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  • How to measure the conversion rate of your Amazon affiliate program?

    - by user359650
    I plan on selling products through the Amazon affiliate program. What I know I can track is: -what products people view on my website (default Google Analytics pageview behaviour). -what affiliate links people click on my website (with GA _trackEvent). What am I missing is: -what products people end up buying after clicking on the affiliate links. Does the Amazon affiliate program offers you any mechanism for linking a purchase with some data from your website? I noticed that I was able to add custom parameters and values to my affiliate links and the link checker was still happy with them, if Amazon gave the links that initiated an order then I would be able to cross reference the orders using custom parameters...

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  • How much a website like bytes.com earn

    - by robin das
    i am running a website similar to bytes.com (IT QnA site) my site attract 600 unique visitors daily. we are planning our self as bytes.com. Atleast any one can tell me that whether we can earn some serious money with this kind of website. websiteoutlook estimate Daily Pageview - 700636 to bytes.com Can any one please let me know what kind of earning we can expect for dotcom like bytes.com. Please give some light on this topic as a lot of energy, time and money goes in building this kind of website thanks robin Das

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  • what's wrong with this Lua code (creating text inside listener in Corona)

    - by Greg
    If you double/triple click on the myObject here the text does NOT disappear. Why is this not working when there are multiple events being fired? That is, are there actually multiple "text" objects, with some existing but no longer having a reference to them held by the local "myText" variable? Do I have to manually removeSelf() on the local "myText" field before assigning it another "display.newText(...)"? display.setStatusBar( display.HiddenStatusBar ) local myText local function hideMyText(event) print ("hideMyText") myText.isVisible = false end local function showTextListener(event) if event.phase == "began" then print("showTextListener") myText = display.newText("Hello World!", 0, 0, native.systemFont, 30) timer.performWithDelay(1000, hideMyText, 1 ) end end -- Display object to press to show text local myObject = display.newImage( "inventory_button.png", display.contentWidth/2, display.contentHeight/2) myObject:addEventListener("touch", showTextListener) Question 2 - Also why is it the case that if I add a line BEFORE "myText = ..." of: a) "if myText then myText:removeSelf() end" = THIS FIXES THINGS, whereas b) "if myText then myText=nil end" = DOES NOT FIX THINGS Interested in hearing how Lua works here re the answer...

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  • Links shortener with advanced reporting?

    - by Qualcuno
    I am serching for a script (preferably in PHP) or an external solution which lets me create an "url shortener" with advanced reports. We have been using Google Short Links for a while: it works really well, but it lacks reporting (it only displays a counter with the total number of redirects). Our setup is as follows: "go.mydomain.com" points to the web service, and we can create links such as "go.mydomain.com/product1". What I'm looking for is a similar service (or self-hosted solution) but with advanced reports, so we can track redirects by day, month, etc, distinguish between mobile and desktop users (very important!) and so on.

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  • Application Composer Series: Where and When to use Groovy

