20:59:36 UTC 2013 Output of 'fdisk -l' on Guest Machine: Note, the disk beyond the first 3 attached are not displaying -- there should be 4 100GB disks. (There are a total of 5 disks displayed in XenCenter -- 16GB, 100GB, 100GB, 100GB, 100GB) Disk /dev/xvdb: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xfb6c95b9 Device Boot Start End Blocks Id System /dev/xvdb1 1 13054 104856223+ 83 Linux Disk /dev/xvda: 17.2 GB, 17179869184 bytes 255 heads, 63 sectors/track, 2088 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000e5f41 Device Boot Start End Blocks Id System /dev/xvda1 * 1 64 512000 83 Linux Partition 1 does not end on cylinder boundary. /dev/xvda2 64 2089 16264192 8e Linux LVM Disk /dev/xvdc: 107.4 GB, 107374182400 bytes 255 heads, 63 sectors/track, 13054 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xed249ced Device Boot Start End Blocks Id System /dev/xvdc1 1 13054 104856223+ 83 Linux Disk /dev/mapper/vg_blue-lv_root: 14.6 GB, 14571012096 bytes 255 heads, 63 sectors/track, 1771 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/mapper/vg_blue-lv_swap: 2080 MB, 2080374784 bytes 255 heads, 63 sectors/track, 252 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 I see that the Linux versions say SMP. The Guest VM doesn't say "xen" in the name. However, I have already run yum install kernel-xen. Could be a clue?

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  • Desktop Fun: Battlestar Galactica Wallpapers

    - by Asian Angel
    Are you feeling nostalgic and/or sad now that the Battlestar Galactica series has finished up? Now you can add a bit of that Galactica goodness to your desktop with our Battlestar Galactica Wallpaper collection. If the image links fail for some reason you can download the entire set as a zipped file here. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution. For more fun wallpapers be certain to visit our new Desktop Fun section. If you are looking for some great icons to go with your new Battlestar Galactica wallpaper make certain to check out our Sci-Fi Icon Packs collection here. Similar Articles Productive Geek Tips Desktop Customization: Sci-Fi Icon PacksWindows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Starscape Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Acronis Online Backup DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows Tomorrow is Mother’s Day Check the Average Speed of YouTube Videos You’ve Watched OutlookStatView Scans and Displays General Usage Statistics How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox)

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  • Hide annoying VMware hint "To release input, press Ctrl+Alt"

    - by EMP
    I'm running VMWare Workstation 7 on Windows 7 x64. In the guest OS (also Windows 7 x64) I have VMWare Tools installed, but the VMWare Tools service is disabled. I run the VM in full screen mode and the VMWare toolbar at the top often displays this tooltip: To release input, press Ctrl+Alt This tooltip obscures a part of the VM (often the menu of a program I'm using) and it's annoying as hell. Going out of full screen mode and into it again gets rid of it, but only until I mouse over that toolbar and then it reappears! How do I get rid of it, once and for all? I tried adding hints.hideAll = "TRUE" to the .vmx file for the VM and to preferences.ini and neither of those helped.

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  • Capturing image with WDS is stuck on 'Capturing Windows Image Metadata'

    - by user74499
    Hello, I'm trying to capture a rather large (100gigs) windows xp partition to a WIM file on an attached USB hard drive. Under 'Task Progress' it's saying 'Capturing Windows image Metadata', which is where it has been for a while (like 1.5 hours) - the blue bar is at the end of the screen, i.e. 100% I can move the windows around the screen so I suspect that the operation hasn't crashed yet but does this part of the process take a long time? I have only ever captured a 3gig partition before. Thanks.

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  • Desktop Fun: Steampunk Theme Wallpapers

    - by Asian Angel
    Do you enjoy imagining what it would be like to live in a world where technology and fantasy are mixed together? Then kick back and get ready to indulge in some great daydreaming with our Steampunk Theme wallpapers collection. Note: Click on the picture to see the full-size image—these wallpapers vary in size so you may need to crop, stretch, or place them on a colored background in order to best match them to your screen’s resolution.                         For more fun wallpapers be certain to visit our new Desktop Fun section. Similar Articles Productive Geek Tips Windows 7 Welcome Screen Taking Forever? Here’s the Fix (Maybe)Desktop Fun: Starship Theme WallpapersDesktop Fun: Underwater Theme WallpapersDesktop Fun: Forest Theme WallpapersDesktop Fun: Fantasy Theme Wallpapers TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 NoSquint Remembers Site Specific Zoom Levels (Firefox) New Firefox release 3.6.3 fixes 1 Critical bug Dark Side of the Moon (8-bit) Norwegian Life If Web Browsers Were Modes of Transportation Google Translate (for animals)

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  • DNS lookup failed --- dig: couldn't get address for 'ns1.p34.dynect.net': failure

    - by Udit Gupta
    I am a Network Admin from India, managing a large University Network of more than 15000 users. Here goes my problem - My DNS is unable to get ip address for ns1.p34.dynect.net. when i use dig +trace twitter.com on my DNS Server i get this messages:- dig: couldn't get address for 'ns1.p34.dynect.net': failure and this is happening with all those sites listed with dynect.net like twitter,linkedin,quora etc. Find the attached screen shot for the same message. Right now I have temporally fixed (not actually fixed) the problem using Google DNS (8.8.8.8) What could be the issue as It is able to resolve all other sites perfectlly. Thanks Edit: As suggested in answer, I am attaching one more screen shot.

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  • In 12.04: Failed to load session 'ubuntu' [closed]

    - by Stéphane
    Possible Duplicate: There's an issue with an Alpha/Beta Release of Ubuntu, what should I do? I'm using 12.04 beta. Today I was prompted to install some updates, which I did, followed by a reboot. On reboot, X starts, but all I see is a single dialog window in the middle of the screen with the text: Failed to load session 'ubuntu' I don't even see the mouse, or the login screen, just this 1 line of text. When I hit CTRL+ALT+F1 to run dist-upgrade from a command prompt, I get this: The following packages have been kept back: libgnome-desktop-3-2 So to see why it was kept back, I tried the following: $ sudo apt-get install libgnome-desktop-3-2 ... The following packages have unmet dependencies: libgnome-desktop-3-2 : Depends: gnome-desktop3-data (= 3.3.92-0ubuntu1) but 3.3.91-0ubuntu2 is to be installed E: Unable to correct problems, you have held broken packages. Anyone else seeing this, or have an idea how to fix it? If you're going to close it as a duplicate, can you please link to the duplicate question?

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