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  • Randomly sorting an array

    - by Cam
    Does there exist an algorithm which, given an ordered list of symbols {a1, a2, a3, ..., ak}, produces in O(n) time a new list of the same symbols in a random order without bias? "Without bias" means the probability that any symbol s will end up in some position p in the list is 1/k. Assume it is possible to generate a non-biased integer from 1-k inclusive in O(1) time. Also assume that O(1) element access/mutation is possible, and that it is possible to create a new list of size k in O(k) time. In particular, I would be interested in a 'generative' algorithm. That is, I would be interested in an algorithm that has O(1) initial overhead, and then produces a new element for each slot in the list, taking O(1) time per slot. If no solution exists to the problem as described, I would still like to know about solutions that do not meet my constraints in one or more of the following ways (and/or in other ways if necessary): the time complexity is worse than O(n). the algorithm is biased with regards to the final positions of the symbols. the algorithm is not generative. I should add that this problem appears to be the same as the problem of randomly sorting the integers from 1-k, since we can sort the list of integers from 1-k and then for each integer i in the new list, we can produce the symbol ai.

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  • "reset" cells after changing orientation

    - by Christian
    Hi, I added the interfaceOrientation to my app. It works fine concerning the views. Some of the table-cells I defined by CGRects to position the text in the cell. In portrait-mode the cell is 300px long, in landscape-mode 420px. I use the following code to change the CGRects depending the orientation: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { if (self.interfaceOrientation == UIDeviceOrientationPortrait) { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 300, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]initWithFrame:keyLabelRect]; keyLabel.tag = 100;......... } else { NSString *currentLanguage = [[NSString alloc] initWithContentsOfFile:[NSHomeDirectory() stringByAppendingPathComponent:@"/Documents/sprache.txt"]]; static NSString *TableViewTableCellIdentifier = @"TableViewTableCellIdentifier"; UITableViewCell *cell = (UITableViewCell *) [tableView dequeueReusableCellWithIdentifier:TableViewTableCellIdentifier]; CGRect cellRect = CGRectMake(0, 0, 450, 175); cell.backgroundColor = [UIColor darkGrayColor]; cell = [[[UITableViewCell alloc] initWithFrame:cellRect reuseIdentifier:TableViewTableCellIdentifier] autorelease]; CGRect keyLabelRect = CGRectMake(0, 5, 5, 20); UILabel *keyLabel = [[UILabel alloc]..... My problem is, when the table is visible and the orientation is changed, I need to scroll to see the new "layout". How can I manage to "reload" the view after changing the orientation?

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  • Setting up a web development/build environment

    - by Eric
    Hello all, My current project has a development web server and live web server. Developers make changes to files on the dev server and test them (by going to the dev address) and make changes as necessary. When the file or files are ready to go, they are copied to the live server. There is no version control. As you might expect, there are some problems with this model: It's hard to keep track of what other programmers have done. It's hard to keep track of what files should be copied to the live server. There is no version control. I'm in a position to make nearly any change I like, but I want it to be the right one! I have been turning this over in my head for quite a while, and I have a solution that might be okay. But I want SO's opinion. Certainly version control needs to be added. But how should it work with the existing codebase and where should the developers be testing? How can anyone know what needs to be moved to the live server? What other details need to be addressed? How would you attack this problem? Supplementary information: The website is vital, but not mission critical. A small amount of downtime is acceptable. There are very few developers. (Right now, only 4.) History: Before I started, the project used Visual Source Safe. This was a sufficiently bad experience that they quit using it and abandoned version control. The project is an ASP.NET (C#) website. This seems like a question that may have a complicated answer. Thanks for thinking about it!

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  • Best way to implement game loop without freezing UI thread

