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  • Do support sites like Stack Overflow upset the paid-support open source model?

    - by ajax81
    In order to stay relevant in the marketplace, I'm researching new business models for my software company. The open source model with paid support seems like a good fit for our product, but I have concerns about whether or not a paid support model is viable in an era where top-notch help is readily available for free on sites like those in the Stack Exchange network. Case in point -- I moved my employees to Ubuntu last year because I didn't want to pay for Win 7 licenses and new hardware (plus, the mono platform was highly attractive). My staff had no Linux experience, but were able to achieve relative competency in about 120 days with the help of AskUbuntu, Stack Overflow, and a few "For Dummies" books. We did employ an Ubuntu consultant for 7 days to provide training and support, but beyond that spent $0.00 on any kind of paid expertise. In regards to my due diligence, I ran a 3 month beta of the freemium-paid-support model with one of our smaller customers, and achieved mediocre results. I'd like to think its because our software is so stable and easy to use that the customer didn't need much paid support, but I suspect that they circumvented the terms of our SLA in the same manner that we did with the move to Ubuntu. Does anyone out there has any thoughts, advice, or experience relevant to the move I'm considering? What worked, what didn't, etc?

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  • Another good free utility - Campwood Software Source Monitor

    - by TATWORTH
    The Campwoood Source Monitor at http://www.campwoodsw.com/sourcemonitor.html  says in its introduction "The freeware program SourceMonitor lets you see inside your software source code to find out how much code you have and to identify the relative complexity of your modules. For example, you can use SourceMonitor to identify the code that is most likely to contain defects and thus warrants formal review. SourceMonitor, written in C++, runs through your code at high speed, typically at least 10,000 lines of code per second." It is indeed very high-speed and is useful as it: Collects metrics in a fast, single pass through source files. Measures metrics for source code written in C++, C, C#, VB.NET, Java, Delphi, Visual Basic (VB6) or HTML. Includes method and function level metrics for C++, C, C#, VB.NET, Java, and Delphi. Offers Modified Complexity metric option. Saves metrics in checkpoints for comparison during software development projects. Displays and prints metrics in tables and charts, including Kiviat diagrams. Operates within a standard Windows GUI or inside your scripts using XML command files. Exports metrics to XML or CSV (comma-separated-value) files for further processing with other tools.

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  • Collision and Graphics integration

    - by Shlomi Atia
    I'm a little confused about the integration between collision and graphics. They both need to share the same position in the world. The most obvious choice is the center of the entity, which is good for bounding volumes and fixed sized sprites. However, for characters with variable height size sprites like this: http://gamemedia.wcgame.ru/data/2011-07-17/game-sprite-sheet.jpg This is no longer good. The character won't align to the ground if I'll draw it from the center. I can just make the sprites the same height, but it will be a waste of memory (the largest sprite is 4 times larger then the smallest one). Even then, this is not an option at all with skeletal sprites like this one: http://user-generated-content.java-gaming.org/img-vault/212a171fc1ebb27ab77608fb9b2dd9bd9205361ce6300b21a7f8d06d025fbbd8.png It seems that the graphics need to be drawn from the ground for characters, but not for other images such as scenery and obstacles. The only solution I could think of was having another position called draw-position, which is the entity center for images, and is the the bottom of the collision volume for characters. Then when I draw relative to that position, it should work properly. I haven't found any references for something like that, so I'm kinda insecure about it. Does anyone knows of a better approach for this problem? Thanks

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  • Graph data structures and journal format for mini-IDE