    - by Richard Bingham
    This brief post is really intended as more of a reference than an article. The table below highlights two things, firstly where you can add you own custom logic via groovy code (end column), and secondly (middle column) when you might use each particular feature. Obviously this applies only where Application Composer exists, namely Fusion CRM and Oracle Sales Cloud, and is based on current (release 8) functionality. Feature Most Common Use Case Groovy Field Triggers React to run-time data changes. Only fired when the field is changed and upon submit. Y Object Triggers To extend the standard processing logic for an object, based on record creation, updates and deletes. There is a split between these firing events, with some related to UI/ADF actions and others originating in the database. UI Trigger Points: After Create - fires when a new object record is created. Commonly used to set default values for fields. Before Modify - Fires when the end-user tries to modify a field value. Could be used for generic warnings or extra security logic. Before Invalidate - Fires on the parent object when one of its child object records is created, updated, or deleted. For building in relationship logic. Before Remove - Fires when an attempt is made to delete an object record. Can be used to create conditions that prevent deletes. Database Trigger Points: Before Insert in Database - Fires before a new object is inserted into the database. Can be used to ensure a dependent record exists or check for duplicates. After Insert in Database - Fires after a new object is inserted into the database. Could be used to create a complementary record. Before Update in Database -Fires before an existing object is modified in the database. Could be used to check dependent record values. After Update in Database - Fires after an existing object is modified in the database. Could be used to update a complementary record. Before Delete in Database - Fires before an existing object is deleted from the database. Could be used to check dependent record values. After Delete in Database - Fires after an existing object is deleted from the database. Could be used to remove dependent records. After Commit in Database - Fires after the change pending for the current object (insert, update, delete) is made permanent in the current transaction. Could be used when committed data that has passed all validation is required. After Changes Posted to Database - Fires after all changes have been posted to the database, but before they are permanently committed. Could be used to make additional changes that will be saved as part of the current transaction. Y Field Validation Displays a user entered error message based groovy logic validating the field value. The message is shown only when the validation logic returns false, and the logic is triggered only when tabbing out of the field on the user interface. Y Object Validation Commonly used where validation is needed across multiple related fields on the object. Triggered on the submit UI action. Y Object Workflows All Object Workflows are fired upon either record creation or update, along with the option of adding a custom groovy firing condition. Y Field Updates - change another field when a specified one changes. Intended as an easy way to set different run-time values (e.g. pick values for LOV's) plus the value field permits groovy logic entry. Y E-Mail Notification - sends an email notification to specified users/roles. Templates support using run-time value tokens and rich text. N Task Creation - for adding standard tasks for use in the worklist functionality. N Outbound Message - will create and send an XML payload of the related object SDO to a specified endpoint. N Business Process Flow - intended for approval using the seeded process, however can also trigger custom BPMN flows. N Global Functions Utility functions that can be called from any groovy code in Application Composer (across applications). Y Object Functions Utility functions that are local to the parent object. Usually triggered from within 'Buttons and Actions' definitions in Application Composer, although can be called from other code for that object (e.g. from a trigger). Y Add Custom Fields When adding custom fields there are a few places you can include groovy logic. Y Default Value - to add logic within setting the default value when new records are entered. Y Conditionally Updateable - to add logic to set the field to read-only or not. Y Conditionally Required - to add logic to set the field to required or not. Y Formula Field - Used to provide a new aggregate field that is entirely based on groovy logic and other field values. Y Simplified UI Layouts - Advanced Expressions Used for creating dynamic layouts for simplified UI pages where fields and regions show/hide based on run-time context values and logic. Also includes support for the depends-on feature as a trigger. Y Related References This Blog: Application Composer Series Extending Sales Guide: Using Groovy Scripts Groovy Scripting Reference Guide

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  • Interacting with scene cocos2d

    - by cjroebuck
    I'm attempting to make my first cocos2d (for iphone) multiplayer game and having difficulty understanding how to interact with a scene once it is running. The game is a simple turn-based one and so I have a GameController class which co-ordinates the rounds. I also have a GameScene class which is the actual scene that is displayed during a round of the game. The basic interaction I need is for the GameController to be able to pass messages to the GameScene class.. such as StartRound/StopRound etc. The thing that complicates this is that I am loading the GameScene with a LoadingScene class which simply initialises the scene and replaces the current scene with this one, so there is no reference from GameController to GameScene, so passing messages is quite tricky. Does anyone have any ways to get around this, ideally I would still like to use a Loading class as it smooths out the memory hit when replacing scenes.

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  • Silverlight 4 + RIA Services - Ready for Business: Exposing WCF (SOAP\WSDL) Services

    Continuing in our series, I wanted to touch on how a RIA Services can be exposed as a Soap\WSDL service.   This is very useful if you want to enable the exact same business logic\data access logic is available to clients other than Silverlight.    For example to a WinForms application or WPF or even a console application.  SOAP is a particularly good model for interop with the Java\JEE world as well.    First you need to add a reference to Microsoft.ServiceModel.DomainSerivves.Hosting.EndPoints...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Pattern for performing game actions

    - by Arkiliknam
    Is there a generally accepted pattern for performing various actions within a game? A way a player can perform actions and also that an AI might perform actions, such as move, attack, self-destruct, etc. I currently have an abstract BaseAction which uses .NET generics to specify the different objects that get returned by the various actions. This is all implemented in a pattern similar to the Command, where each action is responsible for itself and does all that it needs. My reasoning for being abstract is so that I may have a single ActionHandler, and AI can just queue up different action implementing the baseAction. And the reason it is generic is so that the different actions can return result information relevant to the action (as different actions can have totally different outcomes in the game), along with some common beforeAction and afterAction implementations. So... is there a more accepted way of doing this, or does this sound alright?