    - by Matt H
    I'm trying to make a simple 2D game in Java. So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I will update the position of images and so on. However, I'm stuck at how best to achieve this. Should I use multi-threading, because surely, if you put an infinite loop on the main thread, the UI (and thus my menu bar) will freeze up? Here's my code so far: import java.awt.Color; import java.awt.Graphics; import javax.swing.JPanel; @SuppressWarnings("serial") public class GameCanvas extends JPanel { public void paint(Graphics g) { while (true) { g.setColor(Color.DARK_GRAY); try { Thread.sleep(100); } catch (InterruptedException e) { e.printStackTrace(); } } } } import javax.swing.JFrame; import javax.swing.JMenu; import javax.swing.JMenuBar; import javax.swing.JMenuItem; @SuppressWarnings("serial") public class Main extends JFrame { GameCanvas canvas = new GameCanvas(); final int FRAME_HEIGHT = 400; final int FRAME_WIDTH = 400; public static void main(String args[]) { new Main(); } public Main() { super("Game"); JMenuBar menuBar = new JMenuBar(); JMenu fileMenu = new JMenu("File"); JMenuItem startMenuItem = new JMenuItem("Pause"); menuBar.add(fileMenu); fileMenu.add(startMenuItem); super.add(canvas); super.setVisible(true); super.setSize(FRAME_WIDTH, FRAME_WIDTH); super.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); super.setJMenuBar(menuBar); } } Any pointers/tips? Also, where should I put my loop? In my main class, or my GameCanvas class? Any help is appreciated, thanks.

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  • ListView in Android, handler for clicking item

    - by eljainc
    Hello, I have an activity in Android which uses a ListView. When I click on an item in the ListView, I would like to be able to determine which item was clicked. I have the following code: @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setRequestedOrientation (ActivityInfo.SCREEN_ORIENTATION_PORTRAIT); setContentView(R.layout.listr); //setupDB(); // populateList3(); ListView lv = (ListView) findViewById(R.id.ListView01); lv.setClickable(true); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Toast.makeText(ListRecords.this,"Clicked!", Toast.LENGTH_LONG).show(); } }); } My XML code: xmlns:android="http://schemas.android.com/apk/res/android" android:id="@+id/Linear03lr" android:layout_width="fill_parent" android:orientation="vertical" android:gravity="center" android:layout_height="fill_parent"> android:layout_width="wrap_content" android:layout_height="400dp" / <Button android:id="@+id/previousbutton" android:gravity="center_horizontal" android:layout_width = "fill_parent" android:layout_height = "fill_parent" android:text="Previous Menu"/> </LinearLayout> What am I missing here to be able to intercept clicks on the Listview? Thanks

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  • iphone - why is this flip animation using layers not working?

    - by Digital Robot
    I would like to make an animation that goes like this: imagine a picture sitting on a shelve. It drops from the shelve and as it falls it rotates along the horizontal axis and translates along the vertical axis. I would like to do this with perspective and the back side should be the image reversed, like the picture is a kind of slide. I have done this: CALayer* layer = myImageView.layer; layer.doubleSided = YES; CAKeyframeAnimation* animationTransform = [CAKeyframeAnimation animationWithKeyPath:@"transform"]; CATransform3D startTransform = CATransform3DIdentity; CATransform3D endTransform = CATransform3DTranslate (layer.transform, 0.0f, 200.0f, 0.0f); endTransform = CATransform3DRotate (endTransform, degreesToRadian(350.0f), 1.0f, 0.0f, 0.0f); endTransform.m34 = 1.0 / -500; NSArray *values = [NSArray arrayWithObjects: [NSValue valueWithCATransform3D:startTransform], [NSValue valueWithCATransform3D:endTransform], nil]; [animationTransform setValues:values]; NSArray *tempos = [NSArray arrayWithObjects: [NSNumber numberWithFloat:0.0f], [NSNumber numberWithFloat:0.7f], nil]; [animationTransform setKeyTimes:tempos]; NSArray *timing = [NSArray arrayWithObjects: [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut], nil]; [animationTransform setTimingFunctions:timing]; animationTransform.fillMode = kCAFillModeRemoved; animationTransform.removedOnCompletion = YES; animationTransform.repeatCount = 1; animationTransform.duration = 3.7f; animationTransform.cumulative = YES; the result of this has nothing to do with anything. The result is: the image translates down an inch on the screen and then up half inch. Then it disappears and appears at its starting position again. What am I missing? thanks

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  • Mouse management in JavaScript games

    - by Jakob
    Im using JavaScript, the HTML5 canvas-element and WebGL to make a simple 3D-game in first person view for fun. Ideally, I would like to control my movement by using the keyboard to move and the mouse to look around, like you usually do in FPS-games. As you probably understand, there are some limits to this in the browser, since the mouse cant be captured: When using the onmousemove event, no further movement will be detected when the mouse pointer reaches the border of my screen (which means that I wont be able to run in a circle for example) Seeing the mouse move across the screen is not the end of the world, but it is a little annoying From what I know, it's impossible to hide the mouse as well as setting it's position in JavaScript. Hence, my question is this: If we cant to those things, what can we do in order to get close to the desktop gaming experience when it comes to the mouse in the browser? And I mean right now, using current APIs. Not "what could be changed in some standard to make life easier". Also, I realize that I could use the keyboard to look around, but then we're back in 1995 when Quake were actually played like that. And of course I know that it would be easier to write a desktop application or use Flash at least, but Im trying to push JavaScript's limits here. Apart from those things, what are your suggestions? Any kind of reference, existing game, crazy idea, hack or even browser specific solution would be appreciated.