    - by matec
    Background: I am writing a small/partial IDE. Code is internally converted/parsed into a graph data structure (for fast navigation, syntax-check etc). Functionality to undo/redo (also between sessions) and restoring from crash is implemented by writing to and reading from journal. The journal records modifications to the graph (not to the source). Question: I am hoping for advice on a decision on data-structures and journal format. For the graph I see two possible versions: g-a Graph edges are implemented in the way that one node stores references to other nodes via memory address g-b Every node has an ID. There is an ID-to-memory-address map. Graph uses IDs (instead of addresses) to connect nodes. Moving along an edge from one node to another each time requires lookup in ID-to-address map. And also for the journal: j-a There is a current node (like current working directory in a shell + file-system setting). The journal contains entries like "create new node and connect to current", "connect first child of current node" (relative IDs) j-b Journal uses absolute IDs, e.g. "delete edge 7 - 5", "delete node 5" I could e.g. combine g-a with j-a or combine g-b with j-b. In principle also g-b and j-a should be possible. [My first/original attempt was g-a and a version of j-b that uses addresses, but that turned out to cause severe restrictions: nodes cannot change their addresses (or journal would have to keep track of it), and using journal between two sessions is a mess (or even impossible)] I wonder if variant a or variant b or a combination would be a good idea, what advantages and disadvantages they would have and especially if some variant might be causing troubles later.

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  • Apache virtual hosts - Resources on website not loaded when accessed from other hostname than localhost

    - by Christian Stadegaart
    Running virtual hosts on Mac OS X 10.6.8 running Apache 2.2.22. /etc/hosts is as follows: 127.0.0.1 localhost 3dweergave studio-12.fritz.box 255.255.255.255 broadcasthost ::1 localhost fe80::1%lo0 localhost Virtual hosts configuration: NameVirtualHost *:80 <VirtualHost *:80> DocumentRoot "/opt/local/www/3dweergave" ServerName 3dweergave ErrorLog "logs/3dweergave-error_log" CustomLog "logs/3dweergave-access_log" common <Directory "/opt/local/www/3dweergave"> Options Indexes FollowSymLinks AllowOverride All Order allow,deny Allow from all </Directory> </VirtualHost> <VirtualHost *:80> ServerName main </VirtualHost> This will output the following settings: *:80 is a NameVirtualHost default server 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost 3dweergave (/opt/local/apache2/conf/extra/httpd-vhosts.conf:21) port 80 namevhost main (/opt/local/apache2/conf/extra/httpd-vhosts.conf:34) I made 3dweergave the default server by putting it first in the list. This will cause all undefined virtual hosts' names to load 3dweergave, and thus http://localhost will point to 3dweergave. Of course, normally, the first in the list is the virtual host main and localhost will point to main, but for testing purposes I switched them. When I navigate to http://localhost, my CakePHP default homepage shows as expected: Screenshot 1 But when I navigate to http://3dweergave, my CakePHP default homepage doesn't show as expected. It looks like every relative link to resources are not accepted by the server: Screenshot 2 For example, the CSS isn't loaded. When I open the source and click on the link, it opens the CSS file in the browser without errors. But when I run FireBug while loading the webpage, it seems that the CSS file isn't retrieved. (<link rel="stylesheet" type="text/css" href="/css/cake.generic.css" />) How can I fix this unwanted behaviour?

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  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

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  • Congratulations to 2012 Innovation Award winners in BPM category

    - by Manoj Das
    Last year many of our customers went live on BPM 11g. It is my extreme pleasure to congratulate two of them – Amadeus and Navistar – for being awarded Oracle Fusion Middleware Innovation Award at Oracle OpenWorld 2012. We invited our customers to submit their most innovative BPM implementations that have delivered substantiated value to them. This year we saw more than 20 submissions from our customers seeing significant business value from their live BPM 11g deployments. The submissions came from across the world, spanning various industry verticals including manufacturing, healthcare, logistics, Hi-Tech, Public Sector, Education and covering many process usage patterns. Award submissions were evaluated based on the uniqueness of their business case, business benefits, level of impact relative to the size of the organization, complexity and magnitude of implementation, and the originality of architecture. Amadeus Team Receiving Innovation Award from Hasan Rizvi Congratulations to Amadeus and Navistar and their teams on being recognized from among some very strong submissions and more importantly for the business value delivered. It is an honor to be part of your success and to play a small role in the innovation you drive. Navistar is a leading truck manufacturing company which produces International® brand commercial and military trucks, MaxxForce® brand diesel engines, IC Bus™ brand school and commercial buses, and Navistar RV brands of recreational vehicles. The company also provides truck and diesel engine service parts. Amadeus is a leading transaction processor for the global travel and tourism industry, providing transaction processing power and technology solutions to both travellers and travel providers. Both Navistar and Amadeus have leveraged Oracle BPM Suite to improve visibility into their business and made their business more agile and efficient. We congratulate them again and wish them continued success in their business and future BPM initiatives.