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  • Power Query in Modern Corporate BI–Copenhagen, June 3, 2014–#powerquery

    - by Marco Russo (SQLBI)
    I will be in Copenhagen to deliver the SSAS Tabular Workshop on June 2-4, 2014 (few seats still available, but hurry up!). In the same week I will be a speaker in an evening community event, MsBIP møde nr. 21, delivering the Power Query in Modern Corporate BI session that I also presented at TechEd North America 2014 last week. It’s not just a session about Power Query, there is a broader scope related to Corporate BI vs. Self-Service BI, which could be open to many consideration. I think that the two worlds can (and should) collaborate, instead of fighting against each other, especially when there is an existing investment in Corporate BI. I hope to meet many of you there!

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  • Unity3D problem. Bullets fall down instead of flying like they should

    - by user2342080
    I used this tutorial as a reference. http://www.youtube.com/watch?v=3L8eaoyZ0Go My problem is that whenever I play the game, EVERYTHING works but the bullets. It just falls down instead of flying forward. This is the flash version of the game: http://v1k.me/swf/ Can some one help me out? Should I upload the project? This is my "Shoot.js": public var bulletPrefab : Transform; public var bulletSpeed : float = 20; function Update() { if(Input.GetMouseButton(0)) { if(bulletPrefab || bulletSpeed) { var bulletCreate = Instantiate(bulletPrefab, GameObject.Find("SpawnPoint").transform.position, Quaternion.identity); bulletCreate.rigidbody.AddForce(transform.forward * bulletSpeed); } } }

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  • How are components properly instantiated and used in XNA 4.0?

    - by Christopher Horenstein
    I am creating a simple input component to hold on to actions and key states, and a short history of the last ten or so states. The idea is that everything that is interested in input will ask this component for the latest input, and I am wondering where I should create it. I am also wondering how I should create components that are specific to my game objects - I envision them as variables, but then how do their Update/Draw methods get called? What I'm trying to ask is, what are the best practices for adding components to the proper collections? Right now I've added my input component in the main Game class that XNA creates when everything is first initialized, saying something along the lines of this.Components.Add(new InputComponent(this)), which looks a little odd to me, and I'd still want to hang onto that reference so I can ask it things. An answer to my input component's dilemma is great, but also I'm guessing there is a right way to do this in general in XNA.

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  • What are the so-called "levels" of understanding multithreading?

    - by Dan Tao
    I seem to remember reading somewhere some list of 4 "levels" of understanding multithreading. This may have been in a formal publication, or it may have been in an extremely informal context (even like in a Stack Overflow question, for example). Unfortunately I don't remember who referred to them or precisely what they were. I seem to recall that they were roughly like: Total ignorance Awareness mixed with incompetence Relative competence mixed with fear True understanding My intention is to refer to these levels in a blog post I'm writing, with a reference; but I can't for the life of me remember where I first encountered this list. Brief Google searches have proved unfruitful.

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  • Qt : le Directeur de l'écosystème tente de rassurer la communauté après le choix de Windows Phone par Nokia

    Qt : le Directeur de l'écosystème tente de rassurer la communauté Après la décision de Nokia de choisir Windows Phone pour ses futurs smartphones « Qt ne sera pas porté sur Windows Phone 7 ». La réponse d'un développeur de Nokia à la question posée sur le blog officiel du framework est claire et sans appel. Dès lors, se pose la question de l'avenir de la technologie. Un avenir qui semble s'assombrir avec la décision de Nokia de choisir Windows Phone 7 comme plateforme de référence pour ses futurs smartphones. Daniel Kihlberg, Directeur de l'écosystème Qt, ...