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  • Saving a single entity instead of the entire context - revisited

    - by nite
    I’m looking for a way to have fine grained control over what is saved using Entity Framework, rather than the whole ObjectContext.SaveChanges(). My scenario is pretty straight forward, and I’m quite amazed not catered for in EF – pretty basic in NHibernate and all other data access paradigms I’ve seen. I’m generating a bunch of data (in a WPF UI) and allowing the user to fine tune what is proposed and choose what is actually committed to the database. For the proposed entities I’m: getting a bunch of reference entities (eg languages) via my objectcontext, creating the proposed entities and assigning these reference entities to them (as navigation properties), so by virtue of their relationship to the reference entities they’re implicitly added to the objectconext Trying to create & save individual entites based on the proposed entities. I figure this should be really simple & trivial but everything I’ve tried I’ve hit a brick wall, either I set up another objectcontext & add just the entity I need (it then tries to add the whole graph and fails as it’s on another objectcontext). I’ve tried MergeOptions = NoTracking on my reference entities to try to get the Attach/AddObject not to navigate through these to create a graph, no avail. I've removed the navigation properties from the reference entities. I've tried AcceptAllChanges, that works but pretty useless in practice as I do still want to track & save other entities. In a simple test, I can create 2 of my proposed entities, AddObject the one I want to save and then Detach the one I dont then call SaveChanges, this works but again not great in practice. Following are a few links to some of the nifty ideas which in the end don’t help in the end but illustrate the complexity of EF for something so simple. I’m really looking for a SaveSingle/SaveAtomic method, and think it’s a pretty reasonable & basic ask for any DAL, letalone a cutting edge ORM. http://stackoverflow.com/questions/1301460/saving-a-single-entity-instead-of-the-entire-context www.codeproject.com/KB/architecture/attachobjectgraph.aspx?fid=1534536&df=90&mpp=25&noise=3&sort=Position&view=Quick&select=3071122&fr=1 bernhardelbl.spaces.live.com/blog/cns!DB54AE2C5D84DB78!238.entry

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  • C++ design related question

    - by Kotti
    Hi! Here is the question's plot: suppose I have some abstract classes for objects, let's call it Object. It's definition would include 2D position and dimensions. Let it also have some virtual void Render(Backend& backend) const = 0 method used for rendering. Now I specialize my inheritance tree and add Rectangle and Ellipse class. Guess they won't have their own properties, but they will have their own virtual void Render method. Let's say I implemented these methods, so that Render for Rectangle actually draws some rectangle, and the same for ellipse. Now, I add some object called Plane, which is defined as class Plane : public Rectangle and has a private member of std::vector<Object*> plane_objects; Right after that I add a method to add some object to my plane. And here comes the question. If I design this method as void AddObject(Object& object) I would face trouble like I won't be able to call virtual functions, because I would have to do something like plane_objects.push_back(new Object(object)); and this should be push_back(new Rectangle(object)) for rectangles and new Circle(...) for circles. If I implement this method as void AddObject(Object* object), it looks good, but then somewhere else this means making call like plane.AddObject(new Rectangle(params)); and this is generally a mess because then it's not clear which part of my program should free the allocated memory. ["when destroying the plane? why? are we sure that calls to AddObject were only done as AddObject(new something).] I guess the problems caused by using the second approach could be solved using smart pointers, but I am sure there have to be something better. Any ideas?

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  • Broken JS Loop with Google Maps...