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  • Moving 2d camera in the y direction

    - by Alex
    I'm developing a simple game for the iphone and am struggling to work out the best way for the camera to follow the main character. The following picture hightlights the three main components: There are 3 components to this: Circle - the main character Green line - terrain Black background The terrain is simply made from an array of points (approx 20 points per screen width). The terrain is moved in the x direction relative to the black background in order to keep the circle in its position shown. The distance to move the terrain is simply: movex = circle.position.x - terrain.position.x with a constant to fix the circle at some distance from the left of the screen. I am struggling to determine the best way to position the terrain in the y plane keep the focus in the character. I want to move the terrain in the y direction smoothly and not fix it to the position of the circle, so the circle can move in the y plane. If I take the same approach as the x positioning, the character is fixed at a point on the screen and the terrain moves. I could sample some terrain points either side of the character and produce an average, but in my implementation this was not smooth. I thought another approach might be to create a camera 'line' that is a smooth version of the terrain line and make the camerea follow this, but I'm not sure if this is the optimum solution. Any advice is much appreciated!

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  • Internet Explorer menu z-order problem [migrated]

    - by robgt
    I have what appears to be a z-order problem with Internet Explorer 9. It might be in other IE versions also, but not tested. I have to assume so. This page: http://www.modelhelicopters.co.uk/partsfinder/trex500esp/frames If you hover over the "All pages for this model" menu item on the parts finder menu bar (below the currency selector) - it should drop down a list of all the parts finder pages for the selected model helicopter. If you view the same page in IE or Chrome etc, you will see how it should appear. In IE9, the menu gets cut off at the top of the main exploded view image - suggesting the z-order is wrong. I have tried amending this with a jquery snippet but it didn't fix IE9. I know the code was inserted by jquery as shown by firebug in firefox. $j('div.std img[src*="/partsfinder/img"]').attr("style","position:relative;z-index:-100;"); I really do not know why this is not working.

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  • SSIS Catalog: How to use environment in every type of package execution

    - by Kevin Shyr
    Here is a good blog on how to create a SSIS Catalog and setting up environments.  http://sqlblog.com/blogs/jamie_thomson/archive/2010/11/13/ssis-server-catalogs-environments-environment-variables-in-ssis-in-denali.aspx Here I will summarize 3 ways I know so far to execute a package while using variables set up in SSIS Catalog environment. First way, we have SSIS project having reference to environment, and having one of the project parameter using a value set up in the environment called "Development".  With this set up, you are limited to calling the packages by right-clicking on the packages in the SSIS catalog list and select Execute, but you are free to choose absolute or relative path of the environment. The following screenshot shows the 2 available paths to your SSIS environments.  Personally, I use absolute path because of Option 3, just to keep everything simple for myself. The second option is to call through SQL Job.  This does require you to configure your project to already reference an environment and use its variable.  When a job step is set up, the configuration part will require you to select that reference again.  This is more useful when you want to automate the same package that needs to be run in different environments. The third option is the most important to me as I have a SSIS framework that calls hundreds of packages.  The main part of the stored procedure is in this post (http://geekswithblogs.net/LifeLongTechie/archive/2012/11/14/time-to-stop-using-ldquoexecute-package-taskrdquondash-a-way-to.aspx).  But the top part had to be modified to include the logic to use environment reference. CREATE PROCEDURE [AUDIT].[LaunchPackageExecutionInSSISCatalog] @PackageName NVARCHAR(255) , @ProjectFolder NVARCHAR(255) , @ProjectName NVARCHAR(255) , @AuditKey INT , @DisableNotification BIT , @PackageExecutionLogID INT , @EnvironmentName NVARCHAR(128) = NULL , @Use32BitRunTime BIT = FALSE AS BEGIN TRY DECLARE @execution_id BIGINT = 0; -- Create a package execution IF @EnvironmentName IS NULL BEGIN   EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @use32bitruntime=@Use32BitRunTime; END ELSE BEGIN   DECLARE @EnvironmentID AS INT   SELECT @EnvironmentID = [reference_id]    FROM SSISDB.[internal].[environment_references] WITH(NOLOCK)    WHERE [environment_name] = @EnvironmentName     AND [environment_folder_name] = @ProjectFolder      EXEC [SSISDB].[catalog].[create_execution]     @package_name=@PackageName,     @execution_id=@execution_id OUTPUT,     @folder_name=@ProjectFolder,     @project_name=@ProjectName,     @reference_id=@EnvironmentID,     @use32bitruntime=@Use32BitRunTime; END