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  • tic tac toe game ai as3

    - by David Jones
    I'm looking into creating a simple tic tac toe/noughts and crosses game in actionscript3 and am trying to understand the ideas behind the ai used in a game like this. I've seen some simplistic examples online but from what I've read a game tree or something like minimax is the best way to go about this. Can anyone help explain or reference any good examples of this? I've seen that there is a library called as3ds - data structures for game developers which has a number of classes that might help tie this together? Any info/examples or help is much appreciated

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  • SharePoint 2010 Console App, Project Template

    - by Sahil Malik
    SharePoint 2010 Training: more information I wish I had done this earlier, I have wasted so much time over the past 2 years doing the following. Create a console app Add reference to Microsoft.SharePoint.dll Hit F5, curse because I forgot to set the framework to .NET 3.5 Right click properties, change framework to .NET 3.5 Hit F5, curse again because I get a FileNotFoundException, because I forgot to make it a x64 app. Finally on my way, 2 minutes later – which has added to atleast 2 hours over the last year.   Well, no more! Presenting, the SharePoint console app project template. What? You want it too? Okay here it is. Read full article ....

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  • Learning Library – Enterprise Manager Cloud Control 12c: Best Practices for Middleware Management

    - by JuergenKress
    This self-paced course teaches you best practices when using Oracle Enterprise Manager Cloud Control 12c for managing your WebLogic and SOA applications and infrastructure. It consists of interactive lectures, videos, review sessions, and optional demonstrations. This course covers Enterprise Manager Cloud Control 12c licensed with the WebLogic Server Management Pack Enterprise Edition and the SOA Management Pack Enterprise Edition. SOA & BPM Partner Community For regular information on Oracle SOA Suite become a member in the SOA & BPM Partner Community for registration please visit  www.oracle.com/goto/emea/soa (OPN account required) If you need support with your account please contact the Oracle Partner Business Center. Blog Twitter LinkedIn Mix Forum Technorati Tags: EM12c,Enterpries manager training,education,training,SOA Community,Oracle SOA,Oracle BPM,BPM,Community,OPN,Jürgen Kress

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  • Jersey 1.8 - Another GlassFish 3.1.1 component is ready

    - by alexismp
    We now have a new release of the JAX-RS 1.1 reference implementation - Jersey 1.8 is just out! Thisbug-fix release follows the EclipseLink 2.3 release from last week (as part of the Eclipse Indigo train release) and other components such as Woodstox 4.1.1 and Weld 1.1.1 which have already been released and integrated. To get started with Jersey 1.8, begin here and don't forget to visit the Jersey Wiki pages. You can also grab a nightly build of GlassFish 3.1.1 or wait for the next promoted build (#10) due out in a few days. As it currently stands for GlassFish 3.1.1, we have integration of the final bits for Metro 2.1.1 (currently at 2.1.1b7), Mojarra 2.1.3 (currently at 2.1.3b1), and MQ 4.5.1 (currently at 4.5.1b3) still ahead of us.

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  • Structuring game world entities and their rendering objects

    - by keithjgrant
    I'm putting together a simple 2d tile-based game. I'm finding myself spinning circles on some design decisions, and I think I'm in danger of over-engineering. After all, the game is simple enough that I had a working prototype inside of four hours with fewer than ten classes, it just wasn't scalable or flexible enough for a polished game. My question is about how to structure flow of control between game entity objects and their rendering objects. Should each renderer have a reference to their entity or vice-versa? Or both? Should the entity be in control of calling the render() method, or be completely oblivious? I know there are several valid approaches here, but I'm kind of feeling decision paralysis. What are the pros and cons of each approach?

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  • Iterating selected rows in an ADF Faces table

    - by Frank Nimphius
    In OTN Harvest May 2012; http://www.oracle.com/technetwork/developer-tools/adf/learnmore/may2012-otn-harvest-1652358.pdf I wrote about "Common mistake when iterating <af:table> rows". In this entry I showed code to access the row associated with a selected table row from the binding layer to avoid the problem of having to programmatically change the selected table row. As it turns out, my solution only worked fro selected table rows that are in the current iterator query range. So here's a solution that works for all ranges public String onButtonPress() { RowKeySet rks = table.getSelectedRowKeys(); Iterator it = rks.iterator(); while (it.hasNext()) { List selectedRowKeyPath = (List)it.next(); //table is the JSF component reference created using the table's binding //property Row row = ((JUCtrlHierNodeBinding)table.getRowData(selectedRowKeyPath)).getRow(); System.out.println("Print Test: " + row.getAttribute(1)); } return null; }

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  • Caption Competition 9: Carry on Captioning

    - by Simple-Talk Editorial Team
    This picture below – the one with the rabbits, yes – is clearly something to do with databases. But what? Tell us in the comments – the best / funniest entry wins a $50 Amazon gift card.  Some suggestions to help turn on the comedy tap: The world’s first self-replicating cryptocurrency was hit by hyperinflation almost immediately. Early punchcard computers were ineffective but adorable. Elmer Fud teams up with Wile E Coyote to create the ultimate drop database. You can beat that. A child could beat that. Prove it in the comments below.