    - by Oscar Godson
    My code is below, and I had an issue with nearly the same code, and it was fixed here on StackOverflow, but, again, its not working. I haven't changed the working code, but i did wrap it in the for...in loop youll see below. The issue is that no matter what marker I click it always triggers the last marker/infoWindow that was placed. $(function(){ var latlng = new google.maps.LatLng(45.522015,-122.683811); var settings = { zoom: 10, center: latlng, disableDefaultUI:true, mapTypeId: google.maps.MapTypeId.SATELLITE }; var map = new google.maps.Map(document.getElementById("map_canvas"), settings); $.getJSON('api',function(json){ for (var property in json) { if (json.hasOwnProperty(property)) { var json_data = json[property]; var the_marker = new google.maps.Marker({ title:json_data.item.headline, map:map, clickable:true, position:new google.maps.LatLng( parseFloat(json_data.item.geoarray[0].latitude), parseFloat(json_data.item.geoarray[0].longitude) ) }); var infowindow = new google.maps.InfoWindow({ content: '<div><h1>'+json_data.item.headline+'</h1><p>'+json_data.item.full_content+'</p></div>' }); new google.maps.event.addListener(the_marker, 'click', function() { infowindow.open(map,the_marker); }); } } }); }); Thank you for whoever figures this out!

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  • Event consumption in WPF

    - by webaloman
    I have a very simple app written in Silverlight for Windows Phone, where I try to use events. In my App.xaml.cs code behind I have implemented a GeoCoordinateWatcher which registers a gCWatche_PositionChanged method. This works ok, method is called after the position has been changed. What I want to do is fire an other event lets say DBUpdatedEvent after DB has been updated in the gCWatche_PositionChanged method. For this i delclared in the App.xaml.cs public delegate void DBUpdateEventHandler(object sender, EventArgs e); and I have in my App class: public event DBUpdateEventHandler DBUpdated; the event is fired like this in the end of gCWatche_PositionChanged method like this: OnDBUpdateEvent(new EventArgs()); and also I have declared : protected virtual void OnDBUpdateEvent(EventArgs e) { if (DBUpdated != null) { DBUpdated(this, e); } } Now I need to consume this event in my other Windows Phone app page which is a separate class PhoneApplicationPage. So I declared this method in this other Phone Page: public void DBHasBeenUpdated(object sender, EventArgs e) { Debug.WriteLine("DB UPDATE EVENT CATCHED"); } And in the constructor of this page I declared: DBUpdateEventHandler dbEH = new DBUpdateEventHandler(DBHasBeenUpdated); But when I test the application event is fired (OnDBUpdateEvent is called, but DBUpdated is null, therefore DBUpdated is not called - strange) and I have a problem that the other Phone Page is not catching the event at all... Any suggestions? How to catch that event. Thanks.

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  • How to set gravity (or margins) of ImageView using code?

    - by mastojun
    Hi. I want to add ImageView to FrameLayout with Gravity or margins. but FramLayout and ImageView has no method about that(Actually, I can't found that). Reason that selects Framelayout is to put ImageView on ImageView. Help me plz. It is emergency for me to find solution. thx. Bellow is my code which help understanding my question. FrameLayout imageFrame = new FrameLayout(mContext); imageFrame.setLayoutParams(new GridView.LayoutParams(158, 158)); ImageView frame = new ImageView(mContext); frame = new ImageView(mContext); frame.setLayoutParams(new LayoutParams(158, 158)); frame.setScaleType(ImageView.ScaleType.CENTER_CROP); frame.setImageResource(R.drawable.image_frame_n); ImageView image = new ImageView(mContext); image.setLayoutParams(new LayoutParams(148, 148)); image.setScaleType(ImageView.ScaleType.CENTER_CROP); image.setImageResource(mThumbIds[position]); // image is needed to have a margin or gravity to be positioned at center imageFrame.addView(image); imageFrame.addView(frame);

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  • OpenGL fast texture drawing with vertex buffer objects. Is this the way to do it?

    - by Matthew Mitchell
    Hello. I am making a 2D game with OpenGL. I would like to speed up my texture drawing by using VBOs. Currently I am using the immediate mode. I am generating my own coordinates when I rotate and scale a texture. I also have the functionality of rounding the corners of a texture, using the polygon primitive to draw those. I was thinking, would it be fastest to make a VBO with vertices for the sides of the texture with no offset included so I can then use glViewport, glScale (Or glTranslate? What is the difference and most suitable here?) and glRotate to move the drawing position for my texture. Then I can use the same VBO with no changes to draw the texture each time. I could only change the VBO when I need to add coordinates for the rounded corners. Is that the best way to do this? What things should I look out for while doing it? Is it really fastest to use GL_TRIANGLES instead of GL_QUADS in modern graphics cards? Thank you for any answer.