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  • USB mouse pointer only moving horizontally on macbook 6.2 with 12.04

    - by Glyn Normington
    After installing Ubuntu 12.04 on a macbook pro 6.2, the touchpad and external USB mouse worked perfectly. After rebooting I can't get either touchpad or external USB mouse to work. Sometimes no mouse pointer is visible, but more often I can only move the mouse pointer horizontally five sixths of the way across the display (from the top left). I have uninstalled mouseemu. xinput list shows the USB mouse. xinput query-state for the USB mouse shows the following: ButtonClass button[1]=up ... button[16]=up ValuatorClass Mode=Relative Proximity=In valuator[0]=480 valuator[1]=2400 valuator[2]=0 valuator[3]=3 and re-issuing this command with the pointer at its right hand extreme displays the same except for: valuator[0]=1679 So the valuator[0] seems to be the x-coordinate of the pointer and the range of motion 480-1679 is indeed about five sixths of the display width (1440). valuator[1] is suspiciously large given the display height is 900. Perhaps this is a side-effect of having previously been using a dual monitor (although booting with that monitor connected does not help). There are other entries listed under xinput list: Virtual core XTEST pointer which seems stuck at position (840,1050). bcm5974 which seems stuck at position (837,6700). Removing the bcm5974 module using rmmod disables the toucpad as expected but does not fix the USB mouse problem. After adding the module back, it is stuck at position (840,1050) instead of (837,6700). /etc/X11/xorg.conf was generated by nvidia-settings and contains: Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" although I don't know how plausible these settings are. Any suggestions?

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  • How to achieve selection of a tile from a tile sheet based on an ID?

    - by Bugster
    Let's say I have a tile sheet that contains 8 sprites per sheet. Each sprite is a tile of 30x30. I wrote my own custom map parser/map loader however I'm having trouble extracting a certain tile sprite from the file. I'll describe my problem better in order for everyone to understand. I wrote an enum of materials, each material has a value according to it's location relative to the tile sheet. For example void is 1, grass is 2, rock is 3, etc. So in my tile sheet they are represented as such: +---+---+---+---+---+ | 1 | 2 | 3 | 4 | 5 | +---+---+---+---+---+ Which is equivalent to: +------+-------+-------+ | void | grass | stone | +------+-------+-------+ Basically when rendering, I created a tile class, each tile has 2 coordinates: X and Y (They are calculated automatically) and a material which can be represented either as a number, either as a value (ID). When rendering, I have a vector of sprites which are all taken from 1 file called tilesheet.png, however each of them must only draw a certain portion of the tile sheet, for example say I have something like this: tile coordinateBounds(topLeftX, topLeftY, tileWidth, tileHeight); During the initialization of the map I calculate an array of tiles, and I give each of them their position, their materials based on the values in a map file and a few other variables such as collision. I need to apply the coordinateBounds to each of them according to their material value. For example if the material is grass it should only take the grass sprite from the tilesheet. I must also mention I'm using SFML, and there are no borders or spacing between the tiles.