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  • C++11 support for higher-order list functions

    - by Giorgio
    Most functional programming languages (e.g. Common Lisp, Scheme / Racket, Clojure, Haskell, Scala, Ocaml, SML) support some common higher-order functions on lists, such as map, filter, takeWhile, dropWhile, foldl, foldr (see e.g. Common Lisp, Scheme / Racket, Clojure side-by-side reference sheet, the Haskell, Scala, OCaml, and the SML documentation.) Does C++11 have equivalent standard methods or functions on lists? For example, consider the following Haskell snippet: let xs = [1, 2, 3, 4, 5] let ys = map (\x -> x * x) xs How can I express the second expression in modern standard C++? std::list<int> xs = ... // Initialize the list in some way. std::list<int> ys = ??? // How to translate the Haskell expression? What about the other higher-order functions mentioned above? Can they be directly expressed in C++?

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  • Do delegates defy OOP

    - by Dave Rook
    I'm trying to understand OOP so I can write better OOP code and one thing which keeps coming up is this concept of a delegate (using .NET). I could have an object, which is totally self contained (encapsulated); it knows nothing of the outside world... but then I attach a delegate to it. In my head, this is still quite well separated as the delegate only knows what to reference, but this by itself means it has to know about something else outside it's world! That a method exists within another class! Have I got myself it total muddle here, or is this a grey area, or is this actually down to interpretation (and if so, sorry as that will be off topic I'm sure). My question is, do delegates defy/muddy the OOP pattern?

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  • Spotlight on GlassFish 4.1: #6 Java API for WebSocket 1.1

    - by delabassee
    'Spotlight on GlassFish 4.1' is a series of posts that highlights specific enhancements of the upcoming GlassFish 4.1 release. It could be a new feature, a fix, a behavior change, a tip, etc. #6 Java API for WebSocket 1.1 JSR 356 (Java API for WebSocket) has recently passed the Maintenance Release ballot, this Maintenance Release fixes an important issue when Java SE 8 Lambdas are used (see here). GlassFish 4.1 will include an updated version of Tyrus (JSR 356 Reference Implementation) to bring the WebSocket API level to the latest version of the specification, i.e. WebSocket API for Java 1.1. It should be mentioned that the Tyrus version included in GlassFish 4.1 also brings additional features. Some of those will be highlighted in upcoming entries. https://blogs.oracle.com/theaquarium/resource/websocket_logo.png

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  • Where can I get resources to design a website like this? [closed]

    - by Jhon Andrew
    I have a project. To make a CMS for an online game. Can anyone suggest me where I can get resources that I can use like vintage borders, seamless old papers or any vintage like patterns, etc. I would like to come up with something like this website for example: http://www.gamezaion.com/ I hope someone would suggest and/or give me ideas, inspirations, and examples how I can come up to something like it. P.S.: I am getting a hard time designing, because I define my self as a developer not a designer.. Lol.

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  • What should I worry about when changing OpenGL origin to upper left of screen?

    - by derivative
    For self education, I'm writing a 2D platformer engine in C++ using SDL / OpenGL. I initially began with pure SDL using the tutorials on sdltutorials.com and lazyfoo.net, but I'm now rendering in an OpenGL context (specifically immediate mode but I'm learning about VAOs/VBOs) and using SDL for interface, audio, etc. SDL uses a coordinate system with the origin in the upper left of the screen and the positive y-axis pointing down. It's easy to set up my orthographic projection in OpenGL to mirror this. I know that texture coordinates are a right-hand system with values from 0 to 1 -- flipping the texture vertically before rendering (well, flip the file before loading) yields textures that render correctly... which is fine if I'm drawing the entire texture, but ultimately I'll be using tilesets and can imagine problems. What should I be concerned about in terms of rendering when I do this? If anybody has any advice or they've done this themselves and can point out future pitfalls, that would be great, but really any thoughts would be appreciated.

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