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  • Why does Python sometimes upgrade a string to unicode and sometimes not?

    - by samtregar
    I'm confused. Consider this code working the way I expect: >>> foo = u'Émilie and Juañ are turncoats.' >>> bar = "foo is %s" % foo >>> bar u'foo is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' And this code not at all working the way I expect: >>> try: ... raise Exception(foo) ... except Exception as e: ... foo2 = e ... >>> bar = "foo2 is %s" % foo2 ------------------------------------------------------------ Traceback (most recent call last): File "<ipython console>", line 1, in <module> UnicodeEncodeError: 'ascii' codec can't encode characters in position 0-1: ordinal not in range(128) Can someone explain what's going on here? Why does it matter whether the unicode data is in a plain unicode string or stored in an Exception object? And why does this fix it: >>> bar = u"foo2 is %s" % foo2 >>> bar u'foo2 is \xc3\x89milie and Jua\xc3\xb1 are turncoats.' I am quite confused! Thanks for the help! UPDATE: My coding buddy Randall has added to my confusion in an attempt to help me! Send in the reinforcements to explain how this is supposed to make sense: >>> class A: ... def __str__(self): return "string" ... def __unicode__(self): return "unicode" ... >>> "%s %s" % (u'niño', A()) u'ni\xc3\xb1o unicode' >>> "%s %s" % (A(), u'niño') u'string ni\xc3\xb1o' Note that the order of the arguments here determines which method is called!

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  • Turn image in google maps V3?

    - by Ilrodri
    Hi, I need help with JavaScript in google map v3 I have an image and I need to be able to turn it. That works, but the real problem it's that I cant afect an marker cause I don't know how to call it and modify this marker. I show you a part of the code: Marker: sURL = 'http://www.sl2o.com/tc/picture/Fleche.PNG'; iWidth = 97; iHeight = 100; mImage = new google.maps.MarkerImage(sURL, new google.maps.Size(iWidth,iHeight), new google.maps.Point(0,0), new google.maps.Point(Math.round(iWidth/2),Math.round(iHeight/2))); var oMarker = new google.maps.Marker({ 'position': new google.maps.LatLng(iStartLat,iStartLon), 'map': map, 'title': 'mon point', 'icon': mImage }); Then I have this : onload=function(){ rotate.call(document.getElementById('im'),50); } </script> <img id="im" src="http://www.sl2o.com/tc/picture/Fleche.PNG" width="97" height="100" /> So here is it. As you can see, I'm afecting this image and I in fact I need to afect the marker. How can I do it ? Please I need this I'been working in it since hours and hours. Thank you !!

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  • Making a button click and process using javascript with Asp.Net

    - by user944919
    I'm having two buttons and one button is hidden. Now when I click the visible button I need to do two things 1.Open Iframe. 2.Automatically make the 2nd Button(Hidden)to be clicked. When the second button is clicked I need to display the message on top of the IFrame which I have mentioned as function showStickySuccessToast() Now I am able to open IFrame but I'm unable to make the Hidden button clicked automatically. This is what I'm having: <script type="text/javascript"> $(document).ready(function(){ $("#<%=Button1.ClientID%>").click(function(event){ $('#<%=TextBox1.ClientID%>').change(function () { $('#various3').attr('href', $(this).val()); }); }); function showStickySuccessToast() { $().toastmessage('showToast', { text: 'Finished Processing!', sticky: false, position: 'middle-center', type: 'success', closeText: '', close: function () { } }); } }) </script> Here are my two buttons how I'm working with: <a id="various3" href="#"><asp:Button ID="Button1" runat="server" Text="Button" OnClientClick="Button2_Click"/></a> <asp:Button ID="Button2" runat="server" Text="Button" Visible="False" OnClick="Button2_Click"/> And in the button2_Click event: Protected Sub Button2_Click(ByVal sender As Object, ByVal e As System.EventArgs) Handles Button2.Click System.Web.UI.ScriptManager.RegisterClientScriptBlock(Page, GetType(Page), "Script", "showStickySuccessToast();", True) End Sub

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  • Why isn't this company contacting me? [closed]

    - by Alan
    I had a phone screen the other day with a company that I really want to work for. It went pretty well, based on cues from the HR person, such as "Next step we're going to send you a programming test," and "Well, before I get ahead of myself, do you want to continue the interviewing process." and "We'll send out the test later this afternoon. It doesn't sound like you'll have trouble with it, but I want to be honest we do have a high failure rate on it." The questions asked weren't technical, just going down my resume, and talking about the work I've done, and how it relates to the position. Nothing I couldn't talk through. This was last Thursday. It's now Tuesday, and haven't received the test yet. I sent a follow up email yesterday to the lady who interviewed me, but haven't gotten a response. Anyone had a similar experience? Am I reading too much into this? Or was I off the mark by thinking I had moved on to the next step in the interview process. Since this is a company I really want to work for, I'm driving myself insane enumerating all the various what-if scenarios.