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Hosted EBS 11i Integration Repository Temporarily Offline

    - by Steven Chan (Oracle Development)
    Most developers know that they can integrate their external applications with the E-Business Suite via the business service interfaces and SOA service endpoints documented in the E-Business Suite's Integration Repository.  This is shipped as part of EBS 12.  Until recently, it was provided as a hosted environment on the Oracle.com domain for EBS 11i. Unfortunately, we identified some standards-related issues in the process of switching from the existing server that hosts the EBS 11i environment to a new one, notably in the area of accessibility. Some of those issues will require coding changes to resolve.  Given our focus on EBS 12.2 right now, it may take some time to prioritize this relative to our other existing commitments. In the meantime, we are required to suspend access to the EBS 11i Integration Repository.  I don't have a firm schedule for getting this back online yet, but you're welcome to monitor or subscribe to this blog. I'll post updates here as soon as soon as they're available.    Related Articles Integration Repository for the E-Business Suite New Whitepaper: Primer on Integrating with EBS 12 with Other Applications

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  • In what fields do programming and Business Sciences intersect? [on hold]

    - by Alainus
    One note of clarification: I'm getting a lot of comments saying that this question is too personal, too relative, subjective, and that career-path questions get quickly deleted. This is not a question about me or my career. This question is just what the title says: What fields exist that converge programming and business. Now the question: I read this answer regarding off-topic questions, and I was afraid this might be, so I'll try to keep it general and helpful for others. Also, this one has a similar background but formulates a different question from it. I have a Business Administration degree, but I've programmed since I can remember, and it's been my only job for years. However, my problem is the same that the majority of "amateuressional" programmers have: - Incomplete knowledge of the fundamentals. - Anxiety to keep up. - Feeling of not making anything useful of "the other degree". - Afraid of finally becoming a jack of all trades (master of none). Which further studies (specific degrees or fields) exist that allow a person with a BS degree converge into a programming career, without having to sacrifice coding, allowing to further expand the knowledge of C.S. fundamentals, and also without completely sacrificing the first?

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  • Would form keys reduce the amount of spam we receive?

    - by David Wilkins
    I work for a company that has an online store, and we constantly have to deal with a lot of spam product reviews, and bogus customer accounts. These are all created by automated systems and are more of a nuisance than anything. What I am thinking of (in lieu of captcha, which can be broken) is adding a sort of form key solution to all relevant forms. I know for certain some of the spammers are using XRumer, and I know they seldom request a page before sending us the form data (Is this the definition of CSRF?) so I would think that tying a key to each requested form would at least stem the tide. I also know the spammers are lazy and don't check their work, or they would see that we have never posted a spam review, and they have never gained any revenue from our site. Would this succeed in significantly reducing the volume of spam product reviews and customer account creations we are seeing? EDIT: To clarify what I mean by "Form Keys": I am referring to creating a unique identifier (or "key") that will be used as an invisible, static form field. This key will also be stored either in the database (relative to the user session) or in a cookie variable. When the form's target gets a request, the key must be validated for the form's data to be processed. Those pesky bots won't have the key because they don't load the javascript that generates the form (they just send a blind request to the target) and even if they did load the javascript once, they'd only have one valid key, and I'm not sure they even use cookies.

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  • Bluetooth mouse no longer paired after resuming from suspend since upgrading to 13.10

    - by Korakys
    Since upgrading to 13.10 from 13.04 my mouse no longer connects via bluetooth. In settings it states that the mouse is not paired. Restarting bluetooth with sudo /etc/init.d/bluetooth restart does not help. Restarting the computer does fix the problem if bluetooth is restarted also with the previously mentioned command, but this is not ideal. The mouse worked fine prior to updating to 13.10. The computer is a ThinkPad X230 with a Broadcom 'BCM20702A0' bluetooth module (I think). When it is not working hciconfig hci0 -a returns: hci0: Type: BR/EDR Bus: USB BD Address: C0:18:85:DB:F3:D1 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN RX bytes:766129 acl:49888 sco:0 events:2233 errors:0 TX bytes:5953 acl:240 sco:0 commands:274 errors:0 Features: 0xbf 0xfe 0xcf 0xfe 0xdb 0xff 0x7b 0x87 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH SNIFF Link mode: SLAVE ACCEPT Name: 'BCM20702A' Class: 0x6e0100 Service Classes: Networking, Rendering, Capturing, Audio, Telephony Device Class: Computer, Uncategorized HCI Version: 4.0 (0x6) Revision: 0x1000 LMP Version: 4.0 (0x6) Subversion: 0x220e Manufacturer: Broadcom Corporation (15) When it is working hciconfig hci0 -a returns: hci0: Type: BR/EDR Bus: USB BD Address: C0:18:85:DB:F3:D1 ACL MTU: 1021:8 SCO MTU: 64:1 UP RUNNING PSCAN RX bytes:253334 acl:16391 sco:0 events:842 errors:0 TX bytes:2519 acl:65 sco:0 commands:84 errors:0 Features: 0xbf 0xfe 0xcf 0xfe 0xdb 0xff 0x7b 0x87 Packet type: DM1 DM3 DM5 DH1 DH3 DH5 HV1 HV2 HV3 Link policy: RSWITCH SNIFF Link mode: SLAVE ACCEPT Name: 'ubuntu-0' Class: 0x6e0100 Service Classes: Networking, Rendering, Capturing, Audio, Telephony Device Class: Computer, Uncategorized HCI Version: 4.0 (0x6) Revision: 0x1000 LMP Version: 4.0 (0x6) Subversion: 0x220e Manufacturer: Broadcom Corporation (15) I am a relative novice with linux so don't ask me compile anything please, but I can use google.

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  • Make Gameobject Stand On Surface Facing Certain Direction

    - by Julian
    I want to make a biped character stand on any surface I click on. Surfaces have up vectors of any of positive or negative X,Y,Z. So imagine a cube with each face being a gameobject whose up vector pointing directly away from the cube. If my character is facing "forward" and I click on a surface which is to the left or right of me ( left or right walls), I want my character to now be standing on that surface but still be facing in the direction he initially was. If I click on a wall which is in the forward path of my character i want him to now be standing on that surface and his forward to now be what was once "up" relative to my character. Here is the code I am working with now. void Update() { if (Input.GetMouseButtonUp (0)) { RaycastHit hit; var ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, out hit)) { Vector3 upVectBefore = transform.up; Vector3 forwardVectBefore = transform.forward; Quaternion rotationVectBefore = transform.rotation; Vector3 hitPosition = hit.transform.position; transform.position = hitPosition; float lookDifference = Vector3.Distance(hit.transform.up, forwardVectBefore); if(Vector3.Distance(hit.transform.up, upVectBefore) < .23) //Same normal { transform.rotation = rotationVectBefore; } else if(lookDifference > 1.412 && lookDifference <= 1.70607) //side wall { transform.up = hit.transform.up; transform.forward = forwardVectBefore; } else //head on wall { transform.up = hit.transform.up; transform.forward = upVectBefore; } } } } The first case "Same normal" works fine, however the other two do not work as I would like them to. Sometimes my character is laying down on the surface or on the wrong side of the surface. Does anyone know nice way of solving this problem?

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  • Unity, changing gravity game & stopping character when he hit a wall.

    - by Sylario
    i am currently working on a 2d puzzle game in the unity engine. One of the aspect of this game is the possibility to rotate the level of 90°. It also rotate the gravity. The main character is not directly controlled by the player, but instead fall when the level is rotated. When the main character hit a wall, he should stop to move. If i do not stop it, it kind of blink ans shake against the wall. To stop it i detect collision and depending on the current rotation state, the player will stop at "vertical" or "horizontal" tags when a OnCollisonEnter occurs. I must do that because when the player fall on his relative ground, He must not stop like if he had touch a wall. My problem is the 'side' of platform, or the 'top' of wall, they use the same tag and thus do not give the correct tag to my character. I tried to put a very small invisible box on top/side of elements but the collision occurs nevertheless. It seems when the player falls and hit something he go through a bit before being replaced at correct position by unity. Is there a way : 1 ) to doesn't stop my character but to make it appear immobile on screen 2 ) To detect a "i cannot move anymore" collision other than by using collision?