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  • CSS - How to create a table cell with a two-colour background?

    - by Chris
    Hi, I'm trying to create an HTML table cell with a two-tone background; so I have normal text on a background which is yellow on the left, and green on the right. The closest I've got so far is as follows. The background is correctly half-and-half, but the content text is displaced below it. <html> <head> <style type='text/css'> td.green { background-color: green; padding: 0px; margin: 0px; height:100%; text-align:center } div.yellow { position:relative; width: 50%; height: 100%; background-color:yellow } </style> </head> <body style="width: 100%"> <table style="width: 25%"> <tr style="padding: 0px; margin: 0px"> <td class="green"> <div class="yellow"></div> <div class="content">Hello</div> </td> </tr> </table> </body> </html> How can I fix this up?

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  • On XP, how do I get the tooltip to appear above a transclucent form?

    - by Daniel Stutzbach
    I have an form with an Opacity less then 1.0. I have a tooltip associated with a label on the form. When I hover the mouse over the label, the tooltip shows up under the form instead of over the form. If I leave the Opacity at its default value of 1.0, the tooltip correctly appears over the form. However, my form is obviously no longer translucent. ;-) I have tried manually adjusting the position of the ToolTip with SetWindowPos() and creating a ToolTip "by hand" using CreateWindowEx(), but the problem remains. This makes me suspect its a Win32 API problem, not a problem with the Windows Forms implementation that runs on top of Win32. Why does the tooltip appear under the form, and, more importantly, how can I get it to appear over the form where it should? Edit: this appears to be an XP-only problem. Vista and Windows 7 work correctly. I'd still like to find a workaround to get the tooltip to appear above the form on XP. Here is a minimal program to demonstrate the problem: using System; using System.Windows.Forms; public class Form1 : Form { private ToolTip toolTip1; private Label label1; [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new Form1()); } public Form1() { toolTip1 = new ToolTip(); label1 = new Label(); label1.Location = new System.Drawing.Point(105, 127); label1.Text = "Hover over me"; label1.AutoSize = true; toolTip1.SetToolTip(label1, "This is a moderately long string, " + "designed to be very long so that it will also be quite long."); ClientSize = new System.Drawing.Size(292, 268); Controls.Add(label1); Opacity = 0.8; } }

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  • jquery delay a link from being followed

    - by Dan Sinker
    I have a short css-based animation that I want to play out before a link is followed (a card that swooped in on page load swoops out after click). Currently, however, the page called loads too quickly. I want to be able to briefly delay the href from being followed. Here's what I've got: $(document).ready(function() { $("#card").css("top","0px"); $(".clickit").click(function() { $("#card").css("top","-500"); }); }); The first line swoops the card in on page load. After that is the click call that modifies the CSS, but like I said there needs to be some kind of delay in there because the page loads immediately, instead of after the animation. The CSS that is modified looks like this: #card { width: 400px; height: 500px; position: relative; top: -500px; -webkit-transition:all .5s; } (yes, I know this is webkit-only right now) This is a problem very similar to this question from 2008, but I know jQuery has been updated significantly since then, so I wanted to see if there was a more modern solution. Thank you!

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  • Why new String(bytes, enc).getBytes(enc) does not return the original byte array?