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  • Brightness going up to 100% on loading certain websites in Chrome

    - by picheto
    I'm using Google Chrome version 21.0.1180.89 on Ubuntu 12.04 and my laptop is a Sony VAIO VPCCW15FL (spec sheet). My video driver is the propietary "NVIDIA accelerated graphics driver (post-release updates)(version-current updates)". After installing Ubuntu, I discovered that neither the brightness control buttons (hardware) or the brightness slider (software) worked, and found out I could get the hardware buttons to work by installing the nvidiabl.deb package and oBacklight script. I'm using nvidiabl-dkms 0.77 and oBacklight 0.3.8. Still, the slider on the Ubuntu "Settings" does not work, but I don't care. There is an annoying thing happening when loading certain pages in Google Chrome: the brightness goes up to 100% when loading the webpage or when leaving it (closing the tab or typing a different URL on the omnibox). However, the "brightness tooltip" (that default brightness notification) remembers the position it was set to, so if I adjust the brightness with the HW buttons, the level gets adjusted relative to the value it was set to before "going 100%". I disabled the flash PPAPI plugin, but left the NPAPI plugin enabled, and the problem went away for pages with flash content. Still, the same thing happens when viewing HTML5 video, or when loading, for example, the Chrome Web Store or using the Scratchpad extension. I suppose it has to do with the rendering of certain elements using the GPU, but this is just a guess. This brightness thing does not happen when using Firefox 15.0 or any other application I have used yet. Does anybody know why this may be happening and what could I do to fix this without changing browser? Thanks a lot.

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  • Neural network input preprocessing

    - by TND
    It's clear that the effectiveness of a neural network depends strongly on the format you give it to work with. You want to preprocess it into the most convenient form you can algorithmically get to, so that the neural network doesn't have to account for that itself. I'm working on a little project that (surprise!) is going to be using neural networks. My future goal is to eventually use NEAT, which I'm really excited about. Anyway, one of my ideas involves moving entities in continuous 2D space, from a top-down perspective (this would be a really cool game AI). Of course, unless these guys are blind, they're going to be able to see the world around them. There's a lot of different ways this information could be fed into the network. One interesting but expensive way is to simply render a top-down "view" of things, with the entities as dots on the picture, and feed that in. I was hoping for something much simpler to use (at least at first), such as a list of the x (maybe 7 or so) nearest entities and their position in relative polar coordinates, orientation, health, etc., but I'm trying to think of the best way to do it. My first instinct was to order them by distance, which would inherently also train the neural network to consider those more "important". However, I was thinking- what if there's two entities that are nearly the same distance away? They could easily alternate indexes in that list, confusing the network. My question is, is there a better way of representing this? Essentially, the issue is the network needs a good way of keeping track of who's who, while knowing (by being inputted) relevant information about the list of entities it can see. Thanks!

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  • Drawing visible tiles - side scrolling

    - by Troubleshoot
    Currently I'm calling drawMap every time repaint is called. This is the code I've written for my drawMap method so far. public void drawMap(Graphics2D g2d) { float cameraX = Player.getX() - (Frame.CANVAS_WIDTH / 2); float cameraY = Player.getY() - (Frame.CANVAS_HEIGHT / 2); int tileX = (int) cameraX; int tileY = (int) cameraY; int xIndent = 0, yIndent = 0; int a = 0, b = 0; while (tileX % TILE_SIZE != 0) { tileX--; xIndent++; } while (tileY % TILE_SIZE != 0) { tileY--; yIndent++; } for (int y = tileY; y < tileY + Frame.CANVAS_HEIGHT; y += Map.TILE_SIZE) { for (int x = tileX; x < tileX + Frame.CANVAS_WIDTH; x += Map.TILE_SIZE) { if ((y / TILE_SIZE < 0 || x / TILE_SIZE < 0) || (y / TILE_SIZE > columnSize)) break; g2d.drawImage(map[y / TILE_SIZE][x / TILE_SIZE], a - xIndent, b - yIndent, null); a += TILE_SIZE; } a = 0; b += TILE_SIZE; } } The idea behind this is that it gets the camera position and draws the map relative to the player position. However, instead of the player being in the center of the screen all the time, the player actually moves away from the center as it scrolls to the right, and moves towards to center as it scrolls to the left. I've been trying to pinpoint what I've done wrong but I can't seem to find it. My code also seems quite messy, so am I doing this the correct way?

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  • Binding in the view or the controller?

    - by da_b0uncer
    I've seen 2 different approaches with MVC on the web. One, like in ExtJS, is to bind the callbacks to the view via the controller. Finding every element on the view and adding the functionallity. The other, like in angular.js and in the lift-framework server-side, too, is to bind in the views and just write the functionallity in the controller. Which is better and cleaner? The ExtJS approach has dumb views and all the logic in the controller. Which seems clean to me. I had problems with global IDs for GUI-elements or relative navigation to GUI-elements in this approach. When I changed the view, the controller couldn't find the buttons anymore or I had multiple instances of one button with the same ID on a single application, because of the global ID. But I solved this with IDs that are only global in a view and can be on the application multiple times. So I could mess with the (dumb) views layout and design and the functionallity wouldn't break. The angular.js approach with the bindings in the view don't has the problem with global IDs. Also, the person who changes something in the view layout has to know the IDs anyway, so the controller can put the data at the right spot. So if I write <a ng-click="doThis()" /> for angular.js and implement doThis() or <a lid="buttonwhichdoesthis" /> for extjs and find the element with the local id and add doThis() as handler on the controller side, seems to be not so different. The only thing is, the second one has one more layer of indirection, which seems cleaner. The first one seems somehow to cost less effort.

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  • how to calculate intersection time and place of multiple moving arcs

    - by user20733
    I have rocks orbiting moons, moons orbiting planets, planets orbiting suns, and suns orbiting black holes, and the current system could have many many layers of orbitage. the position of any object is a function of time and relative to the object it orbits. (so far so good). now I want to know for a given 2 objects(A,B), a start time and a speed, how can I work out the when and where to go. I can work out where A and B is given a time. so i just need. 1: direction to travel in from A to B(remember B is moving(not in a straight line)) 2: Time to get to b in a straight line. travel must be in a straight line with the shortest possible distance. as an extension to this question, how will i know if its better to wait, EG is it faster to stay on object A and wait for a hour when the objects may be closer, than to set off from A to B at the start. Cheers, it hurt my brain.

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  • Why do Google search results include pages disallowed in robots.txt?

    - by Ilmari Karonen
    I have some pages on my site that I want to keep search engines away from, so I disallowed them in my robots.txt file like this: User-Agent: * Disallow: /email Yet I recently noticed that Google still sometimes returns links to those pages in their search results. Why does this happen, and how can I stop it? Background: Several years ago, I made a simple web site for a club a relative of mine was involved in. They wanted to have e-mail links on their pages, so, to try and keep those e-mail addresses from ending up on too many spam lists, instead of using direct mailto: links I made those links point to a simple redirector / address harvester trap script running on my own site. This script would return either a 301 redirect to the actual mailto: URL, or, if it detected a suspicious access pattern, a page containing lots of random fake e-mail addresses and links to more such pages. To keep legitimate search bots away from the trap, I set up the robots.txt rule shown above, disallowing the entire space of both legit redirector links and trap pages. Just recently, however, one of the people in the club searched Google for their own name and was quite surprised when one of the results on the first page was a link to the redirector script, with a title consisting of their e-mail address followed by my name. Of course, they immediately e-mailed me and wanted to know how to get their address out of Google's index. I was quite surprised too, since I had no idea that Google would index such URLs at all, seemingly in violation of my robots.txt rule. I did manage to submit a removal request to Google, and it seems to have worked, but I'd like to know why and how Google is circumventing my robots.txt like that and how to make sure that none of the disallowed pages will show up in their search results. Ps. I actually found out a possible explanation and solution, which I'll post below, while preparing this question, but I thought I'd ask it anyway in case someone else might have the same problem. Please do feel free to post your own answers. I'd also be interested in knowing if other search engines do this too, and whether the same solutions work for them also.

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