    - by Bozho
    I made the following "simulation": byte[] b = new byte[256]; for (int i = 0; i < 256; i ++) { b[i] = (byte) (i - 128); } byte[] transformed = new String(b, "cp1251").getBytes("cp1251"); for (int i = 0; i < b.length; i ++) { if (b[i] != transformed[i]) { System.out.println("Wrong : " + i); } } For cp1251 this outputs only one wrong byte - at position 23. For KOI8-R - all fine. For cp1252 - 4 or 5 differences. What is the reason for this and how can this be overcome? I know it is wrong to represent byte arrays as strings in whatever encoding, but it is a requirement of the protocol of a payment provider, so I don't have a choice. Update: representing it in ISO-8859-1 works, and I'll use it for the byte[] part, and cp1251 for the textual part, so the question remains only out of curiousity

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  • .Net in HTML tp return true if reader object not null, otherwise return false

    - by Phill Healey
    I'm using a DataList to show some data from the database and populating the fields on the html side. I now have a requirement to change the visibility of a panel based on whether or not a db field has data or not. I need to be able to show the panel if the relevant data field has content, and hide it if it doesn't. Eg: <asp:Panel ID="pnlNew" runat="server" Style="margin:0; padding:0; width:42px; height:18px; bottom:5px; right:10px; float:right; position:relative; background:url(../_imgVideoBadge.png) no-repeat;" Visible='<%# Eval("cheese") != null %>' ToolTip="available"></asp:Panel> Obviously this doesn't work in terms of the visible property. But hopefully it gives an idea of what I'm trying to achieve. Any help would be greatly appreciated. I've seen examples previously of doing something along the lines of: a ?? b:c How could this be applied to the above requirement?? Thanks in advance.

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  • text-align:justify is not getting applied

    - by vDeepak
    I have added the following code sample in my .html file: <div Class="Frame" Style="left:85.8pt; top:198.5pt; width:415.5pt; height:43pt; position:absolute; background-color:rgb(201,201,201); overflow:hidden; border:0px Solid rgb(0,0,0);"> <p Style="text-align:justify; text-align-last:justify; padding-top:0pt; padding-bottom:0pt;"> <span Style="height:14.4pt; width:415.5pt;" class="ln"> <span Style="font-size:12pt; font-family:F0; word-spacing:5.09135818481445em; letter-spacing:0em; color: rgb(0,0,0);">Sample Text Here</span> </span> </p> </div> But the text-align:justify is not getting applied.

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  • OpenGL Mipmapping: how does OpenGL decide on map level?

    - by Droozle
    Hi, I am having trouble implementing mipmapping in OpenGL. I am using OpenFrameworks and have modified the ofTexture class to support the creation and rendering of mipmaps. The following code is the original texture creation code from the class (slightly modified for clarity): glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); glTexSubImage2D(texData.textureTarget, 0, 0, 0, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glDisable(texData.textureTarget); This is my version with mipmap support: glEnable(texData.textureTarget); glBindTexture(texData.textureTarget, (GLuint)texData.textureID); gluBuild2DMipmaps(texData.textureTarget, texData.glTypeInternal, w, h, texData.glType, texData.pixelType, data); glTexParameteri(texData.textureTarget, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR); glTexParameteri(texData.textureTarget, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR); glDisable(texData.textureTarget); The code does not generate errors (gluBuild2DMipmaps returns '0') and the textures are rendered without problems. However, I do not see any difference. The scene I render consists of "flat, square tiles" at z=0. It's basically a 2D scene. I zoom in and out by using "glScale()" before drawing the tiles. When I zoom out, the pixels of the tile textures start to "dance", indicating (as far as I can tell) unfiltered texture look-up. See: http://www.youtube.com/watch?v=b_As2Np3m8A at 25s. My question is: since I do not move the camera position, but only use scaling of the whole scene, does this mean OpenGL can not decide on the appropriate mipmap level and uses the full texture size (level 0)? Paul

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  • CSS positioning div above another div when not in that order in the HTML

    - by devmode
    Given a template where the HTML cannot be modified because of other requirements, how is it possible to display a div above another div when they are not in that order in the HTML and both divs contain data that could produce a varying height and width. HTML: <div id="wrapper"     <div id="firstDiv"         Content to be below in this situation     </div     <div id="secondDiv"         Content to be above in this situation     </div </div Other elements Hopefully it is obvious that the desired result is: Content to be above in this situation Content to be below in this situation Other elements When the dimensions are fixed it easy to position them where needed, but I need some ideas for when the content is variable. For the sake of this scenario, please just consider the width to be 100% on both. Edit: A CSS solution is the most ideal solution. Thank you for the Javascript options mentioned. Without getting too wordy about what or why (or who) ... I am specifically looking for a CSS only solution (and it will probably have to be met with other solutions if that doesn't pan out). One more ... there are other elements following this. A good suggestion was mentioned given the limited scenario I demonstrated -- given that it might be the best answer, but I am looking to also make sure elements following this aren't impacted.